#map editor
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wickworks · 11 months ago
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Map editor updates: we've added the machinery to store arbitrary values and to set the water height, so now folks can setup triggers like "raise the water level each round." I'm SO excited to see what people end up being able to do with these tools.
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gaspardos · 10 months ago
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I made some videos capturing Mazecraft, a 1996 software created by Swedish developers Patrik Alm and Bo Ljungberg. Thanks to the user Whengreg who uploaded it to Archive dot org and I was able to get it working in a Windows 95 emulation.
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rodentian · 2 years ago
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After playing Warframe again after a really long time away, it made me realize something: Warframe (and many other MMOs and games in general) would benefit so much from having some sort of level editor or way to create custom content.
A lot of Warframe's problems with endgame, times of content drought, and the sheer sense of repetition could be easily solved by letting players simply create the experiences they want to see in the game. Like, you want it? You have the tools!! Go out and make it, it'll be great. Not only that but it's just such an awesome thing when a game of any kind has support for community content.
Warframe in particular would benefit a ton from level editing/sharing because creators would be able to create a great variety of experiences from huge complicated parkour courses to massive clusterfucks of high level enemies that really put elite players' gear to the test, to more casual experiences akin to Quests or even entire campaigns, and everything that melds it all inbetween. The possibilities are just about limitless given Warframe's unique movement system and weapons and upgrade systems. You could even make it compatible with Kahl mode so that Kahl gameplay sees some love and you don't have to rerun the same exact missions over and over and over again to get it.
I wholeheartedly believe that this would do so much for the game, and with how much DE has been willing to experiment with Warframe these days it really seems like it could happen. Custom content and levels would completely shake up how people interact with Warframe and create a pretty much infinite engine for unique missions and experiences to play. True endgame is what you make of it (literally.)
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kirbybaker-the-alch · 2 years ago
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Check my bloons maps
Yes i made terraria bloons
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redtengames · 1 year ago
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1 week progress on the Map Editor. Half of this time I was rewriting UI system in the engine to make it better and fix bugs, lol. But finally it's doing what I want from it.
Basic Save/Load of maps info works, still need to implement actual placement of the objects and loading of the scenarios into the game. Shouldn't be the most difficult part actually.
Also I was thinking how to make Cntrl+S obvious to do the thing after pressing to save your progress and added some kind of fast messages into the middle of the screen. I like when editors actually show you that intended action was performed.
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zentendo · 1 year ago
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Rising Lords Ascends to Switch – Prepare for Medieval Mayhem on the Go!
Calling all knights, lords, and ladies of strategy! Get ready to conquer and claim your fiefdom, because Rising Lords is storming onto Nintendo Switch on January 18th! This medieval turn-based adventure from Deck13 Spotlight and Argonwood throws you into the fray as a rising Lord in the kingdom of Aubelin, where cunning tactics, skillful resource management, and a bit of royal ruthlessness are…
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toonlets · 2 years ago
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Map Editor process in Houdini. Pretty fun stuff!
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cmahzz · 8 days ago
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My part for a blood solar map
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tendermimi · 1 year ago
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meriem evangeline, mercy for the martyred body
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astro-girl1999 · 4 months ago
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Secretos del Cosmos N°2 | Pt 10
Título Original: Man Probes The Universe
Biblioteca Básica Salvat
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zanderds · 11 days ago
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Some stuff in my new TF2 Map:
- Hallway with giant teeth at the end with eyes that stare at you no matter where you are.
- The Alleyway Maze from ENA Dream BBQ (not a perfect recreation but uses the same textures and audio)
- a Desert Landscape with an Oasis and Pyramids with ObamaPrism overseeing the area
- A Mall that's constantly playing Somebody That I Used To Know over the speakers
- a whole bunch of references, memes, and jokes throughout the whole map
It's still a work in progress but I'm super proud of my progress so far.
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robo-dino-puppy · 10 months ago
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horizon forbidden west | the daunt 3/?
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reunitedinterlude · 1 year ago
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countdown to phil’s 37th bday celebration [bonus round] - phil’s homes through the years [32/37]
university
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sapphire-code · 2 months ago
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Sorry for not being very active I've been busy
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acemarkey · 3 months ago
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opened the notes of a post What the fuck is a gradient map editor
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thespectral-wolf · 10 months ago
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The train headed for the Mystic Ruins will be arriving soon!
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A not entirely faithful recreation of the Mystic Ruins train station area from Sonic Adventure, remade entirely using Team Fortress 2 assets is up in the Source Filmmaker Workshop!
Three versions of the map is available: day, evening and night, for all your scenebuilding needs!
You can get them from the following Workshop pages:
Day version
Evening version
Night version
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