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#ghost talkers
living400lbs · 11 months
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Today I read Ghost Talkers, by Mary Robinette Kowal. It's a version of WWI where spiritualism is real and the British Army has volunteer mediums talking to recently dead soldiers to gain intelligence. The author notes include reading both nurse and ambulance driver accounts to understand women's experiences in WWI and with the dying.
A review of the book:
I'm reminded of the fictional WWI ambulance driver Phryne Fisher's line: "I haven't taken anything seriously since 1918." 1918, of course, was when the war ended.
Also reminded that Spiritualism was a major influence starting in the 1880s but had a huge surge in popularity after the Great War that killed so many. There are reasons that Agatha Christie and Dorothy L. Sayers used mediums and seances in their work, and that historical fiction uses Spiritualism to evoke the time.
Also remembering Lucy Worsley's accounts of Agatha Christie's nursing training in Worsley's biography of Christie.
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bookcoversonly · 1 year
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Title: Ghost Talkers | Author: Mary Robinette Kowal | Publisher: Tor (2016)
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shit-talker · 3 months
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The 141 have a ridiculous run of inside jokes that is continuosly ruining their lives, such as;
1.) If someone says, "You love it really," to you, you immediately have to agree with them, no matter what the circumstances. Otherwise, you lose the ability to do it back. This has resulted in many weird fake confessions, including one time in which Soap got fed up with people making your mom jokes at him and went on a rant about it. Ghost glanced at him in front of a room full of cadets and just went, "You love it really, though," and Soap almost died as he sadly nodded and replied, "Yeah, I do."
2.) If something even remotely sexual sounding is said about you, you must always say, "You're damn right I do/am/will," back. This backfired once when they were in a defreif and Price said something about Gaz "coming through the back door" and Gaz, without think, winked and replied "You're damn right I did," In front of everyone and got in trouble for mild insubordination. (The others almost died laughing as he realised what he'd done, who he'd done it to, and who he'd done it in front of (aka Price's bosses))
3.) When talking about Roach, they will always act like he's died. He hasn't, but none of them can stop the joke, and it always makes all of them crack up, even Roach. This once caused major panic, as once when Ghost was discussing their latest mission with Laswell, he said, "It was fine because Roach - God rest his soul -" and Laswell had about two minutes where she thinks Roach has dropped dead and she didn't fucking know.
4.) They will always make up bad stories for how they met Ghost, if anyone ever asks. It doesn't matter what the truth is, or who they're speaking to, when asked, all three of them will reply with some made up, overly dramatic or down right boring story on how they met. These stories ranged from Ghost, saving them from a shark attack (Gaz), Ghost selling them assorted drugs as a teenager (Roach), and most devastatingly is when Soap told a distant relative of his that he met Ghost after "finding him with my older brother, behind his wifes back" he does not have an older brother, and so there is no wife.
5.) They always reference the "Malibu incident." None of them have ever been to Malibu. Nothing bad has ever happened there, but now they've created a whole conspiracy in the British Army about a coverup that happened in Malibu. Price knows about this one and finds it endlessly funny, so he goes along with it, never directly mentioning it but refusing to deny it when someone asks. If anyone ever asks about the details of it, they just give a deadpanned look as if the other person should already know and say; "Don't make me say it." There are rumours. Like, a lot of rumours.
6.) Roach claps every time someone says, "I'll be there for you" because once he clapped at the wrong time during the friends intro and had been paying the price ever since. It doesn't happen often, but sometimes you'll just hear him clapping - not even in the tune to the friends theme. Just random clapping. If any of the others hear it, they almost always reply with "That's a fuckin' joke" in a really disappointed tone. It's confused a lot of people.
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linoyes · 14 days
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thinking abt this leeknow again...
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mooncalf87 · 9 days
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God. All of their faces when they see Hetty pull out the cord.
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When they realize that their Hetty, the matriarch of the house, their sweet and silly Victorian girl, committed suicide. Trevor, by far, looks the most shocked. He spent months getting to know both Hetty and her body, but he never noticed the cord tied around her neck.
Sass, Isaac and Thor look absolutely stunned. They knew Hetty the longest, and Isaac knows her the best. And yet- they had no idea. They watched Hetty grow up, but then they got lost down the hole, but when they got out, Hetty was dead. And she told them right to their faces that it was a Morphine overdose.
Pete looks absolutely terrified. Scared that a woman as strong as Hetty did that to herself. He looks like he wants to run over, hug her, and never let her go. You can't barely see Alberta due to how far back she is, but her hands and her mouth say it all. Her best friend- her sister from another mister- the mother of her killer- revealing her deepest darkest most shameful secret to save Flower.
And, of course, Hetty. I chose this photo specially because under all her fear, all her pain and regrets, in this shot you can see in her eyes that she is relieved. Relieved to have finally told them all a secret that has been eating her for over a century. And it was all to save the dirty hippie girl that she, no matter if she wants to admit it or not, she loves very much.
(Hetty photo under cut because TW as she has visible wounds on her neck due to the cord)
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molagboop · 1 month
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Mawkin children undergo several maturity rites before they're granted full tribal citizenship. The first occurs around eight years old, involving a basic academic evaluation and the child's choice between a physical fitness test or a dream-walk.
The evals are simple: how much has the child learned, what do they know, where can we supplement their education, etc. How can we stimulate their curiosity and foster a lifelong love of learning? Have they displayed any skills or passion for any particular subject? How can we encourage their hobbies and interests? Those are the kinds of questions the adults involved in carrying out the evaluation are asking themselves.
The evaluations help parents figure out (or reaffirm what they already know) ways to engage their childrens' interests in a fun or productive way, and how to help their child along the path to success, academic or otherwise. Every child is different: they have their own needs, and while 8 years old isn't old enough for anyone to ascertain exactly what they wanna be when they grow up, the evaluation is a good starting point for the rest of their academic track until their next formative rites.
The next part of the rites is a branching path. The fitness test is typically favored by more outdoorsy or athletic types, as well as children who are afraid of specters or arent very interested in the old ways. That's fine: old people stuff can be boring! The priests go on and on about the ancestors during holidays, but you're eight years-old and you've never seen the ancestors show up before, so big whoop. You've got toys to play and things to learn.
Another general assumption is that children who are likely to grow into steadfast warriors or athletes may pick the fitness test enthusiastically and without thinking about it, but again, this is an evaluation, and the kids are like, eight. Nothing is set in stone. Eight year olds also typically love playing outside.
A number of kids, hearing about all the cool things their elders know and are capable of, or just being curious about what their ancestors might have to teach them, opt for the dream-walk.
The dream-walk involves exposure to psychoactive fumes, but is nonetheless completely safe: the kid is monitored and made as comfortable as possible.
The dream-walk is overseen by priests and doctors. The burners are lit and the trial-goer falls asleep, entering a state similar to lucid dreaming.
Everyone's experience is different. Some kids have profound surreal experiences: others spend the entire time sitting at a table with a long-dead ancestor having a meal. Some kids are shown events from the past by an old ghost: some even experience said event from the perspective of someone who was there when it happened.
For others, the dream is of an old-fashioned hunt, typically guided by a departed grandparent or neighbor. It's not unusual for Mawkin kids to have experienced the act of hunting for food or sport by this point in their lives: many who hunt take their babies out with them on their backs. The quarry during the dream-walk, however, is typically more than your mundane game beast.
Tribal scholars and doctors of psychology have posited that the dream walk largely reflects the experiences of those involved. Formative memories and strong feelings, they believe, greatly affect the appearance of conjured apparitions in the dream. If a kid is fighting any demons at eight years old or harbor any powerful fears, they may very well be forced to face them head-on during this trial.
Therein lies the value of the dream-walk: it's not just a curiosity to get the kids to engage with cultural practices of yore, it has utility in teaching children valuable lessons through experience without actually making them fight the six-eyed serpent of a hundred and seventeen mouths. And they're usually not facing it alone: the ancestors quite literally walk with plenty of kids during these trials.
There are some truths a given child must face alone, and plenty do. But when they wake, they will find themselves among familiar company, the sweet smell of wood smoke permeating the air and a feast awaiting back home to celebrate their first milestone towards becoming an adult.
Some kids don't fight any major bosses or experience the heat death of the universe through the eyes of a slug, instead deriving value from the dream-walk in the form of sensory-guided introspection. The lesson they learn may not even be apparent to them until six years down the line. It doesn't have to be deep: it can just be an experience that gives then a new perspective on the world.
The senses are heightened supremely during the dream-walk, allowing the dreamer to experience the world in a whole new way. Tasting color, feeling the vibration of every sound beneath one's skin, perceiving the shape of every smell. Even if the kid walks away thinking "huh, I've never experienced the world that way before", the trial will have been a success. In the very least, a child should come out of that dark room with a unique memory for them to examine later on.
Several minor rituals and evaluations occur around twelve and fifteen years, but the foremost citizenship rites occur around seventeen, when an individual's stomach is strong enough to handle sap wine in greater quantities without suffering catastrophic liver failure. The dream-walk is a requirement this time around, as well as a combat test. The combat test is the actual rite that determines one's status as an adult: the mandatory dream-walk occurs beforehand as a way to shed all doubts about the strength of one's resolve if they have any insecurities, and perhaps gain some personal insight in the process. Introspection assisted by psychoactive substances.
You may be wondering how those with varying degrees of disability come of age if they can't engage in the rite of combat. There are alternatives to the combat test if the participant doesn't feel able enough to fight, or otherwise can't exert themselves without experiencing undue pain and discomfort.
There are alternative rites for individuals of every combination of physical and cognitive impairment, and all are treated with the same gravity and dignity afforded to the typical rites. Poetry recitals, music, research projects, an oath of maturity: these are a few examples of things disabled Mawkin have done to establish their claim to adulthood in place of the rite of combat. An individual doesn't have to be "good" at something: they just have to show that they accept the responsibility that comes with being an adult, or are otherwise committed to their community and the tribe at large.
For some people, that commitment comes in the form of thriving to the best of their ability. Surviving to the next day, striving for tomorrow to hurt a little less than yesterday. It doesn't matter whether they can "contribute" or be a "productive member of society": all are one, and one serves all. The Mawkin take community very seriously. There's an age-old adage that says something to the effect of "if one is suffering, all are injured", and "when one is deprived of dignity, we are all cast naked face-down into the mud".
Anyways, that's how juvenile Mawkin are granted all the rights, responsibilities and privileges that come saddled with being an adult. It's worth noting that most of these rites line up with a typical Chozo's molting cycle, with the final rites occurring just as young warriors are shaking off the last loose feathers of their old coat and displaying their first (clear) adult patterns.
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xenosagaepisodeone · 10 months
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vilelittlecritter · 1 year
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I am very tired and didn't do much drawing today so take these silly doodles I did of hero and omori from my Off au doing a crossover episode because I thought it was funny
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Omori and OmoriBoy get along relatively fine
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Can't say the same for the two hero's...
They aren't perfect but one they're doodles and Two,
I am so very tired...
Super villian Hero belongs to @omori-sv-au
Dreamscape Omori belongs to @omoriboii
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maraschinotopped · 2 months
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i dont think i ever mentioned it here but i got into yugioh recently... while i do have a cyberse deck for actual play i feel like im honestly having more fun just collecting cards i like? its just clicking for me more.
also realized how much i love robot designs because god so many of the yugioh cyberse cards have such KICKASS robot designs.
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subsequentibis · 10 months
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metal gear solid v is like one of the most haunted ghost games of all time. every character in it is haunted by ghosts, and also a ghost, sometimes by and of things that haven’t happened yet. and they’re ghosts in a metaphorical sense but also sometimes in an extremely literal sense.
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fruitsyrups · 3 months
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do you just watch random adventure time episodes at your whim or only chronological rewatches?
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sir-yeehaw-paws · 1 year
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For the Code Talker mission, if you get through the Skull Sniper’s with no fighting, and sneak into the mansion without being spotted specifically; Kaz has some nice compliments :)
I had triggered this ONCE doing it and never again, but I guessed how  I could do it again.
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shit-talker · 3 months
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Roach definitely has a tiktok where he literally just shitposts but it is super fucking popular for no reason. Because of the really spotty internet he has basically all of the time, he doesn't really interact with any of his fans, but there was once like five months where he didnt post and people started cancelling him for "propaganda".
It had all pretty much calmed down by the time he even realised it was happening, but in response he posted a video of Gaz and Soap, both high on pain meds laying in beds next to each other meowing at each other because they both think the other is a real cat (for some reason). He just slowly pans it to Ghost, who is sitting deadly still, eyes balnkly staring at a wall. He looks tormented. He switches the camera to his own face and pulls the polite-awkward-british-smile and just nods.
It's got clown music playing in the background, and the caption with absolutely no hashtags is just "Honestly thought my account was the definition of 'anti propoganda' but ok (i am in hell (please save me (this is a joke (for legal reasons (god bless the queen)))))
Almost every single comment is ; "It's a king now actually"
He then posts a video of him and the guys all saluting to a picture of Trisha Paytas. No caption at all. No hashtags.
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laresearchette · 4 months
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Wednesday, January 03, 2023 Canadian TV Listings (Times Eastern)
WHERE CAN I FIND THOSE PREMIERES?: ISHURA (Disney + Star) I CAN SEE YOUR VOICE (Global) 8:00pm WE ARE FAMILY (Global) 9:00pm SISTAS (BET Canada) 9:00pm
NEW TO AMAZON PRIME CANADA/CBC GEM/CRAVE TV/DISNEY + STAR/NETFLIX CANADA:
CBC GEM YOUNGER (Season 4)
CRAVE TV THE EMPEROR (Season 2, Episode 1) THE TRAITORS UK (Season 2, Episode 1)
DISNEY + STAR HAMSER & GRETEL (Season 1) INCREDIBLE ANIMAL JOURNEYS (Season 1) ISHURA (Season 1, Premiere Episode)
MARLIES HOCKEY (TSN4) 4:00pm: Cleveland vs. Toronto
PWHL HOCKEY (TSN/TSN5) 7:00pm: Minnesota vs. Boston
NBA BASKETBALL (SN Now) 7:00pm: Bucks vs. Pacers (SN1) 7:30pm: Thunder vs. Hawks (TSN3/TSN4) 8:00pm: Raptors vs. Grizzlies (SN1) 10:00pm: Heat vs. Lakers
THE OTHER SIDE (APTN) 7:30pm: The Tillicum Health Centre in Nanaimo, B.C., has a dark history that has left spirits trapped inside its walls. Through traditional medicines and song, the team, alongside Lee's friend, brings calm to the angry history the building has endured.
SPIRIT TALKER (APTN) 8:00pm: Shawn collaborates with Knowledge Keeper Robert Hope in assembling a community teepee in Enoch Cree Nation. His spirit session brings forth words of comfort for a friend and insightful guidance from a loving grandfather.
CAUGHT! (Discovery Canada) 8:00pm/8:30pm (SERIES PREMIERE): Jewel thieves use their imagination for huge scores; ATMs face brutal assaults from heavy machinery to get to the loot inside; during a daring attempt to rob an armored car, one driver becomes a hero. In Episode Two, roadways and waterways are full of hazards, dangers and accidents waiting to happen; traffic cams, cell phones and dash cams get it all on video when sailboats crash into piers, a woman steals a cop car, and a cow-carrying convoy spills its cargo.
GOOD WITH WOOD (Makeful) 8:00pm: The three finalists race the clock to assemble a kitchen island with functional cupboards and doors; their handmade custom kitchen accessories may be a recipe for success and a path to the crown.
GHOST HUNTERS OF THE GRAND RIVER (APTN) 8:30pm: The ghost hunters visit The Grad Club at Queen's University in Kingston, where a local student helps them substantiate a century of lore and reports of paranormal occurrences on the campus.
NHL HOCKEY (SN) 9:00pm: Leafs vs. Ducks (SN360/SNWest) 9:30pm: Kraken vs. Flames
PAWN STARS DO AMERICA (History Canada) 9:00pm (SEASON PREMIERE): Rick, Corey and Chum wrangle some wild deals in the Lone Star State; the guys test-drive a 1968 Buick Riviera, become riveted by a blacksmith's anvil collection, and meet up with NFL legend Emmitt Smith.
THE HONEYMOON (Crave) 9:00pm: Adam whisks his new bride Sarah to Venice for a honeymoon, but Adam's gross best friend Bav tags along. A charming gangster Giorgio falls for Sarah, sending Adam and Bav across the border on a drug-dealing mission.
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veloriium · 6 months
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ive just come to the terrible realization of how many people ive ghosted and ignored during the early periods of my life .
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comfortfoodcontent · 2 years
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Ghost Talker’s Daydream DVD magazine ad
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