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#like a LOT more
yeastussy · 9 months
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i think it’s interesting how in the book, percy killing ms. dobbs is described as “the only thing that comes naturally” that being percy swinging the sword and turning her to dust, and him killing the minotaur is almost accidental, he snaps the horn off by ACCIDENT and happens to come up with it positioned to kill the beast and how that contributes to his feelings of inadequacy, whereas in the show so far, him killing ms. dobbs was a complete and total accident, and you can actually see some of the thought process in the show of him ripping the horn from the minotaurs skull and driving it through his brain. idk once you get down to it, it shows a very stark difference between this is something that is happening to me to this is something i am doing, my mother told me monsters are real and now one took her from me and what i can do is take it in return and i do think it’s also exemplifying this tonal shift that the show has taken by not having percy’s inner monologue to explain his thought process as events unfold, and also their stronger focus on relationships and building up camp life to an extent
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iwasbored777 · 5 months
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Superhero movie but it's just Gwen and Miles from Spiderverse together. Whether it's happy or sad or just action or anything. Just Gwen and Miles. A whole trilogy. A franchise. Just the two of them being them together all the time fighting crime and being cute. I don't care about the plot and I would watch that so many times that I would memorise every line from the movie
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dearabsolutelynoone · 2 years
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Rewatching season 2 of Bridgerton because i miss the plot 😃
The plot:
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bearsinpotatosacks · 2 months
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Anyone but me interested in a Noir-esque The Bear AU
The Bear is a fancy bar ran by the mob, whom the Berzattos are part of or are associated with. The main story focuses on Sydney as she works there and realises that it's not just a job as a bar chef, but a cover for drug dealing and money laundering.
She observes everyone and gets the idea that most the staff, Tina, Ebra, Marcus, Gary etc, know it's a mob bar but don't know the details and don't want to, they just work the bar and cook the food. She knows that the Faks run security. Mikey's running the bar (trust me, it makes more sense if Mikey's alive but struggling in this plus, my AU, my rules) so she knows that he's aware and controlling what's going on. There's a gun under the counter, code words for the various drugs that people may want to order, and mysterious meetings that has his him shooting daggers. She gets the idea that this isn't what he wanted to do with his life, but he got stuck with it.
She's right. One of the Berzatto siblings had to inherit the Bear, and Mikey sure as shit wasn't going to let it be Carmy or Nat with how much potential they have.
The only person she can't place is Richie. She knows he works there but doesn't see him work the bar, he only takes the coats of certain people and spends most of his time smoozing customers. She guesses he must be a mob guy there to keep an eye on them, or some in house drug dealer.
She asks around and gets laughs. She's told using various euphemisms what his job is, he's a hustler, a gigolo, a rent boy, and when she doesn't get those, or doesn't want to believe them, Tina very blatantly says that he's a prostitute. He's told high profile clients are coming in, or picks up on various people in the bar, and works his charms, either disappearing to their car, their apartment, or if they don't have that kind of cash, to the inconspicuous room at the back that Sydney assumed was a storeroom.
When Gary's off sick, Mikey gets Syd to join him on the bar for a change. This is when she observes Richie more, sees the subtle exchange of money, how Richie turns on his charming attitude when he clocks a client, how someone's always touching him with no regard to consent or personal space or boundaries, like his body isn't actually his and is instead everyone's to do with as they wish.
She picks up on how he disappears almost without notice, how he always comes back looking as immaculate in his suit as he did beforehand. She also notes how Mikey watches him like a hawk, and how his eyes flick down to the gun and the light below the bar, she realises it's a kind of security measure.
It's only as the weeks turn to months that she finds out even more about how dark this place is. How Mikey's high most of the time, and how controlled he and Richie truly are, how much they go against what the mob want, and how desperately she needs to get out before it's too late.
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thegirlivealwaysbeen · 5 months
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the second version is like a whole new album and i love it more
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banal-nadas · 2 months
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A song for fellow dice dragons✨
To the tune of “Part of Your World”
(ft. only a fraction of my dice)
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Look at these dice, aren’t they just neat?
Wouldn’t you think my collection’s complete?
Wouldn’t you think I’m the girl, the girl who has every set?
Look at this trove, treasures untold
How many crit rolls can one dice set roll?
Looking around here you think, sure, she’s got everything.
I’ve got d12s and d4s aplenty.
I’ve got d8s and d10s galore.
You want me to roll for that? I got 20.
But who cares?
No big deal
I want moooooooore.
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I really need all the dice out there
I wanna hear, wanna hear them click clack
Rolling around on those… what do you call ‘em? Oh… trays.
Flipping a coin, you don’t get too far
Dice are required for all attacking
Also for saves against, what’s that word again?
DCs
I want math rocks, I want a ton
I wanna hoard them like a dragon
Roll d20s, crit and succeed
I want more dice
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itachi86 · 2 months
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OH YES IT WAS AARAVOS MY LOVE AT LAST
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prototypelq · 8 months
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if i may ask, what's your favorite fictional horsie? (ask inspired by the recent darksiders posting, which btw has some awesome-looking horses :D)
MUTUAL YOU HAVE STEPPED ON A LANDMINE. or more like a pressure plate that is wired to a nuclear landmine under Me.
oh no I am forced to confront my sins over unhinged animal obsessions now, okay
(MAGIC HORSEGIRL TRANSFORMATION SEQUENCE)
sidenote: while writing this I realised that the ask implied any kind of fantasy horse, but I'm now shoulder-deep in gaming horses tangent soooooo lol sorry not sorry. as for fantasy outside of games I really like the idea of Sleipnir, or any other kind of multi-legged horse, Ghost Rider flaming spirit horse is also super cool. Any horse-like creature that is predatory is freakishly awesome. Additional points for adding horns, scales, or swapping hooves for split-fingered/artiodactyl-like legs.
To be honest, I wish this ask was harder to answer than it is, because truth be told, there are very few games with horses. Decent horse animation is even less common than actually good horses, which is another factor that makes me very sad and harder to enjoy these mounts. Additionally, most of the games use horses as... 'car stand-ins' basically, there's very rarely anything uniquely Horse TM about the mounts, and usually they feel like glorified speed booster with questionable animations.
(spoiler: no, rdr2 does not have good horse animation, I have looked with literal scientific lens at thas game, consulted with different horsegirl enthusiasts about it, saw literally every available to public lecture on everything-horse-developed for it, and have concluded that, horse animation is overly complicated with little to-no noticable results, as are most things with that game. more on this later)
I'll obviously be forced to come back to RDR2 topic, but shelf it for now. Here be some of my fav horsies in games, not in any particular order (except RDR2 which will be discussed below).
Darksiders is pretty much a DMC-cousin series but with horses and this makes it so cool. The designers of horses for the Riders of the Apocalypse have gone out of their way to make all the Riders and their mounts look absolutely stunning. Despair looks both awesome and riveting and is my personal fave, Rampage has Mane Magic TM same as his rider Fury, Mayhem looks really cool in that armor, but, of course, Ruin is the posterchild for the series, and rightfully so!
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Ruin is built absolutely true to his name. This horse looks like it runs on V8 infernal engine and pisses nuclear monster energy. He has fangs. His hooves scorch the ground underneath. This horse has the muscle mass of a red giant sun about to go supernova. He looks absolutely insane, the only thing you could fear more than this horse in a room is the person who is controlling him. So yes, an extremely fitting mount for War. (Ruin also has awesome mane physics, much appreciated)
Sadly, out of four Darksiders games, there are horse levels only 2 of them - those being the first two games (3 and Genesis are good, Genesis especially, but they both distanced themselves from 'big maps with dungeons' style maps, so horses are not really needed. Genesis has levels you can ride in, but the horses are not really needed in it, still, they are a welcome addition, especially with fans getting the final fourth horse design). Darksiders I and II are very much horsegirlgamer games, as both have Mounted Bossfights, which are BADASS, the Guardian fight in DS2 especially. Both really make you feel like the mythic Rider of the Apocalypse, they are amazing.
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Darksiders II also gets an important mention from me for having The Best Trot Animation In Gaming To This Date. The horse trot is fluid, looks very expressive and it's clear Despair slows a lot of this, so it's not his preferred gait for riding, but the main highlight is Death's animation.
Most of the games are lazy with trot, as one of the riding techniques for handling it is just...sitting in the saddle aggressively (I mean it literally, as horse movement on trot is designed to throw you off, so technique number one is basically pushing yourself back into the saddle to counteract this). So the games are usually lazy and just glue the rider to the saddle to show this. However, the second, easier really, way to ride on trot is posting, which is standing up and down in rhythm with the horse's leg movement. Problem with trot is that you need to relearn it for each individual horse, as they all have different builds, leg lengh, breed, etc. With one horse it's easier to stay sitting, with another it would be impossible, but posting will be easy to do, and with some horses you can't do either, so your only hope is holding on until you change speed and gait.
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Death's movement in this trot animation is so fluid, so minimal and effortless - it's natural for him. He is in complete harmony with Despair, and the way he posts shows exactly that. 10/10 best trot animation ever, fight me.
Okay so, from a very much deserved highlight, to a not really deserved one - Dragon Age Inquisition. I'll say from the get-go, the mounts in this game suck, they don't even alter your speed of movement! They are completely useless. You could rip a minecraft horse in their place and it would feel better to control, be more useful and have better animation than DAI native mount system. That said, their designs are so cool, Dracolisks especially.
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Fun fact, even the game's Horsemaster pretty much throws hands at seeing these things. You know how a normal horse when mean transformes into a 400 kilo beast with immense bite force and body mass that can crush you? Well, dracolisks don't look that heavy, but they also seem to be ready to hunt you for sport and giggles. 10/10 intense factor, they look awesome and as a supposed leader of a world-saving institution you look very impressive while riding them (and frighten 99% of the population). (it's also hilarious to imagine a Maximus-Flynn situation from Tangled between these temperamental beasts and your poor party members or love interest)
Thankfully, most of my mutuals have been acquired pretty recently, meaning, after my Big Horizons Phase xD I really love HZD, and one of the neat things about it is actually horses!
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Horizon ZD is the game that has the best controlling horses out of all the games I've played (yes, even rdr2 loses to it for a big reason I will elaborate later on), and the formula of it's success is very fun to look into: it lies in three very important factors: horse brain, player controls and animation, all of which have been solved simply, yet with grace.
HZD has made sure that your chosen mount has it's own pathfinding system, which does not turn off when the player starts riding the creature, so you can, and I almost quote the devs here - you can ride into a patch of woods on high speed, leg go of your controller, and the horse will avoid collision on its own. Isn't it just great when your supposed animal has it's own pathfinding made to simulate brain activity and their feeling of self-preservation. Point two: controls. The most important aspect of HZD mount controls is that - you keep controlling Aloy, the moment she starts riding there is no magical control transition in favour of your mount. There is no 'go forward' button, even pushing the stick forward works only for walk. You keep controlling Aloy, who is now riding on top of a horse-like-machine, so to go faster you press the button for her to kick the horse into next gear. To stop or slow down, you don't use sticks and don't let go of 'go forward button', that will actually do nothing, instead you need to press the button to make Aloy hold the cords of the machine closer. Under the surface, every game's horses are just 'reskined cars', but details like this make the player feel different, make you feel like your controls don't magically transcend to the animal your controlled character is on top of. This detail is small, but it's impact is very big, I assure you. Point three: animation. HZD devs did an awesome animation trick for the running cycle of Aloy and the horses, as those two are the ones players see the most of, and they are the first ones to get repetitive and boring for the player. Basically, animators did three variations of run cycle with different weight distribution (model veers sideways and steers back into weight neutral position), then coded in a system to randomly blend bits of these run animations together. The result is a partially randomised run animation, made out of fleshed-out hand-made ones, so it always looks good, quite diverse, and is not as repetitive. (I wish I remembered the specific talk where devs explained this, but there are so many of them, all fascinating btw, and its been a few years so sorry no source for you)
Two honourable mentions for the games I have not played myself, but they really deserve it when we're talking about horsegirlgames: Zelda BOTW and Shadow of the Colossus. These games have horses right out of every horsegirl's dreams - they are big, their manes long and gorgeous, their run animation so cartoonishly expressive yet graceful, it's mesmerising. Certified horsegamergirl games.
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Honestly, it's impossible to not fall in love with them (unless you don't have a platform to run either of these, ahaha, fuck console wars).
And now. Now for the black sheep of my horsegames list. RDR2.
Disclaimer: I have spent way too much time in this game. 'got Zoologist' kind of too much time. While I will be critical, the game is certainly an acquired taste, and there have been enough people singing praises to it and never having the issues I got after putting hundreds of hours into it. I had a great time, which turned very sour after these hundreds of hours. Some players keep loving this game forever, some despise it from the start. Play on your own to formulate a personal opinion and don't defer to any of these camps.
RDR2 is a western movie through and through, and by that I mean that the game is extremely pretty on the outside, but has nothing substantial on the insde. This illusion held for me for long enough, but I was much saddened by peeking behind the curtain, and seeing what I found there. Again, this is a personal issue, it doesn't mean the game is bad or good, but my dissapointement is tied pretty much directly to how the game handles horses, since, y'know, this is supposendly 'the ultimate horsegirl game'.
The sad truth is that RDR2 horses are exactly 'reskinned cars', which is the trap that renders most of gaming horses so so so boring, but the illusion the game creates holds strong for a long while, plus the personification of your horsie (saddle, mane customisation, etc.) actually strenghtens that illusion big time.
I have pointed out what HZD did right for horses to feel so good thoroughly for a reason, said reason is: RDR2 got every point on that list wrong.
Let me show you some examples of RDR2 horse pathfinding.
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I chose these two specific clips for a reason - both are prime examples of exactly how lobotomised RDR2 horses are, but in different ways. First clip is user error (besides the fact that no horse could ever run on railways but I digress) - I have been enjoying the scenery too much, and the stick angle proved too much, so me and my beloved horse fell straight to our deaths off the side of that railway. I think it's pretty self-explanatory that irl horses are very self-preservation centered animals, and they don't just fall down random pits. If the RDR2 horses had kept their AI pathfinding running while the player controls them, this simple user error could have been negated - as the pathfinding system would quickly flash a 'don't fucking run into a pit', keep input from registering and the horse would just follow the side of the road without tumbling down. Which, in gamer's eyes would also roleplay as horse having it's own brains. The second example is even weirder - I've been using the 'cinematic mode', which means I put down the controller, and the horse is following the road to my chosen destination on his own, so, y'know, this should be a prime example of horse pathfinding. Wrong again! Granted, that weird woman is some sort of random event, she is not usually there, nor are there barrels, but if the object has a collison parameter it should have been freakin registered and the horse was supposed to jump over it.
So yeah, RDR2 horses are completely lobotomised to any sense of navigation, this has been likely done in favour of more direct player control and easier cinematic setups.
Point two: controls. This one is actually mixed, and I'll start with the good thing for a change. The good thing is RDR2 is literally the only game to allow for lateral movement for mount, in short, this allows you to turn around your horse clockwise while remaining in one place, basically spinning, on trot and gallop too no less! If you try the control inputs for this in any other game, you will end up circling around a set point, and not spinning in place. Which, very cool actually, and yeah the opportunity to do this feels good. Another great detail is Handling stat - which is, how responsive is your horse to your inputs (ex. more or less maneuverable, time to turn after input, how much you mash X to speed up to another gait), which all feel very distinct. Arabians are known for having exquisitely tight handling, you need only to lightly tap the button for them to listen to you, in contrast, work or draft horses will make live for your big thumb a living hell, as they need to be kicked a lot of times to do literally anything. This idea of changing character controls for each horse is very very good, and this I will gladly praise.
On the other hand RDR2 horse controls (dreadfuly). First off - your horse works based on a 'go forward' button mechanic, also the gait change is tied to it, and if you, for some reason, just 'let go' of your 'go forward button' you will after slowing down. I remember seeing a meme where the trigger and the X buttons were duck-taped to be constantly pressed on their own, and I can tell you it's not a joke. You just might need another controller after all the X mashing this game requires you to do. Just for horse controls - you mash X to go faster, you keep pushing X to remain at current speed, and the only time you let go of that button is to either mash it again, or if you want to slow down for a stop.
If you look at HZD controls explanation again, you might see just how damaging this control scheme is to the feel of your horse being an actual animal with their own head and brain, pair this controls madness with nonexistence of pathfinding, and well, RDR2 horses are justt lobotomised to a point of being a 'reskinned car'.
Last point, might be our saving grace here - animation. And, ehhhhhhhhhh, this one's positive but mixed. RDR2 devs did a great job at recognizing how different gait speeds for horses work, as well, gait is just the type of movement horse uses, it is not as strictly tied to speed as you might think. Just as you can hop down the street, or walk down the street at the same speed, trained horses can gallop at practicaly walking speed for shows (this does not work in reverse though - you cannot reach gallop speed while trotting). Game animators did their best to recognise and implement this, so the game is calculating leg movement and is blending animation when the gait-change is happening. However, what I ended up with in game, a lot of the time, is this:
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I am not sure what this is caused by, I interpret this as the animation engine shrugging and going for a coffee break. This mistake is not uncommon at all, and there will be a lot of time when you see your horse 'hopping' like this with both front and back legs for a couple of seconds.
Let's just say, this is not how horses run. This is not even how they could run if they want to, or are trained to do this. Horses' entire anatomy revolves around their movement, which is built on a foundational truth that legs move in a set pattern, if that pattern is broken - horse will damage itself.
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Again, this is likely just a technical issue, it appears often enough, but unless you know this is an error, you will likely sleep soundely at night. As you can see, I am not one of those people. I did not sleep soundly at night after looking into this. I have also consulted with all my horsegirl friends and a horsekeeping student over this and all of them confirmed this as an error. Still, it is very strange, that a game that bragged it has horse testicle physics down, has this blatant and frequent animation error in it.
Okay, I've thrashed RDR2 quite enough I think, the last bit I wanted to list here is another positive one. Muscle animation and animal sounds is this game are certified clinically insane. All the breathing muscle movement after cantering has been noted and animated to a golden standard, head muscle, snorting, leg muscle, all of these look insanely good. I mean literally insanely good, the animators that worked on this deserve awards.
Also, you could never say no to horse customisation. So, I wanted to wrap this monster of a post with a compilation of my RDR2 pretty horses photomoding.
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jonathanbyersphd · 2 years
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Look I know it's just Nat and Charlie goofing off or whatever. But the idea of Nancy and Jonathan about to make out (and more) on Steve's car is so much funnier
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was bored did the incorrect quotes generator newsies and here are some of the ones i found funny
specs: Kill me nowwwww.
race: Sorry, no can do. I need your help with my homework.
sniper: That's greatly offensive to my people.
finch: College dropouts?
jack: If karma doesn't hit you, I fucking will.
jack: sarah is playing hard to get.
jack: Little do they know, I'm a master at playing hard to get rid of.
davey: It's called cauliflower, not ghost broccoli.
les, eyes wide: I know what I saw.
spot: Well you see, the explanation is perfectly simple and scientific. It was because shut up. Shut up is why.
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thinking about someone sitting/in a voice call with me while they play games and I just watch…; sounds very enjoyable to be able to sit back and just enjoy someone else’s company with no pressure to return the entertainment or conversation, y’know? give me some goldfish and sit me on ur lap in front of a screen and I will be essentially nonexistent for 7 hours solid
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genderfluidgothwitch · 9 months
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I need to gripe about something but I don't wanna air out dirty laundry so imma just say I hate having a uterus
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slash-serpentine · 4 months
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I’ve been more needy recently
Wonder if I’m coming down w/ something
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r3therat · 3 months
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This man stopped an arson attempt across the street from me. He's a hero!
He's an absolute miscreant, and I hate him. I wanted to see the neighborhood burn but nooo, he just had to dash into that burning building. 🤦‍♂️
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torifuckingspring · 10 months
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stole some girl's coping mechanism and now i can't stop making this fucking paper stars
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ur-mentallyill-wench · 3 months
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Nothing makes a perfect ship like adhdxautism
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