I know an adult skunk would be too big, but in my heart this fluffy ball of anger and fear is Bee:
[ID: a picture of a baby skunk in defensive posture with erect and puffed tail. end ID]
[ID: a baby skunk adorably sleeping curled up in a little ball in a person's hand. end ID]
Safely tucked in Chil's neck warmer
(In reference to the Dungeon Meshi daemon-AU fanfiction in which one guy has simply decided to be secretive about his daemon to the point of it being deeply weird)
Thank you so much!! that is the perfect creature and a really, really clever choice and I love her so much.
I really regret that we do actually have to physically meet Bee at some point because it is so much funnier not to.
I also have to say, I don’t know why people who sell their writing get so mad when people guess their plots! Like when you hear about the Game of Thrones/ Star Wars etc guys changing their plots because people were guessing plots and having theories based on the FORESHADOWING THEY PUT IN.
I am completely surprised and excited by how people’s guesses for Bee have gotten closer and closer and how many have landed on the mark. Genuinely very exciting and satisfying and not what I was expecting. The feeling is very good, and it feels collaborative and motivational.
I don’t know what the point I’m trying to make here is, but I think it’s that foreshadowing is fun to set up and also fun to pay off, and that I like it when people guess what’s going on! We are all playing a game involving lying with words and it is collaborative! I think paid media would be more fun if people had more fun making it!
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i've seen model steve harrington aus. i've seen child steve harrington aus. i present: child model steve harrington
note: this came from my own desperate need to see this conceptualized and i SWEAR i've searched, i just can't find any content with child model steve so. :(
bc little steve harrington was remarkably cherub-like. his large brown eyes and soft pout ensured endless cooing and fussing from his mom's friends. and when he blushed and ducked his head in shyness, they only complimented him more. when he got home that day, his mom smiled at him.
so steve decided that he would put up with the cheek pinching and the squealing. he sat upright in his chair, sitting on his hands so he wouldn't fidget and ruin the image. because he'd do anything to keep his mom smiling at him. if he was being particularly good that day, she'd let him lay his head on her lap on the drive back home.
but everything changed at his father's birthday gala. a nearly eight year old steve harrington sat prim and proper in his seat, but a smile lit up his face--his cheeks round and his dimples showing up. he raised his hand up to cover his giggle, but he couldn't help but laugh at some silly old man with a loose toupee. then he sees his mom approaching, and his face quickly smooths over, going back to the more polite smile he usually adopted when it came to these events.
he'd ruined it. he hadn't continued being the sweet boy his mom wanted. but then, she smiles at him. and introduces him to the man behind her, who says he's a designer. the man holds out his hand, but when steve puts his hand into his palm, he doesn't shake it. the man simply holds his hand, his eyes scanning steve's face. steve tries not to squirm under the attention. but the man nods and smiles at his mom, and he gives two brief cheek kisses to steve, whispering in his ear "you're going to be a star, darling." steve looks at his mom, confused, but she waves him off to continue talking to the man.
a few months later, steve's mom whisks him off on a trip to france. and steve is so excited to go, nearly vibrating in his seat as the airplane prepares to take off. but instead of the eiffel tower and the seine, steve is taken to a studio. he's posed and changed. once again, he's being fussed over, but instead of wealthy socialites, gossiping make-up artists squeal over him. he's "perfect for the shoot" and "the most darling little boy." steve doesn't understand, but his mom is still smiling, so he lets the nice ladies brush powder over his face.
and he looks in the mirror. his hair is a little more tousled and his lips have a slight tint to them and his eyes seem to take up much of his face. he's put into new clothes, and he feels like a doll in their hands. and when he's put in front of the camera, he simply follows the photographer's directions. afterwards, he's bundled into the car and his mom can't stop gushing about how good he was.
apparently, he's a natural. and then she goes back to fussing over him, focusing more on appearance than his behavior now. but she takes him out shopping and they eat at an upscale restaurant along the champs-elysses. and steve is happy.
and then they go back home, and his mom is so much stricter than before. she has him try out all kinds of different hair products, determined to find the best combination to keep it looking shiny and soft. she controls his food intake and what he wears and makes him use weird creams and serums on his face. but this is what makes his mom happy, so he's happy to let her.
his mom is also on the phone a lot more lately, whispering harshly about the quality of brands and steve just assumes she's being picky about the clothes she buys. later, his mom picks him up and holds him, and asks if he'd like to move to italy. she looks at him intently and it's obvious what answer she wants, so steve nods. she smiles and holds him close, and it's the most loved steve has felt in a while.
so they move to italy, and suddenly steve is a lot more busy. he's put in front of more cameras for more people he doesn't know. but he's smiling and pouting and doing whatever they want him to do. his compliant attitude and polite nature have photographers and designers alike singing his praises, and steve always looks to his mom for approval. but she's been arguing with his dad a lot lately, so she's upset more often than not. but that's okay, the make-up artists are always kind to him.
but then one day, his mom takes a phone call in the middle of the shoot. and when it finishes, she's gone. steve goes back in, close to tears, but the make-up artists still hanging around look after him until a car is sent to pick him up. this becomes a trend. and eventually, steve goes alone to his shoots. he's always taken care of by the crew and someone is always there to pick him up, but it's not fun without his mom there.
but he knows that she's always enjoyed him taking pictures, so he continues to do so, hoping that she'll come watch him again sometime soon. and he busies himself with befriending the chatty make-up artists and the bossy photographers and the eccentric designers. and he's such a cute little thing that they can't help but dote on him.
steve is never catapulted into child stardom, as his mom is picky with his jobs, only choosing luxury brands and well known designers for him. but within the industry, they call him the "little prince."
and then steve is catapulted into puberty, but his intense skin regimen prevents him from getting acne, save for the occasional zit. and his diet and religious exercise schedule help maintain his look. and he's still doing remarkably well, especially now that he's fully aware that he is a Model.
and steve has truly grown into his looks. with time, he's grown more comfortable in front of the camera and made numerous friends. nearly all of them are older than him, but they're fun and loud and it fills up the space that normally surrounds him. and they're the ones who get him hooked on american movies. steve remembers living in america, but he's been in milan so long that everything he recalls is vague.
but he watches them and falls in love with the american high school experience. so when he finally catches his mom off the phone and actually in the house, steve asks if he can go to school in america. and his mom laughs. but steve keeps asking, which devolves into begging. and his mother snaps, slapping him across the face and calling him ungrateful. she cries and begs for forgiveness, cowed into shame by steve's desperate attempt to hold back tears.
and so she lets him go to school in hawkins, indiana. an odd choice, but his parents just so happened to own a property there. (in truth, both of his parents expected him to change his mind within the year). but steve finds his place at hawkins high, because even though nobody in hawkins has ever heard of versace, steve is pretty. he's pretty and charming and he knows the right thing to say. after all, he's spent his whole life perfecting his mask.
and even if his mom ended up moving back home with his dad, leaving steve all alone in that big empty house, steve is happy. he's finally hanging out with people his age and high school is so far removed from the glitz and glam of the fashion industry. and he's settled and content with tommy and carol by his side. while he misses his friends back in milan, steve finds himself longing for the clothes more often. hawkins was certainly the opposite of milan, what with the nearest mall being two hours away and only equipped with a macy's and jcpenny.
through it all, steve is determined to be normal. he laughs along with jokes he doesn't quite get and rolls his eyes at carol's cue, and he joins the swim team. and he joins the basketball team. and he goes to parties and kisses girls and wears dumb little polos with his letterman jacket and does everything that he saw in the movies.
but nancy wheeler is different. steve can't forget his time in italy and who he is and was, and he's reminded of his old life in everyone and everything in hawkins. but not nancy wheeler. she's all hawkins and all his. and then the upside down happens.
and then nancy wheeler breaks his heart.
even after three years, his parents continue to ask when he'll go back to modeling, but he's different now. the upside down and billy hargrove beat that starry eyed little kid who thrived in the spotlight. and nancy wheeler proved that adoration and love is fleeting, so what would even be the point of trying anymore? his dad was a little more approving of steve's retirement/hiatus, saying that steve must want to go to college so he can take over the family business.
but when steve doesn't get into college, he's once again badgered by his mom to go back. but he's grown and changed and he's not sure that he can pretend anymore, so he says no. and they cut him off. enter: scoops era.
the measly scoops salary is not nearly enough to cover all of the new bills and expenses steve has, but he's not willing to leave hawkins. so he reaches out to his friends back in italy, and they refer him to their american connections. steve doesn't model at the same level as before, but he poses for a couple of zines and one artist who got a little too handsy at his exhibition. but he's able to make it through until the mall blows up.
this routine continues and he starts working at family video with robin at his side, but he keeps his side job a secret from the kids, using the excuse of visiting his parents to leave town for his shoots. he's not ashamed, but he knows he wouldn't "be normal" anymore if they found out.
but how does he explain his near mental breakdown at the sight of his healing demobat scars. they're raised and ugly, ruining what should have been a perfect body. and even though he uses scar cream everyday, they refuse to fade away completely. and how could anyone stand to be near such an ugly thing when all his life, steve was meant to be pretty? after all, love and adoration is fleeting.
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I'm a loser who both spends too much time playing gacha games and loves to hear myself talk, so here's another game review style post, this time covering my first day playing Break My Case. This time I'm not even being a little hater! I'm a lover! I'm cringe! I'm free! I love you Coly! I love you ikemen gacha games!!!!!!!
Break My Case is a new puzzle-music-adventure mobile game from Coly, the developers behind Mahoutsukai no Yakusoku and On Air. More relevant to BMC/BreMai is their game Stand My Heroes, with which it shares a writer, some gameplay elements, and of course a naming convention. Coly has developed a bit of a cult following for their unique status in the Japanese mobile gaming world: they're a company that was founded by women and hires women to make games for women. They put a lot of soul into their games. From the start, BMC is no different!
"Could you have pulled a clean version of this image from the internet so it didn't have all the game junk" no. it's my tumblr and you get my screenshots.
I (with help from friends) overviewed the initial Break My Case announcement back when it dropped. You can read that here! I said in that post that I thought a "dark rhythm game" would be a really cool direction for the game… and that's more or less what we got! GO ME!!!!!
First: the game's presentation is fantastic. Super slick graphical design and just amazing atmosphere. The sound design of this game is incredible. Genuinely. Really, really, good. All the music is amazing—I'm not knowledgeable enough to say anything other than "IT SLAPS!", but it totally does slap. The illustrations for the cards are all wonderfully atmospheric in and of themselves, and are just a delight to look at on the homescreen with its chill background music. Even just navigating menus is a sleek, seamless experience. The live2d is well-done, although it clashes a tad with the art style for a bit of an uncanny look at times.
The atmosphere! The atmospheeeeeeere!!!
Of course, the draw to this game is the characters and story, so let's jump into that. I'll admit right now that I read the story through a machine translation—I have aaaalmost enough Japanese knowledge to fill in the gaps, especially since the story is fully voiced, but I'm definitely not getting the full nuance of the story that someone fluent in Japanese is going to get. THAT SAID, after completing the prologue, I was definitely intrigued enough that I want to continue slogging through the MTL just to read more! There's a great setup, centered around the bar Aporia and its three modes—a daytime cafe, a nighttime members-only bar, and, secretly, a "fixer" service who'll help anyone with any problem. Our main character, a woman who was just forced to quit her job at a corrupt company, gets hired to replace Aporia's eccentric owner while he goes on a who-knows-how-long vacation. The owner also has the role of "tail"—as in, the tail a lizard sheds to avoid being eaten. If anything in the fixer service goes wrong, it's the owner who takes the fall and the blame. This hasn't come to mean much in practice yet in the (quite short) prologue, but it's a fascinating setup. The story promises to touch on themes of the threads that weave our lives together, how small meetings can lead to massive life changes, and whether any human being is truly replaceable, even in our modern corporate world where people are treated like cogs in a machine. According to a staff interview, there are a handful of references to Stand My Heroes in BreMai, but the games' settings aren't otherwise closely linked.
Rough translation in alt text. The Aporia manager Ai may be the most mysterious, intimidating character, but he also beefs with a parrot the first time you meet him, so...
All the characters are staff at Aporia with various unique roles and background. The prologue just gives you a little bit of each of them, but everyone does show up, and they all have interesting dynamics with each other already. Ai, the stern manager, has some history with the MC that he refuses to divulge, and goes so far as to force psychologist Riku to agree to not look into it. The range of relationships among the staff run the gamut from the calm and mature friendship between fortune teller Kiho and art teacher Kyoya, to the unfaltering dedication of Yu to his ex-mafioso savior Tomose, to the ridiculous Takeru and Soyogu who spend their first appearance waking up after having gotten black-out drunk together the night before. My favorite dynamic of all so far is that of Kou and Mao—Kou is a playboy who insists he's not a playboy, and is introduced evading a woman by… asking the icy Mao to pretend to be his boyfriend so that she thinks he's taken and gay and leaves him alone. Which Mao exasperatedly agrees to, telling Kou that he's used up his allotment for this month which ohmygod how often does Kou do this. Kou if you're asking this guy to pretend to be your gay lover so often he gives you a monthly limit I think you might just have to admit you want him to actually be your gay lover, Kou, oh my god—
Rough TL in alt text. Kou is letting the implication do all the heavy lifting here. He technically never said he was dating Mao. Technically.
On to the gameplay. There's gameplay! Unique gameplay! Good unique gameplay! Oh my god, uncharted joseimuke territory! The main gameplay mode is a match-3 puzzle game with rhythm elements. As in other rhythm games, each song in the game is its own level, more or less. (Each character has two unique songs, and three songs shared with the other members of their unit.) You set up a team with cards you've collected from the gacha, which determine your power level and special skills. The "leader" of the team has to be the character whose level you've selected. The puzzle gameplay is a tile-swapping match 3—think bejeweled or candy crush—but the tiles you've matched are only cleared once a bar sliding across the screen hits them, clearing them in tune with the song. Everything cleared in a single swipe of the bar ups the combo counter. There's also a life system, where if the bar slides across the screen without clearing a single match, you lose a life… But the bar moves pretty slow. You're not likely to game over or even lose a single life any time soon. There are more difficult versions of the levels I've yet to unlock, so I'm sure the life meter becomes relevant then. There's also "auto" and "loop" features if you want to grind a level over and over for exp and items, but, of course, the computer can't score as high as you playing it yourself.
And, really, it's fun to play, so why would you want to!? The sound of matches clearing with the music is so satisfying and really makes you want to combo as high as possible. Once you've matched some tiles, you can't move them again, nor use them in a second match (eg, in a cross shape), so if you want to maximize your combo and make as many matches as possible with what's on the board, you have to think ahead about which matches you're going to make. The bar slowly crossing the screen adds a visual timed element that gives some urgency to putting all the matches together. It definitely feels like a game you can pick up an instinct for over time, which is super fun.
All in all, a really solid, enjoyable little puzzle game. It would be fun to play even without the promise of anime boys. Stand My Heroes is also a match-3, for the record, which is what really cements the two games as being part of the same series.
Admittedly, the anime boy staring at you while you play musical candy crush is a little disconcerting.
The second gameplay mode is "Snap'n Spin", a… gameplay-lite mode that just puts chibi characters in random strange situations and lets you take pictures of them. The mode is explained to be a video game within the world of BreMai, so it's not even trying to be realistic or relevant to anything else in the game. Once you take your pokemon snaps of the boys, they get a fun little caption. You can save up to 40 pictures in your album. Other than being cute, the main way this mode interfaces with the rest of the game is that it's the primary way to unlock card stories for the cards you pulled in gacha.
This gameplay mode is... cute? I guess? It being so disconnected from the style and aesthetics of the entire rest of the game felt weird. The chibis are adorable, so it has that going for it. And I do like some of the captions you get on the photos afterwards. My favorite were the scenes you catch of a character drinking, and then the caption reveals their current favorite drink. That's a delightful detail for a game set in a bar. Mostly, though, this mode left me wondering "why?" ...And I imagine the answer is something like "because merchandisable chibi characters are a requirement for joseimuke games." This mode could've been anything so long as these cute, starry little dudes were in it.
Urara here hated the drink and the caption revealed that, lately, his favorite thing is sparkling water. He's the youngest character in the cast, so I guess he hasn't grown into booze yet...
One last feature I want to mention is the jukebox. Like many games, BreMai has a music player that lets you listen to tracks from the game… But its music player is, genuinely, a fully-featured music player app with shuffle, repeat, lyric displays, and even background play that works when you're in another app or your phone is off. What! Wild! When I first learned a few days ago that BreMai had a built-in player for its BGM tracks, my first thought was "Well, what's stopping someone from downloading the game just to use the music player and never spending a cent on it? Wouldn't you rather have the songs on spotify so you at least get a pittance of ad revenue, in that case? It's more than nothing."
But having played the game now, I see what they did to prevent that, lol. You don't unlock the songs in the jukebox until you get an SS score on the song's level. Which, I mean, that's normal rhythm game stuff, of course. Can't fault that decision. But, as in other gacha rhythm games, your score in a level depends on the power of your team of cards, and the cards you get from the initial handful of pulls aren't gonna get you anywhere near an SS score without significant investment. So you're either buying in-game currency to buy upgrade items, more gacha pulls, or both. Of course, you can also put a bunch of time into grinding for upgrade items—they drop from levels. Gacha currency is harder to come by. So you're not getting songs in the player without actually playing the game lmfao. The character solo songs in particular (the ones with vocals rather than just instrumentals) also require you to build up rapport with that character—the game calls it "Nice". You build up Nice with them by playing their other songs and using their cards in levels. It takes 1000 Nice on a character to unlock their song. In my first day of playing, I was able to get one character to about 250 Nice, another to 200, and a handful more with a few points, so it builds at an okay pace. There's ways to pay to speed up the grinding for Nice and for upgrade items with things like level skip tickets. So, basically: you're not getting that music player to a useful state without investing either money or time, lmao. Is paying-or-grinding to get cool music you can listen to while not playing the game more "worth it" than the usual freemium game goals of better units, new in-game outfits, or prettier card illustrations? ...Honestly, maybe it is? It's novel, at least.
All gacha rhythm games have the same card select screen, don't they. These were my cards' levels after my first day of play, and you can see they didn't quite reach a suggested score of "A", much less the maximum "SS".
But I do want to stress, the monetization is, for the most part, pretty easy to ignore. Nothing in-your-face. The button to go to the shop screen is a different color, but it's not flashing with an eternal indicator, it's not popping up at every second, it's just sitting there alongside all the other menu buttons. The game isn't shoving timers in your face at all times—there's a stamina meter, which is mildly annoying, but you get ten plays when it's full, and if you're just playing casually you're probably not going to want to play the puzzle game over and over enough to fully deplete that. I know the bar is on the damn floor here but Tokyo Debunker seriously made me realize how bad it can be with mobile game monetization. BreMai is freemium, yeah, but as far as dark patterns go, it's not egregiously bad.
So, the verdict: if you're a joseimuke game fan and aren't afraid to play a game that probably won't get an English port and doesn't even have a fan translation yet (which I realize is already counting out 99.99% of people), definitely give this one a try. See if you like the gameplay—it really is worth trying—and do check out the story if you've got the ability. Or just look at the pretty anime boys.
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