#doom legacy of rust
Explore tagged Tumblr posts
toacody · 2 months ago
Text
Tumblr media
Vassago (Doom, legacy of rust)
Hubris never ends!
Source
Creator: Antak3000
19 notes · View notes
onelastsunsett · 3 months ago
Text
Tumblr media
The Vassago, fun to draw but a pain to get right lmao. Still an awesome design.
18 notes · View notes
msx-pocky · 18 days ago
Text
I've been trying to play through doom legacy of rust and like, really REALLY struggling with it. my preferred way to play old first person shooters is without saving mid-level (so beating the entire level in a single run with no reloading saves) and I've done that on ultra violence for all of ultimate doom, doom 2, TNT evilution and plutonia experiment, but I'm at e1m3 of legacy of rust and already considering either breaking my no mid level saving rule or switching to hurt me plenty difficulty. There's a ton of amazing effort that clearly went into this expansion but I'm not really having fun with it at the moment and feel like that's down to my usual play style not really being compatible with it, considering e1m3 already has like 450 enemies and seven archviles in it and is a linear sequence of ambush after ambush with no secret hunting or exploration mixed in with it.
anyone else feel similarly about legacy of rust or have any suggestions or recommendations? I kinda don't get fulfilment from beating doom levels with mid level saving anymore so I feel like dropping the difficulty level would be best, but the side of me that doesn't like giving up also wants to grin and bear it on ultra violence
2 notes · View notes
samusmaximus2k · 10 months ago
Text
hey, did you know they added new campaign to doom with new levels and weapons and enemies and music?
this isn't a joke set up to me playing duke or quake, they did actually do that and I'm playing em
twitch_live
1 note · View note
1stprototype · 11 months ago
Text
Okay that's actually a really cool level transition.
193 notes · View notes
arborix · 10 months ago
Text
Tumblr media Tumblr media
86 notes · View notes
capnsdraw · 8 months ago
Text
Tumblr media
Caco's ambush spot
I had fun time drawing that there Calamity Blade
62 notes · View notes
arcecer · 10 months ago
Text
Tumblr media
35 notes · View notes
daily-xisuma · 10 months ago
Text
Tumblr media
[068] Wizard Science
47 notes · View notes
pabsterthelobster · 10 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
As part of the recent Doom + Doom II compilation port, Legacy of Rust is a brand-new 16-level campaign, split into two parts, created by members of ID Software, Nightdive Studios, and MachineGames. As part of this new campaign, you can now face off against six brand-new monsters in the classic Doom style, with some drawing inspiration from old unused concepts.
Images pulled from the Reddit post linked here.
30 notes · View notes
mrchester27 · 2 days ago
Text
The DooM Bestiary [2/?]
Lost souls part 2 of 2
Tumblr media Tumblr media
Get me on the phone, Id.
4 notes · View notes
crimzonquazar · 9 months ago
Text
The First Level of Legacy of Rust:
This is some neat level design, the tone is really cool, holy shit a portal to hell, woah is that a new enemy, this is awesome!
Every Level After:
Tumblr media
14 notes · View notes
rosicom · 9 months ago
Text
Famicom Disk System cover of 'Welcome to Die' from DOOM: Legacy of Rust!
12 notes · View notes
spermproducingparasiteblog · 10 months ago
Video
youtube
PRO DOOM: LEGACY OF RUST
6 notes · View notes
1stprototype · 11 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Finished Legacy of Rust!
Final thoughts: Pretty damn good! Gorgeous level design and lots of really intense fights. New enemies were fun and interesting to fight, and the two new weapons were very satisfying to use. I also really loved the music! Challenging and very fun episode.
31 notes · View notes
thathomestar · 6 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
finally got around to finishing legacy of rust after putting it off for 5 months lol
it's pretty good, but it's nothing mindblowing. i say that as someone who has been playing custom doom mods for decades though. if all of doom you've ever played was just the previously released official stuff, then maybe the new enemies, weapons, and style of gameplay would seem pretty fresh and unique. not to say it isn't, but i've seen a lot of these tricks out of the community before.
the new enemies are neat. nothing too crazy outside of the vassago, who has the same amount of health as a baron and whose fireball lingers for a bit and does AoE damage if you hang around it for too long. it took some time to adjust to the fact that i can't be strafing back and forth next to a wall while these guys are throwing fire at me.
the ghoul and banshee being repurposed from cut content is pretty cool though. honestly the enemy that gave me the most trouble was the shocktrooper, i kept underestimating him and thinking i could just bob and weave around the plasma bolts trying to incite in-fighting, but this usually just got me killed.
not much to say about the mindweaver, it's a mini-spiderdemon. what i was surprised by was the tyrant, mostly because it only appears in the very last level, and the final encounter with like 30 of them in one big room just felt like kind of a waste. very strange decision.
the two new weapons replace the plasma rifle and the BFG. instead, you get a flamethrower and something called the calamity blade. the flamethrower is... ok. you can hurt yourself with the fire, but it also lingers a little bit so you can stack quite a bit of damage in one spot. i was still missing the plasma rifle by the end of it though.
the calamity blade was an interesting replacement to the BFG though. holding down the trigger charges it, which increases the amount of bolts it fires alongside how wide of an area they cover. one charge fires 3 bolts in a 10 degree cone, two charges fires 6 bolts in a 25 degree cone, etc. being able to change how wide it fires makes it very versatile. i'd have liked to have seen more encounters built around its gameplay, but there's only a few. ah well.
as far as the levels themselves go, they're good. nothing struck me as poorly paced or annoying (outside of the final level). encounters were fun, visuals were cool. like i said, nothing crazy for a doom veteran. maybe if this was your first romp through more current doom encounter design it'd give you more of a challenge. it's always neat to see stuff from the cutting room floor given new life though!
5 notes · View notes