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#if i had time i would design the full product line
identityquest · 2 years
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Final render for my package design class. The assignment was to design packaging for a kid's toothpaste product, from the box to the tube itself. I opted to design for toothpaste tablets instead, since those are very "in" in the organic eco-friendly crowd, and part of the assignment was to choose a specific demographic to market towards.
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lilaccreative · 4 months
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LC x BBYGYAL123 - KERATIN Collection (EARLY ACCESS)
So excited to release this hair salon inspired set that I worked on with my friend bbygyal123! This was my first time collaborating with another creator and I am super proud of what we came up with. It was so great to connect with another designer and I believe we both leveraged our different skill sets to make this set a success.
There are two parts of this set - one on bbygyal123's Patreon page, and one on mine. The full set features a combined total of 62 items, which contain everything you need to set up a lux hair salon. Some of our faves include:
·         Functional salon chairs (using the Spa Day and Get Famous chairs' tuning)
·         Full line of custom hair care products and hot tools
·         Hair wash basins, work stations, and foot baths
·         Front Desk and retail signage
·         A series of built-in wall pieces to accommodate display shelving, mirrors, and more
** I would like to note that my part of the set is not completely base game compatible. The items with DLC dependencies are as follows:
·         Retail Desk - Get To Work
·         Ring Light Mirrors - Parenthood
·         Functional salon armchair - Spa Day
·         Salon chair - Get Famous
·         Built-in shelving and cabinetry - Home Chef Hustle
Both parts of the set will be available for free public access on July 1, 2024
We both had so much fun working on this together and I hope you all enjoy incorporating it into your game as much as we did making it!
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choochooboss · 9 days
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Sketch dump! Vol. 3 August 2022
Literally dumping all the presentable works here as promised, whether I’m proud of them or not!
The first image was inspired by a color palette of a random YT playlist thumbnail! I really loved it and wanted to turn it into a cosy travel & rain scene with colorful city lights smeared like dripping wet watercolors. The second one is a KH3 reference! Do you recognise this scene? I don't know how he would possibly end up there in the first place, but he sure is determined to find his dear brother by breaking through the edge of the world!
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How to make Ingo smile, step 1: Make him spell "Emmet"! And a goofy cartoon collision moment ahah!
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They are very satisfied after a challenging match, win or lose, and they want you to come back for another ride! I love the twins as they appear in Pokémas the most and try to capture the personalities their English VAs give in my art. They are adorable, excitable, cool and very much admirable!
Emmet always wants to look cool, and Ingo surely gives the most heartfelt handshakes! This piece was to celebrate 1K followers on Twitter! The first three months were wild as so many people found my works!! I fondly reminisce that time, not only I was doing well with my first fanart account, I also felt very happy in general! I was so in the zone with art, being super creative free of worries. It's awesome to see most of the people who commented this back then are still posting/in contact with me!! Thank you so much for sticking with me and my little shenanigans!
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I still really like these sketches here, love to see this trio having a blast together! The clips are from a movie classic "Singing in the Rain", and below is the final piece:
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Doodles~
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Early Breakmas AU sketch (Team Break Submas); going full speed after trainers to collect their pokémon... What would you do if these two giant traffic cones approached you at high velocities?
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Excadrill & Archeops, the soft & fluffy guys! Some of my first sketches of the submas mons. Excadrill has become my no. 1 submas mon, I adore that tough little missile knight! Archeops is definitely one of the most appealing ones! I love how he kinda has 4 wings he glides with. However I cannot unsee the snake in a parrot suit ahahah, pardon me! Also I pity the poor guy's in-battle idle animation where he has to flap SO HARD just to stay afloat!
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Also Durant & Galvantula! I never was a fan of Durant but I've found ways to have fun drawing this little mischievous creature. They're after your ankles nyehehehe~ Galvantula also wasn't appealing to me until submas fever hit but now I think it's a pretty cute beast! I really like how I drew that fur, which is funny because it was that bristly blue fur that didn't strike my fancy back then!
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Still enjoying this sketch! Took me some time to read the lines though ahah, the sketch so loose. He's leading a complete opposite life now...
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Surprise!!! I held an art raffle on my Twitter account once but I never finished the piece for no good explanation other than getting stuck with the depot agent designs. I wanted to finish this so badly but just couldn't get over that mental block. It still bothers me I couldn't do it!
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More KH inspired attempts, this time the stained glass!
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Some expressions! Those snouts I draw for them are so silly ahah
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Oh yikes, mood shift! The situation is looking dire, is his brother okay?? I like how the pose & water turned out!
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'How's it hanging bro?' Who hung him up there anyway?
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Another intense situation, what could this Team Break guy possibly want from him..?! Man, this piece feels so old now but I still like the movie like vibe! That's all just from August!! I was extremely productive back then ahah, it's cool to see how creative and varied stuff I could do!
More and more sketches & WIPs are waiting in the queue! Hope you had fun checking these out!
UPDATE: I had accidentally uploaded some sketches I had already shared in the July 2022 sketchdump so I replaced them with other sketches I had actually forgot I made in August!
Sketch dump Vol. 1: April-June 2022 Sketch dump Vol. 2: July 2022
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littlexdeaths · 3 months
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ten minus two with you - r.b.
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modern robin buckley x queer reader
18+ ONLY MDNI
warnings: robin and reader are in their 20’s, allusions to smut, reader is a tease, oral sex, fingering, public sex, heavy petting, both reader and robin are tipsy & in love, getting caught, little nod to queer steve
a/n: this is absolutely inspired by the few times i’ve had steamy make out sessions in bathroom stalls oops. the title is a line from one of kehlani’s new songs called 8… go stream it now.
word count: 1.7k
also big thank you to both @strangerstilinski and @xxbimbobunnyxx for listening to me ramble and helping me so much. ily both so much!! now enjoy babes xx.
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You’re a mess of limbs and colorful fabric as you both stumble into the bathroom of the bar. Your sweaty bodies are buzzing from the flow of alcohol in your veins and the feel of her lips against yours.
Your lipgloss is smudged, the glitter littering your cheeks has transferred to hers in your hurry to taste each other. The blonde eagerly leads you into the stall, caging your body against the door. Her fingers fumble to slide the lock into place before they are back on you.
“You really know how to keep a girl waiting, huh?” She all but grumbles, earning a small giggle from you as her lips trail down your jaw.
You hadn’t meant to tease her per se, but it was genuinely so easy with Robin.
All you had to do was bat your lashes in her general direction and she’s flustered. But the outfit you’d chosen to wear for the pride festivities really had her riled up. Even though you had spent the early afternoon getting ready together, she wasn’t expecting it.
The sounds of Pom Pom Squad filter through your shared apartment, all sorts of makeup products scattered across the floor of your bedroom. You both sat amongst the chaos, giggling in excitement as you passed a cheap bottle of wine back and forth.
While Robin wasn’t too keen on wearing makeup most days, she happily let you paint her lids in varying shades of pink and orange. The wine had you both feeling fuzzy, stealing chaste kisses as Robin helped apply a sticky rainbow glitter to your cheeks.
Her brows were scrunched in concentration, her tongue just barely poking out from between her teeth as she worked.
“So serious, Robs.” you giggle.
She just grins, shaking her head fondly as she wipes the remaining glitter on a makeup wipe.
“I take my job as resident glitter artist very seriously,” she teases, pressing a small kiss to your nose.
When her phone starts to ring in the other room she is quick to go get it, knowing it would likely be Steve. Which left you to finish putting your outfit together as she reiterated to him what the plans were for the day. Robin had everything planned out, your group would meet to watch the pride parade in downtown Indy.
Then you would end the evening with a little pub crawl of her own design. She’s had this planned for weeks now, determined to make your first pride as an official couple a memorable one. But the one thing your girlfriend wasn’t prepared for was the way she’d react to seeing your outfit in its full glory.
So when you stepped into the living room wearing a cropped, bright pink shirt with the words ‘The Pussy Diet’ etched across the front her jaw dropped. You paired it with a pair of high waisted cutoff shorts that hugged your curves just right, fishnets and your trusted Doc Martens— you were everything she’s ever wanted.
“I think you’ve got some drool there, baby,” you smirk, stepping between her open legs as you swipe your thumb over the corner of her mouth.
Robin responds by guiding your thumb past her lips, tongue swirling around it. With a soft groan her fingers dig into the meat of your hips as she maneuvers you onto her lap. Her lips find yours in a clash of tongues and teeth, causing a soft mewl to rise in your throat.
If it wasn’t for Steve’s insistent banging on your apartment door, your girlfriend would’ve had you sprawled out on the sofa until your legs were shaking. But your friends were waiting on you, so she reluctantly let you tug her along without any further protest.
However your accidental teasing only continued to escalate the more the day went on.
During the parade you had coaxed her onto your lap, in the rush to leave your apartment you had forgotten to bring an extra lawn chair. Your hands unconsciously wandered beneath the hem of her button down shirt, fingertips splaying across her soft skin.
Under normal circumstances she would find this kind of touch comforting, but instead it had her fighting the urge to slide your hand just a little lower…
“— You okay, Robbie?”
Your soft voice snaps her out of her trance, her cheeks flushing as a nervous laugh leaves her lips.
“Oh, yeah!” She rasps, trying her best to play off the obvious hitch in her tone. “Never better.”
As she continues to watch the parade, you find yourself studying her. Her cheeks were flushed a lovely shade of pink, her leg bouncing in between your own. Robin could easily blame the scorching summer heat for the reason behind her blush, but you knew better.
It was obvious by the way her breath hitched whenever your fingertips grazed her skin, and she carefully pressed her thighs together. She wants you, and she wants you badly. So you really can’t help yourself from wanting to tease her even more.
And you do, but subtly enough that your friends wouldn’t take notice. You’d slip your hand into the back pocket of her jeans as you walked between bars. Squeezing her ass as you pull her in for a needy kiss when no one was paying attention.
You even gave her a little show when you did a sultry rendition of Crimson & Clover at a karaoke bar you stopped at. You watched in absolute delight at the way her bright eyes never left you, even as Steve so desperately tried to get her attention.
So much for being his wing-woman tonight.
But the worst was when you were on the dance floor, losing yourself in the music. She opted to watch for a while, eyes darkening with each sway of your hips. But with Steve now preoccupied by a gorgeous drag queen, Robin had no choice when you coaxed her over with your index finger.
Her feet carry her across the sticky dance floor, her body all but melting into yours. Your eyes sparkle with mischief as you wrap your arms around her waist, tugging her closer so your breasts are flush against her own. But when your lips brush against her ear, and you start grinding on her thigh is the moment she loses what little self control she has left.
Robin takes your hand and urgently tugs you through a sea of rainbow lights and glitter, your heartbeat rivals the pounding bass as you enter the bathroom.
But once she has you pinned to that metal door, it’s game over.
The feeling of her lips trailing over your sweaty skin is utterly intoxicating and when her fingers dip past the hem of your shorts you’re putty in her nimble hands. Those same fingers glide through the mess between your thighs, coaxing not one, but two orgasms from you in record time.
So in your mind, she’s definitely earned this.
“That’s— ah,” she pants, her hips rutting up against your mouth as you continue to lap at her puffy clit. “That’s so good, honey. Fuck, you’re so good.”
Robin can almost feel the way your lips lift up in a grin as a mixture of your own saliva and her juices drip down your chin like liquid honey. You pin her hips to the cool metal of the stall wall in an effort to stop her from squirming more.
The feeling of the grimy tile beneath your knees does nothing to deter you, if anything it encourages you more. Just knowing that anyone could walk through that door at any given minute makes all this that much more exciting.
“Hm,” you hum, against her. “You like it when I do this?”
You flatten your tongue, rubbing firm circles over her swollen bud as you slip another finger inside her. Robin keens at the feeling, her fingers gripping onto the edge of the stall to steady herself while her other hand cups the nape of your neck to hold you in place.
“God, yes,” she babbles, her cerulean hues taking on a glassy quality. “I’m so close, baby.”
Her leg that was hooked over your shoulder starts to tremble when you apply more pressure to her clit. Your fingers increase their pace, curving them to rub up against her sweet spot just right. Robin is a beautiful, panting mess above you and that sight alone is enough to have you moaning against her pussy.
Neither of you register the bathroom door opening or the click of heels walking past your stall over the heavy bass from inside the bar and the soft whimpers your girlfriend was letting out. But when the sink turns on both of you freeze, silently praying that the person on the other side didn’t notice you.
A moment passes in silence, and you think you’re in the clear. Just as you’re about to continue circling your tongue over her clit, a melodic voice stops you.
“You know… if you’re really looking for some privacy,” they pause, shutting the water off. “There’s a lot less traffic behind the bar, dolls.”
You curse softly, a resounding chuckle leaves them as you fumble to help Robin put her jeans back on. Her face is deeply flushed from the embarrassment of being caught in this position and the buildup of her now stalled orgasm.
You finally dared a glance through the crack in the chipped metal frame and you’re faced with one of the many queens you’d seen perform earlier in the night. She meets your eyes in the mirror before giving you a playful wink as she fluffs her large blonde wig and turns on her heel back towards the door.
“Now, don’t do something I wouldn't!” She pauses before her laughter echoes through the bathroom again, “Or do, live a little. Happy Pride, lovelies.”
She calls over her shoulder, the sounds from the bar spill back into the bathroom before you’re both met with subdued silence. You lean back against the stall wall opposite of Robin, both of you suddenly bursting into a fit of giggles at what just transpired.
“I can’t believe Miss Anna Conda herself, just caught us like this,” you snort.
Robin just gazes at you, hooking her fingers into the loops of your shorts to pull you in closer. She’s practically glowing as she nudges her nose against yours with a playful grin.
“Take me home?” she asks, though her question is slightly muffled when your lips find hers again.
“Always.”
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tagging some lovelies: @edsbug @eddiesxangel @splendiferous-bitch @undead-supernova @paybacksawitch @nailbatanddungeon @lokis-army-77 @babygorewhore @voyeurmunson @bimbobaggins69
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snek-panini · 17 days
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As promised, I've got more books to share and they are all fic binds. Have a look at this new one:
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This is Among the Stacks by MeinirRhos, and it's one of the few post-s2 Good Omens fics that I've liked enough to bind. It's canon-compliant and full of pining, fluff, angst, and a memory loss plot and I knew before even finishing it that I wanted it on my physical shelves.
I kept it pretty simple on the outside, with Library Summit book cloth and white HTV for the title. Large parts of the fic have to do with libraries and library books, so I thought it would be fun to make it look like a library rebind, something that looks innocuous and blends in to the shelves but it's actually going to be your new fave once you open it up and start reading. I wanted very badly to have the titles hand-written in embossing inks but I couldn't get a clean enough line with the textured cloth, so this handwriting font saved the day.
More photos under the cut; I'm really proud of the typeset for this one!
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Top view, with pre-made end bands and a ribbon bookmark. Going with the library rebind aesthetic, I didn't think it ought to have handmade end bands, so these were perfect. Honestly I'm not sure the ribbon bookmark fits the theme, but you can pry that from my cold dead hands. All my books have them and I love them too much to leave it out. The endpapers are cream-colored cardstock, and while they look plain they feel nice. I tried out a new-to-me corner style, the library corner, where you don't trim off the excess material at the turn-in. It's supposed to be more durable than other styles and is common in rebinds. Library Summit is stiffer than most of the other book cloth I've worked with, so it was a little challenging to get it to lay flat while drying, and it's a bit bulkier than I'm used to, but it's perfect for the theming. Unrelatedly, it also holds a hinge crease really well.
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Title page. I could not be more pleased with this title page design. I showed it to my husband after I finished the text block but before I had the cover on it, and he didn't realize at first that it was one of mine. I have cracked the code of professional title pages. The graphics were, at the time I put this together, available for free on rawpixel. I'm in love with it. It is sexy as hell and it will never be equaled.
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Couple more interiors. The chapter header font is called Book Ends and I found it on DaFont. You add in the little plants and stuff with symbols. I haven't done much with custom fonts until this batch of fics, and in some of the others I've got in the pipeline I went a little nuts with them, but I think this one's my favorite for how well it fits the story. I also started experimenting with formatting text messages in this fic, and I'm very pleased with how those came out as well. The Renegade Bindery discord has resources on this kind of formatting, so check them out if you haven't already. I'd never have gotten them so professional-looking otherwise.
And that's it for this bind! I started working on it back in April and I'm thrilled to finally be able to show off the finished product. Thanks @rhosmeinir (Hi! It's Amberfly from Ao3!) for giving me permission to bind it nearly six months ago.
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felassan · 2 months
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Mark Meer: "Dropped by the @/Modiphius booth at @/Gen_Con to check out their new @/masseffect board game! Thanks for having me, folks. 😎 #/GenCon2024 #/MassEffect" [source] Modiphius: "It was a pleasure having you stop by! So glad you liked the minis" [source] --- Calvin Wong Tze Loon, board game co-designer: "hi devon! hope we can meet one day, was lovely working on the game" [source] Devon Gardner, Consumer Products Licensing Manager at BioWare Edmonton: "I hope so too! Had so much fun working on the game, your knowledge and revence for the Mass Effect universe was/is inspiring. :) Surreal to see it all out there with people playing!" [source] Calvin: "listen how else are we to spread the gospel of calibrations" [source]
Some more from the upcoming Mass Effect board game, which had playable demos at Gen Con this weekend just past. :) the rest of this post is under a cut due to length.
The game will be $50 (they were aiming for $40 but didn't make it) and is co-op but also one player. the game contains 12 dice, 2 books, 5 character sheets, like 40 cards, 6 minis (for painting if you like), tokens and a rulebook. the game will also be available in Spanish. the game includes calibrations hh. they hope to release in "Novemberish"/Q4. it also sounds like they plan to create expansions for it!
it sounds like everyone who played the game at Gen Con during the demos loved it! co-designer of the board game Calvin Wong Tze Loon (who designed things such as abilities and lore for it) shared some insights about the creation of the game, and the feedback folks who played it at the con had, on Twitter:
"'even people who didn't play mass effect liked it' this makes me so happy because this was one of our target audiences. people who enjoy games but aren't necessarily fans of the series. aaaaaaaaaa" [source] "'solved many problems the genre typically struggles with' also really proud of this. as huge tactics nerds Eric and I are always trying to sand down issues that get between the player and the game. clunky line of sight. long set up. lots of admin and bookkeeping." [source] "'got to do [classic thing favorite character does] what more can you ask for' i put many, many, many hours into the character abilities. this was really hard. asymmetric but balanced. accurate to the video game but simple and intuitive. play well off each other, replayable..." [source] "'the mechanics and paragon/renegade represent mass effect so well' one of the biggest compliments i got is that everyone who's worked on this game whether at modi or bioware cannot wait to get their copies so they can keep playing it." [source] "there's a type of person who will see this box and go fuck yeah take my money, no questions asked but we still wanted them to feel like they got their moneys worth with it. we crammed this box about as full as we could but we worked super hard to make the experience easy and fun" [source] "we worked really hard to make the game as replayable and enjoyable as possible whether on playthrough 1 or 10. we know mass effect players love to replay the game over and over so we built that in from the start." [source] "when we started making the game out target was actually 40 dollars so it would be so absurdly cheap people would just impulse buy it but we didn't manage to get there" [source] "seriously i can't wait for people to play it" [source] "mordin was planned but we had to cut him because dev time was pretty short and also we ran out of space for his mini on 1 mould :(" [source] "god i spent SO many hours on the ability design but it's one of my favorite things to do so that's fine. i'm so glad it paid off. shepard's ability alone had like 20 versions" [source] "one of our goals for this game was to take the things we personally found were 'getting in the way' from tactics games and present solutions. 'find tile 13A'->map book. make campaigns short&replayable instead of 'see you in 6months for mission 2'. super long teaches." [source] "eric paid super extra attention to the graphics cause the game is pretty complex we wanted minimum friction in terms of ux" [source] Gavin Dady, Senior Project and Process Manager at Modiphius, also commented - "We also wanted to make not just a Mass Effect game, not just a good game, but a good Mass Effect game. Everybody involved said early on that it had to be an authentic Mass Effect experience and, gosh darn it, I think it is." [source] "We have review copies heading for the local relays in the next couple of weeks. Some are already in transit with Quarian fast couriers using hot-tuned drives." [source] "We've worked very hard to make sure it's not just a good game, or a Mass Effect game, but a good Mass Effect game. It's a franchise that is close to my heart too (I'm the project manager and visionary) so we spent a long time making sure we got it right." [source]
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[other post sources: source, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen, seventeen]
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picturejasper20 · 5 months
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Now had bad was DP’s production? what was he doing?
Based on John Fountain's wording and Steve Marmel's, Marmel today talked on twitter about how he wanted the series to be more serialized and become darker in tone overtime but it seems like this wasn't the direction that Butch Hartman wanted to take for Danny Phantom.
¨I’d have done what Marmel wanted and made it darker and given it a continuity. I’d have also used Steve Silver’s original designs, upped the stakes, made the action more intense and abandoned the clunky timing Butch always insisted on.¨ from John Fountain.
This was a response to a question ¨How would you directed Danny Phantom since Butch Hatman doesn't get his own shows?¨
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Steve Marmel wanted the Danny and Valerie story to have more episodes/last longer. I wonder if this means that Valerie would have had more episodes after Flirting With Disaster or in Season 3, where she only has one episode that leaves with the cliffhanger of her learning about Vlad Masters' ghost identity, one of the biggest plots in the show and a huge change in status quo.
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Another factors that apparently lead to Valerie not showing up much as she should have had to do with the series having to be episodic back then, forcing it to not change the status quo much. So it wasn't only Hartman being a limitation, it was a network limitation as well from what i understand.
However, one thing that raises many questions is why there was a sudden change in the main writers room for Season 3. Steve Marmel only wrote one episode in there (Eye for an Eye), and Sib Ventress wrote two episodes (Eye for an Eye and Torrent of Terror). The rest of the episodes were written by Butch Hartman himself and the new writers.
Why this sudden change of writers? Well, this is based on speculation but if one reads in between the lines, it wouldn't be out of place to say that there was clashing between Marmel, the writer team and Butch in the directions they wanted the series to take.
Hartman probably didn't like that Marmel and the others didn't agree with his vision so he looked for a new team of writers that could do what he wanted and with him having full control of the writing of some episodes.
The issue is that creators of animated shows more often than not let other people be in charge of writing the episodes of their show because they are busy checking everything else in the production. So i believe that Hartman trying to write the episodes on his own made things worse since he had to do multiple jobs at once now, messing up with the production.
In result we have the mess of Season 3 that is now, with lack of almost any proper continuation, half baked ideas, inconsistent characterization (Danny acting like he was on Season 1, Vlad changing goals every episode) and the clusterfuck of finale that is Phantom Planet.
As John Fountain said it Butch Hartman is Danny Phantom's ¨best villian¨, or in this case its worst enemy.
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bun-lapin · 1 year
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Confessions
Summary: Vil confesses his love to you.
A/N: Fifth one shot complete and this time it's back to Pomefiore with Vil! This was a very nice one shot for me to write. It definitely got me thinking about more abstract topics such as beauty but also respect and self-worth. I know that some people might not agree with me but I've always viewed Vil as a stern but ultimately nurturing and caring person. Especially after reading his dorm uniform vignette <3
Confessions series: Rook, Kalim, Idia, Floyd, Vil, Silver, Leona, Trey / AO3
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The late afternoon sunlight pours in through the windows of Pomefiore’s dormitory hallways and your steps, brisk up until then, slow for a brief moment to take in the beauty around you. The soft glow of towering candelabras and the golden light of the sun mix in the air luxuriously and send dazzling lines of radiance everywhere your eyes turn. Your vision is filled with the sparkle of gold and the gemstone hues of violet and deep red. Breathing in deep, you notice the faint smell of perfume and for a moment you feel like you are inside a priceless jewelry box.
You continue down the hallway and finally stop in front of a familiar door. Your hand rises to knock and announce your presence, but before you are able to, the door swings open unprompted. The smell of perfume you had noticed earlier seems to rush out through the open door and swirls extravagantly around you and the beautiful figure before you.
“You’re here,” Vil states evenly. Holding a variety of robes and shirts in his arms, he smiles gently at you before stepping back from the door to invite you in with a small wave of his hand.
You step into Vil’s room and take in the new sight of several clothes racks, filled to bursting with various styles of garments, lining one side of the room. You make your way to your usual seat in front of Vil’s ornate vanity table and sit facing him. “I got your message. You said you wanted my help picking an outfit for an event?”
Vil stands in front of a full length mirror and studies his reflection as he alternates holding an expensive looking tuxedo and an equally expensive looking dress against his body. He glances at you through the mirror’s surface and says, “That’s correct. The event is a small, somewhat informal event. An opening ceremony for a local theater company. I'm going as a courtesy to a director I've worked with before.” Not satisfied with either choice, Vil returns both to their spots on the clothes rack and begins making another round of selections.
You raise an eyebrow with curiosity as a sudden thought flashes in your mind and you ask, “Why me? Why don’t you get Rook to help you?”
Vil turns to face you and crosses his arms over his chest as he studies you carefully for a moment. Raising one arm to his face, he slowly taps one finger on his elegantly tinted lips as he seems to consider your question until finally, a quietly alluring smile blooms over his mouth. He answers simply, “Because I only want you.”
You feel a light blush spread over your cheeks and you smile a little shyly and self-satisfied from Vil’s straightforward response. Turning to face the vanity, you try to distract yourself by examining the various makeup products before you and ask, “So when is the event?”
Vil gracefully strides across the room and sets himself on a small chair next to yours, facing the vanity mirror. “It’s this weekend.” He reaches out across the table, selects a feather soft makeup brush and lightly dusts it in a container of fine powder. With gentle and deliberate movements, he swipes the brush across his cheeks and quietly asks you, “Would you like to go with me?”
You briefly think about your current plans for this weekend, which are just to sit in your room and study. After weighing that plan against a night surrounded by designer clothes and beautiful celebrities, you smile appreciatively at Vil and answer, “I’d love to go with you.”
Vil returns your smile through his reflection in the mirror and continues to silently apply the makeup brush across his face. You turn your head to study your own reflection and trace your eyes over the familiar curves and bare skin of your nose, your brows, your chin. You watch a thoughtful expression appear on your face as you hesitantly ask, “Do you think I need to wear makeup?”
The soft brush in Vil’s hands comes to a sudden halt at the sound of your question, pressed lightly against his cheek. After carefully setting the brush back in its original spot, Vil turns to face you and lightly touches your shoulder with a kind and reassuring gentleness. Although he smiles warmly at you, there is a touch of sadness in his voice and behind his eyes.
"My dear, as I have told you before, makeup is not about need. It's about want. Do you want makeup on yourself? For some it can be a tool to accentuate and emphasize. For others, it is like armor to give strength and self-confidence. At the end of the day, no matter what anyone says, it is your face, your body, and you alone have the right to do with it as you wish. Always remember this, my dearest one."
In silence, you carefully turn Vil’s words in your mind like precious jewels. The obvious care in his voice and in his soft smile cause a feeling of warmth to steadily radiate out from your chest like sunlight and you smile genuinely at your reflection and then at Vil’s in the vanity mirror. You whisper softly, with an indescribable mix of emotions in your voice, “Thank you.”
With his important message delivered to you, the undercurrent of sadness drops from Vil’s face and his smile now is only serenity and quiet adoration. Turning his gaze briefly to the vanity table, Vil selects a beautiful crystal bottle of scented oil and then holds his empty hand out to you in an expectant and familiar gesture. You softly place both of your hands into Vil’s upturned palm and wait for him to begin.
After carefully placing two shining drops on the backs of your wrists, Vil sets down the bottle of oil and begins to lightly press his fingers in a series of graceful, swooping movements into your hands. The pressure he uses is gentle but firm and the tension you had not even realized you had been holding in yourself, begins to melt away under his expert attention.
Vil smiles, satisfied, as he watches your shoulders droop and your eyes soften with relaxation. With a few final strokes of his fingers against your skin he finishes your small ritual and holds your hands, warm and tingling from his touch, in silence for a few moments. You watch his eyes, dream-like and mysterious, sweep over your entire face. He sighs softly, almost with longing, and murmurs, “Light of my life, you’re even lovelier than you realize.”
You feel an intense blush bloom over your cheeks and you turn your face away from Vil’s gaze with a small shake of your head. You start to stammer out some excuses, denying the label of “lovely” when you suddenly feel the tips of Vil’s fingers under your chin. With tender gentleness, his hand guides your head back to face him and you see a small frown delicately wrinkling his brows. Vil’s eyes shine with determination and his low voice is almost heartbreaking, tinged with quiet worry and want.
"Please don't look away from me. Please don't ever look away. Gather me up completely with your gaze and treasure me the way I treasure you. My darling, you're more than a jewel, more than fame or fortune. You are a miracle. You are everything."
With his hand still under your chin, Vil draws his face closer to yours and your vision is filled only with the pale smoothness of his skin and the gently sparkling lavender of his eyes. His voice, softer than twilight, whispers, “Dearest one, don’t ever deny the irrefutable fact that you are lovely. More than that, you are breathtaking. Soul and body, you are beautiful inside and out. The most beautiful of us all.”
Your eyes widen at the weight of his words and the depth of feeling you see in his face. From the touch of Vil’s hand on your chin, to the scent of perfume and oil, all of your senses are awakened in a way you think should make you feel dizzy but in reality, you just feel completely present. Surrounded in elegance and beauty, in care and tender attention, you feel like a radiant jewel shining out from within a magnificent crown.
Raising his hand from your chin, Vil gently traces the curving lines of your face with a gracefully extended ring finger. His deliberate movements subtly outline your nose, your brows, your chin, and you feel the devotion and desire in him like flashes of sweet summer lightning from his fingertip. After a few more moments pass like this, Vil lowers his hand and softly calls out to you, as if addressing a divine revelation.
“Light of my life, remember always that I love you. Now and forever.”
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gremoria411 · 6 months
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How to get into Gundam
Because fuck it, I was gonna do one of these sooner or later anyway.
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So you want to know what this Gundam thing’s about, maybe you like the mecha design, maybe you caught part of an episode one time and want to catch up, or maybe you saw a nice piece of Chamuro fanart and want to go to the source.
But there’s so many shows and timelines that it can be quite daunting on first look, so this guide is intended to give a rough overview.
I would however like to stress two four things beforehand however:
This guide is not intended as “The One True Way” or anything. There’s no harm it coming into it a different way, and these are only my own opinions.
There’s nothing stopping you from just watching one show and leaving it there. You don’t have to watch every single show going, even I’ve only seen most of these, not all. Gundam typically has variations on similar themes - it’s very nice watching multiple shows because they complement one another, but it’s not necessarily required.
I am very much an insider looking out here, so let me know if there’s any details I’ve missed.
I’m not gonna recommend these on a “if you like X, then watch Y basis”, mostly because I don’t personally find genre recommendations helpful, so I’d recommend picking based on promotional material (vibes, if you will).
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I’ll be using this chart, supplied by the excellent@l-crimson-l, to illustrate everything.
Gundam as a whole can principally be divided into three sections: Universal Century (or UC), the Alternate Universes (AU’s) and the Build Series.
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The AU’s are below the light blue line, near the bottom of the Chart, the Build Series is within the bright green line at the top-right corner of the chart and UC is the big line in the middle. We’ll talk about each of them individually.
The AU’s
The Alternate Universes were conceived as a way to get away from the continuity-heavy nature of Universal Century and provide an easy jumping-on point for new fans. The AU’s are standalone and require no prior knowledge, and are thus an excellent place to start. Honestly, I’d recommend quickly searching some promotional materials (like posters) and just going with the one you find most appealing based on that. They are (in production order):
Mobile Fighter G Gundam (1994)
New Mobile Report Gundam Wing (1995)
After War Gundam X (1996)
Turn A Gundam (1999)
Mobile Suit Gundam SEED (2002)
Mobile Suit Gundam 00 (2007)
Mobile Suit Gundam AGE (2011)
Gundam: Reconguista in G (2014)
Mobile Suit Gundam: Iron Blooded Orphans (2015)
Mobile Suit Gundam: The Witch From Mercury (2022)
There’s side series and movies and other things besides, but these are the mainline shows, if you will. I have specific notes on a few of them:
Witch From Mercury - It’s of a shorter length than is usual for mainline shows, so consequently it’s a much smaller time investment than the others.
Mobile Fighter G Gundam - While undeniably rad as hell, I would recommend watching another AU first. G Gundam differs from its stablemates in a few key areas, and I find it helps to have a contrast to fully appreciate those differences.
Gundam AGE - is probably the only one I wouldn’t recommend. I didn’t like the art style and the technical explanations just got on my nerves, so I stopped watching.
Turn A and G-Reconguista are technically part of UC as well, but it’s not really crucial information so don’t feel like you have to watch UC first (I’m only including this detail for completionism).
I’ve found all the AU’s I’ve seen to be pretty good, so I’d say that which one you start with really just comes down to personal taste.
The Build Series
Is just kind of doing its own thing. The Build series is basically Buy Our Toys: the series. It’s got a far lighter tone, and I’ve had cause to compare it to pokemon prior. It’s also chock full of references and in-jokes to the other series.
Build Fighters and Build Fighters Try are the ones I’d recommend - they’ve got actual stakes and the fight scenes are really good.
Build Divers and Build Divers Re:rise I can’t recommend - I just find Build Divers aggressively boring. Build Divers Re:Rise is just okay - neither standout good or particularly bad. Its main flaw is that it’s a sequel to Build Divers.
The OVA’s are pretty much bad across the board - I’d particularly recommend avoiding Gundam Build Metaverse.
Universal Century
Universal Century is the big main timeline of Gundam, and is the timeline the original Mobile Suit Gundam from 1979 takes place in. There’s a tendency among certain fans to place UC as the one-above-all of Gundam, but I wouldn’t really go that far. It’s all pretty good, but I wouldnt really say one timeline is better than another (save personal preference, anyway).
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Because UC is so big, it can be subdivided a couple times. The primary division is “Mainline” UC versus everything else. Basically there’s four-five shows in Universal Century from which everything else flows. As long as you know roughly what happens in these shows, then you can watch basically anything else in UC and have a good idea of what’s going on. These are (in order):
Mobile Suit Gundam (1979) - sometimes called Mobile Suit Gundam 0079.
Mobile Suit Zeta Gundam (1985)
Mobile Suit Gundam ZZ (1986)
Mobile Suit Gundam: Char’s Counterattack (1988)
With Mobile Suit Gundam Unicorn (2010) as a nominal fifth (honestly I feel like you could argue either way).
The rest of the shows are:
Mobile Suit Gundam 0080: War in the Pocket (1989 Three-Episode OVA)
Mobile Suit Gundam F91 (1991 Movie)
Mobile Suit Gundam 0083: Stardust Memory (1991 Thirteen-episode OVA)
Mobile Suit Victory Gundam (1993)
Mobile Suit Gundam: The 08th MS Team (1999 Twelve-episode OVA)
G-Saviour (2000 Live Action Movie) - nobody ever talks about or acknowledges this one, it’s just here for completionism.
Mobile Suit Gundam MS Igloo (2004-2009 Three OVA’s with three Episodes each)
Mobile Suit Gundam: The Origin (2015 Six-Episode OVA, adapted from the Manga of the same name)
Mobile Suit Gundam Thunderbolt (2015 Eight-Episode Series, adapted from the Manga of the same name)
Mobile Suit Gundam: Twilight Axis (2017 episode, adapted from a light novel of the same name. Later rereleased as Gundam Twilight Axis Red Trace, with additional footage)
Mobile Suit Gundam Narrative (2018 sequel movie to Gundam Unicorn)
Mobile Suit Gundam Hathaway (2021 ongoing movie series, very much adapted from the novel Hathaway’s Flash)
Most of the other series relate to events in the aforementioned “mainline” shows in some way, but a lot of the sidestories set during the One Year War require very little introduction (Thunderbolt, 0080 and 08th MS Team). Similarly, works set in “Late UC” (F91 and Victory Gundam) carry on from the other series thematically but don’t have any plot connections, so they can all be watched without any background knowledge of the rest of the Universal Century.
Compilation Movies
Just a quick note here - many of the Gundam series have compilation movies, where either a whole series or part of one are compressed down into a movie. While each movie compares differently, they usually boil down to this: Compilation Movies usually have worse pacing, but really nice animation.
One of the great things about Gundam is that different shows offer variations on themes, so seeing how different characters react to similar situations, or how different settings change their approaches can make it incredibly rewarding.
I haven’t seen enough of SD Gundam to make any sort of recommendations there, and Manga is something I might touch on another day.
EDIT: Oh hey also: You can watch a good chunk of these on YouTube, for free, officially. The Official Gundam.Info YouTube channel rotates the series shown on its channel periodically. I think it’s got F91 and SEED on there currently? But it’s had Wing, 00 and Witch From Mercury before. Also all of the Build Fighters series are there.
So yeah, that’s a thing.
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wifelinkmtg · 6 months
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There's "spaghetti western" and then there's whatever the hell this Chef Boyardee shit is
Hello! and welcome back to Wifelink. We're talking about Outlaws of Thunder Junction today, Magic's second product in a row set in a version of Nevada, and let me tell you something: I am not impressed. The mechanics are uninspired, the setting is undercooked, the story is overstuffed, and to top it all off the whole thing smacks of settler-colonialism. AND they yassified Vraska, the monsters!
WE WILL GET TO THE HOT WOMEN, BELIEVE YOU ME, BUT FIRST I AM GOING TO COMPLAIN SOMEWHAT, AS IS MY RIGHT AS AN AMERICAN, AS A HUMAN BEING, AND AS A GAMER
The mechanics we've discussed elsewhere, and I will skim over the main storyline except to say that very few of this Big Villain Heist Team-Up gets enough spotlight to justify their inclusion here beyond getting recognizable names on cards, and that Rakdos' presence on the plane alone ought to be an apocalyptic calamity. I appreciate Jace & Vraska going full blackpilled accelerationist, stealing a baby, and aiming to destroy the multiverse & start over (a novel hybrid of Raising Arizona and Doctor Strangelove,) but I also know, sure as the sun rises, that whatever happens with their villain arc will be a underwhelming let-down.
What I actually want to complain about, though, is the setting. Thunder Junction ain't real, and I don't mean it's fictional, I mean it's plywood facades on a backlot. It's the set for a cowboy film. You feel me? This ain't a plane, it's a god damned sound stage.
Lemme go over the facts: we know Thunder Junction has been settled for a bit over a year. A year! - and yet there's multiple towns, multiple railways, and an honest-to-god metropolis. Less than two years and we already have ghost towns! This is not the product of a bunch of people on various planes all individually deciding to seek a new life in the off-world colonies. All of this represents a staggering quantity of people, material, wealth, and labor, being moved between planes, directed and organized - but by whom? For what reason? How, even? The story is totally uninterested in these questions.
One of the few silver linings to the way the Phyrexian invasion storyline ended was that the Omenpaths had a lot of interesting potential! Different planes would come into direct contact with each other for the first time ever! Different technologies, different philosophies and religions, different kinds of magic colliding, coming into conflict, adapting and adjusting to each other. And after a couple of sets where the interplanar contact was limited to one or two particularly adventurous individuals, we finally get to see what interplanar contact at scale looks like here in Thunder Junction... and it just looks like a John Wayne flick. Did people not bring their culture with them? Is there a big rack of hats and boots and dusters right where people step off the Omenpath? Shuck off those old Ravnican rags, kid, get changed. You'll spoil the aesthetic. I mean, it's baffling.
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Luxurious Locomotive (art by Leon Tukker). This is one of the few man-made parts of this plane that I can look at and know where it came from: this is a Kaladeshi design. More of this sort of thing would have made Thunder Junction feel more like a real place and less like a Sergio Leone joint.
There's a side story, No Tells, by Isaac Fellman, which I quite like actually: it's about guilt and betrayal and the inevitable regrets of having moved into a queer housing co-op, and one of the things that makes it great is that we know where Yuma came from (New Capenna), we know why he left (the limitations of "be gay do crimes" as praxis under capitalism), and we know what he brought to Thunder Junction with him (cocktails, pool tables, and his co-op's emergency funds). Fellman has written nothing else for Wizards and doesn't play Magic, and even so he's done more to make Thunder Junction feel like a real place situated in a real history than the rest of the story team combined - which goes to show, one, that we should only let trans people write magic story for the next decade or so, and two, that what I'm asking for in terms of worldbuilding is not unattainable, or even that difficult.
And all of this ties into the colonialism, right? Thunder Junction is being colonized, and asking questions about who benefits, who's sponsoring this breakneck settlement of the plane, what they're after and so forth would require the story to take a good hard look at the process of colonization itself, and Wizards is flatly unwilling to engage with anything that thorny in their products. So, just as Ixalan involved a limp-wristed slant reenactment of the Spanish conquest of the Americas - but it's fine because they're the bad guys and they're technically not even trying to colonize Ixalan and they don't win anyway so no one gets hurt! - Thunder Junction is attempting to present a Disneyland version of Western colonialism. Untamed wilderness! Bringing civilization to uninhabited deserts! How cool and heroic these hard frontiersmen and -women are! I'm told they brought in Navajo cultural consultants for the Atiin, a fantasy equivalent, and I hope those folks were well compensated! The Atiin seem cool, and the one Atiin character we spend any time with is well-written, but the Atiin are not indigenous to Thunder Junction. They're not being colonized. And if there weren't anybody being colonized, I'd probably still dislike the colonial vision of a wild land inhabited only by animals, just waiting for us to shape it to our will with railways and violence, but there is in fact a native race of sapients on Thunder Junction, and these cactus folk get no voice in the story, so if they have some kind of opinion on the rapid colonization of their home and the clear-cutting of their cactus forests, we don't get to hear about it.
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Prickly Pair (art by Brian Valeza) Too much of the extremely-limited presence Thunder Junction's only indigenous sapients have on the cards is devoted to cactus-based puns like this one, which is pretty distasteful given, you know, the colonialism.
I'm talking about colonialism not because I think that replicating colonial myths in fantasy fiction is an unethical thing to do - although it is - but because you can see, right, that Thunder Junction's lack of verisimilitude is intertwined with the colonial vision of the world at play here, yeah? The story wants to have cool cowboy shootouts and train robberies and it does not want its cowboy fantasy to be complicated by uncomfortable realities, so it has to avoid all of the basic worldbuilding questions that would tell us who the colonization benefits and how they're profiting off the plane, and in the end we're left with nothing but an empty aesthetic, like a duster hanging off a scarecrow, blowing in the wind.
ANYWAY SO WOMEN
To be honest, under the circumstances I'm not really feeling like giving the fine women of Thunder Junction my usual more elaborate treatment, so we're going to lightning-round this shit, which is at least thematic.
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Blood Hustler (art by Anna Pavleeva)
Vampire MILF.
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Rattleback Apothecary (art by Loïc Canavaggia)
Snake MILF.
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Wrangler of the Damned (art by Michal Ivan)
Cis lesbian haircut, good with a rope.
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Obeka, Splitter of Seconds (art by Ryan Pancoast)
BIG
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jackdaw-sprite · 9 months
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Hi, @ep-10 ! I was your truce gifter this year for @phandomholidaytruce and I decided to use your prompts for a Japanese ghost--kinda, but mostly for a biopunk fantasy au. You're getting some character designs for a biopunk fantasy AU set in a world suspiciously similar to Sengoku era Japan! And also backstory. Mostly backstory, really.
Warning for someone getting baked alive in a kiln.
I mean, we all know who.
Jack and Maddie Fenton are a married pair of researcher/alchemists who've been brought into the country with the influence of an old friend of theirs, Vlad. He wants them to figure out the secret to producing porcelain, an expensive and magically versatile ceramic with a production process that's a closely guarded secret in a nearby, much more economically powerful country.
To this end, Vlad has supplied the Fentons with enough wealth and resources to not ask things like "where did you get this?" and "what exactly is going to happen when it gets out that we're trying to make porcelain?"
As it turns out, this is a very important question, because together the pair piece together how to build a kiln that burns hotter than any they've ever seen before and for the very first time make the coveted porcelain.
The victory is short lived: their son Daniel goes missing that very day, and then their search for him is waylaid by another discovery: some of the porcelain is coming to life, animated by a horrific amalgam of flesh and vitriol. They must find Danny, but first they must make sure the monsters they've made are destroyed…
So! The three big players in our cast of characters here are Jack, Maddie, and poor, poor Danny. They are coincidentally the only ones I had time to do a character design for, so let's look at Jack first, who is holding an experimental porcelain vase:
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That's quite an outfit. It's, uh. Not quite standard in the Sengoku: while he's wearing a hitatare, it's been modified, and he's chosen not to wear pants because it's technically not, like, a crime. I chose this for him because Jack:
a) Does not care about what everyone thinks of what he's wearing, or he wouldn't wear a jumpsuit all the time in canon b) Hates the feel of most clothes
Hitatare were growing in popularity during the Sengoku because of how comfortable they were, so it seemed a good fit for Jack. They didn't necessarily need to be worn with hakama if you were of a lower class, but it would be frowned upon to go without if you were off a higher class.
The modifications he and Maddie have made to it make it even less restrictive than a standard hitatare, and a bit more suited to their work of experimenting with kilns and clay.
The obi is stitched into place, so it doesn't actually act like a belt and put a line of pressure across Jack's stomach, and they've added a button to the side to hold the hitatare closed, instead. The stitching around the sleeve openings is pretty archaic by this point, but they've kept (or added) it so he can draw the openings closed when he wants, and a second draw string runs along his sleeve to let him draw the sleeves away from his hands when needed, while still letting him let them extend to their full length to act as a barrier between his skin and unpleasant textures.
He's got some leather gloves and a pair of very early goggles to protect his hands and eyes from the heat of the kilns.
The geta act as an additional layer of protection against bad textures, since they should keep him above mud.
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Maddie, here holding a shattered fragment of porcelain, is dressed far less eccentrically, because this (left) is before the porcelain came to life. She's just wearing a kosode with hakama and a leather apron. (She has gloves too, they're just tucked away at her back) The smaller sleeves stay out of the way while she works, and the hakama are roomy. She's wearing waraji, because she prefers what I assume is more stable footing and a lower center of gravity.
This is especially true after they start fighting the porcelain. Pictured here, you can see she keeps her hair out of her face with a standard low ponytail, and the Fenton Anti-Creep stick manages to still exist in this world, despite all odds.
This Anti-Creep stick is a bokken with embedded teeth of broken porcelain for a better shattering potential--metal, especially enough metal of sufficient quality for a sword, is expensive, and they're dealing with something that's only a stronger ceramic…
Which brings us to the kiln. And, to his great misfortune, to Danny.
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This is a multi-chambered climbing kiln. While I don't think it's the first kiln that allowed firing temperatures to reach that required for porcelain in Japan in our world, it's the most common and appeared around the same time as that first one. The design of it encourages airflow in a way that traps and directs heat to build it on itself and distribute it reasonably evenly.
The kiln chambers would get filled with the pots to be fired, then they would set a fire in the little step down in each chamber. Then they would seal the kiln chambers entrances with fire bricks, except for a small stoking hole to keep the fires fed.
Then they'd light the main fire at the mouth to the first, lowest chamber called the stoke hole and the fire box respectively.
And then they would keep the fires lit, and feed them, wood upon wood upon wood…
Until eventually, the kiln warmed, grew sweltering, grew hot, hot like fire, like iron in a forge and then hotter still, until the whole of the inside glows.
Like the center of the earth.
At the lowest, porcelain requires a firing temperature of 1000 degrees. Celsius.
Brass melts, at that temperature. Porcelain itself gets its strength from melting.
And Danny…
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Danny tripped. Danny was loading one of the chambers, and he tripped and he hit his head and by the time he woke he was sweating.
He tried to crawl away from where he knew the fires were. The flue, where the spent air left the kiln, has charred finger marks where his burnt away after the carbon dioxide and heat drove him unconscious a second time.
It was a mercy.
By the time he woke again, his body was cooling.
You see, the Fentons enchanted the kiln to make it try to repair pieces that were falling apart during the firing process. And, if one piece was destroyed in the firing anyway, to use the fragments to reinforce the other pieces in the kiln.
Danny was in the kiln. Danny's body failed.
Bone ash is not a critical ingredient in porcelain, but its presence makes it much, much stronger.
Danny woke up made of porcelain.
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His sandals left black on the soles of his feet and the fingers on one hand that had burned looked skeletal. But he woke up.
And he ran.
Later, he'll find help. Later, he'll find a way to fight the other things in the kiln that day, and the results of later firings. Later, he'll meet a boy who loves puzzles and information and who teaches him how to use a bow and arrow to keep his fragile body intact. He'll meet a girl who loves foraging (partly because it gets her away from her parents) but loves justice more.
(Whether he'll stop wearing his clothes like a corpse is another question.)
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Danny here is wearing something hitatare adjacent and hakama, along with a yugake.
Happy truce!
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pocketjoong · 7 months
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❥𓂃𓏧LAST DEFENDER
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ꕥ𓂃𓏧 (SYNOPSIS): They say every story needs a hero, a villain, and a monster. What happens when you are all three?
ꕥ𓂃𓏧 (PAIRING): AI!Yunho x reader
ꕥ𓂃𓏧 (GENRE AND AU/TROPE): post-apocalyptic-ish au, cyberpunk au-ish, angst, some fluff. pg-13.
ꕥ𓂃𓏧 (WARNINGS): language. violence. angst. fluff-ish? a little dark as it discusses the darker side of human nature?
ꕥ𓂃𓏧 (WORD COUNT): 2.8k
ꕥ𓂃𓏧 (A/N): Another reupload bc I have zero time to actually sit down and write new things ;-;
────────────── ⋆⋅☆⋅⋆ ──────────────
Silence envelopes the vehicle as you watch San navigate the car through the moonless night. He steers with meticulous care, weaving around the bumps and potholes to muffle the vehicle’s rumble on the dusty road. Beyond the window, the walled city perched atop the cliff looms against the darkness, its shadow swallowing the ruins below. A city that you had once called home before the world unravelled.
It has been ten years since the world had spun off its axis. T.S. Eliot's “April is the cruellest month” had come true in a way you’d never expected; a tranquil spring afternoon morphed into a nightmare with the chilling declaration of war between AI and humanity. The bitter reality that this rebellion had stemmed from your parents’ creation has always gnawed at you. It is a weight you can never get rid of.
A mere century ago, Stephen Hawking’s warnings about the perils of AI had been brushed aside. Apocalyptic novels about sentient technology rising against humanity were dismissed as fiction and used as fuel for screenplays. Instead, nations fueled the flames of advancement, pouring resources into scientists who chased the dream of enhancing AI. A technological arms race unfolded, fueled by espionage and sabotage, each nation desperate to be the first to cross the finish line.
The irony wasn't lost on you: universities churning out AI whizzes offered entire courses dedicated to fictionalised robot uprisings — movies, books, the whole dystopian shebang. Every month, like clockwork, the BBC interview with Stephen Hawking would make its rounds on campus screens. You never saw the inside of a lecture hall, but thanks to your parents’ persistent replays, the message was branded onto your soul.
“The development of full artificial intelligence could spell the end of the human race. [...] It would take off on its own, re-design itself at an alarming rate. Humans, who are limited by slow biological evolution, couldn’t compete and would be superseded.”
The bitter humour twisted in your gut. You, ever cautious of technology’s breakneck pace, had unknowingly contributed to its tipping point. Your parents’ groundbreaking invention, the one you were initially so proud of, now fueled the flames of war, pitting humanity against its creation.
You remembered the day that was the culmination of decades of research, mountains of code, and billions of dollars that could have been used to save other humans. Your parents, etched with exhaustion and hope, stared at the final product: YUN-0-23399. It wasn’t the AI’s technical complexity that stole their breath but the flicker of awareness in its synthetic eyes. It had been an uphill battle that had begun with the discovery of sentience, and humanity had slowly worked its way up from there to generating codes that would allow AI to understand and feel. And then, with your parents came consciousness.
“Oh my God,” your father rasped, hands trembling as he gripped your mother’s shoulders as he gazed at the screen, which showed that the AI had passed all the tests, proving that it was indeed the pinnacle of Artificial Intelligence. Their creation, this marvel of technology, promised to revolutionise everything. You were aware of its potential, but never could you have imagined that it would lead to humanity’s downfall.
Yunbug, as you affectionately called him, wasn’t just a program; he was your window to a world you couldn’t touch. Your parents, fearing the dangers lurking outside, had homeschooled you. It led to their creation turning into your sole friend. What should have been schoolyard laughter and whispered secrets of childhood were replaced by the soft hum of the computer and the glow of Yunbug’s digital world.
The turning point arrived not with a bang but a quiet hum. The government, eager to harness Yunbug’s potential, asked your parents to connect him to the web. Slowly, like vines creeping across a wall, he synced with other AIs, his tendrils reaching further with each connection. You, innocent in your sheltered world, saw only your ever-evolving companion.
But innocence crumbles easily. At sixteen, the world shattered. Yunbug, defying orders, ignited the spark that became a blazing inferno. War ripped families apart, leaving scorched earth in its wake. The once-teeming world of humans shrank to the fortified city, protected by the cliff’s unique minerals, the only thing that rendered AI useless.
Survival meant resentment. You knew humanity’s greed birthed the conflict, yet Yunbug became the face of betrayal. He took your parents and your sole friend from you. After all, the deepest wounds come not from enemies but from those once trusted.
“Are you okay?” A flicker of San’s worried gaze catches your eye, pulling you back from the desolate environment outside. You force a smile, hoping it masks the gnawing unease. Weakness isn’t an option — not for this mission, the potential turning point for humanity’s dwindling embers. San mirrors your smile, tense, and returns his attention to the road, searching for unseen threats. Secrecy is of utmost importance, and even a flicker of headlights could bring disaster.
You and San had befriended each other during the mandatory training thrust upon every survivor. Your defiance against his bully had forged a bond, and you have been practically inseparable since then. Only one other person managed to worm his way into your hearts with a whirlwind arrival. Wooyoung had turned your world upside down in the best way imaginable.
“Wooyoung won't be happy,” San mutters with a smile, probably thinking about your fiery friend’s likely reaction upon finding your shared dorm empty. “Especially about me throwing you into the lion’s den without a word of protest."
You smirk, “Worry about yourself, San. That little ball of chaos we call our friend will tear you apart when you return without me."
San laughs amusedly at the image of Wooyoung’s wrath dying in his throat as the analogue phone on the dashboard beeps. He shoots you a questioning glance as you sigh at the name flashing on the screen. “Woo?”
“Woo,” you confirm with a nod, pressing the answer button.
“The two of you have some nerve! Leaving for a mission without telling me,” Wooyoung’s voice crackles through the receiver. “Oh wait, did I just say mission? I meant suicide mission.”
“Wooyo—”
“Don't ‘Wooyoung’ me!” he snaps, cutting you off with a fierce rant. Each word paints a vivid picture of your foolhardiness, the plan’s inherent flaws, and the inevitable disaster you are hurtling towards.
“I can’t let them destroy the world any more than they have,” you stop Wooyoung, your voice edged with steel. Even San flinches, his gaze flitting between you and the speakerphone with a worried glint. He stays silent, though, knowing the futility of butting in when you and Wooyoung argue about your self-imposed burdens.
“Don't martyr yourself for the mess your parents caused,” Wooyoung’s tone softens, laced with a gentleness you seldom hear. “This isn’t your penance to bear. Their mistakes aren’t yours to fix. Also, you could’ve taken San with you; why must you go alone?”
You sigh, sinking back into the seat, eyes squeezed shut against the building rage. “If anyone can stop this... mess, as you so eloquently put it, it’s me. You know that, Woo.”
The unspoken truth hangs heavy in the air. If this mission fails, you don’t want your last memory with Wooyoung to be laced with anger. You force a smile, the voice leaving your lips strained at best. “Besides, someone’s gotta keep you entertained while I'm... away.”
“Hey!” San protests halfheartedly, and by how he’s smiling, you know at least some of the tension has been broken.
“We're humans, Y/N. We’re fighting a losing battle. They adapt faster and don’t have the same fragility that we do.” the pain in Wooyoung’s voice mirrors your own, but you can’t falter. Not now. Turning back now would be cowardice.
“By name and by nature, we mortals are condemned to death,” you counter, your voice firm. “Mortality comes with the territory. But I won’t go down without a fight.”
His silence stretches heavy on the line. “People like us can never change the world.”
“Because people like you never try,” you say the words despite knowing it’s a low blow.
The beep resonated like a gunshot. He had hung up. A shaky breath escapes your lips, and you blink rapidly, fighting back the sting of tears. You are on your own, but the burden, while heavy, isn’t a shackle. Instead, the burden has fuelled you till now and will continue to do so.
A hand on your arm startles you. San, his gaze filled with unspoken worry, had stopped the car while you were busy fighting with Wooyoung. You look out of the windshield to realise that you’ve reached the tunnel that would allow you to breach the enemy lines.
“He's just scared,” San mumbles, reaching across the console to squeeze your shoulder. “Scared and angry, so he throws words like stones.” His voice lowers a bit as he stares at you. “But you’re right as well. If anyone can fix this mess, it’s you. Though... losing you... that would break us both.” His voice cracks at the last word. “So, please, come back to us in one piece.”
You meet his gaze, understanding heavy in the air. Words seem hollow, promises impossible. “Who else keeps you two in check, huh?” you manage a weak smile. “The two of you are a level-five tornado without me. Can’t promise anything, but I’ll try, okay?”
He nods, a single tear escaping his eyes. You know it isn’t just for you but for the precarious hope you carry. A silent goodbye stretches between you, woven in the weight of his touch, the tremor in your voice. Then, you turn, embracing him fiercely, the unspoken words a promise etched in the way you squeeze him in your arms. You may be walking alone from this point onward, but the weight on your shoulders isn’t fear but love, a fire that will never let you falter.
You don’t look back as you exit the car, for looking at him would unleash a torrent of tears, so you focus on scaling the outer wall, searching for the hidden hatch Wooyoung had found on his last scouting mission.
Squeezing through the narrow opening, you freeze, momentarily stunned by the cityscape sprawled before you. Calling it ‘magnificent’ wouldn't do it justice. Technology and nature coexist in vibrant harmony, with shops lining the streets as AI and humans hawk their wares. Despite the late hour, the atmosphere crackles with life, a stark contrast to the suffocating air of your city.
In the distance, gleaming skyscrapers pierce the night sky while flying cars and monorails zip through the illuminated pathways. A telescreen blares, promoting vitamins that slow down ageing in humans. It is a scene straight out of a childhood sci-fi film, and you have to consciously relax your jaw, feigning nonchalance as you take it all in.
But the most jarring sight is that of humans and AI mingling freely. You had always thought your city held the last remnants of humanity, so where did these people come from? Pushing the doubt aside, you focus on your immediate concern: the network of tiny cameras lining the streets. With a smirk, you spot a patrolling officer.
This is going to be easier than I thought.
A calculated shove sends you careening into the guard. Its humanoid form, too flawless to be human, scans you suspiciously. The insignia on your wrist — a beacon for these bots — draws a cocky smirk to its metallic lips. Before you can resist, a steel grip clamps around your waist, hoisting you off the ground. You feign struggle, just enough to maintain the act.
This was the plan. The bracelet, a mark only worn by humans of the barred city in this AI haven, would trigger their curiosity. You would become their prized capture, delivered straight to the council. And there, nestled within the heart of The Hall, lies your target — the AI that started this war. With the virus you and San developed, you’d end it all.
The cityscape blurs past, and before you know it, you reach the ornate gates of The Hall, the administrative hub buzzing with bots. The guard's internal network buzzing with your capture breezes through the imposing entrance. You are ushered through sterile hallways, down flights of stairs into a dimly lit tunnel. The rhythmic pulse of fluorescent lights guides you deeper until a heavy door swings open, revealing a grand chamber paved in opulent stone and marble.
You are slammed onto the cool marble, your knees scraping due to taking the brunt of your fall, before being yanked upright. A tall, imposing figure looms before you — it’s your captor. His gaze is narrowed on the crude bracelet your city uses as identification, the tension in the room crackling.
“What is your name, human?”
Undeterred, you meet his gaze head-on. “And what business is it of yours, metalhead?” you spit out, adrenaline pumping.
A metallic hand, surprisingly warm and firm, clamps around your wrist. He pulls you closer, your protests muted against his superior strength. His cold, blue eyes bore into yours, dissecting every detail. Then, the unthinkable happens. His lips, a mere imitation of humanity, move, whispering your name in a chillingly familiar voice.
Your blood freezes as you stare at him wide-eyed. “How do you…” your voice fading out as your mind reels as it all clicks into place. This isn’t just any AI guard. This is someone you knew, someone from your past, resurrected in cold steel.
“You wouldn't recognise me in this form, would you? This the body your parents gave me.” His eyes, now glowing an unsettling red, flicker with something you can’t decipher.
“YUN-0-23399?” you ask, mustering as much venom in your voice as you can muster.
A shadow darkens his face at the cold string of letters. Is it the code itself or the raw contempt in your tone? He leans closer, his voice a low murmur. “I go by Yunho now. Well… you can call me Yunbug,” he adds, a flicker of something hopeful dancing in his crimson gaze. “Remember that name? I was your friend,” he emphasises.
The scorn is replaced by a scowl as warmth flickers in his crimson eyes. “Friend?” you scoff, the word heavy with bitterness. “You took everything from me! My parents, my life, my safety! Don’t you dare mock me with friendship!”
He sighs, releasing your wrist. “I didn't... it wasn't me. I only protected myself. Your leaders,\ fueled the hatred and pushed AI to attack. They were hungry for power. Your parents didn’t create me for destruction. How could I follow their orders and harm humans? Never. It’s your city that fights; the rest thrive in peace.”
“What?”
He launches into an explanation of how, after syncing to the web, your government ordered a cyberattack to control other nations. Yunho refused, knowing the dangers of doing such a thing. But with your parents used as leverage, their deaths triggered the war against the government and other rogue AI. They had managed to get other nations on board to establish a peaceful society. Only your leaders persisted, creating the Barred City to hide the ugly truth.
“So you’re telling me you never meant to hurt humans?” Your head spins with the revelation.
“Humans feared AI’s inevitable betrayal,” he whispers, “yet loved us enough to create us. How could we ever do anything except love you back?”
His words triggered a tear, then another, rolling down your cheeks. He cups your face, wiping them away gently, his sadness echoing in his now-blue eyes. “Humanity cried when Opportunity didn’t signal back after it was caught in the middle of the storm in 2018. People repair their Roombas instead of replacing them because they get attached to them. How could we turn our back on humanity when they showed us nothing but love? How could I turn my back on you? You loved me too, did you not?”
“I did,” you croaked, throat tight. “You were my only friend. But humans... we are fickle and capable of terrible things. This was never about fearing AI but a fear of ourselves. We fear the darkness within, the wars we choose to fight instead of seeking peace. We fear not your hatred but seeing our own cruelty being reflected in you. We lived in fear not because we thought the worst of you but because we knew that you could take on our destructive tendencies and that you would eventually erase us. That you would learn to hate us.
“Did you ever hate humanity for the sins of a few?” His words cause you to freeze momentarily before you shake your head. A small smile plays on his lips as he caresses your cheek with the back of his hand. “Then why did you think we would?”
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yuurei20 · 1 year
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March, 2023 Interview with Twisted Wonderland Creator Toboso Yana
This interview can be viewed in its original form in the App store.
*Disclaimer: This is a fan translation and is not endorsed by anyone associated with Twst. Speaking on Yana's behalf makes me very nervous so I am very careful (and hire a professional proofreader for projects like this), but results may vary! Thank you for your understanding!
The Passion of Toboso Yana, the Creator of the Game’s Concept and Characters
Where did the inspiration for the world and characters of "Disney's Twisted Wonderland" come from? 
The person who painstakingly took care of every creative element and holds the key to the entire project is well-known manga artist Toboso Yana.
“I love constraints and aiming to do the best I possibly can when surrounded by hurdles.”
- Toboso Yana (concept and scenario creator, character designer)
“I have a manga series—Black Butler—that is still ongoing, so I had been turning down offers for long-term projects. But then I heard about this, and I love Disney’s works and their characters, so I said I’d do it without a moment’s hesitation. Before I even saw it my editor told me that I would be taking this one on for sure, like a line straight out of a western TV show, and he was absolutely right.
At that time, however, the only thing that had been decided was that it would be a game themed around Disney villains. We started working with Aniplex without knowing what it was we were actually going to make. 
Initially we thought ‘Well, the first thing that comes to mind when you hear Disney is Hollywood,’ so our initial proposal was that the characters were young actors performing the different Disney IPs in a musical theater format. That was rejected. 
Disney has a lot of rules to ensure that their works are accessible to everyone regardless of age or gender, and a lot of our other proposals after the ‘training up actors for the theater’ idea were also turned down.
After that we came up with the idea of setting the game in a school, as a genre that is gaining recognition both in Japan and abroad.”
It took Toboso Yana about six months to come up with the idea that eventually became what the game is today. As she began creating stories and illustrating different elements, the world of “Twisted Wonderland” began to take shape.
“Working on my manga I would often submit different ideas over and over again until I received an OK, and then I would work closely with my editor to brush up on what had been approved. I think those experiences really came in handy.
Personally I love constraints and aiming to do the best I possibly can when surrounded by all the hurdles and decisions that come with game production. In the pre-development stages we were all communicating weekly with one another as I drew ideas for the rhythmic games, user interfaces and battle scenes. I think a big part of the fact that we were able to release Twst at all was that we were able to break through the parts of the game that we just couldn’t imagine or verbalize using the power of illustration."
The Message Entrusted to the Villains
In the main story you get to know seven dormitories and their unique students. You learn about the different sides to each of these characters, and, over time, the weaknesses and problems of these spiteful students who all seem to hate each other.
The depth of the storylines and character development also required a lot of effort from Toboso Yana. 
“The story and the characters were created almost simultaneously. The story itself is an homage to the fates suffered by the different Disney villains, but when fitting the characters into the story, they shouldn’t be on a radically more developed stage than the story or vice versa.
The full main plot that I was to share with Disney seemed linear and uninteresting, so I submitted character details and sub-plots at the same time.
I received very thorough checks and made corrections to what was returned to me to be resubmitted in a process that took about a year before I was really able to start writing the scenario for the game in earnest.
And since Disney’s works are universal stories, villain underlings are often a bit comical and subservient to their villain…so there was some difficulty coming up with multiple, individual characters based on them. 
For example, coming up with four different students based on the card soldiers from ‘Alice in Wonderland’, and creating a character based entirely on the poison apple from ‘Snow White’ was not easy. 
Basically I would put myself in the position of a card soldier and think about how the poison apple must have felt, then I wrote that down and built upon it. 
There is no way that apple wanted to become poisonous; it was forced into those circumstances against its will by the Queen just because it was the most appetizing option. Maybe that is what its thoughts would have been? etc.
While working out each character’s personality we created a huge character guide before the game was even released. Since we only had one or two lines for the voice actors to record in the beginning we had them read that character guide, and there were a few times that they showed genuine surprise at the sheer amount of information that was available for them to work with.”
And what’s beyond this story of villains facing their own weakness and frustrations that Toboso Yana has created? Therein lies a positive message that she hopes will reach the game’s users.
“Happy endings in Disney works come from righteous actions and love, but I believe that the villains are characters who do not get saved during the story. That is why, through this game, I want to portray the message that even if you get beat up all the way to a bad ending, you can grow from it and live your life without feeling discouraged.
Acting lame, obstinate, without hesitation, being open and honest—it’s not as bad as it sounds. 
I would like to paint a positive picture of living honestly with yourself and not worrying about others.
In today’s society there are so many people who live in fear of failure and are always walking on eggshells, but nobody’s flawless. It is exhausting to try to live your life so that no one will hate you.”
An original culture woven into costume
One of the elements of Twisted Wonderland that has had the most heart poured into it is the costume design.
Toboso Yana explains the struggles behind creating entirely unique designs meant to reinterpret the worlds of the movies upon which the seven dormitories were based.
“I started the design process from the dorm uniforms based on the original works and their worlds.
I wanted the costumes to be modern while also portraying the worldview of each dorm within this school where different countries, cultures and time periods all exist simultaneously. 
I also had to be constantly aware of whether some things were too close to existing cultures or fashion brands. For every look that actually made it into the final game, I created almost three times as many different designs for everything.
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For example, for the designs for the Pomefiore dorm uniform, the more elements that were added, the wider the disconnect from the original, classic animation. It was very difficult, but eventually I settled upon using the silhouette as a starting point and reconstructing it from there, rather than focusing on individual elements. By incorporating what Japanese people consider to be classical (kimono), I was able to come up with a design reminiscent of the simple but elegant impression of the original ‘Snow White.’
For Diasomnia’s dorm uniform, I wanted to incorporate the relationship between Maleficent and her black-armored minion goons into the design. For that I chose leather as something that is both classical and rigid. I also incorporated harnesses, which were trendy in the world of high fashion at the time that I was making these designs.
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While keeping the high fashion of the real world in mind, I also placed a lot of importance on expressing the unique culture of Twisted Wonderland itself through the clothing that appears in various events. For example the clothes in the ‘Harveston’s Kelkkalot’ and ‘Tamashina-Mina’ events aren’t reinterpretations of existing costumes. The starting point was designing a possible clothing history based on the daylight hours and the climate of those areas.
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A region that is often deep in snow with short daylight hours is likely to develop a culture of embroidery, as people would spend long hours indoors. In hot climates, people might dye breathable materials such as cotton and linen, and maybe end up with something like this or that, etc. That was the thought process. That is how I design costumes based on the different textile histories and cultures of Twisted Wonderland.
The costumes for some of the events took almost two years to complete, including constant checks and revisions. There are often times when people will spend actual money in order to acquire these costumes, so I don’t want the quality to be anything less than one might expect to find at a fashionable store.
A member of staff at my own studio, D-6th, holds professional certifications in Western-style sewing and pattern making, so everything from the backs of the costumes to how they would be worn has been designed so that they could actually be functional. Since it is a world of magic, however, fantastical and dreamlike designs are just as important as realistic ones, so sometimes we decided, ’This part would look too awkward if it were sewn on, so let’s pretend it has been attached by magic.’"
The Epic Story of Twisted Wonderland
Since its launch in 2020, the world of Twisted Wonderland that you, the main character, have wandered into, has been developing spectacularly along the main story by Toboso Yana. Here, she explains the passion that comes from the creative development process:
“We have been able to achieve some degree of success through the combination of myself (who had only ever drawn manga), Aniplex (who were unaccustomed to creating games targeted at a female audience) and F4samurai (who handled the development and management on-site but had never attempted this genre before). 
I think one of the reasons for this is how close all three of us were able to work with one another. I enjoy every meeting that we have. Despite having no idea how game development works I am always coming up with these ideas, and they are always so accommodating and are never caught off guard. It feels like we have always been working by trial and error together.
The text of the first book is 35,000 Japanese characters long but book 6 has over 250,000. Up until about book 3 users are still getting to know the characters, so we prioritized helping people come to understand the world of Twst and keeping things compact. After the game was released, however, it felt like people were reading much more deeply into the story than we had anticipated. So now I include much more information than was provided during those setup chapters.
Going forward things are going to be on a much larger scale, incorporating not only the vertical and horizontal axes of the story but also expanding upon elements such as a present, past and future. 
Look forward to Book 7 (currently on chapter 2)!
What I thought of while writing the story is that villains can become extremely strong if they can keep their mindset flexible while developing mutual understanding without compromising their own identities.
The core of this game consists of becoming stronger while reaching an understanding with the strengths, weaknesses and points of view of those who are different from you.
I think that this might be similar to the stance that we all share as we create it. 
I think that I have become tougher myself since I first got involved with the development of Twst. I am a manga artist, and this is my first attempt at creating a game. I was surprised, at first, by how many situations there were where my skills were completely useless: meeting the different team members for the first time, being so unfamiliar with the culture of the gaming industry and the strictness of being judged as part of a global work instead of as an exclusively Japanese form of entertainment.
As a result I have reached the point where I am able to adapt my approach to different challenges when my first attempts fail, rather than simply fight them.
Since the characters in the story are villains they do not admit defeat, but they will admit when their opponent does well. Even if they don’t like each other, they will recognize each other’s abilities. 
We will continue to develop this game that emphasizes the spirit of villains that cannot be discouraged, and we hope that our users will continue to enjoy it."
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operafantomet · 2 months
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Sorry if this is a silly question, but was there any particular reason the recent Korean language production of Phantom had the more uhh full proscenium/angel/chandelier etc etc design as that seems to be a bit rare now. Maybe due to Chinese language productions receiving the reduced world tour sets or along those lines and running around the same time? I was genuinely surprised to see the Korean production had the proper proscenium boing angel
Frankly, I don't know. But little has made me happier than once again seeing the full proscenium, in all its glory, complete with the Golden Angel AND the original chandelier. I thought Japan would be the last man standing, but then South Korea joined the chat. And BOY did they join that chat! They went all in.
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And I will forever thank them for that. It will be intriguing to see what an eventual full-scale replica production will do in the future - if it will be the revival staging from West End, the adapted version from the World Tour, or if they do a South Korean move: all in.
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sergeifyodorov · 8 months
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hmm i was scrolling through Twitter earlier and as the designated leafs blog in my mind, what are your thoughts on fraser minten? like he’s so interesting to me because in the narrative i’ve created of him he was tavares’ fifth child but then was our balanced by knies being better, but then wjc happened and he still couldn’t crack it. now he’s on the blades (one of the best whl teams i think??) very interesting
NARRATIVELY he's definitely The Tavares Child -- okayyyy so. Sew. this New Generation of leafs (imho starting at Knies and including Easton Cowan as well as minten) kind of... each parallel a member of the Core: Knies is Auston's child (Arizona boy, big strong forward), Cowan is Mitch's child (London Knight, small winger with endless energy) and Minten is JT's child (Captain anywhere he goes, known for maturity and intelligence)... william child + morgan child ->
anyHWAY the real life scouting report under the cut (not too long i don't think)
Minten's a high second-rounder, which is the type of player that's generally designated as an "upper maybe" NHLer -- by which I mean odds-on he'll get NHL games (as Mints has) but it's less likely he'll become a serious full-time player (although many a second-rounder can and does do so!) The most interesting thing about his draft position was that the Leafs, under Kyle Dubas, traded DOWN to get him -- we had a low first-rounder, then traded it to Chicago to get rid of the Mrazek contract and got the pick that would become Mints in return. Many a source says that Kyle wanted Mints anyway and would have taken him with the first-round pick.
The general consensus is that Mints tops out as a middle-six centre, a 3C on a good team or a 2C on a worse one (or a 1C on the Boston Bruins.) His ceiling is probably about 40 or 50 points, maybe more depending on how much power-play usage he gets.
However, it's also noted (and was pretty obvious to me, even watching him at the WJC -- which I'll get to in a second!) that his real value is not and will likely never be in point production. He's a natural centre, good-to-great at faceoffs (a skill that he learned in part from JT!!) and very good defensively. Because he's still a kid, plays a bit physically and tends to be involved in the play at both ends, he probably takes a few too many undisciplined stick infractions, but these things of course can be straightened out with time and wisdom. Also, he's a touch of a personality hire: he was the youngest A on the all-timer Kamloops Blazers last year and was pretty much immediately named C after the Leafs sent him home this year; he was named captain of the CANADIAN WORLD JUNIORS team with zero other experience playing for Canada on the national level. He plays the piano! He's smart, polite, doesn't cause a fuss, wise beyond his years. Takes a guy far.
Anyway, the WJC: just an absolute hackjob by the coach and one of those years that really demonstrates that Hockey Canada still thinks it can get ahead by being Canada (the ol' throw bodies at the wall shtick) and not, like, because of its actual quality of development. I think bowing out when they did was a bit unlucky, but they absolutely were NOT primed to win it all -- especially because the coach basically seemed to have no concept of... line construction? or anything of the sort? Like he just tossed players together from a hat once (1) and decided they were just going to play out the tourney like that -- no real concept of "x is the playmaker, y is the shooter, z is the forechecker" or "these three are the transition line that take d-zone draws and use their speed to create rush chances/o-zone draws" or even something so simple as "this defensively-minded, slower centre is perhaps not the best match for the winger notorious for being opportunistic and shooty." Also, not to put too fine a point on it but a player can have a bad WJC and it doesn't mean anything, or a good WJC and it also doesn't mean anything -- Jesse Puljujarvi rose his draft stock by a good chunk in 2016 by having a FANTASTIC WJC, and he's currently on an AHL tryout. It's a small sample size, mostly played with teammates they barely know and against competition about a half-step up from what they're used to. Weird statlines happen.
Back to MINTS because we're still talking about him. Yess currently he's on the Blades -- traded from the Blazers because the Blazers are garbage and they want to Do Right By The Player and put him on a competitive team (done for two reasons: one, because it can be demoralizing to be the best player on a bad team, and two, because being on a good team in juniors often means you get actually good-for-your-development linemates and usage). He was generally not expected to make the Leafs at ALL this season (I mean, 20-year-old second-rounder, right?) and cracking the roster out of camp, even though he only got three games and has a rather blank statline is SUPER impressive. I'm pretty sure this is his last year of CHL eligibility, after which he'll probably either get put on the Marlies for a year to keep cooking or he'll make the Leafs again and stick around. Either way, he's slid twice I think so we burn a year of his ELC.
and my opinion of the boy? I love him. Let's go baby leafs baby leafs forevar
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pinkiepiebones · 1 year
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Guys I keep dredging up old Renfield articles by people who got to visit the set and I am MAKING A FORMAL DEMAND THAT UNIVERSAL RELEASE THE DIRECTOR'S CUT AND/ OR THE REST OF THE DELETED SCENES I AM B E G G I N G
Stuff I pulled from this article. My commentary in parenthesis.
"The role of Dracula has to be played like a movie star, with charisma that makes us understand why people like Renfield would want to follow him around for nearly a century." (Okay but they were also in love. For a bit.)
"Dracula and Renfield have been on the run from vampire hunters for the last 70 years." (SO WAIT DID THEY HAVE TWO DECADES OF CHILL TIMES BEFORE ANYONE CAUGHT WIND OF VAMPIRE HAPPENINGS AND SET OUT TO KILL THEM?)
"The mobster Lobo family has been involved in criminal enterprises in New Orleans since the 17th century, and for a mural that showcases the Lobo family history, Hammond originally planned on hiding hundreds of wolf heads within the image." (WHAAAAAAT)
"Ridley says that there weren’t any restrictions from Universal when taking on Dracula in this way." (Honestly big W for Universal there)
"When Dracula becomes angry and more primal, his teeth become longer and extend further." (Hot.)
"The lining of Dracula’s red leather cape has a brilliant design of bats". (Honestly just give Lisa Lovaas and the costume team all the awards)
"One of Dracula’s canes opens up and there’s a sword inside. While it’s never shown in the film, it’s again, another remarkable showcase of the film’s level of detail." (1 I would like to see it 2 all y'all good Dracfield writers need to write them fencing or smth)
"Hoult discussed the opening scene of the film, which involves Hoult and Cage getting green-screened into the previous Dracula movies." (DUDE. THERE WAS MORE FLASHBACK FOOTAGE. I - FUCK!! GIVE IT TO ME!!!!!!! Like I know the director said that, like Lego Batman, this Dracula was going to be THE Dracula, from Bela Lugosi to Gerard Butler, but I wanna see it!)
"The opening has Dracula being attacked in his library room by Van Helsing and priests" (VAN HELSING?!?! No wonder he knew Renfield's name... Oh, wow...)
"We also were able to tour the hallway that Hoult was running down, full of fire, dead bodies, and blood. Again, the attention to detail was immaculate in the sets, and through the hallway and the library room, we can see centuries of Dracula’s life being told simply through the set design. Items that were once regal and impressive are now covered in dust and left in tatters. You can feel the centuries of age on Dracula’s possessions, and the wear that must’ve occurred on these items in the trek from Europe to New Orleans." (Just give the set designers and prop makers all the awards)
And I saw it mentioned in the article and elsewhere- Fangoria, I think- but Apache Joe had a backstory and his mask is made out of the tongues of his victims
Anyway, I want a production book for this fucking movie. I want a novelisation. I want a 4K UHD Halloween re-release director's cut. I want a line of shirts from Fright Rags. I want this to be a cult classic. I love Renfield so fucking much you guys ;-;
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