so REVENGE, HUH? or justice, if that makes you feel better. it tastes the same when cooked just right. 'I REALLY WANTED A BROTHER.' such a shame to burn a bridge you so desperately wanted to keep, especially when it wasnt even you who started the fire. especially when you hope that not a single fragment of that bridge ever washes ashore.[MAY IT ROT FAR FROM MY SIGHTS]
an unfortunate loss! atleast he has his friends.
308 notes
·
View notes
ut fangames as of late have had a lot of heart to them and they deserve all the praise they get but idk something makes me really defensive when people start saying "it's even Better than the game it's based on" like undertale get behind me
139 notes
·
View notes
Something I think is extremely interesting thematically when it comes to connecting what Downfall and the ideas it tackled to the overarching narrative of campaign three is that the things Downfall made a point to showcase of Aeor—Cassida, Hallis, the visual of an aeormaton proposing to her partner, the specific and intentional decision to shed light on a far from insignificant amount of the population being civilians or refugees—is that it plays in perfect parallel across from what is happening (and, really, has been happening) to the ruidusborn on Exandria in present.
Bear with me for a moment. Aeor is ultimately a city that was collectively punished for the decisions of its leadership. We could (and, judging by the amount of discourse around this particular topic already, probably will) argue about what the Gods’ motivation for all of this was—whether it be that they could not, in the end, bear to kill their siblings or that they were terrified at the prospect of mortality—for me it is a very healthy dose of both—but for this I am much more interested in the latter. They were scared. That, really, is the driving force behind both this arc and their role in c3 as a whole.
Why I point this out is: It is far more interesting to me, especially as we go back to Bells Hells this week, to dissect the Gods and their decisions not purely on sympathetic motivation alone but as beings in the highest seat of power in the highest social class in Exandria.
So, having established that the Gods (in relation to mortals) are more a higher social class than anything we could compare to our real life understanding of divinity and that Aeor was eviscerated largely because of their fear—what is the difference between those innocents in Aeor caught in the trappings of their autocratic government leadership and a divine war on the ground, and those of the ruidusborn being manipulated both by Ludinus and by the very thing that inspired such visceral fear in the Gods to start with. I would argue very little.
I think of Cassida, doing what she genuinely thought was right and good and would save people, her son, and the object of her worship—and how that did not matter enough to any of them to spare her because of the fear they held at the very concept of mortality. I think of Liliana and Imogen, one of which we know begged for the gods to help her or send her a sign for years on years, and how every single one of their largest struggles could have been avoided had the gods loved them, their supposed children, as much as they feared what they could be. I think of how the thing that did save Imogen, in the end, was a woman who herself existed in direct defiance of the gods will. I think of that young boy, sixteen years old, that Laudna exalted on Ruidus.
I think it’s completely fair to judge Aeor’s overall society as deeply corrupt—it was!—but its leadership and police force are not a reflection of every one of its citizens. Similarly, it is fair to judge the Ruby Vanguard as corrupt—it is!—but its multiple heads of leadership and even the god-eater further are not a reflection of every one of its members.
Notably, and what I think the Hells will latch onto, this did not matter to the Gods. It did not matter that Cassida was trying to help. She was still too much of a risk. Will it matter, what Imogen does? Will it matter, if that young boy is in the blast radius when they decide to take no further chances?
I’ve seen a lot of people say that the Hells will side with the gods and I don’t think I agree. Especially as Imogen has been scolded and villainized over and over for daring to try and save her mother—who herself has been seen by some as an irredeemable evil in spite of her drive being the exact same—her family—but when it’s the Gods it’s justified? When it’s the Gods, it’s sympathetic? Too sympathetic to criticize further than “they’re family”?
I obviously do not think the Gods should die or be eaten or what have you, and I certainly don’t agree with Ludinus (though I find him much more compelling than just a variation of hubris wizard), but when talking about the Gods in Aeor and in present it isn’t really at all about their motivation or their family. It can’t be. Too many people, including our active protagonists, lives have been effected for it to be as cut and dry as “they’re family”. These are your children. They are your family, too.
125 notes
·
View notes
jenndoesnotcare replied to this post:
Every time LDS kids come to my neighborhood I am so so nice to them. I hope they remember the blue haired lady who was kind, when people try to convince them the outside world is bad and scary. (Also they are always so young! I want to feed them cookies and give them Diana Wynne Jones books or something)
Thank you! Honestly, this sort of kindness can go a really long way, even if it doesn't seem like it at the time.
LDS children and missionaries (and the majority of the latter are barely of age) are often the people who interact the most with non-Mormons on a daily basis, and thus are kind of the "face" of the Church to non-Mormons a lot of the time. As a result, they're frequently the ones who actually experience the brunt of antagonism towards the Church, which only reinforces the distrust they've already been taught to feel towards the rest of the world.
It's not that the Church doesn't deserve this antagonism, but a lot of people seem to take this enormous pride in showing up Mormon teenagers who have spent most of their lives under intense social pressure, instruction, expectation, and close observation from both their peers and from older authorities in the Church (it largely operates on seniority, so young unmarried people in particular tend to have very little power within its hierarchies). Being "owned" for clout by non-Mormons doesn't prove anything to most of them except that their leaders and parents are right and they can't trust people outside the Church.
The fact that the Church usually does provide a tightly-knit community, a distinct and familiar culture, and a well-developed infrastructure for supporting its members' needs as long as they do [xyz] means that there can be very concrete benefits to staying in the Church, staying closeted, whatever. So if, additionally, a Mormon kid has every reason to think that nobody outside the Church is going to extend compassion or kindness towards them, that the rest of the world really is as hostile and dangerous as they've been told, the stakes for leaving are all the higher, despite the costs of staying.
So people from "outside" who disrupt this narrative of a hostile, threatening world that cannot conceivably understand their experiences or perspectives can be really important. It's important for them to know that there are communities and reliable support systems outside the Church, that leaving the Church does not have to mean being a pariah in every context, that there are concrete resources outside the Church, that compassion and decency in ordinary day-to-day life is not the province of any particular religion or sect and can be found anywhere. This kind of information can be really important evidence for people to have when they are deciding how much they're willing to risk losing.
So yeah, all of this is to say that you're doing a good thing that may well provide a lifeline for very vulnerable people, even if you don't personally see results at the time.
67 notes
·
View notes
i've seen polarizing opinions on this, so i'm curious of the statistics of what people think
1. you believe randall will and/or should be redeemed, there's still potential/good in him
2. you think randall is too far gone, he's too evil to be redeemed and maw will continue to keep him as a villain
3. you hope randall is redeemed, but don't realistically see the show giving him that arc so he'll probably remain as a villain
4. you don't want randall to be redeemed, he's too far gone & it doesn't make sense, but maw will probably make him good in the end
5. if you have an opinion different or more complicated than above feel free to share!
65 notes
·
View notes
Ok I know I'm heavily biased here but like I kinda love that Astarion's romance is one of the few in this type of video game where you basically end up canonically unmarried and childfree in his "good" ending? Just travelling the world??
Like it's honestly the millennial dream lmfaoo cannot believe i chose what would undoubtedly be my favorite option, first try
99 notes
·
View notes
as for how dandy's vet visit went, some good news and bad news.
so, I took him in because for about a month I've noticed he's kinda been moving a little strangely. not holding himself Up as much when he walks/runs, having trouble moving off and on his basking hide, not as good at climbing (though this could be because his nails are filed short naturally due to his tile?)
got him an xray today and the good news - no MBD, no gout.
but she did notice what she called "debris" in his back legs around his "knee" joints for lack of a better word. there is also a rough part on one of his hip bones that isn't on the other side and she said it's supposed to be smooth.
so... not great, but she's prescribed him pain meds and wants to see if this improves his movement, wants to re-check in a week and see what's changed. I asked what could cause this and she said one possibility is the cartilage between his joints is wearing down or damaged. she also said some kind of word that sounded like osteo-arthritis or something. I hope it's not that.
whatever it is I hope it does not progress. but once I know more I will post another update. for now please keep my little man in your thoughts that this is something that won't get worse.
56 notes
·
View notes
what i love about the Famous Actor Natori Shuuichi of it all is that...it's not just that he's famous and therefore widely recognizable wherever he goes. like yes that is very funny because he was an exorcist before he became a famous actor, which means he CHOSE, on purpose, a day job that would make it harder to hide his double life/secret identity from the hordes of his adoring public, but it's more than that. it's not just that he's famous, it's that he's famous specifically for being an ACTOR, aka a person whose job it is to dissimulate, to make believe, to inhabit roles and emotions other than his own. like he decided he was going to become as visible as possible (which again was literally not necessary! he could have gone into any other career for his day job!!) but in such a way that everyone would see him but no one would see him - they would just see his various made-up personas, including the Famous Actor Natori Shuuichi persona. i can't decide if he's a genius or if he just made so many absurd decisions that they canceled each other out and circled back around to working out. he's either playing 9-dimensional chess or he's eating the pieces. too soon to say.
151 notes
·
View notes
*bursts into the ted lasso tag covered in blood*
THE WHOLE GOAL OF BEING A MANAGER OF PEOPLE IS TO COACH THEM TO THE POINT WHERE THEY NO LONGER NEED YOU! GOOD MANAGERS KNOW THEY ARE SUPPORTING CAST AND NOT THE MAIN CHARACTER! IT’S A LOT LIKE PARENTHOOD BUT IT’S NOT A SUBSTITUTE! TED MISSED HIS KID! HE WANTED TO BE THE STABLE AND LOVING PARENT HE NEVER HAD! HE CHOSE TO DO BEST BY HIS SON BUT ALSO BY HIMSELF! JUST BECAUSE YOU LOVE A THING DOESN’T MEAN IT’S MEANT TO BE PERMANENT! GOODBYES CAN BE SAD AND HARD BUT STILL THE RIGHT THING TO DO! BEING A GOOD COACH - AND PARENT - IS ABOUT KNOWING WHEN TO LEAN IN AND KNOWING WHEN TO LET GO!
376 notes
·
View notes
(while i am crumbling into pieces from cramp pain)
back when they announced the totk masterworks book i said i wasnt happy about it bc it would either
prove they thought all this was good from the start and everything went as planned
show us that they had unbelievable better ideas and plans but for some unknow reason scrapped it all
as it stands now with the concepts i have seen ... they somehow did both, some things seemed to have been planned fro mthe start (the whole focus on sonau/zonai stuff for example, which i personally just dont like bc i liked them better as an unkown mystery you never get to meet) and other stuff (like ganondorfs concepts, or the infinitely cooler castle in the sky esque concepts for the sky islands, instead of some nonsensical, meaningless little stone crumbs) was much, much more interesting initially
(together with the interviews that said they initially planned to have the battery be a magic meter and make the sonau more magic than tech- but then decided to build their stuff around modern electrical devices just so players would immediately know what it was an what it would do -why????? thats so boring?? and unecessary ?? and they still give you tutorials for it anyway, multiple times??!!- for some ungodly reason)
it makes me more and more sure that this game, that took 6 years to make with most assets already being there (the same time that botw took to make?????????), went through a similar development hell as that one final fantasy game did where the director decided to make it an entirely different game every few weeks bc he saw something cool in another game-
its the only thing that makes sense to me, why else would it be so weirdly ... unfinished, its full of grand ideas badly executed, or like i said in a previous post, like an alpha build (weird! did someone in charge also see cool stuff every few months and decide they wanted it in there too no matter what so everyone had to scramble to try and put it in making the whole jenga tower fall over and over??), just to test how far you can push things, with placeholders everywhere, the same cutscene pasted in where another should be and a placeholder reason to get players to go soemwhere (fake zelda) and rough ideas for puzzles etc, that was never finished, jsut highly polished (in looks, sounds and presentation) in hopes of it being 'good enough' or players not noticing
(like, take the underground for example, the idea itself is fantastic and cool as fuck, but its feels like an idea that was never finished and just barely fileld with some things to try and cover up the fact that it was never done, like a statue that wasnt done being carved but ran out of time so they painted it anyway- take the base map and invert it, put some easily accessible points of jumping down into it in random spots to test if the game can handle it- no time left to actually get that idea anywhere more specific and well thought out/put together, so its left like that, put the same texture everywhere, barely modified copies of the same enemies, and some little reward spots that make no sense, modelling three types of trees and an enemy camp is way quicker to do than actually making an entire new map (they didnt have to make it the same size btw, just make it big but unique caves, put the gravity effect down there in enclosed spaces! makes it less weird to have randomly happen in the sky! etc) but its there!! its in the game and if they are lucky most players wont go down there enough to notice how meaningless and unfinished it all is)
knowing they would most likely never admit to it though, probably bc of their reputation, is just addign to the frustrations i have with it :I
(i just hate to not know the reason for things, if the devs, who are usually the ones being worked to the bone for things they know arent good, where put through that bc some executive big shot threw their tables around every so often or neglected their project bc they wanted to focus on something else first ... id like to know, i dont enjoy making up these conspiracy (?) theories .......... but i cant shake this feeling, its jsut makes no sense)
45 notes
·
View notes
[<==PREV PAGES] [NEXT PAGE==>(not out yet.wait a year.or maybe more.imagine.]
saw alot of comments on prev pages; saying 'i HATE that mean teacher! im gonna FIGHT HIM!!' & i LOVE the energy!! it WOULD be nice. to have that catharsis. but the story of young tidestrider is Not one of catharsis. it is a story of being so small and so special and sucking so bad.
145 notes
·
View notes
Just finished the third season of Bridgerton (it was an incredibly frustrating watch)...People have said that Penelope is named as such because of her nickname Pen and her being a writer... but has anyone thought of the reference to the Odyssey and Penelope being the wife of Odysseus? You know, she had to be loyal for 20 years while Odysseus gallivanted across the globe and was distracted/cheating on her Circe? I feel like it goes with the whole Polin narrative too. She's the one who had to wait for him to get a clue. And if you've read the Penguin version of the Odyssey, you know everyone is like omg! Odysseus, so amazing, the sacker of cities etc. Which parallels Colin's "glow up". Totally think it's more of a literary reference since the two of them are writers...
44 notes
·
View notes
Forgive me if I'm a bit nervous about Gorgug this season. It's just that the last Zac Oyama pc was Colin Provolone, who was arguably one of his greatest D20 performances, if not the greatest.
Zac always does great with every pc he plays, but Colin was something else. He came out swinging with actions and words that were teeming with unspoken emotional baggage. The way Colin's presence affected the other pcs; there was this level of depth that I don't think I've seen in any of his other characters. It was understated and quiet in that signature "just a guy" way that he tends to be, while still captivating everyone instantly with just how raw it was.
Not to say we haven't seen emotional depth in Gorgug. It's just that, compared to the other Bad Kids, Gorgug's journey and progression as a character has been very... impersonal? Like, yes, he found his birth parents, and he found friends who appreciate him, and he faced his insecurities about his intelligence, and he navigated relationship troubles, and his trial through the claustrophobic bug-tunnels was a horrifically-uncanny parallel to how he's spent his entire life trying to make himself as small as possible.
But how much of that has actually changed him from the Gorgug we started with? I would agree that he's definitely happier with his life, given all the loving and supportive people that have been added to it when it used to be just him and his parents. And he's certainly grown into himself and become more self-assured in his abilities, even if he's still, and always will be, our anxious little guy. And there's nothing wrong with that. I've always liked how Gorgug was a representation of all the little things. The subtle acts and kindnesses that don't seem like much to most, but to some are everything.
We don't need another Bad Kid living in fear that their mouth could be shit-in at any moment. We've already got one-too-many.
All that being said, I just feel like Gorgug's personal story beats are much easier to sweep under the rug than everyone else's. He has the same soft and understated quality that Colin held, but they lack that extra oomph that pushed Colin over the edge from being just another guy in a series of dudes, to a character that the vast majority of us could not get out of our heads. He took someone who was anxious and softspoken, who ultimately never wanted to be violent— someone who is remarkably similar to Gorgug in many ways— and maintained that demeanor and core in Colin's character while still hitting us in the feels with character development at max velocity at every turn.
I think Zac gets better and better at this with every season that goes by. With each new character, there is always something that leaves me stunned in awe. And it's been, what, three? Four years since we last saw Gorgug?
I'm just,,, I'm cautiously optimistic but also going into a bit of a worry about what violence this man may inflict upon us
75 notes
·
View notes
finally watched Wish and had a major brain blast
They’re besties now because I said so 💫
18 notes
·
View notes