This is stateratale, it's the continuation of the story of Frisk and her parents after Frisk decided to stay underground. After countless resets and battles with themselves, Chara and Sans, the two had managed to balance things out in their favour. Where both sides took damage, whether it was mentally or physically.
Both have dark memories, with Frisk still battling her memory lapses.
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
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less horny hsr commentary: with all the storyline pov switching and forced party members, I really struggled with keeping my teams consistent and ended up facing the 2.5 story bosses with my weakest dps and support units, almost completely off-element, and while that was kind of funny it also made me go crazy because like. why are you making me build these characters if I can't use them 😭 like it ended up being fine because my sustain units are crazy but if I didn't have a developed account I would have flipped
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homicidal king who walks around telling everybody how much he values them in the most sappy schmaltzy ways possible then rejects himself in the middle of his own proposal. he's so embarrassing. put him in a laundry machine and turn on the spin cycle. // smth silly stupid silly
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Every so often I get hit with a deep, deep stab of sorrow and regret due to the fact that the How To Train Your Dragon movies were so well-made and instilled in pop culture that almost nobody knows about the absolute mastery that is the How To Train Your Dragon books
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I never thought the piece of art that would most perfectly capture the complicated, loving, and fraught relationship between mothers and daughters with generational trauma would be a fucking d&d campaign about stoats and nuclear power plants.
Like at it’s core this is the story of exile, filled with all the generational trauma and grief that comes with it. In just seconds, they lost everything they’ve ever known but each other. They lost their childhood homes, their community, and their way of life. All to find that the thing they were taught to respect and thought was an offer of safety, was just secrets, control, and more danger than they’ve ever known.
People joked for years that Brennan made capitalism the big bad, and then Aabria turned around and went “what if we give communism a turn?”
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