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mtg-cards-hourly · 1 year
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Kaseto, Orochi Archmage
"Our revered ancestor Seshiro gave us wisdom greater than poison and fangs."
Artist: Aaron Miller TCG Player Link Scryfall Link EDHREC Link
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inventors-fair · 3 months
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Blending your History: Hybrid Legend Entries ~
@bergdg — Tajic, Obzedat Champion @corporalotherbear — Glissa, Flame of Evolution @cthulhusaurusrex — Teysa, Envoy of Law @curiooftheheart — Gaddock Teeg, Paranoid Cenn @damndroid — Adrix, Unparalleled Genius @edenzom — Liesa, Vengeful Valkrie @feyd-rautha-apologist — Reyhan, the Dragonslayer @grornt — Vhati en-Dal @helloijustreadyourpost — Zegana, Conclave Visionary @horsecrash — Sythis, Havoc's Hand @hypexion — Feather, the Fallen @izzet-always-r-versus-u — Winota, Martial Force @kalinary — Etrata, the Consumption @maypletreeway — Gor Muldrak, Trailblazer @misterstingyjack — Vargus, Wrathful Raider @nine-effing-hells — Kruphix, God of Whispers @real-aspen-hours — Zimone, Pyrotechnician @spooneater457 — Tolsimir, Bane of the Conclave @stareyedesper — Dack, Enduring Scoundrel @tanknspank — Kaseto, Orochi Maverick @wildcardgamez — Killian, Memory Mage @yourrightfulking — Geralf and Gisa, Tragic Siblings
Awesome entries, folks!
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Kaseto, Orochi Archmage by Aaron Miller
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loreleywrites · 8 years
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Command Zone: The State of Commander – Aether Revolt
Commander is largely a multiplayer format. This disposes it to being a format that strongly embraces my favorite aspect of Magic: community. Magic doesn’t begin with the first land drop and end when a player’s life hits zero; the people who experience the game with us stay part of our lives through friendships, online communities, various forms of consumable content, and a network of ideas and emotions to be shared by everyone.
Much of what I peddle on this blog are facts, ideas, and speculations. Today’s article will contain little of that. Instead, this is all about me.
Since Commander is steeped in variation, I want to share all twenty-three of my decks with you. Part of the fun of Commander is seeing what cards other people are playing that you’re not. What strategies they’re embracing that you’re curious about. What novelties spring from their brains that you find enjoyable. Hopefully the deck lists and brief descriptions in today’s article can entertain you, spark inspiration in your own decks, and foster conversation about the best format in Magic.
Karn Artifacts
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Karn, Silver Golem by Mark Zug
The deck.
Colorless is not a color, which always makes colorless decks weird. Karn is built around artifacts, obviously, as their main ability animates artifacts. That makes for a lot of potential creatures running around, which is why there are so many noncreature artifacts present. I decided to eschew Wastes and keep the mana base classically colorless.
Kozilek Eldrazi
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Kozilek, the Great Distortion by Aleksi Briclot
The deck. (Note: This is the only list that shows the actual card versions I’m using.)
Battle for Zendikar block brought Wastes and tons more colorless Eldrazi cards to Commander. I split my existing Kozilek deck into two parts. Karn took the artifacts, and the Great Distortion took the Eldrazi. This is my favorite deck and my current foil-out project. As you can see in the link, I’m most of the way there. It’s purdy.
Nahiri Equipment
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Nahiri, the Lithomancer by Eric Deschamps
The deck.
We first learned the Lithomancer’s identity with Nahiri’s first planeswalker card. Conveniently, she can also be a commander! I chose her as the leader of my Equipment deck because her +1 can always poop out a creature token after a board wipe, which she won’t die in herself. My pet card here is Lancers en-Kor, who have trample. Exceptionally rare for a mono-White card, but very powerful when loaded up with Equipment.
Thassa Sea Monsters
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Thassa, God of the Sea by Jason Chan
The deck.
Sea monsters are the best part of Blue, and Thassa is the perfect commander for a deck full of them. Leviathans, Krakens, Serpents, Squids, Octopuses, and Crabs rise from the depths to wreak havoc on landlubbing foes. The prized cards here are Thassa’s Emissary and Skittering Crustacean, which I received as a gift signed by Kelly Digges, Alison Luhrs, Michael Yichao, and Mel Li. Thanks again, Wizards peeps!
Chandra Burn
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Chandra, Fire of Kaladesh by Eric Deschamps
The deck.
Chandra is my second favorite planeswalker (Kiora #1!), but she’s the one with the legendary creature. This deck is just full of flavorful Chandra spells and other cards that represent pyromancy. The goal here isn’t to play a stellar game of Magic, it’s to sling as many burn spells around as recklessly as possible.
Titania Lands
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Titania, Protector of Argoth by Magali Villeneuve
The deck.
A Mel deck through and through, as Titania offers such a bizarre style of play. Destroying your own lands for value is a twist on how Magic normally goes, but Titania makes it possible. Basically every card in this deck helps find lands or destroy them. If you’ve never cast Scapeshift for twenty lands while controlling Avenger of Zendikar, you have never truly played Green. The deck used to have a Squirrel subtheme, but those cards really took away from the deck, you know, working.
Ojutai Snow
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Ojutai, Soul of Winter by Chase Stone
The deck.
There are not many good commanders for a snow-flavored deck, but Ojutai just so happens to be the Soul of Winter. This deck combines a snow permanent theme with a Dragon tribal subtheme. It’s kind of controlling, what with all the freezing, but can hit pretty hard with big fliers. There are tons of neat winter-themed cards, as that’s the central gimmick of the deck. I can’t wait until we get another block with snow permanents so I can add even more flavor.
Ulasht Tokens
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Ulasht, the Hate Seed by Nottsuo
The deck.
One of my first Commander decks, Ulasht has survived through the years by just being a blast to play. The token theme allows Ulasht to be downright explosive, giving the deck a sort of modular feel. Sometimes I’m making lots of Saprolings. Other times, Goblins. I will say that I should probably go through this deck at some point and cut down on the number of different tokens it makes. Focusing on only a few types will make it easier to represent them with dice and such in case I don’t have the actual tokens.
Karametra Enchantress
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Karametra, God of Harvests by Eric Deschamps
The deck.
The power of Nyx is bestowed upon me with my Karametra deck. This one is all about enchantments, featuring almost no nonenchantment, nonland cards. There’s plenty of Theros flavor, but also powerful mechanical icons like Mesa Enchantress and Mirari’s Wake. If you’ve never seen an indestructible God loaded up with Auras before, then you probably haven’t died the most agonizing death in the Multiverse yet.
Vish Kal Vampires
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Vish Kal, Blood Arbiter by Michael C. Hayes
The deck.
This deck has been all over the place, but it finally settled on two related themes: life gain and Vampire tribal. Nearly every creature is a Vampire, leveraging some of the unique tribal spells that support them. Gaining life is easy with the Ravnican and Zendikari Vampires that had it as a theme. Vish Kal himself is also very powerful, able to smash for a ton of damage as well as repeatedly remove opposing threats. This deck can attack on a lot of axes, which makes it kind of a midrange Commander deck.
Melek Spells
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Melek, Izzet Paragon by Johann Bodin
The deck.
The Izzet are all about instants and sorceries, so of course my Melek deck is no different. My main goal is to resolve Epic Experiment as many times as possible (My single-game record is four.) There are a lot of familiar cards here if you’ve seen a spell-centric deck like this before. Expectedly, this deck is capable of explosive turns that are difficult to interact with.
Glissa Artifacts
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Glissa, the Traitor by Steve Argyle
The deck.
Phyrexia just makes Elves better. This is an aristocrats-style deck that grinds out a lot of value over the course of a game. There are tons of little artifacts with little effects that don’t seem worth a card. But when you consider that I can get those effects multiple times over the course of a game, they start looking very attractive. And just to clarify: I have zero artifact-based decks with Blue in them. I know, it’s weird. But Glissa makes grindy games so much fun I don’t care.
Aurelia Samurai
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Aurelia, the Warleader by Slawomir Maniak
The deck.
Please please pleaseee, @wizardsmagic, print a legendary Samurai with a Red/White color identity. Aurelia is just a placeholder for my Samurai tribal deck. It’s filled with flavorful Kamigawa cards, attacking-matters cards, and lots of extra combat spells (hence Aurelia). I want more Samurai so bad too, as there are lots of bad cards in this deck. But that’s part of the fun of Commander. You can build tons of decks at different power levels.
Vorel +1/+1 Counters
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Vorel of the Hull Clade by Mike Bierek
The deck.
If you’ve never seen a Vorel deck before, things can get ridiculous. Most of the permanents in this deck utilize counters in some way. Hydras are featured, as almost all of them scale with your mana and use +1/+1 counters. Needless to say, Deepglow Skate was a boon for this deck. And Armorcraft Judge. And Rishkar, Peema Renegade. OK, it was a great year for +1/+1 counter decks.
Kaseto Snakes
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Kaseto, Orochi Archmage by Aaron Miller
The deck.
sneaky sneks
I had a casual 60-card Green/Blue Snake deck for a long time. Kaseto let me translate that into Commander, evolving one casual deck into another. Sosuke’s Summons is absurd when you can cast it almost every turn. Even when I can’t flood the battlefield with tokens, Kaseto can turn any single Snake into a monstrous attacker.
Ezuri Infect
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Ezuri, Claw of Progress by James Ryman
The deck.
I like Simic decks. Sue me.
This is my most flavorful deck. Ezuri embraces New Phyrexia’s most sinister theme: infect. Thankfully, most infect creatures are pretty crappy in Commander. They’re so little! Ezuri does help fix that, but he’s also pretty fragile. Every spell in this deck is from New Phyrexia, and every land is either from there or could feasibly be from there (Breeding Pool definitely sounds like it could be Phyrexian.)
Karrthus Dragons
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Karrthus, Tyrant of Jund by Dave Kendall
The deck.
DARGONS!!! This deck is pretty straightforward. Ramp, cast some removal spells, and then attack with the tyrants of the sky. Yes, it amuses me that between this and Ojutai, I have Dragon decks for all five colors. I used to have a Scion of the Ur-Dragon deck, but it was too repetitive.
Surrak Creatures
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Surrak Dragonclaw by Jaime Jones
The deck.
With only seven noncreature, nonland cards, it’s clear what Surrak is about. Hint: it’s creatures. Ramp, removal, card draw, beatdown, it’s all being done by creatures here. Restrictions breed creativity and yadda yadda yadda IT’S TIME TO PUNCH THINGS NOW. This deck is one of my favorites to play.
Ghave Fungi
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Ghave, Guru of Spores by James Paick
The deck.
There are a lot of degenerate Ghave decks that do stupidly broken things with +1/+1 counters. Part of that is because Ghave is really powerful. My take on the deck is much more focused on the Fungus/Saproling tribal theme. Most of the noncreature spells are also flavorfully connected to the decomposing organisms. I literally finished this deck this week, so I haven’t gotten to play with it yet. I’m eager to.
Mimeoplasm Mill
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The Mimeoplasm by Svetlin Velinov
The deck.
Mill, eat, repeat. Mill, eat, repeat. Mill, eat, repeat. I wanted to build a deck that lets The Mimeoplasm eat tons of enemy creatures, but also provide a ton of options to eat itself. The self-mill and reanimation strategies also mean this deck doesn’t have to rely on Muraganda’s legendary Ooze to muscle through games. This was one of my first decks, and the list has probably changed more than any other in my repertoire.
Atraxa -1/-1 Counters
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Atraxa, Praetors’ Voice by Victor Adame Minguez
The deck.
Keep your superfriends and infect and +1/+1 counter decks. I embraced the decay of New Phyrexia and built my Atraxa deck around -1/-1 counters. Plus a bunch of flavorful New Phyrexia cards (I can’t help my Vorthos nature.) Even though I’m not focusing on Atraxa’s most powerful themes, this is quite a mighty deck.
Yidris Chaos
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Yidris, Maelstrom Wielder by Karl Kopinski
The deck.
I had originally planned this deck to be built around Maelstrom Wanderer, but Yidris gave me the perfect opportunity to add another color. This deck has one goal: never know what will happen next. That doesn’t mean send the game into a death spiral of chaos (well, not completely), but to keep it progressing towards a conclusion in the flashiest way possible. There are a number of Group Hug style cards in this deck. I want things to happen. I want to force players to make decisions. I want the game to go somewhere, no matter how ugly it gets when it arrives. I also just completed this deck, so I haven’t gotten to experience the wild ride I have designed.
Sliver Queen Slivers
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Sliver Queen by Ron Spencer
The deck.
My arsenal wouldn’t be complete without a WUBRG deck for my favorite tribe, Slivers. Naturally, the Queen is the one leading the deck. I really like how Slivers play in Commander, as you never know what mix of abilities you’re going to get. It makes every game unique and keeps the deck from getting stale. Considering this deck hasn’t changed since Magic 2015, that’s a very good thing.
Twenty-Three and Counting
I’m not deliberately trying to build a Commander deck for every color combination, but I won’t be surprised if I get there one day. I do factor what combinations I don’t have yet when considering new decks, as I like pushing myself into new territory in order to make each deck unique. At the moment, I’m considering mono-Black King Macar, the Gold-Cursed; mono-White Bruna, the Fading Light; and Mardu Alesha, Who Smiles at Death as my next deck. And then who knows what Amonkhet will bring in a few months!
And now that I’ve shared my decks with you, planeswalkers, what Commander decks do you arm yourself with?
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overgrown-estate · 3 years
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The original Kamigawa block had only two multicolor cards. But did you know each of those cards had other cards that represented parts of them?
Genju of the Realm was a spirit of all the lands in Kamigawa. Each of those land (types) had their own spirit though. (Genju of the Plains is the only one that has yet to be reprinted.)
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Iname is an important spirit having aspects in both life and death.
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Since the original Kamigawa block, there have been other multicolor cards set on the plane - a number of blue-black ninjas, the blue-green Kaseto and, of course, the Soratami planeswalker Tamiyo.
This time around, in Neon Dynasty, let's hope there's a bit more than two multicolor cards.
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turtle-ika · 2 years
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Ojjj Nika 2 tuki from the last ask :D YES I have some DVDs and I remember as a kid being so confused why there are parts they move their mouths but no words come out, I just?? It's a trip, man, ik English to Slovenia isn't too easy to translate and match the lips but Wow
we only had 2 DVDs at home, that i rewatched too many times tbh haha and a bunch of VHS tapes (na kere smo sami posnel par epizod, tbh nimam pojma kok jih je sploh šlo na eno kaseto? ena? mejbi dve episodi?) but yes the slovenian dub is GOLD the funniest parts are the battle cries (HJA HJA) and grunts, because you just KNOW they reused them all the time, you can tell xD there's this one scene in my head where Splinter was suppose to be saying something but no words came out, like they just gave up at that point haha (the scene at 9:30 min in this video especially is sending me - raph's 'HJA HJA' and 'oooh bežimo nindže, bežimo nindže!')
i did get really used to slovenian voices for the turtles tho TuT i think they suit them well
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mtgbracket · 4 years
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Round of 1024 - Batch 15
We near the end - this batch features Hazoret, Jhoira, Narset, Purphoros, and Fblthp.
Voting is open for one week here.
Full list of matchups:
Jazal Goldmane vs Syr Gwyn, Hero of Ashvale Linessa, Zephyr Mage vs Karona, False God Takeno, Samurai General vs Eron the Relentless Ramirez DePietro vs Dalakos, Crafter of Wonders
Vaevictis Asmadi, the Dire vs Phylath, World Sculptor Fblthp, the Lost vs Jasmine Boreal Marwyn, the Nurturer vs Juri, Master of the Revue Mayael the Anima vs Sun Quan, Lord of Wu
Isareth the Awakener vs Arcades Sabboth Rakdos the Defiler vs Daxos of Meletis General Tazri vs Garna, the Bloodflame Visara the Dreadful vs Jhoira, Weatherlight Captain
Slivdrazi Monstrosity vs Noyan Dar, Roil Shaper Narset, Enlightened Master vs Mangara, the Diplomat Kozilek, Butcher of Truth vs Spike, Tournament Grinder X vs The Scarab God
Linden, the Steadfast Queen vs Kels, Fight Fixer Livonya Silone vs Anowon, the Ruin Thief Purphoros, God of the Forge vs Tatyova, Benthic Druid Nemata, Grove Guardian vs Cloudhoof Kirin
Hazoret the Fervent vs Thada Adel, Acquisitor Phelddagrif vs Shanna, Sisay's Legacy Kataki, War's Wage vs Vona, Butcher of Magan Gallowbraid vs Gilanra, Caller of Wirewood
Tawnos, Urza's Apprentice vs Gavi, Nest Warden Kaseto, Orochi Archmage vs Taigam, Sidisi's Hand Najeela, the Blade-Blossom vs Ixidor, Reality Sculptor Obosh, the Preypiercer vs Shu Yun, the Silent Tempest
Lord of Tresserhorn vs Konda, Lord of Eiganjo Tana, the Bloodsower vs Nylea, God of the Hunt Atalya, Samite Master vs Godo, Bandit Warlord Kynaios and Tiro of Meletis vs Tinybones, Trinket Thief
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dapper-delinquent · 4 years
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I havent posted this kind of thing before, so here! All my commanders (after i sold half my decks 😅😅😅)
Marisi: Group Slug
Mizzix: X-cost Spellslinger (fave deck ever)
Yarok: almost exclusively constellation
Kaseto: Snake Tribal
The Scorpion God: -1/-1 tribal/wither
Nekusar: group slug draw
Daxos the Returned: enchantment tokens
Trostani: lifegain tokens
Teysa: lock out activated abilities
Marath: beast tribal
Kalemne: giant tribal
Ikra Shidiqui/Sidar Kondo: sneaky walls lifegain
Tromokratis: sea monster tribal
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(Not Quite a) Quick Post: To Kamigawa or not to Kamigawa?
Alright, I’m going to jot down a few of my thoughts here. There is an ongoing discussion, both from the fanbase and, I believe, at WotC, about what to do about the Kamigawa situation. By this, I mean the following: Kamigawa, the Japan-inspired block, was very unpopular. Yet, people sometimes clamor for its return. So the question we need to answer is: do we go back to Kamigawa, or instead try to make a new Japanese-inspired plane so we can be easily rid of the plane’s negative baggage?
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Anecdotally speaking, Kamigawa is the plane that Mark Rosewater gets asked if we can/will return to the most. Just a couple days ago, a comment he made in one of his answers spurred a new flurry of asks on the subject, pondering various elements regarding such a return, like whether or not we should reuse the same mechanics, what exactly went wrong, and whether or not the player base would respond positively.
Let’s start with a wider approach. What went wrong? According to Mark Rosewater, the issue was manifold: “The names scored poorly because they were hard to parse and remember. The art scored poorly because too much of it was thought to be not what the audience expected. The world scored poorly because it didn’t resonate with the audience.” In the past, Maro has also said that the block suffered from the over-abundance of Legendaries (every single Rare creature was a legendary (or flipped into one), which is insane) and the fact that we had parasitic mechanics (a mechanic which requires you to have very specific cards at your disposal to be useful) in play (Soulshift, Splice, and Offering). Can we circumnavigate these things and would that be worth it?
Let’s start by addressing the loxodon in the room: the kami.
Kamigawa block has 336 creature cards. Of these, 169 (read: slightly more than half, though the math is not exact due to some flip cards that are counted as both) are Spirits, which in this context means that they are kami. A lot of people may think of Kamigawa as “the Japanese plane”, but the truth is that this block focused on spirits just as much as it focused on Japanese or Japanese-inspired elements. While some Kami are inspired by Japanese folklore (for example, Yuki-Onna and the Kirins), in most cases, people who are not waist-deep in Japanese folklore will have absolutely no idea what they’re looking at (and I believe most people who are folklore junkies will still have a difficult time.)
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“A dreamcatcher that looks like a nightmare? Yeah, I preferred the human ones”- My Japanese friend, upon viewing some of the Kamigawan spirits (paraphrased)
I asked people for their opinions regarding the kami, both here on tumblr and in person in a few groupchats (plus, my friends’ opinions). I don’t have enough evidence to present convincing market research, but so far no one has argued for maintaining this high a number of Spirit cards, and a majority of people explicitly said they think the number would have to be reduced drastically, in a return.
Reducing the number of Kami cards (and the number of Legendaries, because dear lord), would help address all of Maro’s concerns. Less weird art, less difficult names (both proper, like Mannichi, Oyobi...Tomorrow???, and non, like Zubera, Akuba, Shinen etc), more space to focus on elements that can resonate with different audiences, and less parasitic mechanics (though to be fair, this last problem can be eliminated even without scaling back the kami, just by not re-using the problematic mechanics).
Alright, seems like the idea of lowering the amount of kami is positive so far, but is it realistic? What would we fill the void with? And, again, should we instead start from scratch?
Luckily for us, from a Lore perspective, we’re right where we want to be for such an operation. O-Kagachi, the supreme kami that controlled the barrier between the spirit world and the human world (and who removed in order to start the war to retrieve its child. That’s why there were so many kami in the physical world!), is dead, replaced by The Sisters of Flesh and Spirit (the union of Michiko and Kyodai, aka the offspring of Lord Konda and O-Kagachi respectively), who have restored the barrier. This means that less Spirits would be able to manifest in the physical world. So, what do we focus on instead?
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Kamigawa has already given us plenty of humanoid tribes to work with: Akki (goblins), Ogres/Demons, Soratami (moonfolk), Orochi (snakefolk), Nezumi (ratfolk), and Kitsune (foxfolk), plus humans of course. We have a solid foundation of tribes and culture, not to mention that the events of the first block took place almost a millennia ago! Because of that time span, the Creative Design team should feel like they have the ability to introduce the necessary changes to partially reshape the plane’s culture/society as they see fit. 
Of course, we should also remember that there is plenty of good in the plane, that the players would like to see again. Ninjas were very well received, Samurai (not Bushido) are usually liked, Moonfolk are also well-liked, and we have the species of Nezumi and Orochi which add to the uniqueness of the plane. And we don’t have to abandon Kami all-together! They can still be felt throughout the set, perhaps as patrons/guides of different tribes/communities (for example, the Orochi would follow some nature-minded kami, the Moonfolk would probably opt for spirits more devoted to knowledge and air).
Also, Feudal Japan is a pretty popular source of inspiration for media and is generally well-liked by fans. Scrapping Kamigawa entirely would mean abandoning a feudal-Japanese plane, and since, at least in the mainstream, that is the generally-known Japanese historical era, it might mean fully abandoning our chance at another block set in a Japanese-inspired era. Sure we can always have other Asian-inspired planes, and we should (props to Tarkir for giving us a taste of that!), but for obvious reasons, that’s not the same thing. Remember, we can’t use guns in Mtg, so the Feudal era of Japan is pretty much all we have from that country, due to its historical isolation and slow-changing society (up until it opened up to the rest of the world).
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And finally, before I wrap up this post, allow me to advance one final reason why I believe we will eventually go back to Kamigawa. Not only do we sometimes get new cards/characters from the plane in supplemental sets (ex: Kaseto, Yuriko), but we actually have a Planeswalker from this plane. Remember her?
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Of course you do! Tamiyo may not be officially part of the “main cast”, but she has seen quite a decent amount of screen time and is a fundamental supporting character, due to her knowledge and her connections to other planeswalkers. 
She is the perfect opportunity to revisit Kamigawa, and I, for one, cannot wait to go back.
Thank you for reading, and remember: hope is the last to die.
“Our bodies are weak compared to those of the kami, our knowledge limited, and our magic poor. Yet we draw breath. That alone is reason to hope.” -Order of the Sacred Bell
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mtg-cards-hourly · 5 years
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Kaseto, Orochi Archmage
"Our revered ancestor Seshiro gave us wisdom greater than poison and fangs."
Artist: Aaron Miller TCG Player Link Scryfall Link EDHREC Link
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priangancom · 5 years
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Berkunjung ke SMPN 2 Singaparna, Kak Seto Cerita Pernah Jadi Gelandangan PRIANGAN.COM - TASIKMALAYA | Kak Seto, Begitu orang-orang memanggilnya. Kendati usianya hampir menginjak 70 tahun, pria bernama lengkap Seto Mulyadi ini masih dipanggil kakak.
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vorthosjay · 5 years
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Is it known if Kaseto, Orochi Archmage is from the Kamigawa from our present (like Tamiyo)?
Kaseto is somewhere on the timeline between Seshiro and the modern day. It’s not clear exactly where that lands.
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i-am-a-lesbigwen · 8 years
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guess i changed my url
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loreleywrites · 5 years
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Dang, wish some of these new blue ninja were snakes, just so I could think about a Kaseto build.
RIP naga being snakes.
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dragongirltitties · 6 years
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what are your commander decks
najeela warriorsinalla wizardsscarab god zombiesmarchesa (wbr) tokensdaxos (wb) enchantmentsselvala (gw) combotrostani tokensthrasios/tynma controlreyhan/ravos countersderevi controlvial smasher/kydele big manaoloro lifegainborborygmos enraged lands raff artifactsmuldrotha valuehidetsugu... control??kaseto controlmikeaus monowhite weeniesmaelstrom wanderer valueazami wizardsbeckett piratesgishath dinosphenax milllocust god wheelswarlord radha tokensjeleva big spellsalesha reanimatormazirek staxLitemeren reanimatorslimefoot saprolingsatraxa energyzedruu enchantmentsjodah superfriends
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mtgbracket · 4 years
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Round of 512 - Batch 15
Merry Christmas!  But the Bracket stops for no one...
The penultimate batch of the round is here!  This one has many Gods - Nylea, Mogis, and Hazoret.
Here are all the open batches:
Batch 15 Batch 14 Batch 13 Batch 12 Batch 11 Batch 10 Batch 9
Batch 8 results will be up shortly.
Here’s the full list of matchups:
Syr Gwyn, Hero of Ashvale vs Mogis, God of Slaughter Sai, Master Thopterist vs The Mimeoplasm Nylea, Keen-Eyed vs Ormos, Archive Keeper Ezuri, Claw of Progress vs Yennett, Cryptic Sovereign
Ayli, Eternal Pilgrim vs Azor, the Lawbringer Dragonlord Silumgar vs Arjun, the Shifting Flame Azami, Lady of Scrolls vs Momir Vig, Simic Visionary Geth, Lord of the Vault vs Azusa, Lost but Seeking
Isamaru, Hound of Konda vs Thrasios, Triton Hero Kaseto, Orochi Archmage vs Ashaya, Soul of the Wild Karn, Silver Golem vs Lavinia, Azorius Renegade Sidisi, Brood Tyrant vs Dralnu, Lich Lord
Hans Eriksson vs Hazoret the Fervent Brimaz, King of Oreskos vs Alexander Clamilton Tetsuko Umezawa, Fugitive vs Depala, Pilot Exemplar Pia and Kiran Nalaar vs Animar, Soul of Elements
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