#learning to make dice
Explore tagged Tumblr posts
ereighna · 7 months ago
Text
Tumblr media
Made my first set of dice (second in the background). It's a lot of fun so far and I have so many ideas for inclusions in the future.
Tumblr media
And second set dice, the glitter fell to the high numbers but at least I know what I did wrong.
My husband inked the numbers for me but I'll be doing it in the future.
28 notes · View notes
ereighna · 1 year ago
Text
I'm going to put these images in some dice.
Tumblr media Tumblr media Tumblr media Tumblr media
7K notes · View notes
emahriel · 1 year ago
Text
Tumblr media Tumblr media
i made some orin inspired dice 🩸
181 notes · View notes
spooky-kakashi · 6 months ago
Text
if they commit to the Damian becoming some type of doctor storyline, it would be the perfect reason for Damian to become closer to Harley, a psychiatrist, and study under her. i think this would be soo beneficial for him because so far iirc he’s been with the league and his dad, which have opposing ideologies, but having him hang around and learn from someone who doesnt operate in a black and white mode but instead in a million shades of gray is gonna do awesome things for his character
34 notes · View notes
sleppypossum · 7 months ago
Text
Tumblr media Tumblr media
Trying my hand at making dice. These are right after they came out of the dice molds. The first set (pink) I didn't use enough resin so some didn't turn out all the way (the d20 is half complete). I used the correct amount of resin for the second set (blue) so they actually came out looking like dice. Gotta finish the blue set but these aren't that bad for my first ever time making dice. Excited to keep trying and hopefully they'll keep getting better!
9 notes · View notes
victorluvsalice · 8 months ago
Text
Valicer In The Dark: "A Murder Shared Is A Murder Thirded" Outline!
Hello everyone -- I recently started work on the second Valicer In The Dark story, "A Murder Shared Is A Murder Thirded" (aka the one where they kill Bumby), and I thought it might be neat to share with you guys the outline I prepared for the story! Especially since I don't have any Sims 4 stuff to share on Wednesdays at the moment, thanks to the Chill Valicer Save file no longer functioning. :( I have plans for a successor, but it's going to take a little bit to get off the ground, so...
*shakes head* Anyway -- outline! My planning process for this story involved approaching it like it was an actual Blades In The Dark score -- complete with deciding on the type of plan the gang was going to use (and the detail they needed to provide), the loads they were going to have (and thus how much stuff they could actually carry), and doing actual rolls to figure out how the story would progress as they encountered various obstacles! (I, uh, may have purchased actual BITD-themed dice and a dice tray explicitly for this purpose. ^^;) However, I also took a moment to note down any "must-happen" moments in the fic first -- basically, any particularly important or cool bits that were going to occur no matter WHAT the dice said. Reason being, I've done some "rolling for something on the spot" fic-writing in the past with a friend, and I know how fucking frustrated I get whenever a dice roll ruins the cool thing that was supposed to happen in my head. Noting down the things I was DETERMINED to have happen and doing all the rolls BEFORE I actually started writing meant that I couldn't get angry at a good moment being ruined. Though actually, as you'll see, the dice were pretty kind to the trio in this score! I guess they wanted to make sure they succeeded in their task as much as I did. :) So, without further ado, here's the outline/score summary for "A Murder Shared Is A Murder Thirded!" Naturally, there will be spoilers for what happens in the fic, but I'll put most of it behind a cut, and you guys already know I have no care for spoiling my own stuff on here. XD
---
Score: Infiltrate the Houndsditch Home For Wayward Youth in Charhollow, find proof of Bumby’s activities, and preferably kill the bastard
Plan Type: Stealth (I mean, there’s going to be an element of Assault, but first they have to get in)
Detail: Point of Infiltration – the back door into the basement kitchen of the house
Loads: Alice – Light; Victor – Light; Smiler – Light (each have three load slots)
Have To Happen Moments:
The gang successfully make it to Alice’s room so she can get her stuff; possible heartfelt moment when they see the picture of her family on her wall
The gang successfully finds Bumby’s ledger in his office (inside a safe stowed away in a hidden drawer of his desk; it’s generally opened via Lizzie’s key but can be picked)
Bumby shows up, and Alice reclaims Lizzie’s room key and blows him up
Gang successfully escapes with the ledger, and run into Smiler’s parents Matt and Carol as they head out of town; they’re taken back to the Ministry Of Joy for the Names (aka night)
Engagement Roll:
+1 d for sheer luck
+1 d for being bold or daring (they’re trying to expose a known philanthropist as a child pimp)
+1 d for exposing a vulnerability of the target (Dr. Bumby has written off Alice as lost in the city and hired a new dogsbody, AND he doesn’t think she’d ever get anyone to help her if she did tell anyone about his activities)
3d total
Result: 1, 2, 4 – Mixed result, risky position – they get in the back door without incident, but Alice’s replacement June comes into the kitchen as they’re preparing to head up the stairs
Score Rolls:
As per the above, trio encounters June coming into the kitchen shortly after their successful infiltration and have to get past her – Smiler immediately introduces themselves and explains that they were hoping to meet with Dr. Bumby to see if they could form a partnership, as they believe their alchemical prowess would help the man in his work (they are indeed cringing on the inside as they say this) – Sway, 2d – 6! June believes them and sends them up to see Dr. Bumby with the other two
Safely inside the house, Victor gets the idea for Alice to get her stuff from her room before they proceed further (having already suggested they grab it before they went); Alice agrees with this and they grab her things (1 load for Victor, who I picture as carrying the bag)
Head up the stairs to Bumby’s office, encounter one of the children (Abigail? Charlie?) in the upstairs hallway, who naturally recognizes Alice and wants to tell Dr. Bumby she’s back – Alice tries to tell them no, with Smiler backing her up by claiming they want to surprise him – Command, 3d (+1 for Smiler’s help, 1 stress for Smiler; +1 for pushing herself, 2 stress for Alice) – 5. The kid agrees not to go tell Dr. Bumby right now, but it’s clear that they will tell him the next time they see him… Start a “Bumby Shows Up” clock as a result, four pieces, none ticked so far
Into the office before Dr. Bumby shows up! Time to find that ledger… The trio split up – Alice examines the bookshelf, Victor checks Dr. Bumby’s desk, Smiler looks around for anything that might give them a clue as to where the ledger might be
Alice – Study, 2d (+1 for pushing herself, stress up to 4) – 6! She doesn’t find the ledger in the bookshelf, but she does find a book safe with some money in it – +1 Coin for the gang to take with them!
Victor: Study, 2d (+1 for pushing himself, 2 stress for Victor) – 5. Victor finds a secret drawer with a safe in it – but, well, unsurprisingly, it’s locked, and opening it will take a bit (+1 to the “Bumby Shows Up” clock, 3 segments left)
Smiler: Survey, 2d (+1 for pushing themselves, stress up to 3) – 6! While Victor finds the safe, Smiler notes the windows on the side of the office and determines that it would be safe for the group to exit via one of them if they had the appropriate means to do so – cue them going “good thing I brought some rope!” and setting it up for them to climb down (one load ticked for Smiler)
That safe looks like it’s important – shame it’s locked! Smiler offers to try and pick it (flashback to them finding some lockpicks in Elder Gutknecht’s library – as they have, or will have, the “Pack Rats” special ability as Shadows, I will let them squeak by with no stress for this – probably does count as load for them, so that’s a second slot ticked) as Alice and Victor keep watch for Bumby or other suspicious children – Tinker, 2d – 5. Smiler gets the safe open, but Alice hears what sounds like someone coming up the steps… (+1 to the “Bumby Shows Up” clock, 2 segments left)
However – safe is open, and there is indeed a ledger inside! A ledger that is very clearly about selling off children to pedos, and in fact contains some notes from Bumby about the work that he does...and how much Alice reminds him of Lizzie. Everyone is notably disgusted, and Alice angrily wishes that she could get that room key off him, but agrees that it’s better to try and escape. The ledger is thus shoved in the bag, and Victor closes up the safe and stores it back in the secret drawer, before the trio try to stealthily head down the rope leading outside –
Alice – Prowl, 1d – 6! Alice is shockingly stealthy and gets down like a fucking ghost
Victor – Prowl, 1d – 4. Victor is not so stealthy and hits the wall once – he doesn’t make THAT much noise, but it’s definitely noticeable… (+1 to the “Bumby Shows Up” clock, 1 segment left)
Smiler – Prowl, 1d (+1 for pushing themselves, stress up to 5) – 4. And Smiler is also not particularly stealthy, losing their balance as they get off the rope and falling over – just loud enough for someone to notice! (+1 to the “Bumby Shows Up” clock – full!)
And that someone is Bumby, who entered his office at just that moment, saw the rope hanging out of his window, and stuck his head outside to see Alice and two other people, one of whom is carrying a bag. He naturally assumes that she’s stolen SOMETHING from him (even if he doesn’t yet suspect it is his ledger) and starts yelling at her – Alice blasts him as an abomination and reveals that she knows exactly what he’s been doing. Bumby is first like “oh come on, who would believe–” And THEN it registers “wait, she’s here with two other people, SHIT SOMEONE BELIEVES HER” and scrambles out of the office himself on the rope. Fortune roll for how gracefully he gets down, 2d because I imagine he has decent Prowl to get kids to customers – 4. He gets down, but like Smiler he lands badly and is off-balance for a bit –
And Alice, seeing an opportunity, darts in and grabs his watch-chain, ripping Lizzie’s room key off it, while shoving the electroplasm bomb (tick one load for Alice) into his hands. As this is a must-win scene for the fanfic, this Skirmish, 2d roll is only to determine the consequences to her – 4. She gets the bomb in his hands before he can retaliate, and he goes up a treat...but unfortunately, poor June has come out of the kitchen, attracted by the noise, and promptly starts screaming as Bumby goes up, forcing the trio to flee VERY FAST (Smiler yelling “sorry!” behind them) – they are not a crew yet, but they will start being one with 1 Heat on their tracker as a result!
However, score is officially a SUCCESS! :D The trio run until they’re sure they’re not being pursued, then take a moment to celebrate their victory, with Alice being very happy that she was indeed able to kill the bastard (even if she accidentally traumatized her replacement – she’ll want to make up for that later if she can). Talk then turns to getting the ledger to someone who will be able to publicize Bumby’s misdeeds – And then someone says “Smiler?” nearby, and Smiler recognizes their parents! They run over for hugs and introduce Matt and Carol Alton to their new friends. Matt and Carol are very nice and warmly greet Victor and Alice – Alice, feeling a little guilty, apologizes for getting Smiler into some trouble and preventing them from coming home sooner. Matt and Carol are confused, so the trio explain the Barkis situation and the whole “turns out he was a Spirit Warden and the Bluecoats think we murdered him” thing – And Matt and Carol go, “Oh! No, the actual Spirit Wardens confirmed he was an imposter who killed one of their own and stole their kit, and that his corpse showed signs of being very recently possessed before it burned, so you’re in the clear!” Victor, Alice, and Smiler are a bit “…” over this, as you might imagine. Carol jokes that, “oh come on, it’s not like you killed anyone else, right?” [significant silence] “...right?” Fortunately, this is when Victor hands over the ledger, with Alice and Smiler explaining a bit more about what just happened – after a look inside, Matt and Carol are like, “Oh, yeah, that murder was TOTALLY justified, good job.” They tell them that they can send it onto a reporter of their acquaintance, the lady who runs Publick Occurrences, and that Victor and Alice can stay the night in the Ministry of Joy if they want. As the trio have spent two days since the end of “Start At The Beginning...Sort Of” living in a house with no running water or heat, in one set of clothes, they are more than amendable to this suggestion, and the story probably ends with them on the way to the MOJ.
Post-Score Summary And XP:
Alice:
Stress level before downtime actions – 4
+1 Coin
XP:
2 for addressing a challenge with violence or coercion (commanding the kid, killing Bumby)
2 for expressing her beliefs (protecting the children) and background (she was the former dogsbody at Houndsditch!)
1 for – less struggling with and more indulging her vice (Obligation to the children of Houndsditch!)
Total: 5 – put 3 in the Insight XP tracker, 2 in the Prowess XP tracker (Alice wants Hunt and Finesse)
Victor:
Stress level before downtime actions – 2
XP:
1 for expressing his background (trade, he was the one to know to look for a ledger in the first place)
Total: 1 – put it in the Playbook XP tracker
Smiler:
Stress level before downtime actions – 5
XP:
2 for addressing challenges both with deception (talking their way past June) and technical skill (picking the lock on the safe)
1 for expressing their beliefs (taking Bumby down makes the world a little bit happier)
Total: 3 – put 2 in the Insight XP tracker, 1 in the Prowess XP tracker (Smiler wants Study and Finesse)
Downtime Activities:
Alice:
House Rule – if a score serves as indulging a vice for a character, that character automatically gets 1 stress knocked off the tracker at the end – stress down to 3
Train Insight, +1 XP in that tracker (Alice is working toward Hunt – maybe she gets pulled into a game of tag with some of the younger members of the cult XD)
Train Prowess, +1 XP in that tracker (Alice is also working toward Finesse – does some drawing)
Victor:
Train Playbook, +1 XP (Victor talks to some of the Whispers in the cult, starts getting excited about being one despite himself)
Train Resolve, +1 XP (Victor might as well work toward another Attune dot)
Smiler:
Indulge Pleasure Vice – 4, stress down to 1 (entertains themselves and their new friends with some songs on their guitar)
Train Prowess, +1 XP in that tracker (Smiler is working toward Finesse, and playing the guitar works with THAT too)
7 notes · View notes
lesenbyan · 1 year ago
Text
Today I (re)learned that "Schrödinger's cat" was Schrödinger making fun of a facet of quantum mechanics and suddenly realized why the experiment always seemed stupid
4 notes · View notes
ereighna · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
When you slightly mess up a cast, make a lamp!
D20 dice holder to an amazing lamp. There is no filter on this thing.
14 notes · View notes
the-acid-pear · 2 years ago
Text
One of the most beautiful things Deltarune story has is the fact that you cannot remove its tragedy, because it's thru that very same that hope and love is born. You cannot change the past but you can take what you learnt and thru it build a brighter future.
11 notes · View notes
arolesbianism · 1 year ago
Text
Oh god the new cotl trailer is dragging me right back in... Damn you goat why must you relight my interest in this game so
#rat rambles#Im still pissy abt the balance changes they made last update but Im starting to be more willing to play again#hopefully theyll rebalance fragile relics as a whole in the next update they need them so bad#cannot emphasize enough that the dice went from one of the best relics to literally the actual worst ones by becomibg fragile#which they needed nerfed I agree with that I just hate how lazy the nerf was and how they might as well have been deleted from the game#all the last balance patches did is make the game less fun imo which is why I dropped the game so hard#but my interest is being relit and Im hoping they learn better this time#anyways look away Im going to be cringe and have hcs for a second#so yeah I've secretly had a bunch of cotl hcs this whole time and the goat fits quite nicely into them actually#I dont actually hc them as from another universe and more from another plain of existence#mostly the plain we only get glimses of being the sea where the dead lie#the goat is basically a god of this sea and in particular I imagine them as smth of a god of souls#the reason their crowns are so similar is two fold with part of it just being that they work with similar domains and most of it being that#the beings that created these crowns were sibling gods who embodied the gateways of death#in my hcs the crowns do often lead their hosts in certain directions in their own unique ways so the goat was likely lead by their crown#the main thing that seperated them before was life and death but the lamb has done a great job at breaking those boundaries#anyways now the lamb and goat can be bad people together <3#the lamb is sitting here with their internal reasonings and sense of self righteous and the goat is just here to have fun#anyways back to not talking abt cotl hcs these guys are not my blorbos I just like worldbuilding
2 notes · View notes
trickstarbrave · 1 year ago
Text
what im thinking might be a good option for the hair is. despite it being way more labor intensive i can:
>sculpt it with epoxy clay (maybe using a hair piece as a base) >sand and refine shape >cast in some silicone >cast in resin >fit together with pins like garage kit figures
2 notes · View notes
kasiobite03 · 2 years ago
Text
Tumblr media
i hope you can understand
4 notes · View notes
goldenguillotines · 2 years ago
Text
Mikaze teaching vs. Mikaze working is so fucking funny because he can be so patient or not at all.
2 notes · View notes
jonnestt · 2 months ago
Text
I really really want a set of dice that are an infinity mirror, I just can't find anyone who makes that yet.
0 notes
coratatum · 4 months ago
Text
I see a lot of stuff about how people need to be bad at something to be good and I understand that, I do.
Unfortunately my attempts to create a simple chain for crochet have resulted in an hour of frustration, something very uneven that I don't know how to work further with, and horrible cramping hand pain.
Normally I'd be like "don't give up!!!" But when I'm seconds from throwing my project across the room but can't because my hand won't open, maaaaaaybe it's ok to, this once, decide crochet just isn't for me. And give the heck up after very little time. And use this yarn for literally anything else instead.
0 notes
spacyacey · 5 months ago
Text
I can tell im going insane abt a peice of media when I suddenly get very interested in starting a new hobby to make fan merch
0 notes