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#do the math and make it make sense
black-is-beautiful18 · 8 months
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Christians try to separate history from the Bible because they don’t wanna get “political”, meanwhile the Bible is literally full of history. The Old Testament isn’t just about the prophets like Isaiah, Elijah, and Elisha. It’s history. It’s even said in the Old Testament that keeping history and remembering it is important. Y’all like to pick and choose what to follow but y’all ignore the passages that completely contradict you, your beliefs, and the way you think. Then you wonder why ppl call you flip floppy. I will always stand by what I’ve been saying when it comes to this topic: y’all do not know what it is y’all believe in. Not all of the Bible is a metaphor. A lot of it is very straight forward and clear. Y’all also need to understand that Palestine has existed for thousands of years. Not the country of israel. Palestine. It was Palestine when Jesus was born and it was Palestine when David was king. Do better and actually do research. Listen to Palestinians. They know better than you and the settlers that have stolen their land.
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cloudemojie · 8 months
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fairy miku miku
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rendside · 16 days
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your art is beautiful im rly curious about your wc ocs as well!!! what happened to harpy?
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Harpy’s injury was by an attempt to drown him on the day where he was supposed to become the leader, by the previous leader. (Leaders in greater way are known as crown holders.)
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calware · 11 months
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kanaya says she's 5'8 and everyone believes her because before sgrub sure they can send selfies but they can't really tell how tall everyone is, besides she has Tall Energy so it makes sense but then they all meet up in person and she's actually 5'3 and her horns are 5 inches tall
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yaoimafias · 4 months
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girls when they have a weird dream they barely remember about 2 characters and you suddenly ship them and are kinda obsessed w them
referencing "veil" by _K0TTERl_ ! ❤️
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The language part (ie the Main Actual Game) of Chants of Sennaar is very fun don't get me wrong - figuring out when a radical means person, or signifies a verb, etc etc - but the number system is absolutely fascinating
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spidey-bie · 11 months
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I'm trying to connect the dots here. There's gonna be a longer posts about this later but isn't the entire spider society's existence just a break in canon but itself. You have all these spider people gathered together in a world set in the far future and you think they're not gonna take stuff back with them? Hobie's constructed a whole multiverse watch with scraps that he stole. His universe is set in the 1970's Noir took a whole color cube. His universe is colorless. MIGUEL. SIR, MAKE IT MAKE SENSE.
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I always thought the start of Trolls 2 was funny bc I assumed since one of the themes as 'Poppy is still insecure about her status as queen' it hadn't been that long at all, but i did some 'most likely' timeline maths and found its probably been around 1.5 years between Trolls 1 & 2 - so he literally sang her loved her in a song, got friendzoned about it and then pined for a year and a half after of course he's over the moon she actually likes him back lol
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Bro was logging so many simp hours omg 😭😭😭 that is literally so cold if I were him I’d probably go gray again after that
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six-of-cringe · 1 year
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I think that one of the reasons why people misinterpret Wylan's character and arc, among others, is because they misinterpret the relationship between him and Kaz. This post has kind of mitosised off from the BFWP (Big Fucking Wylan Post) I'm writing because it's a bit of a different focus and constitutes its own post.
A lot of people talk about Wylan's character and development as though it's meant to match Kaz's - starting out as a nice kid who the city forces to become amoral, indifferent to violence, and well-versed in crime. These qualities are usually talked about with a weird reverence as an irrefutable symbol of "badassery", as though it's always a positive development for any character regardless of the story's narrative, which annoys me but is not the topic of this post. That's part of the BFWP's job.
Following Kaz's exact development is not the point of Wylan's character. The point is that Kaz and Wylan narrative foils - very similar in many ways, but with a fundamental difference that creates the "broken mirror" effect/shows how they could have turned out if they'd chosen differently. I think that difference is how they respond when they climb out of the harbor after their respective betrayals. Narratively, Ketterdam represents a very harsh system that presents the people struggling there with very few options. You can either choose to ditch decency, play by the Barrel's rules, and live, or you can hold on to decency and die.
When Kaz returns to the streets after Jordie's death, he chooses the first option. He copes with what happened through ideas of revenge, and to survive long enough to see it he quickly turns to thievery and violence. He thinks to himself after he robs a kid for money and food that it was much easier to survive when you've left decency behind. He survived through violence, creating the Dirtyhands persona around himself for protection.
When Wylan has to fend for himself, he choses the second option. He finds "honest work" at the tannery, where they exploit workers and expose them to toxins. He wonders if he'll live long enough to use his savings to leave the city, or if the chemicals would kill him first. He was smart enough to steal and survive, but he chose decency, and with it, he chose death. There are a number of reasons why he chose differently than Kaz despite their similarities - his older age and thus more developed moral code, having no one to avenge but himself when he believed himself worthless, his more privileged upbringing, and his relatively low drive to live. Alone, he would have died.
Then Kaz steps in. Kaz's role in all the crow's lives is that, intentionally or not, his ruthless rule of the Barrel creates a sort of haven that allows them to survive where they would have died had they stayed alone. Wylan is a really clear example of this, and though Kaz's intentions were at least partly self-serving, his involvement both kept Wylan from dying of exposure or street violence as well as prevented him from needing to do the more terrible things that it takes to survive in the Barrel. Throughout the books, we see Kaz kind of taking the brunt of enacting violence in Wylan's place - traumatizing Smeet's daughter, killing the clerk on the lighthouse. Wylan could get by making explosives in the workshop rather than having to shoot or stab or beat the life out of people. And at the end of the series, Kaz sees to it that he never will have to. Of course Wylan did bad stuff to survive when working with the Dregs, it's the Barrel. But the extent is greatly lessened because of Kaz's involvement.
Wylan's arc was never about becoming comfortable with violence, or becoming just like Kaz - the way people characterize him as some sort of ruthless murder mastermind is inaccurate and redundant with Kaz's character. He isn't nonchalant or celebratory about crime or death or violence by the end of the book. He doesn't HAVE to become like Kaz, because Kaz himself gave him the space to continue being decent, intentionally or otherwise. Understanding that dynamic is important to understanding what Wylan is like as a character and as a person. If you assume Wylan's trajectory is to become "Kaz 2.0", then you're going to mischaracterize him. I've seen posts about how Kaz was the Jordie that he didn't have to Wylan, and I think that makes a lot more sense. Because Kaz is willing to do the horrible things in his stead, Wylan has the third option otherwise impossible in the Barrel - maintaining his decency and surviving.
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mirror-ralsei · 8 months
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THEORY: Deeeltaaruuuneeee
You know, despite all the intense speculation about Deltarune - its dialogue, its music, its merchandise... - there's one obvious piece of foreshadowing that no one seems to think about. A critical piece. One that's been under our nose the whole time.
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The title.
Today we're going to deep dive into the title drop of Deltarune, its connections to Undertale and Deltarune, and speculate about what it could be foreshadowing in the future.
VISUALS
Deltarune's title appears with a notable wavering, almost interlacing effect. We've seen this effect before.
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Asriel causes this when using HYPER GONER.
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And though the Memoryheads have more scan lines and desync than the Deltarune title, it's still an incredibly similar visual that stands out in the game.
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A similar wavering sort of effect also appears during Undyne the Undying's deformation and reformation.
I wonder if this effect might represent holding on through determination.
At her true death, Undyne the Undying begins to visibly melt, which we're told by Alphys is what's supposed to happen to monsters who contain high amounts of determination. So, it would follow that when she's wavering as she's clinging to life through determination, that's also an intended visual.
And if that's true of Undyne, it could be true of the Memoryheads, who have the same kind of effect. It would make sense, as they are amalgamates, whose very premise is based on the presence of determination.
So, the logo fading in with a wavering interlacing effect might mean that it represents something - or someone - returning to life through determination.
Of course, that's just my best guess. Maybe it represents something completely different - or nothing at all. But both the Memoryheads and Undyne the Undying hold a lot of apparent Deltarune references, and I wouldn't be surprised if their wavering effects were one of them, tying them into the same phenomenon that's happening to the logo.
There's something interesting happening during the logo's disappearance. Keep your eye on the SOUL at the center to observe it more easily.
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The logo is not just fading out - its parts seem to be undergoing some kind of mathematical transformation, causing them to multiply, and fade out as they do so.
If any math fans know what specific formula or transformation is being used here, that would be great to know, but as far as I can figure, whatever is happening to the parts are being reflected across multiple axes.
This concept of reflection as division appears several times in Deltarune. I've delved into it here.
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Basically, we have this recurring idea that in order to multiply something, you have to divide it in half. Once divided, both halves are no longer the same as the original, resembling it though they may. You could say they're both "reflections" of the original.
That seems reminiscent of what's happening here.
The SOUL, and all the other parts of the logo, appear to be divided again and again, gradually fading with each division until there's nothing left of them.
This may have concerning implications for the plot.
I'm not sure what, exactly, this whole reflection-division concept is building up to, but it's definitely setting up something. And watching this soul and the rest of the title being reflected and divided so many times that it fades out of existence... well, you can't help but worry. There's a lot of wild conjecture we could launch from here, but I'll leave that to you.
There's one more thing here worth noticing. Deltarune is a parallel story to Undertale. If we compare their logos, they look fairly similar. Both are white text on a black background with a red heart in the center letter. But there are a couple of interesting differences.
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First, Undertale's logo is comprised of detailed pixels, while Deltarune's is made of blocky letters.
This gives Deltarune's logo the impression of a game with old-school, scan-line-looking graphics (if someone knows what this is called please lmk lol), while Undertale's logo looks like that of a more modern game by comparison.
Interestingly, this is kind of inverse to the presentations of the games themselves. The pixel count in Deltarune is notably higher than that of Undertale. But here, it's the opposite.
(Side note: It also might be worth noting that as of the Sweepstakes, the Ice Palace also appears to be in this old-school style.)
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Second, and most importantly, UNDERTALE is depicted in all caps. The visual logo for DELTARUNE is actually presented in all lowercase: "deltarune."
This is important in a series that has consistently used uppercase and lowercase as some kind of recurring element.
One quick example is when Sans explains the Level of Violence acronym: "you never gained LOVE, but you gained love. does that make sense?"
But it's not all acronyms. There's many other interesting usages throughout the series, such as Asgore's name being alternately presented normally or in all-caps, or the presence of certain titles in the soundtracks being in all-caps for no discernible reason.
We still don't really know what this element is meant to represent. But we do know that whatever it means, it is present between the "deltarune" and "UNDERTALE" logos.
Like with so many things here, we do have to wait on more information to truly understand the meaning. But once we know more about the reflection-division and uppercase-lowercase elements, then the multiplying, differently cased logos should also fall into place.
SOUND
The Deltarune title audio seems comprised of three parts: a sound reminiscent of a collective inhale or gasp, followed by a robotic voice saying "DELTARUNE," followed by a mixture of two types of sounds - one reminiscent of a collective exhale, the other a series of discordant chimes - that gradually fade out.
As many have pointed out, the opening sound in the Deltarune title is just an echoey version of the sound that plays when transitioning up from the Dark World to the Light World in Castle Town: snd_dtrans_lw.
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Awesome! We have a confirmed connection for the beginning part of the audio. Surely this will provide some insight?
Well... not really...?
While we know a little bit more about the Light vs Dark World concept than we do about, say, the reflection-division concept, I feel we're still not much closer to understanding the meaning behind this sound effect.
I mean, the information we have here is pretty limited. The sound is used when Kris and Susie rise back up to the Light World, which could tell us that the title audio relates to something (whatever the title is representing here) rising up a level, too. If you want to stretch, taking the allegorical into account, maybe it represents some "fictional" or "escapist" elements becoming more "real." This has kind of been alluded to already, with Susie wanting to bring the Darkners into the Light World because it's just "better" than real life, and Berdly and Noelle agreeing and wanting to create Dark Fountains.
Beyond that...there's not much here, that I can think of. If anything, the usage of this audio in the title drop is more important for telling us the in-game usage is important than the other way around. We kind of have to know what the title represents to be able to know the significance of it "rising up"/transitioning between worlds would be.
There's also the sound effect that plays when Noelle or the others "get stronger," which kind of resembles an altered version of dtrans_lw, and would provide some more context if true... but I can't be certain.
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Anyway, let's continue onward.
Next up is the robotic-sounding voice saying "DELTARUNE."
This appears to be a text-to-speech voice. Moreover, the TTS voice appears to be one of the same ones from abc_123_a.ogg.
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This is notable because that TTS is also used for Gaster's text noise in "room_gaster" (Entry 17).
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In other words, it's very possible that the voice saying "Deltarune" is supposed to be Gaster's.
This isn't really as shocking as it seems. Gaster very much appears to be the framing device around Deltarune as an entire game - he gives it to us as SURVEY_PROGRAM, and communicates to us during Game Overs and save file screens. The title being another part of the game's framing, it wouldn't really be a surprise that he'd be here too.
If we do assume the voice belongs to Gaster, the more interesting questions become why he's able to speak a fully voiced word, and why the voice sounds so...strained. One can almost imagine someone desperately leaving a final message, or barely managing to contact someone, before subsequently fading out. All subjective, but interesting to think about.
The final part might be the most mysterious.
There are two main overlapping kinds of sounds playing here: a collective sigh or moan that gradually fades out, and a variety of discordant notes.
Regarding the sigh, I don't know for sure. The most simple guess would be that, if the inhale-sounding sound represents transitioning upwards from Dark to Light World, then perhaps the exhale-sounding sound represents the inverse - transitioning downwards from Light to Dark World.
The only problem with this assumption is that Kris and Susie do transition downwards from the Light World to the Dark World, and the different sound effects that have played so far don't really sound exhale-y at all. So that part's a mystery.
The other overlapping sound jumps out instantly, though.
An immediate association, to me, is Snowgrave.
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Although these notes in the Snowgrave sound effect are much clearer than the distorted ones in the Deltarune title, they both are seemingly random- and discordant-sounding, and the sound itself is reminiscent of chimes.
But there is another instance of this kind of sound.
During the Chapter 1 livestream, many tiny differences were added to the game's build for the purposes of the stream. One such difference was the forest room containing the ballerina-type enemies.
In this room, visuals were added resembling the gray star-like sparkles that also seem present during Snowgrave's animation.
And a feature was added where interacting with the ballerinas would cause them to play a bunch of discordant, glass-like sounds.
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Toby Fox was unusually cryptic about this change. He describes the sounds only as "a horrible noise," and when asked what they're saying, replies, "Secret. Never ask a dog that question."
So, it seems likely there's some intended mystery surrounding this difference, and it is unusual to me that the ballerinas' chimes are so similarly chaotic as Snowgrave and the title audio.
Personally, my best guess is that it has something to do with the silvery sparkles. "snd_snowgrave" notably does NOT include the preceding chimes - which play while the sparkles are floating out of Noelle's hands. The livestream ballerina enemy area seems to once again associate these chimes with the presence of sparkles.
If that's the case, then maybe the chimes at the end of the title audio have something to do with the sparkles.
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Of course, to those without a music theory background like most of us, sound perception seems pretty subjective. Three sounds that all sound like a bunch of glassy, discordant notes to my ears could actually be completely unrelated.
So take this with a grain of salt. The only truly solid information we have is that the Deltarune logo voice seems to use the same TTS as abc_123 and Gaster. The rest is speculation.
But if these similarities are intentional, and those chiming sounds in the title audio are supposed to represent something to do with Snowgrave, that's obviously not a good sign.
CONCLUSION
While I don't think we have all the puzzle pieces just yet, we do have a variety of clues that give off a strong tone about what's going on. This is my suspicion:
The Deltarune title is depicting a tragedy.
Something bad is happening here.
The strained and desperate voice, the inhaled gasp, the collective sigh as a discordant collection of sounds and reflections fade out into nothingness... it's not looking good.
We know Gaster met with an unfortunate fate, and it's his voice that's speaking to us. We know dividing something causes the original to be forever altered and lost, and the SOUL and everything else that makes up the title seems to be undergoing that until it's reduced to nothingness. We know Undyne reformed herself through determination with a similar visual to the logo's appearance, but like Undyne, the logo ends up fading out anyway.
And let's be honest. We know something bad has happened to Deltarune before.
Gaster wants us to make "a new future" with him. One that shines with hope. ("Unlike the old future" perhaps implied.) He specifically made his appearance known in Undertale to players with low levels of violence.
By contrast, this implies something dark and terrible happened to Deltarune's universe in the past. It's in all the little things. Alphys sets the stage with Mew Mew 2's darker storyline. Kris' birdcage has "seen a lot of crashes," and they certainly act like this isn't their first time being possessed. Sans has seen his share of bad timelines, and in the casino dialogue, talks about back when he was less experienced, when one time he witnessed an especially bad snow. Spamton knows exactly what will happen to Kris on a Weird Route, as if he's already seen it - almost as if he's been frozen for years inside rings and behind mysterious locked doors. Noelle claims she doesn't know what Snowgrave is, but also stares off into the freezer, and can't remember what she's done. There's characters preparing for a particularly bad winter. And then there's the perpetual threat of the Roaring, and Ralsei's haunted expression when he describes it, like he's seen it before. There's the fact that we fall down into an evacuated town within a barren landscape of darkness and eyes. The title screen, after all this, plays a mournful piano song over an image of the three heroes at Worlds' Edge. Before the Story.
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So, is it really any surprise?
There's so much writing on the walls about Deltarune having repeating, tragic elements, and the title drop seems no exception.
Will we be the ones to break the cycle, and change Deltarune's future? Or is the fate depicted in the title the only possible outcome?
(Screenshot credit: 1)
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chiquilines · 6 months
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Miryumi uni au!! Its been ages since ive drawn them and uni aus are so dear to my heart
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almamidships · 3 days
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Istg there can’t possibly be a single one neurospicy person (drizzled with a hint of OCD) in the 9-1-1 writers room as the whole timeline of the show is all over the place
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liquidstar · 5 months
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Between commissions I finally managed to finish this OC set of parent characters! If the looks aren't enough to show you who their kid is, the background colors match them ^_^ but of course more details below!
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Name: Thuban
Name origin: The former pole star, before the north star (Polaris), it's name means "Large snake" and is referred to as the “Dragon's tail”
Pronouns: He/him
Age: N/A
Relation: Raised Polaris, though they're not related by blood and have a somewhat distant relationship, until he suddenly went MIA
Weapon: Spear (Same as Polaris's)
Ethos (Power): N/A
Flaw power is based on: N/A
Notes: Make no phallic jokes about the large snake thing and you'll be rewarded
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Name: Ananke
Name origin: A moon of Jupiter, named for the mythological spirit of necessity, inevitably, and compulsion
Pronouns: She/her
Age: -
Relation: Bella's mother, she raised her to be a warrior
Weapon: Bardiche
Ethos (Power): Indomination (The ability to freeze the movement of objects and people, and lock them in place)
Flaw power is based on: Her strict enforcement of obedience through authoritarianism, and a lack of concern for the wishes of others
Notes: She believes in tough love. It's better in the long run to give your kid strength rather than affection.
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Name: Rhea
Name origin: A moon of Saturn named after the Titan known as the mother of the gods
Pronouns: She/her
Age: 38
Relation: Saiph's mother, though she gave him up to the guild when he was very young
Weapon: None
Ethos (Power): None
Flaw power is based on: N/A
Notes: Was unable to take care of a baby at the time, and gave Saiph to the guild. She wishes she'd visited beyond that but it's probably too late now...
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Name: Arche
Name origin: One of Jupiter's moons, it's name comes from the muse of new beginnings and is associated with springtime
Pronouns: He/him
Age: 7
Relation: Saiph's half-brother. Neither currently knows the other exists
Weapon: None
Ethos (Power): None
Flaw power is based on: N/A
Notes: He's just a little guy. He likes flowers and playing with toys. He wants to be a cool hero like his dad
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Name: Poerava
Name origin: A star in Tucana, the Maori word for a black pearl of mystical beauty and perfection
Pronouns: She/her
Age: -
Relation: Al's mom. She mostly raised him on her own while her husband was with the knights.
Weapon: None
Ethos (Power): None
Flaw power is based on: N/A
Notes: Probably the best parent of the bunch if we're being real.
#Finn's ocs#Finn's art#oc references#i wrote the descs while w the kids so hopefully they make sense. my attention was split#but anyway here in the tags I'll talk about the designs in relation to their kids lol#polaris is emulating thuban moreso than anyone else. her color scheme and outfit motifs are the same as his- they ARE his#her original outfit is clothes she took and diy'd into her own so she could go off into the world and well presumably look for him at first#the truth is she always wanted to see the world that's why she loved maps. in a way this was an excuse. in another way she was just lonely#but doesn't understand loneliness. also the fact that she's not his daughter by blood is part of that#bc of her actual parents (not as relevant character-wise) she sees all relationships as temporary and she has issues connecting#ananke i wanted to mostly look intimidating in a way that Bella really isn't#Bella puts on skull hairties and fishnets and stuff but she's very much. a cute softie trying to look edgy. she has pink twintails#she's so different from her mom in pretty much every way but she still did have that ideal of strength drilled into her#still her take on it is softer. she's the team leader now but she's really pretty lenient aside from the important No Killing rule ofc#w Rhea and Arche i had a bit of a flower theme. pussywillow (lol) means motherhood and buttercups mean childishness#so. mother and child#but rhea is interesting bc she's raising a whole different kid now that she's in a different place in life#if you do the math she had Saiph young. and it was alright for a while until his dad (again not as important) died#so she didn't have support or money. but she had a connection to the guild because his dad's old sword teacher is a member (hmm)#but she was too scared/ashamed to visit. she just left him his dad's old knife because that's all she had (THE KNIFE IS IMPORTANT)#arche is her kid with her second husband and her new beginning. this will cause some inner problems for Saiph when he meets them...#Poerava was kinda designed to have rich lady vibes because remember Al's family is practically nobility#but more importantly she's designed to look like a mom. with the low ponytail and tired eyes#the black pearl of her namesake as the centerpiece of her outfit too#again she's got the healthiest relationship with her kid here by a longshot#but i mean don't worry Al still got the daddy issues so he's not getting away unscathed#I already drew Taurus with the zodiac knights though so i didn't feel the need to reintroduce him#anyway Mira really has 0 connection to any family at all she was found as an orphaned baby after a monster attack#obviously she had parents but beyond town of origin it's unknown who so she has no connections to any sort of past parental figure#the guild is her one and only family and that's how she wants it. she wants to be with them forever the past doesn't matter
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unityrain24 · 5 months
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❅Jotun Loki Design❅
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my submissions for @jotun-design-party, though i don't know if it's too late (deadline was december 17th, and it it still dec 17 for me {by less than an hour} but idk if it is for it). If i missed the deadline, i'm sorry.
I had been looking forward to this for several months (and even started a separate jotun loki design months ago in preparation/excitement), but i just haven't been able to do much as of late. Which is sad. And while i had been planning to enter the contest for months, as it drew nearer i realized i probably wouldn't be able to. Which was very sad, because this is one of the only things i've actually looked forward to in forever :(.
As such, though, i really didn't want this oppurtunity to go to waste, like so many others i've had to, and especially in light of magpiemurder going to leave its account soon, i just decided i'd have to push though and do it. I spent pretty much all of today just drawing drawing drawing. Traditional sketched, and then "quickly" added colour digitally (it took several hours as well).
also. all the designs are supposed to be symmetrical (save design 四 and the nails in designs 三&四), so if you see any mistakes... sshhh
More on designs:
一: average battle outfit made from thick, rubbery frost beast leather
二: ceremonial battle armour, used in head shaving ceremony and first battle of a war. Made from thick and (some) thin leather, as well as some mercury metal rings, beads, and bone
三: average every-day wear (inside the city). made of fur, cloth woven from fur, thin leather mercury and bone.
四: average every-day wear (inside city). Likely for around-city wear, not relaxing indoors, due to the uncomfortableness of the beads. Made of fur fabric, fur, thin leather, beads, some bone.
五: average everyday wear (inside city). By far my favourite. For the loincloth, i tried making it look like celtic knots that start right at the top, then sort of get looser and "fade-out" at the end. Thin leather, fur fabric, bone, beads, possibly mercury metal rings.
六: everyday travel wear (outside of city). Not made for warmth, but for protection agains the elements (sharp stone, cutting blizzards, etc). Thick leather, mercury rings. Since loki is royalty, the under layer on theirs is made of black fish scale (the rarest) (also it's supposed to be slightly iridescent but i couldn't do that). For less lavish options, under layers could be made of simply thinner leather, fabric, or a nothing. The nothing option has the jotun wearing it craft an under layer out of ice, and allows for more skin avaliable to make ice for other uses. Also notice how lokis gloves leave the palm bear; this is to allow for the ability to still make ice.
also wanted to say pretty much any of these outfits could be worn with cloaks (save design 一) but i didn't draw them
also: i wanted to do another outfit, a traditional wedding attire. I imagine the jotnar wouldn't actually wear clothes for a wedding, but rather make their own covering out of their own ice. Being their own design, it shows their partner "who they are", and the transparency of the ice represents vulnerability and transparency (in communication; honesty).
jotun headcanons
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mondstalgia · 5 months
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A few people have asked so: Louis is 174cm (around 5'8?) and Nat is 186cm (6'1?). Btw Kai is 178cm (5'10?) and Taro is the tallest despite being the youngest with 188cm(6'2?)!
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the-valiant-valkyrie · 3 months
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aromantic spectrum awareness week? well, that makes perfect sense. i think agent phoenix (aromantic, romance repulsed) should absolutely be aware of solaris (demiromantic, romance neutral) rapidly approaching their location. to kill them. violently.
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