Tumgik
#i like uploading different versions of my drawings
p1sspisspiss · 5 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
do you think matt and tom need signature hats too
16 notes · View notes
coffiicorgii · 1 year
Text
Tumblr media
… He’s right behind me isn’t he?
Tumblr media
477 notes · View notes
mizartz · 2 years
Photo
Tumblr media
The man with his rucksack raises the gun. Danny looks at him, really looks at him, sees his wide eyes and trembling hands and thinks that it serves him right. Danny’s own eyes glow green and bright, blood dripping down his face. “Better make it count,” he snarls.
fanart for close enough to be whole again by @hailsatanacab <3 i am obsessed with this fic!!!
2K notes · View notes
iknaenmal · 1 year
Text
Tumblr media
whatever. mae borowsky jumpscare
316 notes · View notes
marscats37 · 10 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
She’s evil, I’ve come to tell you that she’s evil, most definitely
It’s evil girl hour and I’m happy to have finally finished up the requests I’ve gotten, along with inserting my own evil ocs into the mix.
Aurora, Trinity, and Eve - me :-D
Kat and Iris - @sureuncertainty
Brandy - snowdropwhiskey
Wen - @chthonicgodling
Obsidian - @peachesanmemes
Thank you to for letting me draw ur ocs !!
26 notes · View notes
vvileentityart · 6 days
Text
"I Miss Them..."
Tumblr media
"During a sleepless night Dogday thinks back to the other Critters and how much he misses them (even Catnap). As he does, he ponders if he was a good leader, was it his fault and could things have gone differently?"
Wall of text in bound.
Just some personal art (probably won't upload to twitter).
Started sketching this one day and it eventually turned into this. I drew the other critters from memory and from what I thought they'd look like as bigger body's (I'm aware bobby's was revealed), with catnap as a shadowy figure and the background. The perspective is off, but I'll get better as I go. For those new, the human character is my persona and basically my version of the Player. "The Player" is basically supposed to be you, so it just feels right to draw my Sona in their place. In my art him and Dogday have a close (but platonic) friendship with one another. They cuddle and hug a lot, not just because they're close friends, but also because after such traumatic experiences, Dogday would def seek physical affection to help with stress and anxiety.
Anyway I'm not really sure how to ends this post, so ramblings over.
94 notes · View notes
Text
I have recorded different versions of my name, and the last time I was told it was Haynrix and I was like, really? Haynrix? - Interviewing Chris Tester part 3
We contiune talking about the transformative power of fanworks, a bit more about romancing Heinrix, how Heinrix is pronounced actually, what a dream come through project would be for Chris and why a stage production of Crime and Punishment was his most memorable work to date and his newly discovered interest in playing D&D.
Part 1 of the interview
Part 2 of the interview
This is the final part of the interview. Thank you so much for reading and listening! (the audio quality is not spectacular but tumblr limits uploads to 10MB). If you quote or reshare, please quote me as the original source.
Tumblr media
F: It's very transformative. You take a game and you get your own stories after the game or with the people you interact with. It's very creative. Because Heinrix is very much an archetype, as you said, he has this duality about this very authoritative man with so much trauma underneath. There is a lot to explore, and that speaks for Olga's writing as well, because only a very well written character would draw you in like that into a story.
CT: I mean, it's a crazy balancing act, definitely. And at any time, it could close off, you shut him down, or he shuts you down. And you're like, Oh, okay.
F: And it was incredibly funny that the first romance lines straddled the line between workplace harassment and flirting. And he is so unnerved and then it doesn't like to cordon you off and say, well, you were too aggressive. Game over. 
CT: Yeah.
You can switch to this closeness path like in a real relationship, you are maybe very flirty, very teasy at the beginning, and then things get real and you get real and it changes. And that was very dynamic. I never experienced that before. BioWare writes great romances, but they are often very one note in their games.
CT: And there's still the kind of like, okay, so are we sleeping together? Yeah. Or we do not. All right. No, okay, great, fine. God, I had to go through all the different fucking options just to go like, Is this, is that, no, no, okay, fine, right, yeah. So in terms of nuance and dynamic, it's you've got your issues over there, but regardless, can I just say the right thing? Uh, or not, you know, or be pure, or whatever. Garrus was always a favourite for me.
F: Oh yeah, Garrus, Garrus is great.
CT: Yeah, yeah. I'll be honest I didn't really appreciate quite how subtly all of the pieces are put together until I played through bits of the game and watched bits of the game afterwards [this relates to Rogue Trader]. Because there are so many different moving parts, but also so much is recorded out of order, it's very difficult to get a full appreciation of the whole, and it's the credit of the directors to just be able to give you enough for you to get it in two or three takes, because we gotta move on because time is money is time. 
And so that's kind of crazy, where you've got to just act in faith in the moment and trust that the people who are listening on the other end feel as if they're getting what they need. Obviously the more you record, the more you get a sense of what the character is about and the palette and the playfulness and all of those kinds of things. But because there are such a multitude of choices anyway, no one can explain to you exactly the context of what it is because that's all such a movable feast as it is anyway.
F: That's a huge credit to voice actors to still get it right in three or four takes.
CT: Well, the aim is to give them options so that they can trial it out and be able to have a playfulness about things. It's always nice when you go like, I'm just going to try this different take on how this might traditionally be read as or something, and then you maybe hear that in the game and go like: Oh, okay, that's a little bit of whatever. 
Because quite often you'll probably be told to read a line no more than three times, and the first time that you read a line, that you read it out loud is the first time that you read the line at all. So, you don't read it in advance, and sometimes that goes in. It's normally the second or third take, I would say, but that depends very much on the voice actor. Because quite often, the whole point is to be quite good at sight reading, and sometimes there's a spontaneity in the reading of something for the very first time, which might give something a little bit unexpected, or a little bit fresher. 
And then you realise halfway through, there's a word I have no idea how to pronounce. Is it von Valancius? Von Valancius as it's written or von Valen and you're just like, the hell? Okay. And then you need to go back.
Tumblr media
F: Or his name actually, because as a German, we have Heinrich as a first name. So is it Haynrix? Is this Hainrix? But we can say it's Low Gothic, so it doesn't matter.
CT: I have recorded different versions of my name, and the last time I was told it was Haynrix and I was like, really? Haynrix? Okay. Sure? But I've not had a definitive conversation about that, so I don’t know whether or not they change it or, or whatever.
F: I settled on, it's Low Gothic and not the German version and it's fine because that's a fantasy language. It doesn't matter. And I know from other voice actors that sometimes you don't get any directions on how something is pronounced.
CT: Quite often we're just taking an educated guess. I mean, they're very good in terms of some pronunciations, but if no other character is saying this word except you, then there's probably not a guide for it in which case you just make sure that you record it somewhere. So, it's consistent. So, if you're saying it more than once, at least you're saying it wrong consistently. So that becomes the new, right?
F: What was your most memorable work to date? Stage or voice acting?
CT: Stage or voice acting or whatever? God, I would say one was a production of Crime and Punishment. There you go. It was a three-person adaptation of the massive book really condensed into about 90 minutes, essentially. Quite a radical adaptation, but it was a beautifully written adaptation, and I think I did it probably about 2017, 2018. That was wonderful storytelling because it had so much of the original flavour in it and also this ambiguity of character. A much more ambiguous character than someone like Heinrix. Someone who is so eminently fallible and flawed, and yet trying to find a through line through it and a making of sense and the justification for the reasons why people do bad things. That is pretty iconic for me as an experience. 
I do feel lucky that a lot of the things that I'm able to explore in the video game or in the voiceover world generally are completely new and unexpected things. Whereas on stage, unless you're doing a lot of new writing, the vast majority of the time, it's a role that you're familiar with or have seen or have heard about. It's pre-existing. Whereas with some of these video games, you get to create that whole original world or character and that kind of stuff. Which is why if anybody asks me, what role do you want to play? I'm like, the role that I don't know exists yet, and Heinrix is very much one of those. Like, I had no idea and neither did I have any idea that it would develop in the way that it did. 
But the whole process itself is a lot of fun and you work with very cool people to tell a completely new and original story. But having that ambiguity, having that tension within the character, every actor has to find that for themselves anyway, just to keep creatively engaged and alive, but have that so vividly running as an undercurrent and for it to be able to go in different ways, that's such a cool kind of thing. I'm just so up for more of those kinds of opportunities. Maybe hopefully in the future, we'll see.
Tumblr media
F: Has voicing Heinrix opened any doors? Did you notice an uptake in offers?
CT: I think it means that a few more people probably know who I am, and that's cool. A few more people. Yeah, it's definitely been referred to. Other than that, I don't know. But it certainly doesn't hurt being involved in such a high profile and well respected, well-loved game. I mean, for me as well, because I've done various different aspects of stuff in that world. That doesn't hurt. 
I love the whole Warhammer 40k universe, at the same time I don't want to just be like, I'm a 40k actor and that's all I do because that world also probably doesn't need just another white middle-class man in it, even if that is like 70 percent of the world. Like you say, they're trying to broaden it out and diversify it and necessarily if it wants to get to a bigger audience and have a healthier ecology on so many different kinds of levels. So, I don't want to go all in on just that, even if it's a very rich world. So, it was a real pleasure. 
F: Would you want to broaden your repertoire into radio plays, because I know on your LinkedIn, you write, you're the voice when Cumberbatch is busy and listening to you, there are undertones of Benedict Cumberbatch in your voice, and Benedict before he became really popular, he did something like Cabin Pressure, which is so fun.
CT: Yeah.
F: Would you be open to doing radio plays like that?
CT: Definitely. I've just recently come from a voiceover conference in the UK and did a couple of workshops and that reminded me of what the work is that I want to actively seek out. And there's a lot of audio drama stuff floating about, a lot of that is available via social media or is operated in the U.S. as opposed to in the UK., though there are some great ones in the UK. as well, and it's tricky to know why and how to validate some of those things. So, it's something that I would love to explore doing more of as well as, you know, you can do these audio drama things, which are kind of like shorter versions of audio books, almost essentially with not so many voices. And I think those medium and short form ways of storytelling would be lovely. It would be great because I'm not right for a lot of video games. 
I don't think I'll ever be actually a very prolific video game actor if that makes sense because I'm okay at shouting and I can play some monsters and I've got a couple of accents in the bag and that kind of thing in terms of doing voices. People will say it's about the acting Chris, it's not about voices, but doing some voices and being able to nail certain things there are people that are brilliant at that. But there are people who have probably a wider palette of voices than I will ever have. 
I never started out as a voice actor. I'm very much an actor who uses the voice, and I'm trying to broaden that out a little bit more as I keep on going. But I want to open myself up to more different types of stuff to be creatively fulfilled. The prospect of going into a recording session and screaming “grenade” and “bang” is not very fulfilling. I did that for a few games, and then I'm done with that. Like the money's not good enough for me to do that. I mean, never say never. If the money does become good enough, then we can talk. But you push your voice and it's a different kind of acting, I'll put it that way.
F: So, last question. What would be a dream come true project for you?
CT: A dream come true project? Probably something entirely original that I can't imagine. I would love to be able to work on an audio project where I'm working with other actors in real time. I would love to be able to work with most of the cast in Rogue Trader, for example, but I’d love it for us to be able to have dialogues where you're actually responding to each other as opposed to insert A, B or C here, that kind of thing. Because that's the one thing I kind of miss so much from the audio side of work is you getting something unexpected from the other person and then riffing off it. You have to self-generate as a voice actor that a director will go do you want to try it like this? Or maybe like this, it's supposed to be funny. Try it dead pan, that kind of thing.
But quite often that kind of spontaneous element of discovery only comes from when someone gives you a line in a way that you really didn't expect, and maybe it makes you laugh, when it's supposed to be tragic or whatever, those kinds of things. The biggest thing I miss about stage work is when you're working with an actor at the top of your game and they raise you up to their level. It's terrifying, but in the best way. Some actors can do that effortlessly because they're so in the moment, because they don't know what they're going to do next, even though they can find their light and make sure that the audience is still seeing their brilliant acting at the same time. Clever, clever bunnies. That feeling because they don't know exactly where they're going, you're kind alive to the moment in a way that quite often you're not, and if there was a way to be able to replicate that in an audio way and a long form storytelling way, then that would be cool. 
I've just started playing a little bit of D&D and I don't know if I'll ever get good at that, especially in terms of like, so I've got to come up with words. Oh my God. Whereas I will never watch a D&D playthrough for four hours on YouTube myself, personally, life choice, I can start to understand the appeal of that because there's an element of that spontaneity and playfulness, but in a group. So, if there was a way to do that with actually scripted drama, I'd be all in on that. That would be amazing. Or some kind of hybrid. So I don't know exactly what that is, but that kind of thing would be quite cool. 
Tumblr media
F: That's what the BBC did with Cabin Pressure. I attended one live recording and it was just amazing. You have all the other actors [apart from Benedict Cumberbatch] that are household names. And to see them act and how little takes they actually need for the lines and everything is amazing.
CT: Yeah, there's an appreciation of the craft, but it's also the fact that it's not into a void. It's not like, okay, we've done three. Is that okay? We're onto the next. I think in many ways it can make the work much easier, because you're using your imagination, but in a different way, because you're operating with a stimulus. And that's always exciting.
F: And good D&D is just like improv theatre.
CT: Yeah, exactly.
F: Really good players are spontaneous. Just very creative.
CT: That should be celebrated and I think harnessing more of those kinds of things would be fun, because in all honesty, still probably about 60, 70 percent of the work that I do is in the corporate and business sphere. That's just because of how I sound. I didn't go out to court that work particularly, but in terms of the stuff that pays the bills regularly, that's the kind of stuff that I do. Even then, you're trying to find levels of playfulness or colour so that you're not just coming over with: “in a world where you can trust a big corporation to take your money.” So, there's any kind of nuance or subtlety to that, that will be a good thing. So that's the kind of stuff that I crave as a result.
F: Thank you for your time.
CT: Oh, my pleasure.
F: It went by so fast. We went over time; I still have a lot more questions.
CT: Oh, sorry.
F: No, no, no, no, no, no. That, that's, that's absolutely fine. Thank you.
58 notes · View notes
spacer-case · 3 months
Text
Tumblr media Tumblr media Tumblr media
...and when the last blood-beast comes to rest unto the Earth, what next will arrive to inherit it?
i drew this sci fi piece for my portfolio, but it also turned loosely into a marcoace au because my brain got zoomies
short version: guy on a joyride (coughs ace) accidentally travels to another world filled with mythological-ish creatures, but they're actually all robots mimicking life with no real sentience of their own - except one lone, lonely consciousness (coughs marco) whose mind was digitally preserved before the rest of organic life got wiped out, and has been waiting a long time for a friend
long nerdy version under the cut:
ace's world is a fun and scrappy sci fi future world, with stuff like his hovercraft that syncs to his body's movements too
he was out riding with deuce and got too caught up in the thrill of flying that he went way out of safe bounds (not pictured: deuce panicking) and got swallowed by a giant sky beast
somehow (i haven't thought that hard about it) he appears in marco's world after this - when i first had this idea i was just thinking of a literal reference to the philosophical concept of animals as other worlds/animal alterity, a la Barbara Noske), plus i like the idea of gateways being where you least expect them
anyway yeah he gets isekai'd
enter: marco's world!! this is a land where organic life once thrived, including sentient beings (i haven't decided if they were also humans), but all organic life has long since died out and given way to a new, constructed "ecology"
it's full of seemingly mythological-ish creatures (phoenix, dragon, etc. but all are also warped from what we would imagine)!! but SIKE they are actually robots; cybernetic constructs!!! each one goes through the motions of life for many years until they steadily break down. their parts get recycled and they are remade to spawn from egg-like structures (like the one in the bottom left corner of the drawing)
and who is remaking them? MARCO! aka the last, lone remaining consciousness from the sentient race that died out. his mind was preserved digitally, but by the time he awoke he only remembers snapshots of his original life. he continuously cares for and builds all the robots, and uploads himself into different bodies whenever he wants, but no matter what he tries he can't recreate anything truly alive with its own free will
so he's lonely and sad
basically the whole thing was an exploration of the concept of a man-made mythos! and the boundaries of what defines life, will, sentience, etc. etc.
but when he meets ace - a real, living breathing organic human - it will change his life! because............because...i haven't thought that far
many questions remain...is ace's world a past version of marco's? will he find a way to restore organic life to marco's world? should he even do that? will he find a way back home? will they kiss? ? will marco get a human body?? will i ever make something bigger from this or even turn it back into ocs instead of op characters??? will they wear wigs???? when will they wear wigs????????? who knows!
but for now it is what it is hehe
i doubt anyone read all that, but if you did, thank you for your time....here i reward you with a secret:
below is an early sketch of this illustration, and underneath that, the composition originally came from A FAILED DRAWING OF MARCO!!!
Tumblr media Tumblr media
the brainrot goes deep :')
129 notes · View notes
cochineal-leviat · 1 year
Text
Tumblr media Tumblr media
Anniversary A Royal Visit.
Last year I uploaded the first chapter of A Royal Visit, and to celebrate its anniversary and, coincidentally, also my birthday - I wanted to draw something special to thank everyone who supported me throughout its run. From the bottom of my heart, thank you so much. This fic is what made me fall in love with writing again, and I have everyone who read it and commented on it to thank for that. Even now, I am happy that although it has been a year, people still enjoy reading it. Writing this fic was so much fun, and I have a lot of fond memories from it. So this is kind of like a birthday present from me to you guys.
I made two versions as I first started on the gijnka version to get the positions right and then the puffball version. I like both of them. They have their own charm to them. Especially as I can show off my design for gijnka Water Kirby. Surf's up, my dude.
For everyone who does not know what this is about, please go check out the fic these drawings are based on.
Art rant under Keep reading
So, I started on this piece right before A Royal Visit was finished. But I got stuck in the background. I could have just posted Kirby and Fluff smooching with a grey background or a gradient, but that didn't feel right. I wanted to capture the grandiosity and vibrancy of the finale. So I stuck to my guns to draw a background. It was horrendous. The very thought of showing it to compare the two gives me hives. I was stuck for a whole year on what to do for it, which is why if you have seen my other art gijnka Kirby and Fluff looks a little different than how I usually finish my art.
There is something funny about taking a year to finish the Gijnka version but then to complete the version with everyone's canon appearance in a week. Sure, I burrowed some of the background aspects of the Gijnka one, but it ended up being more work getting the perspective right and painting extra houses. I'm sick of architecture for the moment. I love how the houses look but also, ugh.
The water shading was the most fun to paint. I almost went overboard with it and had to tone it down. I look forward to doing more pieces with water in them, as I am a sucker for water and the ocean. (And, of course, Water Kirby)
I wanted to add more characters, but I also know that the rest of the characters that appear in the last chapter come in later in the day and that the ones on the scene, like Taranza, Magolor, Susie and Marx, would realistically not join the crowd and cheer for Kirby and Fluff. They are sitting behind the crowd, watching the spectacle.
I put the most effort into gijnka King Dedede's design, but unfortunately, the crowd covers up most of it. What a shame. Oh well, I hope everyone reading this has a wonderful day further.
259 notes · View notes
dimplesandfierceeyes · 8 months
Note
Don't know if u r still taking bad buddy prompts. But if u r, high school patpran teaching kissing or practicing kissing and Pat realizing his feelings and getting together.
OP.
OP OP OP.
How did you know?
How did you know this was my weakness?
Anyway, when this prompt came in the whole plot basically appeared in my head fully formed and all I needed was the time to make it real. I hope you all enjoy!
~~~
Practice Makes Perfect
(I know, I know, the least original title ever)
Pran wasn’t sure when it had become an unspoken rule that they would meet in his bedroom. He guessed it made sense. Pat’s family was nosy; they walked in and out of each other’s bedrooms unannounced and didn’t seem to like doing anything alone if they could drag another person into it too. Still, every time Pat was in his room, Pran’s heart rate skyrocketed with anxiety. (Only anxiety, definitely only anxiety.)
Pat was here again, all lanky-limbed six-foot of him sprawled over Pran’s bed like he was entitled to it. He’d grown again. Up until last year they’d been neck-and-neck for height but this year, Pran had slowed down and Pat, annoyingly, hadn’t. Not only that, but his shoulders were getting broader too whilst Pran’s stayed stubbornly slim, just like his mae’s. Not for the first time, Pran wished he’d inherited more of his father’s easy musculature.
“So we just gotta watch the scene and answer these questions right?” Pat asked, staring at the sheet he was holding in front of him. He was lying on his stomach, propped up on his elbows so he could screen while Pran had claimed the desk chair.
“Yes.” 
“Oh, cool! That’s easy.” 
They were working on literature homework: the interpretations of play adaptation. This was the second version of this play they were watching and the questions were mostly about drawing comparisons. Pran clicked on the file the teacher had uploaded and blinked as a thumbnail popped up showing two male characters.
“I thought this was supposed to be the kiss scene?” Pat questioned. “Has the teacher uploaded the wrong file?”
“I don’t think so. Nobody else has said it was a different scene,” Pran replied. He was still staring at the screen, his heart pumping so much faster than it should have been as he considered the only other possibility. 
“So basically it’s a BL version,” Pat laughed.
“I guess.” Pran furiously told his heart there was no difference between watching a straight kissing scene with Pat or watching a BL one. It didn’t listen.
“Alright, let’s get started, I guess.”
Pran had never wished for his parents to get home early from the weekly shop but it turned out there really was a first time for everything. Unfortunately, no engine noise rumbled up to the front gate and Pran was forced to accept that this was, in fact, happening. 
He could barely pay attention to the questions on the sheet of paper in front of him, though he spent as much time as he could staring down at it as the men on the screen danced around each other, feeling the other out, before finally shattering the tension, reaching for each other as if starving. Pran had watched the exact same scene in class between a man and a woman without even blinking. Now he was hot all over, hyper aware of Pat lying on his bed behind him watching two men kiss on his computer screen, and he could only hope that his cheeks weren’t as red as they felt they should be. 
The end of the scene couldn’t come soon enough.
“Okay,” Pran said as professionally as he could manage, lifting his sheet in the air to show he meant business as he quarter-turned in his chair so he had his profile to Pat. 
“What do you think it’s like for the actors? To kiss a guy, I mean,” Pat chimed in with his usual inability to not send Pran’s mind into chaos. 
“Pretty much like kissing a girl,” Pran replied tightly, lifting his sheet a little higher. It was once again ignored.
“Do you think it is? Just the same as a kissing a girl? I think it would be different.”
“Why would it be different? They’re both just people.” Pran replied, unable to believe he was actually locked into this conversation.
“I don’t know,” Pat shrugged. “Have you ever done it? Kissed a guy?” 
Pran barely managed not to choke on his own saliva. “Wh-What business is that of yours?” 
Pat’s eyes went as round as saucers, his mouth dropping open. “Wait, you have?”
“I didn’t say that,” Pran replied rapidly but he could see it was already too late.
“Holy shit, you have! Why didn’t you tell me?” If a tone of voice could be a pout, Pat’s would have been a prime example.
“Why would I tell you that?”
“Who was it?”
“Why would I tell you that either?”
“You know all the girls I’ve kissed,” Pat complained.  
Unfortunately, Pran thought to himself. “It’s not like I ever asked for that information.”
Pat ignored the jibe, steamrolling over it. “So, was it? Was it different from kissing a girl?”
“None!” Pran replied spitefully, despite having never kissed a girl.
“Oh,” Pat looked disappointed. “Not at all?”
“What sort of difference should there be?” Pran asked, exasperated. 
“I don’t know, it just feels like there would be.” Pat frowned for a second before suddenly his expression released and he looked at Pran like he’d just thought of something. Pran got a sharp and defined sense of foreboding. “What if we tried it?”
“What?” Pran squeaked.
“I mean, I know you didn’t think there was a difference, but maybe it would be different for me,” Pat reasoned. 
"And this is my problem, how?" Pran managed to force out as his entire body launched into a state of panic hitherto only observed in mice fleeing a hungry cat. 
"Oh, come on," Pat whined in a way that was terrifyingly close to the way that had wheeled Pran into truly remarkable levels of trouble several times. "It's not like I'd be your first guy; I'd just be your second! It's not like it's special or anything."
"What kind of logic is that? Then I'd-I'd be your first!"
"I don't mind," Pat replied with a shrug and Pran's mind gurgled. 
He knew he had to say no, that if he kept just pointing out problems Pat would just keep countering them. But then he’d be saying no. To Pat kissing him.
“Come on, what do you want?” Pat asked, sounding exasperated.
“What?”
“I know you’re just stretching it out because you want me to agree to lose at something in return.”
“I don’t need you to agree to lose; I can make you lose any day.” Pran replied automatically. Pat rolled his eyes.
“Just name your terms, Parakul.”
Pran flung out an idea from the void. “The next rugby match. If I’m close to the goal post, find a way to fumble the ball to me.”
Pat frowned, brow furrowing as if in dilemma, before huffing dramatically. “Fine. The next match is yours.”
Pran’s already abused heart was electrocuted by the words, now hammering at double the speed. He’d agreed. He might not have actually said the words, but he’d agreed to let Pat kiss him. He didn’t know if he was a genius or insane. 
Pat seemed to be waiting for something and it took Pran a second to realise it was for him to walk over to the bed. His mind rebelled the idea, it felt too much like a capitulation to be the one to move. And what if he looked eager? He couldn’t bear the thought.
“I’m not going to you,” he said as dismissively as he could manage. “You were the one who wanted to see how different it was.”
Another huff was released and then Pat rolled his eyes so dramatically his whole head got involved in the action, but he did start to lift himself off the bed. 
Pran only realised what a mistake he’d made when Pat was already looming in front of him. Then Pat was leaning forwards and Pran was caged in, one of Pat’s hands on the desk next to him to steady himself and the other reaching for Pran’s cheek. It found it with a gentleness that was foreign, strange. Pran’s lungs pulled in short, sharp breaths through his nose as Pat’s long fingers settled around his ear and he was pinned by Pat’s uncertain gaze.
He waited for him to call it off, convinced that this alone would be enough to make Pat retreat, that he would pull back, laugh, shake his head, proclaim how weird it was, but instead… instead…
Instead Pat’s eyes fell shut and his head tilted and he bowed lower and lower until his lips made contact with Pran’s. The touch was soft but without hesitation, lips slipping open to catch Pran’s between them. Then, already, they were pulling away, leaving Pran’s mouth cold and wanting. Pran flicked his eyes open, not sure even when he’d closed them, and watched as Pat opened his own, slow and unfocused.
“You call that a kiss?” The question was supposed to be scathing, mocking, anything that brought them back to their status quo, but Pran’s voice was suddenly hoarse and breathless, as though he hadn’t spoken in weeks and his throat was parched. 
There was no hiding the want in every syllable.   
“What would you call it?” Pat asked. To Pran’s devastation, he sounded just as rough.
“Barely anything,” Pran replied, his voice half a whisper as adrenaline flooded through his veins. 
Because he knew what he was going to do next. 
And he knew there was no way of stopping himself even if he tried. 
As if the want inside of him had torn into his limbs, seizing control, his hand shot up and grabbed Pat by the back of his head. He dragged him down, no gentleness, no subtlety, no mercy. He ransacked Pat’s mouth like a thief ripping through a household, eager to take everything he could before occupants woke up. 
He didn’t expect Pat to fight back. 
There was no paralysed surprise, no frozen astonishment, Pat let him take and take and take and then stole it all back and more. His hand gripped at Pran’s hair, his teeth nipped and scraped over Pran’s lip, his tongue licked into Pran’s mouth like he wanted to own it. Pran could barely breathe under the onslaught, control slipping away from him as he tried to process the ferocity of Pat’s response. Then all the competition seemed to slip away and they were just kissing, kissing, kissing.
By the time they broke apart, they were both gasping for air. 
Pran looked up at Pat in astonishment, but Pat didn’t look back. His eyes were still closed, forehead bent against Pran’s forehead as he hauled oxygen into his lungs, like he was trying to fix the memory of their kiss in his head forever. The only sound in the entire room was their broken breathing.
Then he smiled, the single most beautiful and most ruinous smile Pran had ever seen, before he opened his eyes. He tilted his head as he grinned down at Pran like they were sharing a secret. Pran felt his mouth respond in kind and Pat’s gaze dipped down, catching on his lips before dragging back up.
Instinctively, deliberately, somewhere in between, Pran’s eyeline dropped from Pat’s captivating gaze to his tempting mouth. His lips were red and puffy, shining with a hint of…
Me, Pran thought. That’s from me. 
And he looked back up in time just to see Pat lean back down and then he was being kissed again. He responded instantly, surging up to steal more of Pat’s taste, and somehow ended up standing, his hands in Pat’s hair. Pat’s arm wrapped around his waist, pulling him closer, making Pran’s heart jolt as they were pressed together from hip to chest and Pat’s heat bled through their clothes. 
He’d never been this close to another person. Not even the only other boy he’d kissed, who’d sat next to him and kissed him awkwardly, neither of them entirely sure what they were doing. This—Pat—was something else entirely. He felt submerged in him, Pat on his tongue, on his skin, on his body, everywhere and anywhere, all at once, and he sank into him rapturously, a willing victim of his own drowning. 
Pat tugged and Pran followed, edging carefully, unhurriedly, across the floor as their mouths danced to a rhythm of their own making. Then Pat pulled away to drop down onto Pran’s bed, dragging Pran after him. Pran settled eagerly into his lap, unable to resist one little quip before bent his head to kiss him.
“In my bed already, Napat? Are you always this easy?”
“No, you’re just special,” Pat replied breathlessly and then Pran had to devour him. 
Pran didn’t know how long their fourth kiss lasted for but by the time they broke apart, the streetlights outside were turning a burnt umber and Pran’s lips were so sensitive they were tingling. He swallowed weakly, hands still twisted in Pat’s hair, hips almost bruised with Pat’s fingerprints.
 “So. Any differences?” he found himself asking. Pat chuckled breathlessly. 
“Just a few, yeah.” 
Pran smiled back at him, his lips almost sore but in a pleasant way as he curved them upwards. One of Pat’s thumbs had found its way under Pran’s shirt and was rubbing over the skin at the base of his waist. 
“Can we do this again?” Pat asked, eyes dropping to Pran’s mouth. “More than once? Can we do this many times?”
Pran laughed. “How often are you thinking?”
“I don’t know. Once a week? Once a day? Once an hour?” Pat grinned cheekily and Pran’s cheeks were going to ache from how broad his own smile was. 
“You’re gonna wake up every hour, are you?”
“It would be worth it.” That was too much for Pran. He closed his eyes, shaking his head as he laughed again.
“You’re so cheesy.” 
“Pran, I’m serious. I think we should date.” Pat continued earnestly, a smile still colouring his voice like a warm sunset.
Pran opened his eyes, wide and uncertain. Pat looked back at him candidly.
“Pat…That…”
"You don't want to?"
"I… didn't say that." 
Pat beamed, somewhere between delighted and smug and Pran shoved him backwards with more show than force. Pat faked falling anyway, tilting backwards dramatically before bouncing up with a grin. Pran tried not to be affected by it.
“If our parents found it, they would kill us,” he pointed out.
“Why would they need to find out? I sneak into your bedroom almost every week. They’ve never found that out, have they?” 
Pran loved how stubborn Pat was.
“We won’t be able to tell anyone. I mean, anyone. Not even Duke. Not even Pa.” 
“Is this you saying yes? Pran, are you saying yes to me?”
“Who said I’m saying yes,” Pran tried to sound aloof but it was hard when he was still straddling Pat’s lap and his hands had settled on Pat’s shoulders.
Pat’s smile spilled out over his entire face, eyes little more than curved lines as he laughed. “You are. You are saying yes,” Pat told him. Pran didn’t disagree.  
He also didn’t disagree when Pat said they should kiss again. 
~~~
Aaaand done. Don't think about what happens after the concert. @miscellar already made that mistake. Just don't do it yourself.
Anyway I hope you enjoyed it OP! And all the others that come across this mini fic! Look out for an actually edited version of this to appear on AO3 sometime soon....
96 notes · View notes
that-ari-blogger · 2 months
Text
A Discussion Of LavenderTowne and Hazbin Hotel
So, a little while ago, a YouTube channel called LavenderTowne ventured into the Hazbin Hotel fan space to propose some criticisms and fan redesigns of the characters.
I had thoughts on the original video, but those are irrelevant because its reception was… tumultuous, and in my opinion disproportionate. The video has since been taken down, and LavenderTowne uploaded a follow up to it (link). In which she stated that her experience with the Hazbin Hotel fandom wasn’t the most pleasant, something I would like to address.
So, this post will be an academic discussion of the designs from the second video. Because I think her criticisms were interesting and because I want to show that it is possible to disagree with someone without being unpleasent.
Also, I want to give LavenderTowne a more welcoming experience with the fandom, and try to make up for some other members of the community.
Let me explain.
SPOILERS AHEAD (Hazbin Hotel)
Tumblr media
I'm going to start with something that needs to be said. You can disagree with the rest of my post, but this is non negotiable:
It is never, under any circumstances, acceptable to harass someone for their opinions, especially about art. I don't care if you take issue with conclusions or perceived motivations, actions like I observed are not ok, and are not welcome in this fandom.
I hope I made that clear.
Tumblr media
Anyway, I am going to be addressing the second video, because LavenderTowne took the first down, and I'm not about to intrude where I'm not wanted.
Tumblr media
LavenderTowne mentioned the overarching stylistic choices, and I think that is a good place to start with this post, because they are good source of difference. Several of LavenderTowne’s criticisms are leveled at the Hazbin Hotel visual style itself, discussing what specific elements didn’t work for her and how she would personally draw things differently.
That is what I want to discuss here. Rather than the specifics of artistic technique, I am going to talk about the character design decisions brought about by the difference in style. This isn’t a question of skill, but an examination of the ideas presented.
Tumblr media
Both LavenderTowne’s style and that of the Hazbin Hotel team range on the scale of realism, as is the nature of art, and that has caused a few of the design decisions that they have made. But it has also had a weird effect on the implied plot that is worth discussing.
Hazbin Hotel is more cartoony, for example, which means its logic is a bit more fluid. Vaggie's eye scar, for example, is shown over her hair, which isn’t how scars work in the real world.
This is a way of getting the tone across. Sir Pentious, at one point in the series, gets caught in the blast of an explosion and sent flying across the city. The design style lets you know that this is being played for a laugh and that he will probably be fine. If LavenderTowne had drawn Sir Pentious in her style, I guarantee that version of him would not survive the event, because hers is grittier (that’s the wrong word, but you get the point).
I do, however, really like the colour palette shift in LavenderTowne’s designs. Don’t get me wrong, I like the limited palette of the actual show, and I think it suits the setting more than the pastel aesthetic of LavenderTowne’s style.
But, those pastel colours are gorgeous and they are a really neat way of solving one of the problems that LavenderTowne identified and I agree with, that being how difficult character differentiation is when everyone has the same colouration as each other and their background.
Now, neither of the two options are implicitly better, there is just a different design sensibility going on.
Tumblr media
As for the designs themselves, I actually prefer LavenderTowne’s Alastor over the original. I would like to see how it interacts with Alastor animation and transformation, but I think the design overall works better for the character. I like the horns being more pronounced, and I like that neat hairstyle. I think it's much more suited to an overly refined character who revolves around appearances.
“Just because you see a smile, don’t think you know what’s going on underneath. A smile is a valuable tool, my dear! It inspires your friends, keeps your enemies guessing, and ensures that no matter what comes your way, you’re the one in control.”
I think that Alastors original hair style is more about looking cool than looking refined. The shorter style, combined with the more prominent antlers, gives that air of someone actively concealing their more wild undercurrents.
Tumblr media
That being said, I'm not as sold on Alastor's expression in LavenderTowne's design. This is a stylistic choice, but I don't think that the Cheshire Cat smile translates over to the alternate design as smoothly as his concept. In the original, that smile was the thing that denoted him as malicious, but LavenderTowne's design seems more huggable, at least to me.
LavenderTowne did raise an interesting point about the voodoo symbolism, a point that others have raised, and I think is worth noting. Incorporating that aesthetic as synonymous with dark magic in a setting based heavily off Christianity is funky, thematically. It's a use of stereotypes as shorthand, which carries the baggage of those stereotypes, intentionally or not. However, I am about as far from qualified to talk about this in detail as possible. I recommend that you listen to the opinions of people who know more about this than me, and who's case this is to make.
Tumblr media
Husk’s design is another that I like, but this one I have slightly mixed feelings about. The body type change addresses another of LavenderTowne's criticisms of the series, again in relation to character differentiation. That is a strength of the video, LavenderTowne gives criticisms, and explains what she means and how she would go about doing it.
Interestingly, that body type issue is something I disagree with. I think the way that LavenderTowne has handled the issue she identified is fascinating, and one of the best parts of her process. But this is simply an issue I don’t see as a problem.
The criticism is that the silhouettes of the characters are exceedingly similar, meaning that identifying them is difficult, as well as limiting in terms of variety of proportions. I could point out Sir Pentious or Husk here, but that is arguing in bad faith because Husk is very clearly the exception to the rule, and Pentious actually conforms to her observation. Without his hood out, Pentious’ silhouette difference is in his tail, which is rarely onscreen.
Tumblr media
The reason I am ok with this, is that Hazbin Hotel has a thing for transforming character designs. Charlie, Valentino, Emily and Serah, Lucifer, even Adam, Vaggie, and Lute, as well as a ton of others. All of these character designs shift as the story progresses, revealing aspects of them that they have kept secret. I like having the baseline similarities if everyone gets a moment where they show off how different they are from that baseline. I think that is a cool story beat that, for me at least, outweighs the problem of similarity. I’m sure LavenderTowne would disagree with me here, and that is more than fine.
Tumblr media
Back to the point, Husk is a character who is surprisingly acrobatic and martially competent, and the slight shift in the alternative design switches him into more of a bar brawl type character. This feels like the guy who would just deck you and tell you to cool off, rather than throw something at you. He looks like the type of bartender he is, cool and calm, and ready to offer advice when needed.
The removal of the wings is an interesting choice. On the one hand, it clears up his design and makes him look more down to earth. On the other hand, it leads into my main bugbear with this design. I don't think this version of Husk looks like an overlord.
Tumblr media
This is subjective, and I am struggling to quite explain it. But the wings, as well as his voice, give a sense of gravitas to Husk. Without that, Husk looks relatively unremarkable.
The outfit plays into this. While I prefer it and its subtlety, there is little that marks this version of Husk out as higher ranking.
Again, this isn't a case of the original designs being objectively better. This is a different design that communicates different things. LavenderTowne’s Husk is a humble bartender rather than an overlord playing pretend. I simply like the story that the original offers more.
Tumblr media
Vaggie’s new design is both my favourite design of the four, and the one that is the furthest from the story of the show.
I love the quieter eye scar, I love the silhouette, and I think moving the ribbons to her back is a genius bit of visual storytelling.
The outfit is cool (I especially like those boots), but there's an asterisk to that, because I don't think it entirely suits Vaggie as she is presented in the show.
Tumblr media
At the risk of oversimplifying, Vaggie is a fairly uncomplicated character. Not because she's written to be shallow, but because the show doesn't have time to explore her personality.
So, you get her past, which is fascinating, and it leaves some interesting things on the table.
Tumblr media
For example, Vaggie has zero self preservation instinct and will burn herself to the ground for Charlie. This isn't complex, but it's remarkable how much the writers (and animators if you’re looking for that kind of thing) get out of this one detail.
Most notably, her character grows into realising that love means living for someone rather than dying to keep them safe. This culminates in the defeat of Lute, the embodiment of her past, who doesn't think to move out of the way of a collapsing building.
Tumblr media
Similarly, Vaggie was an angel and wants to hide that aspect of herself. This makes her multifaceted in backstory, but the reveal doesn't have time to dwell on her characterisation, so it just feeds into what I said before.
I think that with another season of time to develop, Vaggie’s characterisation will become as complex as her backstory. But that doesn’t come quickly.
The point I am making is that I don't think this version of Vaggie would wear armour until the end. She doesn't think she can get killed, so why would she need to protect herself?
Tumblr media
Which means that LavenderTowne's design would work for the last episode of the show, if it had wings, which is sacrificing the single best piece of foreshadowing I have seen in a long time. Seriously, I cannot stop gushing about those ribbons.
What we have, then, is a version of Vaggie with a slightly different story and personality. To me, LavenderTowne's Vaggie looks like a character who craves safety. She seeks Charlie because she offers emotional stability and kindness, the one person in hell who Vaggie doesn't think is against her. But she would wear the armour and outfit because of the injury. She realises she can be wounded and grabs the heaviest set she can find, the twin coloured trousers come from that desperation, and add to the imbalanced aspect of her design.
This version of Vaggie is defensive rather than offensive, and though it renders Out For Love obsolete, I find it more interesting than the original.
Tumblr media
Charlie's design, however, I'm not such a big fan of. I'm sorry LavenderTowne, I really am. But this design really doesn't sit right with me.
Hazbin Hotel has a circus theme going on. The main foyer has a circus tent affectation, for example, and Charlie gives off the aesthetic of the ringmaster.
Charlie is very overtly the antithesis of a Disney princess, and that comes across in her design. Instead of wearing a floaty dress, she wears a suit and suspenders.
Yes, the hooves and horns being more prominent is a cool alteration that I appreciate, but the alternate outfit really doesn't feel like Charlie.
Tumblr media
I think the difference is in the framing. To me, LavenderTowne's Charlie comes across as naive and optimistic, where the original design is more relentlessly hopeful, and that second one matches how she is in the series.
Charlie in Hazbin Hotel showcases true hope. Not optimism, hope. The type of emotion that keeps getting knocked down, but picks itself off the floor ever single time, and gets ready to try again. Charlie has no proof of her philosophy, no basis. She's not trying to recreate phenomena, she doesn't even know she can succeed. That's why she needs the hope.
I don't think that LavenderTowne's design has that vibe. Instead, this Charlie seems younger, which contributes to the naivety. It feels like it leans into her regular design, so the more fearsome transformation comes as a shock, mostly.
On the other hand, the three horn tiara element is genuinely really cool. It gives that air of reality, and hints at the transformation without giving it away. They round out the design and make the “this is a demon princess” clear.
Tumblr media
Interactions between this Charlie and Adam, Lute, or Sarah would be interesting, as this version seems designed to foil off them, rather than the other way around. Especially Emily, this design seems genetically engineered to mirror her and make her question her ideals just through existing in the same place.
In short, this Charlie seems more gentle than the original, which might help in some aspects, but I prefer the original.
One again, this is my opinion, and not objective by any stretch of the imagination. If you disagree with me, good, that's the bread and butter of how analysis and discussion exists. But I hope I have shown that disagreement is possible without aggression.
Which brings me to my conclusion, and I have something here that I hope you will like.
Tumblr media
LavenderTowne's designs feel like they are made for the same story, but paced differently. They feel like a different style of musical. They feel like they were made for a version of Hazbin Hotel that had more episodes and has time for subtlety, something that the original show unfortunately didn't have.
The story feels the same, but the minour changes make it seem more drawn out. The tone is different, and that effects the entirety of the rest of the story.
In other words, she is designing an AU, something she makes explicitly clear at least five times in her video.
LavenderTowne mentioned in her video that she might do a follow up with a few more characters. I would be intrigued to see this, because I want to know what Angel Dust would look like in this version of the story, as well as the actual angels and even the Vees.
I also am fascinated by how the art style affects the tone of the story. And with LavenderTowne's permission, I might have a crack at writing some of the key scenes from the show to fit this aesthetic and tone. I think that would be an interesting thought experiment.
Tumblr media
Final Thoughts
LavenderTowne’s designs were dope as all hell, and the points she raised were worth discussing.
I love the series, but I understand that it's not everyone’s cup of tea. Content warnings should get that across, but also some people just won't like elements of it for any number of reasons, and that is ok.
I think @ohnoitstbskyen put it best in his discussion of the finale of the series. (Link). In his closing remarks, he spoke at length about people who will discover the show and the effect that it will have on them. That sentiment, boiled down, became the title of that video, and concisely says what I have taken just under 3000 words to talk around.
“This show will save someone’s life, but it isn’t for everyone.”
But let me be clear about why I wrote this.
I saw some of the shit that people wrote about LavenderTowne's original video, and though a lot of it was positive, a fair chunk was not, and I want to put my foot down. Disagreement about art is healthy, but if you think that involves harassment at all, then tell Husk he still owes me a drink.
On a lighter note, this is my first post about Hazbin Hotel, so for those who are reading my stuff for the first time, hello. I am Ari, I do media analysis, and I plan on doing a series on Hazbin Hotel, going through each song with lyrical and musical analysis once I finish my current one on Wicked. So, if that interests you, maybe stick around.
32 notes · View notes
elbdot · 8 months
Note
Yo! I got a little question regarding your webcomic. I have this Pokemon AU, "Just A Dream" that takes place In both Paldea and Alola, but it also has a HUGE focus on Guzma. The plot is way different, so is my art style, and a majority of the characters i'd be using. But I fear some peeps might think I'm copying you. Would you be fine with me posting it on Webtoons? felt like I had to ask since you basically own Guzma at this point...
Omg I feel honored that people think I have ownership of Guzma afgjgjkdfgjkdfggjkfd I know that my version is...almost its own OC at this point, but again, it's just my take on an official Pokemon character owned by Nintendo and OF COURSE you are free to make your own webcomic including him :D I'd actually love to take a look at your comic once you've uploaded it on Webtoons, if you don't mind!
Also since your story's gonna be so different I really don't think people are gonna call you a copy-cat. I've got my story focused on Alola, you're gonna include Paldea and again, I don't own Guzma, I couldn't even claim ownership of my own version of him unless I'd change his name and appearance a bit 😂 And I know that EVERYONE interprets him a little different, so your Guzma will be unique to your story for sure :D
And I honestly love the many different interpretations of Guzma out there, I know that at this point there is BARELY anyone left who still actively draws him, but @oceandiagonale for example has one of my favorite soft GuzmasTM and STILL draws a webcomic involving him, just like I do! (I honestly need to catch up on the comic, I missed a lot of updates OH MAN)
And if ANYONE should call you a copy-cat, you can DIRECTLY send them to ME and show them this reply LMAO
95 notes · View notes
metakazkz · 9 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
(2023-11-11 ) I know I said I was going to turn the comic into manga style. But I think it will be better as a color because it look more like an animation style just like other comics I made. However, I can always use manga art style for a flashback or story telling. So I get the opportunity to update the town call Serenity town. ( it was suppose the name Serenity city because they live in the city. Originally it was suppose to be call Serenity Town. So I change the city to town. Because I wasn't satisfied  the way I drawing the big city. So I decided to make it an town instead.
The pages of Comet of Evermore comic was done a few months ago. I wanted to completed all pages of Chapter 1 before uploading here. But it seem it going to take way too long or feel I didn't make much of a progress. So I decide that  when I done enough pages. it will be good to go. also welcome to help me corrected my misspell for the comic ( since writing isn't my strength but I try the best as I can.)
 So this is the beginning of comic in manga style. Comet of Evermore.
reminder: This comic is a crossover of all of my favorite video game  into one world. It's like another version of the video game character's counterpart but with different life. Also note that Comet of Evermore is not connected to any video games.
Cover ( Not yet )
Next
Comet of Evermore, Donovan (me) Metakazkz
Galacta knight, Meta Knight (Kirby ) Nintendo HAL laboratory 
Asgore (Undertale ) Toby fox
X (Megaman X ) Capcom
King Pridemoor, Donovan (Shovel Knight ) Yacht club game
Artwork by me Metakazkz
105 notes · View notes
straitjacketzz · 2 months
Text
HAVE YOU EVER DRAWN THESE GUYS?
Tumblr media Tumblr media Tumblr media Tumblr media
Sooooo idek where to begin with this. I'll start by saying that yes I contacted Rebornica/Bones/Voltergeist and bought two of their old FNAF au designs. Those being Scott/Phone Guy and Jeremy. Before I get into anything I feel like I'm obligated to address Volt's past and let it be known that I do not Care about a mentally ill teenager faking other disorders or aggressively yelling at people to stop copying them or whatever other overdramatic thing they did like a decade ago and I don't think buying from them is anywhere near comparable to "supporting problematic people" compared other designers who are like homophobic or whatever the fuck else, and I'm not here to talk about or argue about "the ethics" of me giving Volt money. So jot that down before you even start typing.
I'm here to ask if anyone here has drawn art of Scott/Phone Guy and Jeremy so that i may save it and add it to their toyhouse galleries. You'll see they both currently have like 100 pieces in their galleries right now but I know that's not even scratching the surface. Theres just so much of it It's overwhelming to look for. Theres also issues of these designs being so popular to the point of people making their Own personal redesigns of them. And it starts to muddy up which art belongs to me or not. This isnt toooo much of a big deal with Jeremy as the giant "?" on his face makes him pretty distinct and easily recognizable as The Guy That I Own. But this becomes a problem with Phone Guy specifically. He is... pretty much The design that everyone draws him as regardless of if they intend for it to be Rebornica fanart or not. People use this design in their own AUs, people use this design as their own OC. Theres so so so so so much art of people labeling their art as "heres my phone guy design!" and its just the Rebornica design. And I don't feel comfortable or really have the heart to save anything that people consider to be theirs even if its literally the design that I own x__x It's just a bit hard when you own a design that is considered canon enough to a real video game to the point where people just. Take him. and there's nothing I can do about that. And it's not something that upsets me tbh because I knew this was an issue when I Bought him. Literally all I want to know is what art I can or can't save and upload to their archives lmao. So I figured asking people to send me their art directly would help reduce the chance of me just taking someone else's art that they didn't intend to be My phone guy. Not even counting the fact that a popular FNAF fan game called Dayshift At Freddy's has their own version of phone guy that ALSO had the red rotary phone head but wears a black business suit. So, any art of That One isnt mine.
But anyway yeah! And just know i'm looking for literally anything involving these guys. Digital art, traditional art, gifs, animations, physical/irl art, doodles, comics, fanfic, cosplays you made, even weird misc stuff like ponytown designs for them, literally anything and everything!!
also because i keep getting asked about it, Vincent, shadow vincent, mike, vendetta, mahogany, faith, captain, vex, sheriff, fritz, hocus, and boss have also all been sold and multiple different people own these guys now. and for vincents owner specifically, i will not be giving out their username as they Do Not Want To Be Contacted About It.
im cross-posting this on multiple websites so feel free to reach out anywhere where its most convenient for you. reblogs are appreciated for reach
twitter: straitjacketzz discord: straitjackets toyhouse: straitjackets
31 notes · View notes
hustlerose · 1 month
Note
Sorry for the spam likes today. Favorite jazz album?? I saw a post on your blog that mentioned Mingus ah um. That’s either my fave or Birth of Cool (Miles Davis does do my favorite version of On Green Dolphin Street). Though both are kinda basic choices I want to expand my listening.
so i'm gonna give you a few albums (and album-adjacent things) with the caveat that i haven't heard most of what's out there ^_^ i'm just a casual fan
ornette coleman - the shape of jazz to come
this album is on another level. the multiple layers of brass crisscross each other, playing dissonant chaos, then they rip into solos that could melt charlie parker's fingers. the bass shreds and stumbles up and down some wild assortment of scales. the drums patter out a frantic rhythm that somehow ties everything together.
it shouldn't make sense, but it feels so alive. you'll catch quotes from flight of the bumblebee over rainy oceans of rhythm. herds of wild animals shuffle back and forth in a forest painted by jackson pollock. and then whoever's not soloing yells "woo! alright!"
it's not even my favorite ornette coleman recording. that honor goes to this youtube upload of a live show in germany, 1978. the bass intro, instantly picked up by the drummer, is so electric. the haunting melodies, borrowed from the rite of spring, are traded from sax to guitar. the whole band feels like they're operating on instinct. this is what a basquiat painting SOUNDS like. like a genius artist drawing with their non-dominant hand. LITERALLY coleman plays a violin left-handed at one point. it's incredible.
john coltrane - my favorite things
trane puts so much panache into this simple little pop song. the opening chords are heavy with drama. the groove is insanely tight. every time he plays the melody, it's got a new rhythm, to the point where he seems to be playing a game with the listener. "how many ways can i get you to feel this groove?" the song is melted, bent, and stretched like molten glass, in a 13 minute display of total virtuosity
and that's just track 1!!!! this album is timeless. every second is as fresh and vibrant as it was in 1961
herbie hancock - headhunters
herbie has always been at the cutting edge of jazz fusion. this is his definitive statement on funk
this album is intensely rhythmic, laying out catchy melodies over funk foundations. the whole band seems to just be having a blast. the grooves are often busy and hypermelodic, with no room to breathe as everyone jams at once. it's like an all-night house party in a bouncy castle full of confetti
if you're a fan of japanese jazz like caseopia, or jazz-influenced video game music, this album will feel shockingly familiar to you. its wildly creative synth work, uplifting and colorful chords, and eclectic sound palette are all DECADES ahead of their time.
where would we be without herbie? i'd wager the entire global music landscape would be different. from hip hop to big beat to drum n bass, we all stand on the shoulders of giants. hancock is a titan. the giants that raise us up are standing on his shoulders
39 notes · View notes
luveline · 2 years
Note
idk if you've done anything like this but maybe a rockstar!james where he introduces his relationship to the world/his fans ?
this was SO FUN tysm for your request! ♥ fem!reader | 1.1k words
James had asked specifically before he did what he did if it was okay. You love him and think it's sweet that he wants to, so you tell him to make sure he uses a good picture. 
Some huge magazine had asked him to do a video for their website. You know vaguely when it gets uploaded because suddenly friends and even acquaintances are texting you repetitively. It's not long after that when The Marauders superfans start requesting to follow your twitter account. You'd set it to private beforehand, though there was nothing of interest there anyways, only retweets and Spotify links. You're glad you did when the notifications start and don't stop. 
You turn off your phone and open up your laptop, navigating to the magazine's website, where the front page boasts your pretty boyfriend's face right at the top. You click the video link and wait for it to load, heartbeat as quick as a mouse's.
The introduction is quick. James sits behind a white table wearing a black, nondescript short-sleeved t-shirt. His fancy watch catches the light as he leans forward. "Hey, I'm James Potter from the rock band The Marauders, and today I'll be showing you guys what's in my bag." 
He picks up a much cleaner version of his rucksack, new for the shoot. His actual rucksack sits at the bottom of your bed. You move your socked feet out of the way so you can compare it to the fraud on screen. It'll be fun to poke fun at him tonight over his lies. 
There's not a lot of guidance to the video. He takes things out one at a time and gives some story behind them. There's a battered pair of drumsticks and a cleaner pair swiftly follows. James goes through them quickly, so a spare is always a good idea. The drumsticks are followed by a piece of drum gum in a plastic case, and a wrist brace for his dicky left arm. 
He pulls out his chapstick with a subtle smirk. 
"And my book," he says, pulling out a messed up paperback. You roll your eyes when you see it because it's not his book at all, it's yours, and he's wrecked it completely. 
A bookmark sticks out about halfway through. "I got this recommended to me by a very pretty girl. Beautiful women seem to always have the best taste in books. I don't have to tell you guys," he says with a wink. He puts the book with everything else he's unveiled so far. "And it's a damn good book." 
You flush warm with pleasure.  
He pulls out some amazingly expensive headphones, an adapter for his electric drum kit, a different pair of noise cancelling headphones, his custom earplugs, his phone charger – again, new for the shoot – and a familiar notebook. 
"This is for everything." He pulls it open to a random page and broadcasts what's clearly not his own handwriting. "I hate transcribing. Remus has done it for me here," he confides. "You have to love him." 
You can imagine the twitter uproar as fans sing the band's bassist's praises. You do have to love Remus, he's an angel, and you'll have to have a word with James about taking advantage of his friend's kindness. 
He turns it to another page. There's a sketch there of a tree you don't really recognise. James draws a lot, more than you could ever keep track of. He's even painted you a landscape or two in heavy gauche before, gifts with awfully sweet dedications on the back. 
He's very good. "For sketching and things. This was a sycamore outside of the Point House arena. It had those helicopter seeds falling from it. You remember when you'd pick those up as a kid and throw them back up into the air?"
The camera person says something and James nods passionately. "Right, we'd have races too! Simpler times." 
It cuts to James pulling out his wallet and his phone. They ask to see his phone wallpaper and he obliges. It's a photo of him and Sirius as kids. They could only be thirteen or fourteen in the photograph, but already Sirius holds his wicked charm like a knife, a sharp smile and a sharper gaze, though his arm around James shoulder is languidly placed. 
"Yep, he's always been like that." 
And finally, his wallet. It's nothing fancy. You can't afford anything as quality as he could himself but he hasn't tried to replace it since you bought it. He peels it open and makes a joke about nobody stealing his identity. 
He smiles wide. "Here's the most important thing in my bag. No, not my card." 
He pulls a piece of white paper from the fold between deft fingers and then turns it to reveal you, a photo of you.
You'll admit you look pretty. There's nothing fanciful to it, just you giving him a soft smile with your hair done up, your head tilting ever so slightly toward your lifted shoulder. 
"This is my girl." He pulls your photo toward him and looks down over the top, no bravado, no charming comment. He smiles at you. "Doesn't she look nice here?" 
The camera person says something again. James looks up, waiting for them to finish before he grins. 
"Yeah, this is my girlfriend. Y/N." 
There's subtitles for the camera person's next question. "This is the first time you've talked about having a partner publicly. Why now?" 
The truth is just the unfortunate consequence of fame. Smear campaigns, hatemail, paparazzi, invasions of privacy. But you can't hide forever. And it feels nice – feels incredible, like your cheeks might bruise from the ache of your smile – to be shown off. 
"'Cos I wanna take her on vacation for our six months, and I want the first photo people see of her to be this one, rather than her drooling on my arm in the airport." 
You laugh. 
"Six months, you've been together?" the camera person asks. 
"And counting. Best six months of my life." 
The interview moves on. There's a few layover shots of the bag's contents. You can't help but feel embarrassed at your face on a clear display next to his wallet, though a binging notification catches your attention before you can pick it apart. 
You click on the notification, an email. It opens, James' voice in the background talking about the new album. 
It's unsurprisingly from loverboy himself. 
Answer your phone!!!!! sent from my iPhone.
You email him back. I've had to turn it off. 
Oh fuck. Are you okay?
You pull the email tab to the side and watch James smile and say goodbye to everyone watching. 
Yeah, I'm perfect. Facetime me?
On you like a rash. 
1K notes · View notes