#indidev
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Red panda and bunny- forest walk and tale of big moth
Pixel art for today based on videogame Barneys Hide Seek Game for game console Sega MegaDrive. Game about 1993 year. About dinosaur Barnie. It is based on cartoon.
And this is my drawing about the same theme. Red panda and little bunny. I think in my imagination about something isometrical somekind of action. Action game. Where there are such kind animals. They are jumping and doing it rather dynamically. You are – red panda. And you have a friend little bunny. You are together are going through different zones of forest. All the game - it is forest. And you can go free by map. As in Jungle Strike. Up and down, left, and right. And collect vegetables and plants.
From one had it is about good and kind theme, and from another hand – it is little crzy style. It is not comix zone of course. But a little like zombie ate my neighborhood.
Red panda in travelling the forest. Looks at big butterflies. And speaks with bugs. All animals are intelligence here. They have their own magical world. Big moth tells a tale to red panda about wonderful river. You can swim and find a new friends – fish. Red panda is searching for a road to this place. Though all the forest. Big butterfly is flying all over the place. And know everything about the forest.
And every evening all animals are friendly goes to rabbit with a hat. You also can go to drink a tea with giant moth, rabbit with a hat, red panda and bunny. Everyone is telling some tales, or sit and listen to them.
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
#8 bit#16 bit#ms dos#retro#retro art#2d art#pixel art#gamedev#indidev#red panda#little bunny#big moth#butterfly#fish#river#forest#adventure#action#arcade#collect items#vegetables#cartoon#dinosaur barnie#kind animals#good animals#travel#tree#grass
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As a game developer starting out in the industry it definitely feels like every project you make needs to either be this monumentous culmination of ages of love work and effort or a series of small weird artsy "fuck you" games that look weird or do things wrong for the sake of it.
But like, I've really really had to shake that pressure for the last few works because I just want to make stuff for my own experiments and portfolio. And keeping up with mill pace or famous Indi quality just won't allow me to experiment with the stuff I want to.
That is too say yes, alongside the low cost Indi game problem. It doesn't leave a lot of breathing room for people to do what they want outside of making a profit.
There’s something that doesn’t sit right with me about the whole “play more itch games” thing currently going on.
A lot of games in itch are very good, most are crap though. That’s not a judgement. 90% of everything is crap.
The problem though, is that it creates this pressure for every little hour-long indie darling to be groundbreaking, deeply moving, and meaningful in a way that simply isn’t sustainable for any creator or artist, let alone one that is doing stuff PWYW on itch.
There’s so much pressure to make up for shorter games by making more games, and making those games faster. It ends up being yet another content mill situation.
While there’s a few famous individual big names, most get lost in the sea of everything else.
The free/$5/$20 indie game phenomenon is just as destructive, if not more destructive, than annual AAA titles and crunch. It’s pushing burnout by other means. It worries me.
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/nerd talk start
You guys know about this new awesome amazing wonderful package called Hot Reload? It allows you to change code and see the changes on the fly all while in Play Mode.
Check it out
p.s. did I mention it's amazing?
/nerd talk end
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#KP Devlog#visualnovel#vndev#indidev#indie dev#vn dev#vn development#horror game#Don't Toy With Me#Don't Toy With Me Game
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We’re working on revamping the look of this game. We’ve learnt so much about game making and know now about techniques and tools that will help us bring this game to reality much faster. Here are some of our first tests with our new grass 🌿
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Read about our Steam Game Festival experience and how we'd prepared for it:
🔗 https://www.kickstarter.com/projects/spiritusgames/fabular-once-upon-a-spacetime/posts/2878839
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for few reasons was updated graphic in the cutscenes animations on Pug Vs Zombies project what do u think guys?
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All 10 commercia-residential buildings
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Moonlit City
Like what you see? buy me a coffee (✿◠‿◠)
#fishhtank#my art#new#pixel art#artists on tumblr#pixel animation#gif#pixel gif#indidev#gamedev#animation#landscape#digital art#art#aesthetic#snow#blizzard#dark souls#bloodborne
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Welcome new buddy
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Got 26 guns so far done for Polterhiest. Gotta make a lot more but progress is being made.
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Stuff4
#artists on tumblr#illustration#art#gamedev#indiedev#indiegame#drawing#conceptart#artist#myart#aesthetic#digital art#doodle#indidev
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https://store.steampowered.com/app/701670/Krotruvink/ https://www.valdram.com/krotruvink
https://vk.com/zolynh • https://www.facebook.com/zolynh • https://twitter.com/zolynh
#krotruvink#valdram#zolynh#indidev#altgame#индиигра#разработкаигр#madewithunreal#mattepainting#gamedev
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are clutter scenes supposed to be this messy?
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A couple captures from the prototype I made last year for a mobile dancing app called Jelly dance. The game ended up looking quite different in the end but it sure was great fun to design and animate those little friends!
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