#game making software
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arimiadev · 1 year ago
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oh shit rpg maker xp is completely free to own this week on steam??
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blockverse-infotech · 1 year ago
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Advancing Game Development Ethics through Diversity, Representation, and Inclusivity
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Blockverse Infotech Solutions, a leading mobile game development agency, stands at the forefront of innovation and creativity in the gaming industry. With a commitment to ethical mobile game development practices, Blockverse Infotech Solutions recognizes the importance of addressing diversity, representation, and inclusivity within the gaming landscape. In an era where digital entertainment serves as a powerful tool for shaping societal perceptions and values, game developers hold a significant responsibility in promoting positive social change. This article delves into the critical role of ethics in game development, emphasizing the need for diversity, representation, and inclusivity in shaping a more equitable and inclusive gaming industry.
Diversity in mobile game development encompasses various aspects, including the representation of different cultures, backgrounds, genders, sexual orientations, abilities, and perspectives. By embracing diversity, game developers can create richer and more authentic gaming experiences that resonate with a diverse audience. Moreover, diverse development teams bring unique insights and ideas to the table, fostering innovation and creativity in game design.
Blockverse Infotech Solutions prioritizes diversity in its development teams, recognizing that diverse perspectives lead to more inclusive and culturally relevant games. By actively recruiting and supporting developers from underrepresented groups, Blockverse Infotech Solutions ensures that its games reflect the diversity of the global gaming community.
Representation plays a crucial role in fostering inclusivity and empowering marginalized communities within the gaming space. When players see themselves represented in games, they feel validated and empowered, fostering a sense of belonging and inclusivity. However, representation in games goes beyond mere tokenism; it requires authentic and respectful portrayals that avoid harmful stereotypes and tropes.
Blockverse Infotech Solutions strives to promote positive representation in its games by featuring diverse characters, storylines, and settings that reflect the complexity and diversity of the real world. By consulting with experts and community stakeholders, Blockverse ensures that its representations are authentic and culturally sensitive, thereby fostering a more inclusive gaming environment.
Inclusivity in game design entails creating experiences that are accessible and enjoyable for players of all backgrounds and abilities. This includes considerations such as customizable controls, subtitles, colorblind options, and diverse difficulty settings to accommodate a wide range of players. By prioritizing inclusivity, mobile game developers can ensure that everyone can participate in and enjoy their games, regardless of any barriers they may face.
Blockverse Infotech Solutions integrates inclusivity into its game design process from the outset, prioritizing accessibility features and user-friendly interfaces to ensure that its games are welcoming to players of all backgrounds and abilities. By making inclusivity a core principle of its design philosophy, Blockverse Infotech Solutions seeks to set a precedent for ethical game development practices within the industry.
As the gaming industry continues to evolve, it is essential for game developers to prioritize ethics and social responsibility in their work. By addressing diversity, representation, and inclusivity, developers can create more inclusive and socially impactful games that reflect the diversity of the global gaming community. Blockverse Infotech Solutions exemplifies this commitment to ethical game development, serving as a beacon of innovation and inclusivity within the industry. Through collaborative efforts and a dedication to positive social change, mobile game developers can shape a more equitable and inclusive gaming landscape for future generations.
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faunandfloraas · 1 year ago
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Honestly I think a lot of people who have never made a gif for tumblr don't get that it does actually take time and effort, its not just rip it from a video and post it- you have to download the video, in my case I have a video player installed that grabs continuous caps, figure out what parts you need, you have to open those in photoshop or gimp, depending on where you got photoshop you might be paying for it every month and then on top of that is actually sizing, cropping, colouring, sharpening, adding text, etc. etc. like it is something that takes time and effort for which the only real reward is creating something that makes you happy and hopefully people reblog it with a nice or funny tag, so maybe keep that in mind the next time you think gif makers are being mean or unfair for being upset about reposts. It is its own little artform that is fairly unique to this website, and that's a big aspect of why I have always loved tumblr, if all the gifmakers stopped posting things would be a lot more boring around here.
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goldbiite · 2 years ago
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What did you wish for?
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supernowa-art · 6 months ago
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part of the sanji outfit collab except i fucked up and did the wrong version of this outfit... but i spent so long on this that i figure i'll post it and update it to the proper version at a later date! oops!
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7116811219 · 2 months ago
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old rpgmaker test
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pirateprincessjess · 2 months ago
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I would like to reiterate that modern development tools make creating games for old systems easier than it has ever been!
I created my NES game, Undercover Shot, using NES Maker which is a genuinely great incredible tool. It’s an entire development environment for making Nintendo games that run on an actual NES!
Do not let the idea of writing Assembly scare you away from trying to make a game for your favorite retro console.
I choose to write a good amount of 6502 Assembly to make my game work properly because I love that sort of thing, but NESMaker also allows for code free game development.
You can do some really amazing things with tool without any prior game design experience. (especially if you do something a little more standard than a light gun game).
The people who created NES maker have made some incredible and easy to follow tutorials, and I really really hope more people make retro homebrew games.
https://www.thenew8bitheroes.com/
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huggingtentacles · 9 months ago
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I really like fromsoft women because they're never completely 100% pretty fanservice, there is ALWAYS something a little wrong with them (except Dark Souls 2 of course, they don't get it)
Look at Gwynevere! Boobs right, you like boobs? She's an illusion made to convince you to burn yourself in the first flame.
Firekeeper in ds3 is cute right? Well, her hands are burnt and she was blinded, and you find her set in a pit of firekeepers.
Friede? Burnt. Malenia? Rotting. Plain Doll? A doll.
So what happens when there IS a lady that is just pretty, without a single blemish, just pure fanservice? Look, they made a promotional art for her, she's so cute!
Oh, that's Needle Knight Leda. Oops.
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sergeantjessi · 7 months ago
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more wow stream gifs woaaahhh!!!
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(day 4)
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(day 5)
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charliebot-art · 1 year ago
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One day, years after the events of Network Effect, Murderbot gets a message package labeled “Murderbot 2.0: Mission Report”. Then, shortly after that, it gets another message package simply titled “assistance needed”. And then another, with that same title. And then another. And another.
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bondsmagii · 1 month ago
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anyway in honour of my return here's a sign I saw in the bookshop for the books about the French Revolution (1789-1799) featuring a flaming Eiffel Tower (construction started 1887). in love
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arconinternet · 2 years ago
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Adventure Maker (Windows, 1999-2013)
An easy-to-use first-person (primarily, but optionally third-person) adventure game engine, unsupported since 2013 and unavailable for purchase since 2017 (when the venerable Kagi registration service died). You can download it here.
You can find links to free games made with the program on the Wayback Machine here. Don't forget to check the linked sites on the live web too. Games listed as not working on Vista (and thus even following versions of WIndows) may work after using this patch from the Carol Reed series site (Carol Reed games 1-3 used to need it, but no longer do - the other games use other engines - game NINETEEN coming on Jan 1st!).
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kritzenkriegen · 1 year ago
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*snort*
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sincerely-sofie · 1 year ago
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Hey, y'all remember me saying I made a tiny TPiaG visual novel?
You can download it now from Itch.io here!
Have fun and enjoy my first official adventure into posting my games!
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black-and-yellow · 1 year ago
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Can't stop playing with HeroForge (not a sponsor) (as if someone would sponsor a Mic blog on tumblr)
Honestly some of the poses are pretty fun and I might end up using some as references for Loudspeaker drawings because just look at him he looks dope.
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everydaydg · 4 months ago
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Did you know that every taiko game on DS line of systems has touch controls!
They were often bundled with two styluses to take advantage of this! Its honestly quite the comfortable set up once you get used to it.
Apologies for this frankly... underwhelming video
the set up I utilized to record this isnt the most ideal in terms of input lag haha... but you can see on the bottom screen where im tapping!
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