#goblin: 1.02
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mostlyfate · 2 years ago
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Does this book go with my outfit? I'd like to appear smart and perfect all the time. Think of it as the outfit I'll wear when I leave this place. You look great. You're dashing. It's awesome. That means it looks bad.
GONG YOO as GOBLIN/KIM SHIN GOBLIN: THE LONELY AND GREAT GOD (2016)
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fantasyfantasygames · 2 years ago
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Isekai Trucking Inc.
The Fabulous True Story of Isekai Trucking Inc., Kun Collections, 2020
No relationship to Fridge Hauler, one of my previous reviews.
For those who don't get the reference: "Isekai", sometimes called "portal fantasy", is where someone from our wold ends up in another one. They often get there in a way that leaves it ambiguous or heavily implied that they died in the process. The most common way this happens is when they're crossing the road and there's a truck headed right for them, and they wake up in this other world. Which is probably not a last-moments hallucination but maybe... So yeah. Isekai Trucking.
Villains have overrun your world. They have something that can stop your every efforts, thwart all your magic. Your world needs heroes. It's your job to go out and get them. As many as possible. Only the magical energy released by near-death experience can trigger planar travel, so here you are, causing as much near-death as you can as quickly as possible. With a giant truck.
You do need to balance hitting people with your truck (which thankfully leaves no evidence) with actually getting caught. Getting caught is likely to put you in a near-death experience, which sends you back to your world. That's no good. Getting thrown in our prisons with their iron bars and steel manacles, that's no good either. You need to be sneaky. And clever. And probably befriend some humans who can help cover for you. And then steal a truck and hit people with it.
This is complicated by the fact that you play "fey" monsters. The system doesn't do a whole lot to support that. It's assumed that you're wearing the traditional "Benjamin Grimm in a trenchcoat" level of disguise, that you have no special strength or powers beyond mild cartoon wackiness and the kind of extreme resiliency that comes with "Heal all damage every morning". It does make the art fun. A goblin made of pipe cleaners hanging off the side of a dump truck with a baseball bat. A crazed garbage can with eyes staring out, hands on the steering wheel. A giant fuzzball engulfing a screaming pedestrian. It's all black-and-white Palladium-level stuff, but that honestly fits pretty well.
Rules are a GURPS-inspired 3d6 roll-under, with the usual four stats, a handful of mostly psychological advantages/disadvantages, and maybe more skills than you need. There are only 20 of them, but I feel like Driving, Stealth, Menace, Explain, Wait Let Me Explain (a separate and amazing skill), and Cunning cover an awful lot of territory for this game. The game would benefit from some more modern design, and maybe even being transformed into a spinoff of Eat God.
Isekai Trucking was distributed in EPS format (why???). It was on Itch for a while, but in the process of moving it over to another distributor KunColl accidentally introduced a non-Unicode character string into the title and now they can't open the original any more. They've declared the original CC-BY 4.0. Version 1.02 is the latest one if you're lucky enough to find multiple versions.
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az-demographics · 4 years ago
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The Ghostlands
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Of all the lands in Quel’thalas, the shadowy, corrupted forests between the Thalassian Mountains and Elrendar River saw by far the most destruction during the Third War. The Ghostlands, as these woods are now called, show much more lingering corruption than regions to the north, causing Silvermoon to abandon much of the lands here to other factions, both native and invasive. Paradoxically, when you take all these factions into account, the Ghostlands’ population is 1,078,000, higher than Eversong Woods and Silvermoon City combined. 
To this day, the Scourge, numbering 429,000 or 39.8% of the population, are by far the most populous faction, followed by the Amani Trolls (369,000 or 34.23%), who escaped most of the devastation by keeping to the Amani Mountains in the region’s eastern periphery. The Trolls’ relative prosperity in the region is slightly offset by a well-armed and highly-trained joint taskforce (87,000 or 8.07%) made up of Darkspear Trolls, Blood Elves and High Elven mages from Dalaran. The dwindling forces of the Horde (63,000 or 5.84%), sequestered in a few towns at the base of Sungraze Peak, are outnumbered by the above factions, and almost by the region’s Gnolls (62,000 or 5.75%) as well. The Alliance (56,000 or 5.14%) has also taken advantage of the destruction to set up several strongholds, and the 12,000 (1.11%) Constructs that seem to make up the region’s last bit of Thalassian splendor now lay abandoned.
The zone’s surprisingly diverse racial makeup is as follows:
Forest Troll: 321,000 (29.78% of the population)
Undead Murloc: 98,000 (9.09%)
Nerubian: 93,000 (8.63%)
Skeleton: 86,000 (7.98%)
Blood Elf: 83,000 (7.70%)
Gnoll: 62,000 (5.75%)
Night Elf: 56,000 (5.14%)
Specter: 52,000 (4.82%)
Human: 41,000 (3.80%)
Banshee: 36,000 (3.34%)
Jungle Troll: 31,000 (2.88%)
Zandalari Troll: 25,000 (2.32%)
High Elf: 24,000 (2.23%)
Undead Troll: 22,000 (2.04%)
Ghoul: 18,000 (1.67%)
Construct: 12,000 (1.11%)
Forsaken: 11,000 (1.02%)
Abomination: 3,000 (0.28%)
Imp: 1,000 (0.09%)
Goblin: 1,000 (0.09%)
Undead Elf: 1,000 (0.09%)
Undead Human: 1,000 (0.09%)
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candyflossmemes · 4 years ago
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GUARDIAN: THE LONELY AND GREAT GOD (GOBLIN) • EPISODE 1.02 — below you will find lines of dialogue from the second episode of the kdrama goblin. feel free to adjust them as you need for roleplay. tw. discussions of death and immortality.
when a ghost talks to me in english, it's scarier. if i abandon you, summon me. that'll be faster than the embassy. must i really forget everything? oblivion is also a consideration from god. i once thought of my immortality as a prize, but my living is a punishment. i can't forget any of their deaths. being an illegal immigrant is better than being tardy, right? i feel like a woke up from a dream. the evening you come home after getting rained on, what is the thing that's like an umbrella to you? from the very first to the very last, i'll stand by your side. if you're wearing a uniform and have dead fish eyes, you're probably a senior. curiosity will always beat dignity. it seems like you've got everything, but why do you still look so sad? i want to have a perfect and intellectual look no matter when and where. this generation listens to everything via files. i'm going to ruin you. be careful of a man who wears a hat. don't seek death, death will seek you. i know you see me. i know i'm caught. my name's not even on the list of the dead. do i look like i want an explanation? let's run. there's always a way if we run. looks like i'm the bad guy here. you look like you've got a lot to say. i've lived longer than 900 years, i'm not looking for a pretty person. if you did discover something in me, you'd be resenting me. i had no right to hate him from the start. you think i came here because i had extra gas?
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dafukdidiwatch · 6 years ago
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Wandering Inn 1.02
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I forgot how matter-of-fact the writing is. It is actually pretty refreshing.
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K, so this is like Right After she got her notification that she leveled up. Was it a mental thing, like a mind blip, or if she has an access screen is unknown at the moment. But her freaking out over it is a realistic reaction.
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Oh look, it was a mind blip. Question solved
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You know, I am not sure why she is freaking out so much about this though. Like, wouldn’t this just be super helpful that you know the general idea of this world? Leveling up like video games, monsters like rpgs and d&d, you got the basics down more/less.
So next day, she needs food. There is nothing in the Inn to eat that isn’t old, dust, or moving. So she is forced to go back outside to the world of monsters that she just escaped from.
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God that is such a good line.
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The idea of a different planet makes sense. But, to go to another dimension of Earth, it is the small things that jump out. Like, the idea that the clouds are just...too big. That, that makes it feel , I’m not sure. More real? More lonely?
So Erin is looking around the vast landscape of Mountains, Hills, and Valleys. Somehow high enough to look down on trees like it’s in Minecraft. With just some random old building just sitting there.
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After yesterday, don’t trust anything just yet.
So she decides to leave to the trees to get from fruit. Sounds like a plan right? Well....
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Don’t you hate it when giant rocks change your plans?
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At least it isn’t goblins. New Goal: Get some Armor.
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I will run away from giant crabs. I will run away from guns. I will run away from giant crabs with guns.
So she made it to the trees. The weirdly shot trees. I can’t even process a whole forest for just 10ft tall trees. You just need a ladder then you have basically a high platform.
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Agreed.
She’s having problems with the tree. And the tree is stupidly hard to push down (like, any normal tree). So, spear the fruit?
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Or I guess let it shimmy like a cartoon. How can it vibrate if it can’t be pushed? What logic is that??
Well she got the fruit, and got slightly upset that there isn’t a game announcement for getting said fruit. She was over thinking it.
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Listen, this is the best way you test out food you don’t know. 1st: let it touch your skin to see for a reaction. 2nd: nibble a little bit to see for a reaction. 3rd: eat it and see for a reaction. If you feel fine after step 3, you good. But make sure to wait in-between tests.
But she opened the fruit, saw a giant ass pit which I thought had water, but turned out to be like cleaner-fluid smelling chemical. Can probably hide your sent from the rock crab.
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Hey, just thought of something. Do inns have toilets? Glad the fruit turned out to be non-death. But fantasy toilets, do they exist?
Back to crab. She is trying to go around dumb crab again.
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These things are goddamn terrifying if they can run 10ft per second.
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Glad her aim is right, but it sounds like it isn’t affecting the crab as Erin/me thought it would. Like, with pain, confusion, acid, anger, etc. What, does it make it high?
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Oh, so it is deadly afraid of that. Maybe it smells like the dead-ant pheromone ants would do. It didn’t do any damage other than smell, so that is the only thing I can think of.
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Wait, Smurfs exist here?
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Nevermind, they be evil Smurfs
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I like how this implies that because Erin comes from another world, she is also faster that the average human here.
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Fuck Yeah Michigan. Home Girl Represents!
Good way to end the chapter, just saying that she is from my home state while running away from goblins.
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magmasliveblogs · 6 years ago
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1.02
it is the third day of this, and the third chapter of this lets read has arrived! 
to recap, in the previous chapter the first floor of the inn erin found was cleaned by erin and she leveled up and gained skills, which have not been explained yet. 
It was nighttime.
However, despite the late hour one figure moved restlessly around the room. A young woman. Her progress left a trail in the dust as she walked around the room. She paced from wall to wall, muttering to herself. Then she tripped over a chair.
“Ow.”
Erin brushed dust off her pants and t-shirt in disgust. Well, her clothes were officially dirty now. Parts of her t-shirt were burned black, and her jeans had been cut by the Goblin’s knives. But that wasn’t important at the moment.
“Did I just level up?”
yes i think it is pretty safe to say you did level up, also as i have said before, she is in one sorry state 
“Right, right. Let’s recap. I’m in another world which is actually a video game. And there are monsters in this world and I can level up by doing stuff. I even get skills and when I do, a voice in my head—no, more like a thought appears that tells me I’ve accomplished a task.”
She nodded to herself.
“Yep. Makes complete sense.”
“Like hell it does!”
Erin screamed and kicked a chair hard enough to send it flying into the air. The chair landed with a tremendous crash which was satisfying to hear. Less satisfying though was Erin’s foot, which had hit the chair hard enough to jam every toe.
yeah i dont think kicking a chair was the best course of action. fun fact though, when Aragon kicks the helmet in the twin towers movie, his scream is because he broke his toe! 
After screaming in pain and hopping around a bit, Erin sat at one of the tables and cried for a while. It wasn’t that she liked crying or did it a lot. It just helped at the moment.
After about ten minutes of crying, Erin finally started sniffing and choking back tears. She felt better, but quickly hit upon another problem when she went to wipe away her tears and snot and remembered there wasn’t any tissue paper nearby. So she used the rag.
The wet, disgusting rag. But it was better than her shirt. And after that, Erin sat, staring at nothing in particular as the darkness surrounded her.
“I’m tired.”
That was the last thing Erin said before she fell asleep.
an exhausting first day in the life of our protag, erin. lets hope tomorrow brings if not joy and happiness, at least a chance to use the bathroom, 
The next day hit Erin in the face. She groaned and sat up, head aching. Her neck felt twisted, and she was sore from lying on the floor. She still would have slept in longer if it weren’t for the sun and her stomach.
Hobbling around, Erin looked at the bright daylight streaming through one window.
“This is why drapes were invented, you know.”
Windows. These ones had no glass or curtains. They were square holes in the wall, but they did have shutters. Too bad Erin had chosen one of the open windows to nap underneath. 
ok yeah her stomach really needs some food 
“I’ll die here if I don’t find something to eat.”
So she opened the door. It wasn’t courage that made her do it; just the will to survive.
The day was so bright that Erin was blinded for a moment. She walked outside, shading her eyes. And then she stopped. Because a thought had struck her suddenly. Something she had realized but not taken to heart before.
“This—really is another world, isn’t it?”
not going to clog my post, but suffice it to say the realization hits her like a truck 
The plains stretched on and on without pause—
Or did they? Erin stopped as she started to pick out small details on the horizon. Far, far in the distance between the mountain range and the rising sun she saw what looked vaguely like buildings. Was there a town out there? Or a village? A…city?
It was impossible to tell from where she was standing, but the sight of that gave Erin hope that she wasn’t alone in this world. However, just the thought of travelling that far on her empty stomach was impossible so she kept looking.
yes lets fix the issues of hunger and bathroom breaks before taking a hike 
“Are those…trees?”
Erin squinted. There was a small collection of trees in the distance, nestled in one of the valleys. They were trees, weren’t they? Erin felt they looked off—until she realized she was looking down at them from her vantage point.
It was surreal to feel herself looking down on a forest, but that was the only answer she could think of. It looked like there was a small – well, relatively speaking – valley to the east filled with trees. It didn’t look too far away, and if Erin looked closely she could see small specks of yellow and blue on the trees. Fruits?
food located! now to get there 
That was the plan. It was the plan right up until Erin found herself walking by a huge rock.
There was nothing too important about the rock, except that it was more like a boulder, a gigantic mound of stone rounded at the top and like a small hill. It was twice as tall as a normal person and just as long across. In short, it was a big rock.
Erin ignored it at first, except to look at it and wonder if climbing on top of it would give her a better view. But she was hungry, so she walked right past the rock. It was that which saved her.
ominous
As she put the large boulder behind her, Erin felt the whoosh of air and a terrifying loud crack right next to her ear. She jumped, turned around and screamed. Just as quickly she ran as the second pincer nearly took her head clean off.
The thing that had been hiding underneath the rock lifted it up off the ground and scurried after Erin as she ran screaming. She spared only one glance over her shoulder, but that was enough. She ran even faster.
Two large, long pincers made out of a dark brown chitin were poking out from beneath the rock as the crab-monster scuttled towards her. It had lifted the gigantic, hollow shell enough so that Erin could see countless crab legs tearing up the earth as it propelled itself along the ground.
Oh, nonononononononono—
lets hope she can get away from this crab without injury 
“What…the holy…crab?”
Erin could only gasp and clutch at her side. She felt like her legs were about to fall off, and her lungs were about to burst. She was also lightheaded, but she really didn’t want to sit down.
Instead she forced herself to keep walking. It hurt. Everything hurt. But she was still alive, crabs or no crabs.
and she does! nothing like a good run in the morning to get one awake 
Erin tried to smile. Her legs ached, but eventually she got her breathing back under control. And even better, she was at her destination.
“Is—is that a tree?”
Erin gaped up at the strange plants before her. They were probably trees. They had bark, leaves, and fruit. But in each aspect they were slightly—off.
The tree in front of her was thin and squat. Well, squat for a tree. It was still about ten feet tall, but its trunk looked far too narrow to support its weight. And not only that, but its leaves were huge.
“It’s like a palm tree, but with branches. And blue fruit.”
fun fact: palm trees irl are technically a type of grass! also lets hope these fruits arent overly deadly 
Erin’s shouts of frustration echoed in the small valley. She tried to grab the branch again, but she couldn’t even pull herself up anymore. She screamed in frustration, grabbed at her dirty hair, and then kicked the tree.
The entire tree shook slightly with the force of Erin’s kick. The leaves trembled, and the blue fruits moved—
And one fell to the ground.
her battle with the tree was fruitless until this moment, where it bore fruit! lets hope its edible 
“Um, shouldn’t there be some kind of announcement?”
No response. Erin kicked the tree again and picked up another fruit.
“[Mysterious Blue Fruit acquired!] Dun dun dun dun!”
After a little bit, Erin put her head in her hands to cover her blushing face.
“…I hate this world.”
this isnt your grandpapies text based rpg
Slowly, Erin stood up and brushed the seed vomit off her clothes. That did nothing to get rid of the smell, though. Then she picked up the pieces of the seed’s core and hurled them as hard as she could against one of the trees.
“I hate this world!”
sadly it looks like the seed core isnt edible 
After a while her stomach began to growl again as the smell from the seed pod dissipated in the morning air. Hesitantly, Erin grabbed the second blue fruit and brought it to her lips. This time she bit into the outer skin and chewed. The texture was unpleasantly rubbery and tough to chew, but thankfully it was edible. And what was more—
“Wow. This tastes really good!”
That was the remark Erin made after she’d consumed eight more of the blue fruits, all in rapid succession. The seed pods she left untouched on the ground, but she happily devoured the outer rinds, stripping an entire tree clean before she was finally full.
but it looks like the rest is! i bet the core is dangerous to consume though 
Groaning with satisfaction she sat back against the tree. She felt good. Sticky, smelly, true, but good. The day was fair and warm, and with her stomach full and the soft grass beneath her there was only one thought on her mind.
Bathroom.
and the initial issue is brought back! no one around so this should be easy 
A few seconds later Erin felt refreshed and happy. Her stomach was full, other parts were empty and best yet she was alive.
“Now, how am I going to get back past that crab rock-monster?”
Erin’s stomach twisted unpleasantly at the thought and her heart began to pound in her chest. But an idea struck her as she looked at the countless seed pods on the ground.
i see erin had similar thoughts as i did,
Erin caught the rock-crab crawling towards her stealthily. In just a few seconds it had covered nearly twenty feet. She stared in horror as it reared upwards.
Clickclickclickclickclickclickclick—
The rock-crab began its high-speed shuffle towards her. Two enormous claws and a pair of dark antennas—or were they eyes? – curled up from underneath the rock.
Erin stepped back, half-turned to run, and remembered what was in her other hand. She took swift aim and threw the seed pod she had been holding.
and the dice shall roll, will this half bakes plan work?! 
Bullseye. The seed core smacked the rock-crab right in the antennae and burst into a shower of pulpy liquid. Even at this range Erin could smell the toxic odors on the breeze.
If she was honest, Erin didn’t know what she expected. Pain, or shock from the rock-crab maybe. She’d nailed it pretty good on the antennae and she was sure that hard to hurt. But still, it wasn’t as if the seed cores were that heavy. She expected the crab to recoil, and maybe get scared off by the scent at best.
What she didn’t expect was for the crab to freak out and start smashing itself with one of its claws. It was panicking, frantically scraping away at the spot she’d struck it with the seed core, ignoring the damage it was doing to its own antennae. At the same time the rock-crab was making distressed sounds.
It sounded like the loudest cricket in the world, only a lot deeper and echoing out from beneath the rocky shell the crab was wearing. That was enough to make Erin back up until she was back among the trees and the crab was barely visible.
Even after she’d gone a ways she could still see the crab doing an unhappy dance as it tried to scrape off the seed pod fragments.
“Huh.”
Erin scratched her head.
“Well, it’s good to know they hate fruit.”
and we have found that this bug rock type is weak to grass! or poison... 
“Gobliiiiiiiiins!”
The green skinned monsters stopped and stared as the young woman screamed and took off running at top speed. But they followed her doggedly despite the insane speed at which she sprinted. These Goblins had learned to hunt other species, and knew that Humans panicked easily and grew tired. They’d catch her as soon as she slowed down.
…Assuming she ever slowed down.
adrenaline is a powerful thing 
It was evening. The sun cast long shadows across the plains. All was silent. Aside from the screaming rock-crab smashing itself in the head and the screaming human, there was no sound in the world.
All was calm.
A single figure sprinted across the grasslands. She was running as fast as she could. Behind her a group of squat creatures followed. It was nearly dinnertime.
Erin Solstice, age 20. A young girl—woman from Michigan with a casual interest in video games and a deep obsession with strategy games. Her hobbies include snowboarding, watching Youtube videos, playing chess, shogi, go, etc. She dreams of one day becoming a professional strategy game commentator.
Currently—
Running for her life.
and we have backstory! a random midwestern girl get transported to an unknown world. at least it wasnt involved with any tornadoes! plus that strategy game stuff might come into play eventually. also hey, commentator, similar to what im doing right now! 
will our protag get back to the inn? will we find out if that truly was a city she found? will erin ever truly find a way to deal with this goblin problem? these are questions that will be answered eventually 
see ya’ll tomorrow, hopefully. i dont post assume i have been captured by rock crabs and forced to cook goblins for them 
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keonfrog · 4 years ago
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you look like you’ve got a lot to say. [ to any muse, from Hyperion - also hi! ]
GUARDIAN: THE LONELY AND GREAT GOD (GOBLIN) • EPISODE 1.02
“Well..” The phoenix stood there with his arms crossed staring down at his computer. His expertise was history, meaning his knowledge on tech was general. The laptop was already on it’s last leg: slow, frequently freezing, error messages and glitches. “Can’t you do anything to fix it? I mean- the damn thing was working just fine a few days ago! Sure, it was slow but we’ve been through too much to let it go now. All my research on historical uses of bark and regions is on there not backed up!” Yongsun ran his fingers through his hair and gripped at the locks with a groan. “Can’t you..like... do your thing and talk to it? Wake it up just long enough to get the data?!”, he asked desperately. 
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keyswrites-blog · 6 years ago
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I Killed the MC: 1.02
She’s just like they said. Her hair is golden blonde and the firelight glints off of her armor like the sun sparkling on water. Her eyes have a fierce glint as they watch the room in an uproar over the events she’s describing. We don’t get such exciting people in a small town like this. She’s going to be the talk for months now. 
I do my best to clean up through the crowd, there are empty tankards being waved at me, and plates clattering to the floor in the excitement. “Did he accept the duel?” Someone shouts.
I hear laughter as I scamper to the back, my arms full and drop the dishes off in the sink. She’s launched into the second part of her story when I return, “Of course even the goblins were appalled by their leader’s cowardice, it only took a few clever words from me to turn them on him,” She says with a smile and a flick of her hair.
The main hall erupts into cheers, but I have to say I agree with the goblin king. Why accept a duel you could lose from someone you’ve already got the advantage over?
“Did you hear that?” Penny says, “She’s not just brave, but smart too!” She looks like she’s about to faint. I nod and give Penny an encouraging smile. I hope she doesn’t get too infatuated and do something she’ll regret.
[Start][Previous][Next][Current]
[Chapters]
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cinaed · 6 years ago
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October 2019 Monthly Media
* = Rewatch/reread
Anime/Cartoons
Bob's Burgers 10.02-10.04
The Bravest Knight 1.06-1.13
Camp Camp 4.18
Books/Novellas
To Be Taught, If Fortunate by Becky Chambers 
The Witch of Willow Hall by Hester Fox 
The Light Brigade by Kameron Hurley 
The Unlikely Adventures of the Shergill Sisters by Balli Kaur Jaswal
The Library of Fates by Aditi Khorana
The Good Neighbor: The Life and Work of Fred Rogers by Maxwell King
Zoe's Tale by John Scalzi
Don't Call Us Dead by Danez Smith 
Becoming Superman: My Journey From Poverty to Hollywood With Stops Along the Way at Murder, Madness, Mayhem, Movie Stars, Cults, Slums, Sociopaths, and War Crimes by J. Michael Straczynkski 
The Lady's Guide to Celestial Mechanics by Olivia Waite 
Comics/Manga
The Way of the House Husband by Kousuke Oono
About Love by Narise Konohara and Tomo Ootake
Closer to Home (ongoing webcomic) 
Dumbing of Age (ongoing webcomic) 
Oglaf (ongoing webcomic)
Stand Still, Stay Silent (ongoing webcomic)
Wilde Life (ongoing webcomic)
Games
Dream Daddy
Fire Emblem Heroes
Kindred Spirits On the Roof
Love Nikki
Lovestruck
Utapri
Movies
A Fistful of Dollars (1964)
Lady, You Shot Me: The Life and Death of Sam Cooke (2017)
The Little Pet Shop of Horror (1960) 
The Lodger: A Story of the London Fog (1927)
Men in Black: International (2019)
Rocketman (2019)
Saving Jaws (2019)
Scary Stories: The Story of the Books That Frightened a Generation (2019)
We Are Columbine (2018)  
Podcasts
The Adventure Zone
The Penumbra Podcast
Theater
Escape to Margaritaville (National Theater)      
O. B. Hardison Poetry Series: Annie Finch and Kiki Petrosino Poetry Reading (Folger Theater) 
TV Shows/Web Series
Dimension 20: Fantasy High 1.01-1.17
Dimension 20: Unsleeping City 1.01-1.02
Critical Role 2.80-2.82
Goblin 1-6
The Good Place 4.02-4.06
K-Leverage 1-4
Single Parents 2.01-2.06
Superstore 5.02-5.06
The Terror 1.01-1.06
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koufax73 · 6 years ago
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Druso: ecco gli appuntamenti di inizio anno
Druso: ecco gli appuntamenti di inizio anno
Il Druso presenta nuovi concerti, che porteranno sul palco del locale di Ranica (BG) grandi nomi del rock nazionale e internazionale. Dai Diaframma a Elliott Murphy, passando per Richie Ramone e Al Di Meola.
11.01 – JAMES SENESE E NAPOLI CENTRALE 18.01 – CLAUDIO SIMONETTI’ S GOBLIN 1.02 – CARL PALMER’S ELP LEGACY 22.02 – DIAFRAMMA  17.03 – AL DI MEOLA 29.03 – RICHIE RAMONE  16.04 – ELLIOTT MURPHY
Pagin…
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mostlyfate · 2 years ago
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LEE DONG WOOK as GRIM REAPER GOBLIN: THE LONELY AND GREAT GOD (2016)
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kayawagner · 7 years ago
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Palosaari PDF Birthday [BUNDLE]
Publisher: Fat Goblin Games
This special bundle product contains the following titles.
8-Bit Adventures - The Fungifolk! Regular price: $2.95 Bundle price: $0.32 Format: Watermarked PDF 8-Bit Adventures The Fungifolk -An 8-Bit Adventures Pathfinder compatible race! They’re not just “fun guys”, they’re FUNGI! Welcome to 8-Bit Adventures! Do you yearn for a simple time, when video games scrolled right and you only had to deal with 2 buttons at a time? An era when blocky, colorful, vaguely recognizable shapes made up heroes that battled odd and often confusing villains with little to no context? Then Fat Goblin Games has you covered!   This book covers the fungifolk, the race of the commoners that make up the bulk of the populace of the once peaceful Fungal Kingdom, now ruled over by the ruthless Turtle Legion. While the Welcome to the Fungal Kingdom adventure assumes outsiders come to save Princess Persyk, it's entirely possible for some ... Astonishing Races: Grippli Regular price: $9.53 Bundle price: $1.02 Format: Watermarked PDF Astonishing Races: Grippli  Astonishing Races: Grippli gives the grippli a full-racial review and expansion, emulating the style of the “Core Races“ as detailed in books like the Pathfinder Roleplaying Game: Advanced Race Guide and others. Astonishing Races: Grippli aims to give players of the Small, frog-like grippli immersive, world-neutral materials and support for almost any kind of play. Included are new and expanded options for alternate racial traits and subtypes, favored class options for all the base, core, hybrid, and occult classes, and three racial archetypes. The book also has new racial rules for grippli equipment, feats, traits, magic items, spells and more! So if you’ve ever wanted to play a poison tree grippli, The Exterminator archety... Astonishing Races: Leprechaun Revised! Regular price: $2.95 Bundle price: $0.32 Format: Watermarked PDF Astonishing Races: Leprechaun Revised! Astonishing Races: Leprechaun is our St. Patrick's Day release by Fat Goblin writer Lucus Palosaari. What youll find in this book is the racial stats for the leprechaun, equipment, feats, magic items, and a lot more. Revised on 04/07/2016 with double the pages, double the fun! More shamrock loving goodness for you and your table! In addition to this awesome product, every dime, dollar, and gold coin you spend (100%) on this book goes directly to the RPG Creators Relief Fund, INC. The Roleplaying Game Creators Relief Fund (RCRF) is a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations. We hop... Call to Arms: Axes & Picks Regular price: $6.68 Bundle price: $0.71 Format: Watermarked PDF Call to Arms: Axes and Picks Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Axes and Picks not only includes new axe types and pick types, but also introduces rules for using double-headed hafted weapons like pickaxes and splitting mauls that have two different weapon heads (like a pick-head and an axe-head, or an axe-head and a hammer-head) in one weapon. Magical examples and new special weapon abilities are also introduced, including a new cursed item, new artifact and new mythic weapon. Finally, options for rogues and fighters are presented that take advantage... Call to Arms: Bracers of Armor Regular price: $4.95 Bundle price: $0.53 Format: Watermarked PDF Call to Arms: Bracers of Armor Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Bracers of Armor includes a review of and expansion to mundane, magical, cursed, mythic, and artifact bracers used for defense in the Pathfinder Roleplaying Game, as well as discusses the role of bracers and vambraces in history and the origins of bracers of armor.... Call to Arms: Fireworks & Primitive Firearms Regular price: $9.53 Bundle price: $1.02 Format: Watermarked PDF Call to Arms: Fireworks & Primitive Firearms Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Fireworks and Primitive Firearms focuses on the earliest uses of gunpowder and the many different weapons of war made to use it. Starting with a general discussion of how the powder was made and improved, to how to integrate these facts into your own setting, the book moves on to introducing advanced rules for the creation of explosives and fireworks that either function as single-use firearms or simple, controlled explosions of fire and light. The capstone pri... Call to Arms: Mantles of Power Regular price: $9.95 Bundle price: $1.06 Format: Watermarked PDF Call to Arms: Mantles of Power Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. While Call to Arms: Mantles of Power includes mantles that are merely made of cloth, the real focus of this book is to introduce new mechanics for mundane mantles of authority and mystical mantles of power, imbuing characters with in-game benefits. Whether it would be taking on the title of “Town Guard” to becoming the “Hero of Light”, various boons, responsibilities, and abilities come with these titles. And of course there is the usual review and expansion of mundane, ma... Call to Arms: Pistols & Muskets Regular price: $9.53 Bundle price: $1.02 Format: Watermarked PDF Call to Arms: Pistols and Muskets Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Pistols and Muskets focuses on a 350 year span of time when the pistol and musket became the weapons of choice, introducing rules and options for gamers that want to build custom early firearms from matchlock pepperbox muskets to high caliber, breechloading flintlock pistols, all in addition to new magical weapons, wondrous items, cursed firearms, a mythic “walking stick,” an artifact bandolier and much more.... Call to Arms: The Magic Satchel Regular price: $9.53 Bundle price: $1.02 Format: Watermarked PDF Call to Arms: The Magic Satchel Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: The Magic Satchel offers new and old methods to help characters with inventory management by introducing a new mechanic to simplify the process for characters as well as new magic items that help provide a player with just the right thing at the right time, or at least make it easier to be sure they have the space to have it on hand. This is in addition to the usual cursed, mythic, and artifact items you can expect to see in a Call to Arms book.... Call to Arms: Torch and Flame Regular price: $9.53 Bundle price: $1.02 Format: Watermarked PDF Call to Arms: Torch and Flame Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Torch and Flame focuses on all the ways fire can be used as a weapon in your Pathfinder Roleplaying Game. Everything from rules clarifications on how to start or extinguish fires to new ways to think about fire damage can be found in addition to a thorough collection of incendiary devices, both mundane and magical, that range in power from smoldering tinder to the flame of truth and even the divine fire stolen from the gods.... Shadows over Vathak: Player's Guide to Vathak Regular price: $19.95 Bundle price: $2.13 Format: Watermarked PDF A Stricken World Shadows over Vathak blends the Otherworldly, Cosmic Horror themes of New England's Lovecraft, the Macabre Mysteries of Poe, and the sensibilities of Victorian, Gothic Horror Adventure into an original fantasy setting for the Pathfinder Roleplaying Game. As players, your characters fight to survive in a land threatened with destruction by the rise of the ancient and evil Old Ones and their spawn.  Your characters may represent points of light in the darkness or give in to dark temptations.  Most will fall somewhere in between — survivors struggling to eke out another day.  Though the followers of the One True God speak of divine providence while battling the Old Ones, the sins of the Church often rival those of t... Sidebar #1 - Shields as Cover Regular price: $1.60 Bundle price: $0.17 Format: Watermarked PDF Fat Goblin Games Presents: Sidebar #1 Shields as Cover The shield is a truly ancient form of personal defense that has remained so effective we still employ its use with police today, but its usefulness is under-represented in modern roleplaying games like the Pathfinder Roleplaying Game.  The Sidebar product line brings you an assortment of ideas, homebrew rules, and various options from the talented pool of writers at Fat Goblin Games for use with the Pathfinder Roleplaying Game. These short and low-priced products are perfect for Game Masters and Players who want to integrate unique new options to their games.   ... Sidebar #11 - The Drilled Teamwork Feat Regular price: $1.99 Bundle price: $0.21 Format: Watermarked PDF The Sidebar product line brings you an assortment of ideas, homebrew rules, and various options from the talented pool of writers at Fat Goblin Games for use with the Pathfinder Roleplaying Game. These short and low-priced products are perfect for Game Masters and Players who want to integrate unique new options to their games. Fat Goblin Games Presents Sidebar #11 – Drilled Teamwork Feat! Bring new tactical options to your game with the Drilled Teamwork Feat, an option that allows you to train others for specific functions and pass on feat related bonuses to them! While a plethora of options exist to represent almost any kind of combatant in the Pathfinder Roleplaying Game, the fall-back method of representing the concept of a group of adve... Sidebar #4 - Forbidden Knowledge and Corruption Regular price: $1.99 Bundle price: $0.21 Format: Watermarked PDF Fat Goblin Games Presents: Sidebar #4 Forbidden Knowledge and Corruption There exist Things-Man-Was-Not-Meant-to-Know. Secular scholars might argue that knowledge, in and of itself, is neutral, but those who have delved the darker mysteries know better. Certain manuscripts contain knowledge so corrosive, that it is toxic to the humanoid mind. From implications of cosmic insignificance to knowledge that such insignificance may be the only thing saving us from eldritch malevolence that simply hasn’t noticed us, the further one delves into such grimly esoteric lore, the more such knowledge weighs on the mind. It frays the reader’s capacity to interact with their neighbors and slowly transforms them, drawing them inexorably into madness, damnation, or both. The Sidebar produc... The Crystal Planet: Player's Guide Regular price: $6.95 Bundle price: $0.74 Format: Watermarked PDF The World of Living Gems! In the vast darkness of space, a glimmering jewel exists with equally stunning folk populating it. Welcome to Scintilla -- The Crystal Planet -- home to a race of sentient gemstones called the mineralites. The Crystal Planet: Player’s Guide offers not only the full write up to play a race of intelligent gemstones with bodies composed of light and gravity, but an entire planet of adventure! Beam through space in streams of light, project holographic copies of yourself, or wield weapons grown from crystals that cut enemies to the quick. Unique mineralite spells grant an edge that organic foes lack and if that isn’t enough, your ability to fuse with others of your kind will turn you into a being greater than the sum of your parts! The book inc... vs. Dragons Regular price: $6.95 Bundle price: $0.74 Format: PDF Old-School inspired fantasy adventure! Using the vs. M Engine created by Phillip Reed!  vs. Dragons is an old school inspired roleplaying game where you take on the persona of a Hero of the realm. You will delve through dungeons, fight monsters, defeat villains, and rescue damsels (or princes… they need rescuing just as much as the ladies!) all for glory and treasure just like you did when you were a kid. The difference here is that you will do it around a table with a bunch of like-minded friends using paper and cards and the most powerful weapon at your disposal… your imagination.  vs. Dragons is a complete roleplaying game using the vs. M Engine. Even novice gamers will have no problem creating interesting characters, learning the rules, and ... vs. Dragons Adventures: Magic’s Demand Regular price: $1.95 Bundle price: $0.21 Format: PDF Magical...and dangerous! When a new source of magical power suddenly appears and disrupts life in the quiet village of Hazelmoure, a hero shows up to save the day! Unfortunately, it isn’t you, and they may not be as “heroic” as they seem. Magic’s Demand is an adventure for the vs. Dragons tabletop roleplaying game where the players can either begin or continue their heroic deeds and forge a name for themselves that will withstand the ravages of history! vs. Dragons is an Old School inspired tabletop roleplaying game, where you take on the persona of a Hero of the realm. You will delve through dungeons, fight monsters, defeat villains, and rescue damsels (or princes… they need rescuing just as much as the la... vs. Ghosts Regular price: $11.95 Bundle price: $1.25 Format: Watermarked PDF Ghost Hunting was never so much fun! Welcome to the exciting world of Vs. Ghosts! Using the VsM Engine created by Phillip Reed! vs. Ghosts is a roleplaying game in which players suit up to battle strange hauntings in their neighborhoods while dealing with the mundane non-believers that try to prevent you from doing your job. Be it hotels, art museums, or even the classic haunted house, ghosts need busting and to be contained. This book contains everything that you and your friends will need to play. All you need are friends and two decks of normal playing cards! - Quick Start Rules to get you in the game in a flash! - Bestiary of strange ghosts and other haunts to hunt! - Plenty of adventure hooks to get you on your way to Ghost Hunting fame! So, whom do you call when things go ... vs. Ghosts Adventure: A Christmas Carol Regular price: $1.00 Bundle price: $0.11 Format: Watermarked PDF vs.Ghosts Adventure A Christmas Carol Tonight you will be visited by three Ghosts. . .  Major financiers of corporations and banks in the city have started liquidating assets and donating millions to charity. The craziest part being, none are willing to say the sudden change of heart, but one billionaire isn’t willing to be a target and will contract the players to help him get to the bottom of his co-worker’s claim of being visited by “ghosts.” vs. Ghosts is a roleplaying game in which players suit up to battle strange hauntings in their neighborhoods while dealing with the mundane non-believers that try to prevent you from doing your job. All you need are friends and two decks of normal playing cards! ... vs. Ghosts Adventure: The Ghost Next Door Regular price: $1.00 Bundle price: $0.11 Format: Watermarked PDF vs.Ghosts Adventure The Ghost Next Door A family in the neighborhood has been trying to sell their house without success. They believe the cause of this is from locals spreading rumors that their house is haunted. But the truth is far more bizarre! Recent phenomena have caused a number of ley lines running under this very property to activate, which has powered an old, forgotten mirror that has now become an uncontrollable gateway to the netherworld! vs. Ghosts is a roleplaying game in which players suit up to battle strange hauntings in their neighborhoods while dealing with the mundane non-believers that try to prevent you from doing your job. All you need are friends and two decks of normal playing cards!... vs. Ghosts Adventure: The Ghosts of Pendergrass Regular price: $1.00 Bundle price: $0.11 Format: Watermarked PDF vs.Ghosts Adventure The Ghosts of Pendergrass The town of Pendergrass is an abandoned logging camp consisting of about 8-10 buildings and houses. Once a tourist stop, Pendergrass is now only visited by the scarce hiker and never for long. Local Legend says that the town was never a logging camp, and instead was a cover-up for gold mining; gold that still sits in a private vault somewhere on the grounds. But can you defeat the mad ghosts of the Pendergrass family? vs. Ghosts is a roleplaying game in which players suit up to battle strange hauntings in their neighborhoods while dealing with the mundane non-believers that try to prevent you from doing your job. All you need are friends and two decks of normal playing cards!... vs. Ghosts Adventure: The Lights of Sand Island Regular price: $1.00 Bundle price: $0.11 Format: Watermarked PDF There have always been wrecks. That’s why we have lights. There have been a series of ships run aground on Sand Island. Survivors all say the same thing - that they saw the lights for Duluth Harbor and steered for them, only to realize too late they were terribly off course, usually just before the ship hits the rocks. It’s costing small fortunes and many sailors now don’t want to go out. The rumors that there are wreckers — but who benefits if they are? Or, is it some kind of haunting?.   vs. Ghosts is a roleplaying game in which players suit up to battle strange hauntings in their neighborhoods while dealing with the mundane non-believers that try to prevent you from doing your job. All you need are friends and two decks of normal playing cards!... vs. Ghosts Adventure: The Night Sparrow Regular price: $1.00 Bundle price: $0.11 Format: Watermarked PDF vs.Ghosts Adventure The Night Sparrow J-pop band, CHI48, are on tour in the US, but rumors swirl around the band that they’ve been cursed. Multiple concert goers have been stricken with blindness shortly after their shows. Unbeknownst to the band, the yokai Yosuzume has become entangled within audio equipment, and the equipment is magnifying the yokai’s ability! vs. Ghosts is a roleplaying game in which players suit up to battle strange hauntings in their neighborhoods while dealing with the mundane non-believers that try to prevent you from doing your job. All you need are friends and two decks of normal playing cards! ... vs. Ghosts Adventure: The Talking Board Regular price: $1.00 Bundle price: $0.11 Format: Watermarked PDF vs.Ghosts Adventure The Talking Board This talking board was made by Hason Schmidt, a little-known spiritualist from Pittsburgh who got in over his head and succumbed to dark forces in 1891. A dark spirit, Zozo, has trapped Hanson and other users of the board in it, corrupting them to its own terrible purpose. The board always manages to find a new owner through the will of Zozo, and despite Hanson’s desire for the cycle to end. vs. Ghosts is a roleplaying game in which players suit up to battle strange hauntings in their neighborhoods while dealing with the mundane non-believers that try to prevent you from doing your job. All you need are friends and two decks of normal playing cards! ... vs. Ghosts Adventure: The Witch of New Hope Regular price: $1.00 Bundle price: $0.11 Format: PDF vs.Ghosts Adventure Someone opened up the floodgates and now I'm drowning. For the last two weeks, horrific murders have plagued the town of New Hope and it’s becoming more difficult to hide these events from the summer tourists. Especially since all the victims have appeared to have drowned, even when nowhere near any water. Can the characters help discover the mystery around these deaths and save the town of New Hope? vs. Ghosts is a roleplaying game in which players suit up to battle strange hauntings in their neighborhoods while dealing with the mundane non-believers that try to prevent you from doing your job. All you need are friends and two decks of normal playing cards!... vs. Moon Men Regular price: $12.99 Bundle price: $1.39 Format: Watermarked PDF They Didn’t Come in Peace! Send Them Back in Pieces! Using the VsM Engine created by Phillip Reed! vs. Moon Men is a roleplaying game in which players take up arms against alien invaders from another (but very nearby) world! Steal a ray gun and take the fight to them, or fight from the shadows while avoiding spies and collaborators. Fight for freedom, stay out of the way, or help the invaders (but only if you’re a jerk). From the streets of Moscow to the backwoods of Tennessee, the Moon Men are here, and somebody needs to stop them!  To play vs. Moon Men you need at least two players (but more players means more fun) and somebody to be the Moon Master. You also need some paper, some pencils (or pens if you really like to live on th... vs. Moon Men Adventure: Santa Claus is Coming to Anytown Regular price: $1.00 Bundle price: $0.11 Format: Watermarked PDF vs. Moon Men Adventure: Santa Claus is Coming to Anytown ... and He Needs You to Save Christmas! Frank has played Santa Claus to the town for decades, and he didn’t fight in the damn War halfway around the world to not get to be Santa to all the good boys and girls of Anytown, USA— spacemen from the Moon be damned! But, not everyone is quite as willing to allow this fat, jolly fellow to gather all the townsfolk together, or wander door-to-door after curfew.  vs. Moon Men is a roleplaying game in which players take up arms against alien invaders from another (but very nearby) world! Steal a ray gun and take the fight to them, or fight from the shadows while avoiding spies and collaborators. Fight for freedom, stay out of the way, or help the inva... vs. Stranger Stuff Adventure: Creepy Clowns Regular price: $1.99 Bundle price: $0.21 Format: Watermarked PDF Adolescent Supernatural Mischief in the 1980's! The Fall Festival is only a few days away. School will be on break, a carnival is in town, and it’s all capped off with Halloween! Unfortunately, there’s always a few bad apples that want to take things too far. Lately, a group of “creepy clowns” have been scaring people in town. Can the kids convince the creepy clowns to cut it out before someone gets hurt? Or worst, before they cancel Halloween?!  ... vs. Stranger Stuff Adventure: Krampusnacht Regular price: $6.95 Bundle price: $0.74 Format: Watermarked PDF The annual Christmas bash for the town of Crestview Hills is tonight, but its "21 and over" only, so the kids get to do a sleepover with their favorite babysitter, Jenny! You all love Jenny because she'll let you watch the R-movies and makes the best popcorn, so the whole gang is looking forward to a night without Mom & Dad around fighting, getting in your way, or killing your fun. But tonight's bacchanal isn't like most, and the kids will be getting a visit, not from nice Old Saint Nick, but his more naughty counterpart -- Krampus. vs. Stranger Stuff: Krampusnacht is a full module in six parts for the vs. Stranger Stuff role-playing game from Fat Goblin Games. You play as kids living in the 1980's that TV and movies wo... vs. Stranger Stuff Adventure: Love vs. Hate Regular price: $1.00 Bundle price: $0.11 Format: Watermarked PDF Nothing says “I love you” like an RPG that uses cards with hearts on them! When the gods get bored, they must find ways to amuse themselves. When the gods amuse themselves, it's usually humans that become their playthings. At the kid’s school, it’s mid-February, and time for the Valentine’s Day Dance. The gymnasium has been decorated with flowers, cherubs, and hearts; all in tones of reds, pinks, and whites. Nervous kids have been filtering into the gym, where most of the boys and girls can’t seem to work up the nerves to talk to each other. Little do these kids know that they’ll be “chaperoned” by the Goddess of Love, Aphrodite; and the God of War, Ares. These two have a small wager; to see if the power of love or hate is stro... vs. Stranger Stuff Adventure: Lucky's Curse Regular price: $1.95 Bundle price: $0.21 Format: PDF Zoinks! G-g-ghost pirates! It's time for St. Patrick's Day! The parade route runs past Lucky’s, a family-friendly restaurant, with a small pub inside it. This is Lucky’s busiest time of the year. Unfortunately, Lucky’s has some rowdy clients, and the kids may be the only ones that can help! vs. Stranger Stuff is a complete roleplaying game using the vs M Engine in a slimmed down and quick to use format. Experienced gamers will have no problem creating interesting characters, learning the rules, and starting a game. All you need is paper, pencils, and a deck of playing cards.... vs. Stranger Stuff Adventure: Summer C.A.M.P. Regular price: $1.95 Bundle price: $0.21 Format: PDF Working for the Summer! Schools out, and the Kids’ parents hooked them up with a sweet gig that will make adults of them all — fixing up Camp Hope, an ideal property on a picturesque lake just outside of town. The fact that it was the scene of several grisly murders performed by a deranged camp counselor in the 1960’s is nearly called an “urban legend,” but the camp was closed after a series of lawsuits bankrupted the owner over its sordid history. Now, decades later, the camp has a new owner who needs help fixing up the dilapidated campgrounds and he’s hired local teens to help spruce the place up! But, something strange is going on. Tools go missing. Sounds wake people up at night. Odd lights are seen at night. Is this the ghost of a ... vs. Stranger Stuff Adventure: The Mad Gasser Regular price: $1.99 Bundle price: $0.21 Format: Watermarked PDF Adolescent Supernatural Mischief in the 1980's! At school, rumors are going around claiming a nighttime “anesthetic prowler” is going into homes to attack people. The most disturbing thing — the victims are being paralyzed. Thankfully, none of the families thus far show actual signs of injury, leading local police to claim it all a case of “mass hysteria.” Compatible with Vs. Ghosts! After you give vs. Stranger Stuff a try, make sure to check out our vs. Ghosts to experience more rules options, character creation, and ghostly horrors!  - Quick Start Rules to get you in the game in a flash! - Bestiary of strange ghosts and other haunts to hunt! - Plenty of adventure hooks to get you on your way to Ghost Hunting fame! So, whom do ... vs. Stranger Stuff: Season 2 Regular price: $11.95 Bundle price: $1.28 Format: PDF Adolescent Supernatural Mischief In The 1980's! Using the vs. M Engine created by Phillip Reed! vs. Stranger Stuff is a rules-light tabletop roleplaying game of 1980’s inspired adventure, horror, and science fiction, where you play as “Kids” in their teens. But it’s not just homework and asking someone to the dance that are the terrors they need to face. Clearly influenced by the hit Netflix series, but also the great films that inspired that show, vs. Stranger Stuff — Season 2takes the original mini-game released by Fat Goblin Games and offers revised rules with some optional changes like playing the game in Easy, Normal, or Hard Mode, and clarifications that help to keep the game compatible with existing&nb... vs. Stranger Stuff: Season 2 Easy Mode Regular price: $0.00 Bundle price: $0.00 Format: Watermarked PDF Adolescent Supernatural Mischief in the 1980's! Using the VsM Engine created by Phillip Reed! vs. Stranger Stuff is a rules-light tabletop roleplaying game of 1980’s inspired adventure, horror, and science fiction, where you play as “Kids” in their teens. But it’s not just homework and asking someone to the dance that are the terrors they need to face. Clearly influenced by the hit Netflix series, but also the great films that inspired that show, vs. Stranger Stuff — Season 2: Easy Mode Only takes the original mini-game released by Fat Goblin Games and offers revised rules that were first presented in vs. Stranger Stuff — Season 2, but has only the “Easy Mode” version of the rules, with clarifications that help to keep the game compatibl... vs. Stranger Stuff: Send in the Clowns Special Edition Regular price: $9.95 Bundle price: $1.06 Format: PDF Send in the Clowns A Special Edition of vs. Stranger Stuff  What you have here is a complete tabletop roleplaying game experience and a new experiment from Fat Goblin Games. You have a complete game system, with three short adventures, and the tools you’ll need to do much more, all in one single book. Send in the Clowns is a complete roleplaying game experience created for the vs. Stranger Stuff  RPG! vs. Stranger Stuff is a mini-rpg of 80’s inspired adventure/horror/sci-fi, typically involving children and teens. Of course, we were influenced by the recent hit Netflix series Stranger Things, but also those great films that inspired that series. What does this mean? It means that a game off vs. Stranger Stuff will involve you playing an adolescent during the 1980&...
Total value:$187.18Special bundle price:$20.00Savings of:$167.18 (89%)
Price: $187.18 Palosaari PDF Birthday [BUNDLE] published first on https://supergalaxyrom.tumblr.com
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mostlyfate · 2 years ago
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LEE DONG WOOK as GRIM REAPER GOBLIN: THE LONELY AND GREAT GOD (2016)
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mostlyfate · 2 years ago
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LEE DONG WOOK as GRIM REAPER GOBLIN: THE LONELY AND GREAT GOD (2016)
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mostlyfate · 2 years ago
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GOBLIN: THE LONELY AND GREAT GOD (2016) → 1.02 · It's definitely a girl problem. That's the face of a man who talked with a woman for the first time in 300 years and ended up hurting her.
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mostlyfate · 2 years ago
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GOBLIN: THE LONELY AND GREAT GOD (2016) → 1.02 · Are you busy? Yes, I'm busy. Then come with me. Stay close, but not too close. It had better be important enough to stay close, or you're dead. That's what I'm trying to check. Whether I will be able to die.
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