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#edit this is so long i am SO sorry
endusviolence · 6 months
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Rowling isn't denying holocaust. She just pointed out that burning of transgender health books is a lie as that form of cosmetic surgery didn't exist. But of course you knew that already, didn't you?
I was thinking I'd probably see one of you! You're wrong :) Let's review the history a bit, shall we?
In this case, what we're talking about is the Institut für Sexualwissenschaft, or in English, The Institute of Sexology. This Institute was founded and headed by a gay Jewish sexologist named Magnus Hirschfeld. It was founded in July of 1919 as the first sexology research clinic in the world, and was run as a private, non-profit clinic. Hirschfeld and the researchers who worked there would give out consultations, medical advice, and even treatments for free to their poorer clientele, as well as give thousands of lectures and build a unique library full of books on gender, sexuality, and eroticism. Of course, being a gay man, Hirschfeld focused a lot on the gay community and proving that homosexuality was natural and could not be "cured".
Hirschfeld was unique in his time because he believed that nobody's gender was either one or the other. Rather, he contended that everyone is a mixture of both male and female, with every individual having their own unique mix of traits.
This leads into the Institute's work with transgender patients. Hirschfeld was actually the one to coin the term "transsexual" in 1923, though this word didn't become popular phrasing until 30 years later when Harry Benjamin began expanding his research (I'll just be shortening it to trans for this brief overview.) For the Institute, their revolutionary work with gay men eventually began to attract other members of the LGBTA+, including of course trans people.
Contrary to what Anon says, sex reassignment surgery was first tested in 1912. It'd already being used on humans throughout Europe during the 1920's by the time a doctor at the Institute named Ludwig Levy-Lenz began performing it on patients in 1931. Hirschfeld was at first opposed, but he came around quickly because it lowered the rate of suicide among their trans patients. Not only was reassignment performed at the Institute, but both facial feminization and facial masculization surgery were also done.
The Institute employed some of these patients, gave them therapy to help with other issues, even gave some of the mentioned surgeries for free to this who could not afford it! They spoke out on their behalf to the public, even getting Berlin police to help them create "transvestite passes" to allow people to dress however they wanted without the threat of being arrested. They worked together to fight the law, including trying to strike down Paragraph 175, which made it illegal to be homosexual. The picture below is from their holiday party, Magnus Hirschfeld being the gentleman on the right with the fabulous mustache. Many of the other people in this photo are transgender.
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[Image ID: A black and white photo of a group of people. Some are smiling at the camera, others have serious expressions. Either way, they all seem to be happy. On the right side, an older gentleman in glasses- Magnus Hirschfeld- is sitting. He has short hair and a bushy mustache. He is resting one hand on the shoulder of the person in front of him. His other hand is being held by a person to his left. Another person to his right is holding his shoulder.]
There was always push back against the Institute, especially from conservatives who saw all of this as a bad thing. But conservatism can't stop progress without destroying it. They weren't willing to go that far for a good while. It all ended in March of 1933, when a new Chancellor was elected. The Nazis did not like homosexuals for several reasons. Chief among them, we break the boundaries of "normal" society. Shortly after the election, on May 6th, the book burnings began. The Jewish, gay, and obviously liberal Magnus Hirschfeld and his library of boundary-breaking literature was one of the very first targets. Thankfully, Hirschfeld was spared by virtue of being in Paris at the time (he would die in 1935, before the Nazis were able to invade France). His library wasn't so lucky.
This famous picture of the book burnings was taken after the Institute of Sexology had been raided. That's their books. Literature on so much about sexuality, eroticism, and gender, yes including their new work on trans people. This is the trans community's Alexandria. We're incredibly lucky that enough of it survived for Harry Benjamin and everyone who came after him was able to build on the Institute's work.
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[Image ID: A black and white photo of the May Nazi book burning of the Institute of Sexology's library. A soldier, back facing the camera, is throwing a stack of books into the fire. In the background of the right side, a crowd is watching.]
As the Holocaust went on, the homosexuals of Germany became a targeted group. This did include transgender people, no matter what you say. To deny this reality is Holocaust denial. JK Rowling and everyone else who tries to pretend like this isn't reality is participating in that evil. You're agreeing with the Nazis.
But of course, you knew that already, didn't you?
Edit: Added image IDs. I apologize to those using screen readers for forgetting them. Please reblog this version instead.
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drawnfamiliarfaces · 4 months
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Heroes of Millennium (HoM) AU
Act 1, Omake 1 (Extra): Master of Time - (here)
Act 1, Omake 2 (Extra): Barrier Team. - read here
Act 1: What was left behind. - read here
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overtake · 10 months
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"With age on his side, he could yet go onto break all the records to be the most successful of all time."
Quotes from: x, x, x, x, x, x, x, x, x
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tofixtheshadows · 5 months
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Hello, op! While I do find your reading of Kabru’s self sacrifice and how little he eats really good, im curious why you consider him the deuteragonist? He is a foil to the protagonist yes, but still a supporting character.
I think its pretty clear Marcille is the second most important character in DM, and her story has much more weight than Kabru’s.
Hello! I've mentioned this on my blog before, but I actually consider Marcille and Kabru to both be deuteragonists to Laios's protagonist. I just wasn't talking about Marcille in that post.
Technically this term is meant to be used in playwriting, and the Greek tradition at that, so I'm playing a little loosey goosey with semantics and my argument would sound different if I were writing an academic paper. But this is tumblr dot edu and I'm trying to get a point across on my little blog, and part of the idea of a deuteragonist is that they support the protagonist. "Secondary main character who has their own importance in the narrative while bolstering the protagonist" works well enough for my purposes.
I think Marcille and Kabru are both playing specific and complementary roles to Laios. Marcille is at his side, facilitating the A plot: namely, "save Falin", which requires Marcille's magic, and then Marcille's method of resurrection ropes Thistle in, so the continuation of "save Falin" necessitates confronting the Dungeon Lord and conquering the dungeon (the B plot).
Kabru only intersects with Laios, but he is tied from the beginning to the B plot- and with dragging basically everyone else into it. Actually, the fact that he brings in this extremely loaded B plot despite only having brief face time with the protagonist should be seen as significant. In a sense, Kabru represents the surface world and all its concerns.
Before I talk about that more, I want to continue with the complementary line of thinking and point out that Kabru and Marcille have very similar background motivations.
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Laios wants to save his sister first and foremost, and it's only along the way that he starts to consider what he'd do with the responsibility of Dungeon Lord. Coming to the conclusion that he wants to create a home for disparate peoples to live in harmony has connective tissue to both Kabru and Marcille's desires.
Marcille is the only one in their party who starts out with a greater motivation other than saving Falin (Izutsumi is a special case, but she's ultimately along for the ride), one that she keeps hidden for a long time. Because she is a mage, and because she is driven by a very personal tragedy (my dad died; I am terrified of outliving everyone), she is looking for a miracle to bring the different races closer together.
Kabru comes from a background of personal tragedy as well, but it's also a far greater, more political tragedy than just the death of a parent. It is not a coincidence that Kabru is a brown boy from an exploited region that suffered despite and because of military intervention from a first-world power, nor that he was adopted by a white woman whose coddling/dehumanization of him represents the paternalistic oversight of these world powers.
Thus, Kabru's motivations are both personal and political: if they, the short-lived races, can finally access the secrets of the dungeons, then not only can they have agency in stopping tragedies like Utaya's, but it will also give them a greater power of self-determination.
Marcille and Kabru have both correctly identified and set themselves against a problem that is greater than saving the life of one girl, greater even than sealing this one dungeon.
Despite Marcille's hopes, there is no grand magic solution to this. Only small, slow, backbreaking, ordinary solutions, the kind you labor over in kitchens and bedrooms and throne rooms and meeting houses and hearths and negotiation tables. The kind you run a kingdom with.
There is a reason why Dungeon Meshi ends with Marcille and Kabru on either side of Laios's throne.
Okay: back to Kabru (under the cut).
I've talked about this a little before, but I'll reiterate here: I consider Kabru to be the counterweight to the back half of the story. In a very literal sense too, as he pulls the focus up from the depths to the surface not once, but twice. Dungeon Meshi builds itself on the premise that the traditional "dungeon" must function as an actual ecosystem, and the monsters in it are biological actors in that ecosystem and not merely magical obstacles independent of their environment. The first couple dozen chapters are focused on this. Like regular animals, monsters have needs and instincts and unique behaviors, and they can be killed and consumed as part of a food chain.
And then Kabru comes along and he reminds us that humans are also part of their own special ecosystem, with their own needs and instincts and unique behaviors, and that beyond the biological drive of the literal food chain there are also complex social issues influencing these behaviors (like capitalism). Tansu's visit with the governor introduced us to these ideas, but Kabru is the one who carries them.
The way he and his party break down Laios's party also serves an important function. I think most readers are so busy being shocked that Kabru is "so wrong" about our goofy boy Laios that they don't realize that he isn't actually wrong about anything (he's only missing the context of what drives Laios, which he admits to and is part of the reason why he pursues him). We've gotten only Laios's view of things so far, and Laios is pretty tunnel-visioned. The narrative, through Kabru, is telling the reader this is how our protagonist actually comes across to his community.
We like Laios because we are following his story from his inner circle. We know he's naive and struggles with people but that he has a good heart and is ultimately just a big silly guy who won't harm anybody if he can help it. But we only know that because we're seeing him with his inner circle, in his environment. Outside of the dungeon, Laios is anti-social to the point of rudeness; he misreads situations and misjudges people, he acts in ways that cause friction, and he accidentally aligns himself with people who make his whole enterprise look suspicious: a prominent half-foot community leader, a mysterious foreigner literally surrounded by spies, the disgraced daughter of a criminal who now has to shoulder the burden of her father's reputation, and an elf in a land where there are no elves. And they seem to be very good at what they're doing. Yet this whole time, Laios acts as if he doesn't care about profit or taking the kingdom, the only logical reasons why anyone on the Island would gather up such a party and throw themselves into this death pit day after day.
Yeah of course Kabru finds this suspicious and interesting. Of course people don't know what to make of Laios. This all reiterates the question that Zon the orc already raised: What will you do, Laios, if you defeat the Mad Mage? If you gain control of all of this? Can you be a leader? Laios himself doesn't know yet.
This is all necessary context for our protagonist and the journey he has to go on, and it's fittingly brought up by the most socially adept character, who is so concerned with human ecosystems and the bigger picture of the dungeon. There is a reason why Kabru, as a character, is connected to large webs of people as he moves throughout the narrative: his own party, Toshiro's party, the Canaries, the denizens of the first floor of the dungeon.
Kabru is responsible for bringing Toshiro down to Laios's party. Toshiro is not a big mover and shaker in the story itself, but his confrontation with Laios is a huge part of Laios's character arc. His detour down to the lower levels also allows Izutsumi to escape and join Laios's party later.
We also have this very important moment:
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It shows the first inkling- to the audience, to Kabru, and to Laios himself- that Laios is willing to do a painful, necessary thing to protect other people, that he won't just allow them to become collateral for his sister/monsters. That he can listen, and that he can assess a situation beyond his personal feelings. Again, fittingly, big-picture-thinker Kabru is the catalyst for this.
And then, not content to leave him as merely a device for Laios's character growth, the focus slingshots back up to the surface, and we follow Kabru.
The Canaries were going to go into the dungeon soon anyway, and they were always going to stir up the crowd in order to lure Thistle to them. Unless Thistle had given up right then and managed to slip away, the story could have very easily ended here:
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Falin, immobilized and surrounded by Canaries, would have certainly been killed, and there would have been no way to ever resurrect her. Thistle would have been neutralized. The dungeon would have been taken by the elves, and anyone they could get their hands on would have been imprisoned at best. And maybe the dungeon would have been managed safely ... or maybe something would have gone wrong, and more lives would have been lost. Remember: the Canaries arrived in Utaya one year before the tragedy.
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This is a huge moment that changes Laios's life forever, and he doesn't even know it. Kabru single-handedly keeps the story on course by sabotaging the Canaries, and he does it not just for Laios's sake, but for everyone's sake. For his friends and companions in the dungeon and everyone else outside it. Laios is a part of his motivation, a key player in Kabru's hopes, but Kabru has his own desires, his own agenda. He's trying to change the world. In a way, he succeeds. And while the Canaries might wish it were otherwise, as an entity in the narrative they are always anchored to Kabru's character. The two forces collide because of Kabru. The unsealing of the Winged Lion and Marcille's emergency ascension to Dungeon Lord happen indirectly because of Kabru.
While I have talked so much already that I don't want to give a detailed breakdown of it, I do want to mention Kabru's unique interiority as a character. That is to say: we see the inside of Kabru's head more than anyone else. Every character in the main ensemble gets their own moments of inner monologues or fifteen minutes in the limelight, but for Kabru, it's constant. He's always thinking, talking, narrating. His POV chapters always stand out for how first-person they feel compared to most others.
Notably, the only other character I could compare that to is Marcille, specifically during the dungeon rabbit debacle and her ascension afterward, which is when she really takes center stage as a character.
I hope I've explained my reasoning without becoming too insufferable.
To cap off my thoughts with a nod to my original post, I cannot stress enough how significant it is, thematically, that Kabru's relationship with food is the inverse of Laios's. It isn't just that Laios is the main character in a story about cooking monsters and Kabru happens to be his monster-hating foil. The artistic choice to deny the reader the visual of this character ever enjoying food, and only ever putting it in his mouth in situations where it hurts him, in a manga that gives so much attention to eating and the pleasures of meals, cannot be understated.
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lover-of-mine · 11 months
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poorly-drawn-mdzs · 11 months
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ORV is about enduring the horrors in real time.
(for @everyonesfavoritebastard)
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literalite · 6 months
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how has realising your ideals gone for you?
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arcanegifs · 2 years
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Vi and Caitlyn's Recall Animations in their Valentine's Day Heartthrob skins
Bonus: Official Splash Art
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decaf-lesbian · 5 months
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RS isn't the only place in Brazil in a climate crisis and we need to talk about it.
the main thing i've talked about on this blog since last friday (may 3rd) is the catastrophic floods devastating my home state, Rio Grande do Sul, located in southern Brazil. it's an unprecedent tragedy that we won't be able to recover from anytime soon. but we also can't ignore what's happening in the rest of the country, so i decided to extensively rant about it.
over the course of a week, these historic floods have taken over a state the size of Ecuador, raising the levels of rivers and wiping out entire cities. i've said it before and i'll say it again: this is not natural, although some smooth-brained people might say it is. the last flood of this magnitude in my state was the flood of 1941, which was a result of 24 days of continuous rain, raising the level of the Guaíba lake to 4.75 meters.
the floods we're facing now raised the level of the lake up to 5.30 meters. and it only rained for seven days.
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we all hear climate change deniers saying it's just the weather patterns, but it's impossible to deny the fact that human actions are changing them. we didn't have nearly as many torrential rainstorms here a couple years ago, not even in autumn (which is the usual season for it). yet, from 2022 to now, the frequency with which these occur have been cranked up to the max. i used to joke about how it rained every single week, but now it sounds less like a joke and more of a grim commentary on the sad reality we're living.
that's why, in addition to what's happening here, we really need to talk about the climate crisis in the other regions in Brazil.
the center-west and southeastern regions have been suffering from dry weather and a heatwave that has been going on for days (and will still go at LEAST up to may 10th). they are registering temperatures above 30° C/86°F, which means they are having perfect summer weather IN MID AUTUMN. i am not joking; São Paulo has registered an alarming temperature of 32° C/89,6°F, breaking the record for the highest temperature ever registered in a day of may for the last 81 years.
in the northeastern region, the end of last year was marked by an extreme drought intensified by the deforestation of the cerrado biome, which is crucial for maintaining water distribution. and this was basically in the countryside; the coast was the target of heavy torrential rains (and is currently under the threat of more rain). some cities registered an extreme and alarming 240mm of precipitation in just 24 HOURS.
and in the northern region and some parts of the center-west and northeastern regions, the number of wildfires from january to may is already the highest in recorded history (which began to be recorded in 1998 by Inpe): 17.421 spots. and the dry season in the biomes of the Amazon rainforest, cerrado, and pantanal HAS BARELY BEGUN. this is already a horrifying tragedy and it can become one of the worst catastrophes in the history of Brazil if we don't act on it fast.
ever single time something like this happens, scientists from all over the country (and all over the world) warn us of what can happen next. every single time, scientists extensively talk about the human actions that are directly and indirectly interfering with the environment. every single time, nobody listens. every. single. time.
and we still have time. we have the technology and the means to prevent this. and yet the government does absolutely NOTHING to help (hell, in my state only 0,2% of the budget was allocated to preventing climate disasters; an ABYSMALLY low R$50k, which is about US$9.850,00). everyone, and i mean EVERYONE, knows about the ever increasing frequency of extreme climate events. even the DENIERS WON'T DENY IT. this should be enough proof that we need to do something fast or we will irreversibly ruin the only place we can call home. but governments will always prioritize money over lives. always.
these disasters have always happened in Brazil, but they were far apart. this country should be blessed by god and beautiful by nature, like a popular song says. yet we are currently experiencing the worst climatic crisis we have ever seen here. and it will only get worse if we don't stop it now.
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galedekarios · 1 month
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waterdeep & the city's wards: castle ward - part 2
"The splendors that await you in Waterdeep are legendary. Each of the city’s wards is detailed in this work, telling you what to expect depending on where you are, as well as what thrilling things you might see and do."
[from: volo's waterdeep enchiridion]
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waterdeep is divided into a system of wards and civic districts. the six recognized wards are:
dock ward
castle ward
north ward
sea ward
southern ward
trades ward
notable parts of the city that aren't considered wards are the city of the dead and deepwater harbour and its surrounding isles (deepwater isle and stormhaven island).
in this meta, i'd like to first focus on the castle ward of waterdeep. the ward contains blackstaff academy, the yawning portal, the undermountain as well as other important landmarks and locations.
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castle ward
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castle ward heraldry with a golden griffon
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castle ward map made by reddit user ravenxalmasy
i'll include an ambience video to listen to while reading:
youtube
rainy streets of waterdeep by dungeon crawler audio
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general information
in his waterdeep echiridion, volo introduces the castle ward as follows:
"The Castle Ward is the heart and mind of Waterdeep, if not its soul. It houses the city’s military forces, courts, government, and the Market — the largest market square of any city in the North. It encompasses the City Navy’s docks in the Great Harbor and all of Mount Waterdeep, and it is home to six walking statues, numerous temples, and many other landmarks."
i already wrote a meta including the walking statues of waterdeep in my the splendours of waterdeep meta.
the important landmarks volo further highlights are the following:
"Castle Waterdeep stands above the city on a great bluff that extends out from the mountain, its towers soaring hundreds of feet into the sky. It surprises many to learn that this isn’t where Waterdeep’s rulers reside, nor from where the city is governed. The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep — also known as Piergeiron’s Palace, and still called that by elderly and long-lived citizens (including many elves). Though not quite as large as the castle, the palace is far more comfortable and lavishly decorated, with many halls used by government officials, guildmasters, and nobles for meetings and court proceedings. If you have reason to be invited (not compelled, I should hope!) to meet with the Masked Lords or the Open Lord of Waterdeep, it will likely take place in the audience chamber of the palace. There, you can witness the ancient and humble throne that Ahghairon first sat upon so long ago.
Many other buildings in the ward are given over to city business, including several courts for magisters and the barracks of the City Guard. So many of the ward’s structures are offices and meeting halls for business owners, solicitors, publishers, and the like that the Castle Ward has the smallest resident population of all the wards. Many landmarks of interest are found in this ward aside from the six walking statues (discussed later in this chapbook). You could hardly see them all in a day, but the following are highly recommended.
Blackstaff Tower is a squat black blot in the otherwise pretty ward. Humble though the edifice might be, looking at the place for too long can give you a queasy feeling and the sense that you are being watched — almost as if the tower itself has turned an unseen and wrathful eye upon you. Perhaps you think this fanciful. Well, go and try it yourself!
On the opposite end of the mountain, close to the Naval Harbor, stands Mirt’s Mansion. Once a fortress-like and glowering tower, it has been upgraded with more delicate fashions of architecture since the return of its long-absent owner. Mirt has quite a history with Durnan, the proprietor of the Yawning Portal. Together they descended into “the Well,” as the entrance to Undermountain was known in olden days. Waterdeep used to throw criminals in the Well, leaving them to die horribly in Undermountain’s dungeons. Durnan and Mirt entered the dungeons of their own free will — and not only that, but returned laden with treasures. Both used magic to extend their lives, but they eventually parted ways. Mirt kept on with a life of adventure, while Durnan built the tavern called the Yawning Portal over the Well and now, almost two centuries later, charges coin to descend into it. Not a bad way to part fools from their money!
The glorious Spires of the Morning, dedicated to Lathander, is one of Waterdeep’s most beautiful temples. But it is rivaled in this ward by the Temple of the Seldarine, dedicated to all the elf gods. The journey through Mount Melody Walk, a tunnel cut through Mount Waterdeep, to New Olamn’s academy of music and other arts is a wondrous daytime excursion. The Market offers a wild array of sights, smells, and sounds in which folk might lose themselves for a tenday. The Font of Knowledge is a temple to Oghma, yes, but also the city’s largest public library. Titles written throughout the ages can be viewed here — under the watchful eyes of the temple’s priests. In short (if I can claim this section of the enchiridion to be such), the Castle Ward offers far too many splendors to list them all here.
The Castle Ward’s colors are blue and purple, and its mascot is a griffon, typically depicted in gold. These borrow colors from the city’s flag and reference the Griffon Cavalry, of course. Champions for the ward often come from among the ranks of the Guard, the Navy, or the Cavalry. Although such competitors have often have the advantage in races and competitions, their crowds of rabidly cheering fans are naturally much smaller than those of other wards."
[from: volo's waterdeep enchiridion]
the description of the castle ward from waterdeep dragon heist reads as follows, echoing the stateliness of this ward in particular, with its many temples and sights of commerce:
"In terms of both geography and power, Castle Ward is the city's center. Most, if not all, of the city's administrative buildings are within the ward boundaries, from the lofty spires of Piergeiron's Palace to the low-slung crenelations of the guard smithy. While money and social standing are the prevalent benchmarks of might in the City of Splendors, Waterdeep's true power and what keeps it running are the Lords and Magisters here. If you like the taste of power and authority mixed with the usual commerce of the city, Castle Ward is the place to go. The city guard maintains a strong presence in Castle Ward due to the concentration of city officials and areas of importance in need of heavier security. Even so, the watch maintains much of the order, especially around the Market, the Palace, and the Castle Ward docks. Like the guard, the watch makes a show of force in Castle. Ward, traveling in larger patrols of six and brandishing short swords in addition to their normal rods and clubs. The ward boundaries are the southern side of Julthoon Street over to Shield Street and down to Trader's Way on the north, meeting up with the High Road and Snail Street for the eastern perimeter. Lackpurse Lane, Belnimbra's Street, Gut Alley, and Shesstra's Street combine in an uneven boundary to the south, whereas the mountain and the coastline form the western edges of the ward. While Castle Ward covers the most territory, Mount Waterdeep makes up a lot of empty land and the ward is effectively a little larger than Sea or North Ward."
"It is hard to pin down a "typical" architectural detail for Castle Ward, as there are so many different structures here that dominate the skyline. The city buildings, temples, and wizards towers are impressive stone structures, with the Palace and Castle in leagues of their own. Folk who quest for power but lack the funds to rise above the merchant class often dwell in the environs north of Waterdeep Way, their homes either well-kept row houses of three to four stories or individual homes of one or two stories. In either case, structures tend to be timber and wattle-and-daub with stone foundations nestled among the shops. The southern leg of the ward is primarily made up of barracks and warehouses attached to the castle and to various wealthier merchants and noble houses. The only discernible difference between Castle Ward's docks and Dock Ward are the heavier watch patrols. In terms of roads and byways, Castle Ward is by far the easiest ward to traverse due to the paving on many of its larger, primary roads. Even with heavy cart traffic on the roads, it is possible to travel from the Field of Triumph to Castle Waterdeep in the same time it takes to cover one-third of Dock Ward's docks. The paving is primarily for access by dignitaries and officials of the city and other foreign powers (and use during holidays for parades)."
[source: waterdeep dragon heist]
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neighbourhoods of the castle ward
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the neighbourhoods of the castle ward with notable landmarks and buildings are listed as follows:
The Market
Upmarket: Amberpaths, Cascades, The Cliffride, Elvarren's Lane, Head Lane, Highdrake, Melshar's Ride, Spireshadows, Tanthruil, Tchozal's Race, Toalar's Path
East Midcastle: The Buckle, The Catwind, Duir's Trod, Eldath's Alley, Elsambul's Lane, Goldstar Path, The Houndtwist, Lamp Courts, Lhestyn's Turn, Lhoril's Alley, Manyspells Court, Solemnar's Trod, Summerkeep, Sweetglade, The Waverise, Zeldan's Alley
West Midcastle: Alnether's Prowl, Asmach's Wind, Autumngleam, Blackstave, Cage Street, Cymbril's Trod, Dozenalley, Hippogriff Maze, Jester's Court, Marlar's Lane, Mulgomir's Way, North Swords, Siren Lane, Threeshields, Turnback Court
Piergeiron's Palace: Aghairon's Plaza, Fetlock Court, Piergeiron's Palace
Downcastle: Barracks Court, Castlefoot, Court of Gems, Glittergleam, Mountroot, Old Temple, Owlroost, Portal Lane, the Reach, Tarnished Silver
while the living conditions range from the very wretched to those wealthy and aristocratic.
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landmarks and notable locations in the castle ward
there are many landmarks worth exploring in the castle ward. in this post, as well as the posts centered around the wards, i'll mainly focus on those important to gale's story:
blackstaff tower/academy
the yawning portal
promenade of the dark maiden (my own oc purposes and all those who have a drow tav or a tav that follows the dark maiden eilistraee)
i will still touch on other landsmarks and locations, but not as in depth.
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blackstaff tower / academy
Gale: “A misadventure from my days as an apprentice at Blackstaff Academy. I was but a child, only a few months into my studies, but already I knew I was destined for greatness. No one believed me, of course, so I decided to prove it. To cast a spell with the Blackstaff itself. From one perspective, I succeeded. I opened a portal. However, instead of pointing it at the first year dormitory, I found myself pulled into limbo, facing a very irritated Death Slaad. Fortunately the Blackstaff himself came to the rescue, hauling me backwards from the brink, and straight into several months of writing lines. Or rather, finessing my autograph.”
[source: gale's dialogue after visiting the abandoned wizard tower in the underdark]
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blackstaff tower concept art
the tower is described as a foreboding structure, made out of smooth black stone, with no apparent way to enter it, seemingly having no windows or doors. its main entrance was on swords street, while apprentices could gain access by touching the gate with a left palm. the tower itself was surrounded by a great wall (20 foot / 6 meters). [source: forgottenrealmswiki].
most notably, the tower also has the ability to magically repair itself, a process supported by laeral silverhand, one of the seven sisters and chosen of mystra.
more views of the interior of the tower, including the great staircase which connects the different levels of the tower, a reading room, an apothecary, the library and other interior structures:
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the interior of blackstaff tower is also described as follows:
"From the inside, windows appeared to show what was going on outside, but these were illusions. The interior (but not the exterior) of the tower was warded against magical intrusion. The tower was protected against scrying magic. Rooms were connected to the central stairwell and entry hall, which was full of floating doors and arches. Many alcoves and shelves covered the walls of the stairwell, displaying magical items and artifacts, and although they seemed unprotected, a command word was needed to remove any of them. The items changed on a regular basis, so returning to the same stairwell on another day might result in seeing different items. Leaving the dormitories without issuing a command word would lead to the second level's stairwell. Saying the command word nhurlaen in the stairwell took one to the study. On the top floor of the tower was a study and a scrying chamber. There was also a parlor where Khelben displayed his art. In the library was one-way dimensional door to Candlekeep (the other side of the door led to Jester's Court nearby). As of 1374 DR, the tower's entry chamber contained a wardrobe that Khelben was able to use to access almost any closet in the tower. In the tower's kitchen, Khelben liked to serve cups of roasted chicory. Tunnels linked the tower's basement to Piergeiron's Palace and other locations in Waterdeep, which could be accessed by uttering the command word vhuarm. One such tunnel could be accessed at Northspur Rock on Northspur Landing on the Talltumble Stairs in Mountainside. [...] From the mid-to-late 14th century DR onward, the Tower was home not only to the Blackstaff, but to the Blackstaff's apprentices, which numbered fifty or so at any time. These apprentices, and their apprentices in turn, formed the Blackstaff Academy, an elite yet informal school for the training of wizards.
[source: forgottenrealmswiki]
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the yawning portal
Gale: Believe it or not, but I witnessed a similar standoff back at the Yawning Portal. Of course, an establishment like that invites all sorts of outlandish entertainments. Player: What’s the Yawning Portal Gale: An inn in Waterdeep. Never a dull moment there. Adventurers come from all over Faerûn to try their luck down the well: Leads into the Undermountain, you see - full of death, danger, and vast amounts of treasure. Hard to resist. Player: What was the standoff about? Gale: Oh, a drow, a dragonborn, and a cleric of Cyric walk into a bar. Your standard fare. Maybe someone was cheating at cards, maybe it was some weird lovers’ quarrel. In any case, out came the crossbow, and a hush fell over the entire room.devnote Player: What happened next? Gale: I stood up and yelled: ‘Shadowdark ale for everyone!’ The crowd cheered, the tension drained into five dozen tankards, and soon all was well again. Gale: In a place like the Yawning Portal, the most powerful magic is calling for a round of drinks. Gale: Mind you, all I did was call for ale, but you went and stood in front of that crossbow. I’d drink to that.
[source: gale's dialogue after saving sazza the goblin]
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concept art of the yawning portal [source: forgottenrealmswiki]
the yawning portal, which we know gale references once in the main game and once in the epilogue, implying that he's quite a frequent patron, is an infamous landmark in waterdeep:
The Yawning Portal was an inn and tavern in the city of Waterdeep that was renowned for being the primary open route into Undermountain. A well within its walls led down into the first level of the vast dungeon complex. It was owned and run by the famous adventurer Durnan the Wanderer. The name "Yawning Portal" referred to the deep well and also alluded to the habit of its patrons to tell wild stories. Naturally, the inn was a popular attraction among visitors to Waterdeep and a common point of departure as well as a refuge for expeditions into the extensive dungeons. [source: forgottenrealmswiki]
A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. There is a rope hoist that can be used to lower or raise those foolhardy enough to venture into Undermountain, at a cost of 1 gp per person. [source: waterdeep dragon heist]
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layout and menu of the yawning portral [source: forgottenrealmswiki]
location of the yawning portral
The Yawning Portal was located on Rainrun Street in the upper part of Waterdeep's Castle Ward between Waterdeep Castle and Snail Street[ and close to Mount Waterdeep's eastern slope. Fronting onto the north side of the road, it stood next door to Mother Salinka's House of Pleasure, and beyond that, The Empty Keg tavern, on the west side, and next door Lankathla Dree's Bakery on the east side. Nearby also stood the magician Sobrey's Magic Shoppe and the smithy of Argali Smith. The inn's relative proximity to the city's docks helped it do good business. Its site was exactly that of the former Halaster's Hold, the demolished tower of the mad mage Halaster Blackcloak, the builder of Undermountain, and the inn was constructed over the well to Undermountain, which had previously been a place of execution, simply known as "the Well". [source: forgottenrealmswiki]
its exterior was made up out of mismatched fieldstone and a roof of "a steep-angled roof of unpainted dark-gray and black slate", giving it a rather drab appearance from the outside. the building had no windows on the ground floor, only on the upper floors, but it boasted several chimneys.
an old wooden sign, which was recovered and reused each time the inn was rebuilt, read simply "the yawning portal".
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volo during a visit to the yawning portal [source: forgottenrealmswiki]
the yawning portal also boasts a host of rumours and legends, most recently, however, this:
Circa 1492 DR, a band of doppelgangers were rumored to operate out of the Yawning Portal. The Harpers and Emerald Enclave even sought people to investigate this.
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the promenade of the dark maiden
"Eilistraee teaches us that we are not bound by the circumstances of our birth. We all may find beauty and light, if we have the courage to seek them." — Trelasarra Zuind
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trelassara zuind, informal leader of the promenade since 1491 dr
the promenade of the dark maiden is located in the undermountain of waterdeep.
"The Promenade of the Dark Maiden was the most sacred temple to Eilistraee. It lay beneath Waterdeep, northeast of Skullport in Undermountain. The temple was composed of four major caverns. One cavern contained multiple buildings that were used as living quarters for the faithful. Another cavern named the Cavern of Song served as an open amphitheater used for songs and celebrations dedicated to Eilistraee. The third cavern consisted of living quarters for the priestesses. The fourth cavern was mostly occupied by the temple guards, storehouses, and armories. A large side cavern connected the Cavern of Song with Eilistraee's Mound. Within stood a large statue portraying the Dark Maiden (but actually modeled on Qilué Veladorn's appearance) and sculpted from a mound of rock. Next to the main temple was the Hall of Healing (a former temple of Moander that had been destroyed by worshipers of Tyr). This section was used as a place to shelter and tend to the temple's wounded and all those who were rescued by the Dark Ladies (including adventurers lost in the Undermountain). North of the Hall of Healing was a small cavern that was the destination of a one-way portal connecting to the sixth level of the Undermountain used to deliver wounded adventurers to the temple. Priestesses of the Promenade healed and welcomed any who came to the Hall, and were known to offer their friendship to (non-ill-intentioned) individuals of races who were more frequently than not met with prejudice and hostility." [source: forgottenrealmswiki]
the promenade held some influence in skullport and they had made it their mission to free slaves and adventurers that ran afoul the more powerful groups and bands within skullport. this earned them the nickname "slave shelterers" and they were regarded with animosity by those groups. other enemies were also worshippers of ghaunadaur (greater god of abominations, oozes and outcasts believed to be touched by the dark realms, and a part of the dark seldarine) as well as worshippers of lolth (most influential drow goddess, mother to eilistraee and vhaeraun) and vhaeraun (eilistraee's elder twin brother and part of the dark seldarine).
the dark promenade's history is defined by those friends and enemies:
the founder of the promenade qilué veladron, youngest of the seven sisters and chosen of mystra, was guided by eilistraee to extinguish the presence of ghanaudar. qilué was helped to victory by the dark maiden and mystra against ghanaudar. the battle took place within the undermountain (third-level). after her victory, eilistraee spoke to her:
"You must make a stand here close to the surface world, and you must be ever vigilant against the return of Ghaunadar. For a mighty city of humans shall rise above this place, and if you are to make peace with humankind and your elven kin of the surface world, this place is best suited for you."
qilué obeyed the words of her goddess, and she and other chosen of eilistraee patrolled these dark corridors (mockingly called promenades). during that time, the temple was being constructed, becoming habitable by 1357 dr.
the promenade had 392 habitants by 1375 dr.
the population of the promenade was severely diminished in 1370s, after an attack by followers of ghanaudar, nightshadows, followers of vhaeraun:
"In the 1370s DR, the Promenade was attacked by a new cult of Ghaunadaur. Nightshadows, former followers of Vhaeraun and later followers of the "Masked Lady" (following the death of Vhaeraun at Eilistraee's hand, and her taking on his portfolio), were sent to infiltrate various drow houses who worshiped Ghaunadaur, but this allowed the cultists to locate some portals leading to the temple. Taking advantage of this, the followers of the Elder Eye proceeded to attack, hoping to release the trapped avatar of their god. However, the glyph of insanity that Qilué had placed on the prison made many cultists go insane. Despite this, the assailants were supported by an army of slimes and decimated the population of the Promenade. In the fierce battle, almost all the Protectors of the Song and Darksong Knights were killed, along with many of the priestesses and of the followers who lived there or were visiting. The battle also caused the seals on Ghaunadaur's prison to break and his avatar to escape, even though it would be soon tricked into attaching itself to a fleeing Nightshadow. He sacrificed himself, going through a portal that led to "a plane of endless mazes" and dying in the process, to trap the avatar there." [source: forgottenrealmswiki]
after the second sundering, eilistraee returned and with that, she also breathed new life into the promenade:
"After returning, Eilistraee personally appeared under the walls of Waterdeep, leading many of her followers to travel to the city. Some of them found the support of Remallia Haventree and started creating a forest-temple, named The Dancing Haven, within Waterdeep itself. While originally meant to be created in the Field Ward of Waterdeep, due to the chaotic developments of that area, the Dancing Haven was temporarily moved to the North Ward. The Eilistraeens planted and grew a small grove of trees within an abandoned, roofless building, and then used it as a temple and base of operations. From there, the moondancers led a series of expeditions to cleanse, rebuild and resupply the Promenade. In the 1490s DR, a dozen priestesses, four novices, and nine lay guardians populated the temple; Trelasarra Zuind was their (informal) leader. Few knew of the restored Promenade (aside from followers of Eilistraee), but rumors regarding it restoration spread in Skullport." [source: forgottenrealmswiki]
by 1491 dr, the promenade would have around 25 inhabitants again, including trelassara zuind:
"After the restoration of the temple, Trelasarra, a dozen clerics of the Dark Maiden, four novices, and nine lay warriors moved there. They established a new base of operations, linked to the Dancing Haven in Waterdeep. The followers of Eilistraee tried to keep their presence a secret but, as rumors started spreading in the near and dangerous Skullport, Trelasarra opted to garrison the temple as if at war." [source: forgottenrealmswiki]
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of course, the castle ward has many more locations of note to offer. the following list is taken from waterdeep dragon heist:
Rentals
Banderly Rooming House: A four-story boarding house kept by the Banderlys, two married women who pride themselves on providing good, clean, safe accommodations.
Fair Winds: Rental Villa
Heroes' Rest: Rental Villa, owned by House Melshimber
Marblehearth: Rental Villa
Sablehearth: Rental Townhouse (Northern Swords Street)
Sapphire House: Inn, Rooming House
Stormwatch: Rental Villa
Businesses
Baltorr's Rare & Wondrous Treasures: Shop (Curios) and Warehouse. A curio and coin shop owned by an expert on coins and military markings.
Crommor's Warehouse: Warehouse
The Curious Past: Shop (Historical Curios & Books)
Danimar Fine Wines: Shop (Wine) The Danimar family are one of the oldest holders of licenses by House Melshimber to sell its wines in the city of Waterdeep. They do a brisk business in both the imported and domestic Melshimber vintages.
Dathchant Engravings: Shop (Engraving services)
Diloontier's Apothecary: Shop (Apothecary)
The Golden Key: Shop (Locks) Ansilver the Locksmith (Southern Street of the Sword)
Halambar Lute & Harps: Shop (Stringed Musical Instruments) The premiere place to find any stringed instrument of the Realms. It is also host to a magical harp that sings by itself and is rumored to have connections to the Harpers in some capacity. (Southern Street of the Sword)
Halls of Hilmer: Shop (Armor). Master Armorer Hilmer's shop is hard to miss due to its front of polished plate armor. He sells custom-made armor that is without parallel on the Sword Coast. The shop features practice rooms for trying out his armor. (Southern Street of the Sword)
Hilmer Warehouse: Warehouse (Halls of Hilmer) (Southern Street of the Sword)
Kreis' Fine Wine and Spirits: Import/Export (Spirits) An import business run by Tyrannus Adarbrent.
Mother Tamra's House of Graces: School (Grace, Etiquette, Comportment)
The Market: The largest open area of the city that plays host to hundreds of stalls and camped vendors able to sell nearly anything in the Realms, and many thieves to relieve one of same.
Nureene's Marvelous Masks: Shop (Masks)
Old Knot Shop: Shop (Sailing Gear)
Olmhazan's Jewels: Shop (Jewelry)
Paethier's Pipeweed: Shop (Tobacco)
Phalantar's Philtres & Components: Shop (Herbs and Medicines) (4c). A small shop for medicinal herbs and ingredients for oils, perfumes and potions. It is said that Phalantar allegedly supports adventuring companies in exchange for the rare substances he sells here.
Rebeleigh's Elegant Headware: Shop (Hats)
Sorynth's Silverware: Shop (Silver Goods)
"Sharkroar" Horth Sharlark's Broadsheets: Printer (Broadsheets)
Velstrode the Venturer's: Shop: (Adventuring Goods)
Inns
The Jade Jug: Waterdeep's plushest inn with luxury in every detail, and well worth the expensive price.
Lazy Dragon: A newly-established inn (Old Temple)
The Pampered Traveler
Sapphire House: An expensive rooming five-story house across Swords Street from Blackstaff Tower that has provided room and board for more than one of the Blackstaff's apprentices who found the Tower to be a little too confining (Northern Swords Street)
Wyrmbones Inn
The Yawning Portal: A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. There is a rope hoist that can be used to lower or raise those foolhardy enough to venture into Undermountain, at a cost of 1 gp per person. (Southern Castle Ward)
Taverns
The Asp's Strike
The Blue Jack
The Crawling Spider: A tavern for subterraneans that pine for their homes (as well as regulars who like the thrilling atmosphere), decorated as if underground with serving folk dressed as drow elves. Well known for its subterranean dancing floor, and the many small "caverns" that lead off of it whose dark recesses are best left alone by the curious. (Southern Street of the Sword)
The Crow's Nest: A modest but comfortable tavern; a favorite among the clerks, bureaucrats, and visitors of nearby Castle Waterdeep. (Southern Castle Ward)
The Dragon's Head
The Elfstone: An old earthy tavern, with live trees in the walls and the bar, that caters to elves and half-elves, and is a rare source of such delicacies as elverquisst, guldathen nectar and maerlathen blue wine. (Southern Street of the Sword)
The Empty Keg: A rough-and-tumble beer-hall. Later in the eve, it often sees visits from some of the unattached ladies from Mother Salinka's next door, looking to lure some of the drinkers back to their boudoirs. (Southern Castle Ward)
The Flagon Dragon: A modest neighborhood pub renowned for its zzar (Waterdhavian mulled wine) and talyths (a palm-sized cracker with a thin slice of sausage on top, and a mixture of cheese, herbs, mashed root vegetables and other ingredients whose recipe is a house secret) (Northern Swords Street)
The Mighty Manticore: An older friendly tavern with ample ale and light evening fare at affordable prices that attracts a loyal clientele of merchants at the close of day.
The Quaffing Quaggoth:A dwarf-owned tavern and a growing favorite among the city's sailors, merchants and young nobles. The tavern is well-known for the house specialty: a thick-brewed stout mixed with an unknown liquor that is called the Quaggoth for its rumored ability to cure every hair on a quaggoth and then some.
The Red-Eyed Owl: A comfortable, unimpressive local ale-house that is a favorite of the average Waterdhavian locals, well-loved for its cheap ale and heavily spiced coast chowder. (Southern Castle Ward)
Sailor's Own: A crowded, dark, and dirty sailor's dive bar.
The Singing Sword
The Sleepy Sylph: A popular tavern for visitors to Waterdeep, featuring driftglobe lights and scantily clad waitstaff dressed as fairies. (Southern Castle Ward)
Festhalls
Blushing Nymph: An upscale brothel known for its exotic pleasures. (Southern Castle Ward)
The Crawling Spider: A tavern for subterraneans that pine for their homes (as well as regulars who like the thrilling atmosphere), decorated as if underground with serving folk dressed as drow elves. Well known for its subterranean dancing floor, and the many small "caverns" that lead off of it whose dark recesses are best left alone by the curious. (Southern Street of the Sword)
Genmura's Stage: A bawdy burlesque palace with two floors of small, cheap, stinking rooms above its taphall, Genmura's sees plenty of seedy sorts, criminals, dock hands, and sailors just come a'shore. (Old Temple).
Jhural's Dance: Nowhere near as raucous as many festhalls, Jhrual prides himself on the seductive, intimate environment he fosters in his hall. Plenty of alcoves and nooks to hide in with someone in close company, all surrounding a stage where his festhall workers dance to advertise their wares. His festhall is also notable for its equal proportion of men and women performers. (Northern Swords Street)
Lightsinger Theater
Mother Salinka's House of Pleasure: A shabby, low-coin festhall. (Southern Castle Ward)
Mother Tathlorn's House of Pleasure & Healing
The Smiling Siren: A festhall that specializes in small plays and the hosting of traveling troupes (burlesque and otherwise). (Northern Street of Silver)
Temples
The Font of Knowledge: Temple to Oghma.
The Halls of Justice: Temple to Tyr.
The House of Two Hands: Monastery to Tyr.
The Pantheon Temple of the Seldarine: Temple to the Seldarine (Elven Gods). When elven clergy of the Seldarine approached the Masked Lords to ask for permission to establish a Pantheon temple to their gods, it was considered a coup for relations between Waterdeep and the elven peoples. Waterdeep has always had an extensive elven population and is indeed the site where the Grey Ships of Evermeet come at Midsummer to carry away those elves who tire of Faerûn and seek to return to elven lands. When that permission was quickly given, the elves asked for an allotment of property right in the middle of a busy and crowded Castle Ward neighborhood, shocking the Lords. Even when pressed, the elves would not explain their choice; so without further ado, the grant was given. The Pantheon Temple is a tall, dour structure of gleaming white stone flecked with silver, but has within it a garden and long walking galleries between the shrines to the elven deities.
The Spires of Morning: Temple to Lathander. A walled garden compound with eight beautiful gilded towers that reflect Lathander's dawn. (Northern Swords Street)
City Buildings
Peaktop Aerie :Headquarters for griffon mounts of City Guard. Rorden Rialter Obyrdar is currently on duty at the Peaktop Aerie where the griffons are kept. 
Guard Barracks: City Guard Barracks (Southern Castle Ward)
Guard Smithy: Smithy for City Guard
Bell Tower: A simple bell tower used to signal fires, attacks and calls for assembly at the Palace. (15 Guard at all times)
Palace Storage: Warehouses for Piergeiron's Palace
Palace Stables: Stables for Piergeiron's Palace
Palace Paddocks: Paddocks for Piergeiron's Palace
Walking Statue: One of the eight known 90-foot-tall stone golems created by Khelben Arunsun to defend any gaps in Waterdeep's defenses, this regal figure stands at the Gull Leap cliff at the end of Julthoon Street.
Watching Towers: Sentry Towers
Piergeiron's Palace: The center of Waterdeep's government with various courts, embassies and city offices therein, as well as the living chambers of the Open Lord Piergeiron the Paladinson.
Castle Waterdeep: Castle for the Masked Lords of Waterdeep and the Magistrates' Courts.
Ahghairon's Tower: The slim stone tower of the original First Lord of the city that is surrounded by invisible magical barriers that suspend the skeletal remains of a wizard that tried to get into the tower.
Guildhalls
The House of Gems: Jeweller's Guild
The Map House: Surveyors', Map and Chart-Makers Guild
Fellowship Hall: Fellowship of Innkeepers. The headquarters of the Fellowship of Innkeepers that operates as a member-only inn one night a tenday.
The Master Baker's Hall: Bakers' Guild (Southern Street of the Sword)
Tower of the Order: Watchful Order of Magists & Protectors. A three-story stone tower surrounded by a fence of sparkling green lights that coalesce into Azuth's and Mystra's symbols, with the hand of Azuth over the tower door rumored to watch the tower and fire magic at any intruders.
Guildhall of the Order: Solemn Order of Recognized Furriers & Woolmen
Pewterer's Guildhall: Pewterers & Casters Guild
House of Fine Carvers: Fine Carvers Guild. The slate-roofed wooden base of the Fine Carvers Guild, easily found on the High Road with its frieze of carved animals and people, including Ahghairon and other First Lords.
The Market Hall: Farmers and Grocers Guild
Alleys & Courts
Cat Alley: this narrow twisting, turning passage was frequented years ago by a masked, rapier-wielding man of wealth who scared young women and cut away their garments but was never arrested.
Elsambul's Lane: named for a long-dead priest of Mask and now one of the few areas with graffiti on its walls (they say Elsambul himself still leaves enigmatic messages and clues to hidden treasures on the walls!), it attracts many folk beyond simple curiosity seekers.
Jesters' Court: a courtyard frequented now by hard-currency girls and minstrels that has also been a performance stage for jugglers and comics as well as a meeting place for eloping lovers.
Sevenlamps Cut: named for seven fancy magical lamps placed here long ago by Ahghairon himself, this safe alley is the place to hire spellcasters (apprentice wizards and poor underpriests) for quick healing, curse removals, or some magical firepower for your latest excursion into Undermountain.
Turnback Court: a lamplit, shallow alley at the end of Selduth Street that is used as a rallying point for watch and guard patrols both day and night.
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this concludes my collection of information about waterdeep's castle ward for now. it's a sprawling topic, each and every ward, and i'm sure there are things i missed or forgot!
still, i hope this was of use to someone other than myself!
tag list: @evenstar-crescentmoon, @criticalgale, @ofthedirewolves
if you want to be added (or taken off) the tag list, please let me know! 🖤
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legendoftherisingtide · 11 months
Text
[intro]
Bakugou is a prideful, arrogant person. He holds himself to the highest standard; he is the best and everyone else is simply below him. Everything he has ever done was in pursuit of being number one, shining above the rest. He has to have a perfect victory, he has to be a perfect student, he has to win to save.
He pushes and pushes and won’t let anyone see his weaknesses or his insecurities. He can never lose, he can never fail, he can never show that he regrets or hesitates or that he hasn’t thought everything through. He must never be vulnerable in every sense of the word.
Then why is he standing in the rain.
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To apologize shouldn’t be a sacrifice, but it is for Bakugou. To pour his feelings, to admit his wrong, to let down all of the walls he has built and be vulnerable. And in front of his whole class.
He is willing to sacrifice his pride, to fully sacrifice any superiority he could have, to bare his soul and even risk rejection. Because he knows Midoriya is more important. Because he wants him to come home, he wants him to know his true feelings, because he wants things to change. 
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Because Midoriya has changed him. Midoriya has opened his eyes; by showing him he’s allowed to be open, that his feelings should be expressed, that he has so much to learn, and so much of that was learned through Midoriya just existing.
He isn’t sacrificing his safety frivolously because he’s expected to as a hero; he is doing it because he has grown. He is doing it because he has finally admitted to himself that he wants Midoriya to be with him and safe.
So I will sacrifice this for you. Not because it will change anything, as much as I want that I know that I can’t just fix all the wrong with just this. And I am willing to do as much as it takes to earn your forgiveness. But I don’t need that from you, not now and not ever if you don’t want that, I just need you to rest. I did so much wrong. And I am sorry for everything. You don’t have to do this alone. Lean on us. You are so strong and being supported doesn’t discount that. You’ve taught me that. 
I hate the rain. But I will brave it for you. 
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He would do everything in his power, admit so many things, just to get Midoriya to take care of himself. We see him being the most vulnerable he has ever been in front of people that aren’t Midoriya. He does so much completely out of character, all in pursuit of being there for Midoriya. 
For Izuku.
He finally gets over himself and finally tells Midoriya the feelings he has felt for so long.
He lets go of this idea he is inherently better and finally acknowledges that his hatred for Midoriya has always been about his own shortcomings and insecurities. But he still wants to be better, they are still rivals. He isn’t going to sacrifice that part of him because that is just who he is; he is still going to push to number one.
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But now it’s different.
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There is verbal and vocal acceptance and respect. Before it was unspoken; their relationship had changed ever since Ground Beta. They were proper rivals, with mutual respect and care, they were actively making each other better.
But Bakugo finally verbalizes it and tells Midoriya, not only is he sorry, but he wants to actually have a proper friendship; he wants to continue to become better and earn his forgiveness. He wants them to push each other to be better, he wants to continue to fight for the top spot, he still wants to be the best.
But when did it become something else? 
When was the turning point when it started to shift from wanting to surpass Midoriya and be the best, to wanting to keep up with Midoriya and stay by his side?
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Bakugou has already sacrificed himself for Midoriya before. His body moved on its own; with no hesitation, he would save Midoriya. He has already risked his life for him. But there is a layer to it that I don’t think people talk about. 
He tells Midoriya he shouldn’t try to win this on his own. 
He disguises his concern with an insistence that he’s in it to fight for himself when he initially joins the battle. But it is to fight by Midoriya’s side and support him.
But taking the hit for Midoriya, jumping in the way isn’t just support. This is sacrifice. This is giving yourself to ensure the safety of someone. And it was second nature. 
There are two reasons and both are a sacrifice of something in the moment.
It is knowing someone is so valuable, so great, in all senses of the word, that they must be protected. Bakugou is sacrificing his body and admitting that Midoriya needs to stay alive, for personal reasons and/or for the world. He needs Midoriya to be okay, Midoriya can’t fight alone and Bakugou will do anything to make sure he will be okay. 
But the sacrifice of ideology. 
With every development, he has relinquished parts of himself. When he sacrifices himself he is not only sacrificing his body but is admitting that he can’t do this on his own; he needs Midoriya too. This isn’t him wanting to be better than Midoriya, it’s him wanting to do it together.
Midoriya changed him.
He doesn’t die for Midoriya. He wakes up and just as his last thought was Midoriya, so was his first as he woke up. He runs to his side. People are dragging him back, trying to have him rest, knowing before he even said anything that he would lose his mind over Midoriya’s situation. 
Everyone sees how Bakugou feels about Midoriya.
He sacrifices himself because Midoriya can not die on him. Midoriya has to stay alive. Midoriya has to keep fighting. 
There can not be a world that doesn’t have him in it.
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This is the culmination of what has been developing ever since the final exam where Bakugou finally works with Midoriya; the day that win to save, save to win was noticed. Then furthered after Ground Beta where they finally talked to each other and something changed within them both.
But the final sacrifice is the culmination of Bakugou’s character.
He knows what this decision will mean. Everyone screams for him not to. He knows that he is going to die. He knows he will not win this fight.
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This isn’t dying for the cause. This isn’t just a hero complex. This is because he can help Midoriya and he will. This is for Izuku.
I will sacrifice myself for you. To give you more time, to give you even the slightest chance of winning. I will sacrifice myself for you because you are who can win. I am going to die. I am going to die and in my final thoughts, I will ask if I will still be able to be by your side.
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It is no longer can I beat you. It is no longer can I surpass you. It is can I still catch up to you. It is can I still even be equal to you. He has already sacrificed the idea that he could beat Midoriya, that isn’t what he wants anymore. What he wants is to stay here with him.
I will sacrifice everything I am. I have wanted to be the best. All my life I have wanted to surpass you and everyone around me. But you. I will let that go for you. I let it go in my mind for so long now and I have never wanted to admit it. Is it even possible? Is it even possible for me to catch up to you? Is it even possible for me to stay by your side. I can’t be that anymore. I am sacrificing even that now. I will never be number one now. I will never become the person I always dreamed to be. I will never surpass you. I am forever sacrificing that now. I will die here.  
But can I still be with you?
The sacrifice of his life is him fully relinquishing everything he is, admitting that he can’t keep up, losing all of the progress he has made, letting go of everything that made up his character.
And the last thing on his mind is if he can still be able to be by Midoriya’s side.
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He won’t let him go again. 
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alumints · 5 months
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⚔️ TGAA/DGS Asoryuu dolls ⚔️ I made unofficial Asougi and Ryuunosuke plushies!!! Explore, eat, and fight for justice with your very own aibous ⚖️⚔️ They are 20 cm tall and will include an adoption card! All the stretch goals have been unlocked and the bonus items will be included for eligible orders: ✦ Two stickers will be given per plush ✦ One enamel pin will be given per pair Pre-order end April 30th 11:59 PM PST 🌸 http://alumints.com 🌸
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bryverros · 6 days
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spreading my stanley goes to art school agenda on main?? dont mind if i do!!!
stan is such an art kid, he wanted to publish a comic and everything and i think about that so so so so so so much because he is so creative and if only people around him recognised that when he was little. he was so passionate about art!!!! he drew an entire comic AND he came to the publishers?? when he was TEN??
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but he was absolutely in no way positively encouraged and he gave up??? the fact that he was always the "dumb twin" simply because his passion is considered to be useless by a large potion of society is simply so heartbreaking??? because he was such a great kid and i literally am going to cry if i reread the "i gave up on punch lines and instead just took up punching in general" line one more time. but also at the same time i could actually talk about how much i love the fact that despite everything stan still stayed creative and built a life by being himself and the entirety of the mystery shack is HIS art??? like get out man i love him so much.
but the canon aside, he's an art prodigy now AND he has the shrimp posture AND long hair. and he and ford went to the same educational facility now.
oh, i also think stan has dyslexia so all of the speech bubbles in his comic were empty, and he had ford filling them out for him.
+ these random doodles of ford & the m&m twins
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daddy-long-legssss · 4 months
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Don't Sit Down 'Cause I've Moved Your Chair
"I couldn’t think of a worse dance to in the devil's lair, you know what I mean? It was going to be the Congo for a minute. Hokey Kokey - it would have been. Might be that live sometimes. Macarena - I dunno, it just feels like it just flows better ... If you can’t sit down 'cause I moved your chair, then what sort of ridiculous list of things can you do? That were a lot like that Brick By Brick, [we] just spent the next few weeks like thinking of things you shouldn't do."
[x]
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quirkle2 · 4 months
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[zombie au] yeagh
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lover-of-mine · 11 months
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911 Hiatus Rewatch and Characters Saying The Name of The Episode:
5x09- “Past Is Prologue”
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