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#i did most of it on 1 layer and the rendering is more detailed than usual
miceeonvenus · 2 years
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Ratparty in the Two Trucks outfit by @/flyingfish1234
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wiltkingart · 9 months
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Do you have any advice on how 2 not overwork a drawing? Over-detailing my art (to the detriment of the final result) is a big weakness of mine, and ive been working on it lately, but simplifying my art is way harder than I thought itd be. I keep getting stuck in a mentality that less detail = less effort, even though all my struggling should prove that isnt true lol. & I almost always like my simpler drawings better, even though that makes me feel kinda lazy…as long as it’s fun tho, right? [1/2]
I’m asking here bc one of the things I adore about your work is how confident and striking your paintings feel. I really admire the way colors and shape language interact in your art…I always want to keep looking to see what I can find hidden in the details, but they don’t take away from the main focus of the image. How do you manage to strike that balance? [2/2] (sorry for the long question lol)
honestly this is still something i struggle with at times! but some things that have helped me are:
- identifying which parts i tend to overwork the most. for me thats faces so i have made it a conscious habit to render faces last. that way i can match my level of face rendering to the rest of the piece.
- working on all parts of the painting at once. some artists are able to work on a painting from section to section. this is not me, regardless of detail level. jumping around all over the place keeps me from focusing too hard on one section above others. i even take this one step further by working on 2+ paintings simultaneously but there is something wrong with me for this one i'll admit.
- staying zoomed out for as long i can. this goes in hand with the previous point but when you're zoomed out its easier to lay down the biggest/primary color blocks without the temptation to detail. once the main color blocks are nicely balanced its easier to pick out a few points of interest to add spots of detail to, and restrain myself to them. (easier said than done! but i try!)
- getting comfortable with backtracking / deleting overworked sections and layers. this might seem scary but this has saved my ass more times than you might think. i always save a version of my drawings before i merge everything / start rending so i can always copy over earlier sections if needed.
- cold turkey removing details from the equation for a while. i did this more from necessity than choice, because i was struggling with my health a few years back and had zero energy to sink into art for long hours. but looking on the bright side it helped me realize what details are/aren't necessary and how to build my features from big -> small. this progression of my patho art shows pretty well how i introduced details back into my work over time.
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but yeah! sometimes i do still find myself creeping a little too close to overwork territory for comfort, even with all these safeguards in place. in that case i have to accept that not every piece i put out will be my 'best' and that perfection has no place in art. that's not the point of it!
simplifying forms isn't easy, the same way abstract art isn't lazy. but with all things it can be learned with enough practice. and if you decide at the end of it all that you still like drawing a lot details, it might be a matter of readjusting how / where you implement them. best of luck <3
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littleplasticrat · 4 months
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Behind the canvas: Painting 'Finally getting that drink'
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This is a post about some of my thoughts while painting Rugan's pin-up for this month. Some technical ideas, rambling and mild nudity below the cut.
Inspo and references
The pin-ups of Gil Elvgren are on the left, and 'Elspeth Resplendent' by Anna Steinbauer is on the right.
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Elvgren is one of my favourite artists and I spent some time looking through a book of his collected work to see what ideas I could take for this pin-up project. The things that jumped out at me were:
The women felt like 'subjects' rather than 'objects'. There's some implication of hobbies, an inner life. They're often in the middle of doing something when they're captured on the canvas.
The subjects know they're being looked at, and they are taking it as an opportunity to flirt (signalled through eye contact, coquettish facial expressions and body language). It feels like a conversation between viewer and viewed.
Parts of the body may be exposed, but the eye is drawn back and forth between the subject's face and more titillating parts of the image.
I knew that I wanted to show Rugan in a similar setup, then; in this case, he's halfway through dinner and then catches sight of the viewer. His eye contact and smirk are flirtatious and mirror what you see of him in Act 1.
I initially wanted the pose to mirror Elspeth's in this beautiful Magic the Gathering planeswalker art by Anna Steinbauer, whose work I am obsessed with. Since I started taking art seriously, it's been my goal to paint for MtG, so I often try to study from artists whose illustrations I admire.
However, I didn't want to copy her pose or the composition of the piece. Don't get me wrong, I'm not above doing this - but I felt it just didn't work with the subject. The horizon line (shown in red) is very low. This is a gnome-level view of Elspeth. And I didn't want to place the viewer at the eye level of Rugan's penis.
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I kept the composition similar in some other aspects though - there's still a T shape (pale green) that draws the eye to the focal point (pink). I did some sketches where Rugan is leaning forwards/sideways in the same way as Elspeth is, but I feel that this final leaning-back pose demonstrates more dominant body language and allows me to paint the musculature of his torso in more detail. This acts almost as a 'ladder' that draws the viewer's eye up and down between the two focal points of the nude variant.
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Painting
I've already said quite a lot on a post that was supposed to be short, so I'll keep it brief here and write more about the painting of Gortash and Raphael (February and March respectively).
It's been quite a while since I've tackled such a detailed painting, so I had to do some research/studies to remind myself of some helpful rendering rules:
Veins beneath pale skin might look blue, but they're actually just a desaturated version of the same colour. There are other parts of this image where the veins are particularly lovely. I'll leave that to your imagination.
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2. Highlights on leather are not as saturated as you'd expect until you get to the most reflective part of the material. Also, a good texture brush can work wonders.
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3. I try to use as few layers as possible when painting, but I remembered the importance of putting design detail on a separate Multiply layer. Multiply allows the layer to modify/darken the layers below, so you can more easily add detail that follows the shape of the object. For example, the body hair or the snake's head going over the chest. If I were painting traditionally, I'd have had to put in a lot more effort. With Multiply layers, it's one colour. Nice! I got a great tip from @dustdeepsea about the blue-ish tint that tattoos, particularly older ones, can get. I felt like this massive tat is not something that Rugan has had done recently, so I added a Gaussian blur as well.
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Well, if you got this far, thanks for reading! This is a great way for me to reflect and record what I've learned from the painting. I want to paint sexy stuff, but I also want to keep improving as an artist!
Keep an eye out for updates on my next pin-up, who will be Lord Enver Gortash. Time to practice using my hair/fur brushes 🥵🥵
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canarydraws · 1 year
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Hey y’all, here are some process stages for one of the more recent illustrations I did!
My sketches have never been very detailed. I remember being inspired for a pose while scrolling through pintrest and just threw some lines down on a page. I think more about the general pose and feeling I want more than the worry of anatomical correctness because I know I’ll fix it as I go.
In the next stage I establish stronger more contrasting colors and start to define the form of some shapes. The anatomy is still bad so at this point I’ll start to use the warp tool to move things around and adjust proportions. I also end up using the selection tool to cut various parts of the figure apart in order to put them back together in a way I like (I do not recommend doing this lol the sooner you can establish a solid foundation the better because it’ll save you a lot of work as you go. I just have a really hard time seeing my mistakes until I have something visual to work off of.) I alternate using the warp tool and selection tool and painting again and again until I get something relatively presentable like what I have at stage 3!
At this point all I have left are color adjustments and tweaking some small details. I usually don’t make such drastic color changes at the end of my work because I’ll have found my desired pallet through rendering. However with this one I wasn’t yet sure if I wanted a strong blue bg to contrast the orange of Lucéena’s eye or if I wanted the eye itself to be the main point of color. I knew I wanted the eye to stand out so I thought it was worth trying some things. That’s also why I decided to leave some parts messy in the final piece. I wanted the most well-rendered area to be Lucéena’s face to bring attention to that new shines eye she has.
I hope this was interesting and insightful!
With every illustration, I start off with a loose sketch. At this stage I’m not worried about perfection, my lines are more to serves as composition guides so I know where things will roughly go. If there are parts of the illustration that I know I want to put a lot of detail into (such as the face) I will often give that part more time. Then, I jump into colors by laying down flats behind the lineart and then beginning the process of refinement with a new layer on top. At this stage I would have 4 layers, 1 as the bg color (the blue expanse), 2 as the flats of the character, 3 as the line sketch, and 4 as the rough detailing. After this the number of layers I uses depends on how much of the illustration I want to preserve from itself or how many layer filters I end up using (to tweak color and lighting). Still, my illustrations always start with these 4. Once I get to a rendering point similar to stage 2 I start worrying more about the “correctness” of my structure and how I can make the anatomy more realistic. To do this, I like to duplicate then merge all of my layers, excluding the bg layer. Now I have my character one one whole layer and the expanse of blue on another. I have the individual layers still on hand if I want to refer to my og sketch but at this point having them all as one is easier to work with because to tweak the anatomy of a character I usually cut them up into parts and move/warp them to be more precise. Is this the most effective method? Probably not, but I rely a lot on the warp tool to get the exact shapes that I want. And seeing shapes for me is a lot easier when I have some color and value to work with. (I’m not a very “line visual” person if that makes sense XD) The rest of my process is a combination of rendering and adjusting details with the warp tool. At the very end I did some color adjustments (seen between stages 3 and 4) to see if I could get them closer to the initial feel that I wanted. Because I drew this to showcase Luceena’s new magic eye I wanted that to be the focal point of the illustration. So not only is that the place I put the most detail into, it’s also where I wanted the most color to be. I thought that having a blue bg would contrast nicely with the orange of her eye, but I ended up desaturating the whole piece and let that one note of color stand by itself. Lucéena also received her eye in the Shadowfell so the grey, drab vibes ended up fitting perfectly!
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seventeenwizards · 1 month
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🖍
📚
🙌
🌊
🙊
ask game
im very interested in the answers
That's a lot of questions lol but I'll do my best: 1. It's a bit complicated. Other than like very basic stuff required for school assignments, I first did digital art using a mouse in late 2020, but only really did so semi-consistently (more than once a month) for a period of 2-3 months in 2021. After that, I went back to drawing stuff very rarely, (I basically didn't draw for all of 2023). Now, I got my first drawing tablet for Christmas this year, and have been drawing fairly consistently (mostly 1/week) since then, so idk. 2. Depends on the piece. For characters, I usually have 2-5 lineart layers (head, body, any other objects/details, sometimes separate hand layer), plus 1-2 color layers and sometimes a shading layer (most of the time I do this on the color layer, but it depends). However, I did try doing a sort of background piece (dorm room for a TTRPG character of mine) that has probably about ~70 layers because I made 2 for each object in the room (lineart+color), and it's still not finished. 3.
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4. Like 90% of stuff. Most types of clothing, 3/4 profile faces, any kind of natural background, proportions, fur, any kind of shading/rendering, portraying motion, etc. I am fairly new to a lot of art stuff, so most times I'm drawing stuff I have to learn how to draw that stuff as I go. Sometimes I can pick it up quickly, but a lot of the time I just end up pivoting towards something I can actually draw.
5.
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purpleglitch · 8 months
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I ramble for too long about my art (The post)
(Drawings here)
Thanks again to Nunki and Nov so much for pulling me out of art block 😭💕 I had so much fun drawing all of this and experimenting with poses and colors, etc. that I wouldn't have tried before this!! i'm so sorry this took like 2 months to finish there was lots of stuff going on but I finally finished it and i'm very happy how it all turned out. I made this post just to go through my thought process LMAO
DAY 1: Early SMP Days
This one was inspired by the "he asked for no pickles" meme and how in an early dsmp stream c!dream (in full enchanted netherite armor) asks c!george (half iron/diamond armor) to protect him with a crossbow while they go to l'manburg
At first this one was gonna be a quick drawing but then i got too invested into drawing the armor that it got out of hand and suddenly i had spent 2 days on that 💀
Also all the other drawings were gonna be like this one, a bit simple than what i usually do, but i got too invested x2 and ended up rendering(?) more the rest of drawings
C!dream is c!george's baby, like the cc's dynamic 👍
DAY 2: Objects of Affection
THE SHIELD DEMONS GOT ME 👹👹👹👹 also c!gnf keeps the mask even though it's a bit broken :3
C!gnf is a bit dirty because he doesn't shower, also he sleeps on the grass sometimes, he doesn't get sunburnt because XD protects him from that, also c!sapnap is the one that finds him like that and brings him back to kinoko
I think this is the drawing with most layers only because it was for setting the lighting
This one set the bar of how many details can i put on the next drawings haha got too silly and flew too close to the sun
DAY 3: Worship/Devotion
Inspired by religious imagery in renaissance paintings, they're very pretty and detailed and ohgggg i thought that aesthetic fit XDNF's dynamic ^_^
When I finished the drawing i added a canvas texture so it looked like the mentioned paintings' texture
The pose was so complicated but thankfully i hid all the weird anatomy under capes and hair(?) 🤭 and I have a mirror right next to my computer so i used myself as reference for the hands
The halo around c!gnf's head could be a reference to the headcanon of georgeeeHD existing and being another dsmp deity or also hinting at george's "destroying the smp" stream and how powerful and crazy insane he is!!! also the reflection of XD's halos on his eyes, they worship each other i think, xdnf makes my tummy hurt /pos
DAY 4: Visions/Dreams
Inspired by my weirdcore demons :3 i love that aesthetic so much
I did the error pop up on this custom generator!!
Saved a lot of time by making c!dream faceless since it would be covered by the pop up anyway, but it can also be symbolism for c!gnf not remembering his face or something crazy
I again used myself as reference for the hands i'm so cool and epic
Also I used a tutorial on how to make the vhs effect/chromatic aberration on paint tool sai and added grainy texture on the background for more spice :3
DAY 5: Reunion/Post-Nuke
I reused an old sketch of c!dnf side profile for this one, hashtag work smart not hard 😎 except i polished it and changed some stuff and now it looks way better than the old version
The concept was happy reunion, they're happy to see each other!! c!dnf good ending, i say in tears.
c!gnf touching the c!dritties :3 jk he's feeling his heartbeat, he can't believe he's real!!!
I had so much fun drawing the blood on the bandages and c!dream's scars, please zoom and admire them, it took so long,,,,
DAY 6: Roleswap
My demons..... my beloved rs au..... the posts i made some while ago were based on this drawing, i have a tag on my blog now for that au
RS!dnf wear matching chains!! also the concept for this drawing was that someone interrupted their make out session :3
Symbolism moment!! I like to draw characters with nail polish of the color it represents them, in this case green for dream and blue for george, but for this au, their colors are swapped: green for george and blue for dream, it symbolizes how their roles (king/knight) on that story are different and don't match with the canon. storywise, they're so in love they wanted to keep each other on themselves somehow so they exchanged nail polish colors
DAY 7: CC Roleplay/Cosplay
Sisyphus would be proud of me (<- almost gave up before drawing this), unironically i got demotivated when i finished day 6 so i took a break and then i went insane with this one
The concept was c!dnfies wearing cc!dnf outfits, dream specifically has so many outfit options but I ended up choosing the famous "dteam in madrid" outfit plus a cat beanie, and I couldn't find a fortnite jesus poster for george's shirt so i just found a silly cat pic and yeah ^_^
Thank you random twt user for the idea 👍
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And that's it! I probably forgot to say some stuff more but i started to get anxious this post would be too long. Again thank you so much guys for being supportive over the wips i showed you and also being insane about c!dnf too 😭 <3
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I posted 9,594 times in 2022
That's 9,586 more posts than 2021!
296 posts created (3%)
9,298 posts reblogged (97%)
Blogs I reblogged the most:
@lowestechelonabomination
@adultkiddo
@basilletheprecious
@drwninglessonz
@walking-meme
I tagged 2,128 of my posts in 2022
#bean's random thoughts - 176 posts
#asks - 66 posts
#my art - 50 posts
#motojirou kajii - 46 posts
#:o - 46 posts
#bungou stray dogs - 43 posts
#bsd kajii - 43 posts
#bsd - 41 posts
#&lt;3 - 39 posts
#yeah - 39 posts
Longest Tag: 140 characters
#zoning out or thinking of a whole plot to a story you'll never write is so much more entertaining than something someone else wants us to do
My Top Posts in 2022:
#5
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PLEASE DRAW OLIVER TREE LIKE THIS HE LOOKS LIKE THE BURNING ELMO MEME
here's your order!!
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the lemons are there spiritually, trust me
84 notes - Posted May 8, 2022
#4
finished another attack for art fight!
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used a different brush for the lines to get a cleaner look. and colored them too since i couldn’t shade much so thats the garnish.
this is @kitty-c4t​ ‘s Dreamkeeper AU of Sun and Moon!! They are so pretty and sparkly, so I absolutely had to draw them.
(also i forgot to shade the floof on the cape but i only noticed after i already submitted it)
119 notes - Posted July 11, 2022
#3
after a month of procrastinating and not knowing when this was done, i present onto thee:
a frame redraw with the intention of making it more detailed and dramatic than it needs to be
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there are. too many layers. clip studio was lagging.
regardless, i really enjoyed creating this
(we ignore the absence of the oil drum. i did not want to render it)
(also the B♡ on the scarf is just my signature thing, for those unfamiliar with my work)
ref pic belowwwww
See the full post
236 notes - Posted September 15, 2022
#2
finished my first artfight attack!! finally
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this is Universal Library Moon, created by @pinkiepig​ ! This was super fun, I love his design so much. I’m probably gonna try Sun soon as well
278 notes - Posted July 3, 2022
My #1 post of 2022
OH I JUST REALIZED I CAN POST SOMETHING I FINISHED WEEKS AGO
SO HERE
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behold, moon man. i was gonna give him a cape but that was too much work.
no layer count cuz im tired as hell and my eyes are killing me
lines under the cut
See the full post
518 notes - Posted April 27, 2022
Get your Tumblr 2022 Year in Review →
Of course my Daycare Attendants art got the most attention. Also holy shit I didn't realize how much I reblog.
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shutupanddeal · 3 months
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My top movies of 2023
Of 103 new releases I saw this year, these were the best (and, below, the worst and the most befuddling):
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10. PERFECT DAYS: Snatching beauty from the mundane is easier said than done, and easier rendered with shlock than sophistication. Wim Wenders pulls it off in this gorgeous story of a Tokyo toilet cleaner who’s attuned to the world with poetry and hard-won wisdom.
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9. JOYLAND: One of many luminous shots tracks a backup erotic dancer driving home a giant cardboard cutout of his transgender frontwoman — as close as he’ll come to holding her hand in public. In this vivid Pakistani family drama, social strictures squeeze men, women, and everyone in between.
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8. YOU HURT MY FEELINGS: Ordinary human relationships get so complex they make your head spin in Nicole Holofcener’s talky, thorny, funny study of the hard truths and sweet lies that populate every day. “Can you shut up and keep talking?”
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7. BEYOND UTOPIA: This pained and profound documentary about North Korean defectors contains some of the most remarkable footage I’ve seen, inside one family’s treacherous attempt at escape. We see so scarcely into the journeys of millions of people fleeing disaster all around the world each year. Here is a beam of light.
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6. FOUR DAUGHTERS: In this extraordinary, line-blurring documentary, a lively and haunted formal innovation unspools the story of a Tunisian family, and the moments when playing a role — mother, daughter, wife, citizen, goth, rebel, Satanist, zealot — becomes all too real.
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5. BARBIE: I went in skeptical: all this just to sell toys? One of 2023’s lessons is to trust Greta Gerwig no matter what. Too many Barbie partisans damn it with faint praise as simply a fun movie (and it deliriously is). But Gerwig layers in the emotion of innocence lost and the moral rectitude of interrogating our consumerist inheritance: ballast for the fantasia.
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4. ALL OF US STRANGERS: Andrew Haigh’s London ghost story has some twists up its sleeve, which makes the forthrightness of its emotion all the more bracing. Death, of course, makes strangers of us all. Love collapses the distance.
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3. KILLERS OF THE FLOWER MOON: A whole movie told through Robert De Niro’s eyewear: the chessboard reflected in the glasses of the King; the riding goggles that make him look like an owl, portent of death. One of a million details that add up to a masterpiece in Martin Scorsese’s dramatization of the clash between two worlds and two ways of being.
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2. OPPENHEIMER: Now I am become death, destroyer of worlds. This is the bomb.
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1. PAST LIVES: The brilliance of Celine Song’s play on inyeon is not just the wisdom of its story of love, immigration, and divided selves, but their aching visual illustration in a climactic tracking shot that moves through emotional time. Greta Lee is marvelous. Sometimes I cry just thinking about it.
Honorable mentions: MAY DECEMBER … POOR THINGS
More superlatives:
Least favorite movies: DICKS: THE MUSICAL … WONKA … MEMORY … CAT PERSON … WHAT HAPPENS LATER
Best leading actor performances:
Bradley Cooper, MAESTRO
Paul Giamatti, THE HOLDOVERS
Cillian Murphy, OPPENHEIMER
Petri Poikolainen, THE BLIND MAN WHO DID NOT WANT TO SEE TITANIC
Andrew Scott, ALL OF US STRANGERS
Best leading actress performances:
Aunjanue Ellis-Taylor, ORIGIN
Lily Gladstone, KILLERS OF THE FLOWER MOON
Greta Lee, PAST LIVES
Julianne Moore, MAY DECEMBER
Emma Stone, POOR THINGS
Best supporting actress performances:
Emily Blunt, OPPENHEIMER
Nimra Bucha, POLITE SOCIETY
Claire Foy, ALL OF US STRANGERS
Taraji P. Henson, THE COLOR PURPLE
Rosamund Pike, SALTBURN
Best supporting actor performances:
Robert De Niro, KILLERS OF THE FLOWER MOON
Robert Downey Jr., OPPENHEIMER
Ryan Gosling, BARBIE
Glenn Howerton, BLACKBERRY
Milo Machado Graner, ANATOMY OF A FALL
Best cameos
Kaitlyn Dever in GOOD GRIEF
Colin Firth in RYE LANE
Audra McDonald in ORIGIN
Margot Robbie in ASTEROID CITY
Gene Simmons in THE DISAPPEARANCE OF SHERE HITE
Miscasting couch
Jerrod Carmichael in POOR THINGS
Joaquin Phoenix in NAPOLEON
Margaret Qualley in SANCTUARY
Chris Tucker in AIR
Shailene Woodley in FERRARI
Best musical moments
Unwritten above the Sydney Harbor in ANYONE BUT YOU
I’m Just Ken in BARBIE
Piano rendition of Maneater in NO HARD FEELINGS
Japanese karaoke rendition of House of the Rising Sun in PERFECT DAYS
Murder on the Dancefloor naked ending to SALTBURN
Most unhinged moments
THE BURIAL: Jamie Foxx adds up 13 + 11 to equal 26
M3GAN: Children cheer enthusiastically for roasted chestnuts
PASSAGES: The homework assignment for a class of roughly 10-year-olds is writing like two sentences about what they did that weekend
RED, WHITE & ROYAL BLUE: The president’s son and the prince have a romantic dance-floor stare into each other’s eyes when everybody else drops to the floor during Low
SANCTUARY: Christopher Abbott orders a Belgian waffle with passion fruit jam from room service in Denver
Best character name: Amos Klobuchar in THEATER CAMP
Best dog performance: Messi in ANATOMY OF A FALL
Best mention of Brown (tie): Using a Doritos bag as a condom in FAIR PLAY and roofie-ing the chancellor to get admitted in DICKS: THE MUSICAL
Most distressing depiction of a villainous queer Politico reporter who hangs out at coffee shops in Shaw: RED, WHITE & ROYAL BLUE
Best hard-charging student newspaper with a pretentious Latin motto: THE TEACHERS’ LOUNGE
Where the movies took me this year:
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danwhobrowses · 3 years
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Castlevania Season 4 - My Thoughts
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So we return, for the end Well, the 'end', there's possibility for expanded universe stories they say but for our current trio this is how we finish it
I've just binged it all so it's fresh in the mind, so I'm gonna look at the ups and downs of it all
You can also look at my review of season 3 if you'd like
Spoilers for Season 4, Watch it and get back here
So yeah, another great season, it had its downs but a lot of it had its ups too, which we will get to soon - but first let's get the negatives out of the way
What wasn't so good Nothing is perfect, and while a lot of these will be negatives they are mostly small negatives, stuff I felt could've been done a little bit better.
Saint Germain's heel turn could've been hidden So Saint Germain turning bad under the deception of death was a good way to establish conflict and pull back the rebus thing he mentioned in Season 3. But I kinda wish we didn't immediately know that he had broke bad, like we could've been super sly and coy about the fact that he's back and this time encountering Alucard only to be the orchestrator, like imagine the shock we could've had with learning what he was doing in the Castle then getting the flashback which drove him to it.
The rules of the ring change Last season Hector made the foolish decision of trusting Lenore, and while he got to bed a sexy vampire it had cost him all his freedom and the ring would prevent Hector acting against the coven of four sisters. But come this season it turns out that Hector was easily able to scheme against the sisters and invite the downfall of Camilla. Was a bit weird to establish that last season only to ignore it in the next.
The Patented Slow Start Castlevania has had a bit of a knack for starting slowly and Season 4 kinda did the same, things only really kicked off halfway through. Now of course we had to establish things; Trevor and Sypha being exhausted, the plans to resurrect Dracula, Alucard taking in the village and whatnot but we did linger on it a bit too much.
Striga's 'Day Armor' doesn't get enough time Striga took an ambush like a champ with a specialized armor that allowed her to fight in daylight. It was awesome and striking and looked absolutely badass...but that's the only time we saw it. It was just a shame really, granted it ended up that this was Striga's only time to fight, but we could've then used it for other characters, like the ambush dude who had his armor picked apart by the trio, or the Slavic vampire, just felt we could've done more with it.
CGI is sometimes a little shoddy The animation quality was mostly excellent, but that made it very glaring when some of the 3D rendering kinda hit an uncanny valley. I think the one that was most iffy was when Varney jumped into the mirror and then the mirror fragments just kinda wiped into the ground - even though Isaac's mirror tore a hole in the air - it was just a bit off-putting at times.
Couple of things left behind So when we ended it felt like we wrapped a lot of things up...except 2 things. One, where is Saint Germain's unnamed kickass lover? We caught her silhouette just walk away so we know she wasn't killed by Death, she's just 'out there' now. We also never got back to Targoviste, whose survivors must be wondering how to function since Sypha their only hope kinda disappeared on them, they'll also learn that their royals are dead, so it would've been nice to wrap that up.
Our heroes decide to use weapons sparingly In terms of arsenal we knew that our trio had a lot. The weird thing is that in some fights they just wouldn't use what would've been handy to them. There's of course Chekov's god dagger - which we didn't get too much explaining on - but Trevor would often just not use his Morningstar or Vampire Killer at times, even against two vampires, Sypha also seems to have forgotten how to use her wind magic or used her ice buzzsaw extremely sparingly and now Alucard can suddenly have bird wings...which could've been useful in prior fights.
We still lacked intelligent Night Creatures, and the badass vampires were underused So I still feel like it was very missed that the sentient night creatures of Season 1 didn't return still, especially since they were death's creatures. The one's dialogue with the priest is still among Castlevania's best and it's a shame we missed out on seeing more of it. In addition, the Ambusher's squad of vampires looked pretty cool, but like Dracula's council ended up just being swatted away after one fight, the same can be said with the Slavic vampire that was rolling with Varney. They didn't even get the pre-battle slaughter that Dracula's council did, Godbrand got more than these guys and that's a shame.
We don't get Bloody Tears or the Full Opening So the music was good, but we didn't get Bloody Tears again. For the final chapter of this saga it would've been better than using the opening song when the trio were together. Speaking of the opening song, we could've had the full length opening that we loved to see, small stuff but it would've elevated it.
Sypha is pregnant, because...because! So Sypha being pregnant is sweet, but it wasn't really needed aside from the throwaway 'trefor' joke which Alucard did better. Also that baby has gone through a lot, it's not like Sypha's been skipping in a meadow these past few weeks. Also they really gloss over how Trevor knows this and she doesn't
Some of this could've been done in a Season 5 This is more the fault of Netflix I'm guessing, since it does feel like after Season 3 we had much more to tell, but it did feel like some of the characters skipped a load of development. At the end of Season 3, Hector was beside himself in the fact that Lenore enslaved him, Isaac was still very bent on killing everything, Camilla is soaking in her genius and Alucard is more closed off than ever, but in Season 4 Hector is much more content and now has some legitimate connection to Lenore, Lenore is treated as sympathetic, Isaac is eating berries with a new outlook and Alucard decides to rescue a village because they asked, also he has a shield now. It does feel like half of what Season 4 had could've been in a Season 5, and then Season 4 could've built between having the growth be showed; Lenore feeling left out and confiding in Hector, Isaac deciding to bury the dead and rebuild the city, Trevor and Sypha having some friction in their relationship and Alucard not helping someone in need and then regretting it. As I said, this is probably not the show's fault, they were likely told that Season 4 would be it and they had to make do with it but in a vacuum it would've been nice to have had a little more build.
What was Awesome about it So I could easily just say 'the rest of it' but I guess I can afford to be a little more detailed.
Great Animation Aside from the CGI at times the animation was a top grade of excellence. I mean I watched the current My Hero Academia episode which really was pushing its budget and still I'm impressed by this animation, the artwork and settings were excellent too.
Downside: You're turning into Trevor, Upside: You get a strong warrior woman as a love interest While Alucard could've used some more time to go from emotionally scarred by 'the twins' to sympathizing with the town's plight, his character dynamic with Greta was great. Greta herself proved an excellent late addition being both a capable fighter, a strong independent leader and someone who was more than just an Alucard love interest. If you don't like strong women you're doing it wrong basically, and Alucard realising how he's turning into Trevor was some lightheartedness to Alucard combatting his loneliness and depression.
The Dialogue remains just as enthralling as the combat One of Castlevania's great strengths especially in seasons 1 and 3 were their use of gripping dialogue, the philosophical confrontations of different parties envelop the characters in greater depth thanks to the excellent script, primarily for Isaac and his chat with the bug man. The Slav Vampire also had a fantastic monologue.
Characters remain complex After four seasons it would've been easy to make some characters one dimensional, including the side villains, but Castlevania kept with the morally grey. The psycho noble clung hard to her delusions but her motives remained pure, as much as she was someone on the heroes' side she also infuriated Sypha, Saint Germain was driven to evil out of desperation but he still believably made amends in the very very end, Striga, Lenore and Morana were all on the side of the villains but had doubt about the scope of Camilla's ambition and made them consider their very nature. Simply put, it bodes well when characters have struggles that affect their motivation.
Layered Scheming 'Bring Back Dracula' was a simple premise, but the show did really well in connecting the channels between 3 plot areas, Trevor and Sypha learned of the plot by continually walking into scholar vampires attempt it, in Season 3 it was via a Night Creature in Isaac's name to start it all too, this connects to the Hector & Isaac story through Varney who schemes with the former to enact the plan, but this also connects to Alucard's story thanks to Saint Germain also plotting too. It was a clever way to entwine all three separate stories which would eventually bring things together.
Action still kicks a lot of ass Castlevania has good action? In other news water makes things wet. But still we got some great brutal action we've come familiar with in Castlevania. It could've been easy to go overboard like other shows had, which'd zone in on one thing like gore or nudity but Castlevania remained consistent in their action, looking for new lengths of creativity that never pushed its bounds. Of course building up to the final battle where we took it up a notch for the crescendo. Also I continue to call her Sypha 'Fatality' Belnades because god she kicks ass.
Isaac and Hector grow up It could've been easy and satisfying for Isaac to just roll up to Styria, take his revenge on Hector and leave, acting in both anger and mercy. But instead the characters grew beyond it, Isaac finally decides to heed what the shopkeeper and ship captain were saying rather than the crazy witch, Hector accepts his fate but works to try and make amends his own way. When the two finally cross again we see that both have accepted their humanity and instead of working for someone else they look to seek their own happiness, they forgive humanity in a way and it saves themselves. Their understanding to 'let Dracula rest' also grants them payoff from being Dracula's loyal commanders.
Camilla goes out swinging Where was this Camilla hiding huh? Brutal, Lightning powers and a crimson sword, I mean the wardrobe seems to be a bit less than last season and not battle-suited but dammit did Camilla grip you in her scenes. Her desperation and madness in taking over the world set her up to her downfall where she was betrayed and overwhelmed by Isaac's forces, but rather than let him have the satisfaction she kills herself. It could've easily fell flat because Camilla had just been sitting around like a vampire Cersei Lannister last season and end up proving her frustrations right by having a man take her life but instead she took control of her life and went out strong.
The bittersweet ending of Lenore At the end of season 3 the scheming Lenore claimed herself 'the diplomat', but having been shelved and fonder of Hector than usual it opened the door to explore her own grasp of control. The theme of enduring being prominent in this season for all the arcs we had. We learned the tragedy of Lenore's situation though, as a child of war diplomacy was her escape, she isn't comfortable with peace or total control, she can only live for conflict. While she does like Hector, she ends up valuing her own freedom in the end; and though we could've given more time to earn that sympathy we still accept it as she decides against a quiet life of surveillance freedom with Hector - ironically as Hector has lived under Camilla's captivity - and instead chose death. It was a much more poetic death than gruesome as well, after mulling how she mourned her sister because she understood the nature of greed she elected to make a choice rather than live without making any, looking at the sun for once and getting one last banter with Hector before immediately fading to dust. In a show that almost prides itself on hypergore and graphic deaths, this one was perhaps the most tranquil deaths of the show.
Striga and Morana overcome the greed Which leads to the final two of the four sisters. Camilla consumed herself with greed and died fighting for it, Lenore had no greed but also had no freedom so chose to die in order to be free, but lovers Striga and Morana were not in Styria for Isaac's attack, they were on the outskirts fighting and seeing the struggle firsthand. Their conflict over how they agreed and disagreed on certain aspects of the fight was intriguing, with the intermission of Striga on a tear in her swanky armour to tilt the tone to Striga's side of the argument. A Soldier and a Politician, both agreed though that Camilla's ambitions only worked on paper, so when confronted with their castle overrun and their sister dead it became a matter of duty or survival. Instead of dying in a good fight, Striga looked past her desire of battle and agreed to follow Morana in living, and Morana gave up any political power she could have under an empire to be a mercenary. They didn't overreach, and it spares them their lives in a surprising conclusion where the 'bad guys' still kinda get to live happily ever after.
The ReHumanization of Alucard Alucard has always been a fan favourite, but in the world of Castlevania he still acts as an outcast. While helping the village and getting close to Greta helps bring out some positive emotions in him, it's his dedication to saving the people that gives the show some of its lightest moments, especially when he toys with the kids. In a way it's what he wanted from the twins, but they had lived to not trust and wanted to kill rather than survive, and he grew a community out of it. Allowing the town to settle is the ultimate payoff for Alucard too, because it fulfills his mother's dream, now there are people who know the knowledge that his father did.
Bringing the old band together We all knew that Trevor and Sypha were gonna reunite with Alucard sometime near the end, I mean it's a shame they ditched a city that cannot organize themselves but they were kinda needed in the castle. What's best is that the moment came in it was like they never left, perfectly in sync and bantering off each other, when they fought the top level vampires it was their teamwork and synergy which made them overcome - which is great battle narrative too because alone they were getting beaten. It's just the stuff you love to see.
Trevor is tougher than Death The final battle being Trevor vs Death was a proper Attack on Titan-esque boss fight, just peeling away at the enemy and trying not to get hit. As well as a feast for the eyes it proved to be an entertaining climax - in spite of the limited info we got on the magic 3-piece dagger - and in a way it paid off Trevor's character journey. When we first met him he was an outcasted drunk that wanted nothing to do with the world let alone his family, but now he's here fighting death to save innocent people, his half-vampire buddy and his pregnant speaker magician girlfriend, being willing to give his own life for something bigger than himself, and succeeding...thanks to Saint Germain who owed him a favour and one very clever unsung hero of a horse. To tell you the truth when I saw the trailer I was expecting Sypha to have died and Trevor to be pulling her out of hell by fighting death, but this still worked really well and was perhaps a bit more logical to the canon they set.
Death is temporary, Dracula is forever With all the attempts to revive Dracula one had to work eventually. But back at Season 3 I'm sure we all thought about what would Dracula's reaction be anyway. I mean, yeah he's dead but his wife is there, you really wanna be the guy who ripped him from his wife a second time? It worked though because the people loyal to Dracula never truly understood his grief, they only wanted to further their own agendas through him. So when Dracula does come back in the final scenes with his wife, we see that Vlad Tepes is no longer the vicious killer he once was, not for now anyway. Reviving Dracula may make people think that Trevor and Sypha's actions in Season 3 and 4 were worthless because he still revives but you do have to remember that they do still save a few lives and make a few less night creatures. In addition if they want to expand the universe long into the future they can bring Dracula back in older and disillusioned again if they see fit.
He has many faces, but you still know him At about episode 8 I was really ramping up to tear into the Alchemist and Varney for being practically useless characters, but then the show went and hit me with a great twist by having both characters being guises of Death itself, the proper big bad of the season. It was a fantastic twist which validates the characters, because it was super suspect that the alchemist know where the girl was and said you can't look at her rebus, and that Varney felt like a beta Godbrand but still managed to slither away from the fights. His design was excellent too, the crown was really menacing.
A Surprise Happy Ending! Like, could any of us imagined that? The fight ends, Trevor and Sypha live happily to make a family, Alucard has his friends, a girlfriend and a community that appreciates him, Isaac has his own kingdom, Hector doesn't get the girl or a finger but he still has his freedom, Striga and Morana have each other, it mostly wrapped up very neatly and was earned, a satisfying end which closes the chapter on our trio.
Conclusion
It is sad to see great shows end, Castlevania's use of anime-style animation with gore and a strong voice cast has done extremely well, especially for a show who only got 4 episodes for a first season. It did feel like Netflix didn't give it a chance, but it pulled it off big time and escaped Netflix's cancel hammer long enough to bring a satisfying story, and one can hope we see more of this style and universe either in more Castlevania stories or even the rumored Devil May Cry adaptation.
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battlestar-royco · 3 years
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IT'S BEEN 84 YEARS. LET'S TALK ABOUT NETFLIX'S SHADOW AND BONE.
8.7/10 ⭐️
spoilers for everythingggg under the cut! i'll be discussing its merits as an adaptation vs as a show, characters and plots, and the overall aesthetic and magic/world.
SHOW VS ADAPTATION:
i say this as someone who knows all the books very well and has been in the fandom for nearly a decade, so i'm biased. but. s&b functions better as an adaptation than as a standalone show. alina's plot moves so well, and satisfyingly renders so many iconic scenes and sites from s&b. the worldbuilding is also pretty easy to fall into, with a forgivable amount of voiceover/infodump. and, hurting budget aside, i mostly liked this visual interpretation of the gv.
(sidebar: the in-universe racism... doesn't work. i tried to view it in good faith but imo it was very heavy-handed. if it was framed like, "wow it's a SHU WOMAN saving the world!!!" it might've been better, but it's just racism without recompense. and it's a terrible look to make other characters of color racist. i just. why?)
as for the crows, however... i'm just not sure how strong they'll be for new viewers? i totally understand why they were included, and i really like certain connections the show made between the two series. it was a great decision to introduce the druskelle in the first Cut scene, and showing nina as a ravkan spy.
the new crows stuff felt in character, but i think the show is at its height when it sticks to the books. the first couple episodes switching between tgt and proto-soc gave me whiplash, but luckily it got more organic as it progressed. if i didn't know and love all the crows before going in, i wouldn't be that invested in them based on season 1. aside from a couple fantastic scenes, it really felt like the writers were trying to make fetch happen for like 4 episodes before they figured out what to do with everyone. plus, ravka is such a different vibe from ketterdam--tonally, sartorially, technologically, etc they didn't totally feel like the same world. it was pretty jarring. although i prefer the duo to the trio, s&b is alina's story and she is That Bitch who walked so the crows could fly. so i didn't hate their inclusion but the shoehorned content did at times disservice both plots, imo.
CHARACTERS:
way too many, which is yet another consequence of smushing everyone into one season.
MAL/ALINA/DARKLING: first and foremost, and i PROMISE i'm not saying this just to be a hater, but there needed to be less malina. i'll be the first to say that show!mal really has what book!mal wants. the new pre-fold scenes were so good. li and renaux have amazing chemistry, and their laughter over stolen grapes was a highlight. his stag plot was also good. THAT SAID, there were way too many keramzin flashbacks and malina parallels like.. 🤢🤢why do they want us to love mal so much. for what. they only needed the teacup scene but they clearly thought they were doing something with micro-aggressions and that meadow shot they showed like 6 times. knowing mal's original character, and how they scrubbed his show counterpart almost to the point of flawlessness, he's just never going to be my fave even though i do respect what they did with him. also, why were there like 5 fake deaths for this dude? boring.
the darkling was great. ben barnes knows what the fuck he's about, and he funneled manipulation and charisma into every scene. as for the backstory: at first i really wasn't feeling it, but i eventually did warm up to it and i'm so glad they showed it because oh god the cut and the creation of the fold were SO FUCKING ICONIC. also, love love love the baghra development. WE LOVE TO SEE OLD WOMEN/MOMS WHO AREN'T "EVIL"/"CORRUPTED" BY THEIR MAGICAL POWERS!!!!!!! BITCH! it didn't have to be 12 minutes long though.
i honestly don't have much to say on alina. jml was excellent in her role and very true to the book. without her book narration she feels much more consistently written.
TRILOGY CHARACTERS: i really felt the lack of genya and zoya. genya's character and actress are perfectly layered and effective, even though their roles are relatively minor. i'm so looking forward to her razrushost moment, but i wish they'd laid more groundwork for it. (and i hope throw out the wig and just dye her hair next season.) also like. WHY KEEP THE IRRELEVANT MEAN GIRL/DARKLING THIRST PLOT FOR ZOYA??? AFTER ALL THE EFFORT THEY PUT INTO IMPROVING MAL? they sacrificed so much for malina at the expense of other characters. finally, it was interesting how they decided to kill marie. i love the tailor magic flex. but also they clearly just did that to emotionally manipulate us and connect the crows so. hm.
CROWS: speaking of! the crows storyline felt a little like filler. honestly i wish they waited to roll crows into later seasons. i'd prefer little foreshadowings about them, a la the druskelle cameo or the references to nina and matthias. introducing the crows so soon makes the ice court heist feel less special. the recruitment was super tight and pragmatic, so this felt a little fluffy/fanservicey. kaz also comes off as sooooo old again. especially without the vulnerability of his book counterpart, he just seems like a 40-year-old in a 20something body.
i was pleasantly surprised to find jesper my favorite crow. like wow.... second amendment rights for jesper fahey only!! i like all the crows but book!kanej are my faves by a long shot. they felt a bit stiff tbh, like the actors were a little uncomfy with each other and/or their exposition-heavy lines. however, the one scene that felt EXTREMELY kanej to me was when they killed that dude in the church holy fuck oh my god. WE STAN AN ANGSTY BATTLE COUPLE WHO ARE BOTH DEAD INSIDE. highlight for sure.
and i actually kinda loved helnik? i know helnik is controversial for very valid reasons, but i thoughy their dynamic was fantastic and they were among the strongest performers. it was much less overwhelming than the constantly interweaving kaz/inej/jesper imo. they need to fire their location scout though. those green screen mountains and beaches were um. interesting.
aesthetic and magic:
i really hope they get a bigger budget for costumes, cgi, and sets next season! the keftas are serviceable, but they look a little cheap at times. i will also never forgive ANY of the crows' hats. it's mostly just a personal aesthetic thing but god i fucking hate them. the darkling was best dressed, but in general i liked the ravkan look more than the kerch. why were the crows always in the most elaborate getups? why couldn't they just chill in their waistcoats??? they never seemed relaxed in the way alina and co did; the clothes never felt worn or broken in.
favorite sets: the darkling's room, the crow club, all the grisha tents, the matthias/nina ship, the church where inej killed the squaller, outdoor fountain where they told the story of the black heretic. the lighting was almost always right for each scene, and there was so much detail in every one of them.
THE MAGIC WAS SO COOL! my greatest beef is alina's light--it often looked so fake, and it washed out jml. oftentimes it was fluorescent or blue, and it was used as a forcefield or orb. it's supposed to be sunlight bro. what is so hard about that? the darkling's magic looked good, other than the fold. i've always imagined the fold more like a huge black fog rather than a literal wall. so that was a bit game of thronesy, but not terrible.
and can we talk about the amplifiers? amplifiers are my personal favorite gv lore but season 1 barely gets into them. they never mention the bear zoya slew, nor do they establish the unique strength of the stag, sea dragon, and firebird. BUT THE ANTLER COLLAR FUSED INTO ALINA'S SKIN WAS SUPER DARK AND MACABRE AND I KINDA LIKED IT? ALTHOUGH I HAVE TO WONDER HOW TF IS SHE GONNA SLEEP???
if you made it this far, thanks so much! that's all i have for today.
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envision-fandom · 3 years
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Conquest
Part 1
Peter Pan x reader fanfiction
You had been friends with Peter for years. That was if you could still call yourselves friends. Granted, you were extremely close growing up, but that was purely due to your parents being friends and them having this fantasy of you both growing up and falling in love. As if.
You had known Peter almost all your life, which is why, sitting here now, you knew exactly what he was up to. You watched as he scouted out the room, as he had done so many times before. His green eyes flickered with dangerous amusement as he notices a bunch of girls eyeing him up and giggling uncontrollably. It would have been almost too easy for him to approach the girls and walk out with one (or more) of them, but you could tell from the look on his face that he wasn’t here for an easy night. He was here for a challenge.
Peter always loved games and growing up, you were almost always at the brunt of them. So much so, that you had finally had enough and decided to once and for all completely cut him out of your life. You were about to turn away and get on with your job, waitressing at Granny’s diner, when you saw the sudden change in Peters aura. You followed his eyeline and unsurprised to you, your eyes landed on a pretty blonde girl, not much younger than yourself, sitting alone in a booth. You could almost see Peters mind whirling, deciding on the best course of action. He began to approach her cautiously, taking a strategically packed book out of his bag and feigning innocence, dropped it to the ground.
You rolled your eyes, watching as the book slid along the diner floor towards her table. You were already well aware of the move he had decided to use. It had gotten pretty easy to tell after watching them all being played out on several occasions. You scoffed, knowing exactly why he had chosen this move. The book would allow him to approach her, whilst also grabbing her attention. The facade of vulnerability and embarrassment would then allow her to drop her guard and feel sorry for him, ensuring he had less of a chance of being rejected. As he kneels before her feet, he will make her feel like she is in the superior position and holds all the cards, but you knew the truth. The book will then come into play again and will allow her to initiate the interaction by questioning him on the book he is reading. This is his way into a seemingly innocent conversation.
As planned, she offers him a seat in the booth across from her. They talk some more, still using the book as the main topic of conversation. You watch as he flips through the pages, before innocently asking to move to sit next to her, as to “better show her something in the book.” It was all a ploy of course, as soon as he sits next to her, it wasn’t long before his arm was across the back of the booth, followed by her hand on his arm as she giggles playfully. He smiles sweetly towards her, but you knew his smile was far from what it seemed. As she looks away shyly, you witness the tilt of his lips, as his smile shifts briefly into a dark smirk. The sign that he was well aware that he had captured his next conquest, or as you like to see it. His next victim...
“Earth to Y/N!” Your friends hand waving in front of your face, finally pulled you back to reality, “What’s so important that you can’t even respond to your best friend?” She follows your eye line and smirks “Peter? Seriously? I thought you didn’t care about him anymore?” She questions you.
You turn to face her and scowl “Never again insinuate that I have ever cared about Peter Pan. What I do care about however, is the endless number of girls who are tricked by his fake persona and end up with their hearts broken.”
She nods in understanding “Yeah you’re right, but you can’t exactly blame them, he does put on a good show.”
You roll your eyes at your friend, as she begins to check out Peter. “Don’t you get falling for his tricks!” You exclaim.
She smiles mischievously at you “I won’t, but there’s nothing wrong with checking him out. He is the hottest guy in school after all!” You scoff at her comment, before she continues “Plus, I don’t think his tricks will work on us.”
You tilt your head in confusion at her “And why’s that?” You ask.
She smirks at you “Because thanks to your time spent behind enemy territory, we are fully aware of all his tricks, therefore rendering them useless against us!”
You let out a laugh “I think you might be onto something there.”
You stood at your locker in school the next day, waiting eagerly for your best friend to show up, politely greeting others as they pass. You stood on your tiptoes, trying to scout her out in the crowd of students, when suddenly a tall figure stands in front of you, blocking your view. You look up curiously to greet whoever has just entered your personal space, when you’re greeted with a pair of mischievous dark green eyes. Your smile instantly falters, turning into an annoyed glare “Can I help you with something Pan?”
He smirks down at you “Pan hmm? What happened to Peter? Or Petey? Oh how I miss our little pet names for each other love.”
You glare at him harder “Don’t call me that.”
He leans against the lockers, wrapping his arms around him cockily “What shall I call you then love?”
“Y/N. Or better yet, don’t call me at all.” He lets out a dark laugh, as you turn and begin walking away from him.
He soon catches up and begins walking along side you “Seriously Pan, what do you want?” You tried to act as annoyed as possible, but secretly part of you was intrigued as to why he was trying to talk to you after 4 years of not saying a word to one another.
“I thought maybe we could hang out some time, we did used to be best buds after all.” He playfully elbows you in the side, just like he used to do when you were kids. However, due to him getting a lot bigger in the four years you hadn’t been friends, the force of it caused you to stumble. You were about to fall straight into the lockers next to you, when suddenly Peters strong arms were wrapped around your body, holding you in place. You couldn't help but be engulfed in his familiar scent. He had always smelt like the forest, but now there was something else there, something dark and tempting.
You were stunned for a moment, before pulling yourself together and forcing yourself to back out of Peters arms. He smiled down at you gently, trying to apologise for knocking you over with his eyes. You were about to thank him, before you realised what he was doing. You mentally cursed yourself. You couldn’t believe you had almost fell for it! You had seen this done before. Peter “accidentally” bumping into a girl and having to save her by wrapping her in his muscular arms. You scoffed and glared up at him “Why in hell would I ever hang out with you? We haven’t been friends in years and for good reason.” You looked deep into his eyes and could have sworn you saw a flicker of hurt. You almost eased up, before once again remembering how Peter liked to play. This was most definitely an act “Just leave me alone.” You once again turned your back on Peter, allowing yourself to get lost in the crowd. Thankful that this time he didn’t follow.
You met up with your best friend at her house after school and went into detail about your run in with Peter earlier that day.
“Maybe he just misses you? You guys were close when you were younger, you used to do everything together!” Your friend suggested.
You began pacing back and forth “Misses me?” You think it over in your head “Definitely not. It doesn’t take someone four years to realise they miss someone. Plus Peter has way to much pride, he would much rather watch me die than admit he misses me. He’s after something.”
“After something? Like what, help with his homework?” Your friend once again chimes in.
You stopped your pacing to look at her “No way, despite his demonic personality, he is actually quite smart.”
“Well, you know him better than anyone, what do you think he’s after?” Your friend asks.
You sit beside her on the bed and let out a long sigh. “I have no idea, and that’s the problem. Peter likes to pretend he’s unpredictable, but I almost always know what he’s thinking or how he’s going to act. But honestly, this time I’m stumped.” You admit.
You made your way home, your mind still trying to comprehend the events of your earlier encounter with Peter. You hated how much he was invading your thoughts, but you couldn’t help yourself! It had been so long since you had spoken, since he had even looked in your direction. The whole thing was too confusing.
You opened the front door to your home and dragged yourself inside, wanting nothing more than to eat your dinner and go to sleep. Dinner was already being laid out on the table in the dining room and you began to feel a lot better after seeing the impressive spread your mother had put on. “Hey mom! This looks amazing, I’m starving.” You were about to sit at your usual spot at the table when your mother steps in front of you.
“Not so fast!” You look up at her questioningly. “We have guests coming over.” She stated plainly. “Now go upstairs and get changed into something nice.”
You roll your eyes at her but do as she says. You didn’t need to ask who the guests were. You could already tell from the wine on the table who was coming over, it was your parents and Peters parents favourite drink after all.
You quickly changed out of your jeans and into a nice skirt and top. Even though Peters parents would come to your house at least once every few weeks for drinks or a quick catch-up, you knew your mother expected you to make a bit of effort when they were coming over for dinner, as in her words “It’s only polite.” Plus you didn’t mind dressing up nice once in a while.
After brushing through your hair and applying a small layer of mascara, you made your way downstairs. You could hear laughter coming from the dinning room, signaling Peters parents arrival. You walked into the room and was just about to greet them, when you are stopped in your tracks by a pair of dark green eyes boring into you. Peter was seated opposite your usual space, smirking slightly at your shocked appearance.
“Y/N dear! How are you?” Peters mother asked, dragging you out of your shocked state. You quickly look away from Peter and smile warmly at his mother, responding politely.
You make your way over to your seat and cautiously sit down, trying to avoid Peters overwhelming stares. Luckily your parents were too invested in their conversation to notice the uncomfortable silence between the two of you. You try to focus on what his parents were saying, acting as if you were invested in their conversation, when really your mind was reeling out of control.
It had been years since Peter had last stepped inside your home, let alone come over for dinner. He was always invited of course, except his parents always gave some lame excuse he had given them as to why he couldn’t attend. But now, after what had already passed between you at school, he suddenly decided you and your family was worth his time?
Anger and confusion began to build inside of you. He was definitely after something. And you were determined to find out what.
You didn’t speak one word to Peter throughout the whole meal, but you could feel his intense stare on you the whole time, almost daring you to get lost in his eyes. However, as your friend had said to you yesterday at Granny’s diner, thanks to your knowledge of Peters moves, you were impervious to all of his charms... or so you thought.
You made your way upstairs after dinner, Peter following closely behind. You had hoped to be rid of him, but thanks to your mother insisting you show him hospitality whilst they have a few more drinks, you were now stuck with him.
You hold open the door to your bedroom, allowing the enemy access to your most sacred space. You sit down on the edge of your bed and watch Peter warily as he begins to make his way around your room. “It’s changed a lot since I was last In here.” He states, finally breaking the deafening silence.
You nod slowly “Yeah well, it’s been quite a few years...”
Peter turns around suddenly, his dark eyes landing on you “Four to be exact.”
You nod once again, honestly surprised that he had remembered.
“It looks nice...” he continues “Much better than before. Glad to see you no longer have those awful childish posters.”
You glare up at him “At least my room was never full of barbies.” You defend yourself.
Peter smirks at you, amused at your defensive attitude “I think you’re well aware they were action figures, not barbies.” He walks towards you and sits on your bed, leaning back to make himself comfortable “But I think you’ll find my room has also changed quite a bit since you were last in it.” He looks you up and down suggestively “You’re always welcome to come over and see.”
You stare at him in disbelief. Was he really trying to flirt with you?! You quickly grab one of your pillows and fling it over at him, hitting him squarely in his face.
He grabs the pillow and moves it away, laughing darkly “Do you really want to start this love?” He threatens.
You grab another pillow, ready to defend yourself “I thought I told you to call me Y/N?” You state angrily.
He lets out a small smirk “Actually love. I think you’ll find you asked me not to call you at all.”
You launch another pillow at him, fed up with his flirtatious wit, except this time he was ready with a counter attack.
Soon enough pillows are being flung back and forth between you, which suddenly results in a full blown war. You were about to attack with another direct hit to Peters face, when you all of a sudden stumble and fall forward into him. You land hard against his chest, your body lay across the top of him. You were engulfed once again in his rich scent, the smell almost drawing you in, tempting you to take in more.
“Y/N?” Peter suddenly whispers, his warm breath tingling your ear “Are you okay love?”
You pull back suddenly, shocked at your own sudden dark thoughts aimed towards Peter.
You straighten up, avoiding his intense gaze. “Yes, I’m fine. Sorry. I fell... I didn’t hurt you did I?” You pull yourself together and risk a glance in his direction, tying your best to keep yourself composed.
“I’m fine love, as long as you’re not hurt.” For a moment he almost seemed genuinely worried, and you could feel yourself open up to him. That was until you could see him holding back that devilish smirk. You couldn’t believe it. He thought he had got you.
After spending the entire day wondering why Peter had suddenly approached you, it never once crossed your mind that you may be his next conquest. 
Well two could play that game...
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glenngaylord · 3 years
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Glenn Gaylord’s Capsules From The Bunker – Summer 2021 Lockdown Style
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Like many of you, I’ve lost all concept of space and time during this lockdown era. I’d watch movie after movie, but somehow forget to write about them. I’d consume films for sustenance, but then I’d move on to the next task of cleaning a room, doing a crossword puzzle, or staring at my dog for hours on end. Thank goodness I have a few friends to have breakfast with every now and then, or else I’d have assumed I had been transported to a cabin in Montana. “Am I a film critic or a hermit?” I’d ask myself daily…that is, if I even understand what days are anymore. All of this is to say that I have a lot of catching up to do now that we’ve taken a baby step or two towards returning to some sense of normalcy. Wait a minute. What’s that? Highly transmissible variants? Back into the cave I go. While I still can, I’ve managed to blurt out a few capsule reviews of some films worth mentioning.
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In Between Gays – Film Review: Summer Of 85 ★★★★
Prolific French filmmaker, François Ozon, has made a career out of finding dark crevices in the most unexpected of places. Here, with Summer Of 85, he tweaks this New Wave era gay romance just enough to upend our expectations. In pure Talented Mr. Ripley meets Call Me By Your Name meets Luca fashion, Ozon spins what could have been that sun-dappled, seaside summer that changed everything into a love that perhaps never was, zeroing in instead on a young man’s obsession for something unobtainable. Beautifully shot and acted, Ozon takes the story to more provocative places than you’d initially expect while still maintaining the boppy fizz of a great Cure song. Despite the mish mash of tones, the film has a pulse all of its own. It’ll make you swoon, pull the rug out from under you, and then make you wonder how he managed to quietly get a little twisted.
Summer Of 85 currently in select theaters, see official website for details. Released on DVD and BluRay August 17th.
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Truffle In Mind – Film Review: Pig ★★★★
Writer-director Michael Sarnoski makes an auspicious feature debut with the story of a man searching for his stolen truffle-hunting pig. Caked in dirt, blood and looking not so much like a homeless man but as a person who died inside a thousand times over, Nicholas Cage gives one of his best performances ever as a man who seeks the truth at all costs. He asks his only connection to the outside world, Amir, played wonderfully by Alex Wolff, to drive him through Portland’s dark underbelly to retrieve his pet companion.
Although the film takes us to a rather unbelievable “Fight Club” moment, it generally holds its mood with credibility. It’s a great calling card, not only for Sarnoski, but also for his talented cinematographer Patrick Scola, who brings a painterly quality to every single image. The film finds beauty in a bite of food, a breath of air, or simply the compassion between two main characters who have seemingly little in common. It’s a shame the trailer elicits laughs when Cage utters lines like, “Who has my pig?” Clearly they want to sell the actor’s neo-gonzo persona, but Cage brings so much depth and seriousness to this project, only raising his voice once. He deserves the highest praise for committing to such an oddly touching, gorgeously quiet story. At risk of sounding Dad-jokey, the only thing that hogs the scenery is his porcine friend.
Pig is in theaters now.
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All Is Lost – Film Review: Old ★★
In 1999, M. Night Shyamalan made a great film, The Sixth Sense, and has been chasing that dragon ever since, often to diminishing returns. His films, however, often do well because he has great concepts, a keen eye for visuals and timing, yet things always seem to turn clunky and inane real fast. With Old, he continues down that path by giving us something compelling—a group of people on a beach who age quickly—and ruining it with dialogue seemingly written by an algorithm and rendered unintelligible much of the time, while the terrific cast seem to have no idea how to make Shyamalan’s words sound any better than a high school play. A couple of sequences did make me sit up and take notice, and he uses compositions and offscreen space well, but overall, Old plays like a stretched-out episode of Lost, and like that cool but overstuffed series, you’re not gonna get very good explanations as to what transpires. Sure, the big twist works well enough on some level, but it doesn’t save you from the discomfort of watching good actors flatline in more ways than one.
Old is currently in theaters nationally.
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Hi Fidel-ity – Film Review: Revolution Rent ★★★1/2
Shot in 2014, Andy Señor Jr., who played Angel on Broadway along with a host of other credits, staged the classic musical Rent in Havana during a thaw in our relations with the Communist regime. He did so against the wishes of his Cuban family, who suffered under Castro and insisted his production would merely serve as a propaganda tool for the government. He plows ahead instead, capturing the months long process in a rather artless home movie style. The aesthetics don’t carry any weight here when you have such a compelling subject matter. Witnessing his actors struggling with their performances while also living in harsh conditions adds new layers to the late Jonathan Larson’s story of squatters in the age of AIDS.
With a limited talent pool, one of whom doesn’t feel comfortable with the gay subject matter and another who lives with HIV himself, Señor finds new connections to Larson’s material as well as an affection for his heritage. What we may have taken for granted here in the US in terms of sexuality and gender expression feels like a whole new experience when seen through a Cuban lens. Señor speaks out against the Castros with quick sequences showing moments of oppression, thus preventing this film from perpetuating the lies of its government. Instead, he gifts the people of this poor, struggling country with a real sense of community and its first burst of musical theater in ages. Sure he’s a privileged westerner who dangles hope in front of people only to return to his cushy life, but he does so with heart and good intentions. You end up loving and rooting for his cast in this moving, sweet documentary.
Revolution Rent is currently streaming on HBO Max.
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Do The Hustlers – Film Review: Zola ★★★★
Call me wary when I went to see a movie based on a viral twitter thread and directed by Janicza Brava, whose Sundance Award-winning short, Gregory Go Boom, proved to be not only tone deaf but downright offensive towards people with disabilities. Her new film, Zola, excels however, in ways her prior work has not. Taylour Paige, a standout in Ma Rainey’s Black Bottom, plays the title character, a stripper who meets Stefani (Riley Keough) one night and is convinced to travel with her down to Florida where they can make a lot of money dancing all weekend. Things, however, do not go as planned, with Zola’s story escalating from one insane twist after another. Paige and Keough are outstanding, as are Nicholas Braun and Colman Domingo as their traveling companions. Jason Mitchell, so great in Straight Outta Compton and Mudbound, brings a wild, dangerous energy, something he shares with the film itself. It comes across as The Florida Project meets Hustlers, but with its own surreal, unexpected tone. I laughed out loud often, especially with Paige’s loopy reactions to her surroundings and the giddy, zippy energy on display. Zola chews you up, twerks on your face, and spits you out, exhausted yet anxious to see whatever this talented group of people will do next.
Zola is currently playing in select theaters and available on demand.
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Banned On The Run – Film Review: There Is No Evil ★★★★
It’s impossible to review There Is No Evil without giving away its central premise, so I will avoid as much description as possible. Iranian filmmaker Mohammad Rasoulof has crafted a four-part anthology of sorts around an agonizing moral issue important to people worldwide. At the end of the first part, a stunning cut to an unforgettable visual reveals everything and allows you to watch the rest with informed eyes. Rasoulof seamlessly excels at different genres, from family drama, to action escape, to romance, weaving a tale of such depth and sorrow for its talented cast of characters.
The making of it proves as interesting at the film itself. Banned by the regime from producing feature films for two years and prohibited from traveling outside of Iran, Rasoulof, like any crafty filmmaker, came up with an ingenious plan. He slipped under the radar by calling these four short films, mostly shot in small towns far outside the reach of Tehran, and then had the final product smuggled out of the country. A filmmaker with such talent not only at telling stories, but the with ability to will his vision into existence against all odds, deserves the world’s attention.
There Is No Evil is available on DVD, BluRay and VOD now.
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In Space No One Can Hear You Think – Film Review: F9: The Fast Saga ★★★
Considered review-proof, the Fast and the Furious franchise has ruled the box office for the past 20 years, so my calling its latest entry, F9: The Fast Saga, monumentally dumb will have zero influence on anyone’s decision to see it. We all know it’s big and stupid, as do the filmmakers. These films, deliver said stupid with such gusto, that you simply surrender and have a great time nonetheless. Nothing, however, prepared me, for this series to go all Moonraker, sending a car to a place no car has ever gone before. You’ll know it when you see it and probably say, “That’s ludicrous!” and also say, “That’s Ludacris!”
F9: The Fast Saga is currently playing on every screen on Earth and in select theaters throughout the universe.
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hazelenergy · 4 years
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How I Digitally Paint like a Scenic Artist/Designer
Aka: how I did this and put my degree to good use. 
LONG POST WARNING
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Step 1: Research. 
First off, get to your image search. If you are going to be using Google, you may want to type “-pinterest” in the search to eliminate the countless boards. 
I had to figure out clothing that is vaguely late 1800s. I found a multitude of reference images that were fancier clothes- but I wanted to find images of clothing for kindred across all social classes. Photographs from the era and paintings are your friend. They will more accurately showcase what was worn. 
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After Fashion research comes location research. The 1890s in America is known for the rapid industrialization. Factories were getting bigger and work days were getting longer. But, I wanted the moonlight to be cascading into the place, illuminating the scene. This means I needed to find a structure that had skylights or let sunlight in. And the best images I found? Slaughterhouses. Fitting, huh?
The same rule for fashion still stands- if you can find photographs or paintings from the era- they’re better. There are tons of places still standing today from the 1800s. But today, they look WAY different. Ya know, Abandoned! So just be sure to take this into consideration if you search “abandoned slaughterhouses” or go trespassing like I did.
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Lastly, pose research. Finding the poses for a fight scene can be tedious. So, I enlisted some help from a few fight choreographers and stunt men. You can record their fights and play them back at quarter or half speed. You can also get a mirror and flop on the floor a bunch. I did both. This lets you see the action/motion lines you are going to replicate in the drawing.  Heres how we initially did fina’s pose:
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And sometimes you have to go back and get a clean shot. I ended up using this pose for the axe.
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Step 2: Set up and Background!
When you open a new file, set it to the dimensions and resolution you want. I was working at 600. Usually, I’m working at 300-350. You can always reduce resolution. Its hard to prevent fuzzy lines if you increase it later. 
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I cannot stress the following enough:
You work background to foreground. Big Shapes and areas to little shapes. Work your way forward. What this means is you need to fill in as much space as possible first. Then build your details. I prefer working as follows: Big Solid tones, Soft shadows, Dark Shadows, Highlights, then final blend. Once you finish this, put an overlay on top. This knocks everything back and helps create the illusion of depth. See this at work with the video below or here
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Step 3: Figure Drawings + Composition
Utilize that research and images you collected to pose your characters. I create subfolders for each set of figures. Organization is important here. This will help keep you on the right layer and prevent the eternal digital artist struggle of “Fuck that was on the wrong layer!”
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Even after you move on to lineart and shading, Keep the sketch layer as a reference. You may need to see what youre original notes/ figures looked like as you do the lineart and shade. Don’t be afraid to move them around and alter the composition rn. You want to be able to make changes. Make notes! Detail light sources! 
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I’m about to through out some art jargon:
You want to think about asymmetric balance. The easiest way to achieve this in an eye-pleasing manner is to use the Fibonacci spiral. Yeah. This boi:
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Place your figures and actions in a similar sequence to the spiral and the viewer’s eye tends to naturally follow it. This is sometimes called the Golden Ratio in the art world. 
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Doesn’t need to be perfectly on the spiral. You can break it- but its an excellent tool to plan how things move in the piece. 
Step 4: Lineart
Once you got things sketched- its time to do the lineart. I’m using clip studio paint’s standard brushes. Nothing fancy. I often switch between the G-pen and the For Effect Liner. Mapping and Turnip are for thicker lines. 
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Usually I set these pens to a specific thickness depending on where I’m drawing.
My background figures are lined at 0.05 thickness, the midground is .1 to .2, Fina is .3 and the foreground is .4. I set my stabilization high to help keep my lines smooth. Stabilization 100 means there’s a significant delay between where the pen is and the cursor. I like the stabilization to be at 20 for freehanding and at 50 ish for outlining. Dont become completely reliant on the stabilization though. Good and smooth lineart is drawn from the arm not the wrist. Your range of motion is severely limited if you only move your wrist. Practice moving from your elbow and you’ll be surprised how much smoother your lines get. 
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Once I finish lining the figures, I usually go around it with an outline. This does three things: 
1. Solidifies the figure and cleans lineart for paint bucket tool. More on that in the next step.
2. Its a stylistic choice. Helps give it that comic book feel with a heavy outline. 
3. Pushes figures forward or back in the composition. Thicker outline helps denote that a figure is farther forward than another. My background figures have no outline to push them away 
Step 5: Digitally coloring
For each figure you are going to select outside the lineart. 
Create a new layer under the lineart
Invert the selection. Paint bucket. You should now have a solid shape of the figure under the lineart. Do not deselect.
Create a new layer above the one color. Title it solid colors. Paint in thick, solid tones. I like to use the mapping pen and turnip pen to color in my solid tones: skin, clothing, hair, etc.  
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After that, deselect. Create a multiply layer if you can. If your program does not have a multiplier function, Pick a tone you want to use for shadows and lower the opacity (usually 30-40% I like to use lavenders or blue tones). It will not be as vibrant, but you can edit it in post. Select off of the solid colors layer. I like to start with skin tones. Use the airbrush tool to create soft shadows. You don’t want to create harsh lines on this layer.
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Then repeat this process with harsh lines.  
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Then knock it all back with an overlay. If you dont have the ability to create an overlay, you can again drop a solid color and lower the opacity, but you’ll have to mess with the color balance/ brightness/contrast to let all the hard work come through. 
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You’re going to repeat this for every single figure. Here’s a few color theory tips though.
Your overlay colors should be darker (not more vibrant) in the foreground and lighter (avoid using pure white) in the background. This helps with the depth of the piece. Things closer tend to be darker (not always true, depends on lighting)
You can choose to use color theory to aid your shadows. Instead of choosing black or grey for shadows, choose a complimentary color. I used a lot of green for this piece, I used red for really dark shadows. Its not that black drains color- its just loses some depth if not used carefully. 
Keep your colors consistent. Helps unify the piece. You can strategically break the consistency to draw focus. For example, Fina is the only figure with a true blue overlay. This helps her stand out from the other figures who have reds and greens. 
Step 6: Touch Ups and Final Renderings
Now comes the most tedious part. If you’re like me, your computer fans have been whirring for the last few hours trying to render this monster of a file. If you havent already,  SAVE FOR THE LOVE OF ALL THINGS GOOD
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These are the last four layers I have for the entire piece. Here, I am trying to create effective and believable lighting. This kind of work I have only been able to achieve in clip studio or photoshop. You can do it with normal layers, but choose your colors CAREFULLY. Stay away from pure white. Carefully utilize your knowledge of light and shadow to create soft highlights. Harsh lines tend to be a stylistic choice for me. The final layer, subtract, dulls out harsh red tones. I used this as a final overlay to help put everyone and everything in the scene. Without it, things are a little too green and skin tones are a little too blushed for vampires.
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The challenge here is I want to tone down the red, but not lose the vibrancy of the blood. So, shift it to a blue. This also helped reinforce the “nighttime” effect. Its only a slight change.
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Final thoughts:
Whenever you finish something, its important to reflect.
1. I am so FUCKING PROUD OF MYSELF. This is easily one of the most complicated pieces I’ve done in a while- and I’ve made 16′ tall faux stained glass. Brag. Let yourself feel awesome cuz you just made something awesome. 
2. I timed myself on the piece. I could have easily spent another 7 hours on it. But its important to know when to stop messing with it. Partially for budget reasons but also when you get down to the details you can make yourself go insane. Theres also a ton of detail work I lost cuz of overlays or its just too small to notice. Fina’s face? hard to see cuz its not close enough. 
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3. I needed to take frequent breaks for this piece. That was good. Resting and stretching was very important. That is one of the reasons why I was able to work so fast. 
4. I started doing more digital art in April 2020. I have to say, practice makes perfect. I practice drawing and digital painting for at least 3 hours a day. 
That discipline has allowed me to improve so rapidly. So- I don’t wanna hear shit about I can’t possibly get this good! Or I couldn’t even draw a stick figure! BULLSHIT. You can. Get yourself some free software like Krita or Autodesk sketchbook and start playing! 
And thats what I got! Thanks for coming with me on this long post! 
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fatesdeepdive · 3 years
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Entry 1: Anticipation
Introduction
What is your most anticipated game? Not the upcoming game that you’re excited about, the game that, more than any other, made you count down the days until its release. No game has ever made me as excited for its release like Fire Emblem Fates did.
Fire Emblem Fates was first announced in January 2015. Back when that trailer was first released, I was still obsessively playing through Fire Emblem Awakening, the game Fire Emblem Fates was meant to be a successor for. The trailer hooked me and I eagerly waited for more information on this bold new entry into the Fire Emblem series. The trailer showed a battle between two armies, a monster destroying a castle, a woman dancing, and a duel between two swordsmen. Between these clips, the trailer showed a return of Awakening’s gameplay, the addictive gameplay that’d taken away hundreds of hours of my free time. This trailer told us nothing, leaving me eager to learn more about this new story.
As the months went on, it was announced that Fates would tell the story of two kingdoms at war. More interestingly, the player would be given the opportunity to choose which kingdom to support, adding a layer of moral ambiguity and complexity to the story. I loved this concept and had no doubts it would be executed perfectly. The game released in June 2015 in Japan, but American fans had to wait until January of the next year to play it.
I bought the game as soon as it came out.
And I loved it. I played through all three routes half a dozen times each. For about six months, Fire Emblem Fates was the main game I played.
I haven’t played Fates in four and a half years. I don’t know why I went from spending multiple hours each day playing it to dropping it and never going back. I’ve played Awakening about once a year since then, but I haven’t gone back to Fates for some reason.
Since its release, Fates has gained a certain...reputation among the Fire Emblem fanbase. Put bluntly, it’s widely considered to be the worst Fire Emblem game. And, to be honest...I can kinda see why. Looking back, the game’s writing was filled to the brim with problems. But still, I can’t bring myself to hate the game like other Fire Emblem fans. I still remember asking my mom to preorder it for my Christmas present when I was fifteen. I still remember devoting hours of my life to this game.
So, I’m left with this quandary. Who should I trust? Other fans, or the memories of my youth? Is Fates really as bad as people say? Well, I kinda want to figure that out for myself. And I think the only way to figure this out is to obsessively play the game.
Over the next few months, I’m going to do a deep dive through Fire Emblem Fates and post my thoughts on this blog. I’m going to go through every chapter, every support conversation, every part of this game to answer the question: is Fire Emblem Fates a good game?
Opening Cutscene
Booting up my copy of Birthright for the first time in years, I’m greeted with an opening cutscene containing much of the footage from the trailer. It’s worth noting that the two armies from the trailer have very different aesthetics, one being heavily influenced by feudal Japan and one being heavily influenced by medieval Europe. The transition from the battle to the woman dancing is done by zooming out, revealing that this battle is actually taking place inside a painting. I actually really like this, it shows that the hostilities that this game is centered on have been going on for a long time.
Another thing to note: the song the dancing woman is singing has been translated into English. I’ll be going through the Lost in Thoughts All Alone’s lyrics and analyzing them when they appear in the actual story. The dance scene leads into circling shots of two families; judging from their different styles and fancy clothing, they are presumably related to the two kingdoms at war. The eastern family has a red and white color scheme, while the western one has a black and purple color scheme.
After that, the camera pans into a deep chasm until it arrives in a land of floating castles and islands, which looks interesting. Next, the opening cutscene shows the dancer in a lake, being choked by a large dragon-like creature. As the creature pushes her further underwater, its scales turn into light and fade away, turning into a humanoid form. Finally, the trailer shows the two swordsmen clashing as the dancer freaks out, setting her up as being an in-between that doesn’t want this conflict to grow. Her necklace flies off as she panics and lands in a pool of dark blue water, bringing us to the main menu.
The opening cutscene, like the trailer, hooked me in and made me excited to play this game. Even though I know that the game is going to bungle the story beats it sets up, I’m still excited to dive right it.
While staring at the dark title screen, which features only the quiet sound of waves for background noise, I get a strange hint of nostalgia. It’s a weird type of nostalgia, though. When I replied Awakening last fall, it felt familiar and comforting. Coming back to Fates, it doesn’t feel familiar. I recognize it, and it’s nostalgic, but it isn’t comforting. It’s like nostalgia for something I’ve forgotten, if that makes sense.
Character Creation
Jumping in, I am presented with three settings each for two types of difficulty. Normal/Hard/Lunatic control the strength of enemies, while Phoenix/Casual/Classic determine whether or not units come back to life. I’ll be checking out the other difficulties in a later entry, but for now, I create a Normal/Casual save file. Yes, it’s taking the easy path. But I barely remember this game and am playing it on a deadline, I don’t have the time to restart every level multiple times.
Next comes the character creator. We’re shown the player Avatar standing at the bottom of a lake and given the ability to customize gender, build, hairstyle, hair decoration (if a girl), hair color, face, scars, and voice. None of the options look bad, but the fact that it’s just choosing from a set list of faces is a bit disappointing. Understandable, considering the fact that these assets are drawn in, but that just raises the question of why there needed to be customization in the first place.
A few oddities about the character creator: hairstyles are sorted on two axis chart of Stylish/Simple vs Wild/Slick for boys and Long/Short vs Cute/Wild for girls. I don’t have time to go into each hairstyle, some are better than the canon versions, some are absolutely ridiculous, some are just boring. The short build is the canon design for Male Corrin while the tall build is canon for Female Corrin. This is probably for the best, because Short Girl Corrin looks like she’s eight. Finally, while both choices have three voice choices, two of Male Corrin’s choices are played by Cam Clarke (Corrin’s other male voice is Yuri Lowenthal, while Female Corrin’s voices are performed by Danielle Judovits, Marcella Lentz-Pope, and Stephanie Lemelin). Later games featuring Corrin stick with Clarke and Lentz-Pope.
I flip a coin and end up deciding on Female Corrin. I go with the generic design, because I really don’t care enough to customize her. Speaking of design, Corrin’s design is a mixed bag. Regardless of player choice, Corrin always wears the same outfit: a grey, black, and white suit of armor with a blue cape. Corrin’s generic hair color is also grey, but like a pinkish grey. I do appreciate Corrin being associated with grey, gold, and blue, making them visually appear to be between worlds, but I personally think the armor looks too complicated, looking more like a striped suit than actual armor. I also don’t get why it has a neck cuff.
Also, Corrin is barefoot. Always. This does give Corrin a sort of animalistic appearance, but that design element isn’t present anywhere else in Corrin’s design. Fire Emblem Awakening was kinda infamous for the fact that none of its characters had feet on their models and I get the vague feeling this game is overcompensating.
Next, we get to the details that actually matter. Name (I went with Corrin, because it’s the canon name and I don’t relate to this character at all), Birthday, Boon, Bane, and Talent. Boon and Bane determine stat growths, but they are labeled by personality traits instead of the actual stars, which is both more immersive and slightly annoying. I made Corrin Quick and Unlucky. Talent determines what Classes are available to you. I didn’t care, so I spun it randomly. It landed on Mercenary.
Prologue: The Ties that Bind
Now that we have our character created, let’s start the game. The game starts with the dancer singing Lost in Thoughts All Alone at the shore of a lake before walking into the lake and sinking below the waves. The song continues as she goes underwater, which means she must be amazing at ventriloquism. As she goes deeper underwater, ruins start to appear, floating in the water. The dancer swims into a bright light and disappears.
Smash cut to the Western prince riding on a horse, commanding an army as they charge into battle. The Eastern prince charges through his army, wielding a sword surrounded by lightning. The anime cutscenes in this game are beautifully animated and incredibly cool to watch. The Eastern prince introduces himself as Ryoma of Hoshido and challenges the Western prince, Xander of Nohr, to a duel. Xander accepts and charges into battle, wielding a sword surrounded by shadowy purple fog. The two clash as the cutscene ends.
We then see Corrin and a Hoshidan Pegasus Rider named Hinoka fighting an enemy, This fight is rendered as an actual game cutscene. Side note, the fact that this scripted battle features Hinoka guarding an attack for Corrin is a great way to foreshadow that mechanic. Hinoka mentions that Corrin looks distracted and reassures her, pointing out that all of Corrin’s siblings are here.
The game then moves onto introducing basic mechanics. If you move your cursor away and look at the other units on the battlefield, you’ll notice that all of them have unique names and designs. Fire Emblem Fates shows both armies off to you during the prologue, which is really interesting. Still, it must be noted that the Nohrian Units are marked as enemies and the Hoshidan Units are marked as allies. This isn’t super important now, but keep it in mind.
Between turns, Ryoma asks Xander why he’s invading and mentions a cowardly attack. Xander tells him to surrender and the two fight some more, both doing decent damage. The camera pans over to Xander’s siblings. The youngest of them, Elise, mentions that, due to a bridge collapse, they can’t get over to Corrin. Her older sister, Camilla, tells her not to worry, because their royal blood allows them to manipulate dragon veins. Camilla moves over to the river and a fireball flies out of her, striking the river and evaporating it. The third of Xander’s siblings, Leo, tells Elise to stay back as they attack the Hoshidans. The Hoshidan royals remark that Camilla’s use of a dragon vein means she’s royalty and the Hoshidan prince Tamuki smirks, saying that he’s always wanted to use a Nohrian royal as target practice.
The two armies of named characters start fighting and a Nohrian general named Hans shows up with an army of reinforcements. He then refers to his own army as cannon fodder and says king Garon sent him to kill them all, because he’s very obviously an evil person. A Hoshidan general shows up and we get some more tutorials as Corrin and Takumi beat up a single redshirt. And then the level just ends.
Corrin and the Hoshidan royals run up to the bridge to help out Ryoma. Xander calls out to Corrin, happy to have found her alive and well. He beckons her to come back to her family, which angers Ryoma, who shouts that Corrin is his sister. Xander counters, saying that Corrin is HIS sister. The other royals argue over which family owns Corrin and Hinoka states that the Nohrians kidnapped her. Xander points out that the Nohrians raised Corrin since she was a child and are her real family. As the two families fight over Corrin, the screen fades to white and we hear voices yelling for Corrin to wake up.
The prologue features some good teaching of mechanics, some bad teaching of mechanics, and an introduction to the game’s plot. It introduces two countries at war and Corrin, a bridge between the two that is caught up in this war. I just have one question.
What even is this chapter? It isn’t in media res, the actual point in the game this chapter is playing off of happens differently. The fact that it cuts to Corrin waking up implies that it’s a premonition of the future, but Corrin can’t see the future in other parts of the game. At least, I don’t remember that ever happening. Sure, this chapter introduces the plot, but it does it in such a confusing way.
Awakening did something similar to this, admittedly, but Awakening is a game about time travel. That scene happened, just in a different timeline. Awakening’s use of media res both set up the plot and helped foreshadow the game’s main twist.
Also, the Hoshidans are allies and the Nohrians are enemies. In a game about a morally grey conflict between two sides made up of real, suffering people, it’s not great to start out by calling one of them evil.
These two traits, aping Awakening without knowing why it worked and failing to be a morally grey story, are going to become much more apparent as the game goes on...
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dustedmagazine · 3 years
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Slept Ons: The Best Records of 2020 That We Never Got Around To
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Tattoos and shorts! How did we miss the Oily Boys?
It happens pretty much every year.  After much fussing and second-guessing, the year-end list gets finalized, set in stone really, encapsulating 12 months of enthusiastic listening, and surely these are the best ten records anyone could find, right? Right?  And then, a day or a week later, someone else puts up their list or records their year-end radio show, and there it is, the record you could have loved and pushed and written about…if only you’d known about it.  My self-kick in the shins came during Joe Belock’s 2020 round-up on WFMU when he played the Chats.  Others on our staff knew, earlier on, that they weren’t writing about records they loved for whatever reason — work, family, mp3 overload, etc. Except now they are.  Here.  Now. Enjoy.  
Contributors include me (Jennifer Kelly), Eric McDowell, Jonathan Shaw, Justin Cober-Lake, Bill Meyer, Bryon Hayes, Ian Mathers, Andrew Forell, Michael Rosenstein and Patrick Masterson. 
The Chats — High Risk Behavior (Bargain Bin)
High Risk Behaviour by The Chats
Cartoonishly primitive and gleefully out of luck, The Chats hurl Molotov cocktails of punk, bright and exploding even as they come. They’re from Australia, which totally makes sense; there’s a sunny, health-care-subsidized, devil-may-care vibe to their down-on-their luck stories. Musically, the songs are stripped down like Billy Childish, sped up like the Ramones, brute simple like Eddy Current Suppression Ring. Most of them are about alcohol: drinking, being drunk, getting arrested for being drunk, eating while drunk…etc. etc. But there’s an art to singing about getting hammered, and few manage the butt-headed conviction of “Drunk & Disorderly.” Its jungle rhythms, vicious, saw-toothed bass, quick knife jabs of guitar frame an all-hands drum-shocked chant: “Relaxation, mood alteration, boredom leads to intoxication.” Later singer Eamon Sandwith cuts right to the point about romance with the couplet, “I was cautious, double wrapped, but still I got the clap.” The album’s highlights include the most belligerently glorious song ever about cyber-fraud in “Identity Theft,” whose shout along chorus buoys you up, even as the dark web drains your savings account dry. The album strings together a laundry list of dead-end, unfortunate situations, one after another truly hopeless developments, but nonetheless it explodes with joy. Bandcamp says the guitar player has already left—so you’re too late to see the Chats live—but it must have been fun while it lasted.
Jennifer Kelly
Oliver Coates — skins n slime  (RVNG Intl)
skins n slime by Oliver Coates
2020 was a year of loss, of losing, of feeling lost. Whether weathering the despair of illness and death, the discomfort of displacement or the drift of temporal reverie, English cellist Oliver Coates creates music to reflect all this and more on skins n slime. Using modulators, loops and effects, Coates employs elements from drone, shoegaze and industrial to extend the range of the cello and conjure otherworldly sounds of crushing intensity and great beauty. Beneath the layering, distortion and dissonance, the human element remains strong. The tactility of fingers and bow on strings and the expressive essence of tone form the core of Coates composition and performance. If his experiments seem a willful swipe at the restrictions of the classical world from whence he came, the visceral power of a track like “Reunification 2018”, which hunkers in the same netherworld as anything by Deathprod or Lawrence English, the liminal, static bedecked ache of “Honey” and the unadorned minimalism of “Caretaker Part 1 (Breathing)” are works of a serious talent. skins n slime is an album to sit with and soak in; allow it to percolate and permeate and you’ll find yourself forgetting the outside world, if only for a while.  
Andrew Forell  
Bertrand Denzler / Antonin Gerbal — Sbatax (Umlaut Records)
Sbatax by Denzler - Gerbal
Tenor sax player Bertrand Denzler and drummer Antonin Gerbal released this duo recording last summer which slipped under the radar of many listeners. Denzler is as likely to be heard these days composing and performing pieces by others in the French ensemble ONCEIM, playing solo, or in settings for quiet improvisation. But he’s been burning it up as a free jazz player for years now as well. Gerbal also casts a broad net, as a member of ONCEIM, deconstructing free bop in the group Peeping Tom, or recontextualizing the music of Ahmed Abdul-Malik along with Pat Thomas, Joel Grip and Seymour Wright in the group Ahmed amongst many other projects. The two have worked together in a variety of contexts for a decade now, recording a fantastic duo back in 2014. Sbatax, recorded five years later at a live performance in Berlin is a worthy follow-up.  
Gerbal attacks his kit with ferocity out of the gate, with slashing cymbals and thundering kit, cascading along with drubbing momentum. Denzler charges in with a husky, jagged, repeated motif which he loops and teases apart, matching the caterwauling vigor of his partner straightaway. Over the course of this 40-minute outing, one can hear the two lock in, coursing forward with mounting intensity. Denzler increasingly peppers his playing with trenchant blasts and rasping salvos, riding along on Gerbal’s torrential fusillades. Throughout, one can hear the two dive deep in to free jazz traditions while shaping the arc of the improvisation with an acute ear toward the overall form of the piece. Midway through, Denzler steps back for a torrid drum solo, then jumps back in with renewed dynamism as the two ride waves of commanding potency and focus to a rousing conclusion, goaded on by the cheering audience. Anyone wondering whether there is still life in the tenor/drum duo format should dig this one up.  
Michael Rosenstein
Kaelin Ellis — After Thoughts (self-released)
After Thoughts by KAELIN ELLIS
To be sure, “slept on” hardly characterizes Kaelin Ellis in 2020. After a trickle of lone tracks in the first months of the year, a Twitter video posted by the 23-year-old producer and multi-instrumentalist caught the attention of Lupe Fiasco, quickly precipitating the joint EP House. It’s a catchy story from any number of angles — the star-powered “discovery” of a young talent, the interconnectedness of the digital age, the silver linings of the COVID-19 pandemic — but it risks overshadowing Ellis’s two 2020 solo records: Moments, released in the lead-up to House, and After Thoughts, released in October. It doesn’t help that each album’s dozen tracks scarcely add up to as many minutes, or that the producer’s titles deliberately downplay the results. And some, of course, will judge these jazzy, deeply soulful beats only against their potential as platforms for some other, more extroverted artist. “I’d like to think I’m a jack of all trades,” Ellis told one interviewer, “but in all honesty my specialty is creating a space for others to stand out.”
Yet as with all small, good things, there’s reward in savoring these miniatures on their own terms, and After Thoughts in particular proved an unexpected retreat from last fall’s anxieties. Ellis has a poet’s gift for distillation and juxtaposition, a director’s knack for pathos and dramatic sequencing — powers that combine to somehow render a fully realized world. As fleeting as it is, Ellis’s work communicates a generosity of care and concentration, opening a space for others not just to stand out but also to settle in.
Eric McDowell   
Lloyd Miller with Ian Camp and Adam Michael Terry — At the Ends of the World
At the Ends of the World by Lloyd Miller with Ian Camp and Adam Michael Terry
Miller and company fuse the feel of a contemporary classical concert with eastern modalities and instrumentation. The recordings sound live off the floor, and give a welcome sense of space and detail to the sensitive playing. Miller has explored the intersection between Persian and other cultural traditions and jazz through the lens of academic scholarship and recorded output since the 1960s. With this release, the performances linger in a space where vibe is as important as compositional structure. The results revel in the beauty when seemingly unrelated musical ideas emerge together in the same moment, with startling results.
Arthur Krumins
 Oily Boys — Cro Memory Grin (Cool Death)
Cro Memory Grin by Oily Boys
The title of this 2020 LP by Australian punks Oily Boys sounds like a pun on “Cro-Magnon,” an outmoded scientific name for early humans. It’s apt: the music is smarter than knuckle-dragger beatdown or run-of-the-mill powerviolence, but still driven by a rancorous, id-bound savagery. The smarts are just perceptible enough to keep things pretty interesting. Some of the noisier, droning and semi-melodic stretches of Cro Memory Grin recall the records made by the Men (especially Leave Home) before they decided to try to make like Uncle Tupelo, or some lesser version of the Hold Steady. Oily Boys inhabit a darker sensibility, and their music is more profoundly bonkers than anything those other bands got up to. Aggro, discordant punk; flagellating hardcore burners; psych-rock-adjacent sonic exorcisms — you get it all, sometimes in a single five-minute passage of Cro Memory Grin (check out the sequence from “Lizard Scheme” to “Heat Harmony” to “Stick Him.” Yikes). A bunch of the tunes spill over into one another, feedback and sustain jumping the gap from one track to the next, which gives the record a live vibe. It feels volatile and sweaty. The ill intent and unmitigated nastiness accumulate into a palpable force, tainting the air and leaving stains on your tee shirt. Oily Boys have been kicking around Sydney’s punk scene since at least 2014, but this is their first full-length record. One hopes they can continue to play with this degree of possessed abandon without completing burning themselves to down to smoldering cinders. At least long enough to record some more music.
Jonathan Shaw
 Dougie Poole — The Freelancer's Blues (Wharf Cat)
The Freelancer's Blues by Dougie Poole
A cursory listen might misconstrue the heart of Dougie Poole's second album, The Freelancer's Blues. When he mixes his wobbly country sound with lyrics like those in “Vaping on the Job,” it sounds like genre play, a smirking look at millennial life through an urban cowboy's vintage sound. Poole does target a particular set of issues, but mapping them with his own slightly psychedelic country comes with very little of the postmodern itch. His characters feel just as troubled as anyone coming out of 1970s Nashville, and as Poole explores these lives with wit and empathy, the songs quickly find their resonance.
The album, though it wouldn't reach for pretentious terms, carries an existential problem at its center. Poole circles around the fundamental void: work deadens, relocation doesn't help, spiritual pursuits falter, intelligence burdens, and even the drugs don't help. When Poole finally gets the title track, the preceding album gives his confession extra weight, a mix of life's strictures and personal limitation combining for a crisis best avoided but wonderfully shared. The Freelancer's Blues comes rich in Nashville tradition but finds an ideal fit in its contemporary place, likely providing a soundtrack for a variety of times and spaces yet to come.
Justin Cober-Lake
 Schlippenbach Quartett — Three Nails Left (Corbett Vs. Dempsey)
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You might say that this record has been slept on twice. The second recording to be released by the Alexander von Schlippenbach, Evan Parker and Paul Lovens (augmented this time by Peter Kowald) was released in 1975, and didn’t get a second pressing — on vinyl — until 2019. So, Corbett Vs. Dempsey stepped up last summer, it had never been on CD. But this writer was so stumped on how to relate how intense, startling, and unlike any other free improvisation it was and is, that he just… slept on it. Until now. Even if you know this band, if you don’t know this album, well, it’s time you got acquainted.
Bill Meyer 
Stonegrass — Stonegrass (Cosmic Range)
STONEGRASS by Stonegrass
Released on the cusp of a tentative re-opening for the city of Toronto after two months of lock-down, this slab of psychedelic funk-rock was the perfect antidote to the COVID blues when it arrived at the tail end of a Spring spent in near-isolation. The jam sessions that became Stonegrass were also a new beginning for multi-instrumentalist Matthew “Doc” Dunn and drummer Jay Anderson, who reignited a spirit of collaboration after a decade of sonic estrangement following the demise of their Spiritual Sky Blues Band project. Listening to these songs, you’d never know they spent any time apart. The tight, bottom-wagging jams on offer are evidence that these two are joined together at the third eye. Anderson’s grooves run deep, and Dunn — whether he’s traipsing along on guitar, keys or flutes — is right there with him. There’s enough fuzz here to satiate the heads, but the real treat here is the rhythmic interplay. Strap in and prepare to get down. 
Bryon Hayes 
 Bob Vylan — We Live Here EP (Venn Records)
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Bob Vylan flew under the radar in 2020 successfully enough that when someone nominated them for the best of 2020 poll in Tom Ewing’s Peoples’ Pop Polls project on Twitter (each month a different year or category gets voted on in World Cup-style brackets, it’s great fun and only occasionally maddening), most of the reaction was “is that one a typo?” Nobody had that response after listening to “We Live Here” — my wife also participates in the poll, so we just play all the candidates in our apartment, and Bob Vylan was the first time both of our jaws dropped in amazement; the song got played about ten times in a row at that point. Bobby (vocals/guitar/production) and Bobbie (drums/“spiritual inspiration”) Vylan’s 18-minute EP lives up to that title track, fireball after fireball aimed directly at the corrupt, crumbling, racist state that seems utterly indifferent to human suffering unless there’s profit in it. Whether it’s the raging catharsis of the title track or the cool, precise hostility of “Lynch Your Leaders,” Bob Vylan have made something vital and essential here, that very much speaks to 2020 but sadly will stay relevant long past it.  
Ian Mathers
 Working Men’s Club — Working Men’s Club (Heavenly Recordings)
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It’s been evident these past few years that I’ve retreated from music and committed myself to the slower world of books as a way of giving my mind a break from the accelerating madness outside, but I could never really leave my radio family the same way I could never really leave Dusted. Another great example why: A fellow CHIRP volunteer played “John Cooper Clarke” in a December Zoom social I actually managed to catch, and I’ve been addicted to Working Men’s Club’s debut LP from October ever since. The quartet hails from Todmodren, a market town you won’t be surprised upon listening to discover is roughly equidistant between Leeds and Manchester; the album screams Hacienda vibes in its seamless integration of post-punk signifiers and dancefloor style. It’s easy to bandy about names from Rip It Up and Start Again or even The Velvet Underground in 12-minute closer “Angel,” certainly one of the most arresting tracks of the year, but the thing that struck me immediately is that this was the record I’d always anticipated but never got from Factory Floor — smart, aloof and occasionally calculated, yet still fun enough to play for any crowd itching to move. Until the community of a dance party or Working Men’s Club live set is once again possible, patience and a fully formed first album will have to suffice. You’ll have to imagine the part where I corner you at the party to rave about it, I’m afraid.
Patrick Masterson
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worldbuildguild · 5 years
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Do you have anymore oil painting tips? For actual oil painting, not digital.
Hi Anon! 🎨
Ahhh, oil paint. To this day, I still get a hit of dopamine whenever I smell paint and mineral spirits. Oops.
My (Mod SugarQuill’s) art degree concentration was traditional oil painting. Note that some of these tips might come down to personal preference and school of thought. Some folks might not agree with everything I say, and that’s okay.
Maxim #1: Color theory is VITAL
Color in oil painting is a lot different than digital art. You can’t just slap on a hue/saturation or overlay layer and call it good. You need to learn your colors so you can apply them directly.
Here is an excellent tutorial on color theory. Here is another one.
All colors in your painting relate to each other. All that color is is the way light reflects off your subject. I don’t care what color that light is–yellow, blue, green, etc. That’s going to affect what color your background and foreground will be.
Complementary (opposite) colors are your friend! Just make sure you balance them out with the same levels of saturation and value.
The ‘balancing’ above is called color bias, and can create harmony in your painting.
Experiment with mixing an opaque pigment/paint with a translucent paint. A good tube of paint will tell you its transparency level.
MIX YOUR OWN DARN COLORS WHENEVER POSSIBLE! 
Unless you can justify it for your idea, Do. Not. Use. Black. To. Shade. Some potential alternatives include a burnt umber, dioxazine purple or magenta, green, blue, or the complement of your base color. (This is not to say that black doesn’t have its uses, just seek other options first.)
Maxim #2: THE BACKGROUND IS JUST AS IMPORTANT AS THE FOREGROUND.
I already hear your whining. Back in the day, I did too. But soon enough backgrounds will become your friend. See the above about color. 
Build the background up along with your foreground. This way, your painting will feel holistic and ALIVE, darn it.
In general, it’s easier to build from dark to light.
Maxim #3: Build up the whole painting together. Don’t let me catch you over-rendering one tiny part while the rest is practically blank.
This is how you make anatomy, perspective, lighting, etc. mistakes. You need to address each part of the painting and physically back up often to make sure it all works together.
If you’ve ever wondered why different elements of your painting don’t seem to “fit” together (ie, your subject doesn’t look like it fits in its environment), this is probably why.
This is also how you got yelled at a lot from your professors, if you were me. I used to over-obsess and then screw up my painting because of it.
Maxim #4: Try to hold your brush from the end, NOT like a pencil. Try to sit at least 1-3 feet from your easel.
On this note, unless you don’t have access to an easel, oil painting with the canvas down on a table is really ill-advised. You’re more likely to screw up your perspective. 
I make it a point to only ever hold it like a pencil if I’m doing really brief detail work.
Maxim #5: Vary your brushstrokes!
Maybe some marks are thinner, some are thicker. Pick where you want the viewer’s eye to go and make your brushstrokes different from the rest in that spot.
Think about what the brushstrokes mean to you. For example, I did a painting where I thought about how I would physically touch the subject of my work. If my hand would start a little firmer then lighten up to a softer brush, I’d replicate the pressure with my brush/paint. It guided my marks.
Don’t be afraid to let your foreground and background subjects fade in and out of each other! It creates depth.
Maxim #6: Use a medium
Generally speaking, if all you use is oil paint + paint thinner, your work is more likely to appear kinda thin and flat. 
There are lots of different mediums that do different things. I personally use Liquin, a product from Winsor and Newton (most of my paints are from either W+N or Gamblin, if anyone’s curious. Many of which I nicked from the school because I paid good money to go there.)
Liquin makes paint dry faster, appear glossier, and can thicken or thin out your paint. It’s also good for glazing, building up layers, and mixing paints.
Linseed oil can extend your drying time. 
Maxim #7: Choose an emphasis
This goes along with #5. Don’t just make every part the same levels of rendering, color value/saturation, brush thickness.
IT IS OKAY TO LEAVE SOME AREAS LOOKING LESS FINISHED THAN OTHERS! In fact, I’d encourage this! The more refined parts will be the emphasized section that the eye first darts to.
Heck, is every single thing in your field of vision 100% in focus 100% of the time? No. And the eye doctor says my vision is perfect, so you can trust me.
Miscellaneous Maxims
Work from life whenever possible.
Don’t put your coffee/tea/etc right next to your turp jar :(
Don’t hold your brush in your mouth; I used to until I found out it’s an easy way to ingest toxic paint.
Acquire a product called The Master’s Brush Cleaner and Preserver. It will save you so much time and money, you’re welcome. Miracle product. Pure magic.
A professor once told me, “If you’re not painting, you’re not thinking.” It really stuck with me.
Anyway, I’m no master but I hope this helps. Let me know if you guys have more specific questions. Note that a lot of this can translate to digital painting. But I do adore the buttery feel of paint swooshing across my canvas.
–– Mod SugarQuill ⚡ ko-fi | Instagram
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