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#maybe if everything had been different
keicordelle · 4 months
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Momo confirmed: there can never be a Banri-centric three:vale
And actually, his logic behind this is really interesting. Because at it's heart, the difference is that with Banri, Momo could never have formed the same sort of codependent relationship that he does with Yuki. Banri is capable of taking charge and taking care of himself, and so Momo wouldn't feel the need to step forward and try to help him.
Hell, it's only after he realizes that no one's taking care of Yuki that he reaches out to him in the first place. Momo establishes very well in Re:member that he needs to feel needed and useful to feel loved, or to express his love, and Yuki lets him do that in spades. Banri, though. Banri doesn't need someone to dote on him (or at least so judges Momo) and therefore Momo's acts of service (his declarations of love) are unwarranted at best and unnoticed at worst.
Whether or not this is actually true is a whole separate question. Banri does seem to rely on Momo when he's helping them out backstage (Momo valiantly kills the dreaded spider for him) -- but he does it in a moderate sort of way, taking the time to make sure Momo's not overexerting himself (ie, when he's lugging around more equipment in one trip than he probably ought to be) and that he is generally taking care of himself as much as he's taking care of others.
But Momo seems to want someone who relies on him too heavily. He needs to devote himself fully and completely to another person (perhaps because he feels he can no longer fully devote himself to his own dreams, so he seeks some other outlet, someone else's dream to latch onto to replace that). He gets drawn in by Yuki's sopping wet meow meow nature and the fact that Yuki so clearly needs someone to take care of him, because Yuki is the only one who enables him to express his love in the way he wants to. Needs to, perhaps. Regardless of how (un)healthy that expression and the resulting relationship is.
That's why MomoBan won't work with just each other. That's why they need Yuki to draw them together: Momo needs someone who he can devote his everything to, and Banri can never be that person for him.
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ruporas · 1 year
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post-trimax vash meets stampede wolfwood
[ID: Black and white comic of Vash and Wolfwood of their Stampede versions. The comic starts with Wolfwood continuing off a conversation, saying “I didn’t mean t’say anythin’ bad to her. She just took it the wrong way. But anyway...” Wolfwood speaks with a hand gestured flippantly while Vash, who’s seated next to him, just listens. Vash thinks to himself, “Talks more about himself... Honest expressions... Immature, though he was pretty immature too.” He smiles and continues to think, “And yet...”
A panel of Vash’s eye directed now to the sky. He thinks, “Some things are bound to be the same with us...” He thinks of a memory, the version from Maximum of him and Wolfwood, back shown as they chatted underneath two moons, one moon with a hole through it. Vash continues, “Isn’t that right, W-“ His thoughts are interrupted by Wolfwood coming into a view, a close up his deadpan expression. Vash utters out “-olfwood..?” with a nervous expression. He starts to explain, “Um. Sorry if it seemed like I wasn’t listening, I was! So, let’s keep talking?”
Vash smiles and puts his hands together as he says, “okay?” Wolfwood glares at him with gritted teeth and Vash immediately remembers, “Right, he’s more short-tempered...” He continues to think, “Maybe Plan B works with him—“ before he’s grabbed by his coat collar aggressively and changes thoughts, “OK, never mind, brace for impact..!” But he’s surprised when he’s tugged instead, him and Wolfwood flops against the ground. Wolfwood puts an arm over Vash and says, “I don’t need to be entertained, blondie. If yer tired, we can go to sleep.”
Two close up panels of Wolfwood and Vash’s eyes looking at each other, Wolfwood taking off Vash’s glasses as he says, “Am I wrong?” Vash thinks to himself, “Actually... I was being genuine when I said I wanted to keep talking. I don’t feel tired at all. But, I think you know this body more than I do.”
Vash’s thoughts continue, “I can’t deny the me you’re fond of from being taken care of. And I could never deny your kindness. Even though...” Vash finally smiles and says, “You’re not wrong...” Wolfwood smiles back before tugging Vash closer and says, “Then, let’s sleep.” Vash asks, “Should we get a blanket?” Wolfwood asks, “Why?” before kissing Vash on the cheek, “I’ll keep you warm.” Vash puts his face into both his hands and flushes. Wolfwood smiles cheekily and asks, “What?” Vash responds, “I was caught off guard..” Wolfwood says, “You’ve said worse though.” Vash responds, “Did I...” The panel phases out and the dialogue returns to Vash’s thoughts. He thinks, “I want to stay a bit longer. Talk a bit longer.
You’re tired here too. The future is always going to be unfair to you. I want to protect you from it. I want to hold you close so you won’t go far.” The thoughts overlap the scene of Wolfwood now sleeping peacefully against Vash with an arm over him, Vash’s jacket draped against him as a blanket. Vash looks at him and a small thought bubble thinks, “He can fall asleep first...” His previous thoughts continue, “I know I can’t. I already had that chance.” A close up of Vash putting his hand over Wolfwood’s. He continues, “I wasn’t capable once, I can’t be sure I’d be capable a second time. And in a way...”
Vash’s thoughts continue with the back drop of the sky, Stampede’s sky of two moons without holes, “Some things are bound to be the same. But I know you’ll be loved again and again in a way I’d never know.” A split panel, one half contains the sleeping face of Wolfwood from Stampede, the other of Wolfwood from Trimax. In turn, the Vash lying down looking fondly at Wolfwood shifts to the post Trimax Vash while the other versions, Stampede and earlier Trimax, are faintly drawn next to him doing the same. Vash closes his eyes and finally drifts to sleep as the final text reads, “Goodnight, Wolfwood.”
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jahelyden · 2 months
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ACOWAR Cassian would have killed ACOSF Cassian.
ACOWAR Cassian would never have let ACOSF Cassian treat Nesta how he treated her.
ACOWAR Cassian would have stand up for Nesta every time in ACOSF.
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averlym · 1 year
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litany of the martyrs (click for better resolution!)
#at some point i wanted to make an illustration for each character but in retrospect maybe each is multiple song-coded..#drew the sketch for a quincy thing after a chat with a mutual reminded me this song existed dfsghjkl and then spent weeks rendering this#quincy cynthius martin#adamandi#i'm finally done with this! the saints especially were joys to paint and the halo a menace.... this has been the most ambitious one so far.#but it also took quite long because i only worked on it <engages with quincy> when mentally okay to deal with the themes. i'm not religious#but i do identify with the irrational(?ish) guilt + family legacy + academic achievement + disregard for self. also more complex thoughts#about love [but depsite quincent being a large part of quincy's character this piece deals with mostly the Rest of it. so another time..]#anyways! in the original sketch- the saints had heads bent towards quincy so the halo spikes pointed at him. but this worked better! halos#of the saints implying/creating one for quincy was a concept from the start though. in the show they don't touch him directly here but#differences in mediums i think- i don't have time in an image to craft a narrative so everything has to be happening. also artistic liberty#misc inspiration for this includes stained glass windows. i might have maybe misinterpreted the saint costume but i think i logic-ed it out#as the cloth part following a nun's habit w the hood. and then halo above. the material is also more transparent originally but i had. um.#too much fun painting fabric folds.. if you look closely you can see the basis of faces though behind the cloth; but only the vague shapes#because smth obscurity + inhumanness// cassian is the only one i gave a mouth though. that stems from melliot's post about the saints and#st cassian as spokesperson (<- did research teehee!) that's also how i found out which costume = which saint. speaking of which.#left to right: 'st lucy take my hand' // 'st lawrence give me strength' (presses quincy forward; but hand on shoulder connotates guidance)#/'st cassian help me smile' (quincy's mouth is btwn a grimace and a smile; tilts up at side. also no direct touch bc added insidiousness.)#//'st jude [...] i hope your causes burn' (jude's hand is in two places to show movement- nearing the flame and then snatching back; burnt)#other notes: at the midst of the flame the core is shaped like a human heart /the saints and their wax are all melting like the candle for#fun visual effect and also this way they are even less tangible <real>. perks of painting as a medium i guess. // also insp from icarus?#wax and burning imagery; looking at the halo and rays as parallel to sun that burns. too close to the sun; melting; hurting; hurtling //#candles at bottom are a nod to the frankly gorgeous set// also the entire composition kind of stems from the lyric <what use is a candle if#both ends aren't burning>; the two sides between the concepts of catholic guilt and academic perfection that spur quincy#the halo above (saints and guilt; litanyofthemartyrs) and the 'halo' below (academic papers; insp from choreo for perfect at school)#the papers were originally supposed to be more glowy. but i like the idea of it now being a reflection of how quincy's priorities shift#also of note is that <candle> in centre = quincy; w burning candle + aforementioned heart in flame -> most human; idea of love + passion#last thoughts: kneeling + hands close tgt = prayer //wax dripping onto the red As make an effect that looks like blood. because i like#hiding that within the adamandi pieces :OO continuity!! // i've run out of tags but yeah! had fun with this one! every so often i go a#little insane in making art and the final result astounds even me. ngl i'm quite proud of this one. pretty colours <3333
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puppyeared · 6 months
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adhd is when you shoot for the moon but you forgot the rocket fuel and by the time you realize it everyones already on the moon and then you panic and crash into the sun and it explodes
#my meds stopped working and i didnt know thats something that can fucking happen apparently???#like i knew eventually my body can get used to medicine that the effect kind of dulls but for some reason this time around i thought#that my body just decided to become lazier since the meds were already working anyway. cuz thats the thing as soon as smth is made#easier for me even if its the thing thats supposed to make the disability less disabling i get too relaxed and end up fucking up anyway#so i assumed my fucking cells worked the same way LMAO. they still technically work like i can feel my energy spike when it kicks in#but everything else like focus and memory went down and i thought oh so its just a me problem then. my habits are getting worse#even though ive been doing everything the same like setting reminders checking my schedule. hell ive been setting MORE reminders#to make up for the memory thing and i didnt even realize i just knew i had to compensate since it feels like my memory is getting#worse again. and i only figured this out bc my brother showed me an icecreamsandwich video with him talking about the EXACT FUCKING#THING IM GOING THRU WORD FOR WORD#i have to bring this up with my doctor next week so maybe i have to take different meds. i wonder if this will be a recurring thing#i guess one thing that hasnt changed is that im still slow as hell and stuff only comes to me 5 hours after the fact#its 6 in the morning and i only JUST realized that the word froyo is probably short for frozen yogurt#yapping#adhd
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freshmangojuice · 3 months
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The thing is... Ace has the same parents as Rimmer.
When he became successful, what do we think happened to their relationship?
Did they love him and treat him like they did his brothers, or even better? Did they still not see him as good enough? Did they continue to belittle him despite his success and heroics? Or did Ace grow to have enough respect for himself to cut them out of his life?
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funeralprocessor · 2 days
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I feel like the Primaris should have been the catalyst for like, an imperial civil war. At the very least, much unrest in the house of Guilliman. Their existence, let alone rollout/integration, should have had many chapters absolutely rioting. It should be beyond the pale by several orders of magnitude and be seen as an enormous overreach by the more autonomy loving chapters, a blasphemy by the more orthodox chapters, and an existential threat to chapters with geneseed quirks. Plus anyone with any awareness of the thunder warriors should take one look at them and recognize the writing on the wall. Guilliman should absolutely recognize what they represent, what they imply. Like they're the leading wave of a paradigm shift that doesn't bode well for what came before. And I say this as someone who's not averse to Primaris, I just think they could've, should've, been a waaaay bigger deal. I know they loathe changing the status quo and we're never getting rid of the posterboys but I think we missed out on something interesting.
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Something I've been thinking a lot about lately is how everyone thought Egon had gone insane. What Happened that made them think that. They've fought a gigantic Stay Puft Marshmellow Man TWICE (counting the 2009 video game because iirc it's canon? Correct me if I'm wrong), fought an interdimensional god, fought a blood thirsty ruler that killed thousands and was hated by all that was trapped in a painting (and managed to get in to beat him by making THE STATUE OF LIBERTY start walking down the street with slime that reacted purely based on vibes), found an underground abandoned transit system full of the moodslime, had a bathtub try to eat Dana and her baby, fought a giant murderous black widow lady, fought the fisherman ghost who turned an entire hotel floor into the bottom of a ocean, and that's not even mentioning them getting trapped on an island that randomly raised up from underwater that had been abandoned for decades created by Ivor Shandor who worshipped Gozer. So what did he do or say that made everyone else think he'd gone insane?? All I can think is maybe he was acting strange / eratic before, but he's always been like that to some degree.
I don't know. It's something that I've been thinking about. The correct answer is 'it's not that deep and they needed a reason that the others weren't together anymore and weren't aware of Egons death or know what was going on,' but also. What Was He Saying that prompted everyone, including Ray, to think he lost his mind when he'd been right almost every time before that.
I'm genuinely so curious as to what he was up to before this. What was he doing. What insane idea was working on prior to this or was he even working on anything at all??
Also want to clarify this post isn't negative 😭 I really love the newer movies and their lore / the newer storyline / characters, I just like thinking about small stupid things like this. Gives me something to think about / speculate about / figure out an answer to.
#ghostbusters#egon spengler#nikolas posts#I have so many thoughts on it because I've just been rewatching the two movies on loop for the past few days.#All we got was Ray saying that he'd started talking about the end of the world (IIRC) and that he went insane and took everything#when he eventually left to deal with it on his own#which for the record it's extremely impressive that he would've stopped Gozer from returning BY HIMSELF. The only reason it hadn't worked#was because of the electricity issue#Hiding all the traps and setting up the proton packs to fire at the hell pit?? Insanity. He's just on a complete different level of existin#Like they were aware of Ivor Shandor and his plans long before??? They found his ISLAND DEDICATED TO GOZER who had full intention of#BRINGING THEM BACK#it's really Really REALLY not this deep but I have thoughts and I wanted to share them. Maybe someone else might have an idea I#couldn't think of or might have something to add.#I guess it could be a 'they beat Gozer once and assumed they were gone' but that wasn't the first time Gozer 'died' so??#if I missed something Please tell me. I haven't watched the newer movies as much as the older ones (I grew up watching them / playing#the game so I'm more familiar with the older lore and haven't had the chance to rewatch the newer ones 1000 times over unfortunately)#so it's entirely possible I missed something#I'd think maybe it was just because they were older but I really don't think thats the case. I have reasoning for it but I need to do#the math to make sure I'm getting the ages right by the time AfterLife happens.#really need to make a chart / timeline of all the events that happened and what year / month / day they happened. That's a project#for tomorrow perhaps.#anyways if anyones reading this sorry for the insane rambling and congrats for making it to the end#also this post isn't negative I adore the newer movies so much. I love them a lot and I genuinely don't really care about this at all#just a thing to think / ponder / speculate about if that makes sense#I enjoy thinking about stupid irrelevant stuff like this#so so so many thoughts
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presiding · 9 months
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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danothan · 11 months
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tough pill i have to swallow is realizing that “getting better” doesn’t mean “getting to do more things,” getting better for me means taking better initiative in protecting myself. and THAT means making sure i do LESS things
#sounds kinda obvious but i only just realized it lmao#feels like i have to grieve a lot of my goals now but no one said the healing process would be easy#danbles#and for anyone else that has a disability that prevents them from doing smth#or trauma that makes certain triggers limit their opportunities#or neurotypes that make it harder for them to love smth like they used to#or whatever else#i don’t want to make it sound like you have to give up on the things that make you happy#I’M certainly not going to#but a huge value of mine has always been experiencing everything life had to offer#and everytime that backfires (whether it’s burnout; triggering a flashback; triggering an episode; putting strain on my body; etc)#i always just thought to myself ‘it was bad timing’ or ‘i haven’t gotten better yet’ bc the endgoal was to always get to that point where#i could experience it. i want to try new things all the time. i want to feel normal and be included in everything#but if smth keeps Making Me Feel Bad then maybe there isn’t a version of myself that can take it on#it’s not resilience to put yourself in harm’s way#idk how well i’ll be able to put this into practice tbh. i rly rly like exploring different experiences#even negative ones are valuable to me#but the least i can do for myself is recognize that i might not always be the problem#maybe i’ve already hit the limit on all the self-work i can do. maybe it’s the environment or situation itself that’s the problem#fuuck guys ​i feel like i’m going thru a stage of grief here why is this shit so hard 💀
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festeringmoons · 10 months
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overall I think it’s fine to not like Marcella(you cannot be expected to like every fictional character ever, and she obviously is nowhere near a perfect person; far from it) but if you hate her because she took up space in a book the author has stated is specifically about women reclaiming power and you wanted to see more of your homoerotic serial killer boys then you should reevaluate your fucking biases <3
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toasteaa · 15 days
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I don't know what's been going on with me recently but like...there's this tiny shred of guilt that I'm not doing anything really engaging on here anymore? Like, my creative block is fading out (finally), but I haven't drawn or written anything substantial recently and I feel really weird about that. Not just for you all looking at my blog, but also just in a creative bust kind of way.
There are ideas and themes and such that I would love to play with or dabble in, but I keep stopping them because they're either too self indulgent or there's no visual work to go with it. I don't really know how to describe it? Like I feel like I've been lazy creatively speaking recently when I COULD be getting more ideas out, but it's about the same ship all the time and idk, I also feel like I've gotten to the point where I'm talking too much again? Not that anyone here has made me feel like that and I have asks that I need to answer so I KNOW I'm not talking too much but I'm!!!! Being splashed with the self conscious and self critical and imposter syndrome buckets and I need them to stop!!!!
#toast talks#Not necessarily meant to be a vent so I'm not putting it in my vent tag but!#The save to draft button has become my best friend LOL#Idk it's just that weird feeling that settles in whenever I realize that I haven't actually finished anything and then whenever#I'm asked about eclairette specifically I always have the hardest time answering some questions!#And it's like...I know their story? But I also don't? Because it's just in fragments all over my brain that change sometimes?#And then I get sucked into aus because I love the ideas of aus and seeing characters in different situations#but then I worry that maybe I'm not presenting the characters well enough? Or maybe I'm getting too self indulgent in everything I do?#WHICH ISN'T BAD AT ALL I JUST. My brain. It does things and makes me overthink the most basic enjoyments I have.#And part of me feels like this would be solved if I had more ships but like...idk. I do/did have other ships but eclairette just.#They feel right to me. They're like...a comfort ship now? Idk. Their story is fun and enjoyable to me and even their noncanon lore is#fun for me to run through my head on end.#Hmmm. I think my brain has just been in a weird spot recently and it's because creative juices are pumping but I have not done a creative#in...three months?#Good lird I need to at least doodle them again -#btw still not a vent! Just sorting my brain out and trying to see what it's got going on and what it wants cause??? Get it together girl#We've got lore to make. Canon and otherwise.#If you got this far I love you. If you didn't get this far I love you. I need those blue bitches to do SOMETHING soon.#''they should do each other'' true and correct. But that will have to wait. We gotta get lore written down first!
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colorfuldream · 11 days
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Okay so I've seen it a few times now and there are people who genuinely believe the Squid Sisters have the least content out of every group. I mean, I get forgetting Deep Cuts but the Squid Sisters do have as much as Off The Hook. Sure, OTH is starting to look like favorites now but the SS aren't left behind. Here's an itemized list:
They're in every main story mode. They have three whole games about them. The concept of story mode revolves around them. Just because they aren't proactive in them doesn't make it not count. Their quips and banter are what made us care and learn about them. It did flesh them out. They don't have to actively help to be main characters and receive development. The only game you could argue that is Splatoon 3 but it has a writing problem in general. It did close their story, subtle but interesting and well-written (for what Splatoon is), across the three games.
A short story. They're the only ones who have that. That has insane development, providing a lot of details about them. Like, that's a MAJOR thing that's lore-dumping so many things.
They're in almost every concert. They're in all but two concerts. They're canon too. This gives them a lot of presence in the franchise.
Lots of illustrations. Makes sense. Of course they are with how long they've been around. Still an important sign that they're a major part of the franchise (obviously, the main story is about them). It's always nice to see them in different situations anyways. They also get some lore out of them, fleshes them out and whatever. Which brings me to my next point.
Different outfits. It's not only giving us a sense of how they dress, but it's telling a story. Said it before but, for example, we know Marie likes dressing up for Story Mode and be a mentor of some sort. If you pull that string, you can get that she's someone who puts on a façade depending on the occasion and likes teaching/guiding people, her idea of mature and cool is a traditional outfit from her hometown.
Special Fest variants. Yes, they all do. However, the thing that differentiates them is that this is outside their game and, even though they were mostly reskins, they did get fully new outfits and hairstyles which neither other groups did.
Technically, they got a DLC. Even if it's the old hub and basically promo for Side Order.
They're in Smash Bros. That's not nothing. They're not spirits, they're full-on assist trophies. They better be in it honestly, but it's still something they have over the other two groups. It solidifies their status in the franchise.
Many songs, including remixes. Obviously, but they're also on the Splatfest list which never happened before outside of special events. They started it in Splatoon 2's Final Fest and started it in Splatoon 3's regular Fests. They're trend setters! Which leads me to...
Boss Fight. Final Boss, even. Callie started it. Literally. She fought us. The fact that she was The Final Boss™ puts her above the others. They wish they were her.
Solos. They did it first. They've also got not one but two mash-ups of their solos so it gotta count. I would argue that theirs are special too as they're meant to be solo pieces while the Anarchy Poisons are always put together be it on the soundtrack or the concerts. They were made to, and it's lovely, as Deep Cut's continuing the trend OTH's set: a united group that values each other and their work over fame. Their music is made to be together. Anarchy Rainbow and its Poisons is just that, something that's all of them, always. They were also fused in every live version, and the in-game live version, unlike Tide Goes Out and Bomb Rush Blush. These were forcefully mashed up as each sang over the other, desperately trying to drown out their will and win this fight. It's only now, years later, that they get an unexpected mash-up, joyful and harmonious —which in a way is a part of their story, them reclaiming this song as they bring their solos together. The Squid Sisters are working for themselves, they now do whatever they want with their careers and what they sing, how they sing, when they sing is up to them and only them.
They're the end credits of every game. Special mention to Splatoon 3 that just sacrifices its own idol group for them. Unlike Splatoon 2, Deep Cut was involved in Story Mode and for all the 10 minutes they spent in it, the end credits should have been theirs as they sure as hell didn't get a DLC. Their equivalent was a last minute addition at that, unceremoniously added later on without much spotlight. Jeez, they could have had a second collab song instead or something!
They've got the final battle song for every game. Makes sense because it's their story and their games, it's the culmination of their work every single time. Unlike the credits, they at least shared the spotlight with Deep Cut... Hey, if Marie's their boss, doesn't that make her a part of their group or vice-versa? She better be, she's the one handling their paperwork after all (poor woman, it's a mess too and they're not spending wisely. Shouldn't have been talking about becoming a manager, Marie, you're getting roped up in too much silliness and Callie won't help).
Participation in 2 Final Fests. By that, I mean actually having a team and representing it. Otherwise, they're involved in every Final Fest.
Merch. I mean why wouldn't they have some?? But it had to be added. Special note for the concert CD and special edition. I guess I'd put there the interview bit Marie conducted in Splatoon 3's soundtrack bonuses. That's another bit of trivia/insight on her work. The Nintendo Magazine interviews also count as they're relevant to their characters.
Their song is a major part of their world and franchise. Calamari Inkantation has a special place in the lore and the franchise. It's THE song but also THEIR song.
4 amiibos. They might not give their outfits (which I kinda like because I'm not fond of how they did it for the others) but they give out gear related to their story, the game, and that we should have gotten. At least they're fixing that flaw I guess.
Storyline during the Splatfests. Not sure if it should be added but it did culminate into long lasting conflict between the two of them and started their storyline. Since it's missing in Splatoon 3, I think it should be noted. It fleshes them out and makes them feel a bit more alive, like they're affected by the results.
Most of these could apply to Off The Hook too. My point is that the Squid Sisters haven't been neglected, not from Nintendo's point of view. They're more than included, arguably the stars of Splatoon 1 and 3. The thing is that Off The Hook is the fan favorite right now so most of our attention is on them, not the others. The Squid Sisters have also been so ingrained in the franchise that we're used to it. We readily accepted they would be the stars of Splatoon 3 because they took over most of Splatoon 2 until Octo Expansion. We assumed the other two groups would get DLCs, or that Deep Cut would be involved in OTH's like in the Main Story, only to realize that Nintendo didn't give a damn and gave the spotlight to OTH alone in an attempt to replicate what Splatoon 2 did. Obviously, once we got over Side Order, we kinda realized this was unfair and that there was favoritism. It didn't help that OTH was featured in regular battles and that Splatoon 2 and 3 handled Splatfests differently, with special events and work done to the idols. We've come a long way since the first game, which itself had changed plenty during its time, so it feels unfair that the Squid Sisters didn't benefit from what the others got or for as long. That doesn't mean they didn't get a lot and weren't the favorites for a long time.
Now, I'm gonna address the thing that made me write this in the first place:
They do have a story and development. Just because it wasn't in your face doesn't mean it didn't happen.
Up until Splatoon 3, the story wasn't as obvious as it could be when it came to the idols. Marina's background is clear-cut, because you cannot be too subtle about it, but apart from some big lines, it wasn't directly stated, nor was her development in Octo Expansion (it's heavily linked to Agent 8 and the Octavian but the fact that she comes to be comfortable in what species she is and overcomes her fear of being found out and rejected should count as a story). She's fascinating and it's important to the world.
But that doesn't leave the Squid Sisters flat and boring. They had an arc! Them slowly resenting each other because of their time as Splatcast anchors, because they were always pit against each other, because of the way being an idol works, is a story in itself. It was bad enough to get Callie to free Octavio, who's a terrible, dangerous person as far as she knew then, and go to the Octarians, poor, underground enemies. The Hypno-Shades are more like heavily suggesting you to obey, we know that Callie had some sort of free will to put glitter, of all things, into their ink. She also was fully conscious of her actions when freeing Octavio, and we know this guy isn't a mastermind and world class manipulator. Marie wasn't doing much better, working a lot and being stressed. Fame drove them apart and broke Callie down to the point of going to people who wanted hers dead. She freed a war criminal. Once Marie saved her, mostly from her own despair, they decided to do their own thing. They didn't need fame or their careers. Family was more important. Tidal Rush was their solos crashing against each other, not listening and trying to sing over the opponent, until Marie blasted on a song that meant the world to them. The hymn of sea kind. The song that they won that fateful contest with when they were young, the reason why their dream came true. The song that they sang when safinf their dear grandpa, powerful enough to make Octolings give up everything and try to join the surface. A beautiful memory. Something that was theirs. And so they sang. Together. "I remember everything!" The innocent days they practiced for the contest, the terrifying ride to Inkopolis, the nervousness of their first Splatcast. But they were together. She wasn't alone. Marie had always been on her side. Neither of them wanted this. If it had been up to them, nobody would have compared them to each other. They wouldn't have been choices for their last Splatfest. It's a certain kind of cruel to ask which of the two teenage girls was the better one. Callie wasn't angry at Marie, she was angry at the system. She felt awkward, self-conscious, worthless because of her status as a celebrity, because she as a person didn't matter. Her comfort? Who cares. Take the photos, sing the songs, be careful to be perfect. She was overworked, isolated, and the only person she could count on was put in the same position and told she was a competitor.
Fresh Start is the two of them reconnecting away from show business. Going back to their roots. They stop being idols afterwards, they don't sing much anymore. They get their own careers. Callie slowly finds the strength to be in the spotlight after so long and goes back to acting, unlike Marie this seems to be more of her thing. Marie keeps on with her podcast, now using it to hype Callie up. Splatoon 3 even shows us that Callie is some sort of spokesperson, announcing that an Inkopolis stage will undergo reconstruction. She's rebuilding her career on her own and making it her own. The Squid Sisters, while some of the most people in the world, weren't recognized in the Splatlands. Sure, Shiver and Frye probably didn't give a damn about Inkopolis musicians but Big Man is a fan, he's even showed them their music, and he still didn't recognize them. They're known for their music, their names possibly for themselves. Splatoon 3 is the only game not to give them a story, even its details don't imply much. But the previous two games did.
It's a story of two girls who got famous too soon, too suddenly, and got eaten by showbusiness. It's two young women taking their power back and breaking free from the idol life. It's a family that managed to heal from the damage fame caused over the years.
I dunno but I think it's beautiful and I'm a sucker for stories that criticize being an idol and family coming together. The Squid Sisters' entire thing was being idols, that's their entire concept, especially identical ones which is dehumanizing enough. It's fitting and not something you'd expect out of Splatoon of all places but it's the kind of franchise that gets surprisingly deep and dark in its smallest details.
No, they're not neglected or underdeveloped. Their story is there, just not as flashy as you'd expect. Their presence is something we're so used to that we don't clock it anymore, moreso when the other group gets attention too. Splatoon 3 didn't handle the writing well, as fun and silly as it gets, and it shows in a lot of ways. It's easy to go "so what was the point of the Squid Sisters being there?" when the story didn't bother doing anything with them for once but they weren't the only one neglected nor did they not get content in other ways!
#text#ondina's text posts!#splatoon#splatoon 3#squid sisters#marie cuttlefish#callie cuttlefish#splatoon 2#to clarify I do love them a bunch and will miss them!#I'm not saying they should get less; just that we need to acknowledge how much they get#it's okay for them not to be in the spotlight anymore#it's okay for them to be pushed aside to focus on the new groups#because now nothing has been set up if we're gonna continue with OTH or DC#it's not like they will disappear either if they're not front and center#at least Splatoon 2 didn't pretend it didn't focus on them and didn't force them with OTH when it was their turn!#I think Splat3 missed the mark with the pairing it had set up#imagine one of the SS being annoyed that DC keeps stopping them from saving their grandpa or angry they're not taking their idol job serious#ly like genuinely annoyed that Frye calls it a side hustle and that she doesn't care about it#maybe a bit in a “with everything it did to us you dare think it's nothing? you think it's easy?”#or all about the fans that got them here#hell maybe even use the fact that DC is basically nepo babies#at least Pearl WORKED for it since childhood#DC is a trio of descendants from influencial families that are in charge of Splatfests#I think antagonizing DC a little more would have made them more villainous and been a decent sideplot#add some spice to ROTM and show us a different side to the two groups!#DC is already showing them so why not show us a little more about the SS and maybe even something a little less pretty/agreeable?#we've already seen some of it
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averlym · 1 year
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#adamandi#ambrose wellington bassford#infer as you will i suppose. wanted to draw a statue ambrose but accidentally painted it because smth smth blending fits him#again. main things taken from lyrics of the actual show ++ this definition i checked with google because i didn't remember it off the top#of my head. but Thoughts indeed#sfgdhhdf ok hello i am back today has been a Day (not very good) (oh well) (small mercies) ...#did not expect the melliot to find this so quickly but since i guess the Official Tumblr has reblogged it i'll just edit this one.#as opposed to reuploading. o//o#i painted it at 2am on impulse and have very little recollection of the whole event -? and then in a fit of pique added words and posted it#it is Very different from the original draft. i'd like to maybe do that one justice someday... anyways something something sometimes#a piece of art you make organically Evolves of its own volition... anyways.#maybe i'm projecting but recently (tuesday?) i found out something Important i had in the works Collapsed in the kiln#kaboom. ah the perils of ceramics. anyway thanks to the messed up 3d of everything i'm working on rn (the pros and cons of visual art subj#is that you get to make art for a grade) and. ceramics and sculpture and classics etcetera. <blinks> wow i really latched on to art aspects.#but nevertheless! ambrose brainrot real. iirc my thoughts were smth like. most strongly. that contrapposto? based on my school art history#was that it evolved from the very neutral rigid ancient greek sculptures of people which were all about Mathematical Symmetry. because#the main thing about contrapposto was that it reflected irl people more... more life-like? so it's very ironic to me#that Alive ambrose went and tried to turn himself into a statue. with part of the draw being contrapposto.. like?????#ah yes you like this sculpture because it's lifelike. and you'd rather be a sculpture than alive huh. the contrasts are !! in my head#also maybe i just.. wanted to paint... idk i had ambrose on the brain yesterday and it was something about sculptural messed up perfection#fun fact!!! the skin and hair i all greyed out to look like marble. fun fact number two: he has no eyes in this. like no pupils :3#fun fact number 3 (irrelevant) marble statues are only common wrt ancient greece bc the romans iirc came along and repurposed the bronzes.#because apparently bronze was a Hot Commodity at the time. and in return to preserve the art they made marble replicas. so most marble#ancient greek statues are apparently copies and the originals had totally different aesthetics#fun fact number 4: the background is a very greyed out image of my broken ceramics.. i wanted something nice to come out of it at least#fun fact number 5: i wanted to make him crack. like shattered ceramic or smth. that was the original idea. but instead it went to the pretty#sculpture route... kinda wanna make the messed up one though!!#fun fact number 6! because of Art Studio i'm covered in white paint and like it doesn't come off so it's been on my fingers and arms and#basically everywhere. so flesh turning into white stuff aes is fascinating i wanna explore... fun fact no.7.. i have accidentally maybe#began using screenshots as drawing practice. idk what to do with this info. if anything nice turns up ig i'll post it maybe
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go6jo · 1 year
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i was thinking about suguru’s relationship with his parents, specifically his mom, because i think that finding nanako and mimiko in that cage must’ve triggered something in him. like there’s no way he couldn’t have spared his own parents. unless - unless! he held some kind of resentment towards them. i mean, he went after them immediately after he slaughtered the whole village. they were the first people he sought out.
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look-a-diversion · 1 year
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call me a sap because i am one but god i am such a sucker for that thing in movies where a montage of lovely mundane human experiences plays with a soaring soundtrack over it and once the whole audience is crying, it cuts back to our protagonist looking like a truck hit them and they choose yes, that, that complicated, painful, ugly, beautiful life, i want THAT over anything else i could possibly have, yes, i want to live
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