Nowadays the cultural attitude towards pelicans is that they are greedy and gluttonous birds, but did you know that in european christianity pelicans were once a symbol of jesus' sacrifice?
The history of the Pelican in her Piety
"When a mother pelican feeds her chicks, she chews up fish in her big beak and lowers it to her chest to give the food to them. To distant observers this looked like she was pecking her own chest; the fact that some European pelicans have a crimson stain on their beak could have reinforced this idea of feeding her chicks with her own blood. Ironically, in real life, the size of a pelican’s beak means that it is totally unable to stab its own chest.
So this bit of bird lore found its way into ‘Bestiaries’, which were Christian books about animals and their attributes, and how they reflected God in this world.
The earliest bestiary (the Physiologus) with the Pelican in her Piety story is from the second century, where the chicks are killed by their parents and then brought back to life
The little pelicans strike their parents, and the parents, striking back, kill them. But on the third day the mother pelican strikes and opens her side and pours blood over her dead young. In this way they are revivified and made well.
The Physiologus, author unknown, C2 AD
In the same way that the children of the pelican are nurtured by blood, the children of God are nurtured by the blood and flesh of Christ in the Eucharist, also called the Communion.
Lord Jesus, Good Pelican,
Wash my filthiness and clean me with Your Blood,
One drop of which can free
The entire world of all its sins.
Thomas Aquinas (translated from the Latin) ‘Adoro te devote‘
The pelicans’ behaviour was not considered as ‘symbolic’, it was real behaviour and was yet another example of God revealing himself in all aspects of the world, something that was taken for granted back in the day.
So the pelican became identified with Christ, deeply so."
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The Queens of Rheged
The Kingdom of Rheged was a constitutional monarchy. Although originally a hereditary position, the queens of Rheged were later selected among the magically gifted as brought forward by the priestesses. Rheged queens also acted as spiritual leaders of the country, overseeing construction of temples for the Goddesses of the Seal and secure divine favor by theestablishment of their rule. Selection of the next queen involved dangerous rituals, and those in power as queen were capable of making broad religious decrees and ensuring peace with neighboring nations. This spiritual role came with restrictions, however, as the Queen of Rheged was required to never take a husband, restrictions presumably passed after the hereditary line of royalty was abolished. This rule would later be abolished by the thirteenth and last queen of Rheged, Buer, who took King Marchosias as her husband.
I decided to think of a family name for Sirene for when she was princess of Rheged. Since the hereditary system and original surname was lost after the seventh queen couldn’t have children, they would eventually pass down a surname in honor of the first queen to continue the lineage. I went with something Croatian since that’s where I think Rheged would be indicated by the shrine ruins in Chapter 2 and that the kingdom was more magic and goddess worship centered. The suffix -evic is “little" or "successor of” and the first queen of Rheged was named Eisheth.
Eishevic. “Successor of Eisheth”.
Eisheth was the first, 1000-1022.
Descending from a clan of magicians, she was granted the title of nobility after the fall of the Intoner Empire. Known for fighting off fierce monsters and offering refuge to people. Her younger sister, Nestis, became the third Goddess of the Seal. Had taken a husband, Lucif, and bore two heirs.
Leraje was the second, 1022-1035.
During the ensuing years, she successfully ruled and greatly expanded Rheged’s national power. She studied magic and brought a rule to never use it in the service of demons or evil, or to acquire power. Had taken a husband, Andrelphaus, and bore six heirs of which only one survived.
Paimonia was the third, 1035-1038.
Locked in war with southern invaders, she fashioned a blade that blessed her with three lives. It was also a weapon of torture that would be banned by the kings of old. Had taken a husband, Balan, and bore four heirs.
Meridiana was the fourth, 1038-1045.
The eldest of Paimonia’s children, who survived the Red Eye disease while her siblings did not. She established temples and shrines of religious worship outside of the Cult of the Watchers, offering tributes to the Goddesses of the Seal. Had taken a husband, Zagan, and bore three heirs.
Amy was the fifth, 1045-1052.
The youngest of Meridiana’s children. Once locked in war with the kingdom of Caerleon, she established peace and agreement with the construction of the Castle of the Goddess. Had taken a husband, Allocer, and bore a lone heir.
Lilith was the sixth, 1052-1056.
She had a forceful personality and bright intellect, having accomplished much in her youth. She fought bravely to liberate her people during the Red Eye invasion. Had taken a female lover, Lady Naamah, after her two husbands, Ronove and Amon, were executed by the disease with her two heirs.
Samiginia was the seventh, 1056-1069.
While she loved Lord Gremory, she was arranged to wed Lord Crocell. She was unable to bear children, thus she changed the law so that people with strong magic could ascend to the throne and did away with the hereditary system. She established further diplomatic relationships with other kingdoms.
Byleth was the eighth, 1069-1073.
Successor of Samiginia, she was able to wield lightning magic, implant magic into weapons, and have powerful hypnosis. Facing numerous invasions from foreign powers who attempted to conquer it through military force. She eventually abdicated after taking numerous terms due to popularity among her subjects.
Kimaris was the ninth, 1073-1075.
A shrine maiden who worked with Byleth as her lady-in-waiting. Capable of healing and decaying magic through ancient incantations. Having to finish the remaining forces from foreign invasions, she established the kingdom’s internal affairs, improved economy, and administrative offices outside of magic. She had twin sons, though the father remains unknown.
Furfur was the tenth, 1075-1077.
A quiet yet ill woman who served as a priestess, she was capable of poison magic and swapping souls between bodies. Her frail body gave out after purifying an old beggar with Red Eye Disease and resulted in her death.
Glasya-Labolas was the eleventh, 1077-1080.
A self-taught sorceress capable of powerful blue fire magic and a plethora of dark magic spells. She established the usage of dark arts within the court, though the opinion was very unpopular. Her three nephews would later contract the Red Eye Disease and join the Empire.
Levia was the twelfth, 1080-1088.
A powerful sorceress, regarded with respect by her peers. As such, she possessed a wide range of magical talent, becoming the most powerful queen from a young age, among her powers was the ability to wield blood magic and tame dragons. Unfortunately, after years of becoming queen, she experienced bouts of mania followed by depression.
Buer was the thirteenth and last, 1088-April 1093.
The younger sister of the twelfth goddess, Asherah. A vision of grace, wisdom, and strength of character, Buer was fiercely dedicated to the well-being of her family and kingdom, carrying the weight of the kingdom’s peace on her shoulders. Having taken a husband, King Marchosias, she failed to have children with him. She adopted Sirene as a precautionary heir, abolishing the rule in favor of the old hereditary bloodline. She died from an invasion by the Empire along with her husband...
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i think i know what bugs me the most about infinite darkness, which is also just an issue with RE in general.
everytime i think to myself "oh i'll rewatch infinite darkness", i'm only ever really thinking of the first two episodes, not the last two. all of that kinda dawned on me as i got to the end of ep 2.
resident evil has some pretty fuckin cool underlying themes: corruption, biological warfare, politics, treason, foreign policy, etc. most RE entries feature those themes as a starting point behind virtually every problem in the franchise. RC started as a result of the secret development of bioweapons to which the US contributed, damnation deals with the use of bioweapons in armed conflict, etc. then you've got some sillier villain motivations because it's RE and it has to be a little silly. but essentially, it's 1. virus/parasite/mold/BOW is being developed and 2. a private actor who's trying to either make a shit ton of money or just wants to bring about chaos gets ahold of it and 3. the US government is always kind of involved, somehow (and then there's a monster with a bulging eye and the place blows up).
so you've got these recurring themes which are most of the time dealt with in a more lighthearted manner: it turns out to be a big bad guy motivated by money or power who just turns people into monsters.
now the thing about infinite darkness is that it actually has a really interesting premise. you've got the war in penamstan, which features overt commentary on the US' foreign policy and involvement in other countries (callback to wars waged in the middle east), as well as the frequent accusations that the US is trying to get back at china by whatever means necessary. this is incredibly relevant in the international political landscape, and will continue to be for a good number of years. episodes one and two don't shy away from blatant criticism of the US.
and i keep thinking "FINALLY, it's getting serious." but it never does. because it's RE, and i love how unserious it is, yet i can't help but think about how it would turn out if it went through with its themes.
//
i'm coming back to this draft after watching death island because DI does a similar thing, but better? i think ID is essentially overly ambitious: it sets out too many themes and events and fails to follow up on them properly. you shouldn't start a discourse on imperialism and foreign policy if you're not ready to properly discuss the matter.
DI also weighs in on the bioterrorism vs capitalism vs the US government themes, but less seriously. it's all done through dylan, who has a certain set of views on the matter and wants to use the virus to reset the entire planet. but it doesn't really go beyond that: it's just dylan going "man fuck corporations and the US government" and then blatantly destroying the core 4 by giving them the most obnoxious reality check ever (which was EXACTLY what they needed). that's all. i like this better, because RE is a very unserious franchise at heart, and it shouldn't try to be something it isn't. the climax of any RE movie is always big monster with a countdown, like the games, and there's really only two solutions to that: either capcom starts using the CG movies to expand on the lore in a more serious way by divorcing themselves from the traditional layout of the games, or they keep the same formula as the games, but then they really shouldn't get into as much detail (there's just not enough time).
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Oughhhh I'm at my mom's again today and I'm so fucking bored so time to talk about that old version of Fynn's lore that was in my head for several years. It's gonna be long so buckle up, folks.
Ok so I should preface this by saying I don't remember most of the details about this. Also a lot of characters and settings and events were not mine and were blatantly stolen and mutated until their unrecognizable. This'll just be focusing on a select few things that are actually important here.
Let's start with Fynn himself, shall we? Well, his name wasn't actually Fynn in this version. It was Wolfynn, and Fynn was just a nickname. He wasn't the main character in this version of the story, either. Just one of many side characters. Wasn't half demon, had a mouth, no real magical abilities. His main shtick was he was a natural born Minecraftian. I always pictured him as fairly large and bulky, with the reasoning of him being Minecraftian carries over to other worlds. He was very relevant still, just not exclusively the most important.
Nauno was also present in this version. Still gay, still kinda stupid, but not a kleptomaniac and didn't use He/They. He did have a gun though! Never really fleshed him out much in this version. Wasn't in a relationship with Fynn, but with another character which I did not own. Really glad nothing ever came of this story because that could get bad.
Now for the big complicated stuff. The world they lived in was a full multiverse called New World. It was called that because new worlds were being formed constantly by the thoughts and ideas of those in New World and our own multiverse (refered to as Old World). Travel between universes is possible, easy, and happens accidentally constantly. This is where the actual main character of this version of the story comes in.
Drax. "God" of the multiverse. I say "God" loosely because they were more like the Security guard of the multiverse, since they generally just went around helping people and making sure nobody destroyed the multiverse. After a lot of character development and retconning I won't go into here, I eventually settled on Drax being a gender fluid polyamorous panromantic shapeshifting robot dragon being controlled by a ghost dragon. Drax was basically the embodiment of power scaling. Was completely invincible, teleportation, time freezing, was a Pokemon trainer, had a Xenoblade Chronicles 2 Blade. Basically if it was a power they could have, they'd have it. If it was an important object, they'd own it. His only real weakness was that he liked taking the Fun option for solving things because "Fun" was a universal force like in Undertale and they were researching it.
There were a bunch of other characters too that were also kinda half baked. Highlights include Fynn's girlfriend Lin, a fox OC from Starbound. Kari, Drax's girlfriend who was basically completely irrelevant because Drax just kinda, loved everyone around them (Drax had kissed Fynn on multiple occasions). And Aeon, the God of reality (because both New and Old world existed in the same Reality), and was the closest thing Drax had to a father.
You may notice there's no Euphi here. She didn't exist in my head until very recently. Drax was about the closest counterpart to heart that existed. Considering, y'know. Robot.
The thing is, things would happen in this story whenever I thought of a thing to happen. And when I couldn't think of anything? Still thinking about it except now nothing's happening and it got very boring and repetitive.
There was a whole dream world thing called the Dream Depot that Drax was put in charge of, there was Friday Night Funkin stuff, YouTube stuff I was watching. Basically this story was just a place to jam every idea and concept ever in my head and let it swirl around like a nightmare soup of worldbuilding. So I just. Stopped it after a while.
I decided I was done thinking about it. I ran out of ideas, the way I consumed media changed and didn't mesh well with this. And it just didn't interest me anymore. So I moved on.
And now we're here. A smaller cast of more fleshed out characters. In a more manageably sized world. With lore I can actually think about without cringing, getting things wrong, or talking for 5 months straight.
And I wouldn't have it any other way.
Oh and if you're down here? Hi! Go get a drink! You probably need it at this point! Thanks for putting up with this nightmare wall of text!
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