#deckbuilder
Explore tagged Tumblr posts
Text
MOOOORE SIARO
Found my favorite endearing dork, oh and here's your reminder to go play Friends Vs Friends it's kinda epic actually
187 notes
·
View notes
Text
DEBASER
by MENGHUI FAN

#tentacles#fhtagn#menghui fan#as we descend#debaser#creature#monster#horror#jelly#octopus#jellyfish#eyeballs#3d model#sculpt#deckbuilder#gaming#eldritch#lovecraft#cthulhu#fhtagnnn
37 notes
·
View notes
Text
Hell Maiden debut trailer, details, and screenshots - Gematsu
AstralShift has released the first trailer, information, and screenshots for Hell Maiden, its horde survival deckbuilder set in the world of Dante Alighieri’s Divine Comedy. It will be available first in Early Access for PC via Steam. A release date was not announced.
Get the details below.
About
Touhou Project meets Vampire Survivors in a new deckbuilding game, Hell Maiden, inspired by Dante Alighieri’s Divine Comedy. Hell Maiden is an upcoming horde survival deckbuilding game by AstralShift, the creators of Little Goody Two Shoes and Pocket Mirror, who are now diverging from the horror genre to develop an action-packed adventure set in Dante Alighieri’s Divine Comedy. At its core, Hell Maiden fuses the horde survival roguelite genre with deckbuilding mechanics to create a fresh new experience where players collect, stack and merge a myriad of cards to build unique hands and decimate Hell’s toughest fiends. To conquer all 9 Circles of Hell, players will count with the help of the Poets of Limbo whose Blessings and Signature Weapons provide unique abilities, perks and ultimate attacks to mix and match and create unstoppable builds. With hundreds of tarot-inspired original card illustrations, the game’s visuals blend the retro and nostalgic graphics of the 2000s with a modern and expressive twist featuring hand-painted environments, visually stunning combat animations and eye-catching ultimate attacks with dynamic 2D animation cuts. As an original sequel to Dante Alighieri’s Divine Comedy, Hell Maiden takes players on a brand new journey through the 9 Circles. Dante is now inexplicably back in Hell after having reached Paradiso—and she’s lost all her memories to boot! Unable to remember anything about her past life or her first journey through Hell, Dante is determined to climb her way back to Heaven and once again come face to face with Paradiso’s higher powers in search for answers. Once again accompanied by the Roman poet Virgil and protected by the sanctified Beatrice, players will not only have to make it through the dark abyss, but also find and rescue the Poets of Limbo whose fate now rides on Dante’s success. Players will meet legendary poets, philosophers and artists of antiquity such as Homer, Ovid, Horace and Lucan, and help them find their own way to salvation. Taking inspiration from Touhou Project‘s colorful and quirky cast of characters, Hell Maiden breathes new life into its source material with an all-female cast and an all original soundtrack that blends dance music with an aristocratic gothic flare while retaining AstralShift’s much beloved charm. With multiple challenging boss fights to overcome, cards to collect, characters to meet and questlines to explore, Hell Maiden encapsulates all of AstralShift’s creativity in a new immersive experience designed to conquer the hearts of both old and new fans!
Characters
Dante Alighieri – Remembered as a grand poet of the Middle Ages, Dante Alighieri once again embarks on a journey through the afterlife—this time, however, as one of Hell’s many sinners. Determined, willful and stubborn, Dante has an incredibly strong sense of justice which occasionally brings out her prideful nature.
Beatrice Portinari – Ardently dedicated to her purpose in overseeing Dante’s climb to Paradiso, her heart is set on securing her beloved’s salvation and keeping her from straying—whatever the cost. For Beatrice, one’s vows are eternal and her duty to protect and guide Dante prevails over any and every hardship.
Virgil Pablias Vergilias Maro – Bubbly and full of energy, Virgil is endlessly devoted to her loved ones—an affectionate and kind soul despite her occasional bouts of mischievousness. A long term resident of Limbo, she’s immensely secretive about her past. With love conquers all as her motto, Virgil will go above and beyond to reach her goals even if it means going against the most powerful forces in Hell.
Ovid Pablias Ovidias Naso – With the Metamorphoses as her magnum opus, Ovid resides in the Forum amongst her fellow Poets of Limbo. Demanding and outspoken, she spends her eternity antagonizing others while seeking the attention of her beloved, Virgil. While self-assured and confident, Ovid is terribly afraid of the dark and dislikes discussing the circumstances of her past life.
Watch the trailer below. View the screenshots at the gallery.
Gameplay Trailer
English
youtube
Japanese
youtube
19 notes
·
View notes
Text
FINALLY FINISHED IMPLEMENTING THE DECKBUILDING MENU
this took SO LONG to put together but it's FINALLY DONE AND I CAN FOCUS ON ANYTHING ELSE
anyways wishlist The Last Days of Friendship Valley to be notified when the demo comes out please and thank youuuuuuu
121 notes
·
View notes
Text

Circulating this here also-- trailers just dropped today for the game I have been working on, and I'm super pumped!
14 notes
·
View notes
Text
steam events where they show off demos are so bizarre because I always download like 10, try them all for 5 minutes, get bored pretty much immediately, except that maybe once in every two or three events there's a demo that utterly blows my pants off and makes the whole concept worth it
anyway Cobalt Core feels like someone opened a portal to one of the less awful timelines and took the source code for their version of Slay the Spire, so it has a bunch of really clever creative mechanics and a ridiculously cozy vibe for a game meant to kill you
the "campfire" equivalent (a repair bay) is staffed by a cat person who can randomly greet you with "meowdy"
...but also the core loop is incredibly tight, feels really satisfying, and even in the demo there's this constant sense of "okay that run was really fucking fun but I want to try this other kind of build and maybe I won't get the cards that make that work but I absolutely trust that that other build will work too" etc etc
just a really fucking good demo, game comes out in two weeks, I have it wishlisted and you should too, holy shit
60 notes
·
View notes
Text
Madhog Falls Into The Void
"For the longest time, Slay the Spire was the gold standard of this otherwise niche category, uncontested in its supremacy, undeniable in its influence. Then little old Balatro came along, broke outside the niche and became the biggest indie game in the process. How did that happen?"
Read the full thread here.
4 notes
·
View notes
Text
I don't often say that you need to play any specific game, everyone has their own preferences and I get that. That being said. You NEED to check out Astrea: Six sided oracles.
FIRST OF ALL, JUST LOOK AT THIS SNIPPET FROM THE STEAM BANNER
The game is GORGEOUS, and I don't mean in a "this game has good graphics" NO I MEAN AS IN THE ARTSTYLE IS JUST STRAIGHT UP BEAUTIFUL. It's a visual experience like I have never seen before.
But what's even better than the artstyle, is the gameplay. Good lord the gameplay is fantastic. Everything feels like it works together perfectly. And when I say everything, I mean everything. From the dice, the artsyle, the story, your virtues, your health, the enemies' health, your blessings, your sentinels- everything feels in sync with eachother. The sheer amount of synergies you can discover feel endless. (I'm personally a huge fan of the virtue system- making a 'bad' or an 'unlucky' roll still have a significant purpose in your game plan is some genius game design)
Every turn matters. Every turn is a matter of life and death, a good turn is good, but a bad turn can be outright DISASTEROUS. This game WILL have you sitting on the egde of your seat constantly. Every turn is a puzzle to be solved, and every run is a combination of carefully (or not so carefully) picked out dice, with many paths to victory.
Like so many masterpieces of games, the game is easy to learn, but has so much dept to explore that I don't think I'll ever truly master it.
Look. I put 5 hours in the free demo which only includes the first area and only a handful of dice, virtues and characters. This game is gonna get hundreds of hours put into by me. There's a lot to say about the game, but frankly- none of it is enough to encapsulate the full experience. If you're not sold immediatly, you can try the demo first, it has plently of content to get you hooked
NOW GO PLAY IT, IT'S 10% OFF FOR THE LAUNCH! YOU WILL NOT REGRET IT
#dice#deckbuilder#deck builder#astrea#astrea six sided oracles#astrea sso#game#art#roguelike#indie game#I am serious I almost cried when it released simply becuase this game is so good it made me feel alive again
28 notes
·
View notes
Text
NOMIA Alpha v0.3.2
You can play my game here!
Placeholder music has been replaced by the (work-in-progress) real music by Will Goss! Very excited to continue developing the sound of the game. In the meantime, I'm continuing to add more content and more quality-of-life features to flesh out the game.
Turns out a lot of the "feel" of a roguelike lives in how it paces its encounters, so this is something I'll be tuning behind the scenes for quite some time.
2 notes
·
View notes
Text
Finished I Was a Teenage Exocolonist a few days ago, Dys is defintely my favourite emo nature boy ever.
#myart#fanart#dys#iwasateenageexocolonist#dysexocolonist#videogames#videogamefanart#northwaygames#rpg#deckbuilder#steamgame#emoboy#animedrawing#animeart#digitalart#illustration#characterart#artistsoninstagram#brightcolours
7 notes
·
View notes
Text

Page 3 of Stickshift adventures for you!
... Join our nonsense on Discord and if you like what we do consider supporting us!
#indie game#indie games#game development#indie game dev#game dev stuff#comics#comic art#original comic#web comic#glassrockgathering#grg#sss#starsteelsmackdown#cardgame#roguelikedeckbuilder#deckbuilder#retrofuturistic#mechs
4 notes
·
View notes
Text
6 notes
·
View notes
Text
Love this game so far. Just got my first win.
I love Slay the Spire and it taught me everything I needed to learn about deckbuilders, but I think this game, Monster Train, and Touhou Lost Branch of Legend have surpassed it as my favorites.
#astrea six sided oracles#slay the spire#monster train#touhou lost branch of legend#deckbuilder#roguelike deckbuilder
6 notes
·
View notes
Text
the World According to Girl coming to PS5, PS4 on December 25 - Gematsu
Publisher Amata Games and developer yondray will release roguelike deckbuilder the World According to Girl for PlayStation 5 and PlayStation 4 on December 25 for $9.99, the companies announced. It will support English, Japanese, Spanish, Portuguese, French, German, Simplified Chinese, and Traditional Chinese language options.
the World According to Girl first launched for PC via Steam on February 22, 2022, followed by Xbox series, Xbox One, and Switch on February 15, 2024.
Here is an overview of the game, via its store pages:
About
“A game about turning an ordinary girl into the savior of the world.” the World According to Girl is a combination of a deck-building roguelike and a caring game in which you take on the role of an administrator in order to nurture a girl into a savior. Examples of “Human Resources (Card) Effects”:
This season, gain +1 cost
All entertainers give +2 to a status of 1 or higher
Call for random emergency or surprise.
Spend six seasons (turns) a year, seven years in all (42 turns total) to raise the girl and develop a true savior. At the end of the year, a dialogue (battle) with the Inquisitor, who measures the girl’s abilities, awaits you. Use the girl’s abilities and the memories you’ve nurtured to win the continuation of the “plan.” And the ending of the story changes with the girl’s abilities. Watch the girl and the world go on until the end.
Story
The story takes place over 100 years in the future. The world is on the verge of collapse. Humanity has planned a rescue mission to outer space in the only spaceship left. It needed to be the best people in the world to board it. The world poured everything it had into raising a single girl.
Watch the PlayStation launch trailer below.
PlayStation Launch Trailer
English
youtube
Japanese
youtube
8 notes
·
View notes
Text
Friendship Encounters and Roleplaying in The Last Days of Friendship Valley
The Last Days of Friendship Valley features a card-based tactical Friendship Encounter system that puts you deep into the nitty-gritty of negoatiation and interpersonal interaction. It's the mechanical core of the game: your character build affects both the results of encounters and your choices outside of them.
To give an example of how it works: Let's say you're trying to mediate an argument between two other goats. Things are getting heated, and it's up to you to keep the peace. Depending on how you've built your character, you might...
Approach with caution, starting with small talk with one goat to build rapport and take their attention away from the argument, and tamping down their anger until they give up the argument. At that point, you can focus on the other goat, suggesting that they apologize; with luck, they'll do so, resolving the encounter.
Wade into the argument by starting a completely new fight. Once you're the center of attention, you can start to resolve that argument by apologizing for the mess you caused. Of course, if you're not careful, you might end up losing your head...
Get at the real issue as quickly as possible by poking at touchy subjects. Sure, there's an argument happening, but is anger really the problem? Or is there an underlying grief that needs to be resolved? Of course, this might up triggering a whole new problem: now one of the goats is crying and the other one feels awful.
Completely ignore the argument, shouting "NICE WEATHER WE'RE HAVING, HUH" at louder and louder volumes until everyone else gives up trying to have a conversation. This generally doesn't go well, but, like, maybe if you're loud enough it'll work?
All the while, you need to handle your own emotions; if you're not careful, you'll become the problem.
As you can see, there's a great deal of personal freedom in how you approach Friendship Encounters! All these examples are literal descriptions of various approaches to resolving an encounter. The resultant system allows for extremely deep roleplaying, not just in how you interact with other goats, but in how your character reacts to stressful situations.
Wishlist The Last Days of Friendship Valley today:
64 notes
·
View notes
Text
WAIT
I JUST REMEMBERED HEARING AN ELON MUSK QUOTE WHERE HE TALKS ABOUT HOW HE BELIEVES CHESS IS "TOO SIMPLE" OR WHATEVER AND HE SAID HIS FAVORITE GAME WAS A GAME CALLED "POLYTOPIA"
I JUST REMEMBERED THAT IVE PLAYED POLYTOPIA
It being Elon's favorite game (or at least one so important to him that his biographer dedicates a lot of time to it) is.....really really funny.
Basically, imagine Civilization, but as a mobile game. So like if Civilization Revolution was even more dumbed down (that's a Civilization insult. That's devastating. It's devastated right now). For what it's worth, it's not a bad game. On the contrary, from what I could tell in the little bit of time I played it, it's a perfectly competent game with good design. But it's not a deep game by any means. I played through it once, won easily on my first go, then saw that the other playable characters had barely any differences between them.
Like, not to imply you can judge a book by its cover, but here's what it looks like

I came across an article by Dave Karpf discussing this exact thing, and I think it describes it wonderfully
#i didnt link the article itself because its substack and i dont fuck with substack#but i did want to at least provide credit to the author because it was very well written#anyway i think about elon describing chess with the phrase 'no fog of war...no technology tree'#honestly it just reads like someone who really likes Polytopia and wishes every game were polytopia#it would be like me complaining chess doesnt have passive relics randomized paths and deckbuilding#slay the spire addresses these limitations
25K notes
·
View notes