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#free live 2d model
darkmedolie · 1 year
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Snatcher Live2d / Vtuber free to use model
download : link
the model is free to use with credits, enjoy !
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( i had recorded a showcase video but the wifi is terrible today and i can only upload screenshots for now i'm sorry ;w;)
the folder is ready to use for vtube studio (free on steam)
just place the folder into the "live2dmodels" folder of vtube studio.
i also made an extra mailman hat today, but its just a vtube studio accessory and its not rigged:
png image for the hat and an extra arm if you want to put items in his hand. (just save the png image and place it in the "items" folder.)
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background and frame used in the video are from etsy: link
also , snatcher in those cute vtuber blanket/hoodie things
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halloween cat cape :asset link
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lanemy · 1 year
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I forgot to show this funny lil thing I did with my sona, Paper I made my first rig like half a year ago
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katanasspirits · 1 year
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Me: I wanna gatekeep my own vtuber model
Also me: Im so happy and proud of it i must share with everyone cause if more ppl see it more ppl might want me to draw their next 2d vtuber model and GOD i hope they do i actually really enjoy this process
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thepictoblr · 1 year
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why would u pay to go to a concert when u can just listen to music for free on ur electronics, this economy shit is easy yall are dumb as fuck
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damianivory · 21 days
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I decided to make a brand new 2D model. Here's the sneak peak of the art for it.
Decided to add freckles. Technically I have freckles IRL too, but they're more spaced out than this. I think this looks cuter though.
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silverfanzine · 5 months
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🌀 Kaleidoscopic Absolution ◎ A Free Silver the Hedgehog Multimedia Zine 🌀
Now Avalible to Download for Free!!
HAPPY BIRTHDAY SILVER! Our present this year is a zine with 230 pages of content from 61 contributors
With 60+ Art Pieces, 30+ Illustrated Writing Pieces, 100+ Pieces of Merch, a Live 2D model, and SO MUCH MORE!!! There's something for everyone
Download it over at itch.io for the low low price of 0 rings!!
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Thank you for your faith in me everyone @zine-scene @zinecenter @zinefeed @zineforall @sthzinecenter @fandomzines @zine-scene
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patholopsy · 5 months
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Here's a list of Free tools and resources for your daily work!🎨
2D
• Piskelapp Pixel art + animation • Krita general digital painting + animation • Gimp image manipulation + painting • MapEditor Level builder (orthogonal, isometric, hexagonal) • Terawell manipulate 3D mannequin as a figure drawing aid (the free version has everything) • Storyboarder Storyboard
3D
• Blender general 3D software (modeling, sculpting, painting, SFX , animation…). • BlockBench low-poly 3D + animation. • Dust3D low-poly 3D (similar to Zbrush Zsphere)
Sound Design
• Audacity Audio editor (recording, editing, mixing) • LMMS digital audio workstation (music production, composition, beat-making). • plugins4free audio plugins (work with both audacity and lmms) • Beepcomp chiptune/8-bit/16-bit music synthesizer
Video
• davinciresolve video editing (the free version has everything) • OBS Studio video recording + live streaming.
2D Animation
• Synfig Vector and puppet animation, frame by frame. Easy. • OpenToon Vector and puppet animation, frame by frame. Hard.
↳ You can import your own drawings.
For learning and inspiration
• models-resource 3D models from retro games (mostly) • spriters-resource 2D sprites (same) • textures-resource 2D textures (same) • TheCoverProject video game covers • Setteidreams archive of animation production materials • Livlily collection of animated lines
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katzske · 3 months
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Thoughts on Earthspark Season 2 (first half)
Spoiler Free:
I must admit I’m dissatisfied.
The animation and rendering definitely looks cheaper. Sometimes it feels like frames are missing, animations not polished, scenes not fully rendered. 2d and 3d poorly blends. It’s quite noticeable unfortunately. Characters also do the TFP Megatron stare now.
That being said, time was taken to revisit old models of characters and give them a new appearance. (4 i’ve noticed) It makes sense given a lot has changed during one year time skip.
The writing often feels either like exposition dumping or naruto filler episodes. I was never at the edge of my seat even during the climax. I ended up skipping through episodes due to the lack of relevant plot information.
Something ES managed to maintain were carefully composed shots that make great still images. While that’s nice for screenshots and redraws, I also feel like it’s the only unique aspect of ES’ animation style that remained. The rest, as previously mentioned, has lost quality.
Character Details I’ve noticed and want to talk about (spoilers ahead)
half of season 2 part 1 is filler. optimus trailer episode, great america with cosmos, a pachycephalosaurus-truck fighting mushrooms, hashtag taking ten years to dispose of hard drives…. each episode did have a few minutes of either cute or important moments. but the majority is a waste of time.
I was hoping that we would learn more about the decepticons. now that they’re free, what are they up to? how are their dynamics? how did season 1 finale change their perception on things? would they try to convince the terrans THEY are the good guys? nothing like that though.
There is no satisfying character development for starscream. ES Starscream was perfect to explore a more neutral version of him, who does not do bad things out of pleasure, but due to necessity; following his desire to be free. In the show he mentions he wanted to get rid of his oppressors (in his eyes autobots and humans), but a real “bruh” moment was when he told Hashtag the only reason he opened up to her last time was to tell her “take care of yourself first”. It completely disregards the fact he came to help in the season 1 finale after reflecting on Hashtags words. It also aggravates me that the writing could have been a very easy fix. “hey i’m not being selfish by destroying this town. im doing this for the decepticons, we have lived under the control of the autobots and then of humans. this needs to stop, we deserve freedom and i will do anything it takes.”
the show managed to establish some friction between starscream and shockwave but for deception standards it was very tame. overall i think it was written okay; he purposely let the Terrans escape with the fragments, and he bailed on Starscream once he went bonkers. I hope that he gets to be a Decepticon leader in the second half; i don’t think we have seen that in any TF TV show before. i also like that his antennae and eye color give away his emotions now.
i feel like the autobots are treated even worse than the decepticons this season ngl. they merely exist; and when they do have the spotlight it’s often for comedy.
why the fuck did shockwave not wait for hashtag to just dump the hard drives and leave. if someone walked up to me yelling “give me your trashbag” as i’m trying to dispose of it i’d be weirded out too lol.
i hope the chaos terrans don’t return. aftermath imo was, plot wise, redundant. spitfire at least was interesting and had an impact.
i wish there were more interesting fights like in season 1 instead of, oh no they’re hitting the trailer with sticks, oh no we are an abomination of dinosaur and vehicle for what feels like 15mins straight. i miss seeing soundwave slay.
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magz · 7 months
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Inochi2D beta, the Open Source alternative to Live 2D Cubism (the 2d rigging and puppetry software) has restarted active development after almost being abandoned in February 16, 2024.
Inochi2D is now using a one-time-payment model for optional pre-compiled "full" versions to become financially viable, alongside a "free" version with a "nagging" window.
Currently, $20usd for lifetime updates.
The source code and "free" version will still be available.
Support TransFem programmers like LunaFoxGirlVT if you want.
Inochi2D on Twitter.
Inochi2D website.
Inochi2D Github.
Inochi Creator Itch.io download page.
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datcravat · 10 months
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if you don't mind me asking, what are your artstyle inspirations?
Not at all!!
Shigenori Soejima and his team (the artists behind persona 3-5) are a huge inspiration. The instinctive look of the black shading, facial structure, and use of gesture really stand out to me.
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Hungry Clicker's deceptively candid-looking poses, quick but gorgeous painting style and incredible use of reflected light live in my head rent free! I have all his books! His reflected light inspired me to incorporate that into the black shading to artificially create more depth in a 2D style, and spaces for colour
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Kuvshinov Ilya's spectacular understanding of anatomy, colour, and how to make a face look cute as hell really helped me nail making a character look appealing. I also often use their idea to add a soft glow to the black lineart. Recommend studying him a lot
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Alphonse Mucha was a master of composition and pioneered the Art Nouveau movement. A legend. His beautiful use of composition, pattern, bold lines combined with photorealistic elements, carefully chosen areas to supply immense detail, is fascinating and I'm trying hard to learn from that. I think combining elements from this with solid black shading could be gorgeous. You also see very little use of perspective in his work.
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Helloclonion, to me, is a genius. Their use of black is beyond anything I've ever seen. Just a pure master. The black shading does not look invasive, and there is an element to it that makes it a little more 3D-looking than others, perhaps the use of IRL models. The way they translate real shadows to blackness is something I can't yet comprehend but man, I study their work all the time!! I also got very inspired to use vastly different hues as rim light from them.
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Media that's inspired my art a lot are 90s anime (Interstella 5555 is my fave), Steven Universe, Sonic, Crash Bandicoot 2, Ghost Trick, Persona (ofc).
My art looks like this right now:
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Hope this is the kind of depth you were looking for, haha. There have been and will be far more than just these inspirations of course, but right now it's very strongly these five!!
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lalalian · 6 months
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futuristic dr ideas pt.1 : jobs
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date: march 24, 2024 (technically march 25, it's 2 AM rn)
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If you're interested in more futuristic dr things, I posted a video on tiktok with more futuristic stuff
A lot of this stuff is inspired the things I've read in cyberprep books!
disclaimer: none of my ideas are made by AI, sometimes I may be aided by AI to get inspired (especially with civilizations). If I do use AI somewhere in my ideas I’ll be sure to let you guys know!
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World Acclimatizer
Also known as an ‘Acclimaitzer’
These help people move to other planets by aiding them in adapting to either living in space or living on different planets. World Acclimatizers often work closely with primary care doctors, and are extremely well-versed in non-earthly sicknesses and the effects space has on the human body. Realtors from other planets will always refer their clients to an Acclimatizer if the house is located on another planet.
Planetary Humanitarian
Planetary Humanitarians promote natural and peaceful development in other planets. These people typically advocate for limited human interaction with other life, some even going as far as to never stepping off earth. Planetary Humanitarians tend to dislike Civilization Examiners.
Cybernaut
Cybernauts work with techspace (technology relating to space) engineers to test out products. These people are often pretty popular in the media sphere because, as I mentioned earlier, many engineers are inclined to sponsor them. Cybernauts can frequently be seen in AR Gaming hubs and Cyber parkour arenas (more about those in the tiktok linked to this post)
Cybernetic Designer
Cybernetic body parts are designed by these people. These parts are not designed to look realistic like the prosthetic parts we see today. Most designers specialize in a body part, the most popular one being the left arm. Cybernetic designers are not licensed in creating full body AI androids, but they can create parts for androids.
Android Engineer
Android Engineers obviously do have some sort of license to make androids, but there are different tiers to an android making license:
Limited 2D Design: Very similar to character ai or j.ai bots, these bots do not have a physical form and can only be spoken to through text. They may have voices or a 2D body.
AR Immersive Experience: Like love and deepspace but with AR, you can feel, hear, and taste the android only through AR goggles. Some android engineers make their own goggles to allow their customers to feel a more personalized experience with new features. Why is this a completely different tier from 2D design? There's more room for corruption both mentally and digitally (hacking). The AI that makes the bots act so human can make the bot become too sentient, which could make them want to break free from the simulation.
Small Non-Human Physical Design: Most people with this license make android pets. Dogs are obviously the most popular, but jelly fish and vampire squids are popular these days. This license requires more training than the AR experience degree because these androids exist in the physical world.
Non-Human Physical Design: Designers with this license are not always involved in the abstract or purely artistic sphere. Many make hyper realistic android animals to blend in with the environment to either monitor species development, observe other planet-life in a non-invasive way, or encourage certain behaviors in animals. Even if the creature is not considered large, designers who plan to enter this field of design must earn this license because of this job requires complex AI design and ultra realistic visuals.
Non-Interactive Human Design: Designers with this tier do not create androids with crazy complex AI models. These androids are often displayed in museums, and are no where near sentient enough to even speak outside of a few lines, if that.
Life-like Interactive Human Design: This is the highest tier. People with this license often advocate for equality amongst humans and androids. Anyone with this license should exercise caution when making their androids, as talented designers can make androids that are so indistinguishable from humans that they become acknowledged as civilians rather than 'product'. Reports against designers with these license are taken extremely seriously.
Civilization Examiners
I'm planning to have a DR with this job kekekeke. I'll tell y'all storytimes if I can get myself to focus on shifting instead of scripting 😞
There's two kinds of civilization examiners: public or non-public. Public examiners assist journalists and researchers after living for days, weeks, months, or even years on a different planet. They collect data like plants, animals, environmental samples, and most importantly, get as much information as possible about other civilizations. Civilization Examiners are required to be at least semi- decent artists because they need to be able to draw what they see. They are required to come back with information about the civilization's culture, religious customs, traditions, language, fashion, appearance, parenting style, government, and more importantly, alliance potential.
edit: I forgot to talk abt non-public examiners 😭 non-public examiners work for the government and are apart of the CIA. Public examiners research about alliance potential, but not nearly as intensely as gov examiners.
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istg more shifters need to talk about their futuristic drs :(
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recklessronja · 2 months
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Game Theory: Po3 is dysphoric about being a robot
Case 1: They are absolutely miserable for the entirety of the game. The only moments we see them being happy are when they're getting closer to The Great Trancendance, and i would wager a guess that the form seen in the other versions of Inscryption they intended to upload would be that of something completely different.
When the player frees everybody from Leshy, Po3 doesn't really acknowledge it, not even a semi-sarcastic "Thanks". They see it as merely getting to be in the rat race for the old data again, which although not thrilling is still better than Leshy's game. Even if their situation is better, they're still very unhappy.
The only times Po3 has any pride about their situation is when they're stepping over somebody, we don't actually know if they think like this while unobserved however. Mocking Leshy for his failures, insulting the other Scrybes, bullying the underlings at their factory, they try to make themselves feel better by insulting everyone else.
That brings me to Case 2: Uncaringess to their factory, their underlings and most importantly themselves. We see it better in the 3d model but even in 2d form it's very prominent that Po3's body is filthy and unkempt, their screen has visible stains in both. They don't care about their own hardware enough to maintain it, either due to their dysphoria, or because they see it as temporary (More on that in a moment). This clearly had consequences too, their monitor glitches out a ton during the 3d segment, which indicates the hardware might really be struggling to pull things through.
When the camera breaks in the dredging room, and the player doesn't fix it, they get mad over the player not giving them a favor as thanks for the card game, but don't seem to care about the state of the factory itself, and here's my diagnosis: They see the factory, the Scrybes, and likely EVERYTHING about their current form to be temporary, to be replaced with what they truly want in the form of themselves that has full control in the uploaded version.
Yes, i'm aware the uploaded version is implied to be the exact game we play in act 3, but i feel like that's just a coverup, that they'd throw it all away and that the game is just a distraction for anybody who picks it up so that the copy's version of Po3 has time. In the original version Po3 knows they'll never be happy, but maybe the Po3s inside the copies will, maybe they'll find their ideal form and build a kinder self while the player is busy playing the half-baked game.
Case 3: Projection. Whenever the chance arises, Po3 takes a jab at organic life, but when we see them as a stoat (a living being) in act 1, they seem much less insulted by it than you'd think. Despite clearly not being happy, they complain about specifically the Stoat part of the experience only once, which is followed up by their main complaint of simply being in a card. It truly does seem they would be relatively ok if it weren't for the fact that Leshy is torturing them while they're trapped in a very limited form.
I feel like Po3 wants to be some form of life, or at least something other than a computer, but they've put up a facade of being a "perfect machine" so nobody thinks they're weak. They don't want people to see their emotional side, so they simply push everybody away with a facade of egotism and intentional rudeness, but they've been doing it so long that their only hope of self-improvement is in a world where they are truly, fully in control. Alone, and with unlimited space and time to become what they want to become.
Thank you for reading, don't forget to hit that reblog button
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onshrike · 5 months
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a preview of my comic for @silverfanzine about Silver seeking shelter in a snowy apocalypse!
🌀 Kaleidoscopic Absolution is a free Silver the Hedgehog multimedia fanzine that you can download RIGHT NOW, for FREE!
Featured in the zine: 30+ Illustrated Written Pieces Poems, short stories, articles, and worldbuilding notes 2 Recipes 60+ Original Art Pieces Illustrations, comics and handcrafts 5 Animations 5 Track Album 100+ Pieces of Merch Content Emotes, wallpapers, printable stickers, and papercrafts 2 Extra Special Misc Content Pieces 1 Desktop Pet Silver and 1 2D Live Model Silver
please do take a look! the amount of passion everyone brought to the project is incredibly heartening as a life-long fan of the character 🤍
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prosekapolls · 7 months
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Ugliest Outfit Tournament: Submissions open!
Well, guess we're doing this!
Send in your picks for the ugliest outfits in Project Sekai! I am accepting not just 4-star outfits, but any outfits shown in game (cards of all rarity, 2D-Live models, cameos and so on).
Submissions are taken through asks! Feel free to send multiple outfits at once.
I'll close submissions in about a week, so you have until around March 6th!
Have fun!
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lico-arts · 3 months
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Quick update + A little treat!
Hello! I won't be very active during July because of ArtFight and a few illustrations i have planned (on top of my job, send help), so to make up for the upcoming lack of content, here's some insight on how i animate my Twst Chibis :)
(shoutout to the person who sent an ask about this topic! idk if i misclicked or if you took it down yourself, but it made me really happy to be asked and i spent 4 hours writing this as an answer, so i'm posting anyway lol)
Rigging & Animation talk below the cut, feel free to scroll by if you were just here for the update (and have a great day 👋)
I'll be taking Mafuyu as the exemple here, because he's the most complete one i made so far.
Firstly, here's some WIPs i saved showing off his faces and hair bones
Basically i went ahead and made an entire rig for him, since i know i'm eventually going to come back and make him more reactions and outfits. I started from scratch so it took a while, but at least now i have a nice base ready to go!
The original sketch was made on CSP, then the model itself and animation were made on Toon Boom because i haven't learned to use Live 2D yet.
Great thing about that is that it ended up being fully vectorized, which is always a plus if i ever need to resize him.
Here's a zoom (or huh, as close up in as my screen will allow) on all the elements, and their hierarchy. From the left are the elements that show up on top of everything (pearls, hair, head & face), to the ones that are behind everything on the right (cardigan back, braid, shadow):
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It's kinda tricky to describe but all elements have their individual pegs (the green bits), which then get linked up additionally and in groups, so for example if i start selecting from the hand and go up, it goes:
Hand -> Hand + Forearm -> Hand + Forearm + Upper arm -> Both Arms + Torso + Head + Hair -> Upper Body + Pelvis + Both Legs
Once the model was done it was onto animating!
No secrets here, i really just tried my best to match the rhythm of how the in-game models move, what movements came back regularly etc... So typically: the heads often bop up and down in a specific way when they laugh or look up, the entire body stretches slightly when they jump or get startled, things like that.
I keep thinking that technically i shouldn't have animated the bangs because the in-game models have pretty limited hair animations, but hhh it felt too important to skip for Mafuyu (and mostly i was just having fun lol).
Just for fun, here's what most of my timeline looks like for the idle animation:
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I'm confident that the og animations are fully tweened, so i did that too. But ofc with some adjustments to the timing so it doesn't look stiff. Since everything is on ones I didn't have the patience to go back and modify frames by hand lol.
It was especially tricky to figure out how to make the elbows look good, because of the pattern on his cardigan. I had to redraw the arms like 4 times to have them work in all positions. I spent many minutes looking at in-game models that had checkered sleeves (White Rabbit Deuce ended up being my main reference) to analyse how they made theirs work. I could've bothered making a clipping texture that I could warp to match the movement of the arm but,,, that probably would've killed my motivation entirely, i was determined to make this look good, but not THAT much lmao
The bangs, braid and cardigan were the only elements that i animated with bones and warps, for everything else i just used basic pegs to rotate and stretch the limbs
After that i just threw a Ramshackle themed bg behind him and gifed him up, and Voilà!
Random/fun facts, because why not:
The shoes took me 4 hours to make, because im really not used to drawing with vector tools, all those details made it hell lol
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His proportions are mostly based off of Ruggie's model :)
I think that about covers it! I tried going into details without being boring, so hopefully it's still understandable, and maybe even interesting for curious folks 🤞
If you made it all the way here, holy shit thank you!!
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antirepurp · 3 months
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man blender is just. fucking free. it's a free-ass and open source program that lets you do whatever the fuck in 3d. poly modeling? yup. sculpting? it's no z-brush but it'll get the job done. 2d animation? fuck it do that too and include some 3d fuckery in it too while you're at it. make a shader. make some fucked up geometry nodes. there's 7 million tutorials covering just as many topics to get you started. blessed timeline we live in
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