#doom legacy of rust
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Vassago (Doom, legacy of rust)
Hubris never ends!
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Creator: Antak3000
#lego#bionicle#bricks#demon#demonic#demonic entity#doom#doom 2#doom legacy of rust#legacy of rust#goat#goat horns#wings#winged#demon wings#winged demon#video game#video games#video game character#hell
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The Vassago, fun to draw but a pain to get right lmao. Still an awesome design.
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I've been trying to play through doom legacy of rust and like, really REALLY struggling with it. my preferred way to play old first person shooters is without saving mid-level (so beating the entire level in a single run with no reloading saves) and I've done that on ultra violence for all of ultimate doom, doom 2, TNT evilution and plutonia experiment, but I'm at e1m3 of legacy of rust and already considering either breaking my no mid level saving rule or switching to hurt me plenty difficulty. There's a ton of amazing effort that clearly went into this expansion but I'm not really having fun with it at the moment and feel like that's down to my usual play style not really being compatible with it, considering e1m3 already has like 450 enemies and seven archviles in it and is a linear sequence of ambush after ambush with no secret hunting or exploration mixed in with it.
anyone else feel similarly about legacy of rust or have any suggestions or recommendations? I kinda don't get fulfilment from beating doom levels with mid level saving anymore so I feel like dropping the difficulty level would be best, but the side of me that doesn't like giving up also wants to grin and bear it on ultra violence
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hey, did you know they added new campaign to doom with new levels and weapons and enemies and music?
this isn't a joke set up to me playing duke or quake, they did actually do that and I'm playing em
twitch_live
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Okay that's actually a really cool level transition.
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Caco's ambush spot
I had fun time drawing that there Calamity Blade
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#magolor#the amazing new weapon the Incinerator from the new DOOM expansion Legacy of Rust#which is being held by kirby
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[068] Wizard Science
#068#xisuma#xisumavoid#daily xisuma#hermitcraft#love this song actually#doom legacy of rust killed it with the new midis <3
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As part of the recent Doom + Doom II compilation port, Legacy of Rust is a brand-new 16-level campaign, split into two parts, created by members of ID Software, Nightdive Studios, and MachineGames. As part of this new campaign, you can now face off against six brand-new monsters in the classic Doom style, with some drawing inspiration from old unused concepts.
Images pulled from the Reddit post linked here.
#ghoul#banshee#shocktrooper#mindweaver#vassago#tyrant#legacy of rust#doom ii#doom 1993#doom#classic doom#id software#nightdive studios#machinegames
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The DooM Bestiary [2/?]
Lost souls part 2 of 2
Get me on the phone, Id.
#doom#doom bestiary#legacy of rust#doom 64#id software#boomer shooter#gaming#art dump#90s#graphic art#horror#pixel art#skeleton#demon#retro fps#fanart#first person shooter#useless information#pc gaming#monster
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The First Level of Legacy of Rust:
This is some neat level design, the tone is really cool, holy shit a portal to hell, woah is that a new enemy, this is awesome!
Every Level After:
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Famicom Disk System cover of 'Welcome to Die' from DOOM: Legacy of Rust!
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PRO DOOM: LEGACY OF RUST
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Finished Legacy of Rust!
Final thoughts: Pretty damn good! Gorgeous level design and lots of really intense fights. New enemies were fun and interesting to fight, and the two new weapons were very satisfying to use. I also really loved the music! Challenging and very fun episode.
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finally got around to finishing legacy of rust after putting it off for 5 months lol
it's pretty good, but it's nothing mindblowing. i say that as someone who has been playing custom doom mods for decades though. if all of doom you've ever played was just the previously released official stuff, then maybe the new enemies, weapons, and style of gameplay would seem pretty fresh and unique. not to say it isn't, but i've seen a lot of these tricks out of the community before.
the new enemies are neat. nothing too crazy outside of the vassago, who has the same amount of health as a baron and whose fireball lingers for a bit and does AoE damage if you hang around it for too long. it took some time to adjust to the fact that i can't be strafing back and forth next to a wall while these guys are throwing fire at me.
the ghoul and banshee being repurposed from cut content is pretty cool though. honestly the enemy that gave me the most trouble was the shocktrooper, i kept underestimating him and thinking i could just bob and weave around the plasma bolts trying to incite in-fighting, but this usually just got me killed.
not much to say about the mindweaver, it's a mini-spiderdemon. what i was surprised by was the tyrant, mostly because it only appears in the very last level, and the final encounter with like 30 of them in one big room just felt like kind of a waste. very strange decision.
the two new weapons replace the plasma rifle and the BFG. instead, you get a flamethrower and something called the calamity blade. the flamethrower is... ok. you can hurt yourself with the fire, but it also lingers a little bit so you can stack quite a bit of damage in one spot. i was still missing the plasma rifle by the end of it though.
the calamity blade was an interesting replacement to the BFG though. holding down the trigger charges it, which increases the amount of bolts it fires alongside how wide of an area they cover. one charge fires 3 bolts in a 10 degree cone, two charges fires 6 bolts in a 25 degree cone, etc. being able to change how wide it fires makes it very versatile. i'd have liked to have seen more encounters built around its gameplay, but there's only a few. ah well.
as far as the levels themselves go, they're good. nothing struck me as poorly paced or annoying (outside of the final level). encounters were fun, visuals were cool. like i said, nothing crazy for a doom veteran. maybe if this was your first romp through more current doom encounter design it'd give you more of a challenge. it's always neat to see stuff from the cutting room floor given new life though!
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