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#i also don’t like the more generic anime style the newer shows have
qintarra · 2 years
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i have so many issues with the new lupin series but i think my main ones would be how the show isn’t a satire comedy anymore and also the flanderization of ishikawa goemon the thirteenth
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forestdeath1 · 3 months
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Canon Sirius through quotes
Part 4. How Sirius shows care towards people and animals.
Sirius has a trait that often seems like irresponsibility or excessive harshness.
Sirius really respects another person's free will and choice and even treats teenagers as adults with their own minds. It's a deeply rooted idea of respecting others as agents of free will.
That's why he has no pity for those who make mistakes, including himself. To him, any mistake is always a person's free choice. Sirius will never forgive Peter because, regardless of Peter's circumstances for betrayal, it ultimately was a CHOICE. He even refuses to forgive the Ministry (as if the Ministry cares, oh Sirius):
‘Don’t worry about Percy,’ said Sirius abruptly. ‘He’ll come round. It’s only a matter of time before Voldemort moves into the open; once he does, the whole Ministry’s going to be begging us to forgive them. And I’m not sure I’ll be accepting their apology,’ he added bitterly.
He tells this to Molly after she encounters a boggart. Contrary to popular belief, in this scene, he doesn't really comfort her after their argument. Lupin does most of the work. Sirius just adds this phrase. He's still angry at Molly for what she said, just acting more maturely and not escalating the conflict further. He's angry because he understands Molly said exactly what she meant. Molly is also angry at him, they generally love to get angry at each other because they don't really understand each other.
They were both speaking in carefully light, polite voices that told Harry quite plainly that neither had forgotten their disagreement of the night before.
He even considers Kreacher an agent of free will. 
‘You’d be surprised what Kreacher can manage when he wants to, Hermione,’ said Sirius.
As they say - where there's a will, there's a way. When people say that Kreacher was lower in the hierarchy than Sirius (as any house-elf would be), Sirius himself did not see it that way, and it’s truly paradoxical. He argued with Kreacher, kicked him, engaged in verbal battles, though he could have just given direct orders. Kreacher's insults towards Sirius were similar in style to Walburga's  (otherwise, where would Kreacher learn those insults?), and Sirius... Sirius, instead of direct orders, just yells back or kicks him. When Harry gives Kreacher a direct order to shut up, Kreacher obeys instantly. A house-elf must obey the direct orders of their master. But Sirius doesn't give direct orders. Because for him, Kreacher is also an agent of free will (and also some ‘‘member‘‘ of his beloved and hated family, as Sirius is much more attached to the Blacks than he would like to admit).
Because of his attitude towards equals, Sirius fights for Harry to get the information he needs. For Sirius, Harry is an adult, not a five-year-old child who needs to be looked after in the style of Molly. Molly deprives Harry of his agency, his choice, and his own opinion with her overprotection. We have to understand Molly; she really worries for all of them, as half her family is in the Order and can die. She doesn't want to lose Harry, so she tries to protect him in every way. Plus, they all have orders from Dumbledore. Isn't Molly right? Molly has her point, she works for the Order and thinks Sirius could harm with his too "independent" behaviour, and teach Harry this excessive independence. And what does independence from Dumbledore lead to? Molly knows well (and so does Sirius) – last time such "independence" from Dumbledore cost the Potters their lives. I don't want to judge Molly. She's a member of the newer incarnation of the Order of the Phoenix, and a good one at that. Sirius, however, is still mentally in the era of the Order's original incarnation (as is Lupin, though he is more conforming and softer), a time when the rules of engagement were harsher, with much more focus on the grim realities of war. The newer version of the Order operates with different tactics – emphasizing manipulation, cunning, and caution.
Molly and Sirius have different approaches. Molly is about caution. Sirius is about action.
Sirius treats Harry as a subject, not an object to be shielded from information.
Sirius knows where his area of responsibility is and what he can influence, and where he should not interfere:
‘Not just yet, Molly,’ said Sirius, pushing away his empty plate and turning to look at Harry. ‘You know, I’m surprised at you. I thought the first thing you’d do when you got here would be to start asking questions about Voldemort.’
‘I did!’ said Harry indignantly. ‘I asked Ron and Hermione but they said we’re not allowed in the Order, so –’
‘And they’re quite right,’ said Mrs Weasley. ‘You’re too young.’
‘Since when did someone have to be in the Order of the Phoenix to ask questions?’ asked Sirius. ‘Harry’s been trapped in that Muggle house for a month. He’s got the right to know what’s been happen—’
‘How come Harry gets his questions answered?’ said Fred angrily. ‘We’ve been trying to get stuff out of you for a month and you haven’t told us a single stinking thing!’ said George.
‘It’s not my fault you haven’t been told what the Order’s doing,’ said Sirius calmly, ‘that’s your parents’ decision. Harry, on the other hand –’
He doesn't tell the twins anything because it's not his responsibility. But Harry – that's his responsibility. And Sirius believes it's up to him to decide what Harry is allowed to know and what not (considering Dumbledore's instructions "I don’t intend to tell him more than he needs to know, Molly").
‘He’s not your son,’ said Sirius quietly.
‘He’s as good as,’ said Mrs Weasley fiercely. ‘Who else has he got?’
‘He’s got me!’
In the situation with Molly, you see two opposing views clash. Molly, with the archetype of a guardian, wants to shelter everyone with her care. Sirius, with the archetype of a rebel, respects Harry's wishes and wants to open up new knowledge and opportunities for him to fight.
‘He’s not a member of the Order of the Phoenix!’ said Mrs Weasley. ‘He’s only fifteen and –’
‘And he’s dealt with as much as most in the Order,’ said Sirius, ‘and more than some.’
‘No one’s denying what he’s done!’ said Mrs Weasley, her voice rising, her fists trembling on the arms of her chair. ‘But he’s still –’
‘He’s not a child!’ said Sirius impatiently.
Sirius probably stopped considering himself a child very early on. Maybe it came from his conservative family, where children were expected to grow up earlier, not walk around as "little children" until they were 18. They think about marriage, duty to the family, responsibility early on. Plus, wizards come of age earlier – at 17. So, for Sirius, 15 years old is not a child anymore.
That's why Sirius defends Harry's right "to know".
‘Since when did someone have to be in the Order of the Phoenix to ask questions?’ asked Sirius. ‘Harry’s been trapped in that Muggle house for a month. He’s got the right to know what’s been happen—’
-
‘But as he was the one who saw Voldemort come back’ (again, there was a collective shudder around the table at the name) ‘he has more right than most to –’
Sirius really encourages taking action. His way of caring isn't about coddling. It's about giving knowledge, opportunities, resources, and supporting in the right direction. For Sirius, to live is to act; he can't be without action, doesn't understand life without it:
‘Personally, I’d have welcomed a Dementor attack. A deadly struggle for my soul would have broken the monotony nicely. You think you’ve had it bad, at least you’ve been able to get out and about, stretch your legs, get into a few fights ... I’ve been stuck inside for a month.’
Sirius can't not act and he doesn't understand how you could do otherwise. He knows Harry is the same because Harry is like his dad, meaning James was the same – always acting.
And he encourages this in Harry. But he always teaches to act with thought, not just charging in. In the 4th book, Sirius was telling Harry not to stick his neck out, but in the 5th, it's the opposite. Sirius has his own logic, which he shows here:
‘So, you want me to say I’m not going to take part in the Defence group?’ he muttered finally.
‘Me? Certainly not!’ said Sirius, looking surprised. ‘I think it’s an excellent idea!’
‘You do?’ said Harry, his heart lifting.
‘Of course I do!’ said Sirius. ‘D’you think your father and I would’ve lain down and taken orders from an old hag like Umbridge?’
‘But – last term all you did was tell me to be careful and not take risks –’
‘Last year, all the evidence was that someone inside Hogwarts was trying to kill you, Harry!’ said Sirius impatiently. ‘This year, we know there’s someone outside Hogwarts who’d like to kill us all, so I think learning to defend yourselves properly is a very good idea!’
‘And if we do get expelled?’ Hermione asked, a quizzical look on her face.
‘Well, better expelled and able to defend yourselves than sitting safely in school without a clue,’ said Sirius.
That's Sirius through and through. A true Gryffindor, who won't just sit around when there's danger afoot. You might argue that he shouldn't have encouraged Harry in this way. But what else was he to do? Hand Harry over to Umbridge? Of course not. He trusts Harry, believes in his potential. He treats Harry as an equal, not as a child, and that's why Harry feels so connected to Sirius – at last, someone sees him as mature enough, respects him as a free person. Throughout the series, Harry has been shielded from the truth, kept in the dark, yet Sirius shows him a different kind of respect – he sees Harry as someone who can act, in whom he places his trust and belief. Is Sirius right? When it comes to Harry – absolutely. As for the war, the Order, and following Dumbledore's orders – Molly would definitely disapprove.
He even passes Molly's words on to Ron. In his sarcastic manner, but still:
… anyway ... first of all, Ron – I’ve sworn to pass on a message from your mother.’
‘Oh yeah?’ said Ron, sounding apprehensive.
‘She says on no account whatsoever are you to take part in an illegal secret Defence Against the Dark Arts group. She says you’ll be expelled for sure and your future will be ruined. She says there will be plenty of time to learn how to defend yourself later and that you are too young to be worrying about that right now. She also’ (Sirius’s eyes turned to the other two) ‘advises Harry and Hermione not to proceed with the group, though she accepts that she has no authority over either of them and simply begs them to remember that she has their best interests at heart. She would have written all this to you, but if the owl had been intercepted you’d all have been in real trouble, and she can’t say it for herself because she’s on duty tonight.’
Again – a striking difference between what Molly understands by care and what Sirius understands by it.
Sirius lets Harry feel that he's believed in, respected, that his actions are encouraged. Sometimes Sirius criticises them, because as much as he encourages action, he believes all actions should be reasoned. Act according to logic, not thoughtlessly.
For instance, Sirius sternly reprimands him in the 4th book when Harry, in his opinion, does something foolish. And notice his communication style. Sirius is often blunt in conversation, in his way of talking, he doesn't sugarcoat. And Harry's okay with that. Sirius isn't one for mushiness.
Harry – what do you think you are playing at, walking off into the Forest with Viktor Krum? I want you to swear, by return owl, that you are not going to go walking with anyone else at night. There is somebody highly dangerous at Hogwarts. It is clear to me that they wanted to stop Crouch seeing Dumbledore and you were probably feet away from them in the dark. You could have been killed.
Your name didn’t get into the Goblet of Fire by accident. If someone’s trying to attack you, they’re on their last chance. Stay close to Ron and Hermione, do not leave Gryffindor Tower after hours, and arm yourself for the third task. Practise Stunning and Disarming. A few hexes wouldn’t go amiss either. There’s nothing you can do about Crouch. Keep your head down and look after yourself. I’m waiting for your letter giving me your word you won’t stray out of bounds again.
That's what care means to Sirius. Not forbidding him from knowing information. But actively helping him so Harry is ready to stand up to challenges.
Or like this:
‘Now, listen ...’ he looked particularly hard at Harry – ‘I don’t want you lot sneaking out of school to see me, all right? Just send notes to me here. I still want to hear about anything odd. But you’re not to go leaving Hogwarts without permission, it would be an ideal opportunity for someone to attack you.’
‘No one’s tried to attack me so far, except a dragon and a couple of Grindylows,’ Harry said.
But Sirius scowled at him. ‘I don’t care ... I’ll breathe freely again when this Tournament’s over, and that’s not until June. And don’t forget, if you’re talking about me among yourselves, call me Snuffles, OK?’
At the same time, he provides Harry with emotional support. Just without the mushiness. There's a sort of rough tenderness about it, making these signs of attention and love seem even more important and pleasant.
‘What’re you doing here, Sirius?’ he said.
‘Fulfilling my duty as godfather,’ said Sirius, gnawing on the chicken bone in a very dog-like way. ‘Don’t worry about me, I’m pretending to be a loveable stray.’
-
The post owls appeared, bringing Harry a good-luck card from Sirius. It was only a piece of parchment, folded over and bearing a muddy paw print on its front, but Harry appreciated it all the same.
He also provides Harry with real resources that can help him:
‘I want you to take this,’ he said quietly, thrusting a badly wrapped package roughly the size of a paperback book into Harry’s hands.
‘What is it?’ Harry asked.
‘A way of letting me know if Snape’s giving you a hard time. No, don’t open it in here!’ said Sirius, with a wary look at Mrs Weasley, who was trying to persuade the twins to wear hand-knitted mittens. ‘I doubt Molly would approve – but I want you to use it if you need me, all right?’
-
‘Sirius’s knife,’ he said. ‘Excuse me?’ ‘Christmas before last Sirius gave me a knife that’ll open any lock,’ said Harry. ‘So even if she’s bewitched the door so Alohomora won’t work, which I bet she has –’
Sirius isn't inclined to pity. He respects the choices of others. His care is expressed in this – he knows people's strengths and trusts them to do their job. He thinks Hagrid will be okay because Hagrid is tough. Why worry?
‘Listen, don’t go asking too many questions about Hagrid,’ said Sirius hastily, ‘it’ll just draw even more attention to the fact that he’s not back and I know Dumbledore doesn’t want that. Hagrid’s tough, he’ll be OK.’
And he respects the choice of the twins' father, though many find Sirius's words harsh:
‘We don’t care about the dumb Order!’ shouted Fred.
‘It’s our dad dying we’re talking about!’ yelled George.
‘Your father knew what he was getting into and he won’t thank you for messing things up for the Order!’ said Sirius, equally angry. ‘This is how it is – this is why you’re not in the Order – you don’t understand – there are things worth dying for!’
But it's not cruelty or indifference, it's respect for their father's choice, as an agent of free will.
Sirius even treats animals this way. Look how he got on with the cat. And yet he understands that animals are defenceless and need support. He doesn't expect danger from them and often finds comfort in their company.
‘This cat isn’t mad,’ said Black hoarsely. He reached out a bony hand and stroked Crookshanks’s fluffy head. ‘He’s the most intelligent of his kind I’ve ever met. He recognised Peter for what he was straight away. And when he met me, he knew I was no dog. It was a while before he trusted me. Finally, I managed to communicate to him what I was after, and he’s been helping me ...’
-
Kreacher injured Buckbeak the Hippogriff yesterday, and, at the moment when you made your appearance in the fire, Sirius was upstairs tending to him.’
-
Crookshanks, Hermione’s bandy-legged ginger cat, who wound himself once around Harry’s legs, purring, then jumped on to Sirius’s lap and curled up. Sirius scratched him absent-mindedly behind the ears as he turned, still grim-faced, to Harry.
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Sirius, who had just entered the room carrying a bloodstained bag of what appeared to be dead rats. ‘I’ve just been feeding Buckbeak,’ he added, in reply to Harry’s enquiring look. ‘I keep him upstairs in my mother’s bedroom
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Soon, however, he was moodier and surlier than before, talking less to everybody, even Harry, and spending increasing amounts of time shut up in his mother’s room with Buckbeak.
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He became more and more prone to what Mrs Weasley called ‘fits of the sullens’, in which he would become taciturn and grumpy, often withdrawing to Buckbeak’s room for hours at a time.
Sirius befriended the cat, treated it as an intelligent being, and constantly cared for the hippogriff. Sirius is very closed off from people (after Azkaban, he only opens up to Harry and Remus), he builds a tough armour, but easily opens up to animals and easily cares for them in a nurturing manner – and they love him back.
In conclusion, Sirius respects the free choice of others. For him, pity towards another is demeaning. Sirius hates pity – neither for himself nor for others. To pity = to demean, to pity means to acknowledge the other as incapable and weak. And Sirius doesn't meddle in others' relationships, he well separates his zone of responsibility, and care for him is to give resources and information so the person can act. And he's good with animals, and to animals, he can show a different attitude – nurturing, because acknowledging animals as weaker doesn't demean them, because animals truly are weaker.
This character trait of Sirius isn't for moral judgement, just that's how he is, and it's important to understand that.
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talonflamee · 2 years
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i’ve been avoiding any scvi spoilers as much as i can, so i was lucky enough to not have had wattrel and kilowattrel spoiled for me. i still haven’t seen every new pokemon yet so i’m not venturing into the badlands (tumblr tags) but i still want to talk about these guys!
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first off, very interesting choices of species to base them off of! most bird pokemon reference common and familiar birds, like a crow or a duck (/pos btw, this is not a bad thing) but i love that newer gen bird pokemon are including lesser-known species, like hawaiian honeycreepers and cormorants.
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(baile style oricorio & ʻiʻiwi)
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(cramorant & double-crested cormorant)
so wattrel is based on a storm petrel. there are quite a few different species, but i’d say the most direct reference is the leach’s storm petrel because of the forked tail and the general range of their habitat (although i don’t think that really matters much)
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we’ve needed more flying/electric types for sure and this is a very silly fun little guy, exactly what i love in a first-stage, early-route bird pokemon. cute design with neat colors!!
👇
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they also incorporated petrel flight behavior into its animation which i’m a huge fan of! i can’t find any good videos or gifs showing their battle animations (and i also want to avoid searching for them) but they soar for a bit and then flap frantically like how petrels do to navigate through choppy water.
and kilowattrel is absolutely striking, pun intended. i’m extremely happy with this evolution
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i never expected they’d make a frigatebird pokemon! frigatebirds are massive seabirds that have the largest wing:body ratio of any bird. they can have a wingspan of almost 8 feet! they can also ride air currents for days, weeks, even literal months without landing once. it’s insane to me
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kilowattrel’s coloration is based on the female magnificent frigatebird. they have a beautifully angular shape and i think kilowattrel’s design captures that very well with the perfect amount of roundness
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frigatebirds don’t typically show up near spain or portugal (where paldea is based off of) (so my attempt at guessing the storm petrel species didn’t really matter anyway lmao)
the few things that are weird to me about their designs are the eyes and yellow markings on the throat that go up their head. unfortunately, the eyes of every character in scvi (and pokemon legends as well) have issues with adapting to lighting and shadows. i think if this was addressed it’d look a lot better because they’re just way too bright sometimes. also the way the yellow comes up above the eyes should either be exaggerated or erased. i think it’s so subtle that it’s just unnecessary. but this is literally me searching for things to complain about if i absolutely had to say something bothered me about their designs. otherwise i think they’re fantastic, and as pretty mediocre as gen 9 is, i’m very happy we got these guys out of it
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crowsyart · 9 months
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I don’t know if I’m gonna but I might toy with the idea of witches using the words wif(adult female) and wur(adult male) to refer to breeding age females and ‘males’, maybe using quaen (or queen) to refer to pregnant witches or cult/coven leaders (I think I might make coven/cult leaders have the title of mother or something similar depending idk yet, I know lady is used as a title for Medusa and Arachne, but I think it’s more of an honorific for an older/more powerful witch/wanting to show respect rather than something specific)
I know I want the word sire and carrier in reference to the actual breeding process but outside of that in a cultural setting the other words might be used in reference to a witch’s age, like a gender pronoun but age based(?) id need a word for a young witch too though for they don’t have a gender yet, man used to mean all people so I could do that because it would be sticking with the old English theme but it would get confusing as we use man nowadays, I’ll probably do more research for that. And young witches aren’t considered people until they can transform as well, so I will probably need two words for that if I pursue this
Maybe young witches aren’t referred to/recognized until a certain age(that being when they can transform fully into their animal) so they lack those referring words entirely? But the transformation ability happens long before witches become sexually mature, so there would be a period in which they’d probably need to have another way to refer to them besides their name
Witches don’t name their children the children are named when they reach transformation age(and start to attend ceremonies) and maaba chooses the first name while they’ll choose the last/take on a family name if they’re from a family(though most families being wiped out makes this rare)
A ‘family’ in witch culture is also something different than the human idea of a family, covens and cults are the most similar they have to it, major ‘families’ (Gorgons, etc) usually would have a matriarch and a group of non witch servants, (usually women, often originally sacrifices especially in European areas), with the servants acting as wet nurses for the heir or heirs. This is not in style anymore, and most witches tend to be more solitary, not owning servants or having ‘families’, the words such as ‘sister’ or ‘mother’ are human loan words, and biologically witches will not mate with blood(or adopted) relatives, as they can recognize the magical signature that marks them as related.
Covens are considered a newer trend, and considered something for ‘weaker’ witches, as they all raise their young together instead of abandoning the egg to hatch by itself (or if the witch had mated with a human woman, then they would give birth to the witch child). Witches are polygamous, but some who are closer to human culture may settle down with one or more ‘mates’ and take them as partners. This is generally seen as odd.
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cap10froggerguy · 3 years
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Tenth Anniversary recap
So, as my little celebration of the Ninjago 10 Year Anniversary, here’s a little recap of every single season, including the pilots and a few bonuses. I also added totally arbitrary scoring based on my own preferences. Ready? Here we go!
The Pilots:
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Local man joins gang to save sister, gains awesome powers and dragons along the way. Featuring the Wise Old Mentor(C) and Generic Evil Overlord(C), as well as FIYAH, the main character with a firey temper, AT-AT, blue guy with motor mouth, Frosty, local “real boy” who is super aloof, and Bucket of Rocks, who is the “leader” and has a personality like a rock. Is that a compliment? You decide!
Choppy animation and okay storytelling, but excellent characterization creates a surefire laugh fest!
0/0, they were trying their hardest, so no ranking for you.
Season 1: Rise of the Snakes
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Ninja team angers young and bratty boy, who unleashes snake army. Prophecy threatens to tear the team apart at the seams with contests to prove who is better. Winner ends up being FIYAH’s sister, but instead of becoming The Chosen One(C), young and bratty boy (henceforth known as Green Angst) gets the title. 
Animation is slightly better, and the storytelling style leads to an okay season.
3/13, Room for improvement.
Season 2: Legacy of the Green Ninja
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Green Angst gains superpowers, ages up, and beats up his dad, who has become possessed with evil. Plot of Return of the Jedi ensues, dad is good, and everything wraps up. 
Thinking this was going to be the last season, the showrunners pulled out all the stops, and it shows. Good job!
5/13, This makes a good ending.
SIKE
Season 3: Rebooted
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Series tries to pick up where they left off. Unnecessary love triangles and robot battles ensue. Frosty dies, totally for realsies. 
The whole atmosphere feels a bit rushed, and about half of the story is there for unneeded drama.
1/13, did not age well.
Season 4: Tournament of Elements
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In stunning turn of events, Frosty is not dead. Ninja must battle in hunger games in order for Colonel Sanders to release him. FIYAH develops a crush on his daughter. 
A fun season with quippy writing and tons of lore, it works really well!
8/13, this season ages wonderfully.
Season 5: Possession
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Ghosts are a thing now! Green Angst gets possessed, and so the ninja must learn ghost fighting to fight ghosts. Also, FIYAH’s sister (From now on called Water Girl) gains water powers. 
While a neat story concept, the fact that Water Girl has only NOW been told about her powers kinda starts to weaken the story for me.
4/13, could do better.
...
...
Oh, and Bucket of Rocks is a ghost now. But the writers don’t care, so lets move on.
Season 6: Skybound
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AT-AT gets a season, where he had to battle a genie pirate while Water Girl tries to be a Strong Independent Woman(C) despite the love triangle fiasco. Season ends up retconning itself out of existence. 
While a good season pre-redesign, some of the story choices cause it to feel a bit drawn out in hindsight.
6/13, a fun season concept.
Day of the Departed:
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Bucket of Rocks cant catch enough of a break to get a season, gets Halloween-ish special instead. In it, he becomes No Longer A Ghost. Hooray for... writing? 
There’s not much to say about this one, it is what it is, and for a while, this was the only content we got centered around good ol Bucket of Rocks.
0/0, a ranking of this one wouldn’t be fair.
Season 7: Hands of Time
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Angst! Drama! Time Travel! Technology jokes! Old Mentor is dying from Too Many Secrets, so Green Angst must lead team. FIYAH and Water Girl find their parents. I bet that’ll be important later!
The story feels choppy, and leaves a lot of threads hanging. It’s still fun, but less so that what came before and what comes after.
2/13: Guys, you had one job.
Season 8: Sons of Garmadon
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The ninja get a facelift, and Green Angst gets a girlfriend! Guess which one is permanent. Evil Ex summons Evil Overlord(C) 2.0, causing Green Angst to loose Green and gain Angst.
The animation bump is stellar, the new voice actor for Green Angst really shines, and the story, while not new by any stretch, is filled with plenty of twists and turns.
9/13, Stellar Season.
Season 9: Hunted
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The OG 4 in Mad Max on one hand, while Green Angst and Water Girl resist against tyrannical overbearing ruler on the other. Now with even more daddy issues, inspiring speeches, and of course, ANGST.
The storytelling and atmosphere increases in quality, and the show does a good job of balancing angst and hope. Also, then end is really cool. 
12/13, Great Atmosphere.
Season 10/March of the Oni
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Everyone teams up to stop faceless CGI army! Wait, does that count if everything is CGI?
There’s not much to say on this one either. It feels both too short and too fast, and many of the story beats don’t hit like they should.
(6 1/2) / 13, Pretty OK.
Season 11 pt 1: The Fire Chapter
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Local team gets lazy, unleashes witch, FIYAH looses fire, Frosty dies again. OR DOES HE!?
Even better animation, and the voice actors are really having fun for this season onwards. It’s one of the weakest of the newer seasons, but the shorter episode time helps every episode pack a punch.\
7/13, Would recommend as a starter season.
Season 11 pt 2: The Ice Chapter
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Frosty becomes Frostbite and commits genocide. Is redeemed by power of friendship and amnesia. Let’s move on.
Character development, great moments, and thought provoking storytelling!? This season has all that AND a good grasp on the aesthetic!
10/13, Please forgive Frosty. He didn’t mean it.
Season 12: Prime Empire
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AT-AT gets his own season again, enacts plot of Tron Legacy, but better! Also, Frosty becomes a detective.
The obligitory videogame plot is done really well. Lots of fun is poked at videogame mechanics and it makes for a quippy and fast paced season. Just like AT-AT! 
11/13, videogame movie(?) done right. 
Season 13: Master of the Mountain
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Bucket of Rocks finally gains own season, proves that he is the best character. Gains a best friend and beats her dad in combat. 
Beautiful set pieces, awesome character development, lore, jokes, and heartfelt moments, I consider this to be the single best season of the newer ones, and possibly even the whole show. 
13/13, amazing season
BONUS!
The Lego Ninjago movie:
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Kung Fu High School AU with a dash of Star Wars. Different from the series? Sure. Super fun? Absolutely!
8 out of 10 Meowthras.
Wu’s Teas:
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Wise Old Mentor(C) opens teashop. Shenanigans ensue.
10 out of 10, if you don’t laugh at at least one, something is wrong.
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puff-poff · 3 years
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The Culture of the Demon World
One part of The Promised Neverland that I always wanted to learn more about was the demons and their culture. Demons are a whole new race with their own language, religions, traditions, food, and history, and I want to learn more about their society. So, I decided to do a bit of research on a few specific aspects of the demon world. After writing everything down and connecting the pieces while trying to remain true to canon, I finally have something clear enough to share with you all.
Without further ado, I present to you my analysis of demon culture.
Part One: Clothing Just like in real life, the clothing demons wear depends on their social status and wealth. The middle and lower-class demons wear loose, flowing clothes with wide collars and sleeves. They most likely do this just in case they aren’t able to eat human meat and maintain their form; baggy clothes won’t tear if the demons start to degenerate. This is why the wealthy demons wear tighter clothing. Tight-fitting outfits show that you can afford plenty of human meat and that you aren’t worried about degenerating.
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Many demons, both poor and rich, wear long, layered clothing, but it’s hard to tell if this is a societal standard or a byproduct of cold weather. Almost all of the demons we see are wearing long-sleeved tops and ankle-length bottoms, as well as a jacket, shawl, cape, or scarf. However, the feet and hands are almost always uncovered.
A major part of demon clothing is, of course, their masks. This extra page explains the styles and functionality of the Goldy Pond demon’s masks:
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Like the rest of their clothing, wealth plays a part in demon’s masks as well. Detailed masks with large horns, like Luce’s, are worn by rich demons who want to flaunt their wealth, while lower-class demons wear simple, paneled masks with short horns. Demons who want a more functional mask might choose one without horns so they don’t get in their way. The aristocrat demons also have a unifying feature between their territory’s masks to differentiate themselves from the leaders of other territories. Whether or not your mask shows your mouth appears to be a personal preference since Legravalima, Mujika, Sonju, Awla, and Mawla all have uncovered mouths despite the character’s drastic differences.
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Another detail I would like to point out is the material of the masks. Most demon masks are likely made of a material similar to clay, but there are a few demons with special masks that appear to be made out of something else. Nous and Nouma, for example, have athletic masks coated with shiny material that’s probably similar to polyester. However, it was Legravalima and Sonju’s masks that interested me the most. Legravalima’s mask is smooth, glossy, and seemingly made out of metal. A metallic mask is likely a sign of royal status and immense wealth. This explains why Sonju had a metallic mask as a child, and why he doesn’t have one now. When he was a prince, Sonju wore a shiny mask with a design similar to Legravalima’s. After running away with Mujika, he grew out of his mask and now wears a clay one of the same design.
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This might just be the art style of the series changing over time, but I also find it interesting that Sonju’s mask suddenly becomes glossy in chapter 156 during the battle at the royal capital. It’s his first time stepping foot in the palace since he ran away, and it’s as if his mask is suggesting that returning to the palace has given Sonju his royal status back.
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Part Two: Architecture In many ways, the architecture in the demon world reminds me of places like the Sant Francesc Church in Spain and Royal Ontario Museum in Canada. As time goes on, old buildings are expanded and improved with modern additions to accommodate the changing world. This can be seen in the paradise hideout, where a newer building was constructed next to the original settlement.
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The old, traditional demon buildings are made of clay and other types of stones. They don’t appear to have many windows, and the few windows they do have are holes without window panes. Many of the older buildings were carved out of mountains or trees, or at least rest atop a mountain with steps carved into the side. This traditional style of demon architecture is similar to old Pueblo architecture and adobe homes.
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The newer demon architecture likely came into style sometime before Goldy Pond was built, seeing as Goldy Pond has buildings similar to those in modern demon villages. It resembles the European Tudor style with its grid window panes, timber frames, and sloped roofs. The walls were probably made using the wattle and daub technique and painted white or cream. Some of the buildings have stone foundations, but unlike the old style of architecture, the stones are laid like bricks. Buildings made using the new style of architecture also have shutters, awnings, and Juliet balconies.
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This picture of the royal capital’s streets perfectly shows the mixing of the old and new architectural styles:
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Here, you can see the original clay buildings with the balconies, awnings, and wooden frames of the new style added on. The buildings in the foreground have open windows while the ones further back have grid panes. One of the structures on the right is built in the style of the older demon homes, but it uses modern stone bricks and balconies. This blend of architecture helps show the development of the demon society through the years.
Part Three: Food Human meat is the most important food in demon culture since it’s what keeps the majority of demons from degenerating. I won’t be talking a lot about the farms and human meat in this post since it’s already been explored by the manga and people smarter than me. If you want to read more about demons and human meat, I recommend this post by the-silliest-idiot and this translation of the fanbook, particularly the Q&A sections.
As explained in the manga, the appearance of demons changes depending on the type of meat they eat. The aristocrat demons eat human meat, Parvus eats monkey meat, and the demon horse Sonju rides eats horse meat. As explained in the fanbook, humanoid demons will lose their human appearance if they don’t eat human meat, but monkey demons like Parvus can retain their appearance for a while. To keep themselves from degenerating or changing forms, humanoid demons don’t eat a lot of meat other than the human meat from the farms. When the demons do eat other meats, they eat bugs, fish, and birds, probably because those animals are difficult to change into.
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While it’s unclear if demons eat the plants in the forest, we know that there are plenty of edible berries, nuts, fungi, and other plants that the human escapees eat during their travels. Demons also have a variety of fruits, vegetables, and nuts that they grow and harvest. In just these two panels, we can see that the demons have their own versions of pears, hazelnuts, pineapples, kiwi, and mangos (the mangos seem to be popular in the royal capital).
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All demons, regardless of wealth or social status, appear to have equal access to all food except human meat. Lower-class demons get low-quality meat, but the same berries and nuts being sold at street markets are present in the Tifari offering.
Part Four: Language Unfortunately, I’m not smart enough to decode the old demon language. In the words of the fanbook, “Sugita created demon god's name, but every other text from the demon language that appeared afterward was Posuka's creation.” The language was made up by Posuka, and I’m not sure if there’s enough dialogue to translate a full alphabet. The old demon language looks like a combination of Japanese and Enochian, but that’s all I can gather from it. It’s also unclear if the language has a written form. 
However, the old demon language isn’t used anymore. The language died out for two major reasons; a general lack of knowledge and to separate language from the old faith. The aristocratic demons know the language well enough, but we don’t see many commoner demons speaking it. The modern demon society writes in English, as shown by the signs at Goldy Pond, and it’s likely that they also speak English despite the story being written in Japanese. There's also a chance that the demons speak Old English since the promise was forged during medieval times. If this is true, then the aristocrats and heads of the farms could have a more modern accent because they often talk to people from the human world.
Part Five: The Arts Sadly, we don't know much about art in the demon world. The promise was made around the 11th century, so art in the demon world is likely reflective of that time. I can only assume they have their own literature, art movements, and music, but it's mostly speculation. One thing I noticed is that the demon world has a lot of embroideries, whether it be on the edges of a cape or banners inside the palace. This fits with my theory of medieval Europe-inspired art and languages. During medieval times, top layer garments such as coats and cloaks were commonly embroidered along the hemline and cuffs. This kind of embroidered clothing is worn by many demons throughout the series.
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Banners, tapestries, and flags were also commonly created by artists during medieval times. Lines of flags are seen throughout the demon world, and a few buildings in the capital have banners hanging outside. The palace has a few banners of its own, though they're fancier than the ones in the capital streets.
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Damask fabric is another example of demon artistry being influenced by medieval Europe. Damask is a reversible fabric created by weaving. The royal demons seem to have jumped on the damask train before the promise was sealed because it can be found in many places throughout the palace. Most notably, Legravalima's dress is partially made of damask, though the silhouette is very different from that of a medieval damask evening gown. Damask was commonly used to make curtains as well, like the ones draped around the Tifari offering.
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We don’t know much about literature in the demon world. The books we see were written in the human world and sent to the farms, but surely the demons have their own books and stories. Seeing as the rest of the arts in the demon world were inspired by medieval Europe, I can only assume that their books, fables, and plays are as well. Much of medieval literature was based on religion and chivalry. There were also many fables and myths derived from old stories and religious texts. Demon children probably read many stories about the Evil Blooded, the runaway prince, and heroic knights who protect the demons from harm. There likely are many stories written in the old demon language as well. Similar to Latin and Old English in the Middle Ages, the old demon language was probably the main written language until the 11th century, when the demons began using English as a primary language.
I imagine that Anglo Saxon, Byzantine, and Norman (ha get it) art heavily inspired art in the demon world. The palace is likely covered in tapestries and murals depicting historic events. Metal and tilework were probably once a major part of demon artistry, but the practices died out over time. Instead, many demon artists practice painting and embroidery. Pieces of art in the demon world would be very vibrant and colorful, especially the works displayed in the palace.
When it comes to music in the demon world, there isn’t much to go off of. We know that the farms have access to instruments and sheet music because of Leslie and Nat. Barbara also sings a Japanese children’s song in chapter 113. Unfortunately, we don’t get much information about music in the demon world outside of the farms. I assume that demons primarily play string instruments and piano because of their long fingers. They also have more fingers than humans, meaning they can make a variety of chords that humans can’t. More fingers also allow demons to add more strings to their instruments. Even though it’s possible that demons have their own special instruments, we know that they also have human instruments like cellos, trumpets, and pianos.
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Conclusion: There’s a lot more I wish I could talk about (mainly the elements of culture), but I’m stopping for now so this doesn’t get any longer. Feel free to correct me or add on anything I missed. If you made it this far, thank you for reading this incredibly long analysis of demon culture and I hope you have a great day.
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The Disney Renaissance Killed the Disneyland Star
This post has been brewing and stewing in my brain for some time.
We here in the Disney theme park fandom are prone to lament the modern attraction design philosophy that says everything must be based on a movie. Aside from spectacularly clueless comments about “a random mountain in India or whatever” and misuse of the term “barrier to entry,” the reason behind it seems to boil down to: That’s what guests want. On the one hand, this is very clearly an excuse to do what Marketing wants (because film IPs are proprietary in a way that broad concepts are not, and can be merchandised accordingly), but on the other hand…it seems to be…kind of…true? The vast majority of the public, in my experience, does think of Disneyland (which I am going to use as synecdoche for all Disney parks, because it’s the one I grew up with, it’s easy to say, and because I can) as a place where you see Disney characters walking around as if they were real, and go on rides based on Disney movies, and anything else there is just to, idk, fill space until they can think of a cool movie makeover for it.
I have spoken to people online who quite enjoy Disneyland, but also think the Enchanted Tiki Room should become a Moana attraction, Tom Sawyer Island should be something to do with The Princess and the Frog, and the Matterhorn should be turned into Frozen. When I challenged them as to why, they didn’t seem to understand the question—what did I mean, “why?” Isn’t it self-evident? A couple years ago, one of the Super Carlin Brothers (I don’t remember which one; anyway I couldn’t tell them apart if you put a gun to my head) made a video expressing bafflement over the use of Figment as a mascot in Epcot because “He’s not from anything.” As if a ride in that very parkwere nothing.
So there is something to the assertion that film IP tie-ins are what regular guests expect and want. But the question remains as to why they want that—after all, it didn’t used to be that way. Costumed characters and rides based on movies have always been part of Disneyland, of course, but in past decades, the most elaborate and promoted attractions were the ones based on unique concepts that had nothing to do with the movies. The reasons to love Disneyland were things like the Haunted Mansion and the Mark Twain and Space Mountain…not so much the chance to meet Mickey Mouse. So what gave the public the idea that it was all about movies and characters? I’m sure there are several reasons, but I’m going to focus on one that I don’t see brought up that often.
I’m going to blame the Disney Renaissance.
Let me give you some personal background. I’m a young Gen-Xer, born in 1977. I was a child of the 80s…and in the 80s, Disney wasn’t doing so hot. Feature Animation had dropped to a cinematic release about once every four years, the live-action division was even less productive, and the corporate raiders were pawing at the door. In those days, when I saw a Disney movie in theaters, probably four times out of five it was a re-release of an older classic. (Anyone else remember when that was a thing?) There wasn’t much new at Disneyland either. The biggest thing to happen in the first half of the decade was the remodel of Fantasyland, which added one new ride—based on Pinocchio, a 43-year-old film—and otherwise just rearranged and refined what had always been there. On the other hand, the big Imagineering projects of the 60s and 70s were mostly still going strong.
The upshot is that if you were a Disney fan in those days (there weren’t many of us, even in my age cohort), you were a fan of the older movies and/or the parks. And for all its genuine quality, that stuff was showing its age. It was made in decades past, and there was a corniness and a quaintness to much of it. Most of the kids my age considered Disney “baby stuff” and were eager to put it behind them. It seems to have been a widespread phenomenon, because I don’t remember the park being very crowded when I was a young kid. Queues for even the roller coasters tended to top out around 45 minutes and it was very rare that we didn’t have time to do everything we wanted on a given visit.
And then, the year I turned 12—the year my age bracket hit puberty and could definitively be said to have outgrown cartoons altogether (except for the weirdos like me)—The Little Mermaid hit theaters.
Two years later, we got Beauty and the Beast.
And the hits kept coming. Suddenly, Disney was the hottest thing in entertainment again. Not just kids—by this time the generation that would come to be known as Millennials—but their parents watched these movies and went wow, this is really good. Disney is better than I thought. Maybe we should rent some of those older movies that I remember from when I was a kid. Maybe we should go to Disneyland… Unlike in the past, when families went to Disneyland because it was advertised and known as a family destination, families went to Disneyland because the kids were going gaga over the new Disney movies and the parents wanted to make them happy.
So a whole new generation of fans flocked to the parks, most probably never having been before, or not recently. They didn’t know what to expect. They just knew they loved these new movies with their endearing lead characters (so much more full of personality than Snow White or Alice or Pinocchio) and their big bombastic Broadway-style musical numbers (so much more in line with current musical tastes than the Tin Pan Alley ditties from Cinderella or Peter Pan or The Jungle Book). That’s what they wanted from Disney, whether they were paying six bucks a head plus popcorn, or fifty bucks a head plus lodging.
And that would have been fine but for the fact that endearing characters and big bombastic musical numbers are really hard to build traditional dark rides around. What you can do, though, for people who want to meet their favorite characters, is build dedicated character meet-and-greet spots. What you can do for people who want to sing along with Academy Award-winning songs is create huge colorful parades and stage shows that feature those songs. Best of all, if you are certain people who shall go unnamed, these sorts of things are much cheaper to create and operate than rides. Corporate was more than happy to meet, rather than try to exceed, the expectations of this new wave of fans.
The newer guests got used to seeing more-or-less verbatim (condensed) film content in the form of these shows and parades. The classic dark rides began to look decidedly odd to them—why are the movie events out of order? Why doesn’t the main character show up more? Why don’t we get to hear all the songs? And no one was there to explain it to them, because the older generations of fans had largely drifted away and the internet wasn’t quite a household staple yet. Rides that weren’t even based on a movie seemed even odder—what does a Wild West roller coaster have to do with Disney? What does a submarine ride have to do with Disney? I thought this park was supposed to be for kids, but my kids don’t recognize this stuff! They should build a Lion King ride! They should build a Toy Story ride! That Snow White ride isn’t suitable for kids; they should do something about that! I didn’t pay all this money to stand in line for an hour and a half and go on a ride that my kids don’t get!
The pattern was set. IP tie-ins were what the people wanted, and they closer they hewed to their source material, the more guest approval they got, simply because people didn’t know any different. And it has snowballed from there. The Disney Renaissance was amazing for the art of animation, but I think it was a net negative for the art of theme parks.
Tl;dr The Disney Renaissance changed guest expectations for Disney entertainment products in ways that were incompatible with classic Imagineering principles.
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marshmallowgoop · 3 years
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Magic Kaito vs. Magic Kaito 1412
I’m not sure if I ever finished all twelve episodes, but I first watched at least a handful of the original Magic Kaito specials about a decade ago, and I remember really enjoying them. Superhero stories are among my favorites, and while both Magic Kaito and its sister series Detective Conan overlap with the genre in various ways—after all, Conan’s glasses were literally inspired by Clark Kent—Kaito’s flashy costume alone pushes his adventures more in that direction. So, maybe it’s no wonder that, back in the day, I kind of considered Magic Kaito my preferred series of the two.
Recently, I’ve got a reignited interest in the DCMK world (evidently). And it’s not a bad time to have a reignited interest, because English-language accessibility for this universe is much better now than it was ten years ago. Conan’s getting new movie dubs, and Kaito’s newer, expanded TV series, Magic Kaito 1412, is freely available on Crunchyroll. Obviously, I had to give it a shot.
I wasn’t impressed. Far from it. I chalked up my old fondness to nostalgia goggles. Kid the Phantom Thief is simply more enjoyable in Detective Conan than in his own thing, I figured.
But a few weeks ago, those old specials went up on Crunchyroll Germany. And it took me a while, but I finally decided to figure out the truth, once and for all. Have my tastes totally changed, or has Magic Kaito anime not always been Like That?
I was impressed. I watched all of one episode, and I enjoyed it so much more than 1412.
Which surprised me! Just examining the first episodes of both series, they’re honestly practically identical. They cover the same story beats almost exactly. Kaito’s introduction is even consistently him being disgusting to Aoko—behavior that, nauseatingly, convinced me that Mineta of the My Hero Academia series would actually be adored if he were conventionally attractive.
But as it turns out, that’s relevant to why the original Magic Kaito strikes me as far more palatable. Kaito’s actions towards Aoko are still indefensible in the old special, but he doesn’t repeat them on his teacher, and there are repercussions. Unlike in 1412, Kaito doesn’t get away with his harassment because his teacher finds him charming; in fact, Aoko even later notes that he “should be thankful [he] [wasn’t] expelled,” implying that he was indeed punished harshly for what he did. While Aoko assures Kaito’s mother that he didn’t get in trouble in 1412, in the original special, it’s clear that being cute isn’t enough to give him a free pass for disrupting class and being gross.
Further, in a more general sense, the tone of both series is of course goofy overall, but the characters in the old Magic Kaito feel much more like human beings than the cartoonish caricatures portrayed in 1412. A scene especially missing from the new show is a quiet one where Kaito and Aoko walk together after school. With the sun hanging low in the sky and a sparkling river flowing beside them, Kaito expresses his disappointment in how his magic trick didn’t exactly end as planned. “I guess I need to work on my finale,” he bemoans, but Aoko is more concerned with why he feels the need to pull these ridiculous stunts in the first place.
She quickly gets her answer. One of the exuberant little kids who had run by them earlier falls over and cries, and Kaito doesn’t hesitate to cheer him up with magic. And Aoko watches. She sees the way the little boy’s face lights up. She sees how he runs off again with renewed energy. And she smiles. She doesn’t say it, but the audience gets the message.
Oh. That’s why Kaito’s a magician. That’s why Aoko walks by his side.
I won’t claim to fully comprehend Kaito’s character. I haven’t read the manga, it’s been years since I’ve seen more than the first episode of these old specials, I’ve only watched about 20% of 1412, and for as much as I’ve been posting about Detective Conan lately, I’m (maybe humorously) about the farthest thing from current and would only be able to tell you about Kid’s first appearance in that show. But when Kaito returns to his empty home in the original series, and when he announces that he’s there to nobody at all, and when he welcomes himself back, all with a smile and a cheerfulness to his tone, I deeply feel his loneliness. I feel the weight of his lost father. I feel that, even if some of his tricks are inappropriate and inexcusable, he does them because he wants to make people laugh. He doesn’t want anyone to feel as sad and alone as he’s felt.
Maybe I missed it, but I didn’t get any of that from Magic Kaito 1412.
And they’re small things, they really are. But they make a world of difference. Even Jii, who really only becomes more than just a mysterious figure in the episode’s closing minutes, feels more like a tangible person in the special. He loudly gasps for breath after performing the magical, fantastical feats of his old friend, and it’s such a tiny, minuscule detail, but when watching, I feel it so strongly. I literally understand the strain of Toichi’s loss on Jii, too.
Beyond narrative decisions—and there are others that I much prefer in the old series, such as how Kaito links his failed magic trick to his father’s “poker face” philosophy, and how Kaito uses a successful variation of his earlier trick to escape the police as Kid the Phantom Thief—I also just simply prefer the original art style. Magic Kaito 1412 is slick and shiny and modern, but in being so, it strikes me as much more generic than the older-styled 2010 special. Shot compositions also feel more powerful in the first anime; just consider how differently the two series handle what is arguably the emotional height of the entire episode:
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[Image descriptions: A series of four comparison images examining how the 2010 Magic Kaito series and the 2014 Magic Kaito 1412 portray the same sequence of events. In both, Kaito asks Jii, “Dad was murdered?! Was my dad... a thief? Was he Kid the Phantom Thief?” Kaito then says, “I see...” End image descriptions.]
While the dialogue is essentially unchanged, the old show’s use of close-ups expresses the tension of the scene spectacularly. You can see the terror in Kaito’s eyes. You can see how the thought of his father being a thief is so distressing that merely asking the question is painful and heartwrenching. You can see the sweat on Kaito’s face. You can see in great detail how much he struggles to grapple with this new truth.
Magic Kaito 1412 is significantly more distanced. And there’s power in that decision, too. The revelation is overwhelming. It’s hard to take. Kaito may want to get away from it, but he can’t.
However, I resonate more with how the original series handles the moment. Seeing how everything affects Kaito way up close speaks much more to me—and there are still some fantastic long shots, too:
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[Image descriptions: Two screenshots from the original Magic Kaito series. Both are distanced long shots. In the first image, Kaito and Jii kneel on the ground. Kaito’s hands are on Jii’s shoulders. In the second image, Kaito stands, facing away from Jii, while Jii remains on the ground in shame. They wear identical outfits in both images, and their capes blow in the wind. End image descriptions.]
Gotta love those capes.
Overall, my feelings on Magic Kaito as a whole could probably be best described as somewhat mixed. And I’m kind of new here, and I don’t even know when it’s appropriate to use the #dcmk tag, so I of course don’t have the slightest clue about how popular or unpopular my opinion that the 2010 Magic Kaito series ranks above 2014′s Magic Kaito 1412 is. 
But skipping down memory lane and revisiting the old show was pleasantly surprising. Maybe my affection for Magic Kaito will never reach the highs it once had all those years ago, but it was almost comforting to find that my tastes haven’t changed all that much—rather, it’s Magic Kaito itself that’s changed.
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woolieshubris · 3 years
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OKAY im going to preface rant with this- 1) i know none of yall know this game cuz while its popular enough to get a series, its not really popular enough to be part of the general consciousness 2) I've only played the 3rd and 4th installments, so I dont have an extensive knowledge on the series. What I'd want to see in Girls Mode 5 (Aka, style savvy 4, or new style boutique 4) 1) UPDATED TEXTURES. this game has been going on since the DS days, and they just port the old clothes into the new games to pad out the inventory. It's nice because it means you can pretty much move on to the new games with little to no regrets, however the textures on the 3ds XL screen, and emulator (because emulator is the only way to get HD screenshots lol rip) are really really nasty. It's super pixelly but not in a nostalgic way, and it clashes heavily with the newer textures and clothes, making it harder to coordinate outfits. The new game would be coming out on the switch, so the old textures would be even more noticeable when on a TV. You don't need to update the models itself, just the textures on the models. 2) KEEP THE MINI PLOTS. GM 4 has a really cute system with the characters, making it so a handful of them have reoccurring stories and plots! (Not every single one of the characters, because there are tons). I really like this, and it genuinely makes me play day after day. 3) FIX THE DAYS SYSTEM. GM 3 had a day system similar to animal crossing, where the stores and story would only update on a day by day basis. I liked the stores only updating once a day (made it less overwhelming to check for new clothing) but the story progression was longer. GM 3 did have less plot to follow however, so it made more sense. GM 4 has a day system typical of life sim games, where you go to sleep when you run out of tasks to do for the day. I like this system because it doesn't limit the things you can do in one play session, and it can make the story more engaging. It also updates the stores more often, making it easier to 100% and collect all of the clothes, however, it makes the game less engaging over time, and doesn't give an incentive to play day after day. I think a mix between the two could create a more interesting game, but I'm not sure how they would go about doing that. There are pros and cons to each system. 4) BRING BACK RAINBOW Rainbow was a character in GM 3, where by taking screenshots of the game and showing them to her, she would find and unlock hidden colors. I really like this mechanic and think it is interesting, even though it can be a bit tedious at times. Maybe a system where instead of you showing the pictures, she automatically tells you if you unlocked them + shows you the photo that unlocked it? 5) REMOVE OR CHANGE THE DESIGN CLOTHES The main gimmick of GM 4 was designing your own clothes. The game doesn't really push you to do it at all, and the clothes they have you design don't match the clothes already in the game. Most of these "customization" options in games aren't actually that useful and I personally just ignore them in favor of prebuilt pretty clothes. I think either changing it so that certain clothes can be recolored by you/dyed, or changing it so that you can recycle clothes into new ones would be interesting, and a good way to add the mechanic to future games. 6) CHANGE THE BUILDING EDITING SYSTEM. GM 3 and GM 4 both struggle with a clunky furniture moving system. The design is similar to happy house designer, however the menus feel clunky to navigate through and are overall more difficult to use. I think revamping it a bit to make it smoother would be the way to go. GM 3 had a dollhouse theme, and so changing the furniture and collecting new pieces was referred to as collecting miniatures, which I liked. 7) INCLUDE MORE STYLES OF CLOTHING. One of the biggest draws of the GM series, that brought me to it specifically, was the subculture themed clothing! They have punk/emo, classic/sweet lolita, gothic lolita, "retro", preppy, decora kei, and probably more. Adding more styles, such
as Mori, would be a good move for the series, and also a good way to market it to a young teen demographic, especially as dress up games become more popular. 8) REMOVE/CHANGE THE BOHO-CHIC ITEMS. A lot of the boho-chic items in the game are actually just culturally appropriated from native americans, which while true to the style it is trying to emulate, is a bit weird to see, and could cause controversy later in the line. This game is made by a japanese company and translated to english, so I understand why they are still in a game that came out in 2017 but still, it isn't a great look for nintendo. 9) ALLOW YOURSELF TO CHANGE YOUR PERSONA LATER IN THE GAME. In GM 4 and 3, at the start of the game, you get to design a character and choose facial features, skintone and height. You should be able to edit the character later in the game, possibly through settings or something. Fixed character customization is a bit of an outdated thing anyways, with most modern games allowing you to change your avatar as much as you want. 10) CHANGE ONLINE PLAY. Currently, in GM 3 and 4, online play usually consists of sharing the building and your personas outfit. I think there should be less of an emphasis of sharing the building, and more emphasis on sharing outfits, since that is what the game centers around. Obviously the boutique interior is the place you are going to see the most in the game, but focusing on outfits you have created makes more sense for the series and genre. There are more additions/changes to the series that I'd like to see, such as a larger male catalogue/allowing to pick a male avatar, a range of body types, LGBT rep, or disability rep, however, I know those are mostly too much to ask for a light hearted dress up game RPG made for a young female demographic, sadly. I think marketing the game largely to young teens on platforms such as instagram and tiktok, and emphasizing the subculture styles such as punk and y2k would be a great marketing strategy, especially since those demographics are flocking to online dress up browser games that have a similar focus. Promoting the shareability of the ingame outfits by having an easy/quick to use photo booth and an easy way to crop the photos/videos to fit a phone format would also be a great way to have the game spread through word of mouth. Of course, nintendo can kind of suck at marketing their games, especially more obscure titles like this, so I don't expect most or really any of this to happen.
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nelanvir · 3 years
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Ep. 1000 “Moonlight Sonata Murder Case (part 1)”
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Some of my impressions of the episode, in comparison with the original (episode 11), just because ¯\_(ツ)_/¯. I didn’t have any big expectations for the reboot even though I was kind of excited for it since this case is a fav of mine, so overall I can say that it was fine, but I still prefer the old, original adaptation.
That said, I can’t wait for part 2 tomorrow.
[under the cut because this is image heavy, I took screenshots of the whole ep ^^u]
I think the old episode has some more interesting colors and err.. compositions? I may be wrong, but it seems to me that in newer episodes they use a lot more of close-up and medium shots, compared to old ones.
Plus I feel that in the original, the body language of the characters felt more expressive? It was more exaggerated at the least. I believe now they rely too much on the face’s expressions to show the characters’ reactions. In older episodes a lot of expression was shown through the body, but now it seems to focus only on the face’s expression to do it? Or maybe it was just better handled. Idk, I’m not sure I’m making sense.
I also find the color palette more visually appealing in the old one.
I made some side by side comparison with screenshots of both the original and remake, maybe you can see what I mean about the difference in how the characters’ reactions are shown and the use of color in general.
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( ̄▽ ̄)  I’m glad to see Conan doesn’t taste every shit he finds on the floor anymore
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Regarding the art style, I am a little biased because I just love that old art style  and I don’t quite like the way the anime team adapted Aoyama’s current drawing style.
Other random things:
Not that it was an essential scene, but I wonder why they took out the part when Conan & co spot somebody lurking outside the Community Center’s piano room after the murder.
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 I find it funny that Kogoro’ smoking was totally removed in the remake (I know he has been smoking less and less, but at this point the character was a heavy smoker. Maybe because it is a family/kids show? Anime adaptations used to censor/remove smoking only for characters of age below 20, don’t know if that changed).
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Tbh I wouldn’t mind if they continue to remake more old cases, even if the animation isn’t great or better than the original ones, revisiting old chapters is always fun (it will be better than whatever ep997 was lmao)
Little edit because user marshmallowgoop made me realize I forgot to mention about Conan’s glasses when they were sleeping
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nitewrighter · 3 years
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I actually have this theory about Raya and the Last Dragon.
Like, basically for me, the one thing I really liked about the movie was the world-building. I loved the concept of having different sections of the Kumandra being named after different parts of a dragon, I loved the unifying concept of a dish having ingredients from each area, I loved the different regional clothing styles, I loved the funky little critters like those butterfly hummingbirds and the cats, it was simultaneously immersive and also made you go, “Oh I wanna go there!” And I will say that the movie focused on worldbuilding to the detriment of like... y’know, “Show don’t tell” storytelling and the movie’s overall quality. Really the breakneck pace of the movie undercut how much I wanted to see of the world, but the plot also heavily referenced Kumandra itself with the unification of the country being a major goal, so in essence, the movie did complete a goal of leaving you wanting more. 
 We’re kind of reaching the end of Disney’s “Rebirth” age of animation--kind of like how the Disney Renaissance ended with box office bombs like “Dinosaur,” the Pandemic has marked a shift in how Disney has to approach its film distribution, how you approach advertising, really everything’s been thrown off kilter and whatever movies we’re going to be making from here on out are going to be affected by that marketing unsureness. At the same time though, Disney is a company whose chief sustaining product is nostalgia, and there’s only so long you can keep feeding off of the whale-corpse-ecosystem that is the Disney Renaissance with live-action-remakes, especially when you have whole new generations moving in that really don’t have the cultural context of having a childhood without the internet. So you shift the focus from characters alone and you look at the commercial success of the MCU and the fact that Star Wars has managed to continue staggering on despite the damage done by TRoS and realize there isn’t just a nostalgic connection to characters, but to environments. And those environments are just as important when you’re also a theme park corporation.
I first started noticing this with Frozen--like, that was kind of a runaway box office success but you also had characters continually mentioning the name of their location. “Arendelle, Arendelle, Arendelle.” And it’s happening now with Raya and the Last Dragon and Kumandra, although of course, Raya’s not having nearly the same impact of Frozen because of a whole host of “We’re still going through a pandemic” reasons. So my theory is that Raya and the Last Dragon is just as much a movie so much as it, and all of its production notes and art, are a visual handbook for potential updates to the Disney parks--particularly Adventureland, whose original concepts may have reflected Walt’s interests in nature documentaries and “Taking viewers around the world,” were also definitely very couched in colonialist eurocentric notions of “Exploring far off exotic locales!” (”This Enchanted Tiki Room brought to you by the Dole corporation!”) If there’s going to be a significant visual and thematic overhaul of Adventureland, they’ll be re-contextualizing the attractions to fit the narratives of their newer, more diverse characters and also utilizing their fictionalized locations to play off any accusations of cultural appropriation/capitalization of cultures. “Well you see, it’s not inaccurate because it’s not technically the South Pacific, it’s Moana’s village of Motunui!” “It’s not Indonesia! It’s Kumandra!” 
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pair-annoyed · 4 years
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Anime I Watched in Quarantine
With some of the restrictions being lifted, I wanted to make a sort of master post to see just how much I’ve watched in my time off. Plus, I wanted to share something more lighthearted with everyone.
All of these anime will be rated on a 1-10 scale, 10 meaning masterpiece, 1 meaning complete garbage. I’ll also share what I liked/didn’t like about each show. This list will go in chronological order, and will encompass all anime from 3/13 - 6/13. Multiple Seasons will be grouped together. 
1. Beastars - 8/10 
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I dig how human and down-to-earth Beastars is. The pacing was a nice and the animation was unexpectedly great! It’s driving force is its characters and their interactions. Felt a little slow at times, and Juno annoys me, but that’s okay. I’ll be watching season 2.
2. Jibaku Shounen Hanako-kun - 8/10 
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Oh my god! This visuals for this were absolutely wonderful! It did feel a little cliche at times, I won’t lie. But, I still loved all of these characters and the nice balance between creepy and comedy. 
3. Ao No Exorcist - 6/10 
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I posted about this one after I finished it. The ending really pissed me off. I feel like if I had watched this when I was 13, I would’ve given it a higher score. Compared to some of the other shounen I’ve watched, this felt a bit basic. That doesn’t mean I still didn’t like it. Still have to get around to watching season 2...
4.  Kaichou wa Maid-sama! 6.5/10
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Shoujo usually isn’t my cup of tea. Maid-sama was a nice way to ease into the cliches of shoujo. Misaki is a great protagonist and the ending Maid-sama was so satisfying. I’m only giving it a low score because of its slow pacing and lack of certain character development. 
5.  Violet Evergarden Gaiden: Eien to Jidou Shuki Ningyou  - 7/10
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I’m a big Violet Evergarden fan to begin with, so of course I liked this movie. It did not resonate with me as much as the series itself, but I still enjoyed it. Kyoto animation is never disappointing in their visuals and sound design 
6.  Chuunibyou demo Koi ga Shitai! - 8/10 
Chuunibyou demo Koi ga Shitai! Ren - 6.5/10 
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Chuunibyou was a breath of fresh air for me. It was so different from all other romance anime I had seen at the time. It for sure has a slice of life vibe to it, but it was still so good! It reminded me of being in middle school and my “chuunibyou” phase. The second season was not as enjoyable as the first. I guess I just had higher expectations for Rikka and Yuuta. 
7. Dr. Stone - 7/10
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Dr. Stone is honestly such a perfect shounen for me. I’m a science nerd, and with taking AP Chem this year it was kind of nice to sorta apply my knowledge. This show also has some of the best reaction images ever. The tone, however, is a little inconsistent which made it hard to keep watching. I do love the relationship between Senku and his Dad, that whole sub-plot was so endearing.
8. Oshiete! Galko-chan - 6/10
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This one only gets a low score because its so short and the op takes up like half an episode. This show had been in the back of my mind for a while. I decided to watch it after seeing a video essay discussing it. Its masterful subversion of tropes and stereotypes was refreshing. The message of this show is so positive, and everyone can benefit from watching something like this.  
9. Mairimashita Iruma-kun  - 5/10 
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The second half of Mairimashita Iruma-kun was so much better. I’m not completely sure why I didn’t like this as much as I should have. Overall, its a really average show. The comedy (and musical numbers???) give this show and charismatic and chaotic vibe. I’m someone who focuses primarily on character-character interactions, and this show definitely had it. It isn’t monogatari levels of dialogue but it’s still nice. For the studio’s low budget, they were able to make a really bright and colorful show. I’ll be watching season 2.  
10. Byousoku 5 Centimeter - 8/10
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Very. VERY. Pretty!! This one was another one that didn’t completely resonate with me emotionally. I still loved the story and the way it was told. Its not like Your Name or Tenki no Ko, it’s realistic and grounded.
11. Mob Psycho 100 - 8/10
Mob Psycho 100 II - 9/10 
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Style alone made Mob Psycho 100 so impressive. By the second half of each season I was emotional invested in Mob and his whole journey. Season 2 is receiving a higher score because it was able to make me cry. That’s something I NEVER expected. I’m mad I didn’t watch this sooner. It is a great balance of action, comedy, and heart. 
12. Noragami Aragoto - 8/10 
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Not sure why I put off Norogami’s second season for so long. I absolutely loved it. The focus on Bishimon was a nice change of pace and it was great to see Yukine develop more as a character and begin to loose his arrogance. Kazuma was my favorite character in all of this. His ability to affect the people around him was presented nicely. I was emotionally invested the whole way through, and I’ll probably pick up the manga. 
13. Ookami Shoujo to Kuro Ouji - 3/10
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Ah yes. My least favorite thing on planet earth. This is a wonderful example of Shoujo at its worst. Their relationship was incredibly toxic, and the characters themselves were poorly developed and generic. The whole time all I could think was that I was watching normalized Stockholm Syndrome. Our MC deserves so much better. 
14. Youjo Senki - 6/10
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I’ll be honest, I wasn’t expecting to like Youjo Senki as much as I did. I’m not usually one for iesekai. The action was great, but the use of CGI bogged down scenes. I do NOT really like the protagonist that much because she came across as apathetic. Towards the end, I started to like her more. This was also my first military/warfare-focused anime. If either a movie or second season is made, I will probably not watch it. 
15. Mahou Shoujo Madoka Magica - 6.5/10
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I wanted to like Madoka Magica more than I did. I really did. The style was compelling and the story was interesting. Especially in the beginning, a lot of the death and sad stuff didn’t feel all that sad. The last 4 episodes are a solid 8/10, I love time shenanigans. The emotions and character development really shined through in the end. Madoka is such an inherently kind-hearted person, I love her so much! 
16. Yakusoku no Neverland - 8.5/10 
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I was expecting Yakusoku no Neverland to be more graphic, but I’m kind of glad it didn’t go that route. Like Madoka, the last four episodes had me really invested. However, the character development was not as rushed. It’s a smart show and welcomed change of pace. Emma is my favorite character and you bet I’ll be watching season 2. The more I think about this show, the more I appreciate it. 
17. Mo Dao Zu Shi - 9/10
Mo Dao Zu Shi 2nd Season - 8/10 
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I know that is is technically a donghua, but I’m counting it as an anime because its on MAL. Amazing visuals and an incredibly layered story.  Censorship makes it difficult to fully appreciate this work and its original novel. Even though I was confused for the first 2 episodes, Mo Dao Zu Shi did a great job of developing the time period and character relationships. The second season wasn’t as satisfying as the first but still great! I don’t think I’ll be watching the live action anytime soon, but I believe that a 3rd season is confirmed for 2020.
18. Banana Fish - 8.5/10
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I knew nothing about Banana Fish going into it. Although I didn’t cry at the ending, it definitely made me feel some type of way. Kind of... numb. Banana Fish is painfully realistic. So much so that I had to take a break after episode 15 because I felt sick to my stomach. I also praise Banana Fish for it’s healthy, non-fetishized relationship representation. Eiji and Ash have such a complex but healthy relationship. I hope Banana Fish is able to pave the way for better representation in media. 
19. Promare - 5/10 
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Why do people praise Promare so much? I hated how predictable it was. The whole movie felt like a 2 hour animation flex for Trigger. The only character in this movie that didn’t manage to piss me off it some way was Lio. The only other thing I’ve seen by studio Trigger is Kill la Kill, so compared to that, this felt like such a step down. :( I was disappointed. 
20. Given - 6/10
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Given made me both sad and made me want to start a band. Overall the animation is nothing special, I do like the reactions that some of the characters had. Especially that “It’s Mutual” gif set. I couldn’t get over how much Ritsuka looks like Kageyama. My only complaint was how rushed Mafuyu and Ritsuka’s relationship felt. More time should have been dedicated to Mafuyu dealing with and moving past the loss in his life. All that said, I’m still watching the movie.
21. Enen no Shouboutai - 5/10 
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Generic Shounen, bad ending, great animation. Need I say more? I did not watch Soul Eater (made by same creator), but this was enjoyable. Really cool fights, not so cool character development. A lot of the explanations towards the end felt like complete bull shit. Same energy as using fancy sounding science words to explain things. 
22. Hataraku Maou-Sama - 5.5/10
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This is another show I felt I would’ve liked more if I watched it when I was younger. The iesekai trope is so beaten down that classics like this don’t really carry as much weight as they originally did. A 24 episode season with more Slice of Life episodes would’ve benefited this series greatly.
23. BNA - 7/10
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BNA, in my opinion, was so much better than Promare. Like Hataraku Maou-sama, BNA would’ve benefited from a longer season with more Slice of Life Episodes. Trigger’s newer animation is beautiful and I really hope BNA gets renewed for a second season. The ending was cliche as hell, but still really enjoyed this show!
24. Devilman: Crybaby - 7/10 
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A.K.A. The one show I’ve got to watch when I know I’m alone. The use of multiple languages besides Japanese in the sub was a unique take. The animation was also a little jarring at first, but I came to love it. The themes in this are not the most positive. The end left me feeling numb, but also appreciative. Ryo pissed me off as soon as he tried to kill that cat, so it was hard to sympathize with him in the very end. It is a really good show, but also sickening, Watch at your own discretion.  
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gimblegamble · 3 years
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Don’t feel bad for changing your icon it looks amazing your art style and persona is so cute and dynamic I love it sm!! Also please ramble about incredibox I’ve never beard of it but it sounds interesting!! And im glad youre generally having fun, have a nice day/ night 🧡
Ok so first of all, anon I appreciate you so much (ノ≧∇≦)ノ ミ ❤️❤️❤️❤️
Second of all, Incredibox v8! my beloved
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Almost immediately you can see where the inspiration comes from huh (≧▽≦).
But as a whole, Incredibox is kind of a game and kind of a music app where you get 20 loopable (acapella?) tracks but you can only play seven of them and mix em together for some jams.
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The bubbles on top are bonus videos (where lore might be hiding). You can unlock them when you do the correct combination of tracks (which isn't really hard because they show you the combinations when you tap them). And in the newer versions the bonus videos harmonize really well with the beat combinations.
If you want to try it out, you can play the first four versions for free on the Incredibox website! Out of the four of them, v1 or Alpha is an absolute classic, but I do like Sunrise a lot as well.
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Dystopia is definitely my favourite though (ㆁωㆁ)
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viroro-kun · 3 years
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My Review of the Pokémon Sun & Moon Anime (2019)
[The following post is a repost of a thread originally published on Reddit in November 17th, 2019, titled “My final review of the Pokémon Sun & Moon Anime”, which I’m sharing here again for archival purposes. I may eventually do a new one and this post is meant to only reflect my thoughts at the time. It will also not be updated with later information to keep it consistent with the original] About two weeks ago, the Sun & Moon series of the Pokémon Anime concluded after a run of three years, ending up as what's probably one of the most controversial entries of the show, with fans either loving it as a fresh take on the series or disliking it for several issues that cropped up over time. Now, after reviewing the series for the length of the aforementioned three years and at the eve of the beginning of the newer series, I'd like to pass my personal, final judgement of the Alolan series. Now, first of all, I think a preamble is necessary: all of what I will explain is my opinion and nothing else, and this isn't meant to be senseless bashing of the Sun & Moon series, either. I treasure striving to be objective and analytical above all else, and while I of course can't claim mine will be an absolutely perfect and objectively correct review, I will do my best to share my thoughts on the matter, while explaining why I feel this specific way.Secondly, I'd like to address an argument I've occasionally seen brought up, that due to Sun & Moon's seeming focus on comedy and slice of life it's not possible to compare it to previous seasons. And while that may apply for some specific choices it made, I don't believe that's the case: it was still set in a new region of the Pokémon world, still had Ash undertake the local region-wide challenge, still had a structure involving unimportant self-contained episodes (which we could call 'filler' in an useful but technically inaccurate definition) surrounding the plot-based ones, and still ended up with a League at a climax for it all. Therefore, at least on a structural and plot standpoint, there are enough commonalities to make a comparison possible, and that's where I plan to dig in particular to explain my stance.
Before I move to the meat of it, however, I want to spend some words of praise for some things I feel this series did right or at least deserves some compliments for, overall. First of all, I think that Sun & Moon does great in mantaining a chill, comfy atmosphere which to a degree makes it stand out from previous seasons, and I understand why this was appealing for some previous fans of the series. Most of the cast is pretty likable on the whole with particular props to Ash's Alolan Pokémon team managing to mantain lots of expressivity in all situations, and the series has a decent willingness to explore some concepts previous seasons only lightly touched on. The show also foregoes a lot typical Team Rocket shenanigans for different kinds of plots, making it great for people who find their usage stale and played out by now, and the simplified art style allowed for some pretty good sequences both in battle and out. At its best, the series can produce some of the best moments of this Anime as a whole, and it was at least the first series to let go of some limitations that were just weighting the show down at this point. While I think several of these pros also have indirect cons attached to them (especially in terms of tone and character usage), these are all things I feel need to be pointed out in positive for the series.With that said, I'd like to begin my proper dissection of the Pokémon Sun & Moon Anime.
Pokémon Sun & Moon - A Pokémon Anime in an Identity Crisis
1. Plot Pacing and Development: The Problem of the Stationary Setting and the "Happy Bubble"
Everyone who has heard of the Sun & Moon Anime is probably aware of its biggest break from tradition: rather than being an adventure series, this entry in the long-running Pokémon series decided to take place in a single location with occasional detours by having Ash enroll in the Pokémon School, shifting the general tone of the series towards a more slice of life approach. This had a significant effect on how the story developed, but in my opinion, if there's a fundamental issue of the Sun & Moon series, it's probably this one. Because rather than committing to the change, the writers appeared to want to have their cake and eat it too.
Specifically, adventure series and slice of life have radically opposed mission statements: for the first, progression and rising action are an important, consistent story engine moving the plot forward; the second is instead far more laidback, focused more on enjoying the moment and offering low stakes and drama more often than not, especially Sun & Moon's chosen brand of it that's closer to a sit-com than a proper slice of life. Pretty much, adventure series have a degree of development in them, while slice of life is defined by the lack of said development.
Now, I'm not saying Pokémon characters were always amazing examples of character development, or that every series prior was well-written. But the structure itself was sound, as you had Ash embarked in a defined goal of winning the League as part of his vague dream to become a Pokémon Master, having filler adventures on the way, but always undertaking rising action from the first to last Gym and occasional rivals, until the climax of the journey at the League (and in Kalos' case, the Team Flare arc). We see Ash, and occasionally his friends, actively train, fight or improve on the path to their goals, while the narration itself always reminds us of what the current major objective is. Even when the episode doesn't actually contribute to the larger story, the viewer always has a reassurance that the next objective will be reached eventually.
The structure of Sun & Moon, by comparison, is inherently more passive more often than not, as you have Ash and the others waiting for the plot to happen to them. Instead of having Ash actively seek a new challenge, you see him sitting down and wait for something specific to make him go and progress, and so does everyone else, with only rare exceptions. The characters are effectively static until the plot decides to move them, and while this could superficially resemble the previous structure (as both have a progression that could be defined as arbitrary), the Sun & Moon series barely, if ever, reassured the viewer to still remember the goals it set up, or even what the next one to come is.
Now, inherently, the characters being passive recipients of plot isn't a bad thing, it's just how slice of life stories tend to work. The problem of Sun & Moon, however, was that beyond the vague and SoL-friendly concept of Ash at the Pokémon School they still had Ash pursue the Island Trials (and in fact, he's impressed by the concept of mastering Z-Moves before he even enrolls in the school), which gave the show a problem: it wanted to be a chill story focusing more on small time hijinks than big adventures, while still taking on a structure that demanded to follow the rules of an adventure series, creating an inherent contradiction.
What I mean is that, since the Island Trials were still part of Ash's stay in Alola, the show was still supposed to abide to the rising action leading to a climax, giving the show a direction that it had to fulfill by its end rather than have an open premise with occasional plotlines (example: GeGeGe no Kitaro, where the open premise is 'Kitaro deals with evil Yokai' with every other longer plotline spinning from there). It's something that pretty much prevents the viewer from fully enjoying the more quiet romps, because in the mind of a viewer expecting progression, these are just a diversion over the more important goal Ash has in the region. Now, in fairness to Sun & Moon, the show seemed aware of the tension and made sure to tie each Trial Ash did into either school trips or wanting to get specific Crystals, but beyond making it seem like Ash didn't care much for something he claimed he wasn't interested in (especially with wanderlust being a previously estabilished character trait of his), this ran into another big issue of Sun & Moon: rather than a sense of rising action, pretty much every Island Trial Ash did was narratively unrelated to each other, especially once it was revealed that Ash didn't need to complete any of them to access the Alola League, in contrast with how every badge was important and necessary in previous regions.
This specific issue wasn't however unique to Ash, but rather a persistent problem in pretty much every element and story arc of the series: be it Ash's quest, Guzma's struggles, Rowlet's rivalry with Hau's Dartrix/Decidueye, Lycanroc's rage issues, Lillie's goal to be able to touch every Pokémon again, the Necrozma and Aether arcs to even the Alola League and anything in between, almost all of them had only the bare minimum of buildup and either ended as soon as they got teased or happened to be sidelined for a large amount of episodes before they got their due focus, if not both at once. While some of these arcs ranged from alright to pretty great (Litten's pre-capture arc dealing with Stoutland's passing, or the Guzma-related segments of the Alola League), there are quire a few (chiefly Necrozma) that were ruined by a combination of lacking setup work and the feeling that, simply put, nothing mattered that much. Sure, the arcs could be mentioned here and there, and some can set up things for the future (like how Aether leads to the Ultra Guardians), but on the whole, the arcs are effectively done-in-one in terms of lasting impact. Unlike how in previous shows you could've had stuff like Ash's and Dawn's intertwined journeys, here you have Stoutland lose relevance in terms of influence to Litten as soon as he dies, where save for Stoutland brief cameo as a spirit on Poni Island his storyline got shifted in the unrelated rivalry with Kukui's Incineroar.
This last example, in particular, brings up another of the big issues of Sun & Moon, one that can be divided in three parts: plot pacing, plot segregation, and the "happy bubble".
In regards to plot pacing, one of the most notorious problems brought up for this series is the fact that, to put it simply, each plotpoint will only progress when the show decided they have to, which led to things like Lillie going almost an entire real time year between getting her Z-Crystal and then her Z-Ring, or Ash doing absolutely nothing about his Lycanroc's raging issues for getting dirty for close to thirty episodes before they happened again in the Ula'Ula arc, during which neither character gave any hints of even thinking about these lingering elements in any way even if it was clear setup to be followed on. This, coupled with the aforementioned lack of a constant reminder of the next destination, just made for a frustrating waiting game in terms of the next major point of progression.
A related issue is the plot segregation, or specifically, how each major arc is effectively removed from the others, from Kiawe and Sophocles' occasional focus episodes to more important stuff like Lillie's Pokémon phobia, her and Gladion's later interest in finding their father, Lana's desire to create a balloon to explore the ocean with, Ash's Island Trials, and so on. It made these characters feel like they exist in their own separate paths, never to intersect, something the evolution episode in the Poni Island arc somewhat exemplifies since Sophocles' and Lana's efforts happen on completely distinct plotlines and locations. As I explained above this also happens with major arcs, like how the Necrozma arc's only contribution to the wider narrative was sending Poipole home (and given its later offscreen evolution and power up, one could make a case the arc had a negative impact on the series). The segregation also had the effect of having the plot act like something flat out doesn’t exist unless it has been directly showcased, leading to such goofiness as Kukui's best friend Molayne not being invited at his wedding in spite of being Sophocles' cousin, or how absolutely no one was in Poni Island during the Manalo Festival buildup. A good example of the difference, I feel, is this: in previous series, we could've had Serena relate to Ash with her Master Class loss at a significant point of his character arc during the Winding Woods episode; in this one, Mallow only revealed her mother issues after Lillie's entire arc revolving around her mother was resolved, with the two never comparing notes. The closest we get is Ash relating to Lana for his problems with Lycanroc using Continental Crush in Ida's first episode and Lillie trying to help out Ash during his fallout with Rotom, both of which refer to things that happened to them either mostly offscreen or entirely there.
The plot segregation was, in particular, noticeable with the decision to associate three of Ash's Alolan Pokémon (Torracat, Dusk Lycanroc and Rowlet) to specific characters as rivals, with the Pokémon driving the rivalry rather than Ash himself (who had otherwise rather civil, mostly friendly interactions with Kukui, Gladion and Hau). On paper, this should've guaranteed that every Pokémon had their moment to shine, but effectively, it meant that each of them were restricted to mostly their specific rival in terms of focus post-Aether. Lycanroc got Olivia's Grand Trial, the Ula'Ula arc to itself and then the rivalry with Gladion's Midnight Lycanroc, but no other significant usages; Rowlet got roles in the first two Grand Trials, but then spent almost one hundred episodes before its second focus episode, and beyond his friendship with Meltan it only got Hau's battle and a part against Kukui to itself; Torracat was the one absolutely done dirty here, as beyond the Stoutland appearence in Poni Island and the Totem Lurantis battle pre-Aether, all his following focus moments rely on the rivalry with Kukui's Incineroar, with only occasional minor scuffles to its name and a bit of the Guzma battle to its name. That would already be bad enough, but the fact that until the League there's no battle that requires Ash to involve more than two Pokémon (with most of them requiring him only one), Ash's team never actually gets to act as a team until the very final battle of the series, furthering the lacking sense of cohesiveness. Year two of the series was particularly bad in this sense, as most major battles were fought with either Pikachu or Lycanroc while Torracat and Rowlet barely did much.
And lastly, one persistent result of both the plot pacing and the plot segregation was a phenomenon I like to refer to as the "happy bubble," or the tendency of the Sun & Moon series to confine major conflicts and bad moments for the characters only to their specific focus episodes. In previous shows, you could have moments of self-doubt or worry linger even outside dedicated episodes (Dawn's depression for her losing streak, Ash's rivalry with Paul affecting him, and his increasing worries in the latter part of XY being clear examples), but due to Sun & Moon's commitment to fun times before everything else, it means the characters aren't allowed to have any conflict or moments of darkness to later conquer unless they're the focus, and even then resolving them quickly. See how bubbly Lillie is even when she's scared of Pokémon unless the episode is specifically about her, how she never even thought about her father until Gladion reminded her, how Ash's confidence and his relationship with Lycanroc are only focused on in Ula'Ula and then never again, and most noticeably the fact Mallow's dead mother was treated as something that tore her for years but it was only ever directly dealt with in one episode, to the point she's the only family member on Bulbapedia listed under characters of the day. The problem of this bubble is that it pretty much makes it hard to invest in the emotional struggles of these characters because they end up feeling like throwaway moments which are then functionally forgotten, with no sense of constant growth. Characters get their moments, the audience gets invested, and then it's forgotten, with only few and far-in-between moments of exception, and that's another thing making each conflict feel segregated from each other.
If I could sum up everything in one sentence, I'd say this: Sun & Moon is composed by a myriad of pieces, some excellent, some average, some awful and everything in between, that all exist mostly in a vacuum. I'll return to this topic in a bit, as there's another important aspect to touch first.
2. Characters and Their Development: Too Many, Too Little, Too Late
Another aspect of Sun & Moon that's often brought up is the decision to have a main cast of six counting Ash, with the game Trial Captains Mallow, Lana, Kiawe and Sophocles alongside plot-important character Lillie turned into Ash's classmates. These characters have been as much a point of praise as they were of criticism, with some fans absolutely loving this group while others couldn't absolutely stand them. I feel the best way to tackle this is to first list how I feel each character was handled in terms of planning and development, before going into their relationships and the rest of the cast, starting with the humans and then going through Ash's Pokémon before closing on Ash himself. I will say to start with, however, that none of these characters is inherently unlikable the way they started as, and most of their later issues came solely from their handling down the line or flaws in how they were approached.
2.1) The companions
Among the companions, Sophocles was probably the one that made the poorer first impressions, as beyond sharing the same type specialty, his game background as an inventor and his Anime presentation as a programmer that sometimes built things gave him a number of unfair comparisons with Clemont, not helped at all by an introduction episode that ranks among the worst ones of this group. That said, I feel by the end he actually ended up being one of the best characters of the group in spite of heavily scattered focus, for one major reason: he's one of the few characters of this group to have a consistent character growth that plays in his dream and that's easily noticeable as the story unfolds. Early on, he starts as the timid, insecure kid that gets easily scared of the dark and needs people and Pokémon's support over everything, but between his first few episodes and the later clarification of his interest in space, it's clear that his development was actually aimed towards him growing into a more independent and confident person and trainer. He goes from being unable to tell his friends that he's not actually leaving Alola after a misunderstanding and only getting his second Pokémon as a gift from Ash to slowly take an interest in rising Charjabug, first with a race and then by evolving it, then deciding to gain a Z-Crystal and a Z-Ring, learning to use it, and ultimately take part in the League in spite of knowing to not be on the same level of his friends, yet still putting his all, with a nice interlude where he takes things into his own hands during the Celesteela mission, and with the race he does to gain his Z-Crystal leading him to confront and surpass his fear of the dark. While still pretty scattered and sidelined, I feel he's a character that's been developed well-enough and that in his post-series aim is actively working towards his dream in a new but productive way by visiting Mossdeep City's Space Center, and definitely my favorite of the Alolan kids as he clearly developed into a better person by the end through a straightforward, traceable progression.
Lana is probably up there with Sophocles in terms of being one of the best characters of this group, and I'd go as far as saying she's probably the best non-Coordinator/Performer Pokégirl out there. While Sophocles ranks high due to getting good personal development, Lana ranks high because, while on paper her dream of creating a big balloon to explore the ocean with is simple and a tad silly, it is something she puts clear effort into and that she never loses track of through the whole series, even with a fairly noticeable void of attention in the mid-series stretch. Between being the first of the non-Kiawe classmates to get a Z-Ring and a Z-Crystal, learning how to use Hydro Vortex, then evolving Popplio to Brionne and then Primarina (while dealing with a Kyogre along the way) while also getting Oceanic Operetta, she's consistently focused on her improvement, and always the best female battler of the bunch. The only thing that really penalizes her is that while her dream is technically achieved, she ultimately gets Oceanic Operetta with offscreen training and they never make a point to highlight that as a big moment, and while her skill development is solid, she remains exactly the same character throughout the series from the first and last episode. An entertaining character for sure, but one that just gets stronger and not much else. Still, she's easily one of the best female leads this series ever had, and a good example of how to make a non-Coordinator-esque female character work well after the pitfalls Misty and Iris fell into.
Kiawe is not far from them, with a pretty solid run slightly marred by a few issues. Specifically, he's probably the best battler of this group that isn't Ash, but he's distinctly characterized as having two "modes" as a character: either the serious, spiritual follower of Alolan traditions, or the one that started popping out more often later in the series where he's an overreacting ham to rival Cilan. I personally feel Kiawe's better moments tends to come from the first mode, not only because he stands out better in a funny sense by being the straight-laced guy in a cast of wacky people, but also because he's the best character to explore the more spiritual angle of Alola, the element that truly makes the region stand out compared to previous ones featured in the series. Unfortunately, beyond the fact the slice of life romps tended to favor his wacky angle more than the serious one, Kiawe is penalized by not quite having a true arc to develop through: he wants to become a stronger trainer and claims so, but all his episodes ultimately end up involving unrelated matters: he catches his Marowak, learns to use a Z-Move with him later on, and ends up getting his Charizard back into working shape after he undertakes Fini's trial to save Ash, but while each of these are overall good showings and he's probably got the best League run of the cast in terms of prowess and skill, they tend to remain isolated instances. It also doesn't help that while his hot-blooded rivalry with Ash can be fairly entertaining and it's teased from episode 2, it ultimately culminates into an underwhelming showdown in the penultimate episode that barely feels like an afterthought. I'd hardly call him a bad character and he still does pretty well even with his issues, but one that could've been handled better on the whole.
A far different story is Lillie, a character that, I feel, suffered from several different issues all at once. To address the elephant in the living room first, let it be said that while they share traits, Anime Lillie and Game Lillie end up being fairly different characters by the end, and while I think Game Lillie is probably one of the best creations of GameFreak, my opinion on her Anime self couldn't be more different, and it's not due to straight comparisons between each other. Now, Lillie doesn't actually start badly: the fact that she has a phobia of touching Pokémon from an unknown source at first actually gave her a nice direction as a character in a way similar yet different from Lana, but it didn't take long for Lillie's major issue to show itself: things happen to her rather than her working towards stuff proactively, and the majority of the time her struggles are resolved by feeling sad or believing really hard with extremely few exceptions. This started already before the Aether arc, where while her episodes were good, they all relied on the exact same formula of Lillie unable to touch Pokémon, being unable to do so and feeling sad about it until she can in a spur-of-the-moment situation, which started to make her episodes feel stale.
The Aether arc seemed to finally change things as it heavily revolved around Lillie, but to anticipate some things I'll delve into more detail later, the changed circumstances ended up weakening both the conflict and her character, making her come across as too unlikable. But beyond that issue, the problem of the Aether arc is that it ensured that Lillie was completely healed of her phobia due to the actions of others rather than herself, which killed off all her character potential and left her with nothing to do for the rest of the series (while the conflict with her mother was completely brushed under the rug after this arc introduced and hastily attempted to resolve it). Sure, she 'grew stronger', and got a Z-Ring and Z-Crystal, but the majority of important things of the Mohn arc were actually dealt with by Gladion, while her own help ended up amounting to still, once more, feeling really hard rather than active work. But the biggest problem of her character is that all of her major achievements derived from either someone else (Silvally healing her phobia by saving her, Gladion actually defeating Totem Kommo-o, her Z-Ring being borrowed from her father, Gladion finding Mohn's Zoroark) or facilitated by outside assistance (her one victory in the League's Battle Royale coming from effectively killstealing a Salamence Kiawe weakened, her battle with Tyranitar having the assistance of a Totem Sandshrew) which made it hard to think she earned her development or truly grow stronger when she ultimately always ended up relying on someone else, especially given her tendency to never act unless prodded (see how she seemed perfectly fine not touching Pokémon for years until Mallow and Ash actively tried to get her to do it, nor try to learn why she has the phobia in the first place, nor thinking about where her father may be). This, alongside the tendency of the series to play up game moments like the Lillie and Solgaleo moment or her change in dress and hairstyle to show her resolve while sapping all the meaning they had in the source material and the habit of the characters to praise Lillie for anything she does no matter how minor or trivial, ultimately made her a character that was borderline insufferable to follow, especially for the classmate pushed as the most important beyond Ash.
The worst of all main characters, however, is without a doubt Mallow. While I have several issues with Lillie's handling as a character, at least her faults come with how the show decided to approach her, while I feel by contrast Mallow was only allowed breadcrumbs of just about anything, something already shown by how she had to wait until episode 18 for her first true focus episode. Back in the earliest episodes I thought her interest in making Aina the most popular restaurant in Alola could've given her a drive as a character similar to the one Lana and at the time Lillie had, only for the story to be content with leaving her where she is. Between the fact her Bounsweet evolved twice in ways that were respectively too sudden and rather unrelated to her and the habit of her focus episodes past her first to focus away from her more than on her (having to share screentime with her brother 'Ulu and Oranguru, specifically), it felt like she was added to the cast because they had to, and while the last year of Sun & Moon tried to put a patch on the problem by giving her emotional moments with her mother and her League match with Lana, said patches had the effect of not feeling very genuine since her mother, as I mentioned above, only really figured in one episode, while Mallow suddenly being afraid of Tsareena getting hurt when she fought in Ultra Space and in other instances just fine just feels like an awkward attempt at giving her an emotional moment that doesn't gel with her characterization too well. If we add onto it that she only mastered her Z-Move during the League itself, her Z-Crystal was gained just by making a burger, and the Shaymin she cared for after meeting her mother effectively did nothing afterwards until its deal was resolved at the last possible second during the final credits of the series because 'Ulu found some Gracidea with no input from Mallow proper, Mallow ended up feeling like the most mishandled characters of this crew, whose character and development felt more like isolated moments than anything cohesive.
The Pokémon of the cast outside of the major ones don't really warrant much talk, the best of the bunch being Kiawe's Marowak for his vibrant personality and good feats, while everyone else ranges from pretty much not too focused on (Turtonator, Charizard, Tsareena, Togedemaru), useful for development but otherwise kinda dull more often than not (Primarina, Vikavolt, Snowy), cute but pointless in spite of heavy buildup (Sandy), and pretty much useless (Shaymin, Magearna outside of being a McGuffin), mostly getting occasional cute moments than anything substantial or productive for their trainers.
2.2) Ash's Pokémon
Beyond the classmates, there's the matter of Ash's Pokémon as well, and I'd like to spend a few words on the Rotomdex. On the whole, he was never the most important character, but I'd say the best way to describe him is that he's a likable character that happened to star in some rather poor episodes: while his overreactions could get annoying sometimes, for the most part he was likable enough, and his existence ensured that Ash would lose his oft-criticized trait to scan Pokémon he already saw that made him come across as dumb, and some of his moments and hobbies made him pretty endearing. His only real problem is that his focus episodes usually tended to focus on rather stupid plots aimed only to comedy, and while three of them are at least arguable, his last true focus episode happened to be one of the worst episodes of the series due to how out-of-character Ash acted under the possibility of Rotom leaving. None of the issues of these episodes were Rotom's fault, but as a minor character, it was somewhat unfortunate for him to receive such a short end of the stick focus-wise.
Going back to Ash's actual Pokémon, beyond the eternal Pikachu, I'd say the one most worth of consideration overall is Torracat (or Incineroar, but he never fought under the form), both in terms of praise and criticism. I say so because, before his capture, Litten seemed to be given unusually large focus, including being the first of Ash's Alolan Pokémon to debut and appearing for several episodes even between his major pre-capture arc, which being among the most tragic and involved capture circumstances seemed to point towards Torracat being the 'ace Pokémon' of the region, only for things to change once Lycanroc entered the picture. To put it simply, Torracat has some rather solid episodes and a personality that very much matches Ash's own, but he often feels like he's only given breadcrumbs of focus. Between only taking part in one minor trial and no Grand Trials, not getting his own associated Z-Crystal until right before the League and having it used only twice counting the test run of it, and his rivalry battle being the only one in the Alola League to happen in the middle of a match rather than at the end of it (which lead to a rather goofy division of him getting declared winner and then fainting after evolving just so it couldn't technically be considered a tie even if it functionally was to preserve his triumph), it feels like the poor Pokémon is never given enough of his due, and while I enjoy his drive to surpass Kukui's Incineroar and especially the way the plotline was figuratively used throughout the Ash VS Kukui battle, it just seems like Torracat is always last in priority in terms of Ash's Pokémon, which makes even his good moments feel like afterthought even with nice bits like his relationship with Lycanroc, especially with how, as touching and well-executed as it was, Stoutland's effect on Torracat is forgotten as soon as it happens, between Fire Fang being mastered exactly one episode later and Stoutland himself only being brought back twice, once as a thought by Ash and only in the second with Stoutland meeting Torracat again in Poni Island, mostly for the purpose of teaching him another move. So, in my opinion, Torracat is a case of a conceptually solid-enough character, that's however penalized both by how little the narrative gave him focus, and the fact that his arc with Stoutland and his later rivalry with Incineroar are pretty much unrelated (for why I consider this a flaw, consider that fellow Fire starter Infernape was able to have a memorably tragic backstory that did dovetail into his major rivalry perfectly, so just asking for a degree of connection isn't outside the realm of what this show can do).
And then there's Lycanroc, the Pokémon that the series wants us to consider the regional ace, which had several issues associated with him. To put this simply, I feel like he was a much better character as a Rockruff than he was after his evolution, mostly for being the perfect mix of adorable, focused, and having actually pronounced rage issues that occasionally popped up but were treated completely seriously, alongside having a pretty good showing in the Olivia battle as a rare final bout to completely not involve Z-Moves in a period where their usage was starting to become excessive. However, after the evolution (which is treated as a rare, one-of-a-kind event due to Rockruff evolving during a rare green flash yet is never actually remarked on beyond very occasional comments that he looks odd that are never treated as much), his handling changes for the worst, specifically for two of his rather ace-worthy moments: its rage form arc, and the way his rivalry with Gladion's Dusk Lycanroc was handled. The first is overall the biggest issue, because it's also symbolic of Sun & Moon's tonal issues since his major challenge to overcome as a Pokémon is the fact that, whenever his fur gets dirty, he goes on murderous rampages, always after acting goofily shocked in a way intended to be humorous, creating a whiplash effect that doesn't make clear how the viewer should find the scene given it first asks us to laugh at Lycanroc and then to be scared of him. This is also only introduced once in the middle of the Aether arc and then never revisited until the Ula'Ula arc, where it's ultimately solved by Ash bringing back memories of how Rockruff used to act about getting dirty that happened completely offscreen, only for the writers to then milk the drama some more two episodes later by now handling the rage mode completely seriously in terms of reactions and using actual rage as the trigger instead of just specifically the fur, in an episode that ultimately relied on Ash not trusting his Pokémon (when he was already somewhat out-of-character by being scared by Lycanroc's rampage after he was willing to hug his blazing Chimchar to calm him down back in Sinnoh). It's all handled in an extremely brief arc and then never again, feeling like an arc that takes elements from both the Infernape and Ash-Greninja arcs while missing the slow buildup and non-regressive development that made those two arcs work (and I'll elaborate more on it in a bit). Beyond this, his rivalry with Gladion's Lycanroc suffers of being extremely sidelined in spite of being the 'major' rivalry of the series: while the two Pokémon did fight three times, the first time was interrupted by Team Rocket (something they stopped doing for major rival battles for quite a while beforehand), the second relying on some very weird resilience by Midnight Lycanroc by not only tanking completely Dusk Lycanroc's Splintered Stormshards to seemingly no damage but also snapping out of confusion to deliver a finishing Z-Move of his own, and the third relying on a battle that was overall not too bad, but felt more like a mid-series squabble than Ash's victory at the Alola League (which is then completely outclassed in spectacle by Ash VS Kukui). Dusk Lycanroc's rivalry isn't actually too bad, but considering how Gladion's Lycanroc is the only major opponent Ash's ace got to fight post-evolution outside the Ula'Ula arc, Kukui's Pokémon (none of which he defeated) and occasional training bout, it did restrict a lot of his feats and ended up with him feeling more like an okay Pokémon than the powerhouse the writing wanted him to seem like. Coupled with a lackluster personal arc, this makes him closer to the Krookodile tier of 'possible aces' than one of the major ones like Charizard or Infernape.
And then we get to Rowlet, the last of the major Alolan four counting Pikachu, and probably the most problematic of the bunch. Much like Torracat and Lycanroc, Rowlet isn't inherently a bad Pokémon, with the first episodes neatly estabilishing two things: yes, he is dopey and loves to sleep a bit too much, but he's also a serious and competent fighter in battle that never fails to impress, making sure that neither side ultimately hurt or diminished the other. His problem is ultimately revolving around two things: he's spent a long time out of focus, and his later focus didn't exactly paint him in a good light. The first is probably the major issue at hand: while both Rowlet and Torracat were heavily sidelined midway into the series, Torracat did at least get a few token episodes to himself, while Rowlet's first real focus episode after his capture one only really comes almost one hundred episodes later. While in the early series this was mitigated by having Rowlet take part in two minor trials and two Grand Trials, this focus is all but forgotten by the second year of the series, with Rowlet reduced to solely a gag Pokémon whose greatest achievement ended up being learning Razor Leaf by sitting on a magical tree. This had the adverse effect of making his gag tries, which previously only showed either in minor matches or not during serious parts of battle, to slowly become more and more prominent. The other issue is that Rowlet had without a doubt the weakest rivalry set up and buildup of the three major Pokémon Ash obtained in Alola, as Hau and his Dartrix only appear in one episode before the League and two of the three battles Ash had with Hau involved major, non-strategy related writing contrivancies to reach the desired outcome (Ash slipping his Grassium-Z and getting distracted to fetch it for Rowlet to lose for the first one; Rowlet's Decidueye hoodie tanking a Z-Move, the overturned loss, and the sudden learning of a Feather Dance that doesn't act like the one Rowlet was trying to master for Rowlet to win in the final one). The way Rowlet acted in the Ash VS Hau battle is kinda emblematic of this, as the oft-debated overturned loss moment involved him falling asleep in the middle a match he was supposedly fired up for just for the sake of a joke and nothing else; regardless of how one wants to justify it, it doesn't change that such a thing never happened before in the series, and it ultimately involved Rowlet betraying the trust Ash put in him just for a scene the writers deemed funny, in what was supposed to be his finest hour (while Rowlet fell asleep in the Hala Grand Trial, it was only after his part of the match ended). Considering also that two of the moves Rowlet learned required the help of his adoptive flock without as much input from Ash and he ultimately ate an Everstone just for a variation of Seed Bomb that turned out to be more a liability than asset throughout the series, not even a cute relationship with Meltan and the fact that he won his last important matches of the series makes up for some of the worst excesses of tonal imbalance and inability to let jokes go in a context that absolutely have no space for his brand of incompetence-based humor.
With the major Alola captures gone, there's just the other two latecomer to discuss, and I'd like to start with Poipole/Naganadel, specifically because he's probably one of the worst handled Pokémon Ash ever owned. While the second year of Sun & Moon had several issues, none are as glaring as Poipole being the major Pokémon of the period, only to not actually do much of actually important. Starting with the fact that Ash only bonds with Poipole by proxy to begin with since Poipole interacts with and loves Pikachu before Ash even actually enters the picture, Poipole's biggest contributions to the series afterwards are acting silly for the majority of episodes and never actually getting involved in serious fights beyond one small bout with the Team Skull trio (which is estabilished as even more pathetic than the Team Rocket trio), making the fact that Ash captured him feel like a waste, especially when his focus episodes dealing more with his emotional side end up being just two, and ultimately not doing much of helpful during the Necrozma arc except leaving at the end in what at the time felt like a rather permanent farewell (as he was stuck in another dimension rather than somewhere Ash can readily access). Now, if Poipole's story ended there, he would've been odd but not too bad all things considered, but the problem comes from the fact that Poipole eventually returned right at the end of the series for no adequately explained in-universe reason during an unrelated Guzzlord attack, not only evolved but also presented as a competent and useful battler in spite of the fact none of it happened either onscreen or by Ash's efforts (unlike how Gliscor and Goodra, Pokémon in similar situations, did prove their worth onscreen before being put aside for a time), making this turn come across as an undeserved boost for Ash just so he could have six Pokémon, alongside removing the beauty of the permanent farewell Ash had with Poipole because the sheer coincidence of Naganadel's arrival and then his departure means that they may as well see each other again in the future. Among Ash's Pokémon in Alola, Naganadel is probably the crowning example of the series wanting its cake and eat it too in terms of wanting to be cute and fun and then rushing to make battles matter without the required buildup.
Meltan shares a lot of issues with Poipole, but overall to a lesser degree, mostly because his biggest problem is just coming way too late in the series and, much like Poipole, he only really bonds with Ash by proxy due to starting to like Rowlet first. Much like Lycanroc, his existence is supposedly important as a new discovery but this trait of his is barely called to attention, and coming too late in the series he only gets a few battles to his name with his contributions mostly amounting to gags rather than skill and serious fighting, alongside having the dubious honor of being the only Pokémon of Ash's Alola team to never use Z-Moves in spite of Ash fetching a Steelium-Z as a result of his final Grand Trial for no other reason than the out-of-universe one that Melmetal has never been in a game where you could use Z-Moves. Adding to the fact that Meltan only evolved right before the League finals for reasons outside Ash's guidance or influence conveniently before the last match for the victory, only to give indirect help at best and then winning a battle against a Pokémon with no feats, it's hard to consider Meltan's power boost earned and even harder to tell if he even had a significant power boost to begin with considering how little feats we have for both him in particular and Alola battles in general. All in all, a Pokémon that's been more shortserved by how late he came than actually any inherent issues.
2.3) Ash, Pikachu, and the Team Rocket trio
And with all those characters breached, we have to move on to the Sun & Moon take on Ash himself, which is, to put it simply, rather complicated to discuss. Another one of Sun & Moon's biggest talking points was the decision to amp up Ash's typical childishness to higher degrees than usual, with even his voice actress Rica Matsumoto confirming in an interview for the next series that she was explicitly instructed to play Ash as younger than usual for the Alolan series. Now, yet again, Ash having a goofier and more relaxed personality is neither unprecedented (as he was always silly to a degree, even in XY) nor inherently bad, and the problems mostly came from how the series decided to handle him later. One good thing at the start was that the take this series seemed to go for was Ash being a battle shonen-esque hero stuck in the wrong genre, with his typical behavior clashing with the more relaxed nature of the setting, which actually worked well in ensuring he didn't feel reset while fitting the new mission statement of the series. The problems really came up with how, ultimately, Ash became the series' biggest target of butt monkey-related humor (with the rest of the cast either being treated far more seriously or only occasionally being given the same treatment) and his initial competence in battling lead the way to an overabundance of 'silly regular kid'-related humor with even battles treated as mostly laughing matters, something later battles and important matches overturned to a degree that started to make Ash's handling feel arbitrary.
And arbitrary is the best way to describe Ash in this series: he can either be as good a trainer and master planner as he always was (Ash VS Olivia, Ash VS Misty, Ash VS Kukui), a heroic young man willing to go to good lengths for people he cares for (Tapu Koko rematch, most of the Guzzlord arc) while being scared and intimidated by his own Pokémon (Ula'Ula arc), a regular kid screwing up on daily tasks and willing to cheat his homework (Sophocles' early focus eps, the open school episode), a whiny little kid (the Stoutland treasure hunt episode, the Rotom farewell episode), a surprisingly thoughtful and serious boy (Stoutland's death episode, Minior episode) and everything in between, with the changes being so jarring that it feels less like this show is attempting a nuanced take on Ash and more like the show is simply not caring to stick to any portrayal depending on what the episode requires, especially when as I said above the entire premise of the show hinges on Ash not falling for his typical wanderlust (which is the inability to sit still for long and explore the world, so 'school and daily life adventures' doesn't cut it) without ever adequately explaining how, and seeming strangely uninterested in looking for new chances to grow stronger unless they happen to come his way. Arbitrary is also a great way to describe his impact on both his friends and the region, where in spite of appearing in every single episode, it often feels like Ash is irrelevant to his own show: he has nothing to do with either of Lillie's family deals, nor Sophocles' growing independency beyond occasional sidelines support and kickstarting it indirectly with the Charjabug gift, he barely did anything to support Lana's achievements beyond being there when they happened, his rivalry with Kiawe was nice but ultimately wasn't given his due, and Mallow and him barely got to have significant interactions throughout the story. Most of his rivalries in the region were carried more by his Pokémon than himself as he only shared amicable relationships with all of his supposed rivals with no real competitivity at their core (aside from Kiawe, which as mentioned was done dirty), and even when he got to be a hero it was either as part of an effort by everyone (Necrozma arc, both Guzzlord instances, technically most Ultra Guardians episodes), relying on questionably justified plot devices (Aether arc, and once again the Necrozma arc), or ultimately moving the focus away from him and his influence when you'd think the story would do the opposite (Guzma's parts in the Alola League). Adding onto that that the amount of times his Pokémon gained moves in the heat of the moment without training (a series staple that previous series tried to downplay with more onscreen training) and how his Pokémon ended up learning moves more for the actions of someone other than him than because he helped them, and Ash's handling in this region really adds up to strangely inconsequential, which is particularly bad considering how the League tried to go the other way, making his eventual achievement at the end feel hollow in the face of lacking buildup in the region and the several boosts and narrative aids he got to get there.
There's also the elephant in the living room that is Ash's development. Early in Sun & Moon I've seen people claim this series was more about Ash developing as a human being than as a trainer, which would be true... if not for the fact stuff like Ash doing chores was also alluded to and shown in previous series like AG and DP, and that during the Alola League (which should be the culmination of the series) none of it is actually remotely involved except for Ash talking of his love for the region during the final attack, while it never actually showed in previous matches (even against Guzma, which should be where this should come up given Ash's declaration at the start of it, the narrative wants us to stay in Guzma's head instead). The 'love for the region' thing also seems weird to bring up to me considering he actually spent less time exploring the region and more being holed up in one city with very occasional detours, with most of the plots ensuing around him being the sort of thing you'd see in "filler" episodes (like taking part in some competitions, taking part in a play, etc). It feels more like the series wants us to pretend the typical filler hijinks now are part of character growth rather than being just small adventures for fun. If we consider that learning to love the region, then Ash didn't really do much of different from previous series beyond sitting still this time around. And ultimately, the fact that Ash is back to adventuring now in a similar way to previous series means that if Ash ends up winning a League again in the future (which is not unlikely now that the ceiling was broken through), none of the reasons given to make his stay in Alola significant would really age well. The only arc that I feel actively tried to develop Ash as a trainer was Ula'Ula, and that still relied on some very significant moments of out-of-character behavior from Ash.
2.4) Relationships, and Everyone Else
I think at this point one recurring issue has cropped up: specifically, there are so many supposedly important characters that none of them truly got their due in terms of focus, either having to be satisfied with a number of focus episodes that barely amount to an arc or with their involvement into things reduced to just their specific deals and barely little else, especially with how this was the first series to not have all of Ash's friends necessarily involved in every episode. I feel this had a pretty adverse effect on the series' dynamics, as the already diluted interactions between the cast due to the large group ended up being even less focused on given that not all the characters were always there. As a result, we barely know stuff like Mallow's or Sophocles' relationship, or Lillie's and Kiawe's, and so on, with their own relationships to each other mostly falling into basic friendship (the ones with Ash in particular mostly falling into respect, friendliness and occasional snark at his expense), with only a few like Kiawe's competitiveness with Ash or Lana and Mallow being revealed halfway in as childhood friends having particular focus, otherwise being content with splitting the cast into 'the boys' group' and 'the girls' group' whenever they needed focused attention, and the rare occasions where the characters had some interactions. For the most part, perhaps emblematically of this series, characters mostly shared moments rather than actual relationships.
All that's left to discuss in this area is the rest of the cast, and let it be said... for a series supposedly about exploring the people of Alola, the majority of the non-main cast ranges from forgettable to rather dull, especially once we move to the lesser recurring characters. Lusamine's reduction to an overworked mother who only gets involved in matters explicitly tied to her children and occasionally the Ultra Guardians missions was a rather noticeable waste of an interesting game character, and while Kukui does have a nice presence and good usage throughout the series, the same can't quite be said of his wife Burnet, who beyond some good presence in the Aether arc and minor bits of exposition when dealing with Ultra Beasts (and in particular Necrozma) is effectively sidelined in housewife position for most of the series as Ash's 'second mother' (a position that, unlike Kukui who actively acts the part, mostly seems to come from cooking for him and being married post-Aether) with most of her funny moments coming from being a Royal Mask fangirl. Wicke has very little going for her, while Faba is probably one of Sun & Moon's worst misfires in that, after making his villainy far worse than his game self, the story acts like he should be forgiven while never actually learning his lesson, in spite of the show telling us he caused trauma to Lillie for years and how most of his contributions to anything end up boiling to minor help at best, and attempting to cheat his way to what he wants (the League) at worst. It's a horrible lessons for kids to have, and I'm not sure what the writers had in mind with this aside from keeping him around because the games' more snively and heinous Faba (even accounting for his more evil USUM iteration) also did.
Then we have the Kahuna, which are for the most part okay bit characters (even if Olivia's take was pretty weird, coming from her game self), with Nanu as the obvious standout even between the issues of the Ula'Ula arc as a jerk trainer with a point that doesn't really get 'taught his place', close enough to his game characterization, and Hapu having a decent track to development in the Poni arc (even if much like Olivia, it sacrificed her game characterization along the way). The other Trial Captains not part of the main cast run the gamut between nice to see but not particularly deep (Acerola, to a degree Ilima) and pretty much borderline pointless (Mina). Ash's rivals are a similar deal, with Hau being nice but having not too much to himself with how late he enters the series, while Gladion is an alright character whose rivalry with Ash mostly suffers of being a tad vanilla: they're on friendly terms, are strong, and like to battle each other, but beyond that Ash doesn't have much of a reason to be a rival (something even Alain had by being interested in facing Ash even if he was as separate otherwise), like the student-teacher relationship Sawyer had, or the foil status Paul shared with him, or simply being an old friend he wanted to surpass the way Gary was. Their lack of connection alongside the fact that Gladion would barely think about him unless the plot required him to only contributed to them feeling a tad distant from each other, and why their final bout at the League felt for many viewers just 'okay' rather than the earned culmination of their relationship.
And then there are the lower tier recurring characters, ostensibly Sun & Moon's selling point as, unlike previous series, only rarely did the series happen to introduce 'characters of the day' that never came back afterwards. The biggest problem is that, ultimately, all of these lower tier characters are still as flat as the characters of the day of yesteryear: in spite of appearing several times, all we know of Anela the old lady is that she used to be a dancer and likes Litten/Torracat a lot, Ulu is pretty much an even more flanderized Brock that seldom pops up, Anna the reporter mostly stuck to that role, most of the parents and relative of the classmates that weren't Lillie's remained minor characters with little of note to themselves, and so on. The only noticeable recurring guys among the bunch are probably the Skull trio (which mostly acted as a second rate Team Rocket while was even less recurring than they were in this region) and Viren as a recurring antagonist, mostly for being the kind of villain you usually saw punished at the end of the series in previous series (like Dolan the Pokémon merchant) except made recurring in spite of being arrested in his previous appearence, with no real explanation beyond 'kids' show logic'. Even supposedly important characters like Ida and Horatio mostly remain rather regular mentors and rivals with not much else to them, and are unlikely to stick to anyone but the most diehard fans. There are of course some good characters among this bunch, especially the borderline characters of the day like two-episode-wonders Dia and the Kanto weaboos in the Malie City arc, but overall, if Alola truly wanted to make this a lived in and more developed region than previous series, its inhabitants didn't give this aim any real favors, in my opinion.
3. A Dissection of the Series: What Went Wrong, How, and Why
With the biggest parts of important elements of the series analyzed, I'd like to use this final part of the review for some extra analysis of how the series went down and why, in my opinion, it ended up changing for the worse as it went along, since there's one important thing to point out: Sun & Moon, conceptually and fundamentally, wasn't a bad series. But what it does have is, beyond some big flaws, several small ones that continously added up.
Now, let's start to dissect everything, dividing everything by their year of airing.
3.1) Year One: Beginnings, Akala Island, Aether Foundation
When I say that, I have to start with saying that my opinion of Sun & Moon wasn't initially this negative, and in fact, the first twenty-to-forty episodes were actually pretty nice: while the setup is slightly different than usual and humor is definitely prevalent (in particular the oft-mentioned 'funny faces', which would go on to become one of the defining elements of this iteration, far more than any prior series), there's a steady influx of plot-important episodes, development and setup for the future to help making the series a breezy watch, with each slice of life romp feeling either productive or simply fun diversions. Among the good things estabilished here that stand out as good even at the end of the series there's definitely the spiritual angle of Alola, an angle that whenever explored truly does make the region feel different than previous ones and like Ash is effectively experiencing something he never did before, and with stuff like the first trial and Grand Trial alongside Litten's capture arc and Gladion's introduction help keeping ther pace going even in the absence of a more overarching goal in the League. Now, this stretch is hardly perfect, considering that it already shows several cracks that later expanded: Ash only decides to move to the Island Challenge when he happens to remember about it in episode 9; a lot of battles end way too quick and barely get focus except for Trial and Grand Trial (which still have a somewhat lethargic pace); Gladion's decent rival setup is ruined by an unnecessary Team Rocket attack; some Idiot Plots and empty episodes that are just dull to watch happen; certain setups and developments are rushed to the finish way too fast; and, most importantly, the removal of Trial Captains from the lore and Team Skull as a consistent presence beyond occasional moments ended up removing tentpole parts of Alola's nature in the games that the show barely fills adequately, and it opens the door to call anything the show wants a trial, no matter how unrelated to battling it is, giving a feeling that the Island Challenge is hapzardly put together. But, during these early episodes, the problems are negligible or made up for, and even nowadays, I'd heartily reccomend everything up to Stoutland's death as legitimately good.
The first crack, overall, comes from the Akala arc. At the time of its airing, it looked to be a breath of fresh air as it finally moved away from Melemele Island after a rather noticeable dip in plot important events for more filler-y hijinks, and due to prior experience with the series, it was easy to assume the cast would've remained there for a while. However, that didn't end up happening, the arc ending mere episodes after it began, after rushing through equivalents of the three in-game trials (with Ash only effectively taking part in the Grass Trial from the games while Kiawe and Lana ended up gaining his Marowak and her Z-Ring and Waterium-Z instead) until it culminated in Olivia's Grand Trial, with one extra episode dealing with evolution-related issues for Lycanroc culminating into Dusk Lycanroc. This arc already started on a bad note by only allowing Ash one of the in-game trials for a Z-Crystal, which while to a degree understandable on the reasoning of wanting him to only have Z-Crystals he'd effectively use and the seeming decision at the time to not have overlapping Z-Crystals among the main cast, ended up solidifying the 'whatever counts' feeling of the Anime Island Challenge, and a first proper episode that seemed to relish into making Ash into an even larger butt monkey than usual, including him crying like a baby upon losing in a way that would've been immature for his OS self. Kiawe's episode was the standout of this batch, as it focused on him confronting an opponent he couldn't beat and with Ash giving him support into improving, estabilishing a good challenge to overcome in a way that had become rare for the series and was good to see again. Lana's own Trial wasn't bad either, but suffered of having more challenge put into it during the fishing part than the battling part, and Ash's Grass Trial being a battle that suffered of both misplaced comedy (an example of tone imbalance I'll address more later) and an opponent that barely even moved in Totem Lurantis. Olivia's Grand Trial was also probably one of the best battles to come out of Sun & Moon, putting a focus on strategy even in an extremely slow battle and with a more-than-decent finish, with the only blemish being that Rockruff's signs of evolving only really come one episode before they develop further into him evolving, and the already-mentioned problem of Dusk Lycanroc being supposedly a new discovery that nobody paid much attention to, after which we moved back to Melemele to resume the rhythm of seeming slice of life (with at least three episodes of good importance and one nominally important).
After another brief stretch, we moved briefly to Kanto for an arc that was ultimately just nostalgic fluff for old fans bringing back Misty and Brock, which was nice even if transparently OS-pandering (to the point Misty's Azurill and even Tracey were not even as much as mentioned during the episodes), with the only really important contributions to the series beyond two cool fights in the second episode was the first mention of the Alola Pokémon League (with Kukui being reminded he'll need badges, something he seemed to not pay much attention to later) and Misty and Brock getting a promise of a visit to Alola that didn't really do much for the series beyond further fluff. After this, however, we finally moved to one of the first truly major arcs of the series: the Aether Foundation arc, or, in my opinion, where the series really started to fall apart.
At first, the arrival of the Aether arc seemed to be rather promising, seemingly keeping the slice of life nature of the series but starting to delve into the elements of the games for what people presumed to be a slow burn to a payoff loosely covering the game events. Except... that's not really what happened. Instead, this entire arc turned into about a dozen of episodes harshly abridging the entire villain arc of the games and cutting everything they couldn't fit, while seemingly following the conflicting mission statements of making the arc as loosely close to the games as possible while trying to be as different from them as possible, and this was clear from the very beginning, with the introduction of Lusamine as an overbearing mother with none of the deviousness of her game counterpart. This, however, isn't necessarily a problem as the Anime has often rewritten game characters before, but what the problem is is the fact they changed the conflict of Lillie dealing with the emotional abuse Lusamine inflicted upon her into Lillie simply being annoyed at being treated as a child and, most importantly, being annoyed at how her mother evolved her own Clefairy, something Clefairy itself didn't have a problem with, that makes her come across as a spoiled brat and losing most sympathy (especially when no one but maybe Burnet reprimand her for her callous behavior), especially when Lusamine is treated as legitimately loving her and just being too busy rather than having any malice. The problem is also that, throughout the arc, the only one blaming Lusamine for never wondering how did Lillie develop her phobia of Pokémon is Gladion, while true to form Lillie doesn't seem to hold her mother accountable for it, and in fact, only wants to uncover the truth after Nebby teleports her near Type: Null by sheer coincidence, reverting her development from her focus episodes. Nebby is another big issue, as its ownership moved from Lillie to Ash for no reason other than giving him a reason to be involved in what would've otherwise been 'the Aether family show', yet the episode wants to still play into the game by implying Lillie and Nebby have a special relationship when they share their moment.
What I feel was the biggest issue of this specific arc, however, was shuffling the actively villainous role of the plot towards Faba, where he actually manages to be menacing for a brief while before the show decides to fully portray him as a silly villain hard to take seriously (including a magical girl routine to activate an Ultra Wormhole-creating machine) even as he's responsible for Lillie's trauma in his attempt to make Lusamine happy and finding an Ultra Beast for her and tried to wipe out Lillie's memories when she seemed to be able to reveal what happened. In the midst of a sea of confusing plot holes by adaptation (why was Type: Null fitted with the mask when as Silvally he did exactly what he was asked to do and Lusamine seems unaware it even exists? Where did the RKS System ROMs come from? Why the heck did a random Solgaleo and Lunala entrust their child to Ash to begin with?), the biggest problem of this arc comes from how, in Faba's aborted attempt to wipe out Lillie's memories, Silvally's attempt to save her reminds her of what really happened when she developed her phobia (a mere two episodes after it was revealed what caused it), giving her back the ability to touch all Pokémon again, making her previous attempts to do so feel retroactively pointless and only there to milk viewer sympathy for when she lost the ability to again, alongside ensuring to keep her development path directionless after this episode barely one third of the way into the series.
The biggest problem after this, however, comes from Faba's subsequent plan that ends up with Lusamine defending her children from a Nihilego and ending up dragged into Ultra Space due to her act of selflessness, with Lillie, Gladion, and subsequently everyone else moving on to Poni Island to rescue her. Along the way, Lillie changes into what the games called her 'Z-Powered Form', which in the games symbolized her moving away from her mother's shadow, while here it means... pretty much nothing, voiding it of its significance and making it come across as either a game-pandering move or something just done because the source material did it. Another significant issue of this stretch is Ash's upgrade of his Z-Ring into a Z-Power Ring, under the absolutely important reasoning of his Solgalium-Z not fitting in his regular Z-Ring. Meaning that Ash needed a magical, seemingly important ritual to obtain something whose usefulness boils down to borderline cosmetic reasons, especially as we later see Z-Power Rings doled out regularly like they're nothing important (including one to Team Rocket and Gladion's regular Z-Ring turning into a Z-Power Ring with no one remarking about it), which is probably one of the most blatant cases of marketing dictating plot flow in the history of this series.
We then moved on to the final battle, which was admittedly decent enough beyond some strange issues of power creep (like Sophocles one-shotting Lusamine's Milotic) and some occasional bits of tonal imbalance (Teether Dance hula in the middle of a serious mission by Sophocles, Mallow and Lana), but was marred by two issues of significance: one was the decision of having Lillie's big moment with her mother possessed by Nihilego involve her giving a speech of how she hates her and how she allowed herself to be possessed by an Ultra Beast for how self-absorbed she is, which while definitely meant to come across as "the mother I respect would never fall for it" has the problem of Lillie and Lusamine never getting a softer reconciliation before this moment (with said softer reconciliation seemingly happening offscreen after everything was over, which we never heard of until almost episode one hundred), which just further makes Lillie unlikable. The other problem is the grand debut of 10,000,000 Volt Thunderbolt, a move that was only used three times that was either poorly explained or never actually received an explanation depending on how you interpret the part where it's employed in the very last major battle of the series, completely out of nowhere except for perhaps Ash's Electrium-Z shining briefly a lot of episodes ago, which was never fully explained, as is the fact Ash's Pikashunium-Z reverted after use.
And thus, after a wedding between the four-times-dated Kukui and Burnet and with Nebby deciding to leave for no adequately explained reason, with Lusamine estabilishing a task force for Ultra Beasts which involves the classmates and Lillie in the closest thing this series gave them to an onscreen reconciliation, after an arc where Lillie supposedly grew... things returned to be for the most part exactly like they were in previous episodes, almost like this arc never happened, including Lillie reverting to her regular clothes. Pretty much, this supposedly character-focused arc ended up coming across as ultimately not so important, especially when Lillie's personality remained roughly the same with the only real problems she developed from being the ones this arc itself introduced, except for now being able to touch every Pokémon.
Things seemed to just return to normal, even if this was just a prelude towards the structure of the series completely collapsing on itself.
3.2) Year Two: Ultra Guardians, Ula'Ula Island, Necrozma
Year two is the one to which I, personally, trace most of the problems of the Sun & Moon series, as the major focus of the series throughout this period ended up being the 'Ultra Guardians', a Sentai-esque team formed by the main cast under Aether Foundation supervision tasked with dealing with Ultra Beasts, and the biggest problem of this arc is that it really wasn't an arc so much as it was a loose connection of monster of the weeks plots that occasionally was brought up outside of them, but was otherwise completely separate from everything not just in terms of structure, but also in tone, as a parody Sentai with barely threatening monsters clashed heavily both with wanting to be a chill slice of life Anime and with wanting to be a battle-based Pokémon Anime. It's an arc that never fully gelled with everything else (the only I'd save being Celesteela, a good Sophocles episode and a rare character-driven Ultra Guardians romp) and ultimately ended on a pitiful note with a rather dull episode with no real oomph to it, but ended up taking the 'main arc' position and leaving the rest of the series pretty much directionless, with several major arcs stalled and, beyond Lillie obtaining her Icium-Z and an Ice Stone that then disappeared completely, Torracat and Steenee evolving, and the Ula'Ula arc for Lycanroc, and Poipole leading to Necrozma, pretty much little of major happened. Teams remained frozen, and development seemed to hit a dead end, beyond officially introducing the Masked Royal.
Between the Ilima episodes (which felt like a waste considering his main purpose at the League ended up being effectively jobbing to Guzma) and the beginning of the Ula'Ula arc proper, the viewers and the students were properly acquainted with the idea of Alola soon getting a Pokémon League, with both Ash and Kiawe expressing interest in it. This didn't send any weird looks yet, as Kiawe was estabilished as the other major battler and to have taken the trials, but this was in hindsight an important omen of things to come. In the meantime, however, Ash departed for Ula'Ula in what turned out to be a solo arc, and one that started up promising only to run into big issues along the way.
I already mentioned part of it when talking of Lycanroc, but the problem of the Ula'Ula arc is that it works on the assumption that Ash would be scared of Lycanroc's rage issues to the point of not acting, with Tapu Bulu's training giving them a moment to surpass those issues that, even with Rowlet suddenly learning Razor Leaf by sitting on a magical tree, could've even worked if it wasn't for the fact that to calm down Lycanroc and reaffirm his trust in him Ash ended up involving a flashback to Rockruff that we never saw before, making the whole affair come across as insincere. After an interlude where Ash undertook a 'Trial' that was technically the in-game Ghost one but was effectively a phony one involving Team Rocket (just furthering the 'whatever goes' sense of the Anime Island Challenge) that resulted in no Z-Crystal, the debut Electroweb, and a strange appearence of 10,000,000 Volt Thunderbolt again in spite of the whole thing being a relatively down to earth affair even with Team Rocket about to win with Mimikyu's Z-Move, this arc reached its conclusion with Ash VS Nanu, a battle that's been in equal part praised and mocked, and which I had a friend describe in the most accurate way as a well-written and interesting battle... for anyone but Ash Ketchum.
Seeing a battle taking on a more psychological bent with Nanu toying with Ash and trying to force him to give in to Lycanroc's rage mode is an admitedly interesting choice and Nanu is absolutely the best part of this battle for it, but the problem is that this requires the assumption that Ash would unconsciously not trust his Pokémon after they put the rage mode under control with trust to begin with, alongside the battle being rather visually boring and with a 1 VS 3 set up that makes it more seem like Nanu is weak than Ash being strong (especially with Tapu Bulu tossing in a Sitrus Berry mid-match). This is supposed to be Ash's big development moment as a trainer in Alola, but it requires Ash to have a regressive mindset that doesn't fit how far he's come (something Sun & Moon does in quite a few things big and small, like completely forgetting Jennies and Joys are families of clones after the Kanto episodes) and, much like the Aether arc before it, begins and ends in the few episodes it takes to happen, I already covered Poipole's issue in his character dissection, so I'd like to move on to the most important part of this year: the Necrozma arc, which among the major arcs of the Sun & Moon series it's probably the most irrelevant. Coming in after only minimal foreshadowing (including a fairly interesting hint of a connection between Nanu and Giovanni that the show never really dealt with adequately), this arc was effectively as standalone as it gets, involving events that were only briefly mentioned after it (Rotom depositing the data of Necrozma in the Stufful episode, Naganadel's return, the stadium where the League was held being called Manalo Stadium), and that tried to make a big dangerous deal without actually having much happening: beyond the biggest damage of the episode being adults feeling comedically down as a result of absorbed energy, the introduction of an Elite squad of Team Rocket led by Giovanni's secretary Matori (here revamped as a Team Rocket trio hater in spite of originally being the one reccomending them to Giovanni in DP's last episode) that ultimately did nothing significant except maybe causing injuries to Nebby that wasn't clear if they happened or not with how stiff the animation was, the baffling and unexplained return of Nebby alongside an out-of-nowhere Lunala, and a general sense of big deal where nothing much of dangerous for the cast happened (and that bafflingly replaced the Ultra Recon Squad and Ultra Megalopolis with a talking Naganadel and a generic quarry that achieved effectively the same purpose), this arc ended up feeling like a snoozefest that only resulted in Poipole staying behind in his now healed world in an overall beautifully permanent-feeling farewell, except that, in the light of future events, this choice felt like one that effectively harmed the show in the long run. Also, with Matsui being the headwriter, one might think resolving the arc with everyone sharing their energy borders on self-plagiarism considering she was also the headwriter of Dragon Ball GT, which had a similar climax (itself inherited from Dragon Ball Z).
Thankfully, even if this year was really not the greatest, the following one brought as much improvements as it did other problems to deal with.
3.3) Year Three: Poni Island, Hints of Mohn, Alola Pokémon League
The third year of Sun & Moon did not start on a good note, as after the Necrozma arc the show ended up on a shortage of things to look forward to, with several arcs still stalled and only the still no show Guzma and the League left to check out. During this period, perhaps to lead into Let's Go marketing, we started getting some shorts at the end of each episode dealing with an Eevee getting to Alola, which everyone assumed would eventually go to Ash, only to unexpectedly go to Lana in a move that made some fans sour. Sandy didn't end up doing much else but being cute and possibly allowing Lana's arc to resume by giving her another cute Pokémon to hold in Popplio's stead, but that was it for a while alongside Hau's debut as a character, in an episode infamous for being at the same time an okay rival introduction where Ash lost a fight by fetching his Z-Crystal and getting distracted to take it back, and where Rowlet ate an Everstone for a move that turned out to be more trouble than it was worth.
Beyond Misty and Brock visiting an Alola (which involved an episode where Brock's womanizing gag was blown even further than ever before) and an actually pretty decent arc starring Ash tossed into a post-apocalyptic alternate Alola to deal with Guzzlord in a rare instance of an Ultra Beast being presented as an actual force of destruction, the show finally started to move again with the Poni arc, or as some people called it 'the ultimate development arc', as the focus of this arc seemed to be the opposite of Ula'Ula being an Ash solo act by putting the focus back on the neglected companions, giving them either a new character direction, Z-Crystals evolutions, new Pokémon or in Ash's case his final Grand Trial, all tied together by Hapu opening up to the crew after starting standoffish and distant. Overall, Poni isn't on paper a bad arc, and there are quite a few episodes that are actually pretty good (Kiawe's trial among them for sure), but cramming all this development on the same island one after the other only had the effect of feeling jarring (unlike how Akala was not only still early enough, but only gave significant new things to Ash, Kiawe and Lana), most noticeably by cramming two completely separate evolution plots in the same episode in a move that slightly hurt both of them (Sophocles' feeling a tad impersonal, while Lana's lost the actual training part of it), Shaymin was effectively even more irrelevant than Sandy in the series, the Mohn arc estabilished here had some problems I'll get into soon, and the Hapu Grand Trial ending up as one of the worst 'Gym battles'-like matches Ash ever fought by utilizing the same strategy to victory as the extremely derided Brock battle by dousing Mudsdale and using an Electric attack on it, only adding the patch that 'it was just like Soak' even if no Pikachu can access that move. Ultimately, a well-intentioned arc that felt a bit too little, too late, and came at the expense of Ash's own focus before his final Grand Trial (to the point unlike the previous islands he didn't even do any unofficial trials before this one).
Following this, the next major episode (excluding a two-parter introducing Ash's Meltan that arguably ran one episode too long) was one that was both long awaited and caused some issues and improvements for the series going forward: Guzma's debut episode, alongside the formal announcement to the world of the Alola Pokémon League... and more specifically, the fact that it would be open to everyone with no requirements whatsoever, on the justification that it's not important who wins. Now, I've seen way too many debates on the topic, so I'll put it simply: regardless of if you think an open League is a good idea or not, it does mean that the various trials and Grand Trials Ash took on lost a lot of their meaning since they became self-sustained achievements that don't mean much outside their bubble if Ash didn't need to do any of them to enter the League, and this structure did cause several problems that lowered the general quality of the Alola League for a decent part of its length. When Guzma is being painted as the bad guy for considering the League just a schoolyard fight between weaklings, the viewers shouldn't be inclined to agree with him.
Another big issue of this decision is that, otherwise, it caused the structure of the series to come under scrutiny: before, and usually, since Ash is the only character taking part in the League, it's only his growth in skill that is under scrutiny, and everyone else is free to be as strong or as weak as necessary, but opening the door to everyone to join in also meant that everyone in the series came under scrutiny, and to put it simply characters like Mallow just weren't made to be involved in it even under the guise of a League for fun, something that showed in the actual execution of the Alola League and that I'll get to in a bit.
The episode after this one started the further estabilishment of the Mohn arc, and let me just say... this arc is, on the whole, probably the most disappointing of the various arcs of Sun & Moon, and that's saying something after everything I explained so far. Specifically, the biggest purpose of this arc was for the Aether family to find out about the whereabouts of the seemingly dead patriarch of the family, and supposedly show Lillie as being 'strong' after the events of the Aether arc, but in actual concept, it was just a convenient way for her to get a Z-Ring after conveniently ignoring the possibility for almost one real life year, getting it 'on loan' for almost getting a Z-Move to work in spite of everyone else requiring to pass a real trial to get theirs, and with her contributions effectively ending up still needing Gladion's help and amounting, once more, mostly to feeling sad to catch audience sympathy, while Gladion gets a Zoroark to be only used in one round of the League. But the worst part of all is that this arc, to put it simply, doesn't end. After Magearna finally wakes up and we get the not explained reveal that it knows where Mohn is, the Aether family embarks on a journey to find him... only for the series to end at that point. After spending six months teasing this storyline, just leaving it hanging like this is poor storytelling, and even with the justification that Pokémon 2019's world-hopping premise would mean the new show can end it for Sun & Moon, the series shouldn't have to rely on another one to resolve its own plots, especially one on which supposedly significant moments of the late series hinged on.
The rest of the series, however, does gain something from the open League premise, and that something is a consistent direction by having everyone get boosts in preparation for the League, which at the very least leads to some alright moments for Sophocles that play nicely in his arc and the technical resolution of Lana's arc, among a sea of strangely persistent legendary appearences that only got more and more contrived as the series went on considering they were entirely separate from each other, even the ones that led to ultimately good episodes (like the one where a Celebi led to Ash and Torracat meeting a young Professor Kukui), since it felt like a move to ensure attention that was wholly unnecessary to the story being told. But over time, everything came to a close with the start of the Alola Pokémon League, probably the most talked about arc of Sun & Moon, for good or ill.
The Alola League is unique in several aspects, both in terms of the Sun & Moon series and the Anime as a whole: for the former, it's a battle-focused arc in a region that didn't want battling to be the focus as the climax of it; for the latter, it's the longest League arc in the series' history. clocking at roughly sixteen episodes. Being a tournament arc, you'd think such a good length would benefit it, but the way the series decided to execute things left a lot to be desired, most specifically because Sun & Moon has a very mixed track record in terms of battles and for the decision to show every battle of the tournament even if just partially. There is a lot that could be said about this arc, but I'll try to aim for the big ones first: for starters, beginning the League by reducing the contestants to just sixteen using a Battle Royale was a rather poor choice, as not only that's a format that allows characters to reach high positions by just surviving rather than being strong (as seen by how James got to the Top 16 even if he explicitly didn't face anyone), but confining it to just one episode meant that pretty much every battle of it was reduced to just a series of one-hit KOs from every major characters, with all of them ultimately surviving. After that, another problem was how a lot of the early rounds of the arc ended up averaging between okay to poor battles, with the dubious honor of having Ash's first battle being completely for laughs against Faba, the only character beyond Jessie and James to get one in this League in spite of being the eventual winner. I already mentioned the specifics of Mallow's attempt to quit her match coming out of nowhere from a character standpoint and the issues of Ash VS Hau, so I'll just say that Lillie's battle against Gladion was okay but done dirty for what was supposed to be a huge moment for her in terms of development, and that Sophocles', Lana's (sans Mallow's) and Kiawe's battles ended up being okay to great on the whole. However, the fact that the first two rounds of the League only used one Pokémon each didn't help the sense of escalation at all, nor the sense of Guzma being correct in describing this League as 'a schoolyard fight between weaklings'.
From the Semifinals onward, the League improves in quality due to only good battlers remaining, though it does run into problems of a different sort: Guzma, which was built up as the major threat of the League with Ash vowing to stop him due to what Alola did to him, is not only dealt with in the penultimate round rather than in the finals, but in a battle that makes that statement ring a tad hollow since the perspective we follow during the fight isn't Ash's, but rather Guzma's, shedding some light into his confidence issues and his Golisopod's habit to use Emergency Exit whenever scared (which beyond being only halfway foreshadowed, also ends up with the bad side-effect of giving Ash a free win through Torracat, turning Ash VS Guzma into a 2 VS 1 in Ash's favor), but effectively making Ash interchangeable as a result. It's a good fight with some nice moments, but it just makes his build up as possibly ruining the League for everyone ring hollow when his presence didn't seem to ruin the League for anyone in any way, and the threat wasn't even considered worthy of the finals. Kiawe VS Gladion, by contrast, is mostly a good fight with not much else to it. However, one thing that starts to be noticeable in this part of the League is the sheer reluctance of the show to start any matches before the halfway mark or close to it, padding the airtime as much as possible with not always necessary scenes and stretching the battles along two episodes even when not necessary.
The finals having three Pokémon each meant that Ash VS Gladion ended up having a bit more meat to it in terms of battling, but Ash once again ended up getting another boost in the form of Meltan's evolution into a supposedly powerful mythical Pokémon, which would already be bad since he shouldn't be getting these kinds of boosts at the very final stage of this story (and yes, just to be clear, Kingler's deal was poor writing back in OS as well) but also comes after a gag battle rigged in his favor, a battle that required several contrivancies on his side to be won with Rowlet, and another battle with a facilitated victory in Guzma, making it feel like Ash ended up getting into each of these matches with the writing rigged on his side. The Gladion battle has some fairly good moments both from a character and battling perspective, but between the unearned evolution right before it and just the way they built up to things, Ash's victory here ended up not really feeling as impressive as you'd think this first League Conference victory should be, all things considered. A battle that just ends up as 'okay' rather than the amazing it should've been.
However, after a somewhat dull interlude involving a Guzzlord attack that's probably comprised of more stock footage than action just so Naganadel can come in to make number, we moved on to Ash VS Kukui, probably one of the best battles of this series. That said, while it is pretty good and better written than the majority of them, especially in terms of how Torracat is handling for its first three episodes, it is knocked down by being an exhibition match, meaning that beyond 'fun' and offering a good fight, Ash doesn't need to win this battle (unlike how every other major battle at this stage usually comes with adequate stakes), and most importantly how Tapu Koko forced his way in in place of Kukui's last Pokémon (after Kukui allowed Naganadel in on the pretense of being part of the family, ignoring that three-to-four of Kukui's Pokémon in this match were never seen before and his supposed Pelipper was completely excluded just because the local deity wanted some fighting), which given how Koko wasn't part of this particular equation comes across as scrunching two battles to save time. It also doesn't help that then Tapu Koko interrupts the match again just to allow Kukui and Ash to use Z-Moves again, with Ash ending up using 10,000,000 Volt Thunderbolt for the final time while praising the region, which while making for a cool finisher it ultimately makes Ash's supposed aim to master Z-Moves to defeat Tapu Koko resolved in a poor way when he only won using the Z-Crystal he never actually trained to use and that only conveniently showed up whenever it needed. Accounting for yet another boost in the form of Naganadel's return, this battle is ultimately marred once again like most of the League by the writing apparently wanting him to win at all costs and look good while doing so, strategy and skill be damned along the way.
After this followed two episodes of closure, that had some good moments (especially in regards to the Team Rocket trio) but ultimately involved a lot of contrived instances (like an Ultra Wormhole for Naganadel to return home coming just above Kukui's house) or poorly executed moments, most importantly the completely offscreen adventure of Ash and Nebby in Ultra Space, the way Mimikyu decided to let go of his killer instinct towards Pikachu, and most importantly the fact that Ash decided to leave his Alolan team behind for reasons the viewer wasn't made privy to, and which ended up having negative implications for either the Alolan team or the previous Pokémon depending on how you read it.
And that's ultimately how Sun & Moon ended up feeling for me, with several small issues that kept adding up, until the show just couldn't handle them anymore.
3.4) The Problem of Themes and Other Technical Issues
Before to move on the closing statement, I'd like to quickly address something I've often seen brought up in Sun & Moon's defense, generally its themes justifying a lot of what it does alongside exploring the region of Alola by having Ash live there. Usually, the biggest themes I see brought up about this is that Sun & Moon is about family and meeting a world and learning from it... but while the first might have some merit, the second is very much what the show has always been about, arguably moreso than Sun & Moon has been since Ash actively travelled to meet said world rather than wait until the world came knocking at his door, and there were a lot of family-oriented moments in previous series, be they siblings or relatives. I'm sure there are other, different themes that one could bring up here, perhaps some that are indeed unique to the Sun & Moon series, but there's something important to say about themes: no matter how good the message you want to spread or explore is, if the narrative has issues, you can't excuse them on the pretense of themes, especially if it starts to be applied to every single imperfection one finds in a story. Themes are embellishments that make stories better, not substitutes for good writing.
And in terms of narrative issues, Sun & Moon has, in my opinion, quite a few of them, not just the ones I explained in the first paragraph but also some important ones involving both the way episodes are written, and how battles were handled, including the way the generational gimmicks were used. In regards the way the episodes are written, there's the fact that several of them end up involving a strange structure where the plot doesn't actually begin until the halfway mark, and while this may perhaps help with a slow pace and relaxed atmosphere, it does have the side effect of making quite a few of them feel dull to watch, especially older fans used to the rhythms of the series before this iteration.
Bigger, and most pressing, are the problems of battle writing this season ran into, which go deeper than just the absolute downgrade in battle presentation, but go straight into how the battles were written. One noticeable thing that feeds into how slow the battles ended up being is the fact that commentary became just as commonplace as it used to be in the earliest series, constantly breaking the action on a regular basis rather than letting the scenes flow more often than not. Beyond that, the biggest problem is that, more often than not, the battles aren't decided by skill or strategy (though there are occasional skill-based bouts), but rather who feels a bigger drive to win or happens to fire their Z-Move last, which coupled with the removal of most of the minor battles that could go either way to mostly focus on the big ones that have to absolutely be resolved a certain way, leading to such gems as the already mentioned battle with Hau where an otherwise good Ash ended up slipping his Z-Crystal just so he could be distracted and lose due to it, or one where Gladion managed to completely tank a Z-Move only to reply by his own, out of nowhere new Dragon-type Z-Move. It made battles dull to follow more often than not, especially with battles often falling more on shows of strength or exchanges of moves with no real rhyme and reason rather than giving the impression that the trainers had any real plan behind their orders (Ash constantly falling back on relying on an incompletely learned move in Ash VS Hau being a particularly blatant case of it showing).
And relatedly, another major issue of the series overall is the way it choose to handle Z-Moves. Compared to Mega Evolution being a fairly consistent 'have the stones + have the bond = Mega Evolution' in the previous show, Z-Moves depend on several factors, from getting the pose right to having a correct amount of focus and bond with the Pokémon to if the Pokémon used them before, and as a result, the entire idea of mastering Z-Moves feels wholly inconsistent: sometimes you can have characters with perfect relationships with their Pokémon completely failing at using their Z-Moves, sometimes characters like Mallow that first chided others for not getting the Grassium-Z pose right and then ended up unable to master Bloom Doom well until the League match, sometimes you can have characters that get Z-Moves right with Pokémon they never even saw before, and everything in between. It feels extremely arbitrary, and makes 'mastering Z-Moves' feel less down to the characters' agency and more down to whether the writers feel like having them master them or not.
But, if I may say, the real biggest problem of the series is that, simply put, it often raises questions it never manages to answer satisfactorily, just creating a situations were things are left so vague everyone has to either remain confused at what happened or supplant it with their own headcanons. Counting just some of the important questions: Why did Ash choose to go to school instead of a typical journey? Why was Tapu Koko so interested in Ash? Why did Ash receive Nebby from that Solgaleo and Lunala? Why did Nebby leave at the end of his arc? Why do Giovanni and Nanu know each other so personally? Where did that Lunala come from? What's the deal with Dusk Lycanroc and Meltan? Why does the Pikashunium-Z manifest? Why did Naganadel return? Why does Magearna know Mohn's location?
I have no clue. And frankly, I'm not sure if Sun & Moon knows, either.
4. Conclusions
And with this, I reached the end of this long dissection. It probably got pretty ranty, and it may sound excessive considering this is all the result of overanalyzing what's ultimately a kids' show, but I think I covered most of everything I wanted to. So, in the end, with so much said, what are my final impressions of Sun & Moon? Well, I'd say the amount of fun you'll have with it will depend exactly from what you want of it.
In spite of all my critiques, I'm fairly aware of how people just looking for a good time to cheer themselves up with occasionally emotional moments will find definitely stuff to like. Less critical-minded viewers will also definitely find something for everyone in there, and perhaps enjoy what the series has to offer. My personal opinion is that, ultimately, at its best Sun & Moon can be one of the best entries of the Pokémon Anime, while at its worst, it can be even worse than entries like the Best Wishes series. And as someone who likes consistency in terms of what a series has to offer, I found Sun & Moon a quite irritating watch to do, and probably my second least favorite entry of the series even with its good moments.
Overall regardless of which opinion you will have ended this read in, I hope you found my thoughts interesting to read about, and whatever opinion you hold of the Sun & Moon series, I respect it, and, in case you enjoyed it more than I did, I'm glad you did.
As for me, I officially consider the Gen VII Anime a closed book. With the new series starting soon enough, I'm optimistic that things will only look up from there. Not just for me, but for every other watcher as well.
So, regardless of what the future may hold for this show, I'm looking forward to continue my journey reviewing it with all of you, hoping in better stories to be told.
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bishreview · 3 years
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Track by Track Review - Hottest 100 2020
Wrote this article a little bit ago just for fun. Decided to post it on here with the thought of maybe getting back to the Bish Review. Also, put an asterix next to my votes (songs that made my top 10). Anyway, here we go:
100. Kool - BENEE
One of the many gems from ‘Hey u x’. Unlucky to hear her biggest hit so early on.
99. Itch - Hockey Dad
I thought ‘Brain Candy’ was a little bit of a disappointment, but Itch was one of the strongest tracks they duo have released.
98. Your Man - Joji
Surprised to hear this track in the countdown. Pretty solid tune though
97. Audacity (feat. Headie One) - Stormzy
He’s still one of the best from the UK rap scene and this track shows why.
96. Germaphobe - Hockey Dad
One of the weaker tracks, I thought, off Brain Candy, but not surprised a lot of Hockey Dad fans liked this one. Definitely plays into their audience’s taste.
95. Loose Ends (feat. G Flip) - Illy
I do not like Aussie Hip Pop. This track is not an exception.
94. Rain (feat. Tay Keith) - Aitch and AJ Tracey
The piano in this is very ‘Humble’ - Kendrick Lamar. Still a banger though.
93. Lemonade (feat. Gunna, Don Toliver and NAV) - Internet Money
Bit of a forgettable track. It’s okay, but feels like there’s a lot better like this out there.
92. These Days - Thelma Plum
First cover of the countdown. Still one of the best Hottest 100 number ones, and Thelma does it justice.
91. Charlie - Bugs
Second cover of the countdown. I do like this but I feel it doesn’t reach the same heights as the original.
90. No Time To Die - Billie Eilish
A little expected from Eilish but still a solid Bond song (the second in history to make it).
89. In Her Eyes - The Jungle Giants
I cannot wait for the new Jungle Giants album. They’ve gotten better and better with each release.
88. Heart Attack (feat. lau.ra) - BRONSON*
I fell deeply in love with this song the second I heard it. It just has this quiet yet strong emotion behind it. The production on it is something else as well.
87. Three Leaf Clover - Teenage Joans
A really solid debut single by the Unearthed High winners. Can’t wait to hear more from them. 
86. Laugh Now Cry Now (feat. Lil Durk) - Drake
I still don’t get the hype for Drake. The falsetto “baby” in the chorus also never ceases to make me laugh.
85. Too Tough Terry - Dune Rats
Dunies slow descent from mature stoner pop to edgy tracks for teens has been hard to watch. This song just seems like a parody of the band. 
84. Chicken Tenders - Dominic Fike
Has to be the sexiest song about the best thing in the frozen food section at the supermarket. Pity the album didn’t live up to the hype.
83. Down For You - Cosmo’s Midnight and Ruel
I was really keen for this once I heard about the collaboration between the two. Unfortunately it felt a little too much like a Ruel song and it doesn’t really feel like Cosmo’s Midnight had much of a touch on it.
82. The Clap - The Chats
It’s a bit generic for The Chats but I just like hearing them get more popular. Just hilarious dudes. 
81. Weightless - Spacey Jane
One of the stronger and more unique tracks on Sunlight. The synth touches really suit the band.
80. Freaks - FISHER
Cannot wait for FISHER to just slowly fade away. His tracks all sound the same and are so basic. 
79. my future - Billie Eilish
One of the best tracks Eilish has released. Love how this just turns halfway through from a really soft ballad to a bit of an electro pop song.
78. Lady Marmalade - G Flip
It’s a nice cover. The video of G Flip performing it though is really fun.
77. House Arrest - Sofi Tukker and Gorgon City
This song bangs pretty hard. I like a lot of Sofi Tukker have really been putting out some solid stuff.
76. Baby It’s You - London Grammar
This is a great track, that synth in the chorus is heavenly.
75. Photo ID - Remi Wolf
I do like this song but it reminds me of a track from the 80s or 90s and I can’t put my finger on what that track is.
74. Scream Drive Faster - LAUREL
When I first heard this I thought Ladyhawke was back in the mainstream. Little disappointed it wasn’t, but this slaps.
73. Don’t Need You - Genesis Owusu*
Possibly the best chorus of the year. Owusu has stepped up massively in the Australian Hip Hop scene. 
72. Way Down - Ocean Alley
Ocean Alley have plateaued. ‘Lonely Diamond’ just felt like the band had become comfortable. 
71. Obey - Bring Me The Horizon and YUNGBLUD
I just can’t take BMTH seriously anymore. They’re music has become so comically edgy.
70. Low - Chet Faker
Hey look, Nick Murphy has become Chet Faker again. Don’t know why he changes between the two when one is just slightly more soulful than the other, but he does release nice tunes.
69. Second - Hope D
I do like this female, Aussie version of Jamie T. It’s a really nice track. Also the number 69 is claimed by Hope D. haha.
68. Lie to Me - Vera Blue
I don’t know what it is exactly, but there’s something about Vera which just puts her on a different level than her counterparts. She’s just that consistently good.
67. Boss Bitch - Doja Cat
This track doesn’t get old for me. It’s so much fun, and Doja Cat owns it. Love it.
66. Fantasising - Skegss
This track really does have a very “Three Leaf Clover” vibe. I have enjoyed Skegss in the past but their new stuff hasn’t captured my attention really. Seems a bit run of the mill. 
65. C’MON (feat. Travis Barker) - Amy Shark
I actually don’t mind this song, but why does it feature Travis Barker. It’s a piano ballad featuring a punk drummer, and he really doesn’t do that much. I’m confused, was he jealous of Mark Hoppus?
64. Soak Me In Bleach - The Amity Affliction
The song title reflects my thoughts when I hear that The Amity Affliction have released a new one. There are so many better Aussie metal bands out there.
63. Day & Age - Ball Park Music
BPM have a knack for writing amazing ballads. I wasn’t huge on their latest album, but tracks like this continue me having them in my good books. 
62. Run - Joji
One of the best tracks Joji has released. A really mature song for the artist and a step in the right direction for him. 
61. Pretty Grim - Ruby Fields
Ruby is good, but I feel she’s starting to release the same song over and over. Need something fresh.
60. Go (feat. Juice WRLD) - The Kid LAROI
Probably the strongest track by The Kid LAROI, but Juice WRLD outshines him just due to his vocal tone. He just sounds better.
59. Gimme Love - Joji
And that’s three for Joji. I really like how this song has two distinct sections and both are solid without overshadowing the other. 
58. Fly Away - Tones and I
I still don’t get why Tones and I puts on that fake accent in her songs. It just detracts from what could be a nice pop song.
57. Sobercoaster - Beddy Rays
Really didn’t expect this to get so high. I’m happy though because it’s a really fun song.
56. On The Line - San Cisco
Tracks like this keep me invested in San Cisco. They can really release some brilliant stuff.
55. I Think You’re Great - Alex The Astronaut
The fine line between overly chessy and adorably optimistic is what Alex walks on with every track. I think this falls on the former side sadly. 
54. Blue - Eiffel 65 (Flume Remix)
The fact that Flume puts so much of his identity into this remix is why Flume has been one of the most successful Aussie acts this past decade. 
53. In Your Eyes - The Weeknd
If The Weeknd release ‘Blinding Lights’ a month later I’d believe that he would take out this countdown. He didn’t though and instead we are left with this solid track in the bottom 50.
52. The Glow - DMA’s
Why? Why did DMA’s have to get so poppy and generic. I loved their first two album, but I struggled to get through the third.
51. Your Love (Déjà Vu) - Glass Animals
Out of the three big hits the band had in 2020, this is the most underrated. There is so much going on here, yet it never feels muddled. Wavey Davey on fire here.
50. Nothing To Love About Love - Peking Duk and The Wombats
Although this is a nice song, there’s been so many 80s electro pop throwbacks recently that have been done better that this collab just fades into the background.
49. Wishing Well - Juice WRLD
This song is so beautiful and heart-breaking. Really shows why Juice WRLD became such a beloved artist so quickly.
48. Ain’t It Different (feat. AJ Tracey and Stormzy) - Headie One
This is a really cool collab. They use the Red Hot Chili Peppers sample so well and really flow so well with it that it feels almost effortless.
47. Animals - Architects
I like a lot about this track, but the chorus really hits another level. Feels cathartic to scream along to.
46. Pretty Lady - Tash Sultana
Was hoping Tash would move into a more psychedelic direction with their newer stuff, but this is still a fine track.
45. as long as you care - Ruel
A pretty by the books Ruel song, but he really does this style so well.
44. You & I - G Flip
Probably G Flips strongest release this year. The chorus has a lot of flavour.
43. together - Ziggy Alberts
Generic acoustic track by generic Byron Bay artist. He really took the cake this year for dumbest comparison, when he compared wearing a face mask to the holocaust. Thought he’d suffer a bit for it, but apparently his fanbase grew stronger.
42. WHATS POPPIN - Jack Harlow
Jack Harlow is just so much fun. He’s killing it, and WHATS POPPIN is proof of that. Keep the bangers coming Harlow.
41. I Still Dream About You - The Smith Street Band
I felt I was growing out of The Smith Street Band, their newer music just not resonating to me. Then they drop this and make me a big fan again.
40. Come & Go (with Marshmello) - Juice WRLD
Just that chorus. It is so enjoyable. He really was going places.
39. Righteous - Juice WRLD
A back to back, and from one of the more exciting songs on the album we get to one of the more sombre tracks. Everything from the guitar, the vocals, those synth notes. . . this track is just a perfect send off for the artist. R.I.P. Juice.
38. Parasite Eve - Bring Me The Horizon
This song is so unironically cringe and edgy that it somehow becomes ironically fun. It does the full circle.
37. SO DONE - The Kid LAROI
I do like The Kid LAROI, but his vocals on this, combined with the lyrics, just make him sound like a child chucking a temper tantrum. It does make me laugh though.
36. forget me too (feat. Halsey) - Machine Gun Kelly
If this song was released in the early 00s (where it belongs), it would’ve faded into oblivion. At least Halsey sounds pretty solid on her verse though.
35. Running Red Lights (feat. Rivers Cuomo & Pink Siifu) - The Avalanches*
My personal number one for the year. This song has that melancholic, nostalgic feel to it that just hits home every time. Also one of Cuomo’s strongest vocal performances.
34. Everybody Rise - Amy Shark
This song is fine. I wouldn’t go out of my way to listen to it, but it’s fun to sing-a-long to. 
33. Breathe Deeper - Tame Impala
One of the best tracks from The Slow Rush. I love that piano motif throughout, and the bass is so funky. That weird bridge section towards the end is also pretty slick.
32. Criminals - DMA’s
The real criminals are the ones who told DMA’s this was a good idea. I just can’t get around their new stuff. I miss ‘Hill’s End’ and ‘For Now’.
31. Reasons - San Cisco
Tracks like this keep me from becoming a full time fan of San Cisco. They can really release some average stuff.
30. Bagi-la-m Bargan (feat. Fred Leone) - Birdz
Powerful. Birdz really took it to another level here.
29. Dribble - Sycco
Although I find there’s a lot of similar stuff out there, I think Sycco does sound like an original voice in the Australian music scene. She’s killing it.
28. Straightfaced - Spacey Jane
Although there was a lot of good stuff on Spacey Jane’s debut album, I found it to be quite repetitive. This track was one of the ones that I found to fade into the background instead of standing out. 
27. Under the Thunder - Skegss
I really want to like Skegss, they’ve released some great tunes in the past. But this just doesn’t do it for me. It’s just boring. 
26. No Plans To Make Plans - Lime Cordiale
Everything that makes new The Rubens tracks so average is presented here on a Lime Cordiale track. Obnoxiously quirky.
25. Reality Check Please - Lime Cordiale
Hey back to back Lime Cordiale tracks. And another one of their weaker ones. ‘Addicted to the Sunshine’ did this chorus better.
24. Blue World - Mac Miller
Didn’t expect this to make it so high but so well deserved. This song slaps hard but still continues the tragic story that is presented on his posthumous album ‘Circles’.
23. Good News - Mac Miller*
Back to back Mac! To be honest, I am close to tears every time this track plays. If only the lyrics “there's a whole lot more for me waiting/I know maybe I'm too late, I could make it there some other time/Then I'll finally discover/That it ain't that bad” were told to Mac before his passing, because he did have so much more to offer. R.I.P. Mac.
22. Complicated - Eves Karydas
This song is so good. I’ve heard it that many times but it still hasn’t lost its shine. So damn good.
21. Energy - KLP and Stace Cadet
I was really hoping this would crack top 20. Probably the best Dance track of the year. Such a jam.
20. Addicted To The Sunshine - Lime Cordiale
Despite thinking that ‘14 Steps To A Better Living’ didn’t have many new tracks that were that good on it, this one is nice. It’s just a pleasantly nice song.
19. You Should Be Sad - Halsey
I really don’t like Pop Country music but I also find it hilarious that the genre cracked the top 20. ‘09 Taylor Swift would be proud.
18. Tangerine - Glass Animals
With Tik Tok exploding in 2020 I don’t get how this didn’t get adopted by someone on it. It’s so primed to get hyped on it. 
17. Is It True - Tame Impala
I think Kevin Parker’s vocals on this are underwhelming, but that might just be because the instrumental slaps that hard. The rhythm section is so tight.
16. Screw Loose - Lime Cordiale
This sound is what Lime Cordiale do best. We need more dub influence and less elevator pop influence.
15. Skin - Spacey Jane
No matter what you think about Spacey Jane, they sure do make some emotional tracks. One of the most powerful songs on Sunlight.
14. Tombstone - Ocean Alley
The verses are average and pretty bland but the chorus is amazing. Just don’t think the album resonated with me too much, and Tombstone is another mixed track off it.
13. Rockstar - Mallrat
Possibly Mallrat’s best song yet. Her laid back, relaxed style mixed with the low-fi production really meshes well.
12. Get on the Beers (feat. Dan Andrews) - Mashd N Kutcher 
I’m not going to pretend this is my style, but the way this has resonated with Australians during lockdown last year makes the track way smarter than it deserves to be. It’s both ironically and unironically good.
11. On Our Own - Lime Cordiale
I’m happy the three best new tracks of Lime Cordiale’s debut were the highest placing in this countdown. This really is a nice song.
10. Therefore I Am - Billie Eilish
Not my favourite songs from Billie but she continues to be consistently good. The production on this is immense as well.
9. I’m Good? - Hilltop Hoods
I wish old school Hilltop could hear this so could prevent themselves every going this direction. Aussie Hip Pop is not a good genre. This is one of their worst tracks yet.
8. Sending Me Ur Loving - The Jungle Giants*
This song has so much flavour too it. It’s so funky and fun and the production is so tight. Also the guitar work is underrated here, not doing much but adding that icing on the cake.
7. Hyperfine - G Flip
Every time I hear this track (and I’ve heard it a lot) I completely forget about it a couple minutes later. G Flip is good, but this is forgettable.
6. WAP (feat. Megan Thee Stallion) - Cardi B
I understand if this isn’t your style, but I love it. I don’t think there’s ever been a song with so many quotable moments. Every line makes a statement that will get in your head. My personal favourite? “ I let him taste it, now he diabetic”.
5. Lost In Yesterday - Tame Impala
There’s a lot of songs on ‘The Slow Rush’ I like, but Lost In Yesterday I’ve always found kinda boring. It feels a little uninspired. Surprised that this was the album’s big hit.
4. Cherub - Ball Park Music*
BPM have released some great music over the decade but I think this is their best yet. It’s beautiful, emotional and has a fantastic, cathartic breakdown at the end. I love a good build up. 
3. The Difference (feat. Toro y Moi) - Flume*
Everything about this track is why Flume has been so great for so long. This track is great for any situation. If I’m partying, I play it. If I’m relaxing, I play it. If I’m getting pumped up, I play it. If I’m sad, I play it. Flexibility matters.
2. Booster Seat - Spacey Jane
OHHH-OH-OHHHHHHHH AND IT FEELS LIKE THAT AGAIN! One of the best sing-a-long tracks of the year, yet massively emotional. Like damn this song is rough.
1. Heat Waves - Glass Animals*
If I had one word to express how I feel about this winning I would say “deserved”. Not many tracks were as perfect for 2020 as this one. Glass Animals love writing absolute bangers with emotional cores and this one is one of their strongest tracks. Glass Animals just continue to outdo themselves.
That’s it for now, gonna maybe start posting again. I dunno. See how I feel. Ta-ta.
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bulgariansumo · 4 years
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The Messy Relationship Between Sonic and Localization
Ask any Sonic fan and they’ll tell you that the fandom is one of the most fractured things to ever exist. It’s a miracle whenever we can all agree, and that usually comes from us collectively hating something (Sonic Movie’s original design, Ken Penders, etc.)--and even then, there’s a dedicated few who disagree. Many of us have such differing opinions on what the series “should” be, that satisfying all--or even a majority--of Sonic fans is next to impossible. How did it get this way? I think it has a lot to do with localization.
Classic Era
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The 1990’s wasn’t the best decade when it came to localizing anything, especially not video games. Often, some creative liberties would be taken when adapting a source from Japanese to English.  The Sonic franchise was no exception to this. The first split comes from the game manuals. Me and @rontufox​ already made a post discussing this, but the Japanese manuals gave a little background info on the series’ lore and worldbuilding. The English versions gave a bare-bones description of the premise of each game, but that’s about it. There were no mentions of an apocalypse caused by people misusing the Chaos Emeralds, of Sonic finding the ring that would foreshadow Knuckles Chaotix, or of Knuckles thinking the Death Egg was a ‘Dragon’s Egg’ described in ancient legends. Sonic went to a bunch of colorful zones, beat up Dr. Robotnik, collected some magic stones, and maybe a new character or two would tag along, but there was nothing else to it. There was no dialogue and few cutscenes in the games at this time, so the English localizers could get away with this.
Since there wasn’t much to go on games-wise, English fans at the time got their perception of Sonic and his world from various comic and cartoon adaptations. The American-produced ones portrayed Sonic as an in-your-face smart aleck who was almost completely full of himself. The UK-produced Sonic the Comic starred Sonic as a self-described “cool guy” who cared little about the people around him, including friends. Whatever worldbuilding these adaptations had either didn’t exist or diverged completely from the games, because the writers, even if they did care, didn’t have much to go on. There also weren’t a lot of Japanese Sonic adaptations at the time, and the only one that got localized was Sonic the Hedgehog: The Movie (aka Sonic OVA). To English-speaking fans, Sonic was an arrogant but funny hedgehog who despite everything, got the job done. Aside from Dr. Robotnik, other characters were an afterthought and could be replaced as needed.  
Adventure Era
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Sonic Adventure released in 1998 with fully voice-acted cutscenes, and localization differences started catching up. Some things were easy to fix, such as Dr. Eggman (Robotnik’s name in Japanese) being a nickname for Dr. Robotnik. Other things weren’t that simple. For instance, some of those little things mentioned in the Japanese manuals started showing up again, specifically the apocalypse caused by people misusing the Chaos Emeralds. Sonic Adventure was a soft-reboot, where most previous characters and worldbuilding are still there, but some details are left behind so that newcomers have an easier time entering the series. There also might be changes in the series’ tone. For example, Sonic Adventure was somewhat more serious than previous games could be, but still overall lighthearted. This was also the first of many mainline games during this time to have an ensemble cast. Instead of just playing as Sonic, or maybe Tails and Knuckles, you were required to play all three of them plus other characters, with different stories and gameplay styles. This was a tall task, but these games pulled it off well enough to be very popular at the time. Themes of friendship became very prominent in the games around this time, and to further cement it, Sonic X, a Japanese-produced anime came out and got localized in the United States. Sonic was still a little cocky in English dubs of the games and anime, but he was also free-spirited and very supportive of his friends instead of being preoccupied with being the coolest person in the group. For the most part, his English and Japanese portrayals were nearly indistinguishable. Other characters also got more screentime and focus on their personalities, and popular new characters like Shadow and Rouge were introduced to the cast. All was going great.
Then 2006 came around. Shadow the Hedgehog and Sonic the Hedgehog (aka Sonic 06) came out, ushering in a period of very poorly received Sonic games, the latter being seen as a contender for the worst game of all time. Shadow the Hedgehog was an attempt at explaining why the titular character was alive after apparently being killed off Sonic Adventure 2, but the gritty and somewhat melodramatic tone was seen as ill-fitting for the Sonic franchise. The gameplay was also lacking, in part due to other characters tagging along with Shadow and repeatedly telling him hints and mission objectives. The problem of characters talking a lot mid-gameplay was present in Sonic Heroes, but the gameplay itself was passable enough that the game didn’t completely suffer for it. Shadow the Hedgehog tied up the last plot threads the Sonic Adventure series left behind, so the series had to go somewhere different. Sonic 06 was another soft-reboot, so that newcomers wouldn’t have to study up on the games from Sonic Adventure to Shadow the Hedgehog. Because the game was rushed for the holiday season, it was glitchy, didn’t feel good to play, and the writing was… very flawed. The game’s tone was slightly lighter than Shadow the Hedgehog, but still a little too melodramatic for most fans.
With all of these changes in mind, further splits in the English-speaking fandom occurred. Many vocal Classic fans were thrown off by the series being heavier on plot, worldbuilding, and Sonic’s friends. They wanted to go back to a time when none of that existed, and when Sonic was just an arrogant jokester--a time that only existed in 90’s US and UK. Newer, Adventure-era fans grew up with these new changes and loved them, though many of them were also not happy with Shadow the Hedgehog and subsequent games’s handling of these things. Because of Shadow the Hedgehog and Sonic 06’s spectacular failure in handling different characters’ gameplay, one sentiment was repeatedly echoed--that only Sonic should be playable. Since then, with very few exceptions, only Sonic has been playable in mainline Sonic games. This still wasn’t enough to save the games. Games after Sonic 06 often had a core gimmick to them, many of which weren’t received well, and the ones that were got replaced by the next game. The writing had the same feeling to it, though. It shied away from the melodrama of the most hated entries, but still retained the sincerity of entries like Sonic Adventure.
Modern Era
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That changed in 2011 with Sonic Colors. Instead of Sonic Team writing the games, they hired Ken Pontac and Warren Graff, two American writers known for working on Happy Tree Friends. Neither had much knowledge of the previous games’ characters, worldbuilding, or stories, but this was intentional. Sonic games sell less in Japan, so Sega probably wanted to put more focus into pleasing audiences in America and Europe. The two went off some basics about the characters and setting, and what little they knew previously. There is some supervision by Takeshi Iizuka, a longtime Sonic Team member who is currently the head of the series after creator Yuji Naka left in the mid-2000’s, but he is interested in the series going in a new direction. Sonic Colors was another soft reboot of the series, but because of the writer’s lack of knowledge about the series a lot more details were lost and changes made than in any of the previous ones. The writing is lighthearted, but most of the sincerity has been traded for attempts at comedy, which tend to be hit and miss. Sonic as a character retains his free spirit and some kindness towards his friends, but some of the self-importance of his English interpretation is making a comeback. Many of the characters from previous games make returns, but they’re written oddly (“Y’got this, Sssonic!” - Shadow, Sonic Generations (2011)) and the writers don’t quite know how to integrate them. Sonic Colors was well-received for its gameplay, and even the writing was praised at the time, but most subsequent games have middling reception. None are considered outright bad (except Sonic Boom, but that was a spinoff that Sega contracted a different company to do) or outright good (except Sonic Mania, which Sega contracted a team of fans to do.)
Conclusion
As it stands now, the Sonic franchise is a strange hybrid of the Japanese and English interpretations of Sonic. A lot of the Adventure Era fans are old enough to start noticing the changes in the writing in the Modern Era, and some aren’t big fans. Some are, though. Some of the Classic fans are satisfied with these changes, others aren’t impressed either preferring the Classic or even Adventure Era. Some people like the Classic Era, but not the English interpretations of the series. There are likely Modern fans who grew up with this version of the Sonic franchise and love it, but there may be ones that have seen previous iterations and prefer those better. There are many differing opinions and few can agree on what would be good for Sonic. Would things have been different if localization had been handled differently in the 90’s? Who can say? All we have to go by are ripples from the errors of the past.
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