MHA OC-Rikara Kayama
Midnight鈥檚 daughter
-Stats-
Power- 4/5
Speed- 3/5
Technique- 3/5
Intelligence- 5/5
Cooperativeness- 3/5
-Bio-
Birthday-October 26
Blood type-A
Height-168
Grades-10th
Likes-soul foods, science/math, pet snake(Apricot), and martial arts
Nationality-Japanese/Caucasian American
Quirk-Aura crystal
She can rearrange atoms into different crystals or crystalline structure鈥檚 depending on her emotions. If she gets to emotional her quirk becomes harder to control which can in turn accidentally hurt the people around her. The first stone she ever made with her quirk changes color depending on her mood and rests around her as a necklace.
-Origin-
She moved to Japan with her mother at 8 years old after her father died in battle as the hero Iolite in America. With the use of his own stone quirk, her father made her a hair piece as a goodbye gift that she brings and wears with her to Japan. Mourning the loss of her father though she accidentally critically injured one of her classmates at her new school adding to the tension she already faced growing up as Midnight鈥檚 daughter. Classmate鈥檚 were often afraid of her, so she didn鈥檛 have any friends going through school in Japan until she joins Class 1A.
-Satori created the base used to make this design cause drawing human figures is not my thing.
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The Peggle Academy Gang
Way, way back on Bjorn's blog, tucked in a post he made about sequel ideas, he told us about an organization known as the Peggle Academy. As the years have gone by, the only member of the Academy that has ever come up is Fnord.
Considering the Academy is pretty important to the plot of OoD (and how EA doesn't give a damn about the franchise), I would almost definitely have to design my own evil counterparts.
Bjorn gives the description that "they look just like us, only with eyepatches, goatees, and hue-shifted color palettes", but I'll be real with you, if everybody looked like that it'd be boring design-wise and hard to take seriously. (Plus Fnord breaks two of those rules anyway when he shows up again in Blast.)
My design philosophy here is basically to pick a similar species to the Original 10, give them traits that clash with their counterparts, and do something with their eyes. (The eyepatch is Fnord's thing now.)
The Control "Group"
Fnord Unicorn: Bjorn's brother. The oldest of four, Fnord was once the heir to a noble and highly respected clan of unicorns, until a tragic Thunderball accident destroyed one of his eyes and cost him everything. Using appearance-altering magic to cast away his former self, he's since dedicated his life to destroying everything the culprit holds dear.
As you can see, Fnord's stake in this is just a tad more personal in OoD. I'll be the first to admit I never actually finished Blast (and probably never will with how broken it is now), so if Fnord DOES give a backstory in that game I'd be glad to hear it.
Fnord used to have a white coat and green mane (which makes it a LOT more believable that they could be related), which was altered into an orange coat and red mane by the time of Blast. In addition, if I do get the chance to draw him, I'd probably give him electricity scars behind his eyepatch.
The Most Complete
Lilah Nightshade: The first one I designed way back when, Lilah is all about fun, the nightlife, and most of all herself. Her sole interest is in her own pleasure, and she doesn't care who or what might be hurt by it; after all, who cares about the future if you're living in the present? Lilah joined the Academy's ranks to stick it to that uppity little Sunflower who works for the Institute, who won't stop whining about "consequences" and "keeping the planet healthy".
Since she's Tula's counterpart, I wanted to go with a plant that invoked the night. I went with the Nightshade, which is purple to contrast Tula's greens and yellows, star-shaped to invoke how she thinks she's the star, and famously poisonous to mirror her toxic personality. She wears sunglasses, both as a sort-of rejection of the sun and their association with being cool.
I don't remember which specific kind of nightshade she's based on, but since she's a super old concept I probably didn't actually bother distinguishing that. There's at least one drawing in my archive of her true form.
Ivan Roseberry: A mysterious plant who lives in the basement of the Academy building, and whose vines are embedded into its foundation. Unlike the others, Ivan has no particular ill will towards the Institute, merely doing what Fnord says because he's one of the few people who will actually talk to him. He cares for a rose garden on the Academy grounds, which he is fiercely protective of.
I'll be real, Ivan came to me in a dream, so he doesn't actually have any real-life inspiration; his name (both in- and out-of-universe; nobody at the Academy knows what he is either) is mostly just from the fact that he's a berry who tends to roses. Googling "roseberry fruit" brings up several different kinds of fruit, but none of them are light pink like Ivan. He's mainly a Magic Realm-exclusive species, like unicorns and dragons; which coincidentally gives him a contrast with Renfield, who is heavily implied by PvZ to have sprouted in "our" world. His powers also contrast Renfield's, with Ivan's being associated with life rather than death.
Ivan has blue rings around his eyes, which also were just there in the dream. So far, he's the only Academy member to actually have both of his eyes visible.
Less Concrete Characters
Doc Thunder: A smug guinea pig scientist who believes only the worthy should be allowed in STEM. He has no qualms with experimenting on others in the name of advancing scientific knowledge. Believes that Jimmy's own scientific pursuits are an insult to the field.
Doc Thunder is the first character I don't actually have a design for yet, despite him being kind of important. That said, he'd probably look pretty similar to the Fake Jimmy from Peggle 2, for plot-related reasons. I picked guinea pig both for the science ties and for the fact that I thought Jimmy was one for years. (That, and it's a similar size to Jimmy's ACTUAL species, the gopher.)
The Doc will probably wear opaque goggles, "because SOMEONE has to wear PPE around here and it CLEARLY isn't that pathetic excuse for a so-called 'biologist'-"
Count Ashheart: A former member of the Order of the Flame who disagreed with its rules and attempted to form a splinter faction: rather than controlling the Flame to ensure it lasts, Ashheart believed the Flame should consume all and burn as hot and bright as possible. As such, he decided he would become one with the Flame, immolating his body to serve what he believed was his higher power. Now undead, he continues to attempt to influence the Academy's students to follow his example, to Cinderbottom's anger and Fnord's annoyed chagrin.
Ashheart technically DOES have a design: a charred dragon skeleton, who occasionally wreathes himself in blue flame. But I neither know how to extrapolate a skeleton from Cindy nor how that's supposed to work with the Humanoid Filter, so I'm kind of at a loss for how to portray the guy. As a skeleton, he pretty obviously doesn't have eyes at all.
Jack Rabbit: Okay I'll be real I basically just have a name for this guy. My idea is that he's a con artist and a thief who grew up on hard times, who doesn't see any real difference between himself and the magician and treasure hunter Warren. But obviously, Warren is held in fairly high regard and Jack isn't.
"Jack Rabbit" most likely isn't actually his real name, and he's probably actually either a hare or a jackalope. (Or a hare pretending to be a jackalope.)
I don't have much for Kat Tut, Splork, Claude, or Hu. I can imagine KT's rival being an actual Ancient Egyptian mummified cat, and I did briefly float around the idea of Claude's rival being the old friend he winds up fighting in Nights, but that's about it on that end.
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That Time I was on Adventuring Academy
Ok it's a clickbaity title but I've been thinking a lot about where I was in this moment, and who I am now, and what an ENORMOUS difference there is, a verifiably ocean between moments.
We can get the obvious differences out of the way like:
my name
my gender
my camera situation
all of which have improved drastically I must say.
When I was asked to do this I had published my first game supplement ever, Neverland: The Impossible Island. And I LOVE it still. For what it is, it was a killer first project. A fully playable D&D setting for JM Barrie's Peter Pan setting, Neverland. Concept and execution, I did a pretty decent job.
Gang, I was SHITTING myself during this entire interview. And I don't really even mean just because Brennan was someone influential to me, someone I didn't know at all at this point, but I was new to interviews and being on a public platform too. I was even still new as a performer, which I would confidently say is my strong suit now. I was being held together by adrenaline. Now, it's kind of hard for me to watch myself stumble through that. I've come like...an exceptionally long way since then.
And I have more to say now than I did then. Brennan introduces me so kindly as a game designer but truthfully I wasn't yet! I had written a module for D&D, and that's all. Fine, and fun, and I did a good job - but I've learned so much and experienced so much and I have so much knowledge and love and feral, unabashed passion for games now that I wish I could tell this past version of me about. I get to share that now, every single week, on One Shot - introducing people to new games and beautiful artists.
What I care about in this industry has also grown and shifted. Back then I was still fighting my way through the horde of misogynists to create space as a seemingly feminine person in the hobby by getting my mits all over their favorite franchise (D&D).
Now, I want us free from corporate fast food games, I want people to see the magnificent iceberg of art and exploration and humanity that games have that we can experience. I want designers who are paid to create their own art, not serving a corporation's image for pennies. I want to radicalize this hobby against the colonialism and transphobia and imperialism that snuck into all it's roots.
Anyway I'm SO proud of who I've become and where this moment has led me and for how far away it seems. I've lived and I have grown and I've become someone I'm even more proud of.
((oh and one final aside - this was one of the most professional experiences I ever had, from not just Brennan but everyone who set things up behind the scenes. That also taught me a lot about what was acceptable and what was not, going into future, often less good, interviews. ))
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