#game dev posting
Explore tagged Tumblr posts
Text
game officially in production, so I’m excited to drop a bit of info
-it will be set in Milwaukee and will use details from both 92’ book and 2020 book, and will follow v5 as per Unbound rules.
-all playable clans will be present and each clan choice will be relevant atory-wise because we hate ourselves, I guess.
-very story and choice heavy but there will be visuals and music as well.
-friendships, enemies, and romances written by proud freaks
-it will be on Itch as per Unbound rules, BUUUT if they license us, we’ll be on Steam and possibly other places.
-there will be a demo when we’re ready. I’ll give an approximate time when we have a better idea of our work pace.
-if you’re curious, for now, ponder the nature of a man. : )
20 notes
·
View notes
Text
thrawn brainrot is alive and well, thinking about how WFC could be used to generate attack rulesets from small art pieces
#been thinking about how fun a procedurally generated space battle game could be#where the player is in the position of a ships captain or whatever and u have to parse generated battle patterns from ur opponents#idk my elevator pitch is weak but whats important here is that blue man still lives in my head#game dev posting
4 notes
·
View notes
Text
Im gonna be honest with yall chiefs trying to make a video game? Pain. Suffering. Im going to walk into the ocean. Im going to throw my computer out the window. Im going to burn my house to the ground.
#going thru it currently#idk if i wanna say more on the matter of the actual game#but youre gonna get vauge updates on the progress most likely xjjxjdj#i have all the walking animations! at least! that was the fun part tbh.#personal#game dev posting
25 notes
·
View notes
Text
ougjgh ive drawing so much recently but its for a project... so i wont be posting it here... rahhhhh im crying sobbing
but you know where it WILL be posted!!!!!!! @unpaid-interns-blog hell yeah!!!!!! theres nothing there yet but like go follow it for future updates
its going to be for a visual novel esk game my friend and i will be working on that follows a depressed detective Simon and his very newbie assistant Olive as they are subjected to The Horrors™ yay!!! we cheer!!
heres a sneakpeek of their designs in marketable plushie form :]


#oughgh this project has been in my head nonstop….#we are still ironing out the characters and story but when we end up finishing it we hope to have it on itch.io and gamejolt for playtestin#it wont be a full game ofc but more of a test for what we can do with our limited programming knowledge and huge amounts of determination 🫡#it also doenst have a name yet so… oops#raidenloml posting#game dev posting#<- new ‘posting’ tag unlocked zamn
7 notes
·
View notes
Text
the morning routine
3K notes
·
View notes
Text
🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup

Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
#reference#gamedev#indie dev#game dev#tutorial#video game#ACTUAL GAME DEVS DO NOT INTERACT!!!1!!!!!#this is for people who are afraid of coding. do not come at me and say 'actually godot is easy if you just--' I JUST WILL NOT.#long post
36K notes
·
View notes
Text
indie games are safe!!
good news! unity has walked back a lot of the runtime fee!
they made a blog post outlining their new terms, the link is here. but if you want a sparknotes version, here's the highlights:
1. the runtime fee is not retroactive. previously released games are safe.
2. the fee only applies to the next major version of unity. developers can choose not to upgrade if they don't want do deal with it.
3. the fee is opt-in and number of installs is self-reported. if they'd prefer, developers can instead pay a 2.5% revenue share. (for reference, unreal is 4%.)
4. interestingly, the splash screen is being completely removed. this is probably a way to improve their reputation.
overall, this is a HUGE improvement! but, if I remember right, there was not any revenue share before, so, we are not at the same point we started. unity will still be taking a larger cut of developers' revenue if they choose to use newer features. but, it is nowhere near as drastic as we thought it would be.
overall, I think we're in a stable spot now, but I also think unity has lost most if not all of the trust it had. especially with indies. there has already been a mass exodus, and I kinda hope that will keep going.
#i felt obligated to make a new post since i feel like i caused a bit of a panic on this site#so we have some good news which is great!#auroras rambles#game dev#gamedev#indie dev#indiegamedev#indie games#video games#unity engine#unity#godot#godot engine
12K notes
·
View notes
Text

#slay the princess#I know this is out of nowhere but-#Sorry someone just sent me a crazy take and this is the only way to cope.#Reminder! The devs themselves said that they see all endings as canon!#Do not send authors messages if their fic/interpretation/posts did not align with your canon!#Fun fact! I only became interested in this game *because* the devs said that#So people saying that that interpretation is wrong… kind of rub me the wring way.#So just to confirm:#Saying you interpreted the game's relationship as romantic and healthy: Cool#Saying anyone who interprets the game any other way is wrong: Not Cool#meme
2K notes
·
View notes
Text
birdie
#touchstarved#touchstarved game#mhin#referenced that one post by the devs#i think about them 24/7#i love art sm pls eat this
575 notes
·
View notes
Text
hi i'm here to cause more problems in the fandom!
ive seen some posts recently talking about "why the hell do people WANT to see slavery in veilguard, why are they so obsessed with oppression?" and i can answer this, as a brand new member of the fandom!
cause i had no fucking idea that elves were considered second class citizens until my friends told me!
i had no idea that the crows were so severely flawed, or that the antaam were proud warriors (other than canon fodder,) or that minrathous and tevinter as a whole had this huge problem with slavery.
i just yesterday after doing research into other games discovered alienages, about the dales, about who andraste was and who shartan was. because even reading the codex entries the game seems to fail to make any general connection to all previous games and the world they crafted at all! what the fuck is the chant of light? whats the major religion? what IS andrasteism? what do you mean the crows buy children and torture them - what do you mean they arent just exaggerated circus clowns that kill people? i get it, part of it is perspective. but you'd think dock town - a VERY POOR section of minrathous, would have an alienage? that we'd see more elves doing menial labor or trailing behind nobles as slaves?
also i keep hearing shit about the viper being the pope? or tarquin? where the hell is this info? quite frankly the game doesnt make the codex tempting enough for me to want to 100% it (ESPECIALLY finding out about this terrible "secret ending" that makes me fear picking up ANY MORE codex entries since i already have 2 out of the 3 you need to get it???)
the obsession with slavery isnt because i want to be oppressed, if i wanted that all i have to do is go be in public because im both queer and disabled living in a red state. its about what THEYYYYY the GAME CREATORS put in their own game. slavery! which now, despite how RAMPANT it supposedly is, i have no clue about! i only know about half the shit i do because my friends have been in the fandom a decade and im playing through origins now with them. which, btw, whoa what a game! not afraid to be icy and bitchy and HARSH in an environment where they cultivated that exact reaction.
i like the scenery in veilguard. i like the amount of mingling npcs in locations that make it feel more full, i like the soundtrack and the graphics and the companions as characters. i dont like the story! i dont like the lack of environmental storytelling or the discrepancies in information that i feel like i should know. it feels like its taken the same landslide that pokemon has - going from being called a loser by Gary to having no less than 3 best friends at any given time. There's such a lack of conflict like the game is scared to express the spectrum of emotions and personalities that people deal with day to day. i like my escapism the same as anyone else but if im walking through a city known for treating elves like second class citizens no i wont be surprised if im called a "knife ear" casually by some drunk moron who cant even stand straight.
no ones looking to be oppressed. we're looking for what you advertised to people ages ago - a complex story with serious consequences for the actions of others!
#dragon age#dragon age the veilguard#datv#get your heads out of your own asses for once#those posts just scream pick me#the devs arent gonna fuck you for defending the game like this i promise#dragon age discourse#stay mad ig but gain some comprehension of the world around you
530 notes
·
View notes
Text
Not to focus overly on my Rookanis feels, but I love the dialogue cutscene where Lucanis and Davrin are drinking together, sharing stories, and invite Rook to sit with them, for so many reasons.
I mean, I love the dialogue cutscene in general and both the guys in it. The mood is great. The dialogue is just so damn funny. It's a friendly dick measuring contest between our favourite boys. After the initial antagonism and tension, they've become friends. There are bizarre lore drops. The stories are entertaining and frankly wtf? A big writhing ball of angry nugs? Created through blood magic? The stuff of nightmares! I wish I could see Lucanis deal with that. I wish I could see Davrin figure out the big heap of tentacles. I love the way the guys are just a little tipsy in a cute way. Lucanis talks a little too loud in comparison with what we're used to. Davrin is starting to have trouble articulating. The "Of course we're getting along. We're PROFESSIONALS," as Lucanis raises his cup a little towards Davrin always cracks me up. Also, Lucanis, are you drinking wine from a coffee cup? The way they both invite Rook to stay and participate. The prospect of slightly drunk cooking and snacking and sharing stories. All in all, it's a beautiful scene that makes me smile every time.
But let me also yap about Lucanis for a moment. (Of course you will let me. It's not like you can stop me. No one can stop me. Not even me.) I want to focus on how Lucanis interacts with Rook in this scene.
It's obvious he's let himself relax a little. He's a bit intoxicated. Clearly he's having fun. He smiles easily and flutters his eyelashes at Rook. When you choose the dialogue option that mentions ruining Solas' ritual, Lucanis insists that Rook tells the story. "[Neve and Harding] don't tell it the way you would," he says, encouraging Rook to talk about something, from what he says, he seems to have already heard, because he wants to hear them tell it.
Then he decides he'll cook something while they chat, but he emphasizes that he will only do so "if Rook's staying," nudging them further. It couldn't be more clear that he wants them there and that he enjoys their company.
I feel like I don't see enough people feral about it, because come on, he's so sweet in this scene. He obviously wants Rook around and their presence makes him happy.
And, yeah, I know this scene also happens with "just" friendly Rook. The thing is, I don't give a fuck. I don't think it diminishes the interaction in any way. The context matters. It's sweet with friendly Rook and even sweeter when they're more. Also, I played Lucanis' romance first, and I did not know that. What I saw in this scene during that first playthrough was the man absolutely delighted by Rook's company, repeatedly and enthusiastically asking them to stay and spend time with him, and it made my day. Still does.
When I keep babbling about how much I love Lucanis' romance, it's not just about all the hearts I get to click to see where they lead or the beautiful post-Tearstone love scene, it's also interactions like this where you see how much he wants Rook to be there, all the more or less subtle signs of affection (and yes, also friendship, because that goes hand in hand) that happen throughout the whole game.
#Dragon Age#Dragon Age: The Veilguard#DATV#Veilguard#Lucanis Dellamorte#Rookanis#sometimes I look at certain posts that say that Lucanis' romance made someone/their Rook feel ''unloved''#and I think that whatever feelings one might have about it are valid - I'm not here to tell anyone how they should or shouldn't feel#we all have our own tastes and ideas about what good romance consists of too#but oh boy I can't relate at all#as far as I'm concerned‚ and taking his personality into consideration‚ Lucanis couldn't be more clear he wants (to be around) Rook#and I find their bond to be so special and deep#but they both also approach and cultivate it so carefully and slowly because of all the circumstances and I think that's beautiful#though I admit I don't understand complaints from those who think he's supposedly somehow more interested in Neve than Rook#I mean don't get me wrong - they're a sweet couple when that happens#but on a Rookanis playthrough? seriously?#do they actually pay attention to the man or do they just look at him#is Lucanis a different man in their game than mine?#have they somehow missed all the interactions between him and Rook - romanced or not - throughout the whole game?#vs a few friendly lines he has with Neve?#idk man couldn't be me#I didn't even know they could get together under different circumstances during my 1st playthrough 😂#I learned that outside the game#I mean I suspected it might be the case because the devs talked about NPC romances but I also suspected Lucanis and Davrin 😆#I only got confirmation later online#but anyway LOOK AT HIS DELIGHTED LIL FACE here
236 notes
·
View notes
Text
Typhlosion fans: I can't believe people are being gross about my fav!!
Vaporeon, Gardevoir, Hypno, Salazzle, Goodra, and Lopunny fans:
#pokemon#pkmn#pokemon leaks#outdesign posts things#side note: these leaks have taught me that the large majority of Pokemon fans know nothing about typical japanese folk tales#like gasp! the japanese game devs wrote folklore about typical japanese folklore things#EDIT: sorry for fogetting you salazzle fans I've updated the post in your honor#greatest hits
402 notes
·
View notes
Text
oughhhh fic writers and fan artists.... you want to collaborate with me this summer to make an interactive (fan) fiction soooo bad
#i have been rotating this idea in my mind for so long guys i simply am not enough guy to do everything myself#imagine#your work#with art#interactive fiction#but make it fandom#doesnt even need to be fandom necessarily (though i think that would be fun)#game dev posting
2 notes
·
View notes
Text
And on that note the game im developing is supposed to be my diploma project so its not like i can. Abandon it. Its coming. You better expect it to be done by june or so help me god.
#its gonna be very short point n click game#but i hope the characters are gonna carry the story#bc theyre my special little guys#game dev posting
30 notes
·
View notes
Text
Dungeon Meshi: The RPG
#Dungeon Meshi#laios touden#marcille donato#chilchuck tims#senshi#animation#game dev diary#Please give a huge hand to my coding partner#who labored for over two weeks to figure out how to implement reaction animation for the battle icons.#You may also notice that I updated the battle portraits from my previous post! New and (mostly) improved!#The death screens were not changed because I didn't think they'd get used for this video.#But Chilchuck getting one-shotted and leaving due to this being outside of his pay? Accidental comedy gold.#The full sprite (I didn't realize the bottom third would be hidden) says: “NOT PAID FOR THIS”#And yeah he's smoking. He gets a smoke break as part of his contract. Let a guy have his vices. He's teetering on a divorce.#Dungeon Meshi would be a fun rpg in theory but it would need to have immersive mechanics like cooking and foraging.#And hunger and fatigue and other status effects.#A slightly more lighthearted fear and hunger sort of game.#But that is for some other fan to do. This is just a fun tech demo for us to learn RPG maker!#So...with this mini-project concluded#we now have a foundation we can pass over to our actual game!#Next game dev post will be some game assets (probably busts and battle icons for the main party)#And after that! Most likely some more sprite sheets (I have made a few more since my first attempt)#Thank you for everyone who has been rooting us on since I started talking about this project. It means a ton B'*)
982 notes
·
View notes
Text
actually sorry dav reads like a game that was written by people who think da2 is about found family. in every other game my ending feels earned and my choices are my own and then veilguard asks the bold question what if we could bring the hr mandatory team bonding experience into a video game?
#laaarge swing at the hornet's nest#BUT. bafflingly immersion breaking script. 'im not sure i can focus... UNTIL YOU COMPLETE MY SIDEQUESTS!'#when i choose to drop or do a sidequest i should be allowed to do that all by myself. what the hell#dav critical#veilguard critical#never in my life have i ever wanted a found family dynamic frm da perhaps thats whats causing issues with dav for me post game#i know that people at times complain about the 'and then they all split up from each other' endings that the various da games have#i quite enjoy it actually. just kind of. like ofc some of you bitches are staying tgt but its like#that impermanence. fate drags you away from each other. this was never built to last!!!!! i like that in a dynamic!!!!!!!#so its like furthermore baffling that in vg they seem to try and make it a found family thing and its described as such by devs but#theyre not even like . codependent enough to stay together. LIKE WHAT VEIL R THEY GUARDING#sorry for being a negative nancy. it is tagged accordingly. i have to go back to working
294 notes
·
View notes