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gapol · 8 months
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The Way to Blackroot Vale, or Beacon Hills
Beacon Hills is the starting area of Gondor if going the shortest way to Mordor, but by stories, film, and game design, go to Blackroot Vale after Kingstead main quest line.
From The Great River (starting area of Rohan), it's possible to enter Beacon Hills from Eastwall or Eastfold.
The ways from The Great River to Beacon Hills:
Shortest: The Great River -> The Wold -> Eastwall -> Beacon Hills
As guided by quests (rather long way): The Great River -> The Wold -> Wildermore -> Norcrofts -> Entwash Vale
Possibly nexts:
[Quests don't point this way] Entwash Vale -> Fangorn (2 areas) -> Broadacres or Stonedeans -> Kingstead -> Eastfold
After playing and I found:
Entwash Vale ->Thru' Entwade (there's a main quest guy there)-> Kingstead
Possibly next: Kingstead -> Eastfold -> Beacon Hills
In order to unlock regions always:
Don't miss main quests (Epic)
Always complete main quests
Find starting quests of regions at way in, main hall, main town, border town, etc.
Some side quests lead the way to other regions too
And many quests are unlocked after other quests so basically don't miss quests.
And last but required or quest marker (ring) is not shown up on NPC heads: Level
Bottom line, the 3 basics: Quest packs, levels, previous quests.
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goldhornstories · 2 years
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Goldhorn, home of the Genáh
The Goldhorn Empire is a human polity occupying most of the Eastern Continent. This vast realm - the biggest and most populous on the Continent - is ruled by the Feydelm, the head of the nobility, the "clan of clans". Nobles make up only about 5 % of the population but they hold all land in the Empire.
The majority of the population is Genáh, but other ethnic groups, such as the Mountaineers of the Greenwall, the Geats of Northend or the Atto living in Cragshore.
Goldhorn has about 40 million inhabitants post-unplague, a third of whom live in Goldhorn Proper, the peninsula separating the Gold Sea from The White. The capital city, also named Goldhorn, is found in this region, on the Northern shore of the Strait of Mallia.
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Political map of the present-day Continent and surrounding areas. The Goldhorn Empire is marked in purple. To the North, the two Marches are dependencies of Goldhorn.
History of the Genáh people, part I. (pre-2947)
Nomadic tribes
The Genáh were originally a nomadic people on the Yellow Steppe. As pressure from other peoples in the East forced them to move further and further West, the Genáh came into contact with the civilizations of the Continent, notably Maronne, an old realm that has dominated the Greenwall region in the centuries after human conquest. First written records of the Genáh people also date back to this time. The Northern Codex written around 2820 mentions the newcomers as "savage steppe-people on horses faster than lightning plundered the land and burned the homes of God-fearing men." According to the Codex, hostilites broke out almost immediately betweeen upon the nomads' arrival. Despite lacking Continental magic, the Genáh proved more than a match to the Maronne. They overran the smaller tribes in the Western Yellow Steppe and crossed the Frontier river. The Genáh plundered the territories of the present-day Marches and even the Snowplains, but were eventually defeated at Warhorn (2811) and again at Halka (2812). The nomads were pushed back beyond the Frontier and the river crossings were heavily fortified. This era saw the construction of the Eastwall forts that stand to this day.
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Red: approximate extent of the Genáh homeland in 2812. Blue: Maronne in 2812.
After this, conflicts between the Genáh and Maronne were sporadic. Genáh raids were usually spontaneous, although on several occasions Genáh raiders were used as mercenaries by the Livernese Empire, a Southern polity and Maronne's regional rival. In the Livernese-Maronne war of 2901-2903 in particular, Genáh incursions were instigated by the Empire and the nomadic cavalry was utilized to great effect at the battle of Deep Shore (2903), which ended in a decisive Livernese victory. Subsequently the Maronne were forced to cede their lands North of the White Snow river to the Genáh in a peace deal that effectively ended Maronne power and made the state a Livernese vassal.
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Genáh lands, Maronne and the Livernese Empire after 2903.
After Maronne's defeat, the Genáh, under the leadership of Feydelms Agost and Kella (nomadic Genáh lived in a diarchy, with one Feydelm, in this case Agost, acting as war-chief, and the other, Kella, fulfilling mostly religious duties), soon started launching raids into the territory of Maronne as well as that of their former allies, devastating the Southern Snowplains. The Livernese Empire was at the time engaged in a prolonged conflict with the Nordic kingdoms situated in what is today Northend and North Štyr. Internal instability has also plagued the Empire, culminating in the Fracturing of 2933, wherein several provinces broke away from central authority. In the resulting chaos the Nords overran most of Plainheart, only being stopped at the battle of the Low Mountains the following year. The Genáh also capitalized on the situation and in 2934 the tribes of Agost invaded Maronne and took Snow's End from the Livernese, effectively ending imperial control over most former provinces.
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The Eastern Continent after 2934.
The conquest of new lands brought new problems for the nomads. There were now significantly more non-Genáh living under their rule than there were Genáh themselves. The traditionalist faction of Genáh leadership, led by Malok, Kella's son and successor, maintained that the conquered had to be forced out from their lands, as was the custom of old. However, Agost's supporters disagreed. The traditional nomad lifestyle did not allow for maintaining such vast territory with a wide variety of settled peoples already living there. The Malokites eventually migrated back North, to the pastures beyond the White Snow and Morino rivers. Over centuries, they became the people of the present-day Marches. The Agostine tribes settled on the Snowplains in 2947, subjugating the Maronne an Livernese people with whom they previously coexisted. Traditionally, this event is regarded as the foundation of the first Genáh state with Agost as its first monarch, taking over the duties of both Feydelms. The term "clan of clans", denoting a nobility of mostly Genáh descent, is also applicable from this date as land in the Snowplains was gradually redistributed from indigenous nobles to an "elite" class within the Genáh.
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The Eastern Continent with the Feydelmship of the Snowplains in 2947.
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#BREAKING: #IrelandisFull - Concerned #Irish citizens around the country are braving the weather to voice their opposition to #migrants.
#BREAKING: #IrelandisFull – Concerned #Irish citizens around the country are braving the weather to voice their opposition to #migrants.
🔴BREAKING: #IrelandisFull – Concerned Irish citizens around the country are braving the weather to voice their opposition to migrants being planted in their area. #EastWall #Drimnagh #Ballymun #ProtestCrd @ThoughtsToby pic.twitter.com/KpSKdiSNVZ — TheLiberal.ie (@TheLiberal_ie) January 12, 2023 Source: Twitter
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lady----m · 3 years
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richandreu · 5 years
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Partial view, developing patination on salvaged copper art piece for entry into international craft exhibition. . . . #salvagedcommunity #irishartisan #irishabstractartist #designdublin #designireland #dublinart #dublincraftmaker #exhibit #originalirishart #copperwork #patination #upcycling #showcase #eastwall #raheny #irishmade #copperforming #metalartwork #craftfair #buyirish (at Clontarf, Dublin) https://www.instagram.com/p/B4AnAUWHQVn/?igshid=6ixymm4ipha5
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Happy Monday! Thank you @east_road_cafe for helping us starting this week! 😋 #eastwall #eastroadcafe #mondaymotivation #docklands #waterfront #waterfrontnews #dublin #food #dublinfood #dublinfoodie #ireland (at East Road Cafe) https://www.instagram.com/p/BzFl5CHiuHS/?igshid=eib49v1cbawo
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aidankellymurphy · 7 years
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Urban Summer Meadow, Dublin
(Via Instagram)
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vieuxcham-blog · 7 years
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The tough East (Brenva) wall of Mont Blanc. Can you spot the two climbers on the approach ?
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Robyn 💗
Drop me a character name and I’ll reveal my muse’s heart…
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VISUAL ATTRACTIVENESS: 💗���💗💗“Heh, Cutie ‘s a…well, a cutie! He’s so adorable ya jus’ want t’ ruffle his hair all day long!”
FRIENDSHIP LEVEL: 💗💗💗“I think we’re good! He’s told m’ some things, I’ve told him some things. I uh..’S not that I don’t trust ‘im, but there are some things I probably wouldn’t talk t’ him about, ya know? But I do like hangin’ out with ‘im, ‘s always fun when he’s around..”
SEXUAL DESIRE: 💗💗“Oh, uh…h-heh, I s’pose if he’d ask, I wouldn’t say no t’ some fun between friends, ya know?”
ROMANTIC INTENT: 💗“Nahh, I…ya know, he…he has Olive an’ I…I don’t really…h-heh, ‘s jus’ not m’ thing, aye? Jus’…not m’ thing.”
💔 Non-existent💗 Very low💗💗 A little💗💗💗 Hopeful💗💗💗💗 High💗💗💗💗💗 Maximum
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cynefincrafts-blog · 3 years
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#folksyfriday Today my Theme is Welsh Artists, or many that should be Welsh Artisans! I've selected 8 Welsh Crafters who I feel deserve a mention! Beautiful quality workmanship and all made in the best Country 👌 @heddfanfromnarberth @lucindathompson1 @peonybayhandmade @customwoodstuffwales @wyerd_jewellery @timchristianjewellery @lillybudsluxuryknitwear @cherryloftstudio #folksy #folksyseller #folksythemeoftheday #folksyhq #folksyshop #folksyhandmade #folksysellersofinstagram #handmade #crafters #artisans #themeoftheday #friday #wales #northwales #southwales #midwales #eastwales #westwales (at North Wales) https://www.instagram.com/p/CRHA84-MOeE/?utm_medium=tumblr
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gapol · 8 months
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How to Go from Eastwall to Beacon Hills in LOTRO the Shortest Way
Longer way:
Eastwall -> Stutcrofts -> Eastfold -> Beacon Hills
Shortest:
Eastwall -> Beacon Hills
By: Go to Parth Galen -> Uturn a bit to Amon Hen -> Follow the right side of the river, climb up a bit, still on the right side, to the right side of the water fall, there's 1 way down (just next to the waterfall, right side) to Beacon Hills.
Note: Going from Eastwall directly to Beacon Hills is not designed by the game, to gain enough levels, go through West/Central/East Gondor starting from Blackroot Vale.
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justavulcan · 3 years
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Backgrounds With Class: Druid
Some classes and backgrounds mesh naturally, from a conceptual standpoint.  Soldier and Fighter, Entertainer and Bard, Sage and Wizard.  But backgrounds aren’t class-restricted, and so I wonder what it would look like if you paired every class with every background, even the ones that seem at odds, like Sage and Barbarian, or Outlander and Wizard.  So I thought about it, and this is what I came up with. Some character concepts for each class, and each Player’s Handbook background for each class.
Druid
Druid is another class that often falls prey to a limited conceptual range.  A lot of folks see ‘druid’ and are immediately in the mind of someone who hates cities and spends no time there- fundamentally, even, someone who is not a part of society as much as apart from it.  But at its heart, the druid is just someone whose connection is to the movements of nature, be it the stars above or the earth below or all that dwells in between.  People are part of that, animals as much as lesser beasts.  So I tried to keep these people…connected, for the most part, to other people.
The Acolyte Druid has been brought up to follow in the footsteps of Echidna her whole life.  The animal side, the savage side, is sacred to the Mother of Monsters, so she channels the will of the Mother and brings out her own beast- changing her own form as and when she can as sacrament.  Her clan roams the wilds of Eastwall through the Dragon’s Head Peninsula, so her favored forms are bear, hawk, or whale.
The Charlatan Druid is a representative-in-training of his aerie to the interests of the Dragon’s Head Jarls.  A skilled liar, cheat, and impostor, he represents the interests of the ravens, crows, and magpies of his homeland alongside those of his fellow kenku. Raised to the trade by a parent he only barely knows, he’s spent a lot of time training the crows to rob for him, the ravens to listen, and his own aerie to emulate the dynamics of a flock in flight- only together can they keep their position as caretakers of the dead.
The Criminal Druid has served her guildmaster as a spy in court since her youth. Minding the Houses of Parliament in Tetch takes wit, skill, and an indispensible talent of some kind- in her case, horoscopy and star-reading.  It’s not a front, though; the stars truly do speak to her, and always have, a talent her peers view with supersitious affection.  More than one heist in the dark house of a parlimentarian has gone off cleaner for her fortune-telling- or the skin of stars she pulls to herself in desperation.
The Entertainer Druid has always loved the theater.  The drama appeals to them, and the concept of identity as being a fluid thing, a costume or mask or makeup to be donned or shucked as they will, seems more right yet.  Even their form bends to the needs of the theater- half of their credits are in the form of some animal or other, brought to embolden or menace without the danger of taming a true beast.  That they feel just as right wearing another skin as their own feels right- a performance of self.
The Folk Hero Druid stole from those she should never cross- her connection is to the shadowed times of day, the twilight and dawn, the hidden crossings between this world and the Feywild.  From the greater fey of the land past the mushroom rings comes her power and connection to the land, a connection she cultivates with glee.  Healing talent in hand and yeth hounds firmly on her tail, her circle has ever emboldened the people of nearby towns to battle back the quicklings, redcaps, and worse that cross the boundary.
The Guild Artisan Druid was always going to be a wanderer- his people spend their time on the Great Ocean, sailing from island to island and navigating by the stars.  He’s walked the path of the mapmaker and star-chart maker ever since his youth, at the feet of kin and clan.  It was natural that the movement of sea, sky, and heavens beyond should be his greatest love, the one that inspires him to twist opal into his beard in constellation patterns and put ink to fiber-cloth to mark maps like his master.
The Hermit Druid has, by most measures, fallen from grace and into the arms of their people’s greatest foe.  They’ve betrayed the rigors of civilization and mountainside for the lush, verdant growth of the jungle and the grasping one-ness of the Greenmind. Still, their connection is a subtle one, so they can walk either path- at least until they bloom again, bringing the choking pollen and poison spores of the deep jungle to life in themselves.
The Noble Druid serves the Lords of Life, a triton engineered from humans and merfolk to serve as border patrol and transitory nobility.  That background of living on the border, in a house half above and half below the water, has taught her that somethings can be neither here nor there, a lesson that serves her well when she takes to political matters. It’s also formed the basis of her druidic practice, half here on the material, and half somewhere else- a somewhere of crepuscular beauty and danger.
The Outlander Druid never saw a house before they were a juvenile, and never entered a settlement larger than a campsite before adulthood.  Raised by unusually Circle-ardent parents and blessed with hermaphroditism as many lizardfolk are, their society is the beasts that snake and crawl and swim and fly and creep through their marshland home, the alligator and panther and caiman their inspiration.  Being a part of that system, feeling the land, is as natural to them as breathing, their magic easier than speech.
The Sage Druid wanders the savannah and desert, traveling the great distances needed to access the roaming libraries of her people on foot.  As learned of paper and tablet as the print of the elephant and the cry of the secretary-bird, she is the one to speak to if you have a question about the natural world and its rhythms- or something to hide.  She knows well that the vast open grassland is as much a hiding place as any labyrinthine library.
The Sailor Druid hails from a place where every rock, every stream, every tree, and every bay has a spirit, and they speak with mortals easily and often without prompting.  Having served on a dryad’s oak-turned-galleon, he knows that sometimes the spirits go wandering- and all you can do is attend to your captain.  He’s saved his ship from threat of storms, begged the sea for fish to save them from starvation, and even asked the sky for rain to drink, but insists he’s only intermediary to the spirits, and his magic their gift.
The Soldier Druid grew up in a land torn by war.  After a spell-fire turned into a wildfire that incinerated his home and burnt their fields, he thought he’d seen its worst- until after he enlisted, and returned to his old home to find wildflowers growing in his fields and creepers and trees sprouting from the ruins of his home.  Now, he burns for the army, having brought a fire of his own to heel, and trusts that he can grow what he torches again- better, greener, and stronger.
The Urchin Druid has only known what it is to stay dry a few times in his life. In his home in Gengsok, it rains constantly, all the year round but worst during the wet season.  Life in the poorest neighborhoods is a constant battle against vermin seeking a drier environment and that which grows on everything that gets wet.  As a teenager, he learned the virtue of surrender- allowing mold to grow in his hair and befriending the low creatures that crept in the night for shelter.
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olivehlke · 7 years
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fuck you @solidseq
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solidseq · 7 years
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“The strain on my limbs, the fire in my lungs; when I climb and run, I feel free.” Someone please stop this little adrenaline junkie
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kat-hawke · 5 years
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Like rolling thunder the sound of hooves beat off the ground as four horses made their approach to Eastwall Tower, the Director in the lead with a male and female agent close behind, the last horse in line carried the wounded agent, the man slumped over and tied to the saddle. The day was still young, an hour before noon, the rising sun blinding the rider’s as it hung over the eastern mountain ridge. 
Finding refuge in the shade of the Tower and from the monsters that still lurked in the slowly regrowing land, Kat and her operatives hitched the horses at the far end of what passed for a settlement in these lands. Riding directly passed what appeared to the a seminar on the practice of healing, hosted by a elven woman in the open space beside the few trading caravans that frequently rotated out. Though it appeared as if this particular seminar was coming to a close, the Director only gave the woman and her practice a quick glance before addressing her people.
“Uvexius was last seen about an hour north of here. He’s attacked the towers before with little success, preyin’ on those that flee from fear in the chaos. Be ready fer anythin’, we’ll ride further north in a few hours. Banbur, see wot the caravans have fer supplies, particularly rations.” The male agent nodded, pulling down the leather hood and moving up towards the merchants.
“Fyke, speak with the locals, look fer th’ones that travel around these parts. See if any of them can offer information on Uvexius or happen t’know where he’s prowlin’ these days. I’ll see about findin’ poor Samum some medical treatmen’.” With a quick nod from the female operative she headed off in the opposite direction, chatting up the handful of locals that seemed to be present.
Glancing once again in the elf’s direction for a few seconds, the Director skimmed over the seminar at the attendees. With lips pursing faintly she quickly adverted her gaze towards the tower and those that stood nearby.
[ @anubelore-delana ]
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angelinaluzi · 6 years
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Sometimes I still need to pinch my self but these amazing people remind me it really happened!! East Wall Band we rock :) 🎉🎶🙌🏼🌞 yesterday was the last night of the show, Thank you all at @hofeshco for a wonderful journey! #eastwall #angelinaluzimusic #friendship #music #togetherness #blessed🙏 with @rebekahallan @d.angarano @sabio_janiak_ chrisallan richardphillips
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