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#lion waitress
HER!
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YAY WAITRESS LION!!!!!!! THE GIRL EVER
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prodigaldaughteralice · 5 months
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In one world, the superstar Mettaton helped improve a fan’s self-confidence and actualization with a gift. In another, the waitress Leah gets to return the favour.
One-shot, 4.6k, rated T for cussing. Online friendship, dysphoria, support, and commiseration.
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hue-stuff · 8 months
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that one funny girl from the diner
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beezii · 9 months
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I made a new character
lion waitress girl 🦁🍸
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ottilia2 · 9 months
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ssruis · 17 hours
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The problem w attempting to write anything ruikasa (esp rui pov) is you have to fully become one with the show freak theatre kid. So many times in my head I’m like both of them would probably be referencing some thematically appropriate show for either the situation or wider narrative but I know like 10 musicals and even less plays. I don’t have their wealth of knowledge of every popular play/musical and hundreds of obscure ones and honestly I don’t want to have that knowledge. + there’s also the issue that referencing anything too modern just feels weird.
Like yeah they would both know hamilton (unfortunately) but I think if I read something that involved them discussing hamilton it would take me out of the story so badly that I’d be unable to continue. It would feel like a Glee moment. “Wow this is just like when burr shot hamilton” that would make me hope they both died painfully. Referencing Sondheim shows or alw shows or any of the more classic broadway shows (anything written before the 90s that has been on the big stage)/older plays (Shakespeare plays, for instance) kind of avoids that issue but then it’s a matter of “how many scripts/shows am I willing to read for research” (the ideal answer is zero). General rule of thumb seems to be “if it’s old enough that it’s fair game to do shit with and iconic enough that two Japanese teenagers would at least know of it, then referencing it doesn’t feel weird”
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superdogbiter · 1 year
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Discuss in the tags whether you like the musical or the movie more
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ROUND 3 GROUP A
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octorokhero · 1 year
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Linnea from Dragalia Lost, wearing Elizabeth's waitress uniform from Seven Deadly Sins.
Art by Ge-b, requested by me.
Source (contains NSFW)
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skrogexiv · 7 months
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lackadaisycats · 1 year
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I tried to answer this succinctly, but it turned into an essay. (Sorry.)
The Princess and the Frog was not accurate, strictly speaking, but dinging it for that would be like criticizing the Lion King for not being a realistic wildlife documentary. Accuracy wasn't really the point. Given the fantastical elements and fictional nations like “Maldonia”, I suppose we're meant to understand this as a bit removed from the real New Orleans. It's more a a jazz-flavored fairy tale than a historical fiction.
But for discussion's sake....
Is it fashion-accurate to its 1926 timeframe? Ehhh, sort of. It pays homage to 20s fashion trends with cloche hats, furs and feathery headpieces, but without fully committing to it. The waistline on almost all of Tiana's clothing is too high for the 20s, and the the shapes of her fancier costumes take a lot of liberties, or deviate wildly from the style of the period.
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In the 20s, dresses (including workaday stuff) tended to have a straight up-and-down shape to it - kind of a low-waisted rectangle that de-emphasized curves instead of highlighting them. There are valid reasons to play fast and loose with that, though (something I’m definitely guilty of as well). One of those reasons is communication. 
For instance, speculatively, the filmmakers wrote Tiana as a hard-working waitress and wanted her to look the part, so they made the choice to clothe her in something familiar - that gingham dress of mid-century shape that we broadly associate with diner waitresses. Actual waitress uniforms of the 20s had a fair bit of overlap with maid uniforms at the time too, and I can see why they wouldn't want to risk the confusion. It's more important to communicate clearly with the larger audience than to appease a small faction of fashion nerds who'd notice or care about the precision.
I don't think it's a case of the designers failing to do their research - I'm sure they had piles of references, and maybe even consultants - but they also had to have priorities.
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With her hat and coat on, she looks a lot more 1920s-shaped.
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Pretty consistently, the indication of the characteristic 1920s drop waist is there, but the approach otherwise ignores the 20s silhouette. The clothes hug the body too much. This may be about appealing to a 2000s audience, visually speaking, but also could be an animation thing. Maybe both. For practical reasons, clothes in 2d animation are usually more a sort of second skin than something that wears or behaves like realistic fabric.
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These are not in the 1920s ballpark at all. Tiana's blue gown looks like your basic Disney brand invention. Strapless things would have been extremely unusual and the overall shape is far out of step. Excusable, I guess, because it's a costume in context. Charlotte looks like she’s heading for a mimosa brunch in a modern maxi dress.
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Charlotte's princess dress did seem to be calling back to the ultra-wide pannier side hoops of the 18th century - something that made a reappearance for part of the 20s, albeit in much milder form called robe de style. I'm not sure if the filmmakers were alluding to that at all, really, but either way, her dress is hilarious.
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They only went about halfway with the cloche hats. The 1920s cloche really encapsulated the cranium, almost entirely covered bobbed hair, and obscured much of the face from certain angles, so it's easy to see why they've been somewhat reined in for the film. Still, it ends up looking more 1930s, where the hats started to recede away from the face, evolving in the direction of the pillbox.
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Similarly, Tiana's hair is not very reminiscent of the bobbed, close-to-the-cranium style of the period, but I think that could legitimately be written off as characterization. She's not at all the type of person who'd fuss about going à la mode. Not everyone bobbed and finger-waved their hair.
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The clothes Prince Naveen is introduced in are very 1920s collegiate in spirit - the wide-leg oxford bags, the sleeveless pullover sweater, the flat cap, and high, stiff collar. The ukulele and banjolele were pretty trendy instruments at the time too.
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Definitely some Josephine Baker vibes here. Also, the look of this whole fantasy sequence was reportedly inspired by the works of Aaron Douglas, a luminary painter of the Harlem Renaissance known for his depictions of the lives of African-Americans. (The mural is in Topeka, Kansas.)
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They pretty much nailed the Art Deco. It's gorgeous. Looks somewhat inspired by the interiors of some of the Ralph Walker-designed NYC architecture, plus some French Quarter balcony flair for the final manifestation of Tiana's Place. Her dress here does resemble some gauzy mid-1920s looks, too.
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Culturally speaking...
New Orleans is an unusual place. Because some of the colonial Spanish and French laws and conventions that New Orleans evolved under persisted even after its inception into the United States; because it was such a heterogeneous hub of indigenous and immigrant peoples; and because it had a considerable population of free people of color (mostly Creole), it did not function quite like the rest of the South leading up to the Civil War, nor for a while after. Its particular coalescence of cultures made it its own unique sort of culture within the country, within the region, within the state of Louisiana even. By the early 20th century, though, regardless of the not-very-binary nature of New Orleans, Jim Crow laws were enforcing a literal black-and-white distinction, and not an evenhanded one, by far. In that aspect, the city had begun to resemble the rest of the South.
The film nods at the wealth disparity, but goes on to paint a pretty rosy picture of race and class relations at the time. Still it's not unbelievable that some people were exceptions to the rules. You could probably find a few compartments of old New Orleans society that resisted segregation or certain prejudicial norms, preferring to do things their own way. That aside, the film wasn't trying to confront these topics. Not every piece of media should have to. Sometimes breaking away from miserable period piece stereotypes is refreshing. I'm not sure it could have handled that meaningfully given the running time, narrow story focus, and intended audience, anyhow. (But you could perhaps also make a case that family films habitually underestimate younger audiences in this way.)
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Raymond the firefly I guess is the film's Cajun representation. There's not much to say about it, except perhaps to note that Evangeline is a reference to the heroine of a Longfellow poem of the same name. The poem is an epic romance set during the expulsion of the Acadians from the eastern provinces of Canada and the northernmost reaches of the American colonies (now Maine) by the British in the mid-1700s. Many exiled Acadians gradually migrated south to francophone-friendly Louisiana, settling into the prairies and bayous, where 'Acadian' truncated into the pronunciation 'Cajun'. Evangeline - who is only finally reunited with her love when he’s on his deathbed - has become an emblem of the heartbreak, separation and faithful hope of that cultural history, and there are parishes, statues and other landmarks named after the her throughout Louisiana.
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Voodoo does have a very historical presence in New Orleans, having arrived both directly from West Africa and by way of the Haitian diaspora (where it would more properly be called Vodou). While I don't think Disney's treatment of it was especially sensitive or serious, it also wasn't the grotesquely off-base sort of thing that media of the past has been known to do. It was largely whittled down to a magical plot component, but it wasn't so fully repurposed that it didn't resemble Voodoo at all either - and that's mostly owing to the characters, because it does appear the writers pulled from history there.
It’s apparently widely held that Dr. Facilier is a Baron Samedi caricature - and likely that's true, in part - but I have the impression he's also influenced by Doctor John. Not the 20th century funk musician, but the antebellum “Voodoo King” of New Orleans. Doctor John (also called Bayou John, Jean La Ficelle, and other aliases) claimed to be a Senegalese prince. He became well known as a potion man and romance-focused prognosticator to people from all corners of society. Though highly celebrated and financially successful at his peak, he seems ultimately remembered as an exploitative villain.
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To my recollection, the film sort of gingerly avoids referring to Facilier as a Voodoo practitioner directly (I think he's more generically called a witch doctor in the script?) but it does seem to imply his 'friends on the other side' are a consortium of loa. It's mostly abbreviated into nebulously evil-seeming special FX, glazing over any specificity or dimensionality, but it does also loop back around as a vehicle of moral justice. Loa are all very individualistic and multi-faceted, but they do have reciprocal rules for asking favors of them.
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There's also the benevolent counterpart in Mama Odie's character. Her wearing ritual whites has a definite basis in Voodoo/Vodou practice, and her depiction as a fairy godmother-like figure isn't entirely out of step with how a mambo may have been perceived...in a very general sense. They were/are ceremonial leaders and community bastions who people would seek out for help, advice and spiritual guidance. More than just emanating matronly good vibes, though, some have wielded considerable political and economic power.
(Just my opinions here. I've done a lot of reading on the subject for research but I'm no authority with any special insider understanding of Voodoo, and I really shouldn't be relied upon as an arbiter of who has or hasn't done it justice in fiction.)
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In summary--
Culturally, I think the film is respectably informed but paints a superficially genteel picture. The set pieces are gorgeous, but the story mostly delivers a sort of veneer of New Orleanishness. And as for fashion, well, it’s the 1920s run through a Disney filter. It’s very pretty, but it’s only as proximally accurate as seemed practical.
I don’t know that any of that really matters so much as whether or not it achieved what it intended, though. As a charming yarn and as a tribute to New Orleans and the Jazz age, I think it’s mostly successful. It’s also really beautifully animated!
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elspethdekarios · 17 days
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Places in Waterdeep
According to this reddit comment, Gale’s tower is most likely in the Dock Ward on the corner of Sea Lion and Sail Street. Assuming Gale and Tav spend most of their time in Waterdeep either at home or at Blackstaff (well, depending on what your tav does for a living! I imagine mine works nearby), here are some possible locations for all your fanfic needs. I’m using this map and the descriptions it gives for the locations. This is not an exhaustive list–just the ones I thought might be the most useful to writers.
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- Near Gale’s Tower (Dock Ward) -
Taverns and Inns:
The Quaffing Quaggoth
Tavern. A favorite among sailors, merchants, and young nobles, this dwarven owned and operated establishment is known for its own specialty brew – the Quaggoth, a thick house-brewed stout mixed with a shot of a house secret liquor.
The Sailors' Own
Tavern. The place is low-beamed and crowded, with weary sailors slumped on benches playing at board games, cards, or merely getting thoroughly drunk. This place is just what its name implies. It belongs to the sailors, and they don't really want anyone else here. The proprietor is Guthlakh 'Hands' Imyiir. (so, maybe not likely for them to frequent this one, but who knows!)
The Pickled Fisherman
Tavern
The Soaring Pegasus
Tavern
Bard inn
A cozy inn owned by a family of past adventurers, it appears to have been fixed up recently. Most of its visitors are sailors, but it has been known to house meetings between gangs in order to keep the peace. In the basement is a hidden underground fighting ring.
The Angry Coxswain
The tavern contains a one-way portal connecting with a prison cell in the slave market in the Mulhorandi city of Skuld.
The Yawning Portal
Inn. Built in 1306 DR on the ruins of Halaster Blackcloak's old tower, the Yawning Portal gained most of its renown for being the primary open route to the Undermountain. The Portal's innkeeper, Durnan, is a former adventurer of great power and renown.
The Gray Griffon
Tavern
Darth's Dolphyntyde
Tavern
Selune's Smile
Tavern
Azuth's Mug
Tavern
The Rearing Hippocampus
Inn. Probably the classiest inn in Dock Ward. Favored by many caravan masters and merchants who want a good, secure place to sleep, and regular visitors to the city who have business near the harbor.
The Splintered Stair
Inn. The entry hall of this room rises up three floors, overlooked by interior balconies linked by elegantly spiraling stairs.
The Blackstar Inn
This dignified, even haughty inn is like a fortress on the outside, with barred windows, stone walls, and a slate roof. Its lobby has two armed guards, and the four hostlers in the locked stables are also armed. Fees are high, but in return, guests get almost soundproof rooms. Each room has a hip-bath, a double bed, water and wine provided for drinking and various pamphlets and chapbooks provided for light reading. Each room also has its own fireplace, albeit with a miserly supply of firewood, and the patrons tend to keep to themselves. A good place to get a long soundsleep. Asiyra Boldwinter is the proprietress of this inn. Her manner is one of uppercrust, noble dignity.
The Empty Keg
The Empty Keg is a rowdy beer-hall. Later at night, it sees visits from workers from Mother Salinka's next door to reinvigorate business there.
The Red-Eyed Owl
This is the closest thing Waterdeep has to a comfortable, unimpressive, welcoming gathering place for the neighborhood. It is the kind of place where friends will come in and hail each other across the room. The food and drink are pleasant, if unspectacular, and you'll be allowed to sit in peace. It is a rambling old wooden building that looks as if it's about to fall into the street. Balarg 'Twofists' Dathen, a man with long, red hair, owns and runs the tavern.
The Sleepy Sylph
Tavern. Locals in the neighborhood come here for a single drink, to enjoy the music and to watch the waitresses (wearing diaphanous robe), and then go to the Owl, just steps away to eat and drink at about a third the price. The owner is Callanter Rollingshoulder, a tall man dressed in dark silken robes with a magnificent mustache.
The Bloody Fist
Tavern. Bullies and angry people come here to pick fights, and a room upstairs is retained for a succession of novice priests of Tempus who dress broken bones and perform minor healing magics in return for donations to the war god. Members of the Bull Elk Tribe can usually be found drinking here. Proprietor: Uglukh Vorl, a half-orc.
The Sleeping Snake
Tavern. This rowdy place is roughly furnished in hastily mended furniture. Members of the Black Boar Tribe can usually be found drinking here.
Festhalls and Entertainment:
From the Forgotten Realms wiki: “A festhall was an establishment combining the services of brothels, casinos, and private clubs. Festhalls provided a variety of adult-themed leisure activities and entertainment, including sex work, gambling, day spas, dining, exotic dancing, companionship, role-play, and other specialized interests.”
The Mermaid's Arms
Festhall. Elegant dining lounges, in which one dines or just drinks with an attractive host or hostess (or alone). Increasingly, the Arms is being used by single gentlefolk for a night of love. In other words, patrons are going there to meet each other, not to hire a host or hostess for the night. The Arms is large, well-lit, always busy, and can be quite expensive.
The Hanging Lantern
Festhall. The Lantern, an escort service known for the stunning beauty of its workers, and for the skill of its matchmakers, is famous up and down the Sword Coast.
Blushing Nymph
Festhall. The long stair links the oubliette of the Blushing Nymph festhall with Undermountain's first level.
Mother Salinka's House of Pleasures
This is a dingy low-coin festhall owned by halflings and frequented by those who are there for a 'brief visit', or can't afford or are turned away from the Yawning Portal.
Three Pearls Nightclub
Festhall. Pearls, as it is called, is a popular evening destination for Waterdhavians, offering stand-up comics, trained animal acts, illusionists' recitals, bards, orators, and exotic dancing. It has a low ceiling and is usually hot and smoky. The manager, Xandos Waeverym, is known as 'the Dandy'.
Seven Masks Theater
The theater caters to a lower-class clientele, and ship captains and sailors are admitted for free. The owner of the theater is a burly and jovial Shou man with a braided goatee named Rongquan Mystere.
The Purple Palace
Festhall. This is the closest thing Waterdeep has to a Calishite silks-boudoir. Its lavender silk draperies and gauzy hangings are heavily perfumed. Everything is cushions, soft carpets, music, and purple-tinted, spiced wine. Companionship is expensive and very good.
The Smiling Succubus
Festhall. Not exactly the pride of Wharf Street, but one of its most popular destinations.
Businesses and Shopping:
Whistling Blades
Business. Weapons.
The Fishscale Smithy
Adventuring gear
Talnu's Ropeworks
Adventuring gear
The Old Xoblob Shop
This curiosity shop is filled with lots of battle trophies and souvenirs from Undermountain. Worth a look to see the stuffed beholder for which the shop is named. The shopkeeper is a deep gnome.
House of Pride Perfumes
Business. The House of Pride is crammed with a forest of glass bottles of all sizes, shapes, and hues. It is protected by a special enchantment that prevents glass from breaking. The shop is run by two sisters and is guarded by trained hunting dogs.
Khostal Hannass, Fine Nuts
Business. Food.
Felhaur's Fine Fish
Business. Food.
Miscellaneous:
Mirt's Mansion
Villa. Mirt is a friend of Durnan (see The Yawning Portal). Both used magic to extend their lives.
House of Two Hands
Monastery. Order of the Even-Handed.
Harborwatch Tower
City building
The Griffon
The walking statue called the Griffon is shaped like the beast for which it is named. Though it stands on all four legs, its back is fully twenty feet off the ground, making it a mount fit for a storm giant. Although it has shown itself to be capable of flight, with the granite feathers of its wings spreading like a bird's, the Griffon now merely stands in a regal pose near Peaktop Aerie atop Mount Waterdeep, looking to the southeast over the Dock Ward. Newcomers sometimes assume it to be a monument to Waterdeep's Griffon Cavalry, but Waterdavians know better.
Peaktop Aerie
City building
Castle Waterdeep
Thick-walled stronghold that broods over Castle Ward from the flanks of Mount Waterdeep. Pennants and banners are often hung and flown from its battlements to signal the arrival of diplomats or the commencement of ceremonies.
Starry Cradles orphanage
The Starry Cradles orphanage is a Dock Ward orphanage run by Matron Griselda Hoppletun, a halfling care-taker, and funded by the House of the Moon and the Selûnite clergy thereof.
- Near Blackstaff Tower (Castle Ward) -
Taverns and Inns:
Sapphire House
Expensive rooming house on Swords Street. The inn is a five-story building.
Tavern of the Flagon Dragon
Tavern. Three Stories high, stone dragons at the base of the walls are all gouting fire, two dragon helmed guards at the door. Caters more to the less-than-noble class.
The Singing Sword
Tavern. Three floors of busy diners enjoy one of the largest menus in Waterdeep. They are entertained by the high-voiced ballads of the wondrous magical blade for which the tavern is named. Gothmorgan Ilibuld, the proprietor, is a polite host.
Wyrmbones Inn
Inn
The Pampered Traveler
Inn. This inn stands like an exotic castle. There is inside a library filled with books and a reading table with a glass top, under which can be seen a map of the known Realms as far west as the Moonshaes, as far east as Thay, and as far south as the Shaar. All in all, a quietly luxurious place to stay. This is undoubtedly the wealthy scholar's choice of hostel. The inn is run by Brathan Zilmer, guildmaster of the Fellowship of Innkeepers.
Dauntlyn's Doors
Luxury Inn
The Elfstone Tavern
Tavern. This old, dimly lit tavern caters to elves. By night, dancing lights spells bathe the place in soft, floating, blue motes of light. Gentle harp, pipe, flute, and choral music is performed and service is fast and graceful. Dwarves and half-orcs will be driven away; humans and halflings are tolerated in small parties; half-elves are just accepted. Yaereene Ilbaereth is the tavern's proprietress.
The Blue Jack
Tavern. The tavern specializes in low prices and fast service, and it's a success. Immithar the Glove, the tavern's proprietor, is quick with a joke or to mimic the speech of other.
The Jade Jug
Inn. Waterdeep's plushest inn. Guests are attended by a personal servant for the duration of their stay and their every need is attended to. The charming, beautiful, one-armed hostess is Amaratha Ruendarr. She notices every detail.
The Dragon's Head Tavern
Tavern. This modest place is aimed at those who like to sit quietly and chat over their drinks. The proprietor is Vorn Laskadarr.
The Asp's Strike
Tavern
Festhalls and Entertainment:
Jhural's Dance
Festhall
Silavene's
Festhall
The Smiling Siren
Festhall. Nightclub & Theater. Home to a company of popular local actors who can perform everything from rowdy comedy to high tragedy. Nobles often hire the place for an evening for exclusive performances. The Siren is also home to traveling troupes of vaudeville jugglers, comedians, and nearly nude dancers or burlesque dancers. Before and between performances, the place is used for drinking and dancing to live music, sometimes with show dancers on the stage. The mage Perendel Wintamer runs this nightclub.
Lightsinger Theater
Business. Entertainers.
Mother Tathlorn's House of Pleasure
Festhall. Entertainers. The most famous house of pleasure in Waterdeep is a large, five-floored building with two additional levels of dungeons below ground. Mother Tathlorn's has on staff several priests of Sune. The most popular service performed at Mother Tathlorn's is massage and bathing, but all of this luxury and pleasure doesn't come cheaply.
Businesses and Shopping:
The Market
Open marketplace. Largest open space in the city surrounded by stone buildings that enclose the maze of temporary stalls and carts that appear here day and night.
Blackwell's Fine Books and Good Tomes
Blackwell's Fine Books and Good Tomes is a posh retail shop, located in the shadow of the God Catcher statue. Owned and operated by the Blackwell family, Blackwell's Fine Books and Good Tomes specializes in rare and antique manuscripts. The shop is especially known, among the noble set, for its restoration, document preservation, as well as transcription services. Mr Blackwell's son, Aldous, has been known to keep an eye on any ancient texts which spend time in the family's shoppe.
The Bookstore occupies the bottom of a three story building. The upper two stories are the Blackwell's lavish townhome apartment.
Paethier's Pipeweed
Business
Eilean's Maztican Delights
Business
Sharkroar - Harth Shalark's Broadsheets
Business
Sorynth's Silverware
Business
The Curious Past
Business is run by Bronwyn Caradoon, dealing in exotic items while also being a front for Harper Activity.
Diloontier's Apothecary
Assassins. Drugs. Poisons. Potions. Now renamed to 'Diloontier's & Sons Apothecary'.
This upscale store catered to the elite of Waterdhavian society. Those who had the right credentials and money for it could quietly purchase poisons and more nefarious potions from the proprietor.
Balthorr's Rare & Wondrous Treasures
Business. Magic items. Balthorr 'the Bold' Olaskos will fence stolen items for 40% market value.
Old Knot Shop
Adventuring gear
Rebeleigh's Elegant Headwear
Business. Clothing.
Halls of Hilmer, Master Armorer
Armor. Hilmer, a tall, strong, and soft-spoken man, with shoulders as wide as most doors, only makes plate, but he's known as the best, or among the best, in all the Sword Coast lands. He's a master craftsman.
Halambar Lutes & Harps
Business. Entertainers. This shop sells all sorts of stringed musical instruments. Kriios Halambar, guildmaster of the Council of Musicians, Instrument-Makers, and Choristers owns and runs this shop.
The Golden Key Locksmiths
Business. The proprietor, Ansilver, makes custom locks to order, and guarantees that he's never sold a key that will open the lock you buy from him to anyone else.
Phalantar's Philtres & Components
Business. Drugs. Poisons. Potions. Here you can buy medicines, herbs, and rare substances used in the making of perfumes, scented oils, poisons, and as material components in the casting of spells. Phalantar Orivan will fence stolen goods for 40% market value. He is said to be fabulously rich.
Olmhazan's Jewels
Business. All the gems one can think of, except very rare or magical sorts. Jhauntar Olmhazan, Gentleman Speaker for the Jewelers' Guild, owns and runs this shop.
Temples:
Font of Knowledge
Temple of Oghma. Largest public library in the city.
Halls of Justice
Temple of Tyr. Holy Order of the Knights of Samular.
Spires of the Morning
Temple of Lathander. Order of the Aster.
Temple of the Seldarine
Temple of all elven deities.
Miscellaneous:
Melody Mount Walk
A magically lit tunnel that runs west up to the cliffs on which the New Olamn barding college is situated. The tunnel contains a little-known portal between Waterdeep and the keep in Rassalantar. The tunnel continuously resounds with music due to an ongoing concert known as the Neverending String of Pearls that is performed by bardic students from New Olamn in a small alcove in the tunnel.
Syndra Wands' Tower
Wizard's domicile.
The Lady Dreaming
One of the eight enormous statues called the Walking Statues of Waterdeep, scattered throughout Waterdeep to defend the city in times of great peril. This statue has the appearance of a titanic sculpture of a noble lady asleep in her garden.
The Great Drunkard
One of the eight enormous statues called the Walking Statues of Waterdeep, scattered throughout Waterdeep to defend the city in times of great peril. The unconscious pose of the statue and the tavern in its lap made the name of the Great Drunkard a natural fit.
Duir's Alley
This busy, winding passage is often the scene of spell demonstrations and practice, as patrons or staff spill out of the rear of the Elfstone Tavern and unleash magic down the alley.
Cat Alley
Recently, a masked, rapier-wielding, quietly chuckling assailant has made this a dangerous place for women after dark.
The God Catcher
One of the eight enormous statues called the Walking Statues of Waterdeep, scattered throughout Waterdeep to defend the city in times of great peril. This is perhaps the most famous walking statue in the city, thanks to its dramatic pose : a well-muscled but impassive male human with a sphere of stone floating above its right hand raised skyward.
Piergeiron's Palace
White marble Palace and main office location for many city officials, the majority of which are dedicated to the administration of city services, such as the Watch, the Guard, city clerks, and the Loyal Order of Street Laborers. The ruler of the city - the Open Lord of Waterdeep - resides and works here.
Tower of the Order
Guildhall. Magic items. Scrolls. Watchful Order of Magists & Protectors.
House of the Fine Carvers
Guildhall. Guild of Fine Carvers.
The Map House
Guildhall. Surveyors', Map & Chart-makers' Guild.
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beezii · 8 months
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her name is Cécile 🦁✨
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Bruno: I have decided to use my powers for evil and ruin friendships over dinner - what is the best musical of all time?
Dolores: The Phantom of the Opera, fight me on it.
Camilo: I will! As the theatre kid of this house, my answer is the big and right one. And I’m picking Mean Girls and Legally Blonde because they are the most iconic!!
Isabela: You wanna talk about iconic? Okay, bitch, then look no further than Audrey II. A plant that kills people and sings, fucking supreme icon status! Little Shop of Horrors is the best musical!
Luisa: In your dreams, sis. Best musical is clearly Heathers or Hamilton. You don’t get better than musicals starting with ‘H’.
Félix: Nice try, but you can’t get better than Moulin Rouge.
Pepa: Have you all just forgotten that Chicago exists!?
Alma: West Side Story was always mine and Pedro’s favourite musical.
Julieta: I’ve always quite liked Waitress—
Bruno: Uh no, that one’s boring. Now, Wicked, is the best musical for so many reasons. I relate to Elphaba on a spiritual level.
Mirabel: Well, you’re all wrong. It should be SIX but the historical inaccuracy ruins it. Therefore Les Misérables easily wins this competition, such a beautiful musical adaption of one of the best books ever written.
Bruno: Wasn’t Wicked based on a book?
Mirabel, scoffs: Not a very good one.
Antonio: My favourite is The Lion King! All of the animal puppets are so cool!
Agustín: You know, my favourite is Shrek.
Everyone else:
Everyone else: What the fuck?
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Text
I Think He Knows
Roy Kent x Teacher!Reader
Warnings: Language, flirty Roy being flirty
0.9k words
Teach Me Tonight Masterlist
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“I’ll take a burger,” you murmured as you handed the waitress your menu. Once she was gone, you had no choice but to look at the bearded man smiling across from you.
“A burger,” he repeated teasingly. “I like a woman with an appetite.”
Damn, you wished you had a menu to stare at. Or a waitress to pay attention to. Or a telly playing a football match behind his head that could distract you. But no, the only place for your eyes to land was Roy Kent.
As if he could hear the way your mind was racing, he cocked his head at you. “Is this alright? Having lunch?” He shrugged. “I just figured… I don't fucking know.”
His nerves were finally showing through all the confident teasing he’d been doing since he extended the invitation; funnily enough, that helped you to relax a bit. “No, it’s nice,” you assured him. “It was really sweet of you to invite me.” Despite your own anxiousness, you grinned. “You’re letting me pay though, right? It’s my turn.”
The laugh that came out of his mouth had your chest feeling warm. “I already fucking told you, you’re not paying for this. If you want to pay, you can invite me out.”
“Fine,” you laughed, pretending the idea of asking Roy Kent out wasn’t sickeningly exciting.
From there, the conversation was pretty easy. You swapped stories about managing a football team and a classroom, laughing at how ridiculously similar the jobs could be. He told you all about his career, his relationship with Phoebe, the books he liked. You couldn’t help feeling embarrassed that you were surprised by how well-read he was; he listed off classics and bestsellers alike, gushing about plot twists that had his jaw on the floor. You countered with your own favorites, as well as stories about your time in uni, feeling like they were inadequate to his tales about representing his country on the pitch. By the intense look on his face though, you’d think that the time your old roommate and you drunkenly sang in a Tesco and got banned from it was just as fascinating as international football.
When the check came, you didn’t bother trying to grab it; instead, you simply smiled at Roy and offered a soft thank you. He winked at you as he slipped the waitress his card and leaned across the table after she disappeared.
“Phoebe told me you have a field trip on Thursday. The zoo, was it?”
You nodded. “Yeah, it’ll be pretty fun. Just need a couple more chaperones though.”
“How about me?” His face was earnest, as if he was begging for the opportunity to go on a primary school field trip.
“You want to come?” you asked with a laugh. “You want to get on a bus with two dozen eight-year-olds and go to the zoo on a hot day and make sure no one falls into the lion’s enclosure? Really?”
His smirk was intoxicating. “You’ll be there, right?”
“Supposedly,” you teased, praying you didn’t look too thrilled at the thought of him joining your class at the zoo. “But honestly, Coach, it’s alright. You really don’t have to-”
“I want to,” he assured you quickly. “I like the idea of helping you out.” The waitress returned with his card, which he slipped into his wallet as he stood. “Ready then?”
No. You weren’t ready. You had no desire to end lunch, to say goodbye to Roy Kent, to have to wait until the next morning drop-off to see that devilish smile that made your entire body purr. But you couldn’t say that; so instead you walked side by side back to the school, chatting about the girls’ team and how much they loved playing for Roy.
Instead of parting ways in the parking lot, Roy walked you to your car, watching the way you fiddled with your keys, the way you often did when he was around. Probably a nervous habit, he decided. A cute nervous habit.
“Thanks again for coming to the match,” he murmured, leaning in close. “The girls loved seeing you. You should make sure you come to more of our games.” He smirked. “As long as your boyfriend doesn’t mind losing you to me and the girls on Saturday mornings.”
He savored the way your eyes widened. “Oh, no,” you all but shouted. “I, um, don’t have a boyfriend.”
Roy raised his eyebrows at you. “No? I thought I saw a picture of you and some guy on your desk. The two of you looked pretty damn cozy.” He shrugged. “Figured that was your fella.”
You shook your head adamantly. “No, no, that’s a friend of mine. Ms. Bowen suggested it, to try to fend off the creepy dads,” you explained, realizing how silly it all sounded.
“Fend off the creepy dads?” Roy repeated, not hiding his grin as you nodded. He leaned against your car, the picture of flirtation. “Well, fuck, it almost worked on me.”
The mischief in his eyes had you speaking before you could think. “I’m happy it didn’t.”
Holy shit holy shit holy shit.
His smile widened. “Yeah?”
Immediately losing any sense of boldness you’d had, you shrank away from him, averting your gaze. “Thank you again. For lunch.” You unlocked your car, desperate for something to distract you from those brown eyes. “You really didn’t have to treat.”
Roy opened your door for you with a casual shrug. “Just means you have to invite me out sometime. Then maybe I’ll let you pay.”
You slid into the driver’s seat, willing yourself to look up to that gorgeous face. “Maybe I will,” you hummed. “Have a good weekend, Coach.” With that, you closed the door and offered him a small wave, one that held the smallest hint of flirtation.
It was enough to have Roy Kent grinning like an idiot for the rest of the day.
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