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hypodermicfroggy · 11 months ago
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= PROJECT MOON LORE GUIDE =
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(I've posted a guide like this on Steam, but I figure it couldn't hurt to put an updated version on Tumblr, too. Also, a warning: This post is going to be very, *very* long.)
Hello, current Project Moon fandom and future/want-to-be fans!
Do you enjoy Limbus Company but don't know how to get into the other games and media to appreciate the greater lore of the series? Do you not actually have the money, time, or patience to endure a brutally punishing (and sometimes even janky) roguelike management sim, deckbuilder, or gacha game because we live in a capitalistic hellworld like the one this very series criticizes? Struggle with getting access to supplementary materials due to controversies and language barriers?
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(Pictured: PM Twitter and the Limbus Steam Forums, on any given day. Seriously, what is wrong with some of you people.)
And especially important: hate how Reddit and Steam are full of dudebro coomers who are openly hostile to F2P, non-day one players who might grapple with all the previous issues on top of being more invested in story than waifus?
Then read on under the cut!
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This guide contains a comprehensive list of resources for you to be able to enjoy the Project Moon series to its fullest, including links to wikis, playlists, and more. Even if you can't play the games, I personally think those who can actually appreciate the series shouldn't be gatekept from the truly fantastic story and world that the games hold. Except Canto 6, we don't talk about Canto 6.
AND AN IMPORTANT REMINDER: THERE WILL BE SOME SPOILERS FOR CERTAIN PARTS OF THE SERIES, AND PLEASE ACKNOWLEDGE THE CONTENT WARNINGS BEFORE YOU GET INTO ANYTHING HERE! This is a very dark series that tackles and shows very heavy topics and content!
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For those who can't read the text on the image, some of the common trigger warnings for this series includes:
Animal Cruelty
Drug Use
References to Alcohol and Tobacco
Injury and Dismemberment
Homicide and Suicide
Violence and Torture
Cannibalism
Kidnapping, Abduction, and Captivity
Psychosis
Diseases, Seizure, and Dyspnoea (aka shortness of breath)
Familial Homicide and Domestic Violence
Reference to Clowns (Coulrophobia)
Themes of Occultism and Spiritualism
Audiovisual Depictions of Gore
Uses of Sharp and Pointed Objects
Hospital and Medical References
References to Gaslighting and Bullying
Body Modification and/or Deformation
Flashing Lights (Photosensitivity)
Disorientation Induced by a Shaking Camera
Strong Language and Demeaning Words
Reference to Traffic Accidents
Uses of Guns and Instruments of Violence
Discriminatory Violence
Religious Torture and Violence
Enforced Ideology and/or Actions
War and Mass Conflict
Anyway, if all that didn't scare you off, on to the guide!
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=WIKIS:
When in doubt, there's always the wikis for being references and useful sources, from gameplay to story elements!
>>Cogitopedia - A WIP wiki run by members of the community, working on adding in-depth content for all of the games and supplementary materials.
>>LobCorp Wiki - Has data on every abnormality, including inaccessible ones and cut ones (such as Price of Silence).
>>Library of Ruina Wiki - Has the lore from key pages, and also has cut content like the CGs from the original planned ending.
>>Limbus Wiki.gg - Has ID Uptie stories and info about Mirror Dungeon encounters. (DO NOT USE THE LIMBUS FANDOM WIKI, IT HAS BEEN ABANDONED/VANDALIZED.)
>>Library of Project Moon - A WIP fan blog whose purpose is to consolidate translations of the literary source novels and related works for Limbus Company and the PM games as a whole.
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=LOBOTOMY CORPORATION:
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Summary: Lobotomy Corporation is the first game in the series. It is a roguelike management sim where you play as "Manager X", tasked with handling employees and various monsters known as Abnormalities in order to generate daily quotas of a power source substance known as Enkephalin and a mysterious "Seed of Light" project. You are aided by an alleged team of AIs known as the Sephirot, and your very own personal assistant AI, Angela. It's often been likened to "anime SCP Foundation."
This is the game where everything begins, and without it, we wouldn't have the plot of Limbus (or anything else for that matter). This is where the Golden Boughs come from, this is where Abnormalities come from, this is even where Distortions come from - but we're getting ahead of ourselves on that front.
>>This playlist will allow you to watch all the cutscenes from the game, in order, for the canon ending.
>>This video also has the cutscenes, albeit not in order, HOWEVER, it does have the alternate, non-canon endings A and B (which are timestamped in the link for convenience).
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>>WordsmithVids (also on YouTube) also has what is generally considered to be the most popular summary of the game.
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(NOTE: Some people disagree with WordsmithVids and his interpretations of some of the characters as well as his content being "meme-y," so I advise you to watch at your own discretion and draw your own conclusions. That being said, if people have better recommendations, please send them to me instead of just complaining and bitching without offering solutions like that one guy on Steam did, thank you.)
>>This site contains transcripts/text of the entire game, albeit not in order like the cutscene playlist. It also has WIP sections for EGO weapons, gear, and other useful info.
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=WONDERLAB:
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Summary: Wonderlab was a webcomic by the artist MIMI/Whitezombies, originally posted on the Project Moon Postype account. It follows the adventures of several employees - often called "nuggets" in fan parlance - Catt, Taii, and Rose, in a Lobotomy Corporation branch facility as they go about their day to day activities.
This webcomic was taken down after the Summer 2023 Incel Controversy, when incels stormed the Project Moon office in Korea and made enough credible threats that the former Limbus CG artist known as Vellmori was fired, and it is currently part of a second conflict over copyright. However, primarily for archival and personal reference purposes, the comic has been saved and rehosted in several forms.
>>Internet Archive version. This has just the comic in an on-site readable format.
>>A backup archive on Google Drive. This features the individual pages, a downloadable .zip of the archive, and a readable Google Docs version.
For those who may have ethical concerns about downloading a webcomic that was pulled due to controversy (understandable), once again, >>WordsmithVids has a summary.
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(NOTE: This is NOT the place to discuss either the Summer 2023 incel controversy *or* the current (Summer 2024) copyright conflict. There are far better places to do that with people who are far better informed on the topic than I am. This post is solely for providing references and archives of lore material to help guide people into this series. DO NOT attempt to bring up the controversies here, I will not be acknowledging them outside of mentioning why certain supplementary materials may have been pulled and have had to be mirrored. I am just an archivist, not a lawyer or discourser.)
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=LIBRARY OF RUINA:
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Summary: Library of Ruina takes place some months after the events of Lobotomy Corporation. A "Grade 9 Fixer" known as Roland finds his way into the mysterious, tower-like Library that has sprung up in place of the former main facility of L Corp, where he encounters Angela and the other Sephirot (all now Librarians). He begins assisting her in finding "the perfect book", which involves enticing people to come to the library through the sending out of curious invitations.
Now, unfortunately, there is not a playlist that splits up the cutscenes or puts them in order for Ruina.
>>These two videos have them all in compilation.
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HOWEVER. A wonderful and dear friend of mine (@citroncynique <3) has allowed the guide they sent me to be reproduced/copied.
>>As such, there is a guide on how to watch the cutscenes in the order that makes the most sense, utilizing the timestamps of the previous two videos. It is not a perfect system, but it works at least.
>>There is also a written transcript archive for Ruina, by the same person who did the one for LobCorp, which also includes useful info regarding things like cards and keypages as well.
>>WordsmithVids also has at least two summary vids out.
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However, due to financial issues at last update, he has not been able to continue his summary of Ruina. I am including them regardless. >>As well as his Patreon in case people want to support him in hopes of making it easier for him to work on the vids again.
>>There is also an almost FOUR HOUR LONG video essay that delves into Angela's character specifically after the events of LobCorp and Ruina. It is not required viewing like the rest of the materials here, however, I think it still deserves a mention just for the amount of effort and care that went into it.
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=DISTORTION DETECTIVE:
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Summary: Taking place at roughly the same time as Library of Ruina, two Fixers known as Ezra and Moses and an N Corp. Taboo Hunter known as Vespa investigate the Distortion Phenomenon that is rapidly starting to spread across the City after the events of the previous games.
Originally released as a webnovel on Project Moon's Postype, Distortion Detective has 42 chapters and is technically incomplete/on hiatus. Project Moon, surprised at how popular the webnovel was, decided they wanted to potentially make an entire game based on the story. As of this writing, that has not happened (yet) but at least one character from the novel has appeared in Limbus Company, so there is still hope yet.
>>The DD series in its original form on Postype. This version was posted chapter-by-chapter, on Project Moon's Postype account and is (as of this writing, at least) still readable there.
>>A backup archive on Google Drive. This has the entire webnovel in a single document format (both Docs and downloadable PDF) featuring NishikujiC's official chapter illustrations up to Ch. 26, and includes the now-cut comic adaption of Ch. 19 by the artist Monggeu/koug99.
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=LEVIATHAN:
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(Lord, this one. Like it wasn't a big enough pain in the ass already.)
Summary: After the events of Library of Ruina, and operating as a direct prequel to Limbus Company, Leviathan follows the Color Fixer Vergilius (aka the Red Gaze) as he grapples with his own personal traumas and comes into conflict with the Ring Syndicate, before being recruited as a guide for the LCB.
Leviathan originally started as a webcomic by Monggeu/koug99. Health issues with the artist resulted in the comic being discontinued and turned into a webnovel, whose translation was never completed and had to later be finished by fans. The comic portion has since been taken down as of the Summer 2024 copyright conflict and controversy, much like Wonderlab was. Once again, however, this has been mirrored for archival and reference purposes.
>>Original source of Leviathan on Postype. Due to the copyright conflict and the translation hiatus, the only chapters available are Ch. 12-15. The link is still included for posterity reasons and just in case the copyright conflict results in the chapters being restored.
>>A backup archive on Google Drive. This link includes the comic chapters, as well as the SnakeskinFS English fan translations for the last five chapters that were never completed, all in PDF form.
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=LIMBUS COMPANY:
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Summary: After all the events of the previous games, a mysterious up and coming business known as Limbus Company has taken it upon themselves to send a group composed of 12 "Sinners" and their mysterious clock-headed Manager Dante to delve into the now-abandoned L Corp facilities in search of mysterious artifacts known as Golden Boughs.
Finally we come to the end of the shrubbery maze. Limbus Company is the latest chapter in the currently unfolding story of Project Moon and the City, a gacha game being used to fund other projects under the company umbrella.
Many people, once again, have ethical concerns about patronizing a gacha game. I for one agree with them, even as one of those patrons.
>>This playlist features all of the cutscenes for each part of the game story released so far (up to Intervallo 6.5-2/Murder on the WARP Express as of this writing).
>>There is also this site, which operates as a pure datamined text archive of all the story content.
>>And this site, which has all the in-game Observation logs as told by the Sinners, about the Abnormalities and enemies encountered in-game.
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=BONUS/SUPPLEMENTARY:
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This section, liable to be updated at any given time, is for links to materials or fan-creations that don't necessarily fit with the strictly canonical story materials found in the games and webnovels themselves but which otherwise provide useful resources or analysis. Note that the vast majority of material here is supplementary and not required, but recommended.
(Except the literary sources. You will read those, and that is a threat. I can't take another Wings-forsaken illiterate opinion on Canto 6, I'm going to start Distorting and biting people if YOU PEOPLE DON'T READ THE DAMN SOURCE NOVELS.)
YouTubers and Video Essayists:
Frey Chaqma - Frey has done lots of work for the PM community, such as spearheading the Absolute Pride Resonance charity event for Pride Month 2024 as well as discussing the lore of the games and the City as a whole.
Tsunul - Another YouTuber who discusses lore but who also often delves into more interpersonal matters relating to the fandom and controversies that can affect the game community as a whole.
Esgoo - Although Esgoo does not necessarily get into lore so much, they are often tauted as one of the biggest names in the fandom for, if nothing else, their meta-analysis and basic gameplay/strategy material, as well as their community involvement.
DMrLeeds - Although some of his videos are (comparitively) quite old, it can still provide a good jumping off point for anyone who is utterly lost on what's going on in Limbus.
hydrojoy's essay on Benjamin - In addition to Angela, hydrojoy also did an in-depth analysis on Benjamin, aka B, aka Hokma, from Lobotomy Corporation and Library of Ruina and their impact on the story.
MetiNotTheBadGuy's PM Character Essays - Meti has done several excellent character breakdown videos on some of PM's most notable villains/characters, including Roland, Kromer, and Dongrang.
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=ACKNOWLEDGEMENTS:
Citroncynique. For being a truly amazing artist, putting in the effort of making a watch guide for Ruina's cutscenes, and getting me into this series and ruining my life forever by jingling a bugman with PTSD in front of me (<3).
MIMI/Whitezombies, Monggeu/koug99, NishikujiC, and Vellmori. Although several of these artists have left PM and the community on bad terms, I still think their efforts should be appreciated and supported, now more than ever.
SnakeskinFS. For finishing Leviathan's English translation.
Folex, Bek, WordsmithVids, hydrojoy, and the Lobotomy Corporation Archive. For posting their cutscene and summary/analysis videos.
NeedsMoreDoge. The Steam user who provided the original guide and backup on how to read Leviathan that I myself utilized.
The less than pleasant members of the community who spurred me into making this guide in the first place, out of pure spite.
And of course, readers like you and those members of the community who make me so happy to be here and be a part of this fandom. Genuinely, thank you all, I have never felt as welcomed as I do in the Project Moon circles I run in.
In addition to the references included here, I recommend you get involved in your PM community as well! Join communities and Discords, support content creators on social sites, help contribute where it's needed and in whatever way you can! The best way to counteract the worst elements of any fandom is to be a guiding and helpful element in your own right.
Thank you all for reading, and I hope this guide helps you out!
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itsmeyoucant · 6 months ago
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OKAY THE AU GUIDE IS FINALLY DONE. it's very long so it's going under read more. there will probably be edits added at some point bc things keep changing
AU INFO
This version combines the characters of the original Rebornica AU, the canon FNAF lore, and a lot of bullshit I made up because I like having fun. The canon FNAF lore is mostly in place, though some of it is delayed until later in the timeline.
The AU takes place in the modern day instead of the 1980s-2000s. The new pizzeria is in the same location as the FNAF 1 location, but it’s decades later and there’s new animatronics: The Rockstar animatronics + Rockstar Mangle, the Security Puppet, Balloon Boy and JJ. Corporate put all of the budget into them so that they’d have experimental AI personalities and be able to react and respond to things independently + in character (like the animatronics in Security Breach). During the day, they act like they’re alive, though at night the ghosts of the dead children interfere with their programming and use them as vessels to go after the guards. They also contain reused parts of the animatronics before them, and so they have some vague residual memories of their past iterations, though they feel more like dreams.
The ghosts of the missing children are not fully conscious and are missing a lot of their memories, including who killed them. They know it was an adult, and vaguely suspect it was a security guard, but really they would attack any adult if they were there at night. They tend to react very negatively to the color purple, and on Vincent’s night shifts will go after him harder than the others, though they aren’t conscious of why. Since they’re mainly running on instinct and emotion, they can’t put the pieces together of what happened to them.
William and Vincent are not the same person, and neither are Mike Schmidt and Michael Afton. Additionally, Jeremy, Fritz and Phone Guy exist in the present day instead of the 80s-90s.
The guards also have different ages compared to the og AU, and are all within a 10 year age span.
The couples that are canon are Mike/Doll and Chris/Vixen, also Vincent and Mahogany are exes. I know ppl want that purplephone yaoi but I think the original dynamic they have where Vincent has a weird sexual crush on Scott and Scott prays that he dies every night before bed is too compelling to give up. Also I want that purple guy but we aren’t getting into that here
There’s 3 humanoid species in this au: Humans (Mike, Chris, Fritz, Doll, Boss, Mahogany), Phonies (Scott), and Huemans (GET IT GET IT GET IT. anyways Vincent, Vincent’s parents, William Afton, Michael Afton). As for Jeremy, umm I’m not totally sure what his deal is but he is a human, just like a strange subsection of human. Listen there’s not a lot of logic going on I’m just working with the cards I’ve been dealt
LORE GUIDE
All of the FNAF lore is just about the same until William Afton’s death. After the FNAF 2 restaurant, instead of dismantling the animatronics and being trapped inside of Springtrap, William Afton decided to lay low for a while. During this time period, his younger half brother and his wife were killed (who could’ve done that?), and as the closest living relative, William ended up reluctantly adopting Vincent, their 8 year old son. It turns out Vincent has the same murderous tendencies, and so William takes him under his wing, teaching him both about murder and the animatronics.
 William took him to the 2000s iteration of the original Freddy’s location a lot. There, Vincent met Mahogany, who was there a lot since her dad owned it, and they became friends. On one occasion, Vincent met Mike and tricked him into going up to Foxy, which led to Mike being bitten, which damagedmhis frontal lobe. The Schmidts and Fazbear Entertainment settled out of court, and all of the money Mike’s family won went to his medical bills.
William and Vincent lived well together as a weird freaky family unit for years until William eventually decided to finally go and dismantle the animatronics. After destroying them, he was cornered by the spirits and killed inside of Springtrap in the safe room. The spirits were freed and passed on, and the room was boarded up without anyone finding William’s body. 
With his uncle suddenly missing, Vincent had to drop out of school and get his GED in order to become independent and avoid the foster system. Him and Mahogany started dating, and she accidentally got pregnant. Vincent didn’t want the baby because he was 18 and also already hated kids, but Mahogany decided to keep the baby, so they ended up breaking up and settled into a friends with benefits situation instead while Vincent was also an absent father to Violet, their daughter.
After a few years of goofing off and living off his inheritance, Vincent finally started seriously looking for his uncle and got a job with Mahogany’s help at Freddy’s as a security guard. A lot of sneaking around later, and he found Springtrap in the boarded off safe room. Him and his uncle were finally reunited, but William was very pissy about the whole “I’ve been dead inside this suit for years and you never found me” situation and Vincent’s an asshole so he started teasing him about it. Ultimately, Vincent realized that his uncle was a lost cause and now it was his turn to continue his legacy, so he ditched William there to go kill people.
Soon after, Scott got hired to replace the other security guard, and so him and Vincent alternated between day and night shifts week by week. They didn’t see each other super often because of this, but when they did, they got along well. That was until Vincent developed a crazy psychosexual crush on Scott and scared the shit out of him to the point that Scott started avoiding him.
Mike at that point had just barely managed to graduate high school. His brain damage caused him a lot of issues that had made school difficult, and as Mike started trying to find and keep a job, he found that those same issues were affecting that too. After meeting Doll again and successfully getting them to go out with him, Mike pushed himself harder to retain a job so that he would be able to treat them well. Still, he struggled to find steady work due to his lack of experience and intolerance to the poor working conditions he often found himself in.
Mahogany brought Violet to Freddy’s frequently and would sometimes leave her there if she had something important to do since she figured it was safe. Vincent, being a shit dad, avoided her like the plague. It was very awkward when they interacted, especially since he was somehow dodging child support for years at that point. By the time she was 8 and he was 26, Vincent had already become a full fledged serial killer, but he still hadn’t fulfilled his duty to continue his uncle’s legacy and perform a copycat killing. Eventually, he decided to kill two birds with one stone. He tricked Violet into bringing her friends into the Parts and Services room, where he then drugged them and put them into the suits, which killed them when activated. Eventually Vincent did remove the bodies from the animatronics since he knew that they would inevitably be found if he kept them there, but the gruesome deaths imprinted the children’s ghosts to the respective animatronics they died in. The bodies were never found and Vincent was never caught, but the restaurant did shut down for a while due to the missing kids. Mahogany also stopped talking to Vincent after seeing how apathetic he seemed to be about Violet’s death, though she did not suspect him.
After the press coverage of the missing children settled down, Boss reopened the pizzeria with significantly more security and hired Mike, Jeremy and Fritz. Chris was also hired at the reopening since the other janitor quit. The hope was that the added security would bring customers back, and while many did return, some were lost to the competing Chuck E Cheese down the road.
Now the five guards change shifts on a weekly basis, with four working various areas of the pizzeria during the day shift and one working the night shift.
The ghosts of the children are confused, but also have realized how to override the animatronics’ AI and use them as vessels. They tend to go dormant during the day to preserve energy, though at night they go after whoever is on duty. The animatronics themselves do not remember what they do when possessed and are very confused why the guards don’t like them/are scared of them.
MIKE SCHMIDT
Mike is 26, uses he/him, and is a cis man + pansexual
He stays at Freddy’s because it’s the best job he can get and hold. His partner, Doll, is the main breadwinner, and while Mike doesn’t mind that, he does want to contribute as much as he can financially.
Typically, Mike appears to be very irritable and unfriendly. However, while he does have a temper, he is actually pretty outgoing and gets along well with a lot of his coworkers,  even those that piss him off (Scott and Vincent). Mike also enjoys puns and pranks, much to his coworkers’ dismay.
In his free time, Mike enjoys collecting Pokemon and baseball cards. He also goes to the gym on his days off. Mike wishes he had more free time so he could volunteer at an animal rescue, but right now he’s got a lot going on.
As a child, Mike was bitten by the older Foxy animatronic and sustained damage to his frontal lobe that resulted in him struggling with his emotional regulation, impulsivity and short attention span. Because of this, Mike did very poorly in school and struggled to keep a job before working at Freddy’s. His brain suppressed the memory of the attack and he doesn’t know that he was bitten at the same place he works, nor that Vincent was the reason it happened, but his hatred of Foxy stems from the subconscious memory of the bite.
Mike loves Jeremy, even if he isn’t the most outwardly affectionate with him. He’s one of the reasons Mike stayed at the job, since he was so worried about Jeremy’s safety. Over time, they’ve grown very close, and Mike sees him as a younger brother. While not as close, Mike is also very good friends with Chris, and feels a certain kind of everyman kinship with him, like they can sit around and talk about how weird and ridiculous everything is together. His relationship with Vincent is a bit more complicated, he’s like his shitty annoying freaky friend that he hates but also likes hanging out with. He’s the one that Mike goes to the bar with even though Vincent doesn’t even drink and sometimes gets him to do stupid shit. Him and Fritz are chill, although he has trouble following what he’s talking about sometimes and often has to stop him from actively putting himself in danger with the animatronics. To him, Fritz is definitely the most normal of all of the other guards, though. Scott pisses him off because he tells him about people dying in the restaurant all the time. Also, Mike’s first week was night shift and when he heard the fourth night’s tape he thought Scott died, and when he saw Scott the next week on day shift and found out he just had to get a couple stitches he totally freaked out on him. As time has gone on and he’s gotten to know Scott more, he’s tried to be more patient with him.
Mike is engaged to Doll and is absolutely head over heels with them. The two went to high school together but never really talked. They officially started talking at the library Doll used to work at, and he began going and pretending to read just so he could talk to them. Eventually, he worked up the nerve to ask them out, and they happily agreed. For a while, Mike struggled with insecurities in their relationship, mainly that he saw himself as not good enough or smart enough for Doll. Impulsively, he broke up with them, but quickly realized he made a mistake and fixed things. Five years later, they’re finally engaged and live together in Doll’s late grandmother’s house. Over time, Mike’s insecurities have dwindled, though his main concern now is that something may happen to him on the night shift. The two would like to have a baby once they’re married, but Mike wants to make sure he’ll be there for his family and not in a suit. For now, they’re considering a dog.
Originally, Mike HATED working at Freddy’s. However, as he’s gotten to know his coworkers and learned how to handle the night shift, he’s slowly grown to tolerate it. The animatronics still piss him off and he doesn’t like having to drag kids off of the stage, but it pays better than other jobs he’s had and at least his coworkers are kind of fun.
Mike has accidentally fallen face first into the secrets of the pizzeria. When he first got hired, he thought it was just a job he’d have to deal with for the paycheck. Now he goes to bed thinking about how there’s definitely ghosts and also the animatronics might be gaining sentience. However, Mike is not the most articulate guy, and so whenever he tries to tell anyone about his theories, he just sounds really nuts. Chris is his go to guy for crazy talk since he’s the most level headed of everyone at Freddy’s and will sit through his often nonsensical rants.
He is a pissy asshole at work but then he goes home and sees Doll and goes puppy mode. That man can act as macho as he wants but he is very soft for Doll
Mike doesn’t have a favorite animatronic (he hates them all), and his least favorite is Rockstar Foxy.
JEREMY FITZGERALD
Jeremy is 20, uses he/him, and is a cis man + aroace
Despite being terrified of his job, Jeremy stays on because he needs the money to afford rent and his online asynchronous college courses.
Jeremy’s already anxious demeanor is amplified at Fazbear’s, where the screaming children and murderous animatronics do nothing to soothe his nerves. He tends to be shy when first meeting people and takes time to open up to others, though when he does, Jeremy is a very kind and considerate friend.
His schedule is usually hectic between his job and his classes, but in between, he loves watching anime, collecting manga and figurines, doing arts and crafts, and occasionally streaming himself playing games. He really loves Sailor Moon, Vocaloid, and Sanrio.
When Jeremy first met Mike, he was scared of him, but as he got to know Mike and understand him better, he came to see him as an older brother/protector. Since Fritz and Chris are the closest to his age, Jeremy tends to hang out with them a lot. He relies on Scott for help a lot of the time and appreciates his assistance, but also is kind of intimidated by him since he’s so tall and has seniority. As for Vincent, he’s scared of him, but occasionally they can find common ground.
Jeremy isn’t originally from the area, but moved from another state to get away from his father. Originally, he struggled to make rent and feed himself, but after working at Freddy’s and meeting Fritz, the two moved into a new apartment together. Now Jeremy can make rent and has enough left over to take online college classes. Jeremy appreciates that Fritz will watch his shows with him, and in return he does his best to help with Fritz’s furby customizations.
Despite being scared of the other animatronics, Jeremy absolutely adores the Security Puppet. He thinks it’s absolutely adorable and he spends a lot of his day watching it. Jeremy has a soft spot for clowns and porcelain dolls, so the Puppet’s design is absolutely perfect to him.
He finds a lot of comfort in “girly” things since his experiences with masculinity growing up were very negative. When in new environments or when meeting new people, he tends to be a little shy about this aspect of himself. Thankfully the pizzeria’s environment is one where he feels safe to openly talk about his interests. Jeremy also tends to be very nervous around hypermasculine men, though his friendship with Mike has helped him work on managing those anxieties.
It’s not to the same extreme as Vincent’s love of toast, but Jeremy does really like lemons and lemon flavored things.
Jeremy’s favorite animatronic is the Security Puppet, and his least favorite is Rockstar Chica.
FRITZ SMITH
Fritz is 22, uses he/him, and is a trans man + aroace
Out of all of the guards, Fritz is the most enthusiastic about his job. He loves the animatronics, even if they try to kill him all the time. He rationalizes it as their security programming, and how can he be mad at them for that?
Fritz is a friendly guy, though he does have some trouble navigating conversations without relying on his interests for discussion topics. He finds that the animatronics are easier to talk to since he doesn’t have to worry about the same social cues and norms as he does with real people. Typically, he tends to get caught up in the fun atmosphere of the pizzeria, and his love of the characters and arcade games can often distract him from his actual job as a security guard.
Luckily for Fritz, his special interest in robotics— especially the Fazbear Entertainment animatronics— is a part of his job. He does mainly collect and study Fazbear related things, but he isn’t fully loyal to the brand, and does also enjoy Chuck E Cheese, though he’d never tell his coworkers that. He also enjoys video games and collecting furbies.
Fritz mainly hangs out with Jeremy and Chris since he has the most in common with them. Him and Vincent both know a lot about the Fazbear Entertainment franchise and its history, but Vincent’s tendency to refute Fritz’s statements with uncited sources irks him. Fritz appreciates Mike’s concern for his safety,  though he wishes he would trust him more with the animatronics. As for Scott, he thinks he’s a cool guy, even though Scott keeps telling him to get back to work when he’s stationed in the arcade.
After working at Freddy’s and meeting Jeremy, Fritz finally was able to move out of his parents’ house. Growing up with 5 sisters, living with Jeremy is a very nice change for him. Fritz usually cooks for both of them, and in return Jeremy drives him everywhere (Fritz can’t drive). On Jeremy’s night shift week, Fritz tends to sleep on the couch so he can make sure Jeremy gets home.
Fritz’s favorite animatronic is Rockstar Chica (she’s always been his favorite character), and his least favorites are Balloon Boy and JJ.
SCOTT
Scott is 30, uses he/him, and is a cis man + heteroromantic demisexual
He’s in the books as a security guard, but in reality he’s also had a management position thrust onto him since Boss can't be bothered to actually run his pizzeria and he refuses to pay a manager. He stays at Freddy’s because he’s been there for years at this point and he’s just kind of used to the terrible conditions.
Like the phone calls in the first two games, Scott comes off as awkward and a bit too nonchalant about the terrible and often morbid circumstances of the job. In fact, he has a strange fascination with Freddy Fazbear’s violent history, which often unnerves his coworkers. However, Scott does try to be friendly, even if he isn’t the most charismatic, and does his best to help his coworkers as much as he can.
Scott is politely and respectfully fighting gay allegations left and right. He likes cashmere sweaters and infinity scarves, he goes to a cooking class with a bunch of single moms once a week, he has a bonsai tree that he shapes, he drinks iced lattes and he watches The Real Housewives of New Jersey. However, to everyone’s surprise (Mike and Vincent especially), Scott is actually on the market for a girlfriend, and even goes on dates sometimes. Of course, Mike and Vincent wear disguises and spy on him in the restaurant, because what else would they do? NOT see what Scott is like on a date with a woman?
Scott’s an objecthead, so he’s biomechanical. His head is a functioning phone and works on the same pulse system as a regular rotary phone (reference below), it’s just also got some blood and nerves and brain in there. Think of the plastic exterior of the phone as like an external skull— if you touched it, it’d feel to him like if someone touched your tooth or something. There’s feeling, but it’s kind of dull. He talks out of the phone, but I like the idea that when he eats he unscrews the speaker part of the phone and that’s where the food goes. Let Scott be freaky 2025!!!
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Vincent is Scott’s weird frenemy who he has been rejecting the advances of for years. They’ve been working together the longest, and are both Fazbear veterans, which has naturally made them gravitate to one another even if they don’t usually get along. Scott wants to be Mike’s friend, but finds that he’s always saying the wrong things to him without meaning to. Seeing as Jeremy and Fritz are significantly younger than him, Scott does feel the need to coddle them, even when they may not necessarily need it. It’s not that he thinks they’re incapable of doing it on their own so much as he projects his own anxieties onto them and as a result feels responsible for their safety and peace of mind.
Scott is fairly neutral about the animatronics. He doesn’t really resent them for trying to stuff him into a suit since he thinks it’s just their endoskeleton recognition malfunctioning, and while he is interested in their murderous tendencies, he certainly doesn’t like that they do that. He’s fine with interacting with them during the day shift, though.
Scott’s favorite animatronic is Rockstar Foxy, and his least favorite is the Security Puppet (he thinks it’s freaky looking).
VINCENT BISHOP
Vincent is 28, uses he/him, and is a genderqueer man, arospec + identifies as somewhere between gay and bi so he uses both labels
He’s worked at Freddy’s the longest at a whopping 7 years (since he was 21), so he knows the place like the back of his hand. Originally, he took the job in an effort to find his uncle after his disappearance, but after finding him in the sealed off back room, he decided to continue his uncle’s work at the new restaurant. He really hates the children, the noise and the crowds, but he can’t imagine working anywhere else.
It can often be difficult to understand Vincent due to how unpredictable he is. His moods change like the seasons, usually based on who he’s working with and how busy the restaurant is. Some days he is clingy, obnoxious and flirty, while other days he is standoffish and silent. What does stay consistent, though, is the aura of secrecy that surrounds him.
No one seems to know what Vincent’s hobbies are, and for good reason. After all, he does his best to keep his stalking, murdering and disemboweling under wraps. He does have some normal interests, though, and enjoys reading, journaling, and playing the piano. He also has an extensive collection of knives and vintage Fazbear merchandise.
Like Scott, Vincent isn’t a human, he’s a HUEman :D His all white eyes and teeth are visible in the dark, and he can see well in darkness. He’s also extremely flexible, even for what he is, and can turn his head 270 degrees like an owl. Freaky man yayayayayayay
Vincent tends to have very intense and destructive relationships with other people which in part is due to his tendency to see others as toys rather than people. Mike is the only person he considers a friend, even though he doesn’t regret tricking him into getting bit at all. He’s the closest thing Vincent has ever had to a normal relationship, and is the only person Vincent will hang out with voluntarily outside of work. Scott is a bit more complicated. They started as casual friends when Scott first got hired, but then Vincent developed a weird creepy interest in Scott that caused a huge rift between them. The intensity and creepiness of it has waned a bit over the years, but Vincent still makes it known that he is dtf. Him and Mahogany have a long history of dating, breaking up, being friends with benefits, and finally avoiding each other after Violet’s death, though Vincent does still try to hit on her sometimes to no avail. Jeremy and Fritz don’t really matter at all to him, but he does find them amusing to tease.
Overall, Vincent is not inclined to form connections with others. It’s much easier for him to study people from the sidelines— or sometimes the bushes— than to go through all of the work of trying to make them like him. Outside of work, he doesn’t talk to anyone (besides Mike) unless it’s part of some plan to kill them.
The only exception is Vincent’s uncle, who was the only person he ever really cared about. Since William was also a killer, Vincent developed a genuine love for his uncle and felt for the first and only time that he could be open with him. His best memories are of his childhood with his uncle, about learning from him and going to Freddy Fazbears together. However, William’s miserable state in Springtrap has made their relationship warp, and now Vincent sees him just as another toy.
Vincent doesn’t do anything that might make him inebriated (drinking, drug use) because he’s paranoid he’ll let something slip and get caught. When he goes to bars with Mike, he usually just drinks water.
Yes, he loves toast. Autistic W
Vincent’s favorite animatronic is Golden Freddy (he’s hidden him away in storage), and his least favorite is the Security Puppet (makes his murder plans harder).
CHRIS
Chris is 21, uses he/him, and is a trans man + gynosexual
Freddy’s isn’t his ideal job (he’d like to become a tattoo artist), but it pays for his student loans from art school. Still, he tries to see the bright side of the situation, and does his best to stay positive.
Overall, Chris is a chill guy, and is definitely the most normal one in that damn pizzeria. He’s not apathetic to the crazy shit going on, but he also doesn’t take it all that seriously. Sure, there may be killer animatronics and ghosts, but when he clocks out none of that is coming home with him. Of course, when Mike shows up on his doorstep with some batshit theory about the animatronics, he’s totally going to listen.
Chris enjoys drawing (usually either tattoo designs or comics), doing street art and skateboarding in his free time. He also listens to a lot of Weezer.
Mike is his work bestie, and Chris thinks he’s super amusing to hang out with. He also hangs out with Jeremy and Fritz a lot though since they’re around his age and chill enough. Chris doesn’t really interact much with Scott or Vincent, but from what Mike tells him they’re total weirdos.
Chris has a girlfriend named Vixen, but they don’t live together. He lives in a shitty apartment by himself.
Part of his job as janitor entails cleaning off Rockstar Mangle since part of her gimmick is that kids can draw on her with erasable markers. Sometimes it can be a pain, but Chris has also developed a love for Mangle as a result of the time they’ve spent together.
Chris’ favorite animatronic is Rockstar Mangle, and his least favorites are Balloon Boy and JJ.
DOLL SCHMIDT
Doll is 27, uses they/them, and is nonbinary + androsexual.
They work as an archivist at a museum.
They’ve encouraged Mike to quit his job in the past since he hated it and it was dangerous, but they eventually stopped pressing him when Mike stopped actively despising his job.
Doll has ankylosing spondylitis, which they use a walker for.
They went to Freddy’s a few times when they were younger for other people’s birthday parties, but haven't been there in 15 years or so. They’ve met all of Mike’s friends from work, though, and are always happy to have them come over to the house.
Doll thinks Mike is sooooooo cute <3 They love spoiling their trophy husband and taking care of him. Doll wears the pants in that relationship for sure
BOSS
Boss is 59, uses he/him, and is a cis man + straight.
He runs a few different businesses, but isn’t very hands on with any of them. They’re more investments than they are passion projects for him. When he bought the original Freddy’s location (it’s a chain, he doesn’t own Fazbear Entertainment), he figured it was cheap enough and had enough appeal as the og that it would be a smart business move.
Boss’ wife died when Mahogany was a preteen, so he had to step up and raise her by himself. He’s very much a girldad, even at 59, and spoils Mahogany to no end.
Boss’ name is Byron, but he just tells everyone to call him “Boss” since his name feels too personal.
He is very cheap and does not want to put more money into Freddy’s than he has to.
Boss adored Violet and did everything he could to help Mahogany with her. He was happy that Freddy’s could be a part of her childhood like it was Mahogany’s. After Violet’s disappearance, though, he felt immense guilt and shut the restaurant down to mourn and aid the investigation. He originally intended to sell it, but decided to keep the business as a way to remember his granddaughter.
MAHOGANY
Mahogany is 28, uses she/her, and is a cis woman + bisexual
She is unemployed, but helps her father out with his businesses where she can. Specifically, she is very charismatic, and is great at meeting with investors.
Mahogany is Boss’ daughter and lives with him.
In her youth, Mahogany was very outspoken and playful, though after having Violet she did mature a bit. Being a single mother was hard for her, especially at 18, but she did her best and loved Violet enough that Vincent’s absence was not felt. After Violet went “missing”, Mahogany turned very bitter and distant. She hates having to go to the pizzeria and despises Vincent for not caring about or helping with Violet’s disappearance.
She struggles with the loneliness of having lost both her daughter and, in a weird way, Vincent. Of course, Mahogany is beautiful, and has had plenty of lovers, but she wants to find someone who will treat her right and take care of her. Scott is definitely a person of interest for her, but his obliviousness to her passes at him frustrates her.
VIOLET
Violet died when she was 8 in 2022.
Violet was very outgoing and made friends easily with the other kids at Freddy’s. She also tended to be very hyper and rowdy, and would often have to be dragged away from the animatronics by Scott or Vincent.
She was very close with her mother and grandfather, and was happy with their family dynamic. Violet knew that Vincent was her dad, but she didn’t feel any kind of connection to him and often gave him a hard time whenever he tried to do his job as a guard.
Her favorite animatronic was Foxy. He is also the animatronic that she was put into and that she now possesses.
WILLIAM AFTON
William died when he was 65 in 2012, uses he/him, and is a cis man + bisexual
His parents divorced and his mother remarried, eventually having Jay (Vincent’s father). They moved to America from Britain when William was a teenager.
He was always sort of an oddball, but in a charming way. Behind closed doors, of course, he was much more sinister and hateful, but he was very skilled at hiding that side of himself.
William did initially care about all three of his children, though CC’s death made him despise Michael. William and his wife divorced, and Michael lived with his mother while Elizabeth went between houses until her death. 
After the murders, William did leave Fazbears as an owner. Still, he felt compelled to go back, and worked undercover as Dave for a bit to kill more. He was at one point looked into by police, but they had no evidence that would stick and let him go. Realizing how close he’d gotten, William decided to lay low and leave Freddy’s.
When the authorities reached out to William about taking in Vincent, he was initially very hesitant. When he did, though, he realized Vincent had the same murderous tendencies he himself had, and decided to take his nephew under his wing. William enjoyed Vincent since he saw a lot of himself in him, and treated him like the son he never got to raise. Vincent also gave him the opportunity to visit Freddy’s again, which had never stopped beckoning to him.
Eventually, William’s obsession with Freddy’s became too much, and he decided to sneak in and destroy the animatronics to rid himself of them. He succeeded, but in doing so released the spirits of the murdered children. They chased him into the safe room where the Spring Bonnie suit was being stored, and when he hid inside of it… ruh roh!
William’s body was never found, but the remnant (i dont understand that shit but its the only thing that could possibly keep his gay ass from decomposing in that suit so its here i guess) kept his body intact inside of Springtrap. By the time Vincent found him years later, his mind had deteriorated so much from the pain that he lashed out at his nephew. When Vincent turned on him and decided to mock him instead of helping him, William began to despise Vincent the same way he despised Michael.
He’s still in the boarded off safe room and Vincent is the only one who knows he’s there. He could theoretically move inside the suit, but he thinks it is futile since he is trapped in there and it would be even more painful. If he really tries, he can manifest as a ghost and leave the room, but it’s very draining and he cannot do it for very long.
MICHAEL AFTON
Michael is 55, uses he/him, and is a cis man + unlabeled
He is semi-undead and is stuck physically in his early 20s from when he was scooped. He usually wears a mask and covers as much of himself as he can to blend in. He also uses a cane and compression sleeves for his joints.
Michael has been trying to find his father for years now to no avail. He knows that Vincent knows SOMETHING, but he isn’t sure what. Freddy’s isn’t super accessible to him since he doesn’t have a kid, but Vincent will often let him in just to drag him around, mess with him, and then show him the door with 0 information gained.
Michael is dating Vanessa, who is a professional gamer/streamer, and lives with her.
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the-pigeon-queen · 3 months ago
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Hello! So I’ve got a question, and based off your posts, I feel that you may be able to help me. I’ve been a casual listener of ghost since like 2019, but have never kept up with the lore. I listened to satanized today, however, and felt a very deep pull into the song due to some life stuff. I feel that this album cycle might be a big one for me and I want to be invested. Do you know what would be a good place for me to even start trying to learn everything? Love your art!
Howdy! :] Welcome to the fandom! I'm by no means an expert, but I'd like to think I have a pretty solid understanding of the lore, or at least a solid enough understanding of it.
If I get anything wrong, forgive me, I just do my best :']
Breaking into the lore of Ghost is daunting at first, I won't lie. The 'cannon' itself has a few contradictions, and it can be pretty vague, and very spread out across random interviews and publications. Because of that, the fandom has contributed a lot to what is ""widely accepted"". Separating "cannon" and "fandom" can be a confusing at first, too.
Ghost content relies heavily on fandom interpretation and reconciliation. If you're ever unclear on whether something is cannon or fandom, don't be afraid to ask someone :]
Idk what you've seen and what you haven't, but if any new fans read this and are brand new, I'll provide some links and pretend you haven't seen anything :]!
This is the order I would go in, but don't feel like you need to hold yourself to it. Give yourself time to learn everything :] there's no rush.
This is a long post, so I'll put it under this:
Let's go!
{ The Chapters } For the bulk of cannon lore, from Ghost's official Youtube channel.
Now, these chapters span the introduction of Cardinal Copia all the way to the introduction of Papa V, which just happened :] So, I would recommend watching up to Chapter 17: Nap Time, then stopping until you've caught up with the events of the Ghovie (Ghost movie), noted below.
Now, it's time for some supplemental lore, if you want a little more about Papa I, Papa II, and Papa III.
{ The Olde One - Papaganda ep. 1 }
{ What Happens in Vegas... - Papaganda ep. 2 }
{ The Summoning }
Then we have a couple of music videos that continue with bits of cannon lore surrounding Papa Nihil and Sister Imperator. These follow the events of the flashback in Chapter 8: Kiss the Go-Goat:
{ Mary on a Cross Music Video } For cannon Papa Nihil/Sister Imperator lore
{ The Future is a Foreign Land Music Video } For bits of cannon
Now back to the big stuff!
I highly recommend this Youtube video for a good overview of the cannon lore:
{ The Road to Rite Here Rite Now }
It has a lot of good clips from the live performances, including the on-stage transitions between the band's Eras. It also dives into the anxiety the fandom experienced before the premiere of the movie, Rite Here Rite Now.
The only slight issue I have with that video is that it accepts the events of the music video for 'Dance Macabre' over what is stated by Papa Nihil in the Chapter 1 video, concerning the very first Papa. Here's the link to that music video:
{ Dance Macabre } For a lore detour
The 'contradiction' could be it's own post. It concerns the origin of Papa Nihil himself, the whole white eye thing, and the Emeritus bloodline. Every fan probably has their own interpretation and reconciles it differently. So don't dwell on it!
Then, of course, I would recommend watching the Ghovie, Rite Here Rite Now. If you don't have access to it, this Youtube Video covers the story elements of it.
{ The Road Past Rite Here Right Now }
Then, jump back and watch Chapter 18 and 19, which take place after the movie.
{ Chapter 18: What A Fiasco! }
{ Chapter 19: What Video? }
And then, after watching the music video for 'Satanized', you're all caught up!
{ Satanized }
So, those are all the things I consider to be 'hard cannon'. Text interviews are what I consider more 'loose cannon' because some of the stuff in them is wild (espcially the interviews during Papa I/Primo's reign). But they are fun! @cityofmeliora has some really in-depth posts about the content in some of the interviews, which you can always give a read for additional little lore tid-biits.
Now... Nameless Ghouls.
I won't tackle Ghouls in this post - the topic could easily be its own post. It could easily be several posts, even though there is little actual cannon lore surrounding Ghouls. Nearly everything concerning the Ghouls, even their names, is fandom supplied. The only cannon Ghoul facts I can think of is:
Each Ghoul has an element, and that element corresponds to what instruments the Ghoul plays in the band.
There is a side character in Ghost's lore named Jim Defroque. He is first mentioned in Chapter 16. I didn't include him earlier cause I don't honestly think he's that important to the overall lore. But, you know, there is a chance he could appear in more things in the future! So, here's what we have about him:
{ Jesus Talk With Father Jim DeFroque } An 'in-universe' podcast
{ Ghost - Jesus He Knows Me Music Video } Stars Jim Defroque
{ AMENdments | Ghost Timeline } Fanmade summary of Jim Defroque
Then lastly, I'll drop the link for a playthrough of the video game Ghost put out. I'm not sure how cannon it really is, but I do accept a few things from it as cannon - like one of Papa I's favorite music artists being Tina Turner. The game is unfortunately no longer available, but this is a full playthrough I watched:
{ Escape the Ministry }
And that's that! I hope this is helpful to you or anyone else trying to break into the lore! It's an exciting time to dive in :]!
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keeperthemultiversemom · 1 year ago
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What could be consider laws of the multiverse?
Or is there no such thing?
Aight aight
Let's go, explanation for time
For this one I will speak as creator
This is infos I've shared before on my site, and I got the greenlight to share it here !
Reminder that @neonross was the og creator of Out of Bounds and I am merely one of the artist and writers ( and alternatively the lore gremlin that make sure everything is smooth good lore lol ( so for lore clarification yeh I'm the good person to ask haha))
So here are the "laws" of the multiverse and how it works in wttmv specifically !
Those rules apply only in our story, but anyone who wants to use those concepts are welcome, of course ! Neon Ross's og intent was to have rules flexible enough for people to make characters and have fun with the concepts, but we don't mean to be an autority of any kind and ruin people's fun... Anyway, explanation time
It's not really "laws" so much as rules for ourselves and for our story, to give it nuances and stakes and the right amount of lore scratching complexity
Some characters however might tell you that these are laws lmao
✨Out of Bounds ✨
___-Lore Guide-___
Out of Bounds (OOB) is a realm existing beyond the multiverse, operating by its own rules and devoid of time. This guide provides insight into OOB's nature, its role in the multiverse, and the mechanics governing its interactions.
Nature of Out of Bounds
Definition :
• OOB is a space outside of alternate universes, akin to the Void Realm in Towags where forgotten characters and places reside.
• Awareness of this space is limited, known only to those who reside within or encounter its inhabitants.
Television :
• Floating televisions within OOB display AUs, acting as viewports or portals for interaction.
• Televisions serve as a primary means for Multiversers to observe and interact with AUs. ( While it is the primary way, note that there are exceptions and other ways to travel )
Shows :
• We call "show" the stories within the multiverse. Includes the Original, Variants, Alternate Universes.
• The Original cannot be touched or interacted with by anyone.
• Variants are copies of the original with very minor changes (art style, design, head canons). They can be interacted with on varrying degree, depending on the creator of the variant will.
• AUs are copies of Welcome Home with major or noticeable changes, from the story, to the characters and their designs.
Vintage Tapes :
• AUs are stored within vintage tapes, with the film inside representing the universe's timeline.
• Tapes categorize AUs into Fixed and Flexible, depending on the level of interaction allowed by the creators of each AUs.
Interference Mechanics :
• Interfering with Fixed AUs poses risks, as altering their storylines can lead to universe corrupt and/or collapse.
• Flexible AUs allow more interaction, often featuring crossovers and Y/N scenarios.
Out of Bound Spaces
Channels :
• Spaces integral to the multiverse system, including the Observer's TV room, the Archives, and Admin's film room.
Shows :
• The AUs themselves, contained in the multiverse, then OOB
Lost Media :
• Spaces not categorized as channels or tapes, such as the Keeper's domaine, Trader's space, and Stitcher's atelier. (Often time those are kind of like shells of dead/collapsed/modified AU, or pocket dimensions)
Pillars of Creation :
• Vast space outside of the multiverse, a galaxy-like zone full of stars, that is said to be where the creators of AUs reside. Very few characters go so far in the OOB.
In between :
• The void between the AUs. It is devoid of breathable air, often dark and lightless as well. Some multiversers are unaffected by the lack of air, but stay careful ! We don't know what lurks or leaks in the in-between
Diagram made by Bloomenvogel and Neon Ross for the Out of Bound as we see it in WTTMV
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Note : this diagram applies to wttmv, but feel free to use I with your characters if you want ! Just like all of those rules, we made those to help make the story as a whole
Out of Bound Inhabitants
Natives of OOB :
• The Out of Bound is often said to have a mind of its own... It will sometimes create its own variants of the core cast, for reasons still obscures to this day. Notable characters born from the OOB : Observer, Courier, Messenger
"Refugies"
• Cast or OC characters that had their worlds destroyed/corrupted/collapsed, and who are left to wander in the multiverse. Most often they will end up in Peacekeeper's domaine until they can be rehomed in a flexible tape or new universe, or adapt to the Out of Bounds.
• A character that adapts to the Out of Bounds will then be called "Multiverser" along with the native of OOB
• Characters considered "refugies turned multiverser" in wttmv : Peacekeeper, Filante, Trader, ShopKeeper, Watcheye, Stitcher, Croupier
Multiversers :
• Multiversers are the inhabitants of the Out of Bounds. Often times, they are anomalies that have developped specific abilities allowing them to reside or survive in the Out of Bounds. Those abilities often includes being able to travel to multiple flexible tapes, but not always. A multiverser will almost always be a variant of a cast character, and rarely, if not ever, a y/n or fan oc. (If you wonder why y/n and ocs are excluded from being multiversers specifically, it's because Y/N is at its core a you self insert, but *you* are supposed to be viewers in the story. It's fine when in a pocket universe like Keeper's and Trader, a y/n can exist there, but in the oob it could causes some problems of logic with viewer influence and control, or the focus of the story could go astray to fit a y/n, which is not a story we want to tell. It kinda goes for ocs too)
__________________
I tried to say as much as I could without much spoilers... For the reminder, I already explained the main, general chronology of wttmv on the site
Ik, ik, it's a bit of a hassle to go search and look and all. Tbh the site is kind of a way to give a bit of a treat for the really big fans who are ready to go on a separate site to get lore lmao /lh
But now I get to ramble here too ! Hurray !
TLDR :
OOB is big and weird. The AUs and Variants can be interacted with only if allowed by the creators. Multiversers are the weird cast variants living in the oob. The OOB is kinda like an onion, it has layers. Most characters always stay in the multiverse part.
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storiestfp · 15 days ago
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Family Tree guide for the Tfp characters:
Given that this take some time for votes to come in and give everyone a fair chance for their opinions. I’m allowing a sneak peek of the key that’ll make sense when the family trees have been constructed. I don’t want to disappoint anyone when their confused and can’t understand. So here it is chat, the chart:
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(Save it if you want to)
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i-fear-the-moon-rp · 2 years ago
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It's here! It's ready!! Get reading!
I FEAR THE MOON LORE GUIDE IS OFFICIAL
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jman5659 · 2 months ago
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Genterra
This here is your easy read to help you get the basics of how my world were my story’s takes place in is all about, I can’t tell you all the secrets but this should help you understand all you need to know for reading my story’s.
The world that gos bye many names, we’ll use the popular Genterra, a land covered bye many stars 4 moons and filled with magic in the land. The origins are unknown with many different stories and gods to Thank but what matters now are the many inhabitants covering the lands. With over 100 unique races and nations in land with a variety of different specialties and magic. Magic here is form a energy that can flow in all life, and spirits with different type like element, psychic, and spirit magic that spirits and magical best can use, depending on the race or family those can be born with certain type of magic with a certain amount, but abundance is rare and lots of races are born without and still live on there life’s.
In the last major war. one race was the strongest, shaped by a harsh environment and equally harsh culture of violence the Dijmo with invulnerability flight and fire, united to conquer the rest and almost succeeding tell various nations finally united and outnumbered the Dijmo and used various new magic and cultivated powerful mages. Tell in the last battle 50 years ago powerful gas weapon was made and bomb in a line creating the new Dijmo border where it still remains. To make sure the nations were ready for another attack they formed the 56 nation military alliance to make sure no nation wars with each other and so the nation see great prosper and new innovation in the years such as flying ships but such alliance that only values power is not perfect and will create there own monsters.
Arne and Albert one a turtle knight form the 56 and Albert a Dijmo become brothers as kids and after some tragedies and years together trained by there master Mr. M went to form a group to do there best help others.
If This concept interest you feel free to read you
Can start with my origin of Torterra story
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sunset-peril · 11 months ago
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I made these for my original stories and such and I hope y'all like them :0
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queenoftheantz · 25 days ago
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cant stop thinking about the guy who came up to me at the comic festival this weekend, looked through my dungeon meshi stuff, then when he didnt recognize the winged lion told me he stopped reading because the world building wasn't solid enough.
The world building wasn't solid enough. In dungeon meshi.
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k0mmari · 2 months ago
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Endless Abyss Travel Guide — Chapter 5
Sleep Walking Orchestra
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marghen · 3 months ago
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Was looking for “I, Strahd” at the secondhand bookstore but I found P. N. Elrod’s fix-it fic instead
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you may not like it but this is what aura looks like
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nopanamaman · 1 year ago
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How do mutants in the Facility live?
Patreon Loredump. August 2023
One of the most frequent types of questions I get are about life in the Facility. So it seems like a good topic to start my loredumping series with! 
Apologies in advance for all the photo examples, I hope they work fine for getting the vibes across.
Overview
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The facility dome is visible in the distance.
The facility in general – or, as it’s officially known, the Zh. I. Alferov National Institute of Anomalous Research – is a large structure located on the border of the Zone. Its most notable feature is the massive dome surrounded by an outside wall.
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The wall. In real life, the famous building of НИЦЭВТ.
The latter is a building in itself, containing offices, lecture halls, resting and dining quarters for researchers, as well as minor labs. All entrances are supervised, though not totally closed off to the public. Excursions, official meetings, TV reports – all of those happen within the wall.
But you will not find any mutants here. As you may have already guessed, all the major laboratories, anomalous artefacts, and, of course, mutants are housed in the dome. The entrances to the dome are monitored and equipped with anomaly scanners, allowing only authorised personnel and mutants to travel between its sectors.
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Mutants cannot traverse the facility unsupervised.
What is the mutant classification system?
Depending on their anomalous characteristics, cooperability and method of containment, mutants are sorted into types and numbered groups. Individual mutant numbers usually look like XT000-000.
Let’s use Dmitry as an example.
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Dima’s serial number is DT001-319.
The type constitutes the first part of the mutant’s number. Dima’s mutation is Directional Type, hence the letters DT at the start (for the record, KT stands for Kernel Type).
Next we have the 00X number. Mutants are assigned a 001, 002, 003 or 004 class depending on the potency and containability of their mutation – kinda like SCPs, yeah. Dima has a very powerful mutation he has good control over, plus he is sound of mind, making him suitable for 001 containment.
The last three digits are the overall number of the mutant within their type. So if Dima’s are 319, the facility has had 318 directional-type mutants on record prior to his arrival. This does not mean they were as powerful or had the same level of control over their telekinesis, just that they possessed a similar mutation to some extent.
How do different mutant classes live?
001
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001 quarters example. Not too different from a hospital or sanatorium
Subjects ranked as 001 are extremely powerful, have good control over their powers and are, most importantly, docile. Since their mutations are very potent and difficult to forcefully contain, the go-to approach is making them not want to leave.
001s spend most (if not all) of their conscious lives surrounded by doctors. The latter foster a particular mindset in their subjects, where the world outside is presented as a place that is unanimously hostile to mutants. This is done by means of propaganda, reminders about their family’s supposed mistreatment and, in case a mutant has some favourable recollections of their childhood, gaslighting. Additionally, subjects are never left alone with each other.
001s get very luxurious treatment by facility's standards, with much bigger, more comfortable rooms than other mutant types. They're even allowed to have gaming consoles, TVs with VHS and video players, and their own bookshelves. Each mutant has their own separate room, which is kept under constant camera surveillance with the toilet being the only blind spot.
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Special folders are issued to 001s before experiments with lower-ranked mutants.
Experiments held on 001s are relatively humane so as not to discourage them from staying at the facility. They do undergo daily checkups mostly designed to monitor their mental state. 001s are also active participants in experimentation on lower-ranked mutants, who they are taught and encouraged to treat as lesser beings.
001s are a high-risk investment, so their numbers are far smaller than those of 002 and 003-class mutants. Additionally, because of the potential danger they present, the institute is quick to dispose of 001 subjects by either termination or reclassification to 004. Though, if a 001 manages to stay cooperative long-term, they can become a very valuable asset for the facility.
002 and 003
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002 and 003 quarters example. Though, they’re typically not as well-kept
002 and 003 mutant classes can be grouped together, since their treatment is largely the same. Both of these types’ mutations are easy to forcibly contain. The difference is their danger levels. 003s require close monitoring to not be harmful to others, while 002s are borderline harmless. Both types are characterised by general cooperability.
002s live in wards for 2 to 4 people, while 003s are more commonly placed in single-person wards to prevent accidents. A standard room includes a bed, a desk and a small bathroom (multiple beds and two desks in bigger wards).
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KT got to take a dinosaur plushie to her room for good behaviour.
Mutants are allowed to borrow books from the library, as well as get drawing and writing materials. If they behave well, they can get a toy or even be lent a handheld console for a few days. 
002s and 003s have breakfasts, lunches and dinners together, and can spend some time in the playroom with other mutants (that’s also where they can play computer games and watch TV) – all under very strict surveillance, of course.
In some ways, their treatment is much less cruel than that of the elite 001 subjects.
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KT before the DT experiment.
Though, not when it comes to experiments. 002s and 003s are very common, and are thus treated as disposable material in a scientific sense. The people holding experiments on them are a lot less concerned with minimising the subject’s pain or discomfort. Consequently, it’s not uncommon for mutants of these classes to sustain serious injuries or die as a result of experimentation.
That said, 002s have the highest likelihood of getting released from the facility, given they meet the conditions for it (more on that below).
004
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004 quarters example. Basically a prison bunker
004 is a special category reserved for powerful mutants that refuse or physically cannot cooperate. This number can also be issued as a temporary or permanent punishment to misbehaving mutants. The 004 quarters are located underground and have the highest level of security, acting as a sort of bunker for the most dangerous subjects the facility has.
004 rooms are even more barebones than those of 002 and 003s. They have no access to entertainment (unless it is somehow required to contain their mutation) and cannot leave their room under any circumstances. They are more weapons than test subjects.
Do mutants receive education?
All mutants from class 003 and above receive basic education, learning to read, write and count. They additionally get curated history and sociology lessons. Some mutants, namely 001s, attend mandatory classes in certain disciplines to better apply their mutation. For example, Dmitry studied anatomy to know the precise positioning of internal organs.
Mutants are also free to study whatever sciences interest them in their free time by asking for educational materials at the library. Needless to say, most kids aren’t too interested in that, and are very uneducated compared to their outside peers.
Is there censorship in the facility?
All the media mutants are exposed to at the facility is strictly controlled.
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6 y.o. Dima and his politically correct PSP.
The only movies, cartoons, comics, books and games allowed are those that either don't feature the Zone or mutants at all, those that show the discrimination mutants face outside, or those that are very obvious anti-mutant propaganda.
In essence, there are no positive depictions of human-to-mutant interaction, aside from ones between mutants and noble scientists. And, of course, nothing that goes against the general government ideology.
Can mutants be released from the facility?
It is generally assumed that mutants that go into the dome do not come out.
While they are largely dehumanised, the facility is still publicly presented as a sort of scientific sanatorium and hospice for those that cannot safely exist in society. Releasing mutants that know the truth behind the institute’s experiments into the wild is simply of no benefit to the government. So the majority are terminated once their scientific potential is exhausted or if they become too expensive to contain. As a result, few mutants live to adulthood.
Though, there are exceptions to the rule. Occasionally, mutants deemed non-hazardous can be released back into society. This is applicable to mutants that have not experienced significant mistreatment from the facility, lack the ability to talk about their experiences and optimally have been brainwashed by an appropriate 001 subject.
Have other mutants before DT and KT ever escaped?
The funny thing is, escapes aren’t a particularly rare occurrence.
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Dmitry and Katya’s escape in KT’s Official Guide to Coolness.
Despite getting a lot of funding, the facility itself is very disorganised. Most of the money is blatantly pocketed by the higher-ups, so a lot of its structures and equipment are subpar – this includes its outdated safety systems. To top it all off, the security staff isn’t especially well-paid, so their diligence is highly questionable.
With all that piling up, there are around 3 cases of low-level escapes every year. Because of tight budgets and plenty of work to do as is, these escapes are generally brushed under the rug. The institute still keeps tabs on the escapees in case they happen to show up on the radar, but it rarely organises active searches or alerts the public for that matter.
DT and KT’s escape stood out because it was anything but low-level, and pretty bombastic at that. But even that didn’t warrant a public announcement for fear of panic and reputational damage. So if you’re an 003 mutant looking for an opportunity to sneak out… Hell, man, just go for it.
Wrap-up
That’s about all I can say about mutants’ life in the research centre, scratch some small factoids here and there. I tried to answer the most common questions regarding the topic, so I hope your curiosity was satisfied!
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uesp · 4 months ago
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"Master Neloth is a Telvanni wizard and seems to have difficulty with the concept that other people matter. He judges their health and well-being solely based on his personal comfort and needs. That said, he is no fool. He recognizes power and that power in others must be respected. At this point in his life, he has given up kidnapping women. He claims it's because there are no suitable females in Solstheim, but the true reason is that it no longer interests him. Once you've kidnapped someone, you have to put up with their whining and complaining: it just isn't worth it."
--The Skyrim Prima Guide's description of Neloth
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konoharfts · 4 months ago
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Look Alive Sunshine ~
New Bulletproof Hearts AU lore just dropped
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Here, have Kakashi and Genma’s character intros and thumbnail designs and notes for 6 out of the main 7!!! (I’ve already posted Anko ;) )
(If this is the first Bulletproof Hearts AU post you’re seeing, for context this is my Danger Days inspired AU featuring the tokujo squad and also Kakashi :) )
And now for the official intro:
In the fallout following the Resource Wars , and shortly after we lost Kiri to the waves, the Senju company in collaboration with the Red Fan company establish Neo-Konoha, the new capitol of the remnants of the Land of Fire. A shiny new city free from the troubles of post-war faction life, and the dizzying desert heat.
Here in the city everything runs on chakra energy. No more nuclear or fossil fuels, that’s for the old-world now. By tapping into the “dragon veins” flowing through the earth chakra can be cultivated and converted into the fuel that powers all of Neo-Konoha’s beloved bright lights, hover-cars, gadgets, and gizmos. It’s even opened up the doorway to cybernetics and body-modification. With chakra being an energy source that resonates with life it’s never been easier to merge man and tech. Now, many new companies wanting to make their mark on chakra-tech industries have sprouted up, and Chakra City (Neo-Konoha) is very kind to those wanting to contribute to the expansion of the city, and the growth of the economy.
The city is split into three main branches. The tall buildings and neon lights of the inner-city, the seedy bars and backroom deals of the under-city, and the plastic smiles and white picket fences of the residential district. Everything inside the city walls is labeled as Neo-Konoha, and everything outside in the wide open desert plains is labeled as the Outer-Ring, where many live in the little non-radiated pockets of barely habitable land. Made barely habitable thanks to the over mining of chakra, causing the land to be drained of its vitality. Life in the O.R is rough, it’s a lawless wasteland filled with criminals, thugs, and the kindest and realest people you’ll ever meet. It’s the home of all of those who don’t belong inside the city walls. Those who were cast out, or those who chose to leave, and those who had no choice but to be born.
After the tragic death of chairman Minato Namikaze the Golden Era of Neo-Konoha has been replaced my Sarutobi Hiruzen’s age of radio silence, aided by president of ROOT Danzo Shimra who’s company specializes in keeping the people “in line”. A powerful regime threatened only by a newly established pack of desert rats out in the Outer-Ring consisting of two of Minato’s former bodyguards, the previous head of the intelligence division, a woman who’s more machine than human, a sickly smuggler, and more recently a once-double agent turned pink hearted. These anarchists call themselves Wildfire.
Operating out of an abandoned gas station from back in the old era of gas powered vehicles Wildfire’s unofficial leader Genma Shiranui runs a 24h radio station - titled S.E.N.B.O.N radio - where you can tune in to all of the greatest punk-rock hits AND get all the information you need regarding the movement of Neo-Konoha’s exterminators, soldiers, and SCARECROWs out in the O.R. How to best avoid them, and how to best blast ‘em to one of the four respectable levels of dead without sending yourself sky high with ‘em. Unintentionally Shiranui becomes somewhat of a guardian angel for the people struggling against the chains of oppression out in the wastes. What was once a station created to provide some musical escape with just a sprinkling of survival tricks turned into the stage in which the revolution is set.
In that same gas station that’s home to such an iconic station are all of the other main members of Wildfire. We’ve got Anko Mitarashi, who has a mechanic shop where she can do just about anything given the proper materials. Anything from mods to prosthetics, vehicle repair and customization, making whole new gadgets, and making cyber-cycles from scratch. Meanwhile, when he’s not out on an assignment Raidō Namiashi’s running the “convenience store” that’s really just a front for the whole fence thing they’re running. Ibiki Morino is used as the group’s ‘intimidation and muscle’ but when he’s not scaring Konoha dogs shitless he’s slaving over his pride and joy, a car that’s more modifications than car. Hayate Gekkō manages their connections to the smuggling routes and also makes it his life mission to act like the station’s cat. Agent Yūgao Uzuki, former SCARECROW assigned to take down the rebels, turned double agent, turned Wildfire loyalist tries to take charge of planning as much as she can. After witnessing the state of the leadership in the revolt rocking konoha she’s flabbergasted they accomplished as much as they did.
On the side of Neo-Konoha Kakashi Hatake, Mad Dog, agent #07, and Hiruzen’s top SCARECROW, is assigned to take Wildfire down. The group consisting of his old comrades and friends, before they turned traitor. With his soldier prowess and the use of the advanced AI program ‘B2’, created by Obito uchiha, Kakashi is the only individual able to stand against Wildfire, the question is, does his loyalty to Neo-Konoha and his trust in “Obito” outweigh the ache he feels. The niggling feeling that there’s something very wrong, something he’s missing.
This is not a tale about heroes. This is not a tale about glory. This is a tale about people. People living, and people dying, and people clawing their way through life, and people snapping at the hand that tightens the leash. There is no victor, there is no clean cut, just what is left when the fire burns through. The embers that sparked the Wildfire are doomed to fizzle out and die in the infancy of the flame. But as long as you stick around to witness the trees burn, they cannot claim it hadn’t happened at all. When a tree falls in a forest, tune in to the sound. Because remember, they can’t control you if you don’t give in to the silence.
Orrrrr
The tokujo gang fight against the oppressive fascist regime of Neo-Konoha while spreading chaos through the wastes and making Kakashi’s life way harder :)
So yeah, I hope that makes sense T~T it’s so late at night when I’m writing this I fear I may be too cryptic…. BUT PLEASE TELL ME YOU GET THE VISION!!
If anyone is interested in more lore feel free to ask anything <<33 I’m going to try and post some mini comics and blurbs for this AU often-ish (for art practice and also I want to push my brainworms onto y’all) so stay tuned?
Alright I think that’s enough yapping (for now ;) ) if anyone read all of that I shall give you one (1) soft little forehead kith :) 😙💋
Okay byeeee~~~
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buttercupshands · 7 months ago
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Extraterrestrial Satellite Communication | Loop
"Oh? So you don't follow the script, and say your lines exactly the same way every time, to make sure your party doesn't think you're acting weird?"
Or a small thought of a hsr and isat crossover lead to me trying to imitate the style of character announcements!
From my notes Loop starts as a 4*, one that'll always be there to help if needed, almost Asta-like, but has an optional Two Hats related 5* that's actually changes the path to Hunt similar to Siffrin's base path
In case of Siffrin he's like Trailblazer in that regard changing path at least once Story-related reasons
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Like becoming Lightning Nihility at Act 4-5!
I honestly just had fun sorting and imagining everyone in that setting
Just im case non-hsr players wonder
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But in Loop's case they follow Elation actually, but that's not a playable path, so it's a Sparkle situation basically
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Or at least that's what I thought of when thinking this up shruggs
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yarrowleef · 2 days ago
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huge win today for ME and huge L for that person i once got into a youtube comments argument with when i was a kid bc they kept insisting that toms "weren't allowed to have the -flower suffix"
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