System Spotlight: Descended from the Queen
Descended from the Queen is a card-based rpg system based on Alex Roberts' award winning For the Queen. It's typically GMless, and players take turns answering prompts and exploring their characters as they go. It's zero prep too- perfect for an impromptu game night.
For the Grail by Sam Robson
Cost: $2.99
For the Grail is the tale of King Arthur and his knights on their grand quest for the Grail. Unlike other DftQ games, For the Grail is designed to be played over multiple sessions, called 'chapters.'
For the Prom Queen by Michelle Jones
Cost: $5
For the Queen in a high school setting. At the end of the day, you must decide- does the Cheer Captain deserve your loyalty?
Oops! All Queens by lampbane
Cost: PWYW
A fun spin on the system where every player is a Queen! Requires a copy of the original For the Queen.
Remembrance by Meghan Cross
Cost: PWYW
A group of clones emerge from their pods, with only scattered memories of their progenitor to give them any sense of identity. Answering a call for help from said progenitor, the clones set out into the world. What new identities will they forge along the way? When it comes down to it, will they save their progenitor or leave them to their troubles?
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id: a digital, fullbody drawing of beltboy from lisa: the hopeful. he's shown from the side, hanging in the air with his legs positioned sort of like he's kneeling. he's holding a red electric guitar in his hands. he's looking to the right and sticking his tongue out with a grin. the background is black with a white explosion drawn behind beltboy. end id
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Hecatomb
Hecatomb, Bleu Black Mana Games, 1998
For those who didn't play Magic: The Gathering, here's the link to the card info for Hecatomb.
In 1998, everyone was waiting for Magic: the Gathering: the Roleplaying Game. It seemed obvious that it was going to happen. The people who made Magic now owned D&D. It must be on the horizon. Hecatomb wasn't an attempt to get to market first - it was the result of someone getting so excited for what they saw coming that their feelings came out through their fingers and onto their GeoCities site. As it turned out, there wasn't a real M:tG/D&D crossover until 2018, so Bleu kinda jumped the gun here.
Stats are the five mana colors, plus Life. NPCs are rated on Damage and Toughness. They're all rated on a theoretically zero-to-unlimited scale, but mostly 1-7 with some excursions up to 10. Life starts at 20, because you're playing planeswalkers, traveling from world to world, summoning creatures to do battle for you.
Hecatomb has one extremely big weakness: Bleu had no idea how to make the game a fun group activity. Some examples:
You draw mana from your lands once per day. So you're not casting many spells. The game does allow your creatures to have lands of their own, so they can activate their own abilities instead of you having to do it, but once you're tapped out you're tapped out.
There's no indication of why you would work together. There aren't many people out there more powerful than you, and there's no serious benefit to working together.
What you can cast when is still random. Getting mana-screwed is not any more fun in this game than in the original.
There's no real guidance as to what your character... is. Human? Some kind of god-creature? Remember, this was long before we knew any planeswalkers except Mishra and Urza. 1999 was 6th Edition. This game was written during the Urza's expansion block. Lorwyn, the first block with Planeswalker cards, was 8 years away.
There's no indication that Bleu knew any games but D&D, and maybe Fudge. How very different this game could have been if there were some inspiration from, say, Amber or Everway.
Why did Bleu choose "Hecatomb" out of all the cards? It sounded cool. The game is not thematically "black" in any way.
In the end, though, I can't really fault him. This was a teenager's enthusiasm, and there are some cool things in here for a first game. The "when you do things like this color would, roll using this color" is a very modern mechanic. You could do a PbtA version with that and no one would bat an eye. There's a valiant attempt to tie together the lore on the cards into a fantasy setting, and it resulted in some pretty cool descriptions of dragon dens in the mountains, magic islands protected by mist, forests that moved in and out of reality, and plenty of name-dropping of M:tG mainstays like Yawgmoth and Nicol Bolas. I wasn't making substantially better stuff when I was in undergrad.
You can still find Bleu on various RPG fora across the interwebs. Ping him and he'll DM you the game. He was kind of reluctant for the first hundred people who asked for it, but now he sees it as a charming example of what he used to create, and a good example of what makes a game interesting to read but a non-starter to play.
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Who is currently most wanted from high school story, and gravity falls? female characters only please! and thank you!
Our members have requested to see Grenda Grendinator, Mrs. Priscilla Northwest, Tambry, 'Lazy' Susan Wentworth, Shandra Jimenez, Melody, Mrs. Gleeful, Tiffany, Rosanna, Smabble, Pyronica, Giffany, or '.GIFfany', Celestabellebethabelle, Rosie, Mrs. Ma Duskerton, and Darlene from Gravity Falls !!
And they have also requested to see Payton Saunders, Autumn Brooks, Sakura Watanabe, Hope Castillo, Katherine, Koh Sunya, Chelsea, Brigette, Lacey, Kimi Chen, Quinn, Fibikemi ‘Phoebe’ Ayotunde, Kallie, Cathy Lee, Lena, Anjali, Preston Saunders, Professor Edwin, Talia Al-Assam, Hannah, Ellie, Isabel 'Dizzy’ Jimenez, and Janice 'Janey’ Rousseau from High School Story !!
And you're welcome, 'nonnie !!
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