In the original theatrical version of Spring of Birth and Midsummer Knights Dream:
Yukari doesn't talk to Makoto outside his room.
Makoto doesn't go the the Velvet Room after awakening, nor does Yukari talk to him in the hospital. It skips to the 18th after he passes out.
The newspaper Mitsuru shows looks different.
When fighting the boss on their first run of Tartarus, Makoto waits a bit before summoning Orpheus again(it's like a second I don't get it...).
Yukari, Junpei, and Makoto don't have to worry about the monorail not stopping. The scene ends with Junpei saying he could have handled it himself and Yukari looking at him. It then skips to the test and daily life for the 30th.
Half the scene where SEES interrogate Natsuki is gone: she doesn't mention her friends hearing voices calling them into the Dark Hour, and Yukari doesn't get mad at Makoto not caring about Fuuka being missing.
There's a butterfly on Makoto's evoker after defeating the Emperor and Empress.
Akihiko doesn't confront Shinjiro about his Persona after he runs away from the Hermit.
Akihiko doesn't ask Mitsuru about Shinjiro's surpressants after Ken feeds his fish.
The calendar after Akihiko walks past Shinjiro looks different.
Shinjiro's memorial happens on the 15th instead of the 7th.
The flowers look different.
Shinjiro's portrait is clearer.
Makoto has a different expression.
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so with echoes of wisdom .. i havent watched any of the trailers beyond the very first one and the thumbnails/screenshots and what others have said about it-
but with the world inside the rift being called "Welt des Nichts" aka "world of nothing/void" in german ('still' in english, for some reason) and demises title in french being "avatar of nothing" ... yeah my anxiety is shooting through the roof again
(hopefully you can be a little more forgiving for me being anxious/weird about it bc demise is my blorbo)
i had similar worries with totk, that werent proven true thankfully, but the darn book is making it all worse again with all those weird lore things the game doesnt even so much as hint at AND potential retcons- im in for a really rough time huh, not just stress in real life (more in tags.. its alot) but now about my specific hyperfixation from two things even (AND artblock still..)
weird as it may sound, i dont want demise to get more lore, partly bc i dont believe theyd do anything with him that i would like (given their track record) but much more importantly- the fact that he has this little lore about him is precisely one of the reasons why i fell in love with him, i tend to like characters that are neglected by the narrative, and his story being both so flat and already done meant i can be very creative with what i come up with for him without necessarily contradicting anything in canon
(which is ... or was a big point of how i wrote destiny's story and lore, working with canon in a way that reframes it all without straight up ignoring it ... but i suppose i urgently need to let go of that and accept i spend alot of time working things that will go to waste :( )
AND not having to worry that there will be more stuff with him that would massively change not only what im writing but also potentially how i feel about him since the game he was briefly in was the oldest chronologically and ended with his death- i didnt expect them to mess with anything that far back and thought theyd just go forward and leave the timeline behind and wouldnt mess with it again, given how botw seemed to be a sort of 'fresh start' that seemingly regarded the past as the past that needs to rest and that the timeline was finally no longer a discussion if everythings unified through botw and one thing going forward
but i suppose i was very wrong with that .__.
right now the only thing that motivates me still is the left over determination and spite to work on my zelda comic, since i have never gotten this far and really want to get something done for once, but i cant lie that im feeling like i should pause all work on it too to wait and see waht the book and the new game will do .. either to determine if i still have the will to keep working on it after those things are out (my love for tloz has been taking alot of hits lately ..) or if i have to change stuff (mostly bc of my lore problem trying to not ignore it ..)
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Taveeta Szymanowicz as Theresa Baptiste in Teen Wolf, Season 1
Theresa is not superstitious. It's easy not to be, in a small boring town like hers, until it isn't anymore. Scott McCall makes first line, Allison Argent blows into town, and suddenly everything is topsy turvy.
There is, first of all, the devastation of watching her crush get a girlfriend. She knows she doesn't have a claim on Scott, obviously, but that's kind of the worst part; even if she'd made a move, it wouldn't have mattered. When she got hit with a lacrosse ball last year during their shared practice, he'd run to help her, and a year later, she still couldn't stop thinking about it; Scott, on the other hand, was always helping someone do something, and probably hadn't thought about it since. She wasn't rooting for the guy to be unhappy, obviously, but pining had been a lot easier when no one else noticed him.
There is also the unfortunate fact that Theresa, generally, seems to be noticing a lot more these days. It's hard to accept that the rash of attacks in her town are really animals when she keeps seeing flashes of men with teeth. It's hard to focus when her thigh itches even though there's no scab there. It's hard to enjoy school dances when she has the deep, deep feeling that something is wrong. It's hard to talk to her friends when none of them are seeing what she's seeing and it's hard to figure out what she knows about what's going on when she has gaps in her memory. She'd read once that brains will sometimes do that to protect you, but she doesn't feel safer.
But it doesn't matter. Men don't have sharp teeth and she doesn't have any marks on her body and superstitions don't mean anything. This will pass, as it always does, and Beacon Hills will be boring again.
If Lydia Martin hadn't almost bled out on the lacrosse field the night of the formal, she might've been able to believe that.
@nolanhollogay
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Daisuke's Notes on Venom's Concept and Design:
Like Millia, he was raised in the Assassin's Guild from an early age. He adores Zato.
He was set up to be a long-reach character and flier. I wondered what kind of character I should make. Originally, he had a cello.
He actually had a fan for a weapon before Anji did. He also had a large cross, which I thought was the best concept, however, we were told that it was OK to have it as a part of his design, but not to hit anyone with it.
When I was struggling, I went out to play games as a distraction. One time, as we were playing billiards, we talked about how interesting it would be to have a fighter who fights with a pool cue. But I thought the character would be too boring with just the cue alone, so I made it so that his hair also covered his face and added a mark on it with a bit of paint.
Since the head had such a strong personality, I wanted to keep the body simple. However, I wanted to change the overall shape of the body to make it similar to Zato's, so that's why the legs are like that.
As for the pants design, if I wanted to keep it simple, I would have made each leg the same color, but that would've made his figure appear more naked. To find a way around this, I made one leg light and the other dark to add more of a mysterious flair.
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i just realized his collar's wings actually flutters when he moves/talks that's so adorable i'm gonna explosions
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