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iqonicdesign · 6 months ago
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oftlunarialmoon · 1 year ago
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Paper Doll Kit!
https://paperdollreview.com/DesignKit-SummerFun.pdf
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c4c-phac · 6 years ago
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Reflections on the week of August 2 - August 9, 2019: Planning for a diversity of voices in User Research
What did we do last week? Mostly sent email. Emails, emails, emails. Basically this was me:
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Ok, wait. Not interesting? Let’s talk instead about the purpose of these emails: planning and coordinating our UX Research. And more specifically, on ensuring that we are able to hear from a diverse and representative group of users as we move forward.
User Experience Research is about understanding and placing your users at the centre of design. It’s about listening (and then designing!) with empathy, making sure that you’re building a product that is relevant and really meets their underlying needs. It’s about making something delightful that excites them or, perhaps, maybe making their experience so seamless that they don’t even really think about the design at all.
But the thing is that, unless you’re marketing your product to a very specific segment of people, user needs can vary greatly. And unfortunately, our biases - and, let’s be real, systemic marginalization - mean that we often miss surfacing the needs of certain user populations. 
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We’ve all heard by now about how office air conditioners are often set for the metabolic needs of men, leaving workers of other genders wearing blankets at their desk during summer (I am wearing one right now!) and, with more serious (and less fashionable) consequences, crash test dummies are based on men’s average weight and proportions, leaving others more vulnerable during an accident. There’s also the story of the soap dispenser that didn’t register the hands of black users. Yikes.
This is what happens when your research and testing does not take into account the varying needs of users. And when we’re talking about government services, accessibility and usability across a broad range of geographies and demographics is key - at the risk of perpetuating or exacerbating the exclusion of certain communities.  
Of course, empathy has limits, and the best way to ensure that design is inclusive is to have a diverse and representative design team. But in the absence of that possibility, the next best thing is to make sure that diverse voices are heard, that their needs are taken into consideration, and that products be built with them and not for them.
Ensuring that you have a diverse, representative sample of users for research is essential, and it may require extra time, resources, and consideration dedicated to planning. This is what we spent much of last week doing.
In our context, we’re lucky that our product has a fairly well-defined group of users; rather than designing for the Canadian public at large, as many government services target, our product is for organizations who are seeking PHAC funding. But right now, most of the funded organizations PHAC works with are based in Vancouver, Toronto and Ottawa. 
It should be fairly straightforward, both logistically and content-wise, to talk to urban-based organizations to understand what they’d like to see from an updated application process. But what about organizations outside of major urban Canadian centres? Who can we talk to from up North, from Atlantic Canada, from Francophone Canada, from rural communities, from Indigenous communities? How might their needs differ? How can we not only make the process better for current applicants, but actually encourage a broader range of applicants to apply?
The designer on our team, Rosemarie, encouraged us to think about “Extremes and Mainstreams” in our user research recruitment. In other words, how can we make sure we include the voices of users who experience significant barriers to the current process? Like, maybe poor Internet access or digital literacy levels. According to the Extremes and Mainstreams methodology, “an idea that suits an extreme user will nearly certainly work for the majority of others. And without understanding what people on the far reaches of your solution need, you’ll never arrive at solutions that can work for everyone.”
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So last week, we dedicated a lot of time and energy to identify organizations across geographies and demographics to help us answer these questions. We also spent some time learning from other government departments - Natural  Resources Canada, for example - who already work closely with Indigenous communities on grants and contributions programs to help us anticipate the issues that may arise and make sure we get the most out of our conversations with these users.
We know it’s worth the effort to ensure that new government services are informed by the experiences of more than just easy-to-access organizations in major Canadian cities. We can’t wait to share with you the findings of our research across diverse and representative user groups!
- Glennys Egan, Product Manager
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divinenyco · 7 years ago
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More experimenting with Faber-Castell watercolor gelatos, Sharpies & embossed paper. #designing #designkit #watercolor #sketch #sharpie #creativeplay #creative
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ellie-thompson1 · 6 years ago
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We got looking at some of the design kits out here on the internet both IDEO and Frog’s toolkit where discussed. But I wanted to have a look for myself and explore them more to see what I could find. I had a look at both but I really like IDEO’s version (sorry Frog’s toolkit). I took a look out this video:  WHAT IS HUMAN-CENTERED DESIGN?. Which if you are unfamiliar with breaks it down in a very clear and visual way.
I then went on to explore the kit where there was tons of great information that was all broken down into the three categories of Inspiration, Ideation and Implementation. Their phrases are used quite a lot so its a good way to get a grasp of what they are and what they involve. Through the kit, we are given tons of options for each and further explore them through articles. A lot of the information throughout this tool kit is something I will refer to quite a lot throughout this module I think and essentially the future. 
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therezourze · 5 years ago
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Ultimate toolkits for a perfect UX Design.. From @ux.bubw 👉 follow @ux.bubw 👈 🎁 Don’t forget to save. 💕 Double tap to show some love!⁣ 💡 Get notified, tap the triple dots on the top right “…” and click ‘Turn Post Notifications On’ ⭐️ Want to get featured? Use @the.rezourze and tag us! #ui #uidesign #uidesigner #uiuxdesign #uiux #dribbble #dribbblers #uiinspiration #uitrends #uidesignpatterns #uxbrainy #uxdesigner #uxresearch #uxresearcher #uxdesignmastery #web #uxindonesia #designkits #kits #tools #uxtools #uitools https://www.instagram.com/p/CIfIfPWhKq8/?igshid=1q45gnt5k0a2g
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mrdogra007 · 7 years ago
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Freebies for Designers
Checkout and download the free #UserInterface #and #Illustration on Uplabs https://www.uplabs.com/posts/login-interface-ui-freebie https://www.uplabs.com/posts/gaddi-on-road-2-0 https://www.uplabs.com/posts/gaddi-on-road-gif-1-0 https://www.uplabs.com/posts/instagram-redesign-challenge-kit https://www.uplabs.com/posts/handcrafting-web-ui-kit https://www.uplabs.com/posts/crow-art-work-gif-5-0
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kyuxhwang · 7 years ago
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Card Sorting
Project: UN Women Gender Data Portal
Description: A card sorting exercise is a simple way to bring out ideas on what’s most important to people you’re designing for. An open card sorting exercise helps place unorganized cards into labeled categories - which often helps with the information architecture of the website. Card sorting can also be done virtually in case your users are remotely located. If your organization has very little to no UX budget, do not fret! Trello is an easy and free tool to use. Just create a board and invite the user to participate in the activity. Make sure to give clear instructions on what this exercise aims to do and what their tasks are.
Read more on the Card Sort methodology on Ideo.org’s Design Kit. 
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robisonr-blog · 8 years ago
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Determining what to prototype Pt 1
Determining what to prototype is part of the ideation phase of design. Written shortly, it is the process a team can go through that will help to further progress design implementation and practice by the use of one or more prototypes in a way that allows for critique and new inspiration. In some ways, this can be thought of in the way that we think of “focus groups” or “trial groups” in that a small group or individual will get to try out a basic prototype that will determine the future development.
Benefits:
Allows for more thorough feedback
Good for quick analysis and improvement
 Downsides:
Can use lots of materials
Making prototypes can take awhile
Prototypes are often built “scrappy” and may not last long
 One of the most important things I believe should be followed, is that the prototypes are just that, they aren’t really meant to make it to another stage of the design process. The main goal of determining prototypes is to find what is to find important details that may have been overlooked in the concepts or schematics. Determining what to prototype can bring to light these issues and anything else that is deemed important. A more refined prototype can be developed later, and this can be a very worthwhile precursor.
Another important tool that is mentioned on DesignKit is to brainstorm after determining a type of prototype to test. This may use some inspiration tools before returning again to ideation and can lead to a much more practical and well-thought-out testing product.
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smartandcomely · 8 years ago
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http://www.designkit.org
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xiwangxian4everix · 8 years ago
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Join Dedsec Source: watchdogs.ubisoft.com #watchdogs2 #WD2 #watchdogs2 #ubisoft #games #videogames #gameart #designkit #dedsec #hack #cool #art
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sitestream · 4 years ago
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Website Inspiration: DesignKit https://ift.tt/3o0DaZQ
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hollyhaughian · 4 years ago
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Frame Your Design Challenge
Paul gave us a worksheet from DesignKit’s website, it’s a design challenge that articulate the problem you are trying to solve, and helps you define a scope that is neither too narrow nor too broad.
We discussed what to include on this on our group call then I went and filled it out. 
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We based our problem to be solved on the elderly as thats the group area we’ve decided to focus on. A common issue with growing older is being less active, so we explored this problem and thought of possible solutions of how technology can help tackle it.
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xinasblog · 6 years ago
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Workshopping Research:
In order to get a better understanding of what is involved in running a Future’s thinking co-design workshop, I needed to do some reading as well as primary research in the form of interviews and discussions with experienced individuals.
WORKSHOPPING: (By DesignKit)
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Many of these steps would be very useful to adopt and consider for my workshop like clarifying values, keeping it casual, and asking open ended questions.
ACTVOD : (futures workshop – a generic structure for a one-day futures workshop)
Futures workshops are normally carried out on the course of multiple days, however for the purpose of my prototype, I decided to focus on one-day workshops that normally take 6-8 hours (which is too much for the mental energy and emotional investment of an average Saudi to be quite frank)
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With that in mind, these workshops needed to be a social gathering (inspired by a traditional Saudi Majlis) that facilitates casual conversation that is both productive and insight generating, yet does not feel boring and laborious. The workshop will thus use the structure of that described in this reading:
1. Futures Wheel~ 2. Futures Table~ 3. Path to Desired Outcome~
However, these steps, as well as the atmosphere of the workshop, will be adapted to fit into a familiar Saudi context.
Additionally, the workshop methodology presented in this paper does not discuss a step in which participants are given tools to ideate and conceive products/services/policies... etc for the decided futures, something that I find very interesting and engaging in the methods of the Extrapolation Factory & Adventuring Ventures.
IDEO’S DESIGN METHODS CARDS:
Not only did I take inspiration from the way these cards are formatted: very clear and categorized, using the backside to illustrate the steps in photographs... etc. But I also found myself inspired by the methods in the cards themselves, perhaps using them in my own methodology for this project, and workshop prototypes. 
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For example, using scenario testing, long-range forecasting and character profiles in the steps of my workshop, and using a time-lapse video to document the workshop and later analyze the flow of the room to see pros and cons of my methodology.
IDEO’S DESIGNING FOR PUBLIC SERVICES:
Although these ideas fit more in the context of problem solving for current issues, it will be interesting to see how some of these methodologies fit into a futures thinking context: perhaps adding them as “helper” cards.
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EXTRAPOLATION FACTORY:
What I admire about their methodology is how they facilitate creation and conceptualization through giving people basic tools and steps that make such a process less daunting.
Most of their workshops feature a simple straight forward prompt such as the one below. They also encourage sketching and iteration, and I appreciate the use of the pen and paper as the first step. These are approaches I will probably adopt to initiate the final stage of my workshop.
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What I also appreciate is their use of materials that already exist as the building blocks for the future products, inviting people’s own imagination of what these objects could represent in a future product. Finally, the way they photograph and/or exhibit these artifacts turns them into works of art that the creators would be proud of.
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A project I really admire  is Pawn Tomorrow, which enables 
“Visitors to the museum [..] to make pawn shop submissions of “items that don’t yet exist” using The Extrapolation Factory’s futures-oriented tools. Submissions were manifested as described, illustrated and prototypes items that were then exhibited in the glass cases of the speculative pawn shop. The installation incorporated prompts for thinking about the future, such as instances of recent and ongoing research, developing technologies and emerging social issues. These prompts, which we refer to as our “instance database” served as starting points to help visitors imagine possible future scenarios, the needs that would arise, and artifacts that would exist because of these needs.”
The way these are displayed on their site (tagging the social media accounts of the creators) and the creation of the Pawn Tomorrow website, is inspiring and creates an interesting incentive to participate in such a project.
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creativecraig · 6 years ago
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IDEO DesignKit
Having looked at IDEO’s use of their Inspiration, Ideation and Implementation process. I then decided to look more in depth at what each process contains as well as the different strategies that IDEO have created and included within their design process to get the best idea for their targeted audience. Throughout this entire process IDEO have constantly questioned every decision made and that could be made. Every section contains possible ways and processes to follow, these are then explain in an overview when hovered on as well as in depth when clicked on.
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Above are screenshots taken from IDEO’s website which show the Inspiration section. Inspiration can happen in all types of ways and places, IDEO have seen this with their inspiration section being human centered but in all different creative styles such as physical, visual, verbal and more. 
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After completing the Inspiration section, IDEO’s next section is the Ideation section. This entails of the different ways in which ideas can be generated, this has again been carefully thought through with different processes and tasks being suggested that might help generate ideas. The style of the Ideation range in physically, ,mentally, interactive, artistic and more.
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The last section of the process is the Implementation section. IDEO’s process has now came to the point of asking How can we take this idea(s) and make them a reality? The Implementation stage is exactly that, IDEO have thought through the process and questioned everything and has appeared and may appear when being released. 
Overall IDEO have really thought through their entire design process and it is very clear that been. I think this is a great way for new and experienced designed to follow and think of new way to generate, create and apply new ideas when challenged by a problem or brief.
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d-ddd203 · 7 years ago
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Design Thinking
The concept of “design thinking” commonly refers to the process of ideation, research, prototyping and user interaction. (Lupton, 2011, pg. 5) However, the phrase “design thinking” is controversial and the definition varies. (Norman, n.d.)
In Don Norman’s article, he uses it to refer to human-centred principles to reframe problems in the application of design. (Norman, n.d.) Human-centred design is a creative approach to problem-solving; a process that starts with people and ends with innovative solutions that are tailored to suit their needs. (DesignKit, n.d.)
“Design thinkers” are not focused on the development of pretty things but rather adding value. The philosophy of design thinking is the ability to step back and reconceptualize the issues, to take a very different perspective on the issues. (Norman, n.d.)
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