#but the old one is based on that same sprite; just with context of line so...
Explore tagged Tumblr posts
thedrotter · 10 months ago
Text
Tumblr media
redrew a few old expressions from february!!! one never notices how much their art style changes in some months till you compare side by side www
(the old ones for comparison ↓)
Tumblr media
#re:kinder#yuuichi mizuoka#fanart#you had no idea how bad my hand was itching to draw him i was so gon die there (joke)#more so because i replayed the game these days and wanted to check my old expression sheets from february i made based on some lines ...#usual commentary time☺️☺️☺️#top left may be obviously different and thats because i didnt actually base it off the old one in that case. i based it off his sprite#but the old one is based on that same sprite; just with context of line so...#no idea what went on these months that the way i drew his ahoge went from simple strands to little circular things JEKSNDL#im not sure how to explain it but point is i . i dont know what happened there but now my brain doesnt let me draw it any other way#top right had his line of sight changed for a very goofy detail i completely overlooked in the old one ... he is the baby of the group😭#it's very unlikely anyone's shorter than him and since everyone goes from being 1 to 4 years older than him. hes gonna end up looking up😭😭#it would be one thing if the cast was older because puberty and height and stuff but it aint the case here cuz. he's like. 7??😭#so i found it funny he was looking down in the old one then i fixed his line of sight to he looking upwards . which looks goofier on him#really adds to it. the person who killed your whoel family needs to look up to look at you in the eye😭 cuz its a little baby😭😭#the fun thing in comparing the old and new is how my approach in drawing him just. changes completely#back then i did the chibi like approach when drawing him thats it. that was the mindset#now it's “he needs to look more like a bug MAKE HIS EYES TAKE MORE SPACE IN HIS FACE he neeeddds to look like a bug ...”#worked i need to put him in a blender /JOKE JOKE JOKE LIGHTHEARTED JOKE😭😭
10 notes · View notes
rimeiii · 1 year ago
Text
I return to WHB Tumblr to see how the game us doing and I see the fandom in shambles, damn. And after scrolling through the tag for a bit, I have...questions.
Yo how big is WHB now even? I stopped playing shortly after they introduced the paywalled Gabriel and that's one of the things I've seen several people complain about...
Like I understand the rest of the complaints - it's mostly the same complaints I've been having about the game prior to me quitting. Multiple decisions that seem to reinforce the idea that this game is heading down the P2W path, very anti-F2P practices in general, outrageous prices for the paid Nightmare Pass, no pity system on launch, the disaster that was the implementation of the Solomon's Seals gacha, the many bugs on launch especially, the small amount of farmable premium currency, and the list goes on...the pancake shop rework not only seems to be in line with the trajectory PB seems to be taking in terms of game decisions, but is also the straw that broke the camel's back for a lot of players.
But, uh, storage? Wasn't it like 2 GB tops on launch? That was reasonable I think, because Arknights was around that size on launch and back then, there was so little additional content. Only JP dubbing, no L2D E2 art or skins (the only L2D we had back then was Closure, the SHOPKEEP), 5 story chapters (which translated to 92 stages, in which around half have a Challenge Mode variant and with a large majority being unique maps), and no additional game modes.
For additional context, currently Arknights is ~6-7 GB on a fresh account with all language dubbing, and it gets bloated if you don't delete unused event data (it's ~9.7 GB for me and I have Arknights on my current phone ever since Near Light first hit Global, so just over 2 years now). Keep in mind Arknights is close to 4.5 years old in Global, and CN just celebrated their 5th anniversary a few months back.
Talking about storage, I don't think comparing WHB to older games and non-tower defense is fair either, since:
Older games in general are much easier on your device in terms of storage to content ratio and performance, mostly due to device limitations of the past requiring less sophisticated game mechanics and the devs sticking to these simpler mechanics even as time passes and technology gets more advanced. Gentle reminder that FGO is ~7 years old in NA, ~9 years old in JP, and ALSO doesn't download everything initially - afaik there's an option for that in the settings menu which bumps the total size up significantly (the wiki lists it as around 9-10 GB total).
Different genres and graphics mean different storage requirements. Anything 3D or open world will almost always have higher storage requirements compared to anything else. Path to Nowhere is around the same size as Arknights despite being younger due to the former using 3D models for their battle sprites, compared to the 2D chibis Arknights uses. Love and Deepspace, a ~5 months game, is huge because of how they do the cutscenes AND the stage-based action gameplay, but Wuthering Waves is closing the gap on size quickly despite being only ~1.5 months because it's an open world action RPG.
What I will say, though, is that WHB is not optimized well. Now I may be very unfair by comparing WHB to Punishing: Gray Raven, a game by the optimization gods known as Kurogames (people ran the PC PGR client on 2GB RAM laptops and my 4GB RAM laptop can run WuWa despite it using UE4 - an engine notorious for chugging on low end devices - albeit with lag spikes in the open world map), but when a 2D tower defense game fails to run as smoothly as a 3D action game with stylish and fast-paced combat, then we have a problem. For context, my 4GB RAM phone only has minor lag when I use a skill that has a lot of visual effects like Lee Hyperreal's Hypermatrix, but back when I played WHB I still experienced lag spikes when deploying units.
Again this all boils down to PB just not being used to the game format. Which is all well and good, Arknights was a huge departure from Girls Frontline too - a good portion of Arknights' devs worked on Girls Frontline before splitting off to work on Arknights. But what made Arknights succeed is how accessible and F2P friendly the game was, with smooth and solid gameplay as well as an engaging plot that discusses themes such as racism, discrimination, and the fragility of hope.
Of course you can argue that Arknights is a tower defense first, visual novel second. Unlike WHB, which is an otome game first, tower defense second. And I would agree, but only to a certain extent. Once you step into the realm of having Actual Combat Gameplay Elements then I believe it's your duty to make progression as reasonable as possible. Including a power gate is fine, but nothing too excessive - and certainly do not hold any significantly strong unit behind a paywall.
Because fun fact - in Arknights' entire runtime, there were only a handful of completely paywalled content:
Player icons from promotional packs for large events, particularly the Ambience Synesthesia concerts
Character skins from promotional packs, like the Exusiai and Guard Ch'en skins during the anime release
Purestream, a B4 Therapist Medic who was released as a WWF collab, where all sales from her $1 pack were donated to the WWF. Even then, she eventually became available for everyone, as she was later added to the Recruitment pool (use a resource obtained from Dailies for a chance to get units, some unique to the pool like Purestream). She was a decent healer, and her Module made her a good budget medic. Even then you're more likely using the Medics you've already built by then - for B4 budget options, Perfumer is usually better for multi-target healing and a party HP regen passive, while Sussurro is your go-to for strong single-target healing.
And guess what? None of these had any direct impact on gameplay during their paywalled period. Purestream wasn't even a B5 or B6 unit, yo. There are many better options for healers. I STILL USE THE B3 ANSEL AND HIBISCUS IN INTEGRATED STRATEGIES.
I'm just...PB's choices baffle me, and I do wish they can improve not just on the game performance standpoint, but in how they treat their playerbase in terms of in-game purchases. I hope I made that abundantly clear...
36 notes · View notes
vgfm · 5 years ago
Text
Deltarune Theory: The True Identity and Importance of “Everyman”
Tumblr media
I’ve been away from the Undertale theory scene for a long time. It’s been so long that a whole new-fangled game got announced, and I’ve got some theories on it.
Are these theories about Gaster or Sans or whatever’s going on with Kris? Not exactly. At least, not yet. I’ve got a better character in mind.
Let’s start with Everyman: Undertale’s most obscure character and (I think) one of the most pivotal in Deltarune.
This is a two-part theory: the first part outlines who Everyman is and why I think he’ll be important in Deltarune. The second part? You’ll have to read and find out.
This is a long one and with loads of images, so strap yourselves in.
Sections
Part 1: Introduction to Everyman
Who is Everyman?
“So Everyman’s just an Easter egg, right?”
Everyman’s Importance
Why did Everyman appear in True Lab?
Why Everyman will have a bigger role in Deltarune
Part 2: Everyman is ???
What will Everyman’s role be?
Jevil’s Connection to Everyman
The Spade King’s clue
Additional Evidence
“Seriously?”
The Gaster connection
The “Strange Son”
Who made who?
“Seriously, who is Everyman?”
End
Closing Summary
Final Conclusions
Who is Everyman?
"Everyman” is a special attack that appears during the Reaper Bird amalgamate fight in True Lab.
Tumblr media
This same figure appears twice in Deltarune’s first chapter:
Once as graffiti in an alleyway in Hometown...
Tumblr media
...and again as a rare bullet attack during Jevil’s fight.
Tumblr media
The name “Everyman” only ever appears in-game next to his graffiti portrait in Hometown. Everyman’s sprites are simply titled “strangeman” in Undertale’s game files:
Tumblr media
[Image transcript: UTModTool is showing multiple highlighted sprite entries that begin with “spr_strangeman”. On the right is the file “spr_strangeman_walk” opened, showing a picture of Everyman. End image transcript]
Some time after Undertale’s release there was a since-deleted tweet from Toby with a picture of Reaper Bird’s attack that he titled “Everyman,” which is where fans first got the name.
Tumblr media
[Image transcript: A tweet from toby fox that says “Everyman”. The first reply says “Is that his name. please thell me thats his obj name.” Toby’s response repeats “Everyman.” The next reply says “everything i aspire to be.” Toby responds again with “’Everyman’ you aspire to be.” Toby then adds another tweet saying “Description. Just a good guy that shows up on occasion.” end image transcript.]
This is a web archive screenshot so the image of Everyman’s bullet sprite wasn’t preserved here. Special thanks to catcat for tracking this one down!
“So Everyman’s just an Easter egg, right?”
I don’t think so. I’d be more inclined to write off Everyman’s role in Deltarune as a mere cameo if he had only shown up once. But it’s odd that Toby felt the need to include Everyman twice in a single chapter. To me this seems less like a one-off cameo and more like foreshadowing for a greater role in the full game.
Let’s compare Everyman’s appearances to instances of character foreshadowing and one-off cameos from Undertale and Deltarune:
Mettaton
Tumblr media
[Image transcript: four Undertale screenshots arranged in a grid. In the top-left screenshot, the narration text box reads “(the machine isn’t working.)” as Frisk stares at Mettaton in Snowdin’s colored tile puzzle room. In the top-right screenshot, the narration textbox is reading a TV announcement in Papyrus’ house: “(It says ‘STAY TUNED FOR A NEW PROGRAM - MTT.’)”. In the bottom-left screenshot, Napstablook’s text box says “there’s a show i like to watch on it... sometimes...” as Frisk looks at their television. In the bottom-right screenshot, Undyne’s text box says “This oven is some top-of-the-line MTT thing.” as Frisk stares at her oven. End image transcript.]
Mettaton is foreshadowed multiple times before he makes his proper introduction in Alphys’ Lab. This includes a direct on-screen appearance of his rectangular form as part of Snowdin’s colored tile puzzle. What’s interesting is that half of these references (including the tile puzzle) only make sense in hindsight to a first-time player. For all we know there could be other, more-cryptic Everyman references already in Deltarune that we don’t have the full context to understand yet.
Rouxls Kaard
Despite his legendary introductory sequence catching many-a-player off-guard, Rouxls Kaard actually is foreshadowed a couple of times before his stunning debut.
Tumblr media
[Image transcript: four Deltarune screenshots arranged in a grid. In the top-left screenshot, Ralsei is reading a message from Rouxls Kaard: “It says... ‘Thoust fools, thou will NEVER figure it out now!’. This is continued in the top-right screenshot: “Then it, um, says, ‘PS - I make my own Rules. - RK’”. In the bottom-left screenshot, a puzzle-master says “ROUXLS KAARD... Lord of the Puzzles... Be careful...!” In the bottom-right screenshot, one of Clover’s heads says “RK came by... What a hunk!” End image transcript.]
I’ve noticed from watching Let’s Plays that many people don’t even realize that these lines were meant to foreshadow him (and I’m pretty sure I didn’t realize it either on my first playthrough).
Ice-E
Tumblr media
Now here’s something that’s an example of both a one-off cameo and proper foreshadowing! In Undertale, Ice-E is referenced exactly once in the entire game—as part of Sans’ Monster Kidz Word Search puzzle. No other character mentions Ice-E, Ice-E does not appear in-person, nor does the Ice-E’s restaurant appear... in Undertale. Deltarune is a completely different story.
Tumblr media
[image transcript: Two Deltarune screenshots side-by-side. in the left screenshot, Kris looks under their sink and the narration text box says: “A can of Ice-E’s Cool Boys Body Spray ‘Spray For The Boys,’ Flamin’ Hot Pizza Flavor.” In the right screenshot, Kris reads a chart in the hospital. The narration text box says: “(It’s a classic 1-to-10 pain scale, using ICE-E as a model.)” End image transcript.]
In Deltarune chapter 1 we find numerous references and bits of foreshadowing for Ice-E and, lo and behold, we see that Ice-E’s restaurant exists in Hometown at the end of chapter 1. And notice how it’s multiple references and not just a one-off like last time.
In every example of foreshadowing listed above we’re given more than one hint of a character’s presence, and so far Everyman fits this same pattern. This makes me feel safe in assuming he will have a bigger role in the full game.
Everyman’s Importance
What’s interesting is that in Chapter 1, Everyman appears in both the light and dark worlds. So far Deltarune has kept the light and dark worlds largely separate from one another, with only Kris and Susie traveling between them (as far as we know).
Everyman’s presence in both worlds implies that either he can travel between both worlds as well, or at least that lightners and darkners are both familiar with him.
Based on what we know, I’d wager that Everyman is a lightner—specifically, a monster.  I say this for two reasons: 1.) so far we’ve only seen lightners (Kris and Susie) travel between both worlds, and 2.) this would explain Everyman’s appearance as one of Reaper Bird’s attacks in Undertale’s True Lab.
Why did Everyman appear in the True Lab?
The worlds of Undertale and Deltarune are connected. Toby has all-but-confirmed this himself.
Tumblr media
[Image transcript: A screenshot from the official Deltarune website’s question-and-answer page. The question says “So there’s no connections between the two games?”. The answer says “It’s a different world that might even have different rules. That doesn’t mean there will be no connections at all though.” End image transcript.]
One major connection between Undertale and Deltarune is their largely-shared cast of characters. Many major characters from Undertale make an appearance in Deltarune’s first chapter, and Toby has shown that at least some characters from Deltarune’s universe have counterparts in the Undertale universe as well.
The Undertale Alarm Clock App makes reference to Rudolph Holiday living in the Underground some time prior to the events of Undertale.
Tumblr media
[Image transcript: A dialogue box where Asgore says “Rudy... loved the holidays, you know.” End image transcript.]
This dialogue also strongly implies that Undertale’s universe has a counterpart for Noelle.
Tumblr media
[Image transcript: Another dialogue box from Asgore. He says: “With a warm slice of fruitcake on the table. His youngest daughter peeking shyly from around the corner...” End image transcript]
Depending on how one interprets the Clamgirl NPC’s dialogue, there may or may not be an Undertale version of Susie (aka “Suzy”) too.
Tumblr media
[Image transcript: Two Undertale screenshots side-by-side. In the left screenshot, Clamgirl tells Frisk: “Synchronicity...? My neighbor’s daughter looks about your age.” In the right screenshot her dialogue continues: “Her name is ‘Suzy.’ I feel like you two should be friends.” End image transcript.]
I’d argue that Everyman also had a “counterpart” in Undertale’s universe who lived as a monster in the Underground. Much like Rudy, the Underground’s Everyman likely grew old and eventually “fell down”. But unlike Rudy, Everyman was sent to the True Lab for the royal scientist’s soul experiments and became part of the Reaper Bird amalgamate.
This would fit with the pattern that we see with most other amalgamates, namely that they each seem to be made up of one named/noteworthy monster combined with several other generic monsters. The formula goes like this:
Lemon Bread = Shyra (Shyren’s Sister) + Aaron + Moldbygg
Endogeny = Muttler + various dog enemies
Snowdrake Mother = Crystal (Snowdrake’s Mom) + Vegetoids(?)
Reaper Bird = Everyman + Astigmatism + Whimsalot + Final Froggit
The Memoryheads seem to not “fit” with the other amalgamates, perhaps intentionally, so I’ll leave them out for now.
Long story short: Everyman was most likely a monster since he was part of an amalgamate and (as far as we know) amalgamates can only be made of monsters.
Why Everyman will have a bigger role in Deltarune
We see in Deltarune that three of the monsters who became amalgamates in Undertale have since passed away. This fits a trend I’ve noticed of Toby trying to “explain” the absence of characters who are prominent in one of his games but not the other.
The examples I cited above of Rudy, Noelle, and (possibly) Susie existing in Undertale’s universe also serve as “excuses” for where those characters were and why they were absent from the events of Undertale’s story. Rudy was dead and Noelle and “Suzy” were living with their families (presumably) in parts of the Underground where Frisk never ventured.
Tumblr media
Shyra, Muttler, and Crystal are similarly “excused” from Deltarune’s story when the graveyard informs the player of their passing. Gerson is likewise excluded from Deltarune due to having passed away before the events of the game.
Conveniently, Everyman is not listed among the amalgamate monsters who have passed away in Hometown, and the alleyway graffiti implies he’s alive and well.
We know that Deltarune’s timeline and character ages don’t match up perfectly with Undertale’s—Deltarune Asriel is still alive and slightly older than Kris, who’s roughly the same age as DR Monster Kid. Conversely, Undertale Asriel died long before Frisk entered the Underground, yet Frisk is still seemingly in the same age bracket as UT Monster Kid (who’s barely younger than Asriel in Deltarune). Like Rudy, we can assume that Deltarune’s Everyman is younger than the Everyman who “fell down” in the Underground.
What will Everyman’s role be?
Remember when I said this was a two-part theory? Well, here’s the second half of my theory: Everyman is the Knight.
Tumblr media
[Image transcript: A text box that says “Yes, you read that correctly.” End image transcript.]
Yes, the same Knight mentioned by Seam, Jevil, and the King of Spades. The same Knight who’s pulling new dark fountains out of the earth and who’s implied to be a major antagonist in the full game.
I could hedge my bets by saying Everyman is merely “connected” to the Knight, but if the Knight is a character we already know of then I think Everyman is the most likely candidate.
Let’s start with the name: Everyman’s sprites are titled “strangeman” in Undertale’s files. The very first mention we get of the Knight in Deltarune is Seam describing a “strange knight” who appeared, complete with red font for emphasis.
Tumblr media
[Image transcript: Seam speaking inside of a shop, saying: “But, recently, a strange knight appeared... And three of the kings were locked away.” End image transcript.]
The word “strange” seems to be used selectively and very deliberately in Deltarune’s first chapter. Here’s a breakdown of all the times it’s used:
Seam referring to the knight
Seam referring to the Knight’s “strange son” (more on that later)
Telling Seam about Jevil (”Strange Prisoner”)
Seam referring to the “strange someone” that Jevil met
Seam mentioning the “strange words” Jevil said
Rouxls Kaard referring to Lancer (”a strange and irritating darling!”)
Narration before Kris seals the dark fountain (”You felt something strange.”)
Flavor text during the Jevil fight (”Kris gazed strangely”)
The Devilsknife/Jevilstail appearing in a “strange chest” outside of Jevil’s cell upon defeating him (this may be dummied out or only triggers if your inventory is full of weapons/armors and Jevil can’t give his item to you)
The description of the key to Jevil’s cell (”something feels strange about it”)
With the exception of the line from Rouxls Kaard, every instance of “strange” somehow connects to the Knight or Jevil. If the Knight is indeed the “strange someone” who Jevil met then the list tightens even further, to the point where all but one use of the word “strange” is associated with a single character and his handiwork—a very “strange man”, as it were. Speaking of Jevil...
Jevil’s connection to the Knight and Everyman
Jevil’s fight is one of two places where Everyman appears in Deltarune chapter 1. Not only that, but Everyman’s sprite only appears as a rare event during Jevil’s carousel attack, implying that his appearance is somehow significant.
Tumblr media
Interestingly enough, the other two sprites that appear during this attack are one with a head that vaguely resembles Mysteryman (believed to be Gaster) and another with the head of a horse, a.k.a. the same as a knight piece on a chess board. It’s also worth pointing out that it’s rarer for the Everyman sprite to appear than it is for either of the other two sprites to appear.
Tumblr media
We can also see the Everyman sprite represented in the official Chaos Revolving Keychain from Fangamer.
Jevil mentions the Knight once you defeat him, showing that he has knowledge of his existence.
Tumblr media
[Image transcript: Jevil saying “THE HAND OF THE KNIGHT IS DRIFTING FORWARD.” End image transcript.]
This is interesting since Seam’s dialogue implies that Jevil was imprisoned well before the Knight overthrew the three kings at Card Castle. I can think of three possible explanations for this seeming timeline discrepancy:
Jevil is somehow intrinsically “aware” of things that go on outside of his cell
The Knight or someone else visited Jevil in jail to tell him about what happened with the three kings
The Knight is the same “strange someone” that Jevil met before he was locked up
The first explanation is the least likely, imo, due to Jevil asking who Kris, Ralsei, and Susie are when he first meets them.
Tumblr media
[Image transcript: Two Deltarune screenshots side-by-side. In the left screenshot, Jevil is talking to the fun gang and he says: “BUT LO, THREE VISITORS STANDING INSIDE?” This continues in the right screenshot, where Jevil says: “WHO ARE YOU FEW?” End image transcript.]
If Jevil was aware of the outside world then he’d surely know of the fun gang’s antics by that point.
The second explanation doesn’t seem very likely either. Seam is the only character who acknowledges Jevil’s existence and we never see Seam visit Card Castle, even after the Spade King has been overthrown.
Tumblr media
[Image transcript: Two Deltarune screenshots side-by-side. In the left screenshot, Jack Person tells the fun gang: “By the by, I asked Seam to come here, but...” Continuing onto the right screenshot, where Jack Person finishes by saying “There wasn’t any interest.” End image transcript.]
Jevil’s cell doesn’t seem to have any guards and it’s kept on its own floor, so that would rule out Jevil hearing about the knight from other prisoners.
If someone in the castle brings food to Jevil then he may have overheard it from them, but even that is speculative. Does Jevil even need to eat? He says his body “cannot be killed,” after all.
Tumblr media
[Image transcript: Jevil saying “THIS BODY CANNOT BE KILLED!” End image transcript.]
And I’m not sure if the King of Spades would be so accommodating towards a dangerous prisoner.
That just leaves the third explanation, which seems the most likely to me. It’s also the tidiest explanation for how Jevil would be aware of both the Knight and Everyman—they’re the same person.
We can only speculate as to why the “strange someone” caused Jevil to run amok. If that strange someone was the Knight then I would assume that setting Jevil loose may have been his attempt to overthrow or destabilize Card Castle’s leadership. We know that the Knight eventually overthrew the three other kings himself, so that may have been his plan B after Jevil failed or he merely wished to remove Jevil as an obstacle. Either way, the Knight toppled the quadrumvirate and installed the Spade King as the protector of Card Castle’s dark fountain.
The Spade King’s clue
The Spade King is the closest ally of the Knight that we’ve seen so far. The exact nature of their relationship isn’t fully known, but the King’s words imply that he reveres and is loyal to the Knight.
Tumblr media
[Image description: Four Deltarune screenshots arranged in a grid. In the top-left, the King of Spades says “By the Knight’s will, I shall shatter your heart to pieces!”. In the top-right, the King says “For the KNIGHT has appeared.” In the bottom-left, the King says “The KNIGHT that pulls the Fountains from the Earth.” In the bottom-right, the King says “My KNIGHT... I shall not fail you...” End image transcript.]
Both characters share an interest in maintaining the existence of dark fountains, given that the Knight has been said to create new fountains by pulling them up from the Earth.
Unlike Jevil, the Spade King’s attacks never make explicit reference to Everyman’s visage, but he does give a possible nod that many players have overlooked. When the Spade King is defeated, he makes a curious gesture by letting his cloak fly away like a butterfly.
Tumblr media
While this may be a simple artistic flourish, I always found this moment to be odd and unfitting for a brutish character like the King. It’s also worth pointing out how the King’s cloak is clearly not a part of his body, unlike what’s implied with Lancer’s “clothes”.
Tumblr media
[Image transcript: Two Deltarune screenshots side-by-side. In the left screenshot, the battle narration says: “You tell Lancer you can’t tell the difference between his clothes and his body.” The narration continues in the right screenshot, saying “He seems flattered... His ATTACK POWER went down!” End transcript.]
What if the King didn’t always have that butterfly-shaped cloak? Did someone give it to him? Think of where else we’ve seen butterfly motifs before.
Tumblr media
At first blush, this seems obvious—the Reaper Bird is clearly made from the Core mercenaries, including Whimsalot. Whimsalot attacks with butterfly bullets, so that’s where Reaper Bird got them from, right? Case closed. Well, not so fast.
It turns out there are two different sets of butterfly bullets in Undertale’s game files, and Reaper Bird’s are different from Whimsalot’s.
Tumblr media
[Image transcript: Two groups of butterfly bullet sprites. The left group is labeled “Whimsun / Whimsalot.” The right group is labeled “Reaper Bird”. End image transcript.]
Notice how Reaper Bird’s butterflies are smaller and have pointier, more symmetrical wings? While those differences could be chalked up to limited pixel resolution, it’s interesting how Toby went out of his way to create an entirely unique set of butterfly bullets for Reaper Bird when it arguably would have made more sense for him to recycle the Whimsun butterflies like he did for Whimsalot.
If you want to compare the sprites for yourself I suggest either looking at the game files directly or looking at an actual playthrough of Undertale. I’ve noticed that Spriter’s Resource mistakenly has Reaper Bird’s butterflies listed under Whimsun’s sprite sheet (which is a completely understandable mix-up).
To drive the point home, notice the string names that are used for these butterflies:
Tumblr media
[Image transcript: An UTModTool window showing multiple named strings. Highlighted in red are six strings that each contain “obj_strangeman_butterfly” in their names. End image transcript.]
They’re “strangeman” butterflies. Not “amalgamate” or “Reaper Bird” butterflies (despite Reaper Bird having its own share of dedicated strings and named sprites), and they’re not “Whimsalot” butterflies either. Toby clearly delineates them as belonging to strangeman, a.k.a. Everyman, meaning that Everyman is specifically associated with butterfly imagery. The Spade King also makes use of butterfly imagery immediately after he mentions the Knight in his final turn.
Between the King and Jevil, this makes two characters that can be linked to both Everyman and the Knight.
Additional Evidence
Let’s circle back to Reaper Bird for a second. It’s commonly known that this amalgamate is made from Astigmatism, Final Froggit, and Whimsalot. To wit:
Tumblr media
These enemies are part of the mercenary group that Mettaton hires to attack you in the Core. Have you ever noticed how out-of-place they seem? Almost every other set of enemies in the game is somehow themed around their environment — Snowdin enemies are ice creatures, Hotland enemies are fire/lava-themed, etc. These mercenaries are themed around medieval warfare and yet they show up in the Core, the most high-tech area in the entire Underground.
What’s even stranger is that this medieval theme seems to come out of nowhere. Astigmatism, Final Froggit, and Whimsalot act as “upgraded” versions of Loox, Froggit, and Whimsun, respectively. And yet their Ruins counterparts don’t have any medieval theming whatsoever—it was added purely for the mercenaries. For whatever reason they’re all dressed like a bunch of wizards and... knights.
Tumblr media
[Image transcript: Two Undertale screenshots side-by-side. In the left screenshot, a Core NPC says “Why do I look like a black sausage and not a knight or a wizard?” This continues on the right, where it says “Well... Everyone has an angle they look best from.” End image transcript.]
That’s not my interpretation of their designs—the game outright calls them knights.
On the one hand, it’s true that Asgore’s royal guards also dress up like knights, but the Core mercenaries are explicitly not part of the royal guard—they’re mercenaries.
Tumblr media
[Image transcript: Battle flavor text that states “Mercenaries emerge from the shadows.” End image transcript.]
Assuming that Asgore has a dress code for his guards or is just old-fashioned in his sensibilities, there’s still no reason why fighters outside of the guard should follow their standard. Even some of the royal sentries don’t follow this theming, as seen with Doggo and Sans (who’s technically a sentry):
Tumblr media
With the abundance of knight-themed royal guard and sentry enemies that exist already, Toby could’ve easily designed the Core Mercenaries to more accurately fit with the Core’s futuristic theme. Doesn’t it seem a little too coincidental that Everyman would wind up as part of the same amalgamate as these otherwise out-of-place knights?
When we look at the other amalgamates, we can see that Lemon Bread (a.k.a. Shyren’s sister) is made up of Waterfall enemies. Endogeny is made up entirely of dog-based enemies. These two amalgamates each have a “theme” for their component monsters that fits the “main” named monster they’re each made of, and Reaper Bird has a clear theme of its own. Why would Everyman be paired with a bunch of knights if he was not connected to them in some way?
Tumblr media
Even the Undertale artbook groups Everyman’s concept art with the Core Mercenaries, specifically the ones that look the most like knights and wizards in-game. The book also repeats the name “Everyman” and Toby’s cryptic phrase of “Just a good guy who shows up on occasion.”
Perhaps Everyman knew the Core mercenaries when he was alive? Were they his fellow knights? Or did they work for him before he fell down and they had to then lend their services elsewhere?
“The Knight? Seriously?”
Some of you may be shaking your heads dismissively at the idea of Everyman being the Knight (or you more likely clicked over to another tab by now). I mean, just look at the guy:
Tumblr media
What part of this design makes you think “knight”, let alone THE Knight? Well, Seam does refer to the Knight as a “strange” knight, and Everyman certainly fits that bill. But more importantly, we haven’t seen an actual overworld sprite for Everyman yet—we’ve only seen some graffiti and a couple of magic bullet attacks, which are always abstract and simplified.
Tumblr media
Not pictured: Froggit, Migosp, Temmie, Moldbygg, Tsunderplane, Mettaton, or Endogeny.
Everyman’s “proper” design would almost certainly differ from his Pillsbury Doughboy-esque bullet sprite, especially if he’s wearing a cloak or a suit of armor. And even if his design doesn’t differ that much, so what? It’s not like this series has ever had an opponent that looks goofy or non-threatening, right?
Tumblr media
Another little tidbit I noticed: one of Reaper Bird’s attacks consists of Everyman repeatedly removing his own head.
Tumblr media
Or maybe it’s not his head? Perhaps it’s a helmet? Like one that a knight would wear? After all, it’s not unheard of for helmets to have beak-like protrusions.
Tumblr media
And this is a series where helmets can come in any shape or size to better fit the needs of the wearer.
Tumblr media
Just some food for thought.
The Gaster connection
It’s time to address the elephant in the room: “Isn’t Gaster supposed to be the Knight?” If you haven’t heard by now, this is one of the prevailing theories in the fandom. To be honest, if the Knight ends up not being Everyman then Gaster is the next-best candidate, imo, but these two theories don’t have to be mutually-exclusive. I think a case can be made that Everyman and Gaster are connected in some way.
Let me say up front that this section is highly speculative (unlike the previous sections, which clearly aren’t the least bit speculative). We’re dealing with two super-obscure characters who’ve yet to make a proper on-screen appearance in either game. It’s already hard enough to figure out how either of them connect to the broader Undertale universe, let alone to each other, but I’ll give it a shot.
For starters, we can affirm that both Gaster and Everyman are linked to the True Lab. There’s no shortage of fan theories and speculation on Gaster’s prior usage of the True Lab in his own experiments and I won’t get into all that here, but suffice it to say the True Lab has Gaster’s name written all over it.
Tumblr media
(Am I the only one who thinks the DT Extractor looks more like Everyman’s head than it does a Gaster Blaster? Forget I said anything.)
We’ve covered how Everyman appears as one of Reaper Bird’s attacks. Interestingly, the amalgamate Memoryhead has an attack that resembles the head of Mysteryman, the figure believed to be Gaster (which I’ll assume here for simplicity’s sake).
Tumblr media
If we follow the logic of my prior “Everyman is the named/important monster that makes up Reaper Bird, fitting the pattern of other amalgamates” argument, then Gaster (or pieces of him) could fill the same role for the Memoryheads.
Everyman and Gaster’s sprites both have the suffix of “man” in Undertale’s game files. Here are all the sprites that use this same naming scheme:
strangeman - Everyman
mysteryman - “Gaster”
snowman - gives you the snowman piece
riverman - a.k.a. River Person
darkman - the shadowy overworld sprites used for the Core Mercenaries
watchingman - The spoon-shaped amalgamate that tucks Frisk into bed
The snowman’s inclusion is a bit of a fluke, because what else would you call a snowman without using “man” in the name? If we exclude the snowman, each instance of “man” represents a mysterious figure that ties back to Everyman and/or Gaster.
We’ve already covered the connection between Everyman and the Core Mercenaries, and it’s easy to connect the “watchingman” amalgamate with the True Lab. River Person is also frequently linked to Gaster in fan theories (and they allude to “the man from the other world” and “the man who speaks in hands”), so what we’re left with is a close-knit community of strange, mysterious "man”s.
This naming scheme looks very intentional on Toby’s part, and he seems to be continuing it in Deltarune by referring to the secret unseen NPC who gives you the egg behind the tree in Scarlet Forest as simply “a man.”
Tumblr media
[Image transcript: Narration from the secret egg room. The text box states: “(Well, there is a man here.)” End image transcript]
The Knight’s “Strange Son”?
Remember when I said I’d get back to the Knight’s “strange son”? That’s now. I’m a little iffy on this topic because it involves stacking a whole ton of assumptions onto a single line of dialogue that’s phrased in an ambiguous way. But, if it means what I think it means, it could shed a ton of light on Everyman’s possible connection to Gaster and whether either of them are the Knight.
When you ask Seam about the “Kingdom”, Seam says this:
Tumblr media
[Image transcript: Three of Seam’s text boxes arranged vertically. In order, they read: “Historically, this land was ruled by the Four Kings, from CARD CASTLE to the East. But, recently, a strange knight appeared... And three of the kings were locked away. The remaining king put him and his strange son into power.” End image transcript]
Let’s focus on that last sentence. On my first playthrough I misread this line as “the knight put the king and his strange son into power” because that sounds a lot closer to the events that happened—the Spade King and his “strange son” Lancer are in power now because the three kings were locked away, presumably by the Knight.
But the actual text states the opposite—the remaining king (Spade King) put him (the Knight) and his strange son (i.e., the Knight’s son) into power. Or does it? The line could also read as—the remaining king (Spade King) put him (the Knight) and his (the King’s) strange son (Lancer) into power. The second way is  awkwardly-structured but technically valid. And this is assuming that Toby didn’t make any grammatical errors when he typed these lines, which he has done on occasion.
Tumblr media
[Image transcript: A dialogue box where Dr. Alphys says “I felt so guilty knowing I hadn’t do anything to stop you.” End image transcript.]
Not to be too hard on Toby, but even if Seam’s line is grammatically correct it’s still clunky and murky in its conception—at this point in the game we’ve only just been introduced to Lancer and the fact that his dad is the King, and now this line is potentially introducing yet another father/son duo that is closely connected with Lancer’s dad—is it any wonder that this line is often glossed over by fans?
The second reading, where Lancer is the “strange son,” is also awkward because the Spade King would have little need to put Lancer “into power”. Lancer was already a prince and, presumably, already wielded power in that role. Various NPCs make reference to Lancer bossing them around, and such a thing could’ve easily happened before the three kings were deposed.
If we take Seam’s line with the first reading (where the Knight has a “strange son”) and assume there were no grammatical errors, then this is the only time in chapter 1 that the Knight is ever referred to as having a son. It’s also the only time that the Knight is addressed with pronouns, implying that the Knight is male. If true, this would rule out the theory that Kris (or any potential alter ego that Kris has) is the knight, since Kris is neither male nor do they have a son. This would also rule out Susie, who’s never been a popular contender for being the Knight but is referred to as a “dark knight” on her stats page.
Who made who?
So then, who’s male, widely believed to be the Knight, and is often depicted as having one or more sons?
Tumblr media
This (alleged) guy!
“But wait,” you might ask, “isn’t your theory that Everyman is the Knight?” Well, the Knight and his “strange son” seem to be working as a duo in the scenario that Seam outlines, given that the Spade King put both of them “into power.”
Because of Everyman’s connections to the Knight that I’ve laid out, plus the more popular theory that Gaster is the Knight, it’s possible that one may be the Knight and the other may be the Knight’s “strange son.” The way I see it, it doesn’t make a huge difference which one is which.
Now, I don’t think that Gaster and Everyman would be father and son in the strict biological sense. There are a number of reasons for this, but for starters I’m not even sure if Everyman and Gaster are the same species. My inclination is that Everyman is a monster, while Gaster may be a darkner. The latter is mostly my own guess and springboards off of a popular theory that Sans is a darkner, but it’s a whole other can of worms that I won’t get into now.
More importantly, Gaster is strongly implied to have some sort of connection to Sans and Papyrus. All three of them are also connected with special fonts that they each use. As far as I can tell, there’s no widely-used font by the name of “Everyman”, so this would imply that Everyman is not a skeleton and therefore not biologically related to them. However, there’s more than one way to start a family.
Gaster was the royal scientist in Undertale’s universe and it’s not out of the realm of possibility that he (or his potential Deltarune counterpart) could find the means to create life forms artificially.
Tumblr media
[Image transcript: The vessel creation scene from Deltarune. The on-screen text says “YOU HAVE CREATED A WONDERFUL FORM.” End image transcript.]
Everyman could be a creation of Gaster’s and thus he’d be Gaster’s “son”.
There’s also another possibility: Everyman is Gaster’s creator. We know that the Knight is pulling new dark fountains out of the Earth. I think the Knight, regardless of who they are, must be able to survive without a dark fountain to give their body form, otherwise they wouldn’t be able to venture into areas where new fountains have yet to be pulled up. The Knight is almost certainly a lightner, and I’ve already detailed why I think Everyman is a lightner as well.
We don’t fully understand how dark fountains interact with darkners, but it’s stated multiple times that dark fountains “give form” to the Dark World.
Tumblr media
[Image transcript: Two Deltarune screenshots side-by-side. In the left screenshot, Ralsei’s narration says “Today the FOUNTAIN OF DARKNESS-” and continues into the right screenshot, saying: “The geyser that gives this land form-” End image transcript.]
In the dummied-out manual pages, Ralsei also mentions how his dark fountain gives his body form.
Tumblr media
[Image transcript: Ralsei’s manual excerpt, whic says “Dedicated to The unending pillar of darkness that gives my body form.” End image transcript]
Darkners need dark fountains in order to maintain their forms. They may not even be able to survive at all without them. From this point of view, when the Knight creates new dark fountains he’s bringing new darkners to life. If Gaster is a darkner himself, then it’s not unthinkable to imagine that Everyman may have brought him to life in this way and could thus be called his “father”. Seam does refer to lightners as the “creators” of darkners, after all.
Tumblr media
[Image transcript: Seam’s dialogue box saying “They were like Gods to us. Our protectors. Our creators. Those who gave us purpose...” End image transcript.]
Ultimately the question of who’s the father and who’s the son is purely speculative. We don’t even know for sure if the Knight has a son, let alone whether it’s Everyman, Gaster, or someone else entirely. It’s very much a “the chicken or the egg?” kind of question.
Tumblr media
[Image transcript: Two images. The right is a screenshot of the egg room with narration stating “(You received an Egg)”. End image transcript.]
Hmm...
“Seriously, who is Everyman?”
Let’s bring this home with the question we started with: Who is Everyman? I’ve gone into evidence that he existed as an actual person in Undertale and will likely play a role in Deltarune, but this doesn’t tell us much about the kind of character he is. We don’t even know if “Everyman” is his real name.
If Everyman is indeed a prominent character in Deltarune then there are two possibilities: 1.) he’s a brand new character we’ve never met before, or 2.) he’s someone that we have met before. The first option, while a strong possibility, doesn’t leave us with much to talk about, so let’s look at the second.
Right out the gate I can confidently say that Everyman is not a character that we talked to or had significant interaction with in Undertale. The obvious reason is that he was busy being stuck inside Reaper Bird and he couldn’t have been in two places at once (as far as we know). This means that Everyman would have to be a character introduced in Deltarune chapter 1.
I’ve said before that I believe Everyman is a lightner, so this would rule out any dark world characters. That leaves us with the residents of Hometown who didn’t have direct counterparts in Undertale’s story.
Tumblr media
After careful consideration I’ve narrowed the field to two suspects:
Father Alvin
Tumblr media
Father Alvin has always struck me as an oddity. He seems like an important member of Hometown’s community, and yet none of the other residents ever talk about him. He’s also conspicuously absent from Undertale’s universe.
The most notable thing about Father Alvin is that his church seems to worship “the Angel”.
Tumblr media
[Image transcript: Father Alvin saying “Let the Angel’s power light your way.” End image transcript.]
Ralsei’s prophecy states that the three heroes must seal the dark fountains in order to banish the “Angel’s Heaven.”
Tumblr media
[Image transcript: Two Deltaunre screenshots side-by-side. In the left screenshot, Ralsei’s narration says “Only they can seal the fountains.” The right screenshot continues, saying: “And banish the ANGEL’S HEAVEN.” End image transcript.]
This would put the heroes at odds with both the Knight (who’s creating fountains) and whoever is serving this Angel. We can only speculate on the Knight’s motives, but what if he’s acting in service to the Angel?
Something that isn’t brought up much in the fandom is the religious reverence that darkners give to their fountains. The King of Spades refers to the fountains that the Knight creates as “holy” fountains.
Tumblr media
[Image transcript: Two Deltarune screenshots side-by-side. In the left screenshot, the King of Spades says “Holy Fountains, whose shadows are creating a new world...” The right screenshot continues, saying “OUR world.” End image transcript.]
The soundtrack that plays at the Fountain is called “The Holy.” Dark fountains can seemingly create life, so it’s easy to imagine the Knight viewing his own mission as some sort of holy rite.
As far as evidence goes for Alvin being Everyman/the Knight, the biggest clue is the drawing signed by Alvin that shows up in the supply closet at the end of chapter 1.
Tumblr media
Every other object in the closet represents a part of the dark world that Kris and Susie visited, and yet at no point do they encounter a dark world manifestation of this drawing. We know that the Knight visited Card Castle previously, so this drawing could be meant to represent the Knight’s presence in that part of the dark world.
It’s also worth noting how most of the closet’s toys are arranged from left to right in the order that Kris and Susie encountered them on their journey. Alvin’s drawing is on the far right, just past the open cabinet drawer (i.e., Card Castle), implying that Alvin’s drawing was either at the fountain or that it was effectively the “next” thing that Kris and Susie would’ve encountered if they had stayed.
Tumblr media
It’s hard to make out what the drawing could be beyond being a “poorly-drawn picture of a green turtle”, as the flavor text explains. Could it be Everyman? Or is it just a reference to Bold and Brash? Both? Neither? The world may never know. Or it may know when the full game comes out.
Can I also add how strange it is that Alvin’s drawing is in the closet to begin with? Alvin looks to be a pretty old dude, so why would his drawing still be in a school that he no longer attends? I don’t have an answer, I just think it’s weird.
Other clues that could point to Alvin being Everyman are that he is, scientifically speaking, old-looking, which would line up with my hypothesis of Undertale’s Everyman being an older monster who fell down before becoming Reaper Bird.
Alvin also vaguely resembles Everyman as far as their proportions are concerned.
Tumblr media
It’s by no means a perfect match, especially if we factor in Alvin’s shell, but both characters possess a round head with some sort of beak or proboscis.
If Everyman actually is Father Alvin, then the title “Everyman” could be a reference to The Summoning of Everyman, a 15th-century religious morality play. I won’t get into the specifics here, but the play focuses on a character named Everyman who must prepare for his inevitable death and judgment for his deeds in life. I don’t really know how much that would tie into Deltarune’s themes or if it’s even a deliberate reference to begin with, so make of it what you will.
Father Alvin was the first character that I suspected of being Everyman when I started writing this theory, but there’s one major sticking point that prevents me from fully embracing the idea: the fact that he lacks a character portrait for his dialogue boxes.
Tumblr media
This may seem like a minor nitpick, but dialogue portraits indicate when a character is important to the story, and it would be a pretty big oversight on Toby’s part if a (presumably) recurring antagonist wasn’t given a portrait. Even a three-scene wonder like Rouxls Kaard was given a portrait.
Tumblr media
It’s true that recurring characters like Napstablook and Monster Kid weren’t given portraits in Undertale...
Tumblr media
But Deltarune has greatly expanded the number of characters with portraits this time around, and we can already infer that Noelle (who had a portrait in chapter 1) will be an important character going forward:
Tumblr media
Given Alvin’s limited dialogue in chapter 1 and his lack of a portrait, I’m more inclined to believe that he’ll end up being a minor character, in which case he’d almost certainly not be the Knight (and therefore not Everyman). But who knows, maybe Toby will give him a portrait in the full game.
Thankfully, we have another candidate who might be Everyman:
The Ice-E’s Employees
Tumblr media
You think I’m joking? Trust me, you’ll know when I’m joking.
I didn’t initially make the connection between Ice-E’s and Everyman until I saw a post from @curioscurio​ that pointed me in that direction.
Let’s go back to the Everyman graffiti that appears in Hometown.
Tumblr media
Notice how the drawing right next to it resembles Ice-E’s head? I can’t believe this was staring me in the face the whole time and I never realized the connection.
Another point in favor of the Ice-E’s workers is that we don’t even know what two of them look like. We know that Burgerpants is one, and another is implied to be the Nice Cream Bunny that we met in Undertale.
Tumblr media
[Image transcript: Two Deltarune screenshots side-by-side. In the left screenshot, the Ice-E’s employee says “Psst, can I tell you a mascot secret? I only started working here because...” The right screenshot continues, saying “The logo made me think it was an ice-cream shop...” End image transcript.]
But this still leaves the “purple guy” and “The Warrior”, who remain in full costume for chapter 1, meaning that one of them could resemble Everyman underneath their mask.
Speaking of The Warrior, he certainly fits the bill as being “strange.” His title wouldn’t be out of place among the likes of The Knight, and his dialogue refers to the hospital’s medical staff as “white wizards”, which fits with the medieval theming that’s associated with Everyman’s mercenary cohorts in Undertale.
Tumblr media
[Image transcript: Two Deltarune screenshots side-by-side. In the left screenshot, the Warrior says “This castle’s WHITE WIZARDs relegated me to this HEALING CHAMBER...” The right screenshot continues, saying “But my BLOOD is BOILING FOR BATTLE!!!” End image transcript.]
Speaking of the Core Mercenaries, here’s an interesting tidbit:
Tumblr media
[Image transcript: Two Undertale screenshots side-by-side. In the left screenshot, a Core NPC says “As a youth, I would sneak out to play by this creepy flaming pit.” The right screenshot continues, saying “Since the CORE is always re-arranging, it was like a game trying to find it.” End image transcript.]
I used to assume that the Core Mercenaries were older monsters who fought in the human-monster war, which would explain their insistence on dressing up as old-timey knights and wizards. However, these lines of dialogue imply that the Mercenaries are far younger—young enough to visit the Core when they were kids.
So why would a bunch of younger monsters dress up like old-school knights and wizards? Simple: they’re LARPers. This would explain why their more casual overworld dialogue doesn’t match their overly-serious battle dialogue whatsoever—the battle is over and, thus, so is the act.
What does this have to do with Ice-E’s? Simple. The Warrior is also a LARPer. But he takes it a step further and never lets the act slip. According to Burgerpants, he terrorizes customers with war chants during his day job, and we see him keeping up the act while he’s injured in the hospital. It’s clear that he’s living in a fantasy world, and someone like that would have every reason to spend time in a strange dark world that “seems like” fantasy.
Tumblr media
[Image transcript: Lyrics from Deltarune’s credits theme. It says: “And the places that you know seem like fantasy”. End image transcript.]
Someone like him could grow attached to such a place and want to see it spread as far and wide as possible, with no regard for how it would affect the boring “real world”. All he’d need to do is create new dark fountains to sustain this fantasy world.
I also find it interesting that The Warrior is in the hospital during chapter 1. Burgerpants claims that this is the result of “pizza-related injuries.”
Tumblr media
[Image transcript: Two dialogue boxes from Burgerpants. Read from top to bottom, it says “The Warrior - Thankfully absent due to pizza-related injuries. Constantly terrorizing customers with war chants.” End image transcript.]
But what if there was another reason? We can see signs of “some kind of struggle” in the King of Spade’s throne room, complete with tattered wall banners.
Tumblr media
[Image transcript: Narration in the Spade King’s throne room. The text box says “(Wall banners. They seem to have been through some kind of struggle...)” End image transcript.]
What if the Knight sustained injuries when he overthrew the three kings and had to go to the hospital afterwards? A “struggle” implies that there was some resistance involved.
Another interesting coincidence is that the previews for Deltarune Chapter 2 strongly imply that it will take place in a dark world that forms in the hospital.
Tumblr media
Earlier previews have also implied that Noelle will have a larger role in Chapter 2, and she’d have every reason to be in the hospital visiting her father when things hit the fan.
It feels awfully convenient that a new dark world springs up right in the spot where the Warrior is. I wouldn’t be surprised if chapter 2 gives us our first glimpse of the Knight in person, and what better way than a surprise run-in with the Warrior?
Some of you may be asking why I’d suggest a minor character like The Warrior might be the Knight when he has a single line of dialogue and no dialogue portrait? Simple: characters tend not to have portraits when their face is hidden from view. We see this with Undyne in Undertale:
Tumblr media
She doesn’t gain a dialogue portrait until after she removes her helmet. This is also true of Burgerpants in Deltarune.
Tumblr media
So, unlike Father Alvin, The Warrior has an excuse for not having a dialogue portrait yet. While Father Alvin has some compelling evidence supporting him being the Knight/Everyman, The Warrior has no major counter-argument that I can think of (unlike Father “no portrait” Alvin), so I give The Warrior the edge as far as Everyman suspects go.
I’d also like point out that if Gaster ends up not being the Knight or the Knight’s “Strange Son,” then we could get a two-for-one deal of Father Alvin as the Knight and The Warrior as his strange son. Definitely not the most likely outcome, but technically possible! I’d imagine those two would have a hilariously awkward dynamic if they were related.
Closing Summary
Wow, this post went on for a while! Let’s summarize what we’ve learned today.
Everyman (in Undertale)
Was likely a monster who “fell down”
Became part of the Reaper Bird Amalgamate
Likely knew the Core Mercenaries
Is connected to butterfly imagery
Described as “strange”
May or may not have looked like his bullet sprite
May or may not have been connected to “mysteryman”/Gaster
May or may not have been connected to the River Person
Everyman (in Deltarune)
Is alive and active
Is known to both lightners and darkners
Can most likely travel between the light and dark worlds
Is known of by Jevil
May or may not resemble his Undertale bullet sprite
May or may not be connected to “mysteryman”/Gaster
May or may not be Father Alvin
May or may not be an Ice-E’s employee
May or may not be the Knight or the Knight’s “strange son”
The Knight
Described as “strange”
Is pulling up new dark fountains from the Earth
Has been to the dark world
Is possibly a lightner/monster
Is connected to the Spade King, who uses butterfly imagery
Overthrew the other three kings at Card Castle
Is known of by Jevil and Seam
May or may not be Everyman
May or may not be “mysteryman”/Gaster
May or may not be the “strange someone” who changed Jevil
Likely male
Likely has a “strange son”
Everyman and the Knight (similarities)
Both are likely monsters
Both are alive and active in Deltarune’s world
Both are (presumably) male
Both have a presence in the dark world
Both are known by Jevil and may have met him previously
Both are associated with butterfly imagery to some degree
Both are connected to knight imagery
Both are described as “strange”
Both may be connected to “mysteryman”/Gaster
Both are foreshadowed in Deltarune chapter 1
Final Conclusions
So what do I really think? I’m reminded of Undertale’s original Kickstarter demo and how much of the full game’s story was left out of it. Right now we’re in a similar situation with Deltarune. I can’t view any of my theories with certainty because at the end of the day I have no idea what Toby’s going to write for the full game, but I can guess.
If I had to put a number to it, I’d say the odds of Everyman making further appearances in Deltarune is 95% and the odds of him being the Knight is about 66%. There’s always the possibility that Gaster will usurp the title of Knight and leave Everyman as the Knight’s “strange son” or as the far less illustrious role of “no one particularly important”.
If Everyman is in the game, I’d give 50/50 odds that he’s one of the Ice-E’s employees, mainly due to the Warrior’s situation lining up well with Chapter 2′s (likely) setting. I’d then give a 25% chance it’s Father Alvin and the remaining 25% as “anyone else”.
Thanks for reading all of this (or skipping to the end). I’ve seen hardly anyone talk about our favorite strange little man and I just wanted to get the word about him out there. Even if you don’t agree with my conclusions, I’m happy to (hopefully) ignite further discussion over this often-overlooked character.
For now I’ve said all that I can say on the topic. All we can do is wait and see what happens. Fingers crossed.
Special thanks to @curioscurio​ for inspiring me to make this post in the first place.
Tumblr media
Date published: December 10th, 2020
947 notes · View notes
biolizardboils · 3 years ago
Text
head’s still full of Mother EarthBound Thoughts so im gonna spill some here. (warning this’ll be super messy and also contain big honkin’ spoilers for all three games)
for context i played and beat EarthBound after it came out on Wii U, then Mother 3 in 2015. i tried Mother 1/Beginnings at some point, but sadly my immunity to Old Game Jank doesn’t extend past the mid-90's. im a relatively young Mom Fan is what im trying to say here
i havent seen anyone here talk about the vid they put out for the Switch ports?? pls watch it its so cute and in-line with the games’ humor! lets all get to know Ness!!
im still watching Curiomatic’s Mother 3 vid daily and im still noticing new details and shit. and their website's so good too?? felt!Boney has my whole heart
my brain's been on fire imagining how the other two games would look in the same style. and like. it feels criminal to ask so soon after 1 and 2 got Switch ports, but a full 3-games-in-1 remake would be so good for the series for two big reasons:
1. it could fix 1/Beginnings' Jank and tighten its translation, bringing it in line with the other two, and
2. its the one situation i can think of that would force Nintendo to localize 3. like can you imagine if they remade the whole series and then left it in Japan?? people would have their heads!
not to mention a game with a modern 3D engine would be leagues easier to edit than the sprite-based original. cus while im scared of NoA over-censoring the game as much as the next guy, there are a few things in it that could’ve been done more sensitively, and that altering wouldn’t harm the plot if done right. i doubt i need to name specifics
also on the selfish side, i just wanna know what would change in terms of visual design. i wanna see all the enemies move in battle and Pippi with beady eyes like everyone else and how they’d officially differentiate Ninten’s design from Ness’s, and most of all i REALLY wanna see official art of Beginnings!Giygas. i wish to grasp his true form so bad it makes me look stupid
not that i dont like the fandom’s agreed-on designs!! far from it, i love them!! like Giygas having red-and-black eyes as foreshadowing is genius and whoever first came up with it deserves an award
i made a party playlist in case 3 ever got localized back when i was more hopeful about it. how far back, you may ask? i included this unironically. that far lmao
one of my fave things about the series is how, despite being made in Japan, it pays homage to so many distinctly Western pop-cultural concepts that it’s instantly nostalgic to the average English-speaker. the Spielbergian coming-of-age film, the dot-eyed yet contemplative comic strip, the kitschy B-movie monsters, the King-esque entities conveying the loss of innocence, the pairing of psychedelia with an insistence on peace over war. for a funny parody of America, it’s fascinating how right it feels at the emotional level.
speaking of psychedelia, i wanna plug this amazing prog rock cover album that deserves more love. like holy shit, youd think this is how some of these songs were always meant to be played. ive never had a drug trip cus im terrified of messing up set and setting, but to have my first while hearing this played live would probably feel beautiful
speaking of more psychedelia, last month i thought Polka Dot Tail by Ween sounded super familiar, and i just realized why: it sounds like Magicant (the second one). i might try to make a mashup later idk
ive been meaning to watch a vlog of Camp Fangamer’s EarthBound Bash 2015 for years and this week i finally did it! shit looked like so much fun, and i cant think of another game series that’d make for such an immersive event. i could only find one extended video of the Mother 3 bash they did a year later, but it seems like an equally transformative event, if not more despite Lucas being a mannequin
listen....i know people have done the math and ruled it out as a possibility....but i still really like the idea of Ninten and Ana being Ness’s parents. i just think its cute and neat and also opens up some opportunities for angst (something something the fear of your kids inheriting your personal battles)
bonus points for Lloyd being Dr. Andonuts cus i think itd be funny if he was the only character to appear in all three games
while im here confessing my fan sins, lemme add that i treat Smash Bros as canon cus it gave the world such gems as Ness’s eyes being purple and Boney having leg warmer fur
man i remember first seeing Porky in Subspace and thinking he was trapped in the spider-mech thing and i had to free him.... ah, the innocence of youth
removing Lucas from Sm4sh was a bitch move but the trailer when they put him back was honestly SO worth it. like him returning Ness’s favor from Subspace?? everyone noticing he smiled more and being so proud of him?? that was the best day of my life
speaking of bitch moves im still confused by how u get Claus, Hinawa and the Masked Man’s spirits in World of Light. like what the fuck did Nintendo mean by that shit. their placement and the fights themselves are such a specific gut-punch that its hilarious. killing two gods wont bring Claus back
but also its...nice to think that Lucas got a chance to see them again. like maybe one of the other fighters who knew his deal freed them and brought them to him, and everyone let them have a moment before they fought Galeem and Dharkon. imagine Claus being all “told ya we’d meet again someday :’) let’s go beat up that angel thing together!”
also cus Smash made me so used to it, i refer to all PSI moves as PK. even the ones that are PSI in both languages, like Magnet. PK Sue me
so like... im a twin. my sister and i love each other more than anything. we played 3 together, and quickly agreed that i was the Lucas to her Claus. what happens between them in the game is my absolute worst fear. ive had nightmares since childhood with the same basic theme -- losing her to a decision i can't sway her from -- so the final boss and the "hasty brother" line after gutted us. when youre literally linked from birth, it's hard to imagine life without, and even harder to prepare for the possibility. this game forced us to do so, and it hurt like hell, but it strengthened our bond in the process.
theres already a hundred essays about it but i love how 3′s ending manages to reflect every player’s wishes. everyone’s got their own idea of what Lucas wished for, so here’s mine:
the entire planet was purified and made habitable again
all the Chimeras were split into their original animals (but some of them chose to be friends still, so there’s at least one kangaroo and one shark that hang out often)
everyone that Porky abducted from other time periods were sent back with their memories intact (so Dr. Andonuts gets to be with Jeff again and is also less likely to be employed by another asshat)
im one of those people who thinks Lucas didn’t revive anyone who died, because it doesn’t feel right after the characters spent three years coping with it. (all the power to people who disagree tho, it’s all cool!) instead, i think he wished for a new place to honor everyone they lost, resulting in a beautiful new cemetery hidden in the sunflower field outside Tazmily. strangely, it contains lots of gravestones that no one recognizes; one with a haiku written on it, ten crosses lined up in two rows of five, even one the size of a bug; and at the very back, a swirling metal statue engraved in an alien language, lying between two stones marked “XX”.
and finally, i think Lucas wished to meet whatever force was looking after his world all this time, so he could thank them personally... and thats how you, the player, ended up in the game :)
im still utterly charmed by the image of the player, struck blind from being pulled into another world, being lead by the hand (and pokes in the back) to meet Lucas,,, like its okay sweetie you can say goodbye as many times as you need, im so goddamn proud of you!!! ill see you in Smash okay???
i think thats everything i wanna say? uhhh heres a fanmix i made six years ago
20 notes · View notes
adobe-outdesign · 4 years ago
Note
What do you think of the legendary birds? Both the regular and Galarian forms
Tumblr media
I'm not a huge fan of the OG trio. They're not terrible or anything, but they're kind of boring. Especially old Moltres over here, which is basically the very first thing you think of when you hear "fire-type bird". Some of its earlier sprites make it look like the wings were completely made of flames, which would've been slightly more interesting, but not by much.
It's also weird because you'd think it would more of a phoenix, but instead our phoenix Pokemon is... Ho-Oh? Okay.
Also, it looks like one of those screaming rubber chicken dolls on fire. Just wanted to toss that out there.
Tumblr media
Zapdos is slightly less literal than Moltres, but not by much, mostly just by being very yellow and spiky instead of literally having lightning come off of it. The legs look a bit weird--not sure why they're a different color--but otherwise it's serviceable, if not slightly predictable.
Tumblr media
Anyone else notice that the eeveelutions mimic the trio, with a bland fire version, a spiky yellow electric version, and a blue diamond ice version? Weird. Anyway.
Articuno's probably my favorite of the bunch, just on the virtue of not overtly representing its type. One could argue that's a bad thing--this could easily pass as a water-type if you didn't know better--but it's certainly more interesting than the others, at least. The tail looks really cool, but it's kind of a shame the rest of the body is pretty normal save for the head crest. Feels like they could've worked the flowy aspect into more of the design.
Side note, one nice thing about the OG trio is that they at least all have different body shapes, so they at least don't blend together too much.
Tumblr media
Right off the bat, I'll say that I much prefer the Galarian versions, on the virtue of not being bland as wheat toast. Overall they're more interesting conceptually and are majorly improved in terms of colors and overall design.
However, there's something weird about them that I can't put my finger on. I think part of it is the fact that the game calls them "imposter" birds, as if they're just separate 'mons that convergently evolved to look the same... except they're listed as regional variants in the dex. Which one is it, Gamefreak? You can't have it both ways!
The typing is also weird. It's like... for some reason they insisted on keeping them all flying-types, despite that being the least important type, then dropping the type they had previously. Then, because they dropped the main type, they really push to try to explain why they're named the way they are and look the way they do. Why bother saying "oh, it just has an aura that blazes like fire!" when you could just make it dark/fire and move on? It's a minor thing, but it drives me nuts.
Anyway, design-wise, this is a massive improvement over regular Moltres. The darker base color is super striking and adds some much-needed contrast, the flames are more interesting with additions like the two tails, and little things like the head feathers help make the flames look more purposeful.
Only complaint is that it's very odd that the beak and the face markings blur together with no dividing line. Also, the underbelly stripe really isn't needed; the stomach could've been black and nothing would've been lost. Also feel like the eye shape could've been more triangular, but that's not a huge deal.
Tumblr media
Galarian Articuno is a bit weird because it adds a... supervillain theme? It's not bad, it's just odd because it's the only one out of the six that has a theme beyond its basic typing. Honestly, I would've guessed this was the dark-type and G. Moltres was a ghost-type if you gave me these out of context.
Design-wise, it doesn't improve as much as the others, but the wing shapes are very cool, and the black accents work better than the original white ones (though I do wish the wings had the same, instead of more white).
Tumblr media
And I absolutely love G. Zapdos; all they had to do was make it a flightless bird, and suddenly it's way, way cooler, with a better design to boot that helps it stand out from the others. There's something natural about a fast-running bird and electricity. Little tweaks, such as the orange color and the shape of the black markings, really improve upon the original without needing to change much.
The only issue here is the body's a little messed up. The non-functional wings still need to be up on the shoulders, not on the back, and the neck doesn't connect to the body correctly, which is the only thing holding it back from being perfect.
Well, that and its typing. Fighting/flying when it clearly needed to be ground/electric, or even our first fighting/electric, just hurts.
Anyway, tl;dr is that the originals are boring and the new ones are major improvements across the board save for some lore issues and typing.
68 notes · View notes
yoitscro · 5 years ago
Photo
Tumblr media
First thought: Homestuck^2 should've just been called Beyond Canon, and more people should call it that. 
The 2 was put on for chuckles; HS trending the day it was announced with it being a sequel spoke enough about how such a thing shant be underestimated, and why Homestuck is ABSOLUTELY more than just our small twitter crowd (and the scrap of us still on tumblr). I say that because remembering the Beyond Canon part slightly reassures me about the fact that this is a fanwork that will do some weird shit, and things I don't agree with, but isn't something that I have to subscribe to enjoying all the way with how I engage with Homestuck.
Homestuck 2 is not the canon continuation. Homestuck 2: Beyond Canon, is an OFFICIAL continuation.
Not having it on such an important stool and as the only content we all are only allowed to digest should come from both people who obsessively dislike it, and people who defensively support it. If a character says they kick babies then I can say, hey that's weird, maybe not great writing, but I can pretend they don't in my content, and i dont have to send threats or call people cishet white men for it! and, it's an absolutely great thing that we were all encouraged to create our own ideas without anyone who's influenced us to do so squinting their eyes when we actually go through with it. Glad I don't have to put this story up to the expectations of being a sequel to a 11 year, worldwide IP that's shooketh the internet landscape since it's merely optional, Death of the Author persists, and ideas aren't just dominated and revolved around the perspective of a 1% in this entire fanbase.
That said.
As an OFFICIAL continuation versus a canon one, HS2 is ok. It certainly has that fanfiction vibe, and a story it wants to tell. I can't really tell what that story is since we have like, 10 sub plots rn though. There's not a real a clear indicator on where the focus of main conflict is that connects all these stories together.
I thought that the prose in replacement of Vriska's battle was jarring, but not teeerribly surprising for the format HS2 is going for. It's more so using drawings to compliment text versus Homestuck's usual of panels being side by side with visual importance, or even itself being the one compliment. It sorta feels weird tho that it brought old fans back in with art just for them to get sneered at when they get a bit upset that there won't be main staples of art known to progress the story forward. 
Also people who mock people for “having to read homestuck” knowing there’s language barriers and struggling focus from those who’ve been use to something that was never so dense, are ridiculous.
Personally this could be solved by knowing how old flashes worked, having way more artists on the team, maybe even an art director if not already, and noting that we're not asking for the next Cascade. Rome wasn't built in a day, but Rose Ride sure was, and Homestuck’s animation is absolutely not the same as a 12-24 framed 12 minute cartoon. That, or just snuff the illustrative art as a whole since it's very clear on where the focus is.
I’m sure you’re not here trying to see my opinions on how the outer workings are though, versus plot.
Uuuuh, let's see. Yiffy's still a name I don't care to use until I eventually get tired of any of my art that do not show up in tags. This is fine and not as offensive as people are saying it is. Minors who want to cosplay this character don't have to call themselves this character. Not wanting to be one letter away from accidentally entering a very NSFW space of twitter is fine. Also the lot of people call Tavros, Tavvy.
I hope Kanaya's anger at being cucked is actually seen versus being implied through fan guesses and another character having to say she was.
Roxy needs to be more of an involved character. Where are they during all this?
Jane should have a mention of her relations to HIC being a main/bad influence on her current parallels to Alternian dictatorship.
The PRE-RETCON GROUP should have a fun one-shot update for fans who like them, since they oughta be around if they fell through the ghost hole. Most of them. The sprites that aren't Jasprosesprite should also show up too, since they're around.
Aaaaaand I think we should be extra careful going into the future when it comes to the alien rebellion. It's weird that a lot of the writers are white and toy around with concepts that can be a not so great parallel to racism. Currently not great timing rn! If the characters are going to remain aracial, but with them still doing not much to reference other non-white earth cultures or getting new hair cuts that have different textures (looking at you, Rose), we shant make the species with actual biological benefits a racism commentary. the xeno joke at least had a play on words. If any writer has happened upon this then a, please don't get mad at me again haha, and b, consider having more black writers or directional assistance on your squad. You know who they are.
In the future. I casually want the ghost from the Dream Bubbles to be shown since it's a big elephant in the room to not have a single one of them in the bg despite a load of them appearing from the ghost whole. Don't gotta give them speaking lines, especially the dancestors. I personally don't know if I want that right now.
I also hope in the future that we don't get HS content that is only going to revolve around HS2, if it's optional enough to engage with without being the only option. That's why PQ could ended a bit better for me, and why I hope it's not the main thing that's keeping Hiveswap on the backburner. I don't think it's farfetched to consider that multiple HS content could come from more than just one team; to relieve work load, but to also strengthen the idea that Homestuck can be a various amount of perspectives when it comes to the ideas fans have. The most dedicated fans leading the direction of the story is not just a handful of them. If anything, at least acknowledge the massive ass fan projects going on once in awhile to showcase the different avenues.
"Hey Cro, you sure have bitched about this alot. Do you have anything good to say? Why don't you stop reading if you hate it so much!"
Not every comment needs to be golden, love. Again, some of these decisions I eck at, but ultimately they're just words on a computer that I'm not holding anyone at gun point to do, and I'm curious to see how the story handles itself going forward, since again, it's just a fanwork. Sometimes I wish to not only see where the plot goes, but to see a writer's craft in action.
Good Things:
The Art. Again, please have more artists. It'd help so much, especially since the main one is also double timing for VE. That said, HS2 sticks out to me because of the way the color composition is used. Aside from hair and other tiny things, I haven't seen black used a lot, which makes colors pop. It's really nice to look at. I hope we get more sharper styles of character in the future, since it builds on nostalgia and makes the trolls feel much less like they're from Repiton, but I can deal with it for the most part. I also like that one panel where the omega kids and vriska are talking in the dark room, and based on where they're standing, the text aligns. Tasty as hell.
Meat and Candy still do hold neat logic in the direction the stories go. Candy, while it could be more tasteless in some areas, is chaotic and too much of a good thing. Meat is having something a little more straightforward, though I'm not sure quite yet where it's going. I always found Candy to be the part of the epilogue that actually entertained me the most, from how much of a surreal Robot Chicken skit at 3am it felt. Sometimes the jokes slapped real nice and made me wonder, going in, how is this monkeys paw gonna play out and, hopefully, make people laugh or smirk like they got a good roast at themself?
The slightly episodic feel of each update is what I wanted from the Epilogues, so it's interesting to see that play out when it comes to switching different perspectives.
The bonus updates get points for featuring characters that a lot of us have been wanting to see for ages.
Hopefully this isn't unpopular, but I think the tension of Yiffy's introduction was nicely composed and written (ignoring some of the things I wish for Jane). It leaves you with enough want to see what'll happen next time. You could also say that despite her growling and making a lot of noise, it's not actually bad writing: I see it as the audience being forced to see her in the same perspective that Jane see's her; a dog. Upon no context we're seeing the same thing while knowing things are obviously off, and once we see this character in a new environment where their personality shines, it'll have a bigger impact her own character being humanized. So I like that.
Okay, I think that's all I got. I improv wrote most of this; hopefully I won't be taken out of context since I don’t think that HS2′s writing should ultimately be a judgement of the writers as people, nor treated as if they should hold the same unhealthy work environment that Andrew forced himself to do when writing the og comic. And I'm still like, donating to the patreon and everything, lol.
[runs away]
edit: i was going to put the cw as another positive thing for the comic...but...yeaaaah.
44 notes · View notes
aftermathdb · 6 years ago
Text
DEATH BATTLE Review: Captain Marvel vs. Shazam.
The DEATH BATTLE Curse lives on.
Two heroes, with their title and role forced upon them by a mentor now duke it out to see who is a true marvel.
Captain Marvel′s Preview.
Thanks to a certain new movie that’s pretty popular right now, we have a general idea as to who she is. Inspired by her Navy dad, she wanted to be an astronaut. In order to do this, she joined the Air Force. But, one day, she was caught in an explosion from a machine called the Psyche-Magnitron.
Tumblr media Tumblr media
Since (Plot twist) her mom was actually a Kree all along, Carol wasn’t killed, but instead, she got super powers!
But it was basically like being drunk. Except, instead of driving and ending up running people over with her car, Carol’s ‘drunken’ persona was a hero. Eventually, she figured it all out, and went through a lot of names. Like Ms Marvel, Warbird, Whiz Bang…
Tumblr media
Until one day, a dear friend passed on. Inspired by her mentor, Carol then took  on the name Captain Marvel.
Tumblr media
Captain Marvel has plenty of superhuman abilities. From your standard flight, super strength, speed, and a healing factor. She also has “precognitive awareness” that we’re just going to call a 7th Sense for the sake of this review.
But, Carol’s real power comes in form of her energy absorption. And when she gets enough of it, she basically turns into Moltres from Pokemon.
Tumblr media Tumblr media
Her 7th Sense can give her an edge up on opponents too. As it lets her know what’s going to happen to her on the battlefield. And in her Binary form, she can bust up planets.
Tumblr media Tumblr media
And what hero rundown would be complete without some impressive feats?
Tumblr media
But Carol is hardly invincible. She’s got her limits on absorption, and her feats only go so far. Also, she doesn’t have the best track record when it comes to magic.
Tumblr media
But, as an Avenger, Air force pilot, a NASA security guard and so much more, Carol’s not one to give up in the face of danger.
Shazam′s Preview.
Thanks to a certain new movie that’s pretty popular right now, we have a general idea as to who he is. Fifteen-Year old Billy Batson was an orphan kid, who didn’t really know the meaning of family. But one day, after running from some bullies, he was whisked away to the Rock of Eternity, where he was given incredible powers that he could access at the shout of a single word:
SHAZAM!
Tumblr media Tumblr media
And with that, he became Captain Marvel… Okay, history lesson time.
Tumblr media
See, Marvel kinda got a bit upset about the whole thing kinda intruding on their name. Carol came in about 20 years later than Billy there, but it’s a bit more complex than that.
Tumblr media Tumblr media
See, Captain Marvel wasn’t originally made by DC, but by Fawcett Comics as a competitor to Superman (Incidentally, Fawcett is now used regularly in Shazam mythos. Whether it be the city that Billy resides in, or the school he goes to, it’s always there somewhere).
Anyways, DC wasn’t a fan of competition, and took Fawcett to court.
Tumblr media
And they won. Meaning that Captain Marvel is now DC property.
Tumblr media
But then Marvel got in on the game, and it got even more complex from there. Because of how copyright and trademarks worked, there was a bit of a feud of what was going on.
Tumblr media
Long story short, Marvel owned the name, but DC owned the character. So, they battled it out in the courts until DC decided to just name the character Shazam.
Tumblr media
As Shazam, Billy gains access to these powers:
Tumblr media
For the record, Zeus once channeled enough power to destroy the shattered God, a guy who was originally broken by the original Big Bang.
Tumblr media
Shazam also has a lot of other powers to draw from.
Tumblr media
From a healing factor, to the ability to teleport to the Rock of Eternity, to being able to share his power with those he considers family, Billy’s got it all.
Tumblr media
And for those of you who haven’t figured it out, like Boomstick, here’s how the word works:
Tumblr media
With all these powers, he’s pulled off some ridiculous stuff.
Tumblr media
Now, to match the Flash’s speed, Shazam would have to be able to match the Speed Force, which means that Shazam’s best speed would have to match up to about…
Tumblr media
……… Still not a number that’s faster than EXE, but considering that it would be the Speed of Mercury vs. the Speed Force, I’d say that that’s a major move for the Flash.
Shazam also once did this:
Tumblr media Tumblr media
Now, he once got hit by a thing called the Tessaract Bomb.
If you’re wondering what it does, then brace yourselves…
Tumblr media
That. He survived thanks to his powers, but the fact that he survived it is impressive.
Of course, Shazam’s experience isn’t that impressive considering… He’s 15. But the fact that he’s managed to keep up with the best of them and be a true hero through and through. That’s one impressive feat for a guy who can basically be described as “The Ultimate Power Fantasy.”
Tumblr media
The Battle Itself.
Zack is lead on animation. Terri Doty will reprise her role as Captain Marvel from before and Shazam will be voiced by Michael Kovach. Since transformation is inevitable, Billy is going to appear and will be voiced by Paige Stork (If someone could link me to her twitter, that would be great. In the meantime, that’s her Roosterteeth profile). Jerky as the sprite artist, Chris Kokkinos ob audio, and music (titled “Marvelous”) by Brandon Yates.
So the battle starts with Billy as Shazam just walking down the street messing around with his powers. Electrifying a lamp post, a car, and an ATM
Tumblr media
An ATM that seems to be filled with… Mr Krabs’ first dollar? Since when do ATMs dispense one-dollar bills?
Anyways, Carol sees this, and since we all know how this would look to anyone without context, Shazam decides to skedaddle. But Carol gives chase, and we have a fight on our hands.
Tumblr media
So, Shazam decides to power through the attacks, and then goes for one of his favorite go-to attacks: Flying the opponent up while grappling them to hit them with lightning.
Tumblr media
But, since Carol’s powerset basically makes this move null, all it does is mega-evolve Carol into her Binary form.
Tumblr media Tumblr media
And since Carol retains the properties of the energy she absorbs, she can magic Billy back to his original form.
Caught off-guard (Because there’s no way anyone could see that coming without knowledge of Billy’s origin), Billy transforms back into his Super-Hero persona.
Tumblr media
So, Carol’s kinda mad about the fact that a fifteen-year old kid has been kicking her butt, so she’s done playing games as she charges
Tumblr media
(For the record, this line is way more hammy than the screenshot makes it look. Speaking of, I’m thinking of shrinking the dialogue a bit and adding a background color to it to make the dialogue more visible but hopefully not interfere with the visuals).
Tumblr media
So, after crashing underground for like… three seconds (How deep would that have to be for that to work?), Carol and Shazam exit at a subway station.
Tumblr media
So Shazam brings it back to where it all began.
Tumblr media Tumblr media Tumblr media
Right to deep space. So after tossing Carol through three other space rocks
Tumblr media
Shazam gears up for a finishing blow.
5…
4…
3…
2…
1…
Tumblr media Tumblr media
Boom!
Tumblr media
… How is it that no matter how badly you annihilate one of these hero-types, some shred of their uniforms somehow always manages to remain intact?
(Shout-out to anyone who knows that line)
Verdict + Explanation.
So, Carol holding her own against the likes of the Phoenix force and other cosmic beings certainly meant that she could hold her own against Shazam’s strength, she kinda fell short in a good chunk of the other categories.
Tumblr media
Take speed, for instance. While Carol’s Binary form could reach the speed of light,
Tumblr media
Shazam could use only a fraction of that to outpace her in that area.
Tumblr media
Experience sorta went to Carol, but the Wisdom of Solomon would certainly close the gap a lot more. It’s really overpowered, to say the least.
Tumblr media
But most importantly, Carol simply didn’t have the means to really take Shazam down in terms of strength.
Now, for the record, when Shazam punched a black hole into existence, he was giant at the time.
Tumblr media
Now, judging by the size of the hole, we can determine the Schwarzchild Radius.
Tumblr media
From there, we can determine the mass of the black hole.
Tumblr media
And then we can figure out how much force it would take to make something like that.
Tumblr media
And in case you’re wondering, a single foe is basically…
Tumblr media
(We still haven’t broken EXE’s record of highest number ever recorded).
And this isn’t some weird outlier either. Zeus was able to destroy the shattered god.
Tumblr media
While he had help from other gods that he was channeling energy through, this still means he has a fraction of that same power. Even if there were a thousand gods helping him out, Zeus’ power would still be, at minimum…
Tumblr media
That level of power.
Credit where it’s due, though…
Tumblr media
Overall impression.
Personal opinions aside, the fight was really well-animated, the dialogue was on-the-nose, and the results are what you’d expect. While I still find the comparisons to be shallow at best, the fight’s entertaining.
This isn’t a unique scenario like Flash vs. Quicksilver, nor is it a scenario with deeper comparisons like Venom vs. Bane, this is basically like a horse with a broken leg vs. a farmer with a tank… A tank that’s powered by a nuke!
7.0/10. It’s blatantly one-sided with no unique things about the scenario to make it feel like it was worth it. Outside of the music and animation, the scenario is still a straight fight. It’s not a death race. There’s no real deeper comparisons to be made. It’s just a fight. It’s a good fight, but not a unique one.
Next Time…
Huh… Well, time to see if the tier lists are lore complicit.
Tumblr media
If we’re going off of Smash tier lists, then Wario takes it.
Is there a fight that you want me to review? - Send an ask/request, and I’ll look into it!
Do you want to read my fanfic based around DEATH BATTLE itself? click here!
Thank you for reading, and I hope to see you next time for…
King vs Waa!
8 notes · View notes
ryouverua · 7 years ago
Text
Trial 5 - Pre-Execution
Tumblr media
Investigation 1 / 2 - second half is where I put my own theories that I penned before playing the trial.
Trial: 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8
HOW MANY TRIALS ARE GOING TO END WITH A CONFESSION ANYWAY
Hnngh - okay, this is actually happening now. We’re having a post-trial talk with Kaito before we send him off to the gallows. Cool. Cool. Cool cool cool cool -
Tumblr media
marvels again that on the most basic detail I was right but as a whole I was very, incredibly wrong about what went down
Tumblr media
This is going to be a weight for her to bear for a long time, huh.
Tumblr media Tumblr media Tumblr media
He’s trying so hard to stay positive and cheer everyone up - how can you be so upbeat right now???
well I guess there’s the fact that he’s had plenty of time to come to terms with his own death since yesterday’s events but -
Tumblr media
get this man an Oscar 
Tumblr media Tumblr media
Kaito is low-key impressed just saying.
I’m sorry when the fuck between the extreme muscle spasms, seizures and general shut down of his body was he supposed to have written this? Was this something he started before all this happened? Was this a contingency plan? omg - was he thinking of Shuichi when he originally wrote the script and came up with a ‘in  case something happens to me’ trial plan, then filled in the details up until he died to match the exact circumstances of what actually happened? He did ask Shuichi to be his partner last chapter... how long has this particular plan been in his head for???
How hard was it to swallow his pride and ask Kaito for help instead of Shuichi?
Tumblr media
going for those Beatrice vibes even beyond the grave, huh
PLEASE ELABORATE PLEASE -
Tumblr media
DAMN IT -
okay I see what the game is trying to do here. And I appreciate it going and highlighting how clever Kokichi is for his foresight, his planning, and his general awareness and understanding of the people around him. That is coming through loud and clear.
But can we talk about Kaito’s ability to ad-lib on the fly, in character, and react to all the situations he was presented? Because Kokichi could not predict the exact future. He clearly planned things, not just in the general sense, but there is only so far a mere mortal could go.
“When Shuichi brings up these points, counter with those.”
“Flatter Himiko to throw her off. Here are some sample lines. Push it as far as you need to to make her flustered.”
“Play on Tsumugi’s ‘everyday boring girl’ syndrome.”
“Here are all the insults I’ve come up with to use at K1-b0 to distract him. Choose the ones that fit the moment, or use them to come up with your own if needed.”
“These are turns of phrases I use to project my incredibly important image.”
“Here’s a 20 paragraph speech I’ve prepped as a giant SCREW YOU to Monokuma, you can break it up as you need to but you have to make sure you get through all of it at some point because I want to rub this in his face and if I’m not there to do it you NEED to do it for me.”
I’d laugh if he had scripts and script notes denoting possible variations, but there’s just a bookmarked page partway through the script and it’s this long  anti-Monokuma manifesto
Anyway, I want to admire Kokichi’s planning, absolutely - but I also want to appreciate Kaito’s own skill along with it, because I don’t think they should take from each other at all. Even if he broke character a few times (which is even more hilarious in hindsight), he was utterly convincing in full acting mode!
Tumblr media
:(
.... does K1-b0 power off his eyes when he wants to look incredibly depressed... sorry, utterly distracted for a moment...
(Himiko looks depressed too - I’m just trying to not literally upload every single frame of the scene already and it’s HARD.)
Tumblr media
Fucking hell Kaito, with all of your self-aggrandising talk why is it now that you can’t understand why everyone is upset?!
Well... I mean, I do kind of get it. Trying to make everyone around you happy - in general, and with themselves - is practically your raison d'être. And right now, you’re the reason everyone is so upset. But still, it’s only because everyone cares about you so much!!!
Tumblr media Tumblr media
Kaito put on a pedestal and pushed off of it - check. 
Tumblr media Tumblr media
How?? Like, how did he phrase it??? Did he decorate it with his normal sureme leader talk? Did he lay out that Kaito basically owed him a debt now? Or did he leave it with just ‘Maki will be the blackened if you don’t do this’?? I have a feeling that whatever I get from the flashbacks, it still won’t be enough 8′D
Tumblr media
In the last chapter? Or longer? ... It must have been longer, right? He was writing on that stone since at least chapter... 2? 3? and was talking to Monokuma in Chapter 4. 
Tumblr media Tumblr media
LMAO WHAT A CASUAL WAY TO DROP THAT PARTICULAR KNOWLEDGE BOMB
Tumblr media
“Oh shit really? Wow, go figure.”
i enjoy kaito’s mildly shocked face here
Tumblr media
HOW MUCH GEAR DID YOU GET MIU TO MAKE FOR YOU??? Am I going to have to pore over all of your interactions after all??? You guys gave each other so much crap during the trials and outside of them??? You had that ridiculous black-and-white scene in front of the computer??? How close WERE you two before she lost herself to paranoia?!
Tumblr media Tumblr media
I can’t help but think everything with Gonta was improvised based on how events were unfolding around him. Would he have still tried to do the same thing if Miu hadn’t been making an attempt on his life? Or did he know that at some point down the line he would have to orchestrate a murder to convince everyone that he was the mastermind? Was this something he had to steel himself to do, or was that always in the back of his mind as an option from the beginning?
Tumblr media
I’m sure that last bit upset Kaito the most - he was Gonta’s most stalwart defender in the last trial.
Tumblr media
I haven’t seen this sprite in a while, jeez. Or... have I seen this sprite before??? It’s definitely similar to the ones he showed in Gonta’s trial, but I don’t recall him being so, erm, sweaty then.
Tumblr media
#calledthat
Tumblr media
That has to rankle more than anything. He highlighted Maki’s talent repeatedly and continuously called her out about it, and then this. 
Tumblr media Tumblr media Tumblr media
The fact that he’s framing it as ‘the true mastermind is at fault’ and not putting it all on Maki is interesting. I wonder if Kokichi just sees Maki as a weapon as opposed to a person? Accurately in this case, perhaps...
Tumblr media Tumblr media Tumblr media
Frowning/serious Kokichi is so strange?!?! Not that there’s any reason for him to be smiling here, but it’s really telling that he can’t even bring himself to do it here. This is probably the closest we’ll get to seeing his true feelings and thought process, huh...
Tumblr media Tumblr media Tumblr media Tumblr media
Whelp I just went back to this part after writing a whole blurb a few screenshots down and the ‘mastermind doesn’t remember they’re the mastermind’ theory I concocted for fun just died an unceremonious death. I did enjoy those brief few minutes of my oddball ‘Maki doesn’t remember she’s the mastermind’ theory while it lasted so I’ll leave it up for you guys to laugh at enjoy! Unfortunately Monokuma being in time-out debunks it unless there are two masterminds.
Tumblr media Tumblr media
If we tie this to the funeral scene... I proposed the idea that the flashback lights give their brains scenes to work with - aka that they aren’t necessarily actually their memories, but perhaps someone else’s, for example - and that their brain works to interpret them and make sense of them, and generally fit them into their own world view. I think it’s becoming accepted now that memories themselves are somewhat pliable and can even change during each ‘recall’. So if they were given the flashback light that said, ‘hey, there’s a cult working to destroy you all and it’s led by the traitor in the group, X’, their brains would fill in ‘X’ with Kokichi based on the context at the time. It also gives room for the idea that I originally had, aka that the talents and perhaps even memories they all have aren’t necessarily their own - that they could have easily had their talents switched between them in the prologue, and the fact they landed like this was just a coincidence - and the one known as ‘Kokichi, Supreme Leader’ could have easily one of the other classmates in a different timeline. The mastermind would be able to have the ability to adapt to any scenario, if that was the case...
Tumblr media
lmao yeah that was pretty obvious
Tumblr media Tumblr media
So even Kokichi never figured it out in the end? That’s pretty significant - the kid is basically a living lie detector. That leaves four possibilities that I can think of:
1) The mastermind isn’t actually among us. I highly doubt that - we’ve been building to a reveal from the beginning, even as far as having Shuichi find the door in the library. 
2) The mastermind is among the dead - someone Kokichi never got a chance to ‘read’. The best candidates for that would be Rantaro and Kaede. Rantaro would be the almost too obvious choice, between his memory loss, the video where he tells himself ‘you wanted this’, and his general intelligence and knowledge of the proceedings - and, hell, his lab door. Alternatively, this would be a good way to bring Kaede back into the game - we did see a shot of her wearing that helmet too, and also it would be nice to see her again tbh 
I just... don’t think this is the case though. Not only because we’ve done that with Junko already, though that’s a bit one, but because everything was set for DR1′s twist from the beginning - 15 students and 16 stands, the ‘odd one out’ murder aka Mukuro, etc. Rantaro’s video is certainly hinting at something, but I’d be shocked if it was leading to his reveal as the mastermind.
DEBUNKED :( 3) The mastermind doesn’t have their memory. Now, we’ve already done this with SDR2 so I really, highly doubt this is the case but if it is this way the best choice would be for it at this point in the game to be Maki. I mean, Shuichi would have been viable too... if he wasn’t the protagonist, because then we’d really be retreading old territory. Anyway, here’s the fun ‘what if’ for why Maki!mastermind could potentially work - it would really add onto Kaito and Kokichi’s conflict. Kokichi never liked Maki from the start, and antagonized her repeatedly - what if it was he sensed that potential in her? What if she was sent to infiltrate the mission by the cult and have everyone killed like this? And on Kaito’s side, he spends big chunks of the game trying to redeem her. What if it worked? What if it turned out that both Kaito and Kokichi were right, as a follow-up to this chapter where they both set aside their differences and work with each other (and, well, are killed by Maki). What if Kaito turned someone who had the capability to set up this game into someone that wouldn’t? There’s so ground that could be covered in this direction - I mean, I doubt it’s true which is why I said from the getgo that I highly doubt it’s the case, but it would be a fantastic reason to have highlighted her character so much and really give depth to, well, ‘tsundere assassin learns to love’. I could go on about this tbh...
4) The one I’ve been partial to for a while now... the mastermind is someone who specializes in lying. In putting on a mask. In breathing life into a persona, inhabiting it, becoming it, until it’s indistinguishable from their own identity - perhaps becomes their identity in those moments, to the point that Kokichi wouldn’t be able to realize they were lying. Oh, Kokichi was incredibly adept at it, sure - but he was recognized for his leadership skills, as unorthodox as they may have been. There’s someone else still alive, however, whose talent addresses the concept of ‘becoming another person’ has not been showcased much if at all to this point. 
now mind you other than the proclivity for cults shown in chapter 3 and references to escapism, I still haven’t gotten a proper motive in mind but at all but hopefully that’ll come next chapter??? anyway I’m getting distracted again
Tumblr media
kokichi has the heart of a gamer
Tumblr media Tumblr media
You just know that’s Kokichi’s game face. I mean, Kaito has his ‘optimistic!’ face on right now to give him the strength to face his own execution - maybe this is Kokichi’s way of comforting himself too?
Tumblr media Tumblr media Tumblr media
THAT MUSIC CUT!!!
Tumblr media
“ALSO HOW THE FUCK ARE YOU DOING THAT WITH YOUR EXPRESSION, IT’S JUST THE TWO OF US, CAN YOU PLEASE TELL ME BEFORE YOU DIE -”
Tumblr media Tumblr media
Could it have worked the other way around? If Kaito let himself die, Kokichi pretended to be Kaito in the exisal and it was left decide whether ‘Kaito’ mercy-killed ‘Kokichi’ via the press or if he died by poison first, would that have been viable? Probably not as effectively... it would be a lot easier for them to believe Kokichi was pretending to be Kaito, less believable that Kaito wouldn’t show himself in the exisal, and a whole host of other factors. Maybe not, then.
Tumblr media Tumblr media Tumblr media Tumblr media
And of course Kaito asked Kokichi that, because if he’s going to be committing to a plan this wild he needs some assurance.
Tumblr media Tumblr media Tumblr media
Then there have to be people alive, right??? But they saw the burning ruins around them when they tried to leave, and even collapsed because of the air quality - so what, did they crash land in an area that was wiped out or something? But there are still places where people are alive?
Tumblr media Tumblr media
It was a test, then.
... Gonta... has to have been a heavy weight on his conscience. I think we can officially say his breakdown over him was real if he would go so far as to try and end the killing game like this - and if Gonta was a necessary sacrifice, it was one Kokichi was pushed to make when he had few options left.
I think the chess analogies I’ve been associating with him are accurate at this point, and it would even be fair to say that if you were to think about Kokichi’s strategic thought process, the allusions are almost necessary - the whole game is about exchanging pieces in order to get a more powerful position on the board and eventually corner the ‘king’, and at some point Kokichi looked at the board and his available moves, as well as the ‘piece’ Miu Iruma putting him in a ‘check’ position, and realized that his only option was to intercept her with ‘piece’ Gonta. I also like using chess here too because there’s duality in that too - there’s the side of Miu that Kokichi can and clearly did use for his strategies, and the side that the mastermind used by way of motive.
Ah, and of course I’d be remiss to not mention that Yu-Gi-Oh! the card game works well too here (hell, it comes up in his FTE) even though it’s less accessible; it’s a game where more powerful moves require sacrificing lower level ‘monsters’, and there’s a literal graveyard they’re sent to. Also, unlike chess, playing from the graveyard is a legitimate strategy in YGO . I’m sure, especially after this trial, Kokichi can relate to that strategy in particular.
Tumblr media Tumblr media
Or maybe as they’re suddenly starting to imply it’s more like the ‘Black Book Club’ ala YYH? There must be people alive then, right? ... So maybe... people who survived through unscrupulous means and sheer force of wealth and need some sort of entertainment??? They remembered being kidnapped at the beginning of everything, right? Were they intercepted before the gopher project had a chance to play out and now they’re being kept in an isolated facility somewhere meant to replicate the ship, but it actually isn’t the ship at all? Wait, when did I start wearing a tinfoil hat - ?!
Tumblr media Tumblr media
Kaito is defending Kokichi, everything is right in the world
Tumblr media Tumblr media
Shuichi: Please don’t redirect the spotlight at me - ah, shit shit damn it shit 
Tumblr media
“It’s just like Kokichi said!”
mm thank you game, keep feeding me merci beaucoup
Tumblr media Tumblr media
Himiko just gobbles up any bit of positive attention thrown her way with the obvious and incredibly glaring exception of Tenko??? man I really need to do her FTEs or something - does she just not know how to handle straight-up affection or -
Tumblr media Tumblr media
i n h a l e s
KOKICHI OUMA
IS NOT
A REMNANT OF DESPAIR!!!!
K1-B0 YOU’RE KILLING ME HERE!!!
Tumblr media
This just makes me wonder if betting and big money in general is wrapped up in all of this. “Who is the mastermind? Now gentlemen, place your bets before the reveal!”
Tumblr media Tumblr media Tumblr media
MAKI IT’S THAT ATTITUDE THAT GOT US IN THIS SITUATION IN THE FIRST PLACE!!!
Tumblr media
tsun
Tumblr media
dude he found a way to save Maki and potentially stop the game, I would hardly call it ‘evil’.
Tumblr media Tumblr media
“I mean, I was hoping we could cut straight to the chase, but you’re actually a decent guy at the end of the day, and unlike most of the rest of the class don’t actually want me dead. Damn it.”
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Fucking hell, between the music and his faces it so so easy to frame him as eeeeviiil!!! And yet just looking at the text in isolation, it reads:
“But are you sure you’re okay with that? Because if this poison kills me, then Maki would become the blackened. And her crime would be exposed so easily.
If that happened, then Maki and I would’ve died for no reason, right? Which is just what the true mastermind expects...”
And yeah sure it still has a bit of an edge to it, but it’s way more ambiguous when presented outside of his “Supreme Leader” aura which apparently can warp both his face and music.
Tumblr media
Kaito is still trying to filter this through his ‘hero vs villain’ narrative, bless his heart. Either that or this is a heavily edited version of events - it would be interesting, even if it’s unlikely, if we found out that Kokichi made Kaito promise to tell everyone a different story than what really happened in the event of being found out.
Tumblr media Tumblr media Tumblr media
There are gears turning in Kaito’s head right now, you can’t tell me there aren’t.
even if some of them are just him thinking ‘no seriously how are you doing that with your face’
Tumblr media Tumblr media Tumblr media
NO!!! NO ‘D’ WORDS IN THIS HOUSEHOLD!!!
Tumblr media
FUCK I want to have a montage of Kokichi doing incredibly kind-hearted and generous things and just doing his damnedest to spin it all in the most scary, ominous way possible!
Tumblr media
“To answer your question, it’s really hard for me to hold my face in these expressions and the muscle spasms beginning to wrack my body are making it that much harder.”
Tumblr media
But you can see shades of yourself in him, can’t you? That’s the scary part. Their goals aligned. This whole time, they’ve just wanted to help their classmates survive. They assigned themselves bombastic personalities in order to take the pressure off of those left in the class and damn it, they both prepared themselves to die alone in order to make good on their wish to save everyone left. Kaito made references to Kaede’s last wish - I wonder if Kokichi took it to heart as well?
Tumblr media Tumblr media
No you were, Kokichi! No you fucking weren’t! Fml I don’t know how much solace that gives you at the end of the line, but...
Okay I nearly ended the post here as a tribute to Kokichi’s efforts but I have a rule of doing a single post-trial, pre-execution post and I must resist that urge -
Tumblr media
LMAO IS THAT WHAT YOU GOT OUT OF THE EXCHANGE
I-It’s going to take you a while to warm up to the idea of ‘Kokichi actually wasn’t the dick he pretended to be’ huh. 8′D
Tumblr media
OH REALLY
IT WASN’T BECAUSE OF MAKI OR ANYONE ELSE
IT WAS BECAUSE YOU TWO AGREED ON SOMETHING
SO YOU WEREN’T ULTIMATELY BLACKMAILED OR COERCED INTO THIS, EVEN IF THAT’S WHAT GOT YOU LISTENING INITIALLY
YOU CHOSE TO DO THIS FOR THE GREATER GOAL OF RUINING THE GAME
just. just want to make sure that point was clear for myself. Seems like it’s important characterization-wise, that’s all.
Tumblr media Tumblr media
This seems like a good time to note that I am 99% sure Kaito had those swirly despair!eyes DR is known for in the last image with him coughing up blood. That was definitely the turning point for the chapter.
Also, Kokichi didn’t just swallow his pride - Kaito did too. He’s wanted to be the hero who swooped in to save the day for how long??? And here he is, admitting that this was fully Kokichi’s plan, and acknowledging that Kokichi was correct in a lot of ways even if he didn’t agree with him on everything. Beautiful.
Tumblr media Tumblr media
nO IS IT FINALLY HAPPENING WE’RE ACTUALLY TALKING ABOUT THIS NOW
Tumblr media Tumblr media
‘THAT WAS A LIE.’
OKAY THAT’S IT, WRAP IT UP FOLKS, WE’RE DONE HERE.
Tumblr media
“Ha ha yeah I could probably drop dead at any moment tbh ha ha why are you giving me those looks huh ha ha ha hrk -”
Tumblr media Tumblr media
I’m guessing the medical exam took place before all of these events happened. But wasn’t the whole point of selecting these guys that they were immune or something??? I mean clearly it wasn’t true - I guess it was dormant or - ?!
... which Monokuma then brings up himself. Cool, thanks.
Tumblr media
How dare you say that so cheerfully. >:(
Tumblr media
L M A O
he’s so bloody casual about the whole thing
I mean I get that it’s because he’s come to terms with dying but
damn it Kaito
Tumblr media
A chance to end the killing game and save everyone, knowing he was on his way out either way, and a way to save Maki specifically - it really was the perfect storm, huh?
Tumblr media Tumblr media
Well damn it I know it’s implying this all happened after Kokichi died, but the idea of Kaito visibly fangirling over the plan in front of Kokichi, giving him a bit of external validation for the first and last time since his miserable life started here, makes me feel a little better. If nothing else, he would have at least felt good about the chances of success before he died.
Tumblr media Tumblr media
FUCKING DAMN IT IT’S LIKE KAITO LINED UP HIS DIALOGUE STRAIGHT AT MY HEART AND PULLED THE TRIGGER
MERCILESS
DAMN YOU KAITO I SEE THAT SMILE YOU KNOW EXACTLY WHAT YOU’RE DOING
Tumblr media Tumblr media Tumblr media
my BOYFRIEND
I’m not sure if he’s trying to comfort Shuichi after messing up Kokichi’s plan or not but if he is, he’s incredibly good at it.
Tumblr media Tumblr media
Was it????
Tumblr media Tumblr media
again, more praise for him -
Tumblr media Tumblr media
Kokichi, beyond the grave: NO YOU DUMBASS I GAVE MY LIFE SO YOU COULD END IT IN A SINGLE TRIAL as soon as you join me in the afterlife I am going to KICK YOUR ASS -
Tumblr media
AIBOU
Tumblr media Tumblr media Tumblr media
Oh you big hypocrite. Wait - no - let me check -
*takes off shipping glasses*
Nope, I still don’t buy it. Kaito has a tendency to go to an extreme with his words - he’s shown that time and time again. The fact that he’s already started layering praise on Kokichi at this point - that means something. The idea of him as a whole still rankles Kaito and he still has their clashing viewpoints and outlooks on life to work through, but his opinion on him has already turned so much at this point. If he had more time to think on it, I bet it would change that much further. And again - pointing to that love hotel scene - Kaito loves a challenge, and people that challenge him. Kokichi was a fantastic rival for him, and the fact that he knows now that he never meant any true harm to them is important. He also hasn’t been given a chance to really digest the importance of everything Kokichi revealed to him - he basically got the script and plan thrusted into his hands, spent whatever time he wasn’t sleeping and recuperating studying it and preparing for the trial, and now, well, we’re here. Kaito has been shown to be very good at reevaluating people once he’s cooled off, and he hasn’t had a chance to really do that!
.... If only he had more time to reflect. 8c
Tumblr media
!!!!!    g o d ........
Tumblr media Tumblr media Tumblr media
The darkened face sprite...
Tumblr media Tumblr media
Insert Himiko parallel here.
Tumblr media Tumblr media Tumblr media Tumblr media
WELL COOL THAT WAS PRETTY UNAMBIGUOUS
Tumblr media
“NO DAMN IT! I HAVE MY ROCK-SOLID VIEW ON HIM! STOP MAKING HIM LOOK SYMPATHETIC!”
Tumblr media
If you really thought that, would you really share those words with everyone? In fact, just the fact that you said that in reference to being a ‘lying sack of shit’ in regards to his supposed feelings during the game and acting like everything happening was fun -  that, uh, kinda speaks for itself!
Tumblr media
Thank you K1-b0!!! I officially forgive you for calling Kokichi a Remnant of Despair again.
Tumblr media Tumblr media
don’t you pull this shit on me game
just because you have the class split down the middle doesn’t mean you can pull the wool over my eyes
Tumblr media Tumblr media Tumblr media Tumblr media
WAS HE.... THOUGH....
No seriously, what an odd thing to say. I... I don’t know what to make of it. Do actions not speak louder than words? Am I the crazy one here??
Tumblr media Tumblr media
!!!!!!!
Tumblr media Tumblr media Tumblr media Tumblr media
HE’S ACTING ON HIS CLAIM OF ‘COMMUNICATION BEING IMPORTANT’ AAAAAH
Tumblr media
OH MY GOD WHAT AN EXCELLENT APOLOGY
Seriously I could probably learn a thing or two from it, damn.
Tumblr media
Chapter 5′s entire mission is to make me cry, I see, I see.
Tumblr media Tumblr media
Even now, three chapters later, I am still incredibly impressed by that move on Kaito’s part. He just knew exactly how to alleviate the pressure Shuichi was under.
Tumblr media Tumblr media Tumblr media
?!?!
Tumblr media
AH NO NOT COOL WHAT THE FUCK NOT IN THE MIDDLE OF THEIR HEARTFELT APOLOGY DAMN IT
Tumblr media
as;dlkfj Kaito you and Kokichi are tied in having the most horrifying sprites in the game. Congratulations! You did win at something after all!
Tumblr media
ANOTHER FUCK YOU FOR MAKING ME LAUGH WITH THAT ‘YOU SURE ARE, BUCKO!’ BULLSHIT
Tumblr media
speaking of sprites that denote great terror!!
Tumblr media Tumblr media
I-It really is the Kaede scene all over again D: including them being willing to fight Monokuma and Kaede/Kaito protesting!
Tumblr media
I hope you do little man!!! 
Tumblr media Tumblr media
This was the strength Shuichi desperately wanted but didn’t have in chapter 1 - and man oh man it’s nice to see him showing it now, in full force!
but as usual Monokuma is off thinking about his own thing
Tumblr media Tumblr media Tumblr media
DOES
THAT
ARE YOU SAYING WHAT I THINK YOU’RE SAYING
THAT YOU RECYCLED LIFE
THAT THESE GUYS ARE NOT JUST REPLACEABLE, BUT PERHAPS REPLACEMENTS
DID YOU RECYCLE MEMORIES AND TALENTS, PERHAPS -
Tumblr media
oh NO APPARENTLY NOT DON’T YOU DO THIS
Tumblr media
...........
Okay they all introduce themselves here but you know what? No. No. I’m not dignifying you guys with your opening screenshots even if I do love your theme song. sorry monodam I like you but I’m lumping you in with the rest of them
Tumblr media Tumblr media
YOU ARE DEFINITELY MAKING SOME SORT OF STATEMENT ABOUT THE ACTUAL STUDENTS HERE
PERHAPS ABOUT HOW YOU GATHERED UP SOME NO NAME KIDS AND FORCED TALENTS, MEMORIES AND ABILITIES OF DEAD STUDENTS FOR SOME REASON, OR THAT YOU HIJACKED THE ORIGINAL PLANS OF PEOPLE WHO DID THAT
perhaps to make sure those that were immune to the virus were what humanity needed to survive or something???
I JUST -
I JUST DON’T KNOW IF I’M RIGHT ON MY CURRENT ASSUMPTION OR IF THERE ARE OTHER OPTIONS I’M MISSING BECAUSE WHAT I’VE COME UP WITH FITS PRETTY WELL
Tumblr media
oh jeez okay we’re making a direct comparison then - I guess that’s fair at this point of the game, but I guess I just wasn’t ready for it?
Tumblr media
THAT’S. THAT LITERALLY GOES AGAINST THE WHOLE ‘EVERYONE IS DEAD’ THING. YOU KNOW THAT, RIGHT?!
Tumblr media
YOU’RE REALLY NOT
Tumblr media
Except you. Only you. so basically the opposite of monokid. whatever i really don’t care about the kubs tbh
Tumblr media
........ oh fuck
Tumblr media Tumblr media
Sadly I’m on Kaito’s side in all of this.
Tumblr media Tumblr media Tumblr media
It really did grow on her, huh. When was the last time anyone showed her any sort of affection outside of that ‘childhood friend’ hinted at in her FTEs? :(
Tumblr media
I didn’t keep all of the interspersions of Kaito reacting in surprise to Maki’s statements but the fact that he didn’t realize his impact on her, that he was really getting through to her, is sad to me. Makes sense - the only indication he got that she was starting to respond to his ‘training’ was from Shuichi in the hangar bathroom scene, and then just a few hours later she busts in, completely throwing away everything he said about her being more than her talent, and basically acting as the mastermind’s weapon. It is incredibly interesting that he’s so shocked by all of her outbursts here - that he didn’t realize how much she actually cared about him.
Tumblr media Tumblr media Tumblr media
Aaaah she’s crying D: Those sound clips, man...
Tumblr media Tumblr media Tumblr media
And here’s the confession that was pretty much inevitable at this point.
For once Shuichi knew a matter of the heart before Kaito. That’s significant - in fact, it may actually say more about Kaito than Shuichi. You brag so much, but when it comes down to it, you really did underestimate the power your positivity had on people - or perhaps, more likely, your own self-confidence was shaken that badly in the last chapter?
Tumblr media Tumblr media
Figures you’d only let us see you bleed is when you physically can’t hide it anymore and are actually about to drop dead.
Tumblr media Tumblr media Tumblr media
KAITO UNDERSTANDS PEOPLE
Tumblr media
INCREDIBLY WELL
Tumblr media
AND KNOWS HOW TO SUPPORT THEM UNTIL THEY CAN STAND ON THEIR OWN
Tumblr media
You - are you not going to address her confession at all??? omg I... I think Kaito may not feel the same way about her. Oh. oh jeez this is awkward...
Seriously though, what a smart way for him to take that confession and use it to help her. Whether he likes her back or not, it doesn’t matter - he won’t be around much longer anyway. What’s most important to him right now is that his friends will be okay when he’s gone - and in this moment, that they stand down and live.
I mean. Come on. He’s literally dripping blood from the mouth and smiling through it. Kaito, you’re absolutely ridiculous and I love you.
Tumblr media Tumblr media
easy for you to say, you can’t see yourself right now
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
whatever Kaito you can’t fucking stop me I’m on the other side of the screen
Tumblr media Tumblr media Tumblr media
WHOA DAMN WHERE DID THOSE COME FROM
Wait, that’s a reference to Ishimaru, right? Uh, Ishida?
.... does that mean this is him speaking for both him and Kokichi right now???
Tumblr media Tumblr media Tumblr media
“Like I did. Like Kokichi did. Learn from us. Grow in our absence. Thrive. And take that sonuvabitch down.”
Tumblr media Tumblr media
YES ONE LAST SAIMOTA BRO-TALK FOR THE ROAD!!!
Tumblr media
OH GOD OKAY SPEAKING OF THINGS ‘FOR THE ROAD’, ANOTHER DEPRESSING SPRITE
Man, you just weren’t ready for this game at all. Physically you were stronger than everyone else, but mentally...
Tumblr media Tumblr media Tumblr media
And just like that, he backs down. There’s probably some pretty valid criticism levelled at Kaito about being persistent and not always taking ‘no’ for an answer, but he does when it’s most important to, I think. And he knows to back down here because damn it, she needs to get this out of her system.
You’re not just some hero, Kaito, and that’s okay - you’re not some larger than life Ultimate Astronaut, Luminary of the Stars, just as Shuichi isn’t just the Ultimate Detective and Maki isn’t just the Ultimate Assassin -
You’re Kaito Momota, Shuichi and Maki’s friend. <3
Tumblr media Tumblr media
THE FIRE IS BACK!!! 
Tumblr media Tumblr media
YOU TELL HIM, MY MAN!
Tumblr media
Just so you know, when I played this through initially I just. I just paused the game a few screenshots before this because it was late and FUCK THIS SHIT I’M NOT WATCHING HIM DIE BEFORE I SLEEP TONIGHT
not sure if delaying the inevitable was any better but anyway, that’s where my head was at. I was incredibly Not Ready either way.
Tumblr media
THIS IS ALREADY INCREDIBLY ‘NOPE’
NOPE IS AN EMOTION RIGHT
fuck it it is now
Tumblr media
holy shit it’s the execution that started the whole series off
Also I’m mad about how pretty the whole thing is. Is that the planetarium that we can use as a gift???
Tumblr media
Nice new threads, Monokuma.
Tumblr media Tumblr media
NO HE’S ALREADY IN SO MUCH VISIBLE PAIN THIS IS NOT COOL AT ALL
Tumblr media Tumblr media
NO FUCK YOU
I KNOW I SHOULD BE IN AWE OF THE CALLBACK BUT NO
Tumblr media Tumblr media
Usually these are ironic though??? His whole thing is about how he wants to  go to space, though I suppose the irony of being killed with what you love always fits like it did with the others...
Tumblr media Tumblr media
OH FUCK YOU AGAIN
Tumblr media
I didn’t notice it until I looked at this still, but aren’t those the headmaster’s bones???
Tumblr media
HE’S COUGHING THE WHOLE TIME.... FFF
Tumblr media Tumblr media Tumblr media Tumblr media
I-Is he still alive at this point??? The headmaster was reduced to bones at some point during the trip, right???
Tumblr media Tumblr media
!!!!!!
HE’S TRYING SO HARD TO CLING TO LIFE...
Tumblr media Tumblr media Tumblr media
KAITO!!!
KAITO, YOU MADE IT!!!!
Tumblr media
oh god he
he smiled... for just a moment....
Tumblr media Tumblr media
Kaito, on his way to hell, at Monokuma: ╭∩╮(︶︿︶)╭∩╮
Tumblr media
OH COOL HE DIED SMILING
I’M DEFINITELY NOT CRYING OR ANYTHING
Tumblr media
He died amongst the stars.... 
Tumblr media
Wait so does that mean they didn’t see any of this happen??? Or was it projected on a TV for them or something -
Tumblr media
oh jeez -
Tumblr media
WAIT HOLD ON WTF?!
Tumblr media
OI NO COLLATERAL DAMAGE ALLOWED!!!
AHOGE DOWN, AHOGE DOWN?!?! 
Tumblr media
Despite the smiling, despite him finally reaching space, there ultimately isn’t any happiness be found in death. He never wanted to go out like this. :(
Tumblr media
GOOD FUCK YOU MONOKUMA
55 notes · View notes
boyslaughplus · 6 years ago
Text
Devlog #34 - Status Update, Character Design, and UI
Tumblr media
Hello! It's time for another update on the development status of Brassica. It’s also our first actual devlog purely about Brassica!
After working on separate projects for a while, we are now in the process of getting back on track working on the same game again. Because of that we're happy to announce that the rest of Brassica's Act 2 will be released in March!
It grew a bit in size from what we originally planned but that just means more game for you~
The exact date will be announced when we can more clearly estimate how long the remaining tasks will take but we're in the process of finishing everything up so it shouldn't be too long.
As for Act 3, our current plan is to release it in April. From now on development should be a lot faster but because we mainly worked on it on the side until now, that is still only a rough estimate. We'll definitely keep you updated on any developments regarding the release dates though!
Well, and that's about it for the status update. Because it's been a while since our devlogs actually described much of our development process (and we haven't shared much about our thought processes behind Brassica), we decided to bring that back with today's devlog.
PECTIN will tell you a bit about Saffron and his design while eZombo describes the development of the UI. So without further ado, here we go:
Art - PECTIN
Saffron is the curious prince the player takes control of in Brassica. Before I began concepting him Felix and I defined his character. At this point we already knew he would be one of the princes Sappho tricks into going on the journey. (And would then fall in love with another prince because YaoiJam'18). We soon agreed on naming him Saffron. So I already associated the colours of the spice "saffron" with him here. We also wanted to make him a protagonist with his own personality. Thinking of the player who role-plays him we thought it would be cool to have his character split into three separate personalities he could have: - the cunning and a bit wild prince     -  the typical goody two-shoes type of hero     - and the soft boi who's overwhelmed by the whole predicament and really needs a hug Another external influence was, my intention  to try and fuse traditional things with modern sportswear. Brassica is a fairytale but it's told in a contemporary voice. That's where the idea came from. ...Okay. So I had his name, colours I could associate with him, the three archetypes and my goal to fuse sportswear with traditional clothing. Having all of these "pointers" I began looking for reference pictures. I browsed through online stores of popular sports brands to find things that would fit the character. Due to Saffron's character ranging from cute to rather untamed (in the sense that he would climb a tree without hesitation) I thought that wearing shorts would be most suitable and comfy. But for the top and the overall outfit I wanted to let myself get inspired by traditional elements. The name "Saffron" reminded me  of the spice and then its use in Indian culture. I never designed a character with Indian influences before and thought researching into that would be interesting. I found a lot of stuff I could translate into the design. Even the leggings Saffron wears were intially inspired by my findings about Indian culture. Here's a visual breakdown of what inspired what (excuse my srawly handwriting >-<):
Tumblr media
During the process of drawing out his design, as I always do, I thought about how each component of the outfit would "flow". There're lot's of lines and intersections in his outfit that guide the eyes along the his body:
Tumblr media
And here is our boy again as a sprite. Not much different right? Here I put one of his hands in his shorts' pocket, because I think it would suit someone who is either unsure and does that or feels liking hiding something.
Tumblr media
That's it about Saffron! I could go on about his colours but I'll save that for when I explain the general artstyle of Brassica! :3
UI - eZombo
Because Brassica was planned as an entry for Yaoi Jam 2018, we thought about ways to keep the scope small. One idea we came up with was to reduce the size of the screen that shows backgrounds and characters so producing the art is a bit faster than filling a full HD 16:9 canvas. One inspiration for that was Sticky Zeitgeist by Porpentine & Rook but something like the Undertale console version where the graphics at the border of the screen change based on the in-game location was also something we considered.
When it came to actually planning the screen, Undertale's influence came through again, because the main area of the screen actually has an aspect ratio of 4:3. This obviously leaves a lot of unused screen space but one thing we knew we could definitely use to fill this was the text box. Having it separate from the main screen also made sure that it didn't overlap with the characters or backgrounds so the space that was reserved for that could be used to its full potential.
With two elements already on the screen, we still had the sides to fill with content. Just using graphics as borders definitely was an option but because Brassica's story plays out a bit like a road movie, we thought having a map of the game world would definitely add to the feeling of that. And to make the UI visually more balanced again, the last bit of free space was then filled with some information on the time of day and how many days were left for the quest of the princes which basically added all the important context for what is going on in the center of the screen.
Tumblr media
A first mock-up of the UI featuring a familiar face and St. Bernard...
Around that time, we also developed the idea of presenting the whole game screen like a paper or puppet theater. This seemed like a good way to bring all these different elements together while still supporting the colorful fantasy-ish look of the game art.
I did a quick sketch of how this could look, which turned the mock-up into this:
Tumblr media
Aside from adding some more purely graphical elements, I adjusted the text box and the flag that showed the name of the character that is currently speaking. The map was graphical now instead of just a list (which would have given away future locations) and I was overall fairly happy with the direction the UI was going in. A few of the border elements overlapped with the main screen now but I tried to make sure it only happens in areas where we wouldn't put any focus.
After getting some feedback from PECTIN I then went on to work on the final lineart while also trying to simplify all the shapes. By then, the characters were also being concepted so instead of Luke I could put Ode into the mock-up (along with a reference for a possible background style).
Tumblr media
As you can see, some unnecessary lines, elements, and text were removed to simplify the look of the UI and make sure that the important elements aren't overshadowed by anything else. Overall I tried to keep the lines clean without making them look overly sterile, so any round shapes are generally drawn freehand instead of using any vector shapes. Except for the compass, moon, and their enclosing arcs. Those just looked sloppy when they weren't exact. Not using fixed line widths was another way to make the lines more organic even when they were perfectly straight. The idea to use different colored flags for each character also came into play now, although Ode's color here is actually used by Hans now…
Tumblr media Tumblr media
Colors were next on the agenda. First a basic pass, followed by some adjustments and line colors to make the lines fade more into the background. Having the concepts for the three princes was very helpful for this step because it was important that the UI colors fit into the overall color scheme while keeping the focus on the actual game art. That's why red is only used close to the center and for important UI elements (the current location on the map is also marked in red). The rest of the colors are rather muted and monochrome on purpose with only a little bit of gold to break it up.
Tumblr media
Throughout the whole process my main references were old paper theaters but especially during the coloring process I deviated from these references in favor of using colors that would match with most backgrounds.
Tumblr media
Once we were happy with the colors, I did a relatively quick shading pass, just adding shadows with a fairly abstract light source to keep most shadows parallel to the lines. I also added some subtle noise to make everything look a bit more organic.
For the most part it still looked too clean though, so PECTIN suggested overlaying the UI with some watercolor textures.
Tumblr media
Which lead to this final mock-up and not only solved the problem but also gave the UI a more painterly look that didn't interfere as much with the general artstyle.
Well, but as always, there are still a few things that changed on the way into the engine.
Tumblr media
The map was obviously added (which could probably fill a devlog by itself), the text on the side was changed to better reflect the current quest of the princes (although the other sign may or may not return in future acts...), I added a CTC icon and updated the quick menu (although I can't remember why "Load" was removed so maybe that will return again), but most importantly: The text box was reduced from three to two lines of text. This wasn't as much an active decision as it was caused by the fact that small line spacing in Ren'Py cuts of parts of some letters until all lines of text are displayed. There are some games that still do this but personally I don't really like how it looks while the text appears. Increasing the textbox would have caused a lot of work because I would have had to shift around more elements of the UI to keep a balanced layout so it was simply easier to remove a line of text and increase the line spacing.
This had a pretty strong effect on the writing because sentences have to be fairly short now or if that doesn't work, broken up into multiple lines. Even if it wasn't exactly planned, it still influenced the writing style of Brassica and further distinguished it from our other games (although there's more to say on that one) and in hindsight, only two lines of text also look a lot cleaner in this layout.
I could go on about the actual implementation of the UI but this has already been a pretty lengthy post so maybe I'll save it for another devlog.
But that's it for now! We'll be back in two weeks with some more development insights and our current status. We also plan to start posting these devlogs regularly again, so stay tuned for that! As always, thank you so much for reading and we hope you could find a few things of interest in this devlog.
8 notes · View notes
pokemoneverlastingorchard · 7 years ago
Text
New list of Pokemon
I’m just going to make another post and delete the old one. This one will be more in depth with what Pokemon are planned to be in the game. Will be adding to this as it grows.
I revamped every cut Pokemon from Spaceworld ‘97 to use in this game. I had to sort of guess what kind of stats they would have based on their looks. (Unless they’re an evolution or pre-evolution. Those are pretty easy for me to guess.) Most of the Pokemon from the Demo will retain their original name, unless I change my mind. Some though I just wanted to use different names for them for... Some reason.
Some of these will probably have minor changes to them in the future. (Specifically the outlines of some of them... Okay maybe almost all of them.)
I don’t know if I’m going to bother revamping any of the cut Pokemon from Red and Green. Mostly since I would have to trace over the art from the book first, and some of them are cut off. They’re also in black and white so it would be hard to tell what’s supposed to be what.
I also recorded myself making the sprites! (Just in case I lost them just like I lost a lot of the faces.)
Starters
Well, technically Tauros will be your starter. (And your bike.) But you get to pick from one of these three anyway,
Tumblr media
Kurusu, Akua and Akueria, the water starter line.
Tumblr media
Honoguma, Borubeea and Dainabea, the fire starter line
Tumblr media
Happa, Hanamogura, and Tilian Meganium, the grass starter line. The difference between these and the regular Chikorita line (besides the elephant in the room) is that Meganium is going to have a Dragon typing as it’s second type! I may even just let all three of them be part dragon. Doubtful, but if I feel like Grass/Dragon Meganium isn’t enough to make it as appealing as the other two starters, I just might. For now though I did add “poison” to Hanamogura.
I didn’t make them any bigger because for some reason they just appear so much bigger than the other two lines in the post. It was kind of an eyesore.
Cut Evolutions
These were cut from Pokemon Gold for some reason. I’m bringing them back.
Tumblr media
Buddmitto. (Maybe just “Budmitt” in the final.) A second evolution for Weepinbell if a Poison Stone is used. This Pokemon favors Special Attack over Attack and can learn more Special Grass moves than Physical.
Tumblr media
Madamu, the evolution for Farfetch’d. It doesn’t really make sense for this Pokemon to have been cut. Farfetch’d was important to the story at one point of the second gen games. This would’ve been a perfect introduction to “old Pokemon having new evolutions” but nooo~!
Tumblr media
Quiddlefish... Okay so my husband took one look at it when I was working on revamping it and said “It’s a Quiddlefish!” so... Yeah. I removed the lightning bolt that was on it’s head because there was literally no reason for it to be there.
Removed Baby Pokemon
So far these all evolve just by leveling up, since in the demo Leveling by Happiness wasn’t a thing.
Tumblr media
Koonya, baby Meowth
Tumblr media
Mikon, baby Vulpix
Tumblr media
Monja, baby Tangela
Tumblr media
Pudi, baby Growlithe. I decided to call his species “gud boi.”
Tumblr media
Para, baby Paras. This design actually raises some questions.
Tumblr media
Peticorn. (Petite unicorn... Despite not being a unicorn.) Baby Ponyta.
Tumblr media
Dododo, baby Doduo... Yeah, I know. 3-2-3 doesn’t make any sense. I kind of want to give it a Pokedex entry that has two of the babies consuming one somehow, and then that one coming back for revenge in Dodrio. I... I don’t fucking know.
Tumblr media
Betobebe, baby Grimer. Look at it! It’s so cute!
I may have baby Goldeen in the game too. I revamped the sprite and even made interesting boy/girl variants, but err... There doesn’t seem to be a way to have that separation yet.
Completely Cut Pokemon
Tumblr media
Rinrin and Bellune, dark type cats
Tumblr media
Bomushika, fire/water type seal
Tumblr media
Manboo, Ikari and Grotesu, water into water/steel... I don’t understand either.
Tumblr media
Norowara and Kyonpan, ghost types. What’s interesting about Norowara is that it apparently evolves at level 1 in the demo, which is literally impossible, so I’m making it evolve at level 2. At the start it will only know Confuse Ray and Curse, and only have 1 HP with Wonder Guard. Once evolved it will have a normal HP stat. It could be good for a “bomb,” meaning that it could sacrifice itself by using Curse on a particularly hard to beat Pokemon, but that does mean that it won’t gain any EXP.
Tumblr media
Kotora and Raitora, thunder cats
Tumblr media
And Gorotora. I found out recently that a third evolution was planned for gen 1 before it was dropped even sooner than Kotora and Raitora. I wouldn’t have bothered except I was commissioned to do a saber tooth Pokemon anyway, so I figured that I might as well. This one will probably be evolved using a Thunder Stone.
Tumblr media
Urufuman and Warwolf, ice type... The concept of these two confuses the hell out of me, but those claws look like the claws of Weavile so I’m just going to say that these are a Sneasel and a Weavile who couldn’t develop feet claws so they murdered an innocent Pokemon to make them look intimidating. That Pokemon doesn’t exist but maybe I’ll make it exist someday I dunno. (Or maybe I’ll make the Pokemon they killed look like existing Pokemon, like Arcanine.)
...How did the suit evolve with them? Why would an Ice Pokemon need a coat?
Tumblr media
Cloyster... Again. Water/Psychic type. Evolves from Shellder with a Slowpoke’s tail. (As gruesome of a mental image that is.) I may change the name of this one because it will be mostly different from the original Cloyster... Just not into “Turbann.” (I’ll come up with something else, maybe.)
Tumblr media
Noxeon, poison type. (May change the name later.) This one wasn’t technically cut. Umbreon was originally going to be a Poison type but they switched it to Dark to show off the new type. I decided that if I was going to make this, I would use Umbreon as a base. (It’s a different Umbreon sprite than the one in the game.) I may make the ears blend in like the tail later. I don’t know how Eevee would evolve into this yet.
Tumblr media
This one isn’t actually going to be in this build, which is why it’s all blurred out. But it is a Pokemon that was cut! I would give a hint to it’s role in my game, but that would probably be giving it away.
Pokemon made up my me, my husband or other
Tumblr media
Eeveeon, evolved from leveling up to... 32? I dunno. This is the conversation exactly:
Husband: “Eevee needs a normal type evolution that’s just a fluffier version of it!”
Me: “So... A brown Flareon?”
Huband: “Yes!”
Tumblr media
Vespitos (Vespa/custos, or the Latin word for “guard”)
I wanted to make a male evolution for Combee and this is what I came up with on the spot. It’s weaker than Vespiquen (With around 380 total base stats) but can still hold it’s own. You can evolve Combee into it at level 18 instead of 21 and it focuses more on attack than on defense.
Tumblr media
Deloris, grass/ghost type. When I saw it, my immediate thoughts were “I need to make this NOW!” I don’t know if I’ll “make” a Fizzbitch move. (I would just be replacing the name of one move to “Fizzbitch.” Probably one of the legendary exclusive moves from a legendary Pokemon that’s not going to be in the game. Hell, I’ll probably turn Deloris into a Legendary!)
I have no idea if I want other 4Chan Pokemon in the game. Possibly not, considering that this one has an official canon mystery behind it that we still don’t have the answer to, but the others have been solved... Maybe Tentaquil.
Tumblr media
Alternative Luvdisc colors! So some context: I made some very boring hearts (and “friendship circles) to show how much a person likes you. I decided to change it to Luvdiscs, but then I got an idea for a festival where you can catch these alternative Luvdisc (and OG) and if you catch all of them, you can get something cute for your house!
Also the “Friendship circles” are now Pokeballs.
(Other) Tilian Pokemon
Somebody who goes by Obermarschall on Reddit commissioned me to make a bunch of Pokemon, including some Delta/Alolan Pokemon. I can’t really see a use for some of them but I can see a use for most of them... And use them I shall!
Tumblr media
Fairy Stantler, based on Disney’s version of Bambi. Obermarschall is going to be using a version that’s more orange in color so this version may only appear in my game!
Tumblr media
Ice/Grass Eggxecute and Eggxegutor. They’re pine cones. I love these ideas. Though again the Eggxegutor that Obermarschall’s going to have different legs. I just prefer this one over the one they’re going to be using.
Tumblr media
Ice Numel and Camerupt. The Numel is so fucking CUTE!
Tumblr media
Dark/Normal Snubbel and Granbull.
Tumblr media
Water Shuckle. Look at him. Look at him and BOW DOWN!
He’s so cute! I love him!
Maybe
Tumblr media
Animon, depending on what Meltan or whatever it’s called turns out to be like in battle. I would have to make this a pretty special Pokemon to make people bother to evolve Ditto, which will be pretty hard to do if it’s only going to be able to transform.
Meltitan (yes I am calling it that) kinda destroyed any connection to Animon it may have had. Dammit.
Tumblr media
They’re ground Growlithe and Arcanine based on dingos. I love them, but I realized that I would have to make Pudi part ground type too, and I don’t want to do that. Not in this game at least. Maybe I can make them part of... I dunno. Some other region, and you can trade for these two plus ground Pudi.
Tumblr media
Ground type Ponyta and Rapidash... Only they’re zebras. They’re “maybes” for the same reason.
In the game Obermarschall’s making, they’ll be fighting/ground... I don’t know how to make it obvious that they’re part fighting so I just opted for using those poses.
2 notes · View notes
thegingerbeardman36 · 8 years ago
Text
Journal #13
Good morning Journal. Deeg and I just came back from our mission to Kadrol 4. It was definitely better than my first mission, probably because it was a change of scenery.
On our way to the planet, Deeg started teaching me how to pilot the ship. "You'll have to learn eventually. It isn't hard, the auto-pilot does most of the work," Deeg explained.
I took my place at the control panel. It was more like being at a computer than at the wheel of a car. "Now just monitor the instruments, if anything gets under 90%, it requires maintenance," Deeg said as he pointed at a screen.
"Why can't we look outside? I get that the automated system keeps us from colliding with anything, but I'd like to see," I asked. "We're going 99% of the speed of light, you won't be able to see anything but light rays," Deeg replied.
I still wanted to see the planets. I guess it wasn't exactly a vacation. "We're coming into Kadrol's orbit. You reviewed the information, correct?" Deeg asked. I did, but probably not as well as I should have.
"No matter. As senior officer, I will do all the taking. Just make sure to overload your senses so they cannot directly read your mind," Deeg instructed. "What do you mean?" I asked.
"You read that they are level 14 telepaths, yes? This means that they are not yet strong enough to sift out overload information," Deeg explained. "Yeah, I'm just not sure what you mean by 'overload information'," I responded.
"Alasas, define 'sensory overload'," Deeg said into his computer. I'm guessing Alasas was the name he have to his AI, it seemed weird to name a computer. 'Sensory overload: the occurrence of overstimulation of one or more senses within an individual's environment. In this context, it is self-induced,' the computer said.
"Okay, but how do I do that?" I asked as we stepped off the ship. Kadrol 4 was extremely green, forest as far as I could see, I guess that's to be expected for vegetable people. "Just think a lot, more than your own mind can keep up with," Deeg replied.
Someone started coming out of the forest's tree line. He looked human, but covered in leafage. The best way I could describe him was, like one of those forest sprites from old folk tales.
I was trying my best to think nothing offensive, but everything I could at the same time. "Officer Deeg, welcome," the leaf man said. "Your grace, the lady President expresses her condolences that she could not visit herself," Deeg replied.
We both kneeled, after I saw Deeg take the lead. There were two larger sprites behind the first, and they took out a large box. "I understand, she is busy. As am I. I don't wish to be rude, but I must return to my duties. Here is the package you came for," he said.
They have the large box to me, which for some reason took both of them to carry. It couldn't have been more than 40 pounds or so. "Your partner Deeg, he's incredibly strong," the leaf man commented.
"Yes. He is from the Desolate Galaxy, he must be strong," Deeg replied. The look on their faces turned from welcoming to worry. "You have your President's package, be off now please," the man said.
Deeg stood up, so I did the same. We walked back into the ship as they departed back into the forest. "Deeg, is it so bad being from the Desolate Galaxy? They seemed afraid of me," I asked as we started taking off.
"It is a rare thing. Few beings have been to the Desolate Galaxy, let alone thrived in it. You are an unknown variable, and many creatures are scared of the unknown," Deeg explained. He had me sit at the controls again.
"It doesn't help that James' reputation proceeds him. Most species in the southern Quadrant know if him, and fear him," Deeg continued. "Why? He didn't seem that dangerous to me," I asked.
"As I said, people don't accept what they don't understand. James is tasked with some of the hardest missions, he can sometimes be seen in a negative way because of this," Deeg responded. I wondered if I would eventually get the same missions.
We delivered the package to the President, and it turned out to be about 40 pounds of her favorite vegetable that only grows on Kadrol 4. Based on today, I should probably try to find out more about this telepathy thing.
I feel like there was something I meant to ask Deeg, but I already bombarded him with enough questions. I don't think I have a mission tomorrow, maybe I'll try to find that James guy. Goodnight Journal.
-Regulus
2 notes · View notes
banalitywars · 6 years ago
Text
Seamless Loading In BWC
I'd like to take a moment to explain how I achieved the single most significant effect in Banality Wars Carridin. I'm of course talking about the instant loading. The effect where you tap on a map and the camera seamlessly zooms in. As I write this I'm realizing this comes off as bragging but I am really proud of this.
Not to say it's actually that amazing. It really puts into context how much work goes into achieving certain transitions in movies because they likely employ similar techniques. This is probably child's play to them. "Oh, you did the cool transition once? We did it like 36 times in this 2 hour motion picture. Only ours were done in the real world where we couldn't control every pixel on the screen and we had to juggle various visual and practical effects."
Well... Well... It's impressive to me!
The Thinking
The main menu didn't always have instant loading. I don't have any earlier images but it originally worked a bit like the Advance Wars Days of Ruin map loading (pictured above), as that's what this game is based on. So you have this 2D grid of map icons and you select one, it fades to black, and you enter into the map.
Now this is all fine and dandy. Except if you're the developer. I think when you're the developer of a game the small problems are magnified like 100x. You may see a perfectly acceptable loading screen. After all, all games have loading screens. And as a developer I'm like, "Why is this transition 5 seconds!?! Wholly unacceptable." So, yeah, the loading screens really bothered me.
Also Unity is really bad at loading new scenes for some reason. There is always a stutter. You might have seen loading screens that are animated. They'll play like a little animation while the next level loads. Yeah, not possible in Unity. There will always be a very noticable stutter which was driving me even crazier.
The Idea
So Banality Wars Carridin was through and through a mobile game. So I took some queues from Android. Android had recently gotten a new WebOS-inspired multitasking menu joining a long line of devices to rip off WebOS multitasking including iOS and Blackberry's QNX.
I actually think the old multitasking method in Android with the cards is superior. Anyways that's not the point. I was using this multitasking menu and I was like, "Hey, I could do that. Just tap on a map and instead of loading it would just zoom right in."
And then I was immediately like, "No I couldn't, it's too complicated. I could never load in data that fast. Just the spawning of gameobjects alone would take forever."
Enter ECS
ECS stands for Entity Component System. It means different things to different people. Some may use ECS as a way of structuring data so that it is 'cache friendly'. Some may use ECS to organize data so it is easier to add to without making spaghetti code. And still others, like me, use ECS to instantly load content.
Here's the video I saw that pitched me on the idea:
youtube
The creation of a new object (like a player or a tile or an obstacle or whatever) is called instantiation. And as this video shows it takes quite some time to instantiate objects with the old system. Around 0.07ms per object according to the video. Which is fine if you're just spawning one or two. But the instant load system would require thousands to be spawned very quickly.
Looking back on it maybe I could have gotten away with the old system. Just hide all the loading behind an initial loading screen that's a few seconds longer than it had to be.
Anyways, I did some experimenting. It seemed the cost of spawning a new item is the same as creating a new Matrix4x4 (a block of 16 numbers). That is to say, basically instant. And the more I thought this instant loading thing was a really bad idea, the more I started to think maybe it could actually work.
Saving
So I had the basic framework of the system. In the editor (that is the Unity program that actually makes the game) I have to press the play button. Upon doing so the system will save a copy of the map (using a tool called Easy Save) to the Resources folder. This is the folder that is accessible after building.
Once this is done I could load the map from anywhere in the game. Of course this would require me to overhaul my system to support saving. Every object would have to be saved. Well, not every object. Just the important ones. I always intended to do this eventually, but I didn't expect to have to do it so soon.
Saving is actually surprisingly difficult. Unity uses C#, an Object Oriented Language. And one of the benefits of an Object Oriented Language is that you get to do inheritance. Basically a trick that allows you to share code between objects like units. But you can't use inheritance when doing saving so I had to rewrite a lot of stuff and 'flatten the inheritance hierarchy' as the kids say.
But this also helped in another way. Now I could use this same code to save a game in progress. Which is pretty useful. This also allows the game to display not the map we saved earlier in Resources but display the map in progress. Pretty trivially to. All we have to do is tell the game to 'load the map from our local folder, not resources'.
This is how the map appears from resources:
This is how the map appears when not loading from resources:
The Actual Hand-Off
I considered getting a more zoomed in shot but this is good enough to illustrate the point. This is being recorded from Unity's Scene View. Basically a second camera you can use to view things the player won't be able to see.
The first thing you can see is things not in the view frustum (basically the area the player can see) appears as generic black boxes (it's a bit hard to see). This is an optimization step. It's called culling. It should be handled by the GPU but for whatever reason it's not. Maybe it's a problem with ECS. Oh well.
Anyways so let's break it down.
Tap on the map
Zoom in while dragging UI components away from the visible area (this is because if we didn't do this they'd suddenly disappear on the final frame which looks weird)
Load the rest of the fucking map
Sorry. Couldn't resist. But the process to load the map is quite complex. Well, actually no, it's not that complex. Just spawn all the tiles, the buildings, the roads, the units, and then use some trigonometry to figure out where the camera should be.
And unloading the map is done similarly. Just in reverse. The only real hard part is to find the initial camera position. This actually has to be saved to a file otherwise we must use a crude approximation of the location.
The Results
So as you can see the final result is quite impressive.
Too impressive maybe.
The Future
To be honest I'm not exactly happy with how it turned out. "Why?" you ask. Well, it's all about performance. I'm not convinced that this ECS system is very performant. Oh, here's a secret: on Android the sprites are rendered using GPU instancing while on iOS they are not because iOS apparently doesn't support this. So on iOS the ECS sprite rendering method is actually slower than the traditional method. Android should be faster but I'm not 100% sure as having this many sprites has resulted in some workarounds like the culling technique earlier.
I'm always super jealous of those games that can run on a potato while my monstrosity barely hits 60 FPS on a modern mid-range device. I don't know, maybe the grass is always greener on the other side.
Also there is the aliasing problem. Aliasing is when there's super small details that appear to flicker. You can see a lot of aliasing in the map previews.
To fix this I should probably use lower resolution versions of the tiles. But then I might as well just load the maps normally. Which I could do. Also the campaign maps will sometimes have intro dialog. I could just do it like WarGroove and have a little window that pops up with the dialog.
Well, one things for sure: I have a lot of work ahead of me.
If you want to see how it works currently you can download the latest build on my Patreon.
0 notes
falcon6 · 8 years ago
Text
Turnabout Design: Franziska and the von Karma Legacy
Hello, and welcome back to Turnabout Design, a novice’s look at character design using the Ace Attorney series as a base. I am the foppish fool Falcon who flounders and fawns for fictional females, and let us begin. Spoiler Warning: This is going to be covering a character specifically, so there will be story points gone over, mostly from Justice for All.
Even though there’s still a few points I could talk about regarding the first game, I feel it’d be better to go ahead and continue on with the second game of the Ace Attorney series: Justice for All. Considered by some people to be the weaker entry of the trilogy, with a fairly meh first case (Phoenix gets amnesia, whoaaaa) and a - in my humble opinion - lukewarm third case, it still etches itself up to good quality with a pretty good second case and one of the most memorable final cases in the entire series.
And part of that is due to the main characters and their arcs continuing. New characters pop up, old characters get new tidbits to them (Gumshoe having a crush on Maggey while also being a big hero...I should probably get to him at some point), and our main lead has a veritable moral crisis on his hands at the end.
But that’s not what we’re going to talk about today.
So I elected to put off on talking about Manfred von Karma, the first game’s final antagonist (aside from Rise from the Ashes) because, aside from his terrifying presence, he’s actually not a very grand design. To me, at least. I am aware that his design is actually an adaptation of the original design idea for “the rival prosecutor” (Edgeworth), but he never struck me as a very memorable design. A memorable character, yes, but his actual design layout didn’t strike me.
Tumblr media
Not to mention, a lot of the deal with Manfred is that his actual character, in a lot of facets, is used to fuel motivations of other characters. He’s the opposing force for Gregory Edgeworth in the past which was needed for his murder, his involvement with DL-6 caused Miles Edgeworth to live with him and eventually set himself down the road to becoming a prosecutor. His involvement with DL-6 is what eventually (non-intentionally) led Mia Fey into law. His role as a prosecutor is used to be the “final boss” for Phoenix for the fourth case. The man’s actions reverberate throughout the original trilogy and beyond, in a lot of respects, but there’s not much to him beyond the need for a perfect record and a calculating, cold megalomaniac.
His child, on the other hand, bears a few of those characteristics along with a lot of time to grow beyond them into her own staple of the series. I’m talking, of course, of Franziska von Karma.
Tumblr media
You ever wonder if she ever intends to....draw blood? No? Just me?
You liars.
The Design
So I’ve spent the last few times talking less and less about the actual facets of her design, so I think it’d do to try and fix that. First off, let’s see her silhouette.
Tumblr media Tumblr media
A lot of the best parts about Franziska’s design is the lively actions she is able to produce in court. This is mostly due to including the whip into the picture. The whip is one of the most important parts of her design, both due to her character and due to the added action poses it can create. If a character can be defined by the tool they use, that’s a very good thing to consider when designing their poses. You can tell that, when you take the whip out of the equation, you’re still able to tell who she is in a list of Ace Attorney characters, but it’s not as clear if you throw other franchises in.
A lot of times, an external item like a weapon is almost as integral as a piece of clothing for a character. Of course, relying entirely on that for a character’s design isn’t prudent, as the weapon needs to be integral to the design. For example, if Link from the Legend of Zelda series were to not have a sword available, the clothing is still very distinctly him. The hood in particular is almost instantly recognizable, even with every other feature blacked out. And, forgive me, but even the Master Sword is still just a sword to a silhouette.
However, we look at Samus from the Metroid series, we end up having two ‘states’ of Samus. One with her Power Suit on and one without. (I count the Power Suit as a weapon, fight me) With her Power Suit, she is the same Samus we know, who is able to go into the unknown and fight whatever comes her way but without it, not only does the silhouette change but the actual gameplay changes. She can’t go in and fight aliens the same way without her weapon. The lack of her suit makes the encounters she faces more aligned on the side of cautionary, because she can’t deal with space pirates and monsters the same way as if she did have her suit.
Lot of talk to amount to “her whip is important”, huh? It’s a very distinct trait for her design that speaks of her character. She’s aggressive and wishes to dominate her opponent with nothing short of perfection in her case. She uses it to force her will through the court. She uses it for “reward” once with Detective Gumshoe, too. (poor Gumshoe)
Tumblr media
When you look at her design, you can see that there are elements of Manfred in her. Compared to Phoenix, her design is more regal looking with a nice big bow and a stylish suit. Her gray hair masks her actual age, to the point that you’d have to hear it from her to find out that she’s actually a young prodigy. Her posture intimidates in court, with animations ripped from her father, yet her fragile ego causes her to lose her cool very fast, which includes a few distraught emotions in her sprites.
She builds up a cool facade with her whip and her dressed-to-impress confidence that she attempts to exude. To her, the impression she leaves is most important, which makes sense because have you ever gotten hit by a whip? She cares about the mark that’s made and aims to make sure her presence is known. And to a passerby, that is exactly what happens, because outside of context she looks like a very scary lady who will absolutely dominate you, in court.
Franziska is obsessed with perfection and control, even moreso than her father was. This is due to having not one, but two individuals she has to live up to. She lives up to her father in terms of name, but she must also live up to her “little brother” Edgeworth in terms of legacy.
Tumblr media
Legacy
Now obviously when I say “legacy”, I bet you would say “but wouldn’t she get that from her father, as well?” Well, only tangentially. I personally believe that Edgeworth left a more lasting impression on her character than her father, and it’s mostly due to Mr. Phoenix Wright.
See, Franziska grew up with her father’s shadow looming overhead. To be anything short of the genius prosecutor that Manfred was would be considered a blight to her name. So she focused her energies on doing so, even though she personally admitted to herself that she’d never get to the same level of genius as her father. Still she studied and persisted, earning herself the title of “the Prodigy”.
Soon enough she heard of her father’s defeat at the hands of Phoenix Wright, but that alone did not set her off. In fact, she couldn’t care less about her father’s defeat. It was learning that the defendant was Edgeworth, then finding out that Phoenix had already beaten him twice before despite HIS perfect record, and then learning of Edgeworth’s disappearance (Prosecutor Miles Edgeworth chooses death) that set her off on her travels to Japanifornia.
Because she wasn’t facing against Wright for revenge of her father. She was going to prove herself against someone that Edgeworth lost to.
When I think of a “legacy” character, I consider a character that has a torch passed down to them, much like a family line of superheroes. In some ways they retain the same spirit as those who came before them, but they have their own spirit about them. Take, for example, DC Comics icon - and man with most elaborate basement under parents’ house - Batman. A few years back when Bruce Wayne had “died”, Dick Grayson took up the mantle of Batman. While Bruce was more stoic and cold in his style, Dick was more loose in his demeanor. He cracked more smiles and was more talkative. More relaxed. He couldn’t replicate Batman himself, despite how many years he studied under him as Robin, because he realized that he couldn’t do so. He instead took his own take and, depending on who you ask, succeeded in doing the role justice. He lacked confidence as Batman but was more than able to fulfill the role as Gotham City’s protector regardless.
Why I find legacy characters fascinating is the little bits of what is brought from the past into the role of the present and how that can mix well, can clash with other elements, and even be forgotten. Even Edgeworth did this, to an extent, when he was the antagonist of the first game. You didn’t know it until the fourth case, but everything that Edgeworth did was due to what was displayed to him by his teacher, Manfred. Winning at any cost. He sets that aside after the first game and finds his own path as a prosecutor, yet he still retains some elements of his mentor, such as his outfit’s similarities to Manfred’s and his posture when at the bench. Naturally, some elements would have to stay because of his iconic design, but even 7 years later in Dual Destinies, Edgeworth is still using the same posture, and his big change is that he also has an unbuttoned coat and wears glasses out of court.
So going back to Franziska, her main motivator for Justice for All is to “defeat Phoenix Wright”. She goes through the same methods as her father before her, but also took in Edgeworth’s forwardness in understanding the entire case, no matter the absurdity. She studied the Kurain Channeling Technique and even introduced it in the second case in order to prove that, even with something supernatural like channeling spirits which is beyond normal law, Maya would have still done the deed and is still guilty under law. She puts up a potentially damaging photo for her prosecution just to back Phoenix in a corner. In the third case she focused her energies on making sure Phoenix wasn’t getting any evidence she didn’t know about, which ended up costing her the case when she forced Acro out of the room before he could dispose of the murder weapon. And in the time she was involved in prosecuting the final case, she made explicitly sure that Adrian Andrews knew that she didn’t have to testify.
All of this was to defeat Phoenix Wright, who had inadvertently brought himself up as a target for all of her ire. The one who defeated her father and adoptive  brother before her. All to stoke her ego.
But, of course, she didn’t.
Try as she did, she wasn’t able to defeat Phoenix. She got shot on the way to court to the fourth case and had to let Edgeworth do the job for her. Even then, she took it upon herself to get the decisive evidence to court just in time to give Edgeworth the win. Finally, Phoenix lost and it was because of her!
And yet, when Phoenix was so happy even after losing his first case (for a reason she didn’t know), she broke. She didn’t understand why he was so happy about it. She tossed her whip aside and left for the airport, to fly far away.
But then Edgeworth came to her with her whip. He spoke to her about what he found out on his trip. About how win records were meaningless. About how Manfred was wrong, and how a prosecutor’s job is to find the truth. She was still a prosecutor, but if she wanted to give up, then he would continue forward and leave her behind.
Handing the whip back to her was an important gesture, because as mentioned, the whip is a symbol of control. When she had it, she had always felt like she was in control of her situation. It was much like a security blanket for her. Handing it back after she tried to toss it away signifies that Edgeworth understands that prosecution is important to her and she needs to find her own path forward like he did.
Telling her that she’d be left behind is also important. It may have been cruel, but Franziska is a character who went through all that effort to overcome her own faults in order to try and surpass those who came before her. She was obsessed with it, in order to stoke her own ego, but she wouldn’t be able to do so if she gave up. Edgeworth knew she didn’t want to do that. She still needed someone to fight against, and being the doting little brother that he is (still like 7 years older), he took it upon himself to stoke that fire again.
And she vowed, in a show of sobbing emotion, that she would return and defeat Phoenix Wright and to become a better prosecutor than he.
Franziska is a great character even though her role as a prosecutor was done because the designers didn’t want to have Edgeworth continue to lose fights due to his popularity. She was brought in as a flawed and fixated prosecutor to further the prosecutor’s role as an antagonist while solidifying that which Edgeworth had proven before; that the prosecution is merely an antagonist, not a villain.
Her emotional weight is believable and sympathetic. Her personality in court is perfect for the role of making you detest her because of how many times she’s able to one-up Phoenix (you) as you go through the cases. And yet her overall character is someone you can’t help but feel for once it’s all over. She’s in a dogged pursuit of proving herself as better than those before her, and Phoenix (you) proves to be an obstacle she can’t overcome.
After Justice for All, she learns to pursue her goals for herself and not for any legacy she was supposed to inherit. She works with Interpol and assists Edgeworth in his own games, but she hasn’t seen much action since. Now that we know what Maya’s been up to in Spirit of Justice, I really want to see what Franziska has been up to in the years since next.
I want to know if she sued Larry for the use of her likeness in his children’s book, “Franzy's Whippity-Whip Trip“.
Conclusion
Tumblr media
Wow, she’s tipping Gumshoe $5. That’s probably the nicest thing she’s ever done for him.
Even though her inclusion was the designer’s intent to keep Edgeworth from losing all the time, Franziska was a worthy entry in this series as an antagonist. Her flaws helped elevate her as an egomaniac that eventually made you empathize with where she’s coming from. She’s not perfect and can’t be the same level as what her father was, but that’s exactly what makes her such a good character.
Because true perfection doesn’t exis-
Tumblr media
Okay, stop that. Get outta here.
Thank you very much for reading. It was fun to look more into Franziska and remind myself why I really like her. Most of these thoughts are just my thoughts, of course, so if you have any thoughts about her yourself, let me know! 
Until next time...
Tumblr media
You foolish fools.
30 notes · View notes
fernando-j-scherf-blog · 8 years ago
Text
Planet Lander - This is a Postmortem
The game is available to download on itch.io and you can also download it as a snap, an Universal Linux Package. In this post I give you the necessary instructions.
This is my first postmortem. I know this is only a small game that I made in one month. Nevertheless, I think it’s a good idea to make a retrospective of the development to see what was learned. But let’s start with some context:
THE CONTEXT:
Last year (2016) was a completely different year for me. In 2015 I was studying Electronic Engineering. I was already an Electronic Technician and I had the opportunity to continue my studies, so I took that opportunity.
After a year and some months of having, well, pretty good grades, I started to get stuck. I was beginning to lose interest and feeling I wasn’t studying engineering because I really loved it, but because it was the safest option. And it’s not that I didn’t like what I was doing; I was experiencing life in a new town, being more independent, and getting new, interesting friends. But the classes seemed to me every day more and more tedious, and I was losing focus. That idea of “You are only here because it is the easier choice.” was every day more and more present in my mind. I knew I was postponing what I really wanted to do. And you know what that is. Don’t you?
I suppose this is kind of cliché. One day I decided, after failing some tests because my head was completely saturated with those ideas, that I needed a break.
After a bus back home and a couple of days of thinking I decided to take some months to make a small game.
My family was very supportive. They helped me, but were worried about my future. Luckily, I already had a peace of paper that said I was a Technician and If anything went wrong, I could get a job in that area, so they weren’t too worried.
After five or six months, I finished Rita, a small adventure game. I am proud of this game, regardless of the fact that I know it’s not perfect. I wrote the dialogs, designed the puzzles, made the graphics, and tested it with some friends. My friends liked it and laughed at the jokes! While testing this game I discovered that playing adventure games with good company can be very fun.
The big problem with Rita is that it’s only in Spanish, so I could only get it to be known in circles that spoke that language. Also, I was quite naive and unexperienced in game promotion. I still am, but to a lesser extent, I hope.
Maybe some day I will translate it.
I charged $1.50 for the game, and…
The analytics for that game on itch.io, to this day, are:
Tumblr media
Yes, I wanted to make a little bit of money with Rita, just to prove to myself that I could in fact live by doing this. I thought that If my first game made just, maybe $50, $100, my second game would be even more commercially successful, because people would already know me and follow my work. I wanted to put my family at ease, showing them “Hey, I made some money with this, and this is only the beginning!”.
It was the result of my own inexperience. Not enough people knew about Rita, and even just asking $1.50 put a barrier to anyone who wanted to play the game and didn’t have a credit card, so nobody downloaded until I made it free.
So, first advise: Make sure your game is long and good enough, and is known by different communities before putting a price to it, or nobody will download it. And I’m not saying that it’s impossible to make money with your first game, but you will need to make it really impressive and advertise it well. Maybe the best idea for your first game is to keep it small and simple, to learn.
After some weeks, I made the game free, with optional payment, and some people downloaded it.
And I started my search for a job. 2016 was the first time I had a “real” job, in which someone payed me with real money. I also kept studying, doing some on-line courses about entrepreneurship, programming and etc.
To tell you the truth, my experience in the world of (more traditional) work was… let’s say… messy. But that’s another story.
Now, I’m mostly searching for a part-time job. I want to have at least half of the day free to work on my games.
THE GAME:
One day I was browsing the future jams on itch.io and found the “Finally Finish Something” Game Jam. I thought to myself “This sounds perfect”. I wanted to take this opportunity to get more familiarized with the LOVE framework, and to get more in touch with the itch.io community of developers.
I started to organize myself. I knew I had little more than a month to start and finish a game, and I was going to be working alone, so I chose realistic and doable objectives for the time that I had:
Simple graphics.
Simple game design (Simple player objectives, story, gameplay, levels)
Reduce text to a minimum.
Based on those constraints, I designed Planet Lander to be reminiscent of old arcade games that had simple vector graphics, simple objectives, and didn’t need a lot of text, because their stories were very straight-forward.
I also eliminated the problem that I had with Rita’s Game, where I had lots and lots of text, but only in one language, and this limited the game to be available only for people that understood that language; In contrast, with a game that has very little words, if they are in English, you know that most players will be able to play it and understand it, even if they really aren’t English speakers. Anyone who plays knows what “Start”, “Game Over”, and “High-Score” means, without the need of a translation.
This is one of the things that I got right: Design the game from the beginning considering the limited time that you have. If you don’t have much time and resources, apply the KISS principle:
Keep It Simple,
Stupid.
In Asteroids, for example, it’s graphics are simple vectors, the player’s objective is to survive long enough while destroying asteroids to get a high score, and the story is practically just made by the player. Planet Lander was built on those ideas.
I began programming in the last days of December. My first task consisted in taking the Newton's law of universal gravitation and apply it to every basic object in the game. I made a super class that was accelerated towards the center of the screen (Where the planet is) and the ship, particles and asteroids inherited this property. The acceleration depends on the distance to the center and the mass of the planet. The result is what you see in my first post about the game:
youtube
“After much effort, (And thanks, in part, to this video: https://youtu.be/EhDtJxX0sCA) I finally finished implementing gravity. Also, as the idea is to not use sprites, but only the functions provided by the LÖVE framework to draw lines, points, circles, etc, those little ships (3 of them should be asteroids, really, but I still haven’t implemented them) are polygons, and I had to write a function to rotate every point that defines them around their centers, too.”
I managed to understand how to work with classes and inheritance well enough to make every small object that exists in the game to be realistically attracted to the planet in the center. Later in development, I would even calculate the mass of the planet based on its radius, to make it even more realistic (Instead of having always the same mass independently of the planet size).
It worked, and it was super exciting!
Then I had to add the asteroids, or as I called them in the code “Space Rocks”. As they are polygons, you have to pass a table containing the vertices to the function love.graphics.polygon( mode, vertices ) to draw one, and my first idea was to create a table containing different sets of vertices, and give those vertices to that function at random. This would result in some variation in the shapes of the rocks.
I took a couple of days to work on a “Polygon Editor”, a tool to create the shapes of the polygons more easily, saving me from the process of drawing an asteroid on a piece of paper, taking the coordinates of the points and writing them on a table by hand (This is how I made the ship). I could as well use this editor to create other graphics, like big letters for the logo of the game, or maybe even alternative designs for the ship.
Tumblr media
With this tool I could place the vertices anywhere I needed with the mouse and export them to a txt file containing a lua table, that then I would copy and paste to the game’s code.
But this idea presented a couple of problems:
The number of shapes for the rocks I could create was still finite, and eventually they would repeat, like in the original Asteroids.
The editor wasn’t very practical, and at the end, I really didn’t have much graphics to make aside from the asteroids to justify its creation.
Tumblr media
Why not just randomize the position of the vertices? This would give me infinite possible shapes.
I worked on it and made my second post about the game:
youtube
“Now, we have asteroids. All of them are polygons, defined with points that are placed semi-randomly around a circle, so every space rock looks different from the others. The asteroids can be made bigger or smaller through a “radius” variable, that also affects the number of vertices that the polygon’s asteroid will have. Bigger radius => Asteroids with more vertices.”
This is one of the things that maybe wasn’t a good idea: Don’t create unnecessary tools that you are not even going to use at the end. Don’t waste your time and think of other alternatives first.
Another thing that I changed around this time, and you can see in the video, is the default “graphics mode” of the game. Every shape is filled instead of being just lines. You can switch the styles with “Ctrl – L” in the final game.
The development continued without too much trouble and the weeks passed: The player now could control the ship, the collision detection worked, and landing was implemented. Collisions and specially landing were kind of difficult to get done, but they seemed to work well. Difficulty progression was done; In every new planet the player has to destroy more asteroids, and the number of asteroids doesn’t grow in a linear way, to make the game less monotonous:
Tumblr media
And I was getting close to the deadline.
I was the only one to test the game and you should always have your games tested by everyone you can: friends, family, etc. Study what they do. Learn from how they play. They probably will find bugs and things to adjust that you won’t. Don’t be the only one to test your own game.
I decided to release at least 24 hours before the jam ended, just to have some extra time in case anything unexpected happened.
This was a good idea: Always give yourself more time that the one you think you will need. We never know what problem that we did not expect might appear.
The problem that presented itself was related to the sound.
I had the self imposed objective of making the game’s size the smallest possible, and that’s why I generated the sound effects in sfxr, a really cool program that gives you randomized sounds inside of certain parameters, always similar to the sound effects usually heard in old video game systems, instead of using pre-recorded audio.
I played around with the parameters and made the program generate new sounds until I got the ones that I liked, and then I saved them in that program’s special format (That was only the information to re-generate the sounds later, exactly as they sounded when I saved them. Only 105 bytes), loaded them to the game and and re-generated them when the game was started with the library sfxr.lua.
I still don’t know why, but it appears like that library worked only on my Linux System (I was developing the game on a netbook with Lubuntu). When I packaged the game and tested it on Windows, the game stopped execution to give me an error when the first sound effect should have been re-generated.
Probably I should write to the author about this, now that I have the time. Maybe I will make him aware of a bug, or he will just explain me how this is really all my fault and what I did wrong.
When I encountered this problem, the only solution that I found in that very limited space of time was to re-load the files of the sounds in the sfxr program, export them as wavs, and load them to the game directly, instead of generating them with the sfxr.lua library before the game started. This made the game size bigger (Instead of having files of 105 bytes, I had .wavs that ranged from 1.9 kB to 74.2 kB), but still, 126 kB for the .love file and 2mB for the windows package is ridiculously small.
The next steps were to record some footage of the game, make gifs, make the itch.io page, and submit the game to the jam.
THE RESULTS:
Tumblr media
One of the moderators of the subreddit “playmygame” was nice enough to record himself playing to give me his feedback.
The common opinion given is that it’s difficult to grasp the controls of the ship the first time you play.
This is why I said that It’s very important to test with other people. They will give you important feedback of elements of your design that you didn’t consider would be problematic for players to understand.
In my case, I considered that some mechanics were difficult to understand the first time you played, and evaluated the possibility of including some optional tutorial levels, that served as sandboxes where the player could practice landing, shooting, rotating and etc. in a safe environment. But this would have taken time that I didn’t have.
Regardless, now part of the fun is to learn how to control the ship. And I super enjoy watching all my fiends crash the ship again and again the first minutes they try the game.
I’m very happy with the final game. The players even gave it a really nice score!
Tumblr media
It ranked #12 Overall, of 57 entries. For my first jam, I will consider this as a total success.
This was an awesome experience.
Thanks to everyone that in some way or another helped me with their libraries, opinion, motivation or tutorials.
Fer.
0 notes