My top 6 most eeri/disturbing/sad/etc. Moments in aftg : (TW obviously; talking abt events in the book)
1. Ofc Andrew and Drake at Thanksgiving at Nickys parents house
-This is number 1 for obvious reasons. I read this scene the 1st time I read the books and never again. I always skip over it now, it's so 😦
2. The Riko spit scene with Neil at Edgar Allen.
-This scene was so gross !!! I was cringing the whole time for Neil 😭😭
3. Nicky assaulting Neil
-I know I know. But I can't over look this entire event just bc Nicky was "comedic releif". Ofc, yes, Andrew drugged Neil, which is bad duh. BUT Nicky made the choice to assault Neil on his own. And especially how it was never discussed afterwards except for his half-assed apology.
4. Neil's torture with Lola
-This part was so bad 😭 especially with the fact that Lola also sa'd Neil 🫠
5. The Carrie scene
-I can only imagine how traumatic this was 😭 and I wish it was talked abt more. Like bro was freaking out and everyone(Aaron and probably Kevin for taking attention away from exy) was mad at him 😔😔
6. Neil with his father
-Lastly, Neil with his father at the end of the last book. Bc I mean omg 😭😭 bros dad tried to cut his legs off. Crazy fr
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when i say i got picked on in school for being short, i dont mean the 'uwu im so short and small leave me alone!!!' i mean they put me in the (small, classroom) recycling bin and would tell me to stay put and wait and see until how long it took for the teacher to notice i was missing. Or under the art shelves. At one point I got hoisted up into the rafters and halfway hung through the cieling tiles because it was too high for me to jump down. I got suddenly picked up by people i didnt know pretty often
But I also got to crawl into the professor's podium's top shelf to take a nap inbetween classes without being uncomfortable or seen so it kinda worked out
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I feel like Martlet would want to go with Frisk out of the ruins. After the time she seperated from Clover she would not want that to happen with another human child.
i dont think there would be any circumstance where martlet could ever bring herself to let frisk go alone tbh. its either frisk stays in the ruins with her and toriel as long as they like or they go out into the underground together. by the end of uty's pacifist, martlet definitely has ZERO trust in the guards and asgore to just let a child walk out into a world ready to kill them on sight.
i mean, im pretty sure im not fooling anyone by doing the whole "will they wont they" about frisk leaving the ruins XD. it's really only a matter of time before they confront toriel about it, and martlet wouldnt hesitate to follow right after them. she's brought a human through the underground once, and she'd do it again no questions asked
currently i think this au takes place around 5 or 6 years after uty? so martlet definitely had time to think about her time with clover and definitely knows about what toriel does. she knows the game plan. either she helps keep the next human safe in the ruins or she keeps them safe out in the underground. still a royal guard, after all.
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Why are there like 10 different birthdays for Arthur
And also why does it say in the guide he got picked up by Dutch at 14 but he’s been with them for 20 years,, so that would make him 16,, and there’s dialogue saying he got picked up around 13, give or take a year??
And why is there never a confirmed date for when eliza and isaac happened (only ever alluding to it being “a long time ago”)
Why aren’t there any confirmed birthdays?? I wanna know their zodiac signs goddamn it
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I think the reason I'm willing to give so much leeway to shows describing asexual as "a lack of attraction" without specifically saying sexual attraction is because
1. Most of society doesn't follow the split attraction model so when used in a non-sam way that definition can work
2. That's how I used to identify and how many others used to and still do identify. Hearing asexual described like that made it easier to find resources which lead to me finding I'm aromantic.
Yes, I know a non-sam allo audience and writers aren't looking at the asexual identity from the complex lense of there being non-sam aces and sam aces. I'm not saying that they are or can't be criticized.
What I am saying is that saying "asexual never means no romantic attraction" as an answer to the lack of aro rep is... Not always the case and is ignoring the wider issue of the split attraction model not being a widely used model outside of the aspec community.
I think it's important to realize that for some people, asexual does mean lack of sexual and romantic attraction. Similar to how for some people aro means lack of both as well. It depends on if the person sees their romantic and sexual attraction as the same thing or not. It depends on what label they are most comfortable with.
Yes we need more aro characters in media! Yes we need more ace characters who use definitions of asexual as "lack of sexual attraction" because we need more rep and we need writers who understand the identities they are writing for. But I don't hold it against anyone for describing ace as a lack of both attractions, because for some people that is how it is for them. I don't think we should get rid of that rep fully, but we should work on getting more informed representation in media to really show the spectrum of aro and ace identities.
I still think the representation we have right now is fine, even if you think the definition is "wrong". I think we can still do better and demand better representation without possibly hurting people who do identify with this "wrong" definition.
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geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
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