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D&D 5E NPC - Bera Bramdottir - Adventuring Troubadour

Art by: Joanna Wolska
Name: Bera Bramdottir Race: Human Gender: Female Height: 5ft 7′ / 1.70m Age: 24 Class: Bard (Adventuring Troubadour)
STAT BLOCK:
Level: 4
AC 15 (Leather armour), Hp 30 (4d8 Hit Die), Proficiency +2, Speed 30ft
Alignment: Neutral
languages: Common, Elvish, Dwarven,
Ability Scores:
Str 12 (+1) Dex 16 (+3) Con 15 (+2) Int 15 (+2) Wis 12 (+1) Cha 18 (+4)
Attacks: Shortsword (+5 to hit, 1d6+3 piercing damage)
Spellcasting: 4th level Bard, spellcasting ability is Charisma (spell save DC 14, to hit with spell attacks +6)
Spells: Cantrips (at will): Friends, True Strike, Vicious Mockery,
1st level (4 slots): Charm Person, Bane, Dissonant Whispers, Tasha’s Hideous Laughter,
2nd level (3 slots): Calm Emotions, Heat Metal, Suggestion,
Skills: Acrobatics, Deception, Perception, Performance, Persuasion,
Equipment: An Explorer's pack, Shortsword, Lute, Leather armour, 9gp, 13sp, 4cp,
Class Features: Spellcasting, Bardic inspiration (d6), Jack of All Trades, Song of Rest (d6), Bard College (College of Valour), Expertise (Performance),
PERSONALITY:
Bera Bramdottir is a hot headed bard who travels the world with bands of adventures to help fuel her ballads.
Ideal: Noble courts and warm taverns are too safe to inspire greatness, Real greatness lays in forgotten tombs and the heat of battle.
Bond: I once heard tell of a White Dragonborn Barbarian who travels the lands performing great deeds. I wish to find this person and travel along side them in order to compose a great ballad.
Flaw: I’m fast to anger and can’t take criticism.
#dungeons and dragons#dnd#d&d#5e#5ed#5th edition#bard#character#fanstasy#art#npc#non player character#character sheet#dm#dming#dungeon master#game master#intelligencecheck#intelligence check
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Live Sunday!#DungeonsAndDragons #dnd #tabletopgaming #intelligencecheck #nerdzgarage #dicetowers @wizardsofthecoast (at Nerdz Garage) https://www.instagram.com/p/BjDxXZGBzXe/?utm_source=ig_tumblr_share&igshid=6ue4qni81a6t
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Druid: Circle Of The Hierophant V1.3!
The Circle of the Hierophant learns to perfect the blending of elemental and primal magic.
One feeds into the other, and their fusion energizes a great cycle through which these druids can transcend common mortality and become something greater.
Fire and wind, earth and water are theirs to command.
The elements serve these druids as they carve their name into history.
As you progress up the ladder of knowledge, exposure to elemental power slowly changes you; your mortality is stripped away until you become something akin to the primordials of old.
Elemental Insight
At 2nd level, your understanding about reality and its characteristics seems to transcend the normal limits and opens your mind to new possibilities.
At 2nd level, choose one Skill of your choice from Arcana, History, Investigation, Nature, or Religion.
When making a skill check related to this Skill, you use your choice of your Intelligence or Wisdom modifier for the Roll.
At 8th level, you select a second Skill of your choice to gain the benefits of this Feature.
Also, when you make a check to recall information or interact with elementals, you are considered proficient in the check and you gain double your proficiency bonus to the check.
Additionally, you are able to speak, read, and write Primordial fluently.
Elemental Upsurge
Starting at 2nd level, you learn to unravel and entwine the primal and elemental magics.
You can augment your attacks to deal elemental damage onto creatures.
You have a pool of energy represented by a number of d6s equal to your druid level.
When you roll damage for a spell or melee attack, you can increase that damage by spending dice from the pool.
You can spend a number of dice equal to half your druid level or less.
Roll the spent dice and add them to the damage as either acid, cold, fire, lightning or thunder damage (Player’s Choice).
If you cast a spell or hit a creature with a melee attack which has been augmented in this way, you or an ally of your choice that you can see within 30 feet of you regains 2 hit points per die spent to increase the attack’s damage.
You regain the expended dice when you finish a long rest.
Adding Flair…
Being able to add extra elemental damage to Anything sounds like it would be useful, but more often than not you’ll find that most creatures have Resistances and not Vulnerabilities.
Where one GM might say that using this ability to augment a spell with acid damage would do more damage to a building, cold damage slows a creature down, etc., another GM might not…
Elemental Transcendence
At 6th level, elemental power eliminates your weaknesses and girds you and your allies against damage and infirmity.
Starting at 6th level, you can transform into an Elemental with a Challenge Rating as high as your Druid level divided by 3 (rounded down).
In addition, over the course of a short rest, you may enact a sacred invocation of the elements to impart you and your allies attunement to these forces.
You can choose up to a number of creatures equal to your Wisdom Modifier (minimum of 1) within 30 feet who stay within range for the entire short rest to receive this attunement.
At the end of the short rest, each creature gains resistance to either acid, cold, fire, lightning, or thunder damage (your choice).
Each creature may have a different resistance but can only benefit from one source of this feature at a time.
This benefit lasts for one hour.
You regain the use of this feature after a Long Rest.
Primordial Harbinger
At 10th level, your mastery over elemental power reaches a point at which you command the embodiment of the elements without fail.
Starting at 10th level, your Spells that summon or create Elementals under your command count as one Spell Slot higher when casting for the purposes of determining the number of Elementals and the Challenge Rating Limitations of the Elementals summoned.
Furthermore, you cannot lose control of Elementals created or summoned by your Spells that have a Challenge Rating of one-third your Druid level (rounded down) or less.
If you would lose control due to losing Concentration on Spell, you instead act as if you had maintained Concentration if the summoned Elemental is of an appropriate Challenge Rating.
Conduit Of The Elemental Chaos
At 14th level, you begin to attain a perfect mastery over the elements and can call upon their power whenever you choose.
You may cast the Absorb Elements Spell at 3rd-Level At-Will.
Additionally, you may choose to instead store the Extra Damage Dice to your Elemental Upsurge pool.
You may use these Dice as normal, choosing the Elemental Damage you deal with them, but you cannot exceed your Maximum Total using this feature.
As a Present to the Community at this time of year, we present to you, Version 1.3 of the Druid of the Hierophant.
Thanks to @valgee, @basalt-dnd, @martiniweini, @forgedsolsword, @badassdanddpics, @noblecrumpet-dorkvision, @intelligencecheck, @dnd-atlas, @madmanws5e, @spidermikestuff and All of the People who Play-tested this!
And, as promised, there is a PDF Version available HERE!
I hope to hear from the Community about the experiences of the Hierophant Druid, and wish everyone a happy holidays!
#version 1.3#pdf#druid#homebrew#homebrew class#homebrew rules#archetypes#dungeons and dragons#dungeons & dragons#dnd#dnd 5e#dnd 5e homebrew#d&d#d&d 5e#d&d 5e homebrew#community#comments#communitymade#communityresponse#thank you#happy holidays#CreativeRogues
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intelligencecheck: “ Art by: Magnus Norén Name: Natalia Reed Race: Human Gender: Female Height: 5ft 7′ / 1.7m Age: 27 Class: Rogue (Assassin) STAT BLOCK: Level: 7 AC 17 (Studded leather and Ring of...
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D&D 5E NPC - Aleksandar Jonjic Kalcan - Paladin of The People

Art by: Alice Rose
Name: Aleksandar Jonjic Kalcan Race: Human Gender: Male Height: 6 ft 0′ / 1.83m Age: 32 Class: Paladin of The People
STAT BLOCK:
Level: 8
AC 20 (Plate and Sheild) Hp 74 (8d10 Hit Die), Proficiency +3, Speed 30ft
Alignment: Lawful Good
languages: Common, Dwarven, Draconic,
Ability Scores: Str 20 (+5) Dex 13 (+1) Con 16 (+3) Int 14 (+2) Wis 14 (+2) Cha 17 (+3)
Attacks: Longsword (+8 to hit, 1d8+7 Slashing damage) and Longsword (+8 to hit, 1d8+7 Slashing damage)
Spellcasting: 8th level Paladin, spellcasting ability is Charisma (spell save DC 14, to hit with spell attacks +6)
Spells: 1st level (4 slots): Bless, Command, Compelled Due, Thunderous Smite,
2nd level (3 slots): Aid, Find Steed, Zone of Truth,
Skills: Athletics, History, Perception, Persuasion, Religion,
Equipment: Long sword, Shield, Set of Dice, White leather bound book, A Priest’s pack, Plate, Holy symbol,
Class Features: Divine Sense, Lay on Hands (40hp), Fighting Style (Deuling), Spellcasting, Divine Smite, Divine Health, Sacred Oath (Oath of Crown), Aura of Protection,
PERSONALITY:
Aleksandar Jonjic Kalcan Is a paladin who’s dedicated his life to the laws of his land in order help improve the lives countrymen. He’s friendly and kind to all those he meets unless they wish to do ill onto others.
Ideal: If I work hard I can achieve what is needed.
Bond: I will Reach the highest seat of law in my land and do what is best for the people.
Flaw: My sense of honour can some times seems daunting to those who don’t know me well.
#dungeons and dragons#dnd#D&D#5e#5ed#5th edition#paladin#character#fanstasy#art#npc#non player character#character sheet#dm#dm'ing#dming#dungeon master#gm#game master#intelligencecheck#intelligenceccheck
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D&D 5E NPC - Yao Chen - Action Star

Art by: Junggeun Yoon
Name: Yao Chen Race: Wood Elf Gender: Male Height: 5ft 9′ / 1.75m Age: 126 Class: Monk (Action Star)
Level: 6
AC 18 (Unarmoured), Hp 43 (6d8 Hit Die), Proficiency +3, Speed 50ft,
Alignment: Neutral
Languages: Common, Elvish,
Ability Scores: Str 12 (+1) Dex 20 (+5) Con 14 (+2) Int 10 (+1) Wis 16 (+3) Cha 16 (+3)
Attacks: Unarmed Strike (+8 to hit, 1d6+5 Bludgeoning damage), Quarterstaff (+8 to hit, 1d6+1 bludgeoning damage), Bonus Unarmed Strike (+8 to hit, 1d6+5 Bludgeoning damage),
Skills: Acrobatics, History, Perception, Performance, Stealth,
Equipment: Quarterstaff, Entertainer's Pack, 23gp, 18sp, 45cp
Racial Traits: Darkvision (60ft / 18m / 12sqr), Trance (meditate for 4 hours instead of sleep), Fey Ancestry, Mask of the Wild,
Class Features: Unarmoured Defence, Martial Arts, Ki (6 points), Monastic Tradition (Way of the Open Hand), Deflect Missiles, Slow Fall, Stunning Strike, Ki-Empowered Strikes,
PERSONALITY:
Yao Chen Is a energetic Wood Elf who grew tired of the regimented lifestyle of the monastery. He now spends his days acting in stage plays or performing acrobatic feats out side taverns.
Ideal: I’m done with the quiet life and instead I’m going to pursue my dream of starring in a stage show.
Bond: I owe everything I am to the monastery that took me in. I’ll one day repay them for raising me into the man I am today.
Flaw: I’m rather Gung Ho and often run off to confront issues without thinking.
#dungeons and dragons#dnd#5e#5ed#5th edition#monk#character#fanstasy#art#npc#non player character#character sheet#dm#dming#dm'ing#dungeon master#game master#intelligencecheck#intelligence check
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D&D 5E NPC - Eideard MacGille - Master Blacksmith

Art by: Hyunsuk Jin
Name: Eideard MacGille Race: Human Gender: Male Height: 6ft 3′ / 1.90m Age: 49 Class: Fighter (Master Blacksmith)
STAT BLOCK:
Level: 4
AC 17 (Chain mail), Hp 37 (4d10 Hit Die), Proficiency +2, Speed 30ft,
Alignment: Chaotic Good
languages: Common, Dwarven, Elvish,
Ability Scores: Str 20 (+5) Dex 9 (-1) Con 15 (+2) Int 16 (+3) Wis 13 (+1) Cha 11 (+0)
Attacks: Warhammer (+8 to hit, 1d10+6 bludgeoning damage)
Spellcasting: 4th level Eldritch Knight, spellcasting ability is Intelligence (spell save DC 13, to hit with spell attacks +5)
Spells: Cantrips (at will): Control Flames, True Strike,
1st level (3 slots): Shield, Grease, Tenser's Floating Disk, Chromatic Orb,
Skills: Arcane, Athletics, History, Perception,
Equipment: Chain mail +1, Warhammer +1, Blacksmiths tools, Dungeoneer's Pack,
Class Features: Fighting Style (Great Weapon Fighting), Second Wind, Action Surge (one use), Martial Archetype (Eldritch Knight),
PERSONALITY:
Eideard MacGille is a towering man who’s as strong as the steal he forges. He takes a no nonsense approach to most people and situations.
Ideal: My craft is more important to me than anything else.
Bond: I’m getting on in my years and have yet to complete my Magnum opus, I must travel to far off lands and hire talents adventures to find the required materials.
Flaw: I have many customers and people who hold my craft in high regard but few friends i can turn to in times of need.
#dungeons and dragons#dnd#d&d#5e#5ed#5th edition#fighter#character#fanstasy#art#npc#none player character#blacksmith#character sheet#dm#dming#dungeon master#dm'ing#intelligence check#intelligencecheck
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D&D 5E NPC - Gretchen Pendergrass - Warlock of the Archfey

Art by: Svetlana Tigai
Name: Gretchen Pendergrass Race: Human Gender: Female Height: 5ft 7′ / 1.70m Age: 29 Class: Warlock of the Archfey
Level: 3
AC 12, Hp 22 (3d8 Hit Die), Proficiency +2, Speed 30ft
Alignment: Neutral Good
Languages: Common, Sylvan,
Ability Scores: Str 11 (+0) Dex 14 (+2) Con 14 (+2) Int 15 (+2) Wis 11 (+0) Cha 18 (+4)
Attacks: Dagger (+4 to hit, 1d4+2 Piercing damage)
Spellcasting: 3rd level warlock, spellcasting ability is Charisma (spell save DC 14, to hit with spell attacks +6)
Spells: 2 Spell Slots
Cantrips (at will): Eldritch Blast, Mage Hand
1st level: Comprehend Languages, Hellish Rebuke, Faerie fire, Sleep
2nd level: Calm emotions, Enthrall, Misty Step, Phantasmal force,
Skills: Arcana, Deception, Perception, Persuasion,
Equipment: Dagger, Arcane focus, a Scholar's Pack, 25gp
Class Features: Otherworldly Patron (Archfey), Pact Magic, Eldritch Invocations (Repelling Blast, Eldritch Spear), Pact of the Chain,
PERSONALITY:
Gretchen Pendergrass is a recluse who spends her days studying at her cabin in the woods. She’s a very shy person who only speaks to others when completely necessary.
Ideal: I have faith in patron. They will help me become a better person.
Bond: There’s something I must find for my patron.
Flaw: I don’t do well around others.
#dugeons and dragons#dnd#d&d#5e#5ed#5th edition#warlock#magic#character#fantasy#art#npc#none player character#character sheet#dm#dming#dm'ing#intelligence check#intelligencecheck
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intelligencecheck replied to your post: Please rank the butts of BTS.
Why… Why do i follow you….
¯\_(ツ)_/¯
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What does the Dave say?
….Sup?
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thehipsterdragonborn replied to your post: What kind of princess are you?
Still looking for the fucker that stole my fucking bear!!!
@intelligencecheck Oi, das u dickhead.
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Who's your husbando?
Splash Free!
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intelligencecheck replied to your post:
Yes for shame as I thought you didn't write smut and were pure as the driven snow. *said in a tone that’s oozing with sarcasm*
I never said I was opposed to writing smut, I just haven’t finished any. I’ve had tons in the making for the past year. How dare you shaming me in my shame-free-zone.
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intelligencecheck replied to your post: Alrighty, it’s the 7th now and as promised, here’s...
#smut For shame… For shame haha
No shame. Wtf dude.
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Last Dungeons and Dragons battle in the books for 2018. These characters have had a arduous journey this far. Looking forward to a whole new year of adventures. #intelligencecheck #dungeonsanddragons @wizardsofthecoast @criticaldice #danddbeyond #nerdzgarage #dicetowers @heroforgeminis @blondgirlfriday (at Nerdz Garage) https://www.instagram.com/p/BsDtPXUDqLB/?utm_source=ig_tumblr_share&igshid=1bfphv2ulb71z
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intelligencecheck replied to your post: fuck, marry, kill. Judge fudge, Kermit the Frog...
Yeah that’s about what I expected
What can I say? I love food.
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