#most tools i have only one of but their function can more or less be replaced by another tool usually
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crochetwizardman · 5 months ago
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Instead of like, putting my shit in the same place or remembering where I put it or etc. I like to use a method I call "saturation", where I buy more of the tool or item I keep losing until there's a critical mass of them in the environment that enables me to find at least one of the bastards without turning the place upside down.
Fun fact I share this trait with my dad who did not raise me in my actual formative years. 100% genetic babyyyy
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fisherrprince · 5 months ago
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friends, countrymen. if you feel the urge to go to the chiropractor because your body aches, you do not want a chiropractor, you want a massage.
“but fish” you may say. “that sounds. scary” it’s not. if you really have an aversion to people touching you, at all, ever, maybe this isn’t for you. but a chiropractor isn’t for you either, because they also touch you a lot. In the case that you think you’d be chill with it for an hour, im going to describe in detail more or less what to expect at a massage appointment.
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why not a chiropractor?
we’re not going to get into it, but a chiropractor tries to put your bones back in alignment. This is functionally useless if your tight muscles are pulling on your bones in the first place! They’ll just go back to being achy and out of alignment within the week. You need to be addressing the root of the problem. a massage may not fix it (sorry. it takes work on your part), but it may help your muscles relax so you can train them to chill out and sit in their correct spots. plus it feels nice. if you feel like you need something more intense, go for a deep pressure therapy massage. it digs into your sore muscles without the danger of a chiropractor.
what does the room look like?
in most cases, when a massage parlor has an official building, the massage room is a small dim-ish room with one massage table, maybe a chair, and some cubbies or cabinets either for the masseuse's tools or for your clothes. there may be decorations, candles, fake candles, little speakers, a mirror, or pillows. the massage table looks like a little twin mattress with a donut pillow sticking out the top and blankets covering the mattress. The table is also usually heated, and you can adjust the heat by asking for it.
what stuff is also there?
smells there are smells in there, usually woody, floral, or natural scents like cedar, eucalyptus, lavender, chamomile, or peppermint. sometimes you get to choose your smells. if there's a smell you don't like (eg lavender, which makes me sneeze), politely ask not to use that one. very few massage parlors have no smells at all, but I've found that most places aren't nearly as overwhelming as, say, a bath and body works, which sucks to be in.
music or nature sounds. think stereotypical soft spa music. I've never encountered a situation where the music bothered me, but you can also request to change it.
lotions and/or oils they go on your body, because rubbing your hands against your skin for a long time without a buffer irritates your skin! they are where most of the smells comes from, if there's not a diffuser in the room. again, if a smell is bad, politely request to not use that smell. the oils may also get in your hair or on your underclothes, if you keep them on.
warm things sometimes the masseuse will use warm things, like warm towels or warm rocks, on you. they're usually nice in the same way a hot tub is nice - a little hot at first, and then warm. if they use a warm towel, it's probably going on your feet or back or neck. warm rocks will usually go on your back. I've never encountered warm rocks but they're in the promo pictures so, i suppose you'd need to do something other than a deep pressure therapy massage to get warm rocks.
some talking at the beginning, the masseuse may instruct you to take some deep breaths and relax, like the beginning of a meditation. she will usually not keep talking the entire time unless you're talkative. I often fall asleep.
what am I expected to do?
you'll enter the room, the masseuse will ask you what you want her to focus on, and she'll leave for a few minutes to let you undress. You can undress to your comfort level, but I usually at least decide to go topless, because it helps them reach my back better and my upper back hurts. once you're as comfortable as you can be, slide in under the blankets (both blankets if there's two) on the table and leave only your head poking out. if she doesn't tell you to start on your back or stomach, pick one, doesn't often matter.
you are fully expected to let her know at the beginning if there are areas you don't want her touching, and you're expected to let her know if she's going too hard or too gentle on your muscles. her goal is your comfort and relief!
then what happens?
chillax for a while. the masseuse will move around the table, addressing your muscles bit by bit. usually, they'll start with a scalp massage, and then move down. aside from massaging you, she will often move your limbs around, tuck the blanket around you, or put things like rolled towels or pillows under you at times. you are just supposed to lay there, relax, and let her do so.
good massage feels like anywhere from a nice backrub to that good sore you feel poking a bruise or moving after working out real hard. it should not actively hurt -- let him know it hurts if it does.
what do I do after?
when she leaves the room to let you redress, do that, and then go meet her in the lobby to pay her (if you haven't already) or for a brief touch base. if this is like, a fancy resort massage, they'll have a whole dressing room you're supposed to go back to, so you won't see your masseuse again. he's probably washing up.
drink water! often they'll give you some water afterwards. It's because loosening your tight muscles opens them up to water your body wants to give them anyways, so you might get a little dehydrated.
eat a snack with vitamins in it, like nuts or fruit. if you had a massage that really beat you up (I asked for this a few times while recovering from an injury), take an advil too. Normally, you won't need pain reliever even a little bit.
if it was nice, leave a little tip.
miscellaneous tips
if this is your first time, go for the shortest option so you can see if you like it or not. often, they'll have a first time client discount.
don't be afraid to fall asleep or snore or anything. they don't care.
they also shouldn't care about your body type. To be polite, take a shower at least the night before going in, but I guarantee they couldn't care less about what you look like, only that your muscles are stiff.
don't be too annoyed if you asked for neck and shoulders and the masseuse is hanging out at your feet. remember to specify exactly what you want at the beginning, but your muscles are all connected, and your legs are probably tight too.
try to find an independent company. massage envy might be good for a first attempt if you're worried about them pushing too hard, but they aren't as good or personalized as some guy who's been doing this for 40 years.
when you lay on your stomach, stick your face in the donut pillow in a way that lets your face stick out the hole, but try not to line the middle of your neck up with the edge of the bed. it's a little uncomfy.
you are fully within your rights to wear a mask during your massage.
please tell them your allergies! especially if it's to coconut oil!
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piratesexmachine420 · 1 month ago
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Thoughts on Linux (the OS)
Misconception!
I don't want to be obnoxiously pedantic, but Linux is not an OS. It is a kernel, which is just part of an OS. (Like how Windows contains a lot more than just KERNEL32.DLL). A very, very important piece, which directly shapes the ways that all the other programs will talk to each other. Think of it like a LEGO baseplate.
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Everything else is built on top of the kernel. But, a baseplate does not a city make. We need buildings! A full operating system is a combination of a kernel and kernel-level (get to talk to hardware directly) utilities for talking to hardware (drivers), and userspace (get to talk to hardware ONLY through the kernel) utilities ranging in abstraction level from stuff like window management and sound servers and system bootstrapping to app launchers and file explorers and office suites. Every "Linux OS" is a combination of that LEGO baseplate with some permutation of low and high-level userspace utilities.
Now, a lot of Linux-based OSes do end up feeling (and being) very similar to each other. Sometimes because they're directly copying each other's homework (AKA forking, it's okay in the open source world as long as you follow the terms of the licenses!) but more generally it's because there just aren't very many options for a lot of those utilities.
Want your OS to be more than just a text prompt? Your pick is between X.org (old and busted but...well, not reliable, but a very well-known devil) and Wayland (new hotness, trying its damn hardest to subsume X and not completely succeeding). Want a graphics toolkit? GTK or Qt. Want to be able to start the OS? systemd or runit. (Or maybe SysVinit if you're a real caveman true believer.) Want sound? ALSA is a given, but on top of that your options are PulseAudio, PipeWire, and JACK. Want an office suite? Libreoffice is really the only name in the game at present. Want terminal utilities? Well, they're all gonna have to conform to the POSIX spec in some capacity. GNU coreutils, busybox, toybox, all more or less the same programs from a user perspective.
Only a few ever get away from the homogeneity, like Android. But I know that you're not asking about Android. When people say "Linux OS" they're talking about the homogeneity. The OSes that use terminals. The ones that range in looks from MacOS knockoff to Windows knockoff to 'impractical spaceship console'. What do I think about them?
I like them! I have my strongly-felt political and personal opinions about which building blocks are better than others (generally I fall into the 'functionality over ideology' camp; Nvidia proprietary over Nouveau, X11 over Wayland, Systemd over runit, etc.) but I like the experience most Linux OSes will give me.
I like my system to be a little bit of a hobby, so when I finally ditched Windows for the last time I picked Arch Linux. Wouldn't recommend it to anyone who doesn't want to treat their OS as a hobby, though. There are better and easier options for 'normal users'.
I like the terminal very much. I understand it's intimidating for new users, but it really is an incredible tool for doing stuff once you're in the mindset. GUIs are great when you're inexperienced, but sometimes you just wanna tell the computer what you want with your words, right? So many Linux programs will let you talk to them in the terminal, or are terminal-only. It's very flexible.
I also really, really love the near-universal concept of a 'package manager' -- a program which automatically installs other programs for you. Coming from Windows it can feel kinda restrictive that you have to go through this singular port of entry to install anything, instead of just looking up the program and running an .msi file, but I promise that if you get used to it it's very hard to go back. Want to install discord? yay -S discord. Want to install firefox? yay -S firefox. Minecraft? yay -S minecraft-launcher. etc. etc. No more fucking around in the Add/Remove Programs menu, it's all in one place! Only very rarely will you want to install something that isn't in the package manager's repositories, and when you do you're probably already doing something that requires technical know-how.
Not a big fan of the filesystem structure. It's got a lot of history. 1970s mainframe computer operation procedure history. Not relevant to desktop users, or even modern mainframe users. The folks over at freedesktop.org have tried their best to get at least the user's home directory cleaned up but...well, there's a lot of historical inertia at play. It's not a popular movement right now but I've been very interested in watching some people try to crack that nut.
Aaaaaand I think those are all the opinions I can share without losing everyone in the weeds. Hope it was worth reading!
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kunaigirl · 2 years ago
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Happy Disability Pride and awareness month! Let's talk about Epilepsy!
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Hi there! I got tired of seeing my condition (that impacts my literal every day life) being left out or forgotten about during discussions about disabilities, so I made my own post about it! Let's go!
First Off! What the heck is epilepsy? Epilepsy is the fourth most common neurological disorder in the world, and it's a chronic medical condition. Epilepsy is a brain disorder that causes recurring, frequent, triggered, and unprovoked seizures to occur.
The official Epilepsy Foundation describes seizures as follows: "Seizures are sudden surges of abnormal and excessive electrical activity in your brain, and can affect how you appear or act. Where and how the seizure presents itself can have profound effects...Seizures involve sudden, temporary, bursts of electrical activity in the brain that change or disrupt the way messages are sent between brain cells. These electrical bursts can cause involuntary changes in body movement or function, sensation, behavior or awareness." (Source link)
Sounds like a lot of fun right? This is our life. Even with medication, we can be VERY limited to what can be safe for us. Seizure medications are NOT a cure, they only exist (at least as of now) as a tool to help have your seizures less often, or be triggered less intensely. Even on medication, seizures can still happen.
If you have epilepsy as a child like I did, it impacts your entire growing and developing experience. I spent MANY times as a child in and out of hospitals, neurologist and specialist offices, an getting so many EEG tests done. The pain of scrubbing the glue out of your hair for DAYS is horrible.
At a young age my seizures were so frequent and serious, it impacted my brain's ability to retain information. I had to re-learn the names of things at age 8 and 9. I had to re-learn HOW TO READ at age 10. I had to be home schooled because the public school system of my state at the time refused to work with me. I have VERY distinct and vivid memories of crying over my little baby ABC's book that I needed as a 4th and 5th grader. I knew I should've known this by this age. I knew that at one point I already did, and it was TAKEN FROM ME.
As an adult, I'M NOT ALLOWED TO DRIVE A CAR. And I can NEVER go to see a movie in theaters or go to see concerts or live music. There are entire TV shows I don't get to see. I can't go to clubs, arcades, dances, or raves. I miss out on A LOT of fun things. I always do, and I'm WELL AWARE of the fun I'm missing out on. The social, casual, and fun life experiences I'll never get to have. That WE'LL never get to have. And oh yeah! Seizures can KILL SOME OF US. Yep.
And the list goes on, and every person with epilepsy experiences it differently. There are multiple different types of seizures you can have, they're NOT always convulsing on the floor. For example, I have complex-partial-myoclonic-seizures. Meaning my muscles DO twitch when I have seizures, but I'm not always completely unconscious and sometimes I'm even able to stay sitting up. However, I'm still very "off" and can't focus or remember much for a good while after the fact. I can't talk or communicate during one, even with my slight bit of consciousness.
My experiences are not universal, I just wanted to talk about it and bring it up. It helps to talk about it even a little bit. Here's more about different kinds of seizures. Here's more about common seizure triggers. Here's more about CORRECT seizure first aid. And here's more general information/resources.
Please stop leaving us out of disability awareness. Please stop ignoring us or saying we're "not really disabled" or anything else like that. Please. Why does it always feel like the only people who care about epilepsy, are people WITH epilepsy? We're so tired of being ignored by others who don't have our condition.
If you're an epileptic person reading this, I see you. I love you. You're so strong, we all are. I believe in you, I believe in us. We're so much stronger than we get credit for, and it's going to be ok. Your anger and frustration are valid. Your emotions and struggles are real. You're valid, and I see you. Hang in there, we got this.
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bumblequinn · 2 years ago
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hi @sourpatchsquids! thank you for your question.
as an artist with ADHD, i know this struggle very well. unfortunately offering advice on this kind of thing can be tricky, because what works for me may not work for you (and vice versa!). nonetheless, i can try; take whatever works for you, forget the rest, or reshape any part of it as you see fit. :)
but before i offer any actual tools, i have one caveat. i want you to take a moment to reflect and consider if you should be:
changing expectations
the timing of this question seems fated, because just the other day i had a therapy session wherein i expressed my grief and frustration over struggling to work lately due to my seasonal depression. it's not fair that i'm struggling just because it got a little darker outside! i just want the spark i had in the summer! i was so much more consistent!
my therapist's response: nothing about human beings is consistent. we get sick, we get tired, we get hungry and thirsty (and thirsty) and sad and lonely and restless and stressed and overwhelmed. this all gets amplified for folks who are atypical in some way or another.
when my therapist compared our seasonal cycles to those of plants and other animals, who wilt and slow down and hibernate, i protested aloud that i wanted to be a perennial instead. at this she said: even perennials change with the seasons. rose bushes have to be pruned, sometimes down to half their height! it was a dose of perspective i didn't particularly want, but really needed.
so when you're struggling to work through executive dysfunction, burnout, or brain fog, it can help to first check in with yourself about a few things. what do you have the capacity for right now? do you need any accommodation? and if so, what changes you might make to accommodate yourself?
with practice and self reflection, i've learned a handful of specific routines that help me when i'm struggling with creative work, which i'll detail next. note that while your question is specifically about music and i am specifically a musician, i believe that all of these suggestions can apply to most any form of digital creative work.
with that in mind:
#1: work slower
when i'm at the top of my game, i can get a LOT done in a day. but when i'm depressed, fatigued, or distracted, i just can't go full steam. sometimes i'll try to convince myself that i can if i just push harder, but what actually ends up happening is that i'm just fiddling with settings and going in circles rather than moving forward.
instead of that, when i want to work a lot but can't, i try to work slow. how slow? however slow i need to. take four hours to figure out the melody for a single verse. take all day to figure out that drum groove. yeah, i take a lot of breaks in between. who says i have to be my Absolute Most Productive Every Day Or Else? that's the puritan work ethic talking. kill it. be kind to yourself.
i'm reminded of advice i once read about some super successful and prolific author (gaiman? king? pratchett?) who said they wrote only four hundred words every weekday. that's already less than the word count of this post, and i'm only—[travels into the future to check my final word count]... 22.8% of the way through writing it!
now, i don't think i could function that way, because ADHD means some days i'm hyperfocused like crazy, and other days i just have no steam at all (more on that in #4-6). but it seems to me that if even someone highly respected in their profession can achieve what they have with only a little bit of work on a regular basis, maybe i don't have to punish myself for not pumping out a finished work every single week.
doing less work per day means you're much less likely to burn out, which does a lot for working more consistently. if that consistency still doesn't look like a five-day work week, that's okay! as long as it helps you work even a little more often when you want to, it's something worth doing.
however, if you're still feeling truly stuck, all hope isn't lost. you can still try:
#2: switch projects
sometimes the reason i'm moving slow is because of a bad brain day, but sometimes the reason is that i just cannot muster the motivation to do the specific task i'm trying to do right now. ADHD is fueled by novelty and interest, and if i'm not interested in what i'm doing, or it's feeling stale, that's a sign that i need to switch gears.
this is why first it's helpful for me to have more than one project going at a time. this might mean completely unrelated works, or it might just mean related tracks as with the music for a game like SLARPG or susan taxpayer.
the idea here is not to start a dozen different projects and bounce around them like i'm playing whac-a-mole—though i have done that. (i don't recommend it.) the idea here is to have a manageable number of different projects i can be working on so that if i get bored or stuck on something, i have fallback options.
what that number of projects is depends entirely on the week. maybe right now it's two, maybe another time it's three. i would probably be getting carried away if i tried more than that, but that's just my own limit. maybe yours is different. that's something for you to think about.
but it doesn't have to stop there.
#3: switch focus
maybe there is this one project that i just HAVE to work on, but the task i'm trying to do at this stage just isn't coming to me. okay, well, why don't i try working on a different task?
let's say i can't figure out what i want to do with the melody in one part of the song:
what if i try jumping ahead to a different part of the melody? ...no, i'm stumped on melodies today. okay, how about working on the drums instead? ...hmm no, i think i'm just completely tapped out on writing parts right now. alright, what if i organized my tracks, making sure they're all grouped and named in a way that i can work with easily? what if i did a rough volume balance for the mix?
and so on. if that's not enough to shake the off stuckness, i might consider: what can i do to make this project more interesting to me?
what happens if i try using an instrument or effect that i almost never reach for? what if i try sampling something obscure? what if i bang out the drums using my midi keyboard instead of drawing it in on the piano roll?
any approach that breaks me out of my usual habits is bound to get that feeling of novelty and fun back when i need it.
or maybe i can't do any of that right now, and so i take the time to answer a question from a fellow musician instead. i consider that part of my work, too, in a broader sense. check in with yourself and figure out what you can do right now. the rest will still be there later.
but okay, let's say you try switching gears, and switching again, and again, and nothing is moving. you try new approaches, but that wall of awful is insurmountable in this moment. it happens! the next thing you might try is:
#4: learn something new
when you aren't able to make progress on your projects, you can still make progress on your knowledge and craft. i often find this stokes a flame of inspiration in me where there wasn't one before. and even when it doesn't, it still gets my brain out of that feeling of stuckness and dread and into one of thought and action. learning also benefits in the long term because it adds to the well of knowledge from which you draw for all your future works.
for all the awfulness that exists on the internet, it remains an absolute treasure trove of teaching. there's an endless ocean of videos, blog posts, and articles from which you might learn something about your craft. (and if you sail the seven seas, plenty of book PDFs as well. 🦜🏴‍☠️)
it's true that the quality and depth of information out there can vary wildly, but in my experience most resources get at least some things right. and the more you research, practice, and figure out what works for you, the better you will learn to differentiate between the advice worth keeping, and the advice to forget. (that goes for all of what i'm saying here, too!)
that said, since our shared focus is music, a few resources i would highly recommend are:
music theory and composition music matters, 12tone, charles cornell, music with myles, 8-bit music theory, and this introduction by andrew huang
mixing and production dan worrall (especially this series for fabfilter), kush after hours, red means recording, andrew huang, alice yalcin efe, in the mix
general inspiration nahre sol, ben levin, david hilowitz, game score fanfare, posy, jerobeam fenderson, open reel ensemble, and ELECTRONICOS FANTASTICOS!
(if any readers have their own helpful resources for creating music or any other media, feel free to share in the replies & reblogs! 💓)
of course, on an especially bad day, it might be a challenge to seek out information, let alone retain it. that can feel pretty bad, but remember: be kind to yourself. the next thing you might consider trying is:
#5: consume art you love
not just music. books. shows. movies. games. illustration. animation. whatever moves and inspires you.
but do it intentionally. don't just pull up some random thing the algorithm suggested! check in with yourself about what you want (or are able) to engage with right now. choose accordingly. if you get a little way into it and realize it's not scratching that itch, hit the bricks. check in with yourself again. wash, rinse, repeat, until you find whatever it is that speaks to you right now.
and do it actively, if you can. don't just let it go in one eye and out the other! really pay attention to the work. what do you like about it? what are its themes and motifs? what makes it work so well? what are its flaws, and how much do they matter? what might you do differently? you can write notes as you do this if it helps, but even simply noticing and thinking goes a long way.
what you don't want to do is come at this with a lens of shame or envy. you're not here just to say to yourself, "ugh, if only i could do THAT." it's okay if it happens. use that thought as a springboard for curiosity: "well okay, how DID they do that? do i have the resources for it? if so, how could i apply that to my own work? if not, how can i adapt it, or what do i need to learn?" keep your mind open and approach the work with a sense of wonder.
as a creative person, it's very easy to think, "i should be making something right now, not watching a movie!" but that thought forgets something vital: your art is a response in a conversation. of course the "language" you use is your own, and maybe if you're lucky you'll invent a new word. but most of the words you use have been around long before you were born. you're just one voice in a dialogue that spans continents and generations, and that's okay. it's even the whole point.
none of us is an island. we are profoundly social animals. just as we can't live without eating, we can't make without learning. so half of making art is consuming it. consider this part of the process as well.
and finally,
#6: rest, and live your life
let's say you're in really dire straits. you've tried working slower. you tried changing focus, you tried changing projects. you want to take in new information or actively engage with your favorite art, but you're not in the headspace for it. what now?
take a nap. take a walk. take a shower. eat a nice meal, or an okay one. talk to a friend. maybe even do that chore you've been putting off (you know the one).
it's human to always crave making, but you're not a machine—and even if you were, machines need regular maintenance, too! you wouldn't drive a car that's completely out of gas, and you won't do yourself any favors treating your body that way either.
i know that when you take a break it feels as though you're not accomplishing anything, but you are: you're taking care of your animal self. and while you do that, your creative brain doesn't stop working! much like windows, it has countless background processes running at any given moment, with inscrutable names like "cbdhsvc_692da" or "Microsoft Edge Update Service." it's true, i checked.
when you're stuck on a project and you step away to rest, your brain is still chipping away at your ideas unconsciously. i like to tell people, "it's percolating." much like waiting for a pot of water to boil, that idea is still heating up, even when you take a step away. just be sure to check in on it once in a while. the time will pass, and it'll be boiling again before long. :)
before i go, i'll leave you with one last thing to keep in mind as you try all of these strategies:
be kind to yourself.
being human is just about one of the hardest things you can do. let alone being a human trying to survive capitalism while living with disabilities! the last thing you need on top of that is to overwork yourself, talk to yourself negatively, or treat yourself harshly. there are plenty of other people in the world who do that to you—don't be one of them.
i'm not saying that you shouldn't try to challenge yourself, to test your limits and go above and beyond your ambitions, if that's what you want to do. just remember that hard work and self compassion are not mutually exclusive. so be careful not to bully yourself. take pride in the progress you make, even when it seems small. encourage yourself like you would a friend who's going through a hard time. and when you challenge yourself, be your own cheerleader.
i hope you find this advice helpful! remember, this is just what helps me, so don't feel like you have to follow any of it exactly. maybe taking time to learn new information helps break you out of your rut more than working slowly, so you reach for that tool first. maybe having multiple projects going at once is too distracting for you, so you prefer to stick to one at a time. whatever your needs are, feel free to alter and adapt these ideas to fit you.
thank you for reading, and i wish you the best of luck in your creating.
with care, bee 🐦
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tomorins · 6 months ago
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PARTY CANDLES ! – prod. filomiya
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characters – mualani , kinich , xilonen , citlali , mavuika ( takes place after the 5.3 aq !! )
THEM , when its your birthday ( bullet headcanons based on their birthday messages )
notes : ITS MY BIRTHDAY CHAT CAN YOU BELIEVE IT 6th january wowowowo!!!!!!!!!!!!!!!!!! this is very self indulgent if you cant tell but i might do a fontaine version of this later if i feel like it or continue with the other natlan characters or mayb. with vbs WHATEVER ill see!!!!!!!!!!!!!!!!!! might be ooc plz correct me if theyre ooc .. . . . . . .. . . .. . . . . . . .
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MUALANI
planned her surprise one week in advance.
but how could she not? shes your partner, afterall! and never expect the least from mualani, she will ALWAYS do the most!!
booked the best restaurant for you, making sure most of the dishes would be liked by both you and the guests. also threw in a few of your favourite desserts, but she kept insisting on making those herself along with the cake… where does she find the time!?
you had the party take place from noon to night, living it to the fullest, next to her ( and the other guests i GUESS. ) but the inevitable happened – exhaustion. on your part, atleast. mualani still had a surprise in store for you. and what is better than a reserved hot spring for the both of you after so much activity?
this was a much more relaxed way to celebrate the afterparty, but a little time between you two doesnt hurt anyone! she’d end the day with a kiss, and a content ‘happy birthday.’
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KINICH
he had planned two surprises total. not more, not less.
after the usual small talk he’d ensue, kinich would remind ajaw of the conversation they had hours prior. thankfully, you were one of the humans the almighty dragon liked, so it didnt take long for him to give in.
turning into his actual dragon form ( and holding back some complaints ), you and your partner hopped onto his back for a sky stroll across the landscapes of natlan. it was filled with casual chatting, ajaw occasionally joining.
while you expected to be brought back to the place you were before, the dragon instead dropped you two off on a high, secluded cliff with the best view to the stadium. laid there was a picnic blanket, and you almost called kinich a sap.
truly, one of the best people you couldve spent your birthday with.
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XILONEN
you thought youd get special treatment? well, you thought well.
usually, she’d get her friends actual useful gifts ( allegedly, in her eyes ) like a set of tools, or something for their hobbies, because in what situation could sappy presents be functional? if you prefer sentimental value over functional things, be her guest!
but you were her fully fledged partner. no WAY she could gift you JUST tools.
being the blacksmith of the children of the echoes, she has access to some of the best stones out there. you bet she’d search all about birthstones and use yours into making some of the most refined jewelry. i could see her also do a bouquet of handi-picked flowers on your preferred colours. paper wrapping included!!
all of that combined with a reservation to the restaurant youve been gushing about… if that isnt special treatment, then what is?
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CITLALI
at her age, she wouldnt have thought she would find someone, let alone friends, or someone like you!
so she didnt bat an eye to gift giving, mostly. occasionally, for whenever it was one of her people’s birthday, she’d offer the usual gift card or blessings. but with you in the picture now, she doesnt know what to do!!
her first thought was to give you some volumes from her light novels collection, which she did proceed with, but she had to think of a plan B. no way she could turn to her grandson, for all he’d have to offer is his finest pick of vegetables…
and before she knew it, your birthday came. so all she had to offer were the novels. it was so underwhelming in her eyes… but thank god you reassured her than even only drinking with her was enough.
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MAVUIKA
for her, small and thoughtful gifts are always the go-to.
something motivational, that you can look back to and reminisce about – but you didnt expect her to gift you a small notebook. correction, actually – a small album. it was filled with photos you took through your time together, and letters she poured her feelings into. 
it was obvious it took her sweet time to put it together, probably did it during her time off as an occupation. if you asked her about it, you wouldve found out your guess wasnt far off. instead, you thanked her in her own way – whether it be words, physical affection or acts of service (on your own birthday tho..??) 
another thing mavuika would offer is a delightful night stroll with her motorbike. cliche x2, i know, but not before serving some of the best cake she had baked for you! dont ask her where or how, or do, do whatever you want…. (xilonens house.)
just hold onto her if she decides to pick the speed up as a way to wake you from your daydreams.
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filomiya : any acts of plagiarism of my works are strictly prohibited. credits to the divider creators.
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schizoidvision · 6 days ago
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Splitting and the Schizoid Experience: A Personal Take
For those of us with schizoid dynamics, splitting doesn’t always show up the way it’s described in most clinical writing. We don’t tend to flip between loving and hating people, or shift from idealization to devaluation in a dramatic way. Instead, our internal compass often revolves around one primary distinction, whether something (or someone) feels safe or unsafe.
This binary creates an internal threshold. Once someone crosses it, it can feel like there’s no going back. Even if the shift looks subtle from the outside, something has been internally reclassified. And that reclassification tends to lead us straight into withdrawal...
1. Safety vs. Danger as a Relational Filter
I think most of us aren’t operating on a spectrum of how much we like someone. Instead, we’re trying to calculate whether it’s safe to keep them psychologically near. If someone feels safe, we might let them orbit us maybe even with a surprising level of internal fondness. But if they feel unsafe, that fondness often shuts down immediately.
It’s not always a conscious decision. There’s usually a felt shift (something in the body, or a sudden distancing in the mind) that signals it’s time to pull back. It can feel like that person no longer exists in the same way. Not because we hate them, but because our inner structure has flagged them as dangerous.
2. Emotional Distance Isn’t Indifference
I’ve noticed that emotional distancing after a breach of safety doesn’t mean we stop caring. It just becomes too dangerous to keep caring actively. It can be difficult to keep someone in view internally without reverting to extremes, either too close or completely severed. So we cut contact, emotionally or physically, not to punish, but to stabilize.
Many of us have trouble with "whole object constancy" holding someone as both good and bad at the same time. If someone lets us down in a way that hits the wrong nerve, it may feel safer to view them only through that new filter, even if part of us knows the full picture is more complex. That awareness doesn’t always override the internal demand for safety.
3. The Role of Dissociation and Detachment
In situations where we don’t or can’t physically withdraw, some of us dissociate instead. It’s like we retreat to another layer inside ourselves. We might still talk, still nod, still function... but we’re not really present. I think of it as shifting operations to a more internal control panel, where emotions are muted, and thoughts are screened.
This is especially likely to happen if a situation feels emotionally loaded, but we don’t have the tools or bandwidth to process it in real time. It’s less about being cold, and more about needing a buffer from what’s coming in.
4. Why We Might Not Return
One of the hard things about splitting in the schizoid experience is that once someone feels unsafe, there often isn’t a reset button. Even if they apologize or circumstances change, the shift in our perception tends to hold. I think this is because reestablishing trust would require lowering our defenses again, and for many of us, that feels more dangerous than staying detached.
This can create long-term isolation, even when we miss the connection. The protection instinct overrides the relational impulse.
5. What It Means to Understand the Pattern
Understanding that splitting can be based on perceived safety instead of moral judgments has helped me a lot. It reframes those internal cutoffs as self-preserving responses rather than cold dismissals. It also helps explain why others may not understand our sudden emotional retreat, because from the outside, nothing has visibly changed.
If we can start to track what makes someone feel safe or unsafe to us, it might be possible to hold more nuance over time... or at least to understand our responses with less internal confusion.
We may not always be able to change the pattern, but recognizing the structure behind it can give us some grounding. That grounding can help us make clearer decisions, and maybe even open a few internal doors that would otherwise stay shut.
Schizoid Education Videos
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mrchiipchrome · 1 year ago
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The Mechanic
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W.C. - 4.2k
A/n: This was a bit rushed and not very good but anyways I’m going to bed now
——————————
Growing up, your father had been a mechanic and when you had days off from school he would bring you down to the auto shop he owned and worked at. Later, that would turn into you spending your afternoons and weekends down at the shop, learning everything there was to know about cars and how to repair them.
After graduating secondary school you were employed by the shop you had grown up in, rising through the ranks like any usual person would their job. You had close to no help from your father after your employment, he had always been clear that you had to work to get to your position especially if you wanted to one day inherit the shop.
So when your father died, you had more than enough experience with how to run an auto shop. In reality you were nothing less than a parentless kid trying to navigate their way through life without their biggest role model and simultaneous favorite person.
But eventually you found your footing, with the help of a bit of therapy that you'd gone to reluctantly, and had managed to find the balance between repairing cars and handling everything else that came with owning your own mechanic shop.
Still you consider yourself lucky, lucky for having Mitch who had been helping you with all the financials and all the other confusing things.
Mitch, or as you knew him Uncle Mitch, had been one of your father’s childhood friends and had been around since before you had been born. He was there for your father when your mother decided that she didn’t want to be part of your life and when he had no choice but to become a single father. He took you to school on the days your father couldn’t and helped you with school work.
So when a very pretty girl with car problems appeared one day, he was the first one to tease you about your obvious starstruck behavior.
—-
08.00 on a thursday and you’ve already been at work for a few hours, finishing up some paperwork and a couple small repairs on easier cars before all the other mechanics came in at 9. Hearing someone walk in through the open garage door is not an unusual feat, in fact you were used to your other mechanics coming in a bit earlier, so when uncertain footsteps echo in the peopleless shop you don’t roll out from where you’re situated under the car.
“Um, hi. My car just broke down like 2 minutes from here and I have no idea what to do.”
The soft fleeting voice is feminine and unfamiliar, definitely not one of your mechanics with their gruff chain smoking voices. Your head perks up and the hand holding the wrench from your tool set stills. With hands covered in soot and oil like most of your work clothes, you slide out from your place underneath the car.
“What seems to be the problem with it? Did it indicate something might've been wrong before it broke down? Any unusual sounds…?” Your voice trails off as you see the gorgeous blonde standing there looking around in curiosity, seeing all the different cars around the large shop. You just stand there, like an idiot seemingly enamored by the pretty stranger in front of you. She doesn’t seem to acknowledge your clear inability to act like a normal human as she directs her eyes toward you, eyes not even the greatest poets could try to describe.
The woman fiddles with the rings adorning her slender fingers as she rushes to explain the moments prior to her car stopping functioning.
“Oh god, yeah. I was supposed to come in for an oil change but then out of nowhere, my car started to make these kinds of crunching sounds and then there was a slight pop before it just broke down. Since I was supposed to come here, I knew it wasn’t that far so I left it with my friend and ran here for help”
The stress she’s feeling is evident in her actions and a surprising sense of protectiveness overtakes you, a feeling you can only describe as wanting to wrap her up in bubble wrap and protect her from the cruel world.
“Alright, have you called a tow truck yet?” The blush that immediately covers her face indicates that she had not, apparently not thinking that far. A sly smile takes over your face, fingers wrapping around a towel laying haphazardly on the deep red metal bench.
The soot and grime your fingers are covered in transfers over to the white surface of the towel, more soot at your hairline and your nose.
“You’re in luck miss, we have our very own tow truck.” Your hands shake deliberately as you try to lighten the mood, leading the blonde girl over to the regular truck you had. It was an old model, but damn if that car didn’t run perfectly. It had been a gift from Mitch for your 18th birthday, he knew that you adored putting excessive amounts of effort into your projects, and that car was truly a piece of work.
It had taken you a few short weeks to get it done, you were somewhat of a prodigy.
“Hey, take the passenger seat! I need you to show me where your car broke down.” You shouted as the blonde girl made no motion to move in any direction. She slowly shuffles her feet towards the car,enjoying the way your eyes raked over her body.
“Okay, so basically it’s just up the road, you’ll see a tiny dutchie standing beside it panicking.” She laughs softly as the last words escape her mouth, and in that exact moment you decide that it’s the greatest, most beautifully enticing melody ever created.
Your eyes are glued to the road, knowing that if you were to look into her eyes once more you’d get stuck looking at her. She felt like home even though you’d just met her moments before.
“Oh yeah? Why do you have a tiny Dutch person in your car?” The banter with you the girl you’d yet to get the name of was like you’d been friends for decades, you easily bounced retorts back and forth like great friends would.
“My teammate, we were driving to training and then my car decided that it didn’t want to work anymore. Wait, I haven’t phoned Jonas yet, I’m so dead.” You didn’t understand what she was talking about at the last part, the girl seemingly talking to herself.
Just like the woman beside you had said, there was a seemingly frantic short woman besides a white Mercedes. “How’d you know?” You ask the woman sitting in your car, her expression silly beyond comprehension. Her tongue was trapped between her teeth, her bright smile on display and her nose scrunched up adorably.
“A magician never reveals his secrets, right?” She fixes you with another cheeky smile, dark pink lips pulled together in the most admirable way. She was nothing if not perfect.
Her eyes shine brightly as you pull up next to her blinking car, the Dutch girl pulling the door open with a surprising amount of strength.
“Less, we are so late, Jonas is going to kill us!” Her foreign accent is quite noticeable, not that it bothers you. What did bother you was the way she threw the door of your beloved car up so violently.
“Yeah Vic, I know.” Less, as you’d come to know, told the other girl, Vic. Vic’s eyes flit over to you, taking in your non-threatening appearance and awkward smile. You wave at her before exiting your truck.
“So if you don’t mind, I’ll just pop your hood and try to find the problem.” You spoke to the taller of the two girls in front of you, who nodded her head vigorously, allowing you to do whatever it was you needed.
The smoke that escaped from beneath the hood concerned you, as did the heat of the motor beneath your fingers. It didn’t look too good for the blonde’s car, but for both her and your sake, you didn’t tell her.
“Well it’s definitely a problem with the engine, that much I’ll tell you.” A bit of worry seeps into your tone and Alessia doesn’t seem to like it.
“But my car will be fine right?” She was worried beyond recognition.
“Yeah, they say that I’ve got magic fingers for a reason” You sent her a quick wink, the statement true in both ways. The blonde’s face darkened significantly, red sprouting at every soft turn of the face.
“Okay there Casanova, why don’t you just hook the car to yours and take it back to the shop?” The dutchie’s tone left no room for argument, clearly she was protective of the blonde.
Pulling the wires from your trunk, you quickly hooked her car to yours in a safe way, making sure that her keys were out of the ignition and that her car was completely turned off.
Vic jumped into the backseat begrudgingly whilst Less took her place in the passenger seat.
You drove back to the garage in a slow pace, not wanting to damage the car behind more, plus you got to have the beautiful blonde in your car for longer.
“Less, how are we supposed to get to training if your car’s like that?” The girl in the backseat frowns at the blonde through the mirror, but you’re already multiple steps ahead, having put your thinking hat on before.
“I can drive you, and if y’all want we can take my coolest car too.” You spoke up nonchalantly, even though you were riddled with anxiety inside.
Less shakes her head softly, putting a soft and warm hand on your shoulder, stroking down your arm.
“It’s no problem really, we’ll just take an Uber.” She waves you off, despite seeming quite excited at the prospect of showing up to ‘training’ in a cool car.
“It’s no bother, my mechanics don’t come in until 9 so I’ve got time to kill. Plus, I haven’t been able to take the baby out for a while, needed to fix her up a little after the last time.” You laugh out, hand coming up to rub at the back of your head as you pull into the workshop.
“Take your things from your car and follow me.” The two of them do exactly as you say, getting their duffle bags from the white car.
You take them to the very back of the workshop, back to the garage where you kept your most prized possessions. In the smack middle it stood, your baby.
A 1968 Ford Mustang.
It was a gorgeous, shiny black color and you’d picked up a fair few ladies with it, just like your father did before you. He’d got it from his father, they’d started working on it before your grandfather died, and your father vowed to complete the work with his child.
Unluckily, your very own father died before the project was done, and so you were left to finish it.
“Here’s my beauty, my 1968 Ford Mustang, ain’t she a beaut?” You asked the two girls, standing behind you with their mouths wide open.
“Where’d you get it? Aren’t they super expensive?” Vic asked and Less slapped her arm harshly at the latter question.
“Passed down to me and yes, they’re incredibly expensive.” You could see how their eyes looked over your car, it was safe, modernized just enough so that it wouldn’t lose its charm.
“Right, you two can squabble about who sits in the passenger seat and who sits in the back, I’ll take your bags though, no scratching my paint.” You pluck their bags from their hands and put them in the trunk whilst Less and Vic actually squabbled.
Eventually, it was Less who won the battle, her hair blowing in the cool wind that passed you by as you drove. You’d gotten the address from the younger of the two as soon as you all got settled in the car.
When you finally pull up in front of the seeming training center, it’s to the sight of multiple girls standing with mixed expressions. Some were stern, others were shocked and some were confused.
“Alessia Russo, Victoria Pelova, where have you been?” The short woman at the front asks sternly, though shock does seem to flutter over her face for a second as she clocks your ride.
“Well my car broke down so I walked to the workshop not too far away-“ Alessia starts sheepishly, her fingers scratching at her forearm.
“Where she met Casanova, who decided to help by getting Lessi’s car to the shop and then driving us here in her sweet ride.” Vic finishes off Alessia’s sentence, patting your shoulder as she climbs out of the car. Alessia once again blushes at the name Vic gave you, just as you roll your eyes at it.
“You have a really beautiful car, miss.” One of the more sheepishly shy looking girls tells you, she had an accent you just couldn’t place.
“Thank you dear, tell me, where is it you come from? I can’t place your accent.” You ask her softly, not wanting to scare the young girl.
“Uhm, Denmark miss.” She looks down at her feet, shuffling them around as she blushes more than usual.
“Oh, I’ve never been, do you have any recommendations for me when I visit?” That seems to set the young girl off as she starts to babble on about different places to visit and where you could find the best food.
Alessia looks on as you engage with her teammate, with you leaning back on the side of your car and Katherine standing in front of you.
A sudden loud noise comes from your phone, and you recognise it as the jingle you’d put for Mitch.
“Hey uncle Mitch, whatchu calling me for?” You answer the call quickly, waving a little at the girls you’d met before.
“Where are you? The shop’s empty and I don’t know if I need to remind you, but your employees arrive in 10 minutes.” He was pretty clearly stressed about your current predicament.
“Oh shit, listen Mitch I needed to help a client and I took the Mustang so I’ll be back in like, 5 minutes.” You knew that he knew exactly why you’d taken the mustang, it was simply a lady magnet.
“A ‘client’ of course, that's what your dad always said when he wanted some alone time if you know what I mean.” Even if you couldn’t see your uncle’s face you knew that he was smiling and winking slyly. Your face scrunches up uncomfortably at the insinuation, not really wanting to know of your father’s ‘endeavours’ before you.
“Ew gross Mitchy, it’s not like that.” The whisper-shout you let out into the mic has the women around you looking at you weirdly.
“Alright, alright, I’ll open for the guys but you make sure that you don’t get in too late, you still have that car from a couple days ago to finish.” Rolling your eyes at the older man, you climb back into the car and put the keys into the ignition, turning the car on and saying a quick goodbye to the girls you’d given a ride to, telling the gorgeous blonde that her car would be done in the next few days.
You were fully on the road when the blonde realized that you hadn’t given her your number, which meant that she didn’t know when her car would be done.
You on the other hand knew exactly what you were to do when the car was done, it really wasn’t hard to make the plan.
—————
“Uncle Mitch? I’m going away for like an hour to help a client, so let the guys go on break for an hour and a half. They sure do need it.” You call out for your uncle who found himself at the shop more often than not.
“Okay kid, just make sure not to fool around too much okay? I know how you are-“ He starts off with a large smile on his face before you interrupt him with your own sentence.
“Yeah just like my father, I know, it’s kind of who I was raised by, you know.” You smile at the old man whose hair was graying and face wrinkled. He was like another father figure.
“Yeah, yeah, off you go to see Juliet.” He responds, shooing you out of the main room and towards the private garage where your Mustang was located.
“What is it with people naming us after old romance stories?!” You say exasperated, but the blush covering your face tells a different tale.
Revving up your car, you quickly pull out of the garage and pull out onto the road. The wind blows through your hair and the freeing feeling makes you smile, the hot summer breeze never failing you.
As you pull up to the training grounds there’s a large group of people exiting the building, training bags over their shoulders as they talk eagerly with each other. They do notice the car that didn’t fit in, black leather seats and black shiny exterior.
When their resident clumsy friend spots the car she trips over her feet, luckily enough for her, Vic is right beside her and she manages to catch the falling forward. It’s no easy feat by any means, but the smaller midfielder manages to pull her back to her feet.
When you pull up next to them, she comes up to greet you.
“Hi Casanova” She starts off, smile splitting her face open from ear to ear. Your face mirrors hers, the stupid nickname seemingly stuck around.
“Hi Alessia, I was popping by to pick you up as the work on your car is done.” The forward eagerly puts her bag in your backseat before she’s plopping down in your passenger seat. She smiles even wider as she realizes the soft rock flowing out from your radio. All of a sudden her face turns into a mess of confusion and a bit of fear.
“Wait, how did you know when my training ended?” She was staring deep into your soul, eyes glistening in the sun.
“Well I had a little help.” Turning around to face her Dutch friend, you can see the way she winks at the blonde sitting beside you, who merely raises an eyebrow at her. There were more questions to be answered but she decided that it wasn’t worth the effort.
“Are you ready to go back to the garage?” You ask her softly, her face just so enticing that you could do no more than whisper in her presence. She nods her head though and as you’re pulling out of the parking lot you both hear a:
“Don’t forget protection!”
The blush that comes over her face makes her look like an overly ripe tomato, though you don’t have much to say, looking like a tomato yourself.
The rest of the drive is spent in silence, Alessia looking out at the streets of London like she'd never seen anything like them before and you admiring her at every red light. It’s not until you pull up at the shop that she looks at you properly, her eyes glimmering.
“So if you just follow me out here, I’ll lead you to your good as new car.” She exits your car to follow you out and towards her own, the Mercedes that you’d put extra time and effort into. Nothing but the best for the gorgeous girl.
“Thank you so much. I don’t know what I would’ve done if you weren’t here to save the day, I really do owe you one.” Her seemingly never ending smile shines even brighter at the sight of her car, and as she turns to you it seems to get impossibly brighter.
“Well it’s my job you know, I kind of own the place.” It’s a hastily thrown out comment that seemingly piques her interest, Alessia’s hand coming up to rest on your slightly sooty arm.
“How do you own this place? I don’t mean it in a condescending way or anything but it’s just that you’re so young and pretty and you don’t seem like the type to buy a workshop.” She rambles in her nervousity, eyes shifting around the shop like they’d done only days before.
“I inherited it from my dad, the same with my car. He uhm, he died and my mom is like fully out of the picture so I got most of his stuff, my uncle Mitch also got some stuff but I was the main person.” She was so easy to talk to, you’d only met her days before and it felt like you’d known each other for years. Your dads death wasn’t something that you talked about often or with most people, so your heart had really taken a wild leap for the young striker.
“I’m so sorry for your loss, I know that he’s watching you with pride wherever he is.” Her hand rubs up and down your arm comfortingly, smiling sorrowfully at you as you recount your grief at the most important person in your life’s death.
“It’s not your fault, he lived his life to the fullest so I know that he was content when he died…” Alessia notices the want to change the topic of your conversation and so she shifts it to something more trivial.
“Uhm, how much do you want me to pay for this?” She asks, her voice wavering slightly at the whiplashing change of topic.
“You can pay with a hug and a kiss?” You joke lightly but it seems like the forward takes it seriously, as her hands come up to slither back around your neck, fingers tangling in your baby hairs.
Big hands settle on the blonde’s waist as she moves her face closer to yours, leaning up to rest her lips against yours in a soft embrace.
The kiss is nothing short of magical and as her tongue pokes against your lips you open your lips, basically french kissing the girl in the middle of your workshop. The kiss only breaks apart as whistles from your employees ring out throughout the shop, the guys having come back from their break.
When they finally quiet down it’s by the threat of you withholding their next paycheck and they all look away as you peck the girl’s lips a few more times before letting her leave in her fixed up Mercedes.
“Not a word of this to Mitch.” You look at them all sternly, but the knowledge that all of them had basically watched you grow up made you realize that they definitely weren’t scared of your empty threats. They sealed the deal by chuckling at you before turning back to their individual projects.
————-
In the weeks following the blonde leaving your motor shop she’d come in more than once for imaginary problems with her car, which you knew was just an excuse to see you. No one had that many problems with their car.
When she comes in fully unexpected one Thursday it’s with a fleeting problem with her motor from before.
“Hi Y/n, my car has been acting up a little again, mind checking it out for me?” She pops her head into the shop after hours, you’d just been finishing up some paperwork that needed to be done.
“Alessia, you do know that you can just ask me out on a date instead of making up problems with your car?” You prayed that you’d read the situation right, otherwise it’d be quite the awkward conversation.
“Oh thank you, it’s really hard to just come up with problems out of the blue” Her body leans on her hands that are now pressed against your desk, her face close to yours.
“So, are you going to ask me?” You ask her the question you’d been thinking about for a while, her face and the tops of her ears turning red.
“Y/n/n do you want to go on a date with me?” She asks nervously, like you’d ever reject a girl like her, a beautiful and kind soul that did nothing if not light your day up with her made up problems.
“Of course I would Less.” You respond to the girl, only for her to lean forward and capture your lips with her own. People always talk about the first kiss, but the second kiss was always so much better, and all the kisses after that were pretty great too.
Who would’ve thought, a footballer and a mechanic getting together, the very own Casanova and Juliet of the world.
Maybe some weird romance book would be written about it in a few years, but for now you were content with watching the stars with your gorgeous girlfriend in your less gorgeous (but still very beautiful) car, sharing deep kisses into the night.
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merrydock · 28 days ago
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Some old art of my Owlk engineer, Eris, designing the Stranger's solar sails! Enjoy a big ramble about him and his job because I love this silly man:
Eris works on the design team for the Owlk space program, specialising in energy and propulsion technologies for the ships, satellites, and probes. Having a design philosophy of functionality and beauty, Eris enjoys going all-out with his work. He has received special recognition for his solar panel designs in particular, which borrowed from the unparalleled efficiency found in photosynthesizing plants.
When designing the Stranger's solar sails, Eris took inspiration from plants, but also the opening of insect elytra; the ballooning behaviours of silk-producing invertebrates, in which they sail from tree to tree using electric fields and air currents; and how flying creatures will use thermal updrafts to soar higher while expending less energy. Already familiar with how solar energy impacts technology from his work on solar panels, he proposed the use of this energy to propel the Stranger through space.
As travelling the distance between stars presented the major roadblock in the plan to reach the Eye (regarded as the Interstellar Propulsion Problem), Eris was lauded for his contributions, promoted to being one of the main engineers overseeing the Stranger's design.
More information about his general design process below!
When designing for a project, Eris uses all of the tools at his disposal. His first weapon of choice is always his pencil, and he will sketch out potential sources of inspiration on paper until the design concept begins to take form. Based on the initial project parameters he's been given, he drafts up a blueprint for his components.
Next, he must further conceptualise his designs. This is where the most valuable tool of the trade comes into play—the Vision Torch! Vision Torches serve many purposes for Owlks, from allowing them to nonverbally communicate to creating photographs from memory alone. Owlk engineers LOVE Vision Torches for how easy they make effectively communicating ideas. They allow concepts to be visualised in 3D, basic functionality to be shown through animations, and are even able to interface with computers. Eris might even 3D print a model using a Vision Torch to help him visualise his concepts as he works.
The space program is extremely collaborative, and Eris works on just a small part of the overall project, so being able to easily share ideas with others and see how all the individual components of a satellite or ship interact is vital. When discussing with more than a single other Owlk, Eris can use a Vision Torch linked to a holographic display to present concepts to a crowd. Concepts can also be tweaked in real time this way!
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[Here's an example from the game of Owlks building the simulation with Vision Torches and a holographic display!]
With a Vision Torch, concepts can also be directly uploaded to a computer terminal. This is where a lot of the real work gets done - calculating weight, materials needed, stress testing in simulations, calculating trajectories, making precise tweaks to finalize the design, you name it. This also allows other Owlks working closely with Eris to access the most current design for their own tests.
This is an iterative process - as other Owlks finalize their components, as weight limitations are further restrained and material needs are calculated, Eris often has to go back to an earlier step and rework his concept. Fortunately, he thoroughly enjoys getting to be creative in his work (and doing math) and treats every project as a puzzle that needs to be solved! The only time when he's not excited to go back to the drawing board is when a last-minute adjustment from his peers means he needs to work long hours to get his work done in time for launch.
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ms-demeanor · 1 year ago
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Hello! First, I wanted to say thank you for your post about updating software and such. I really appreciated your perspective as someone with ADHD. The way you described your experiences with software frustration was IDENTICAL to my experience, so your post made a lot of sense to me.
Second, (and I hope my question isn't bothering you lol) would you mind explaining why it's important to update/adopt the new software? Like, why isn't there an option that doesn't involve constantly adopting new things? I understand why they'd need to fix stuff like functional bugs/make it compatible with new tech, but is it really necessary to change the user side of things as well?
Sorry if those are stupid questions or they're A Lot for a tumblr rando to ask, I'd just really like to understand because I think it would make it easier to get myself to adopt new stuff if I understand why it's necessary, and the other folks I know that know about computers don't really seem to understand the experience.
Thank you so much again for sharing your wisdom!!
A huge part of it is changing technologies and changing norms; I brought up Windows 8 in that other post and Win8 is a *great* example of user experience changing to match hardware, just in a situation that was an enormous mismatch with the market.
Win8's much-beloathed tiles came about because Microsoft seemed to be anticipating a massive pivot to tablet PCs in nearly all applications. The welcome screen was designed to be friendly to people who were using handheld touchscreens who could tap through various options, and it was meant to require more scrolling and less use of a keyboard.
But most people who the operating system went out to *didn't* have touchscreen tablets or laptops, they had a desktop computer with a mouse and a keyboard.
When that was released, it was Microsoft attempting to keep up with (or anticipate) market trends - they wanted something that was like "the iPad for Microsoft" so Windows 8 was meant to go with Microsoft Surface tablets.
We spent the first month of Win8's launch making it look like Windows 7 for our customers.
You can see the same thing with the centered taskbar on Windows 11; that's very clearly supposed to mimic the dock on apple computers (only you can't pin it anywhere but the bottom of the screen, which sucks).
Some of the visual changes are just trends and various companies trying to keep up with one another.
With software like Adobe I think it's probably based on customer data. The tool layout and the menu dropdowns are likely based on what people are actually looking for, and change based on what other tools people are using. That's likely true for most programs you use - the menu bar at the top of the screen in Word is populated with the options that people use the most; if a function you used to click on all the time is now buried, there's a possibility that people use it less these days for any number of reasons. (I'm currently being driven mildly insane by Teams moving the "attach file" button under a "more" menu instead of as an icon next to the "send message" button, and what this tells me is either that more users are putting emojis in their messages than attachments, or microsoft WANTS people to put more emojis than messages in their attachments).
But focusing on the operating system, since that's the big one:
The thing about OSs is that you interact with them so frequently that any little change seems massive and you get REALLY frustrated when you have to deal with that, but version-to-version most OSs don't change all that much visually and they also don't get released all that frequently. I've been working with windows machines for twelve years and in that time the only OSs that Microsoft has released were 8, 10, and 11. That's only about one OS every four years, which just is not that many. There was a big visual change in the interface between 7 and 8 (and 8 and 8.1, which is more of a 'panicked backing away' than a full release), but otherwise, realistically, Windows 11 still looks a lot like XP.
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The second one is a screenshot of my actual computer. The only change I've made to the display is to pin the taskbar to the left side instead of keeping it centered and to fuck around a bit with the colors in the display customization. I haven't added any plugins or tools to get it to look different.
This is actually a pretty good demonstration of things changing based on user behavior too - XP didn't come with a search field in the task bar or the start menu, but later versions of Windows OSs did, because users had gotten used to searching things more in their phones and browsers, so then they learned to search things on their computers.
There are definitely nefarious reasons that software manufacturers change their interfaces. Microsoft has included ads in home versions of their OS and pushed searches through the Microsoft store since Windows 10, as one example. That's shitty and I think it's worthwhile to find the time to shut that down (and to kill various assistants and background tools and stop a lot of stuff that runs at startup).
But if you didn't have any changes, you wouldn't have any changes. I think it's handy to have a search field in the taskbar. I find "settings" (which is newer than control panel) easier to navigate than "control panel." Some of the stuff that got added over time is *good* from a user perspective - you can see that there's a little stopwatch pinned at the bottom of my screen; that's a tool I use daily that wasn't included in previous versions of the OS. I'm glad it got added, even if I'm kind of bummed that my Windows OS doesn't come with Spider Solitaire anymore.
One thing that's helpful to think about when considering software is that nobody *wants* to make clunky, unusable software. People want their software to run well, with few problems, and they want users to like it so that they don't call corporate and kick up a fuss.
When you see these kinds of changes to the user experience, it often reflects something that *you* may not want, but that is desirable to a *LOT* of other people. The primary example I can think of here is trackpad scrolling direction; at some point it became common for trackpads to scroll in the opposite direction that they used to; now the default direction is the one that feels wrong to me, because I grew up scrolling with a mouse, not a screen. People who grew up scrolling on a screen seem to feel that the new direction is a lot more intuitive, so it's the default. Thankfully, that's a setting that's easy to change, so it's a change that I make every time I come across it, but the change was made for a sensible reason, even if that reason was opaque to me at the time I stumbled across it and continues to irritate me to this day.
I don't know. I don't want to defend Windows all that much here because I fucking hate Microsoft and definitely prefer using Linux when I'm not at work or using programs that I don't have on Linux. But the thing is that you'll see changes with Linux releases as well.
I wouldn't mind finding a tool that made my desktop look 100% like Windows 95, that would be fun. But we'd probably all be really frustrated if there hadn't been any interface improvements changes since MS-DOS (and people have DEFINITELY been complaining about UX changes at least since then).
Like, I talk about this in terms of backward compatibility sometimes. A lot of people are frustrated that their old computers can't run new software well, and that new computers use so many resources. But the flipside of that is that pretty much nobody wants mobile internet to work the way that it did in 2004 or computers to act the way they did in 1984.
Like. People don't think about it much these days but the "windows" of the Windows Operating system represented a massive change to how people interacted with their computers that plenty of people hated and found unintuitive.
(also take some time to think about the little changes that have happened that you've appreciated or maybe didn't even notice. I used to hate the squiggly line under misspelled words but now I see the utility. Predictive text seems like new technology to me but it's really handy for a lot of people. Right clicking is a UX innovation. Sometimes you have to take the centered task bar in exchange for the built-in timer deck; sometimes you have to lose color-coded files in exchange for a right click.)
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kiirostarz · 2 months ago
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Character details and related objects that I find interesting 💕:
Cyran and Cassadee share several visual elements that reflect a symbolic contrast. Both are lightbearer mages and carry staffs, suggesting a thematic connection. However, their colors set them apart: Cassadee wears white and gold, representing youth, purity, and innocence, while Cyran wears black with gold and purple, suggesting wisdom, power, and a fall into darkness. Their staffs reinforce this difference: Cassadee’s is simpler, fitting for someone young or still in training; Cyran’s is more intricate, indicating greater mastery and experience.
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Eironn and Brutus - According to AFK Arena, Brutus trained Eironn to improve his sword skills, although in AFK Journey it's unknown if it was before we arrived in the Dark Forest at the same time as him or after he left again.
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At the moment, Brutus, Korin, and Valka share the similarity of calling their respective weapons like an old friend. I could also mention Hugin here, but he sees much more with each of his tools than just one specific one. 😅
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Koko and Rhys's parallels with Soren and Alsa: Koko/Rhys and Soren/Alsa represent two sides of the same violent faction that values ​​only brute force: while Koko and Rhys are the "functional product" of the system—internalizing violence and prioritizing survival over critical thinking—Soren and Alsa embody the "rejected consequence," developing education and empathy by being marginalized for their "weakness." The former exemplify the success of warrior indoctrination, albeit at the cost of their humanity; the latter reveal the cracks in the system by escaping its logic, demonstrating that what the faction despises (intellect, cunning) can be turned against it.
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Canon families within the game:
Koko/Antandra/Satrana
Soren/Alsa/Kruger
Smokey and Meerkey
Valen/Fay – Speaking of them, it would be nice if the game brought back Valen’s character card. Based on his design, it’s suggested that he might not be originally from Petrosacro. Unlike the other guards, his outfit is less formal and uses colors similar to those found in Remnant Peaks, where Fay and Marilee live.
Sonja/Nara and Korin/Damian – These are families in the game whose members don’t belong to the same faction.
Similar to Korin and Damian, there's Sinbad and Hugin – From what I remember in Waves of Intrigue, Hugin seems to know Sinbad well, so he could be a mentor figure to him, like Korin is to Damian.
Carolina and Callan
Hodgkin and Bonnie
And lastly, in the Dark Forest, most people are orphans raised by the three sages, including Eomir. In fact, Lily May doesn’t count here because she’s from somewhere outside the Dark Forest, and we don’t know if her family is still around.
Honorable mention to Ulmus and Tasi – it could be a grandfather and granddaughter relationship. 💖
Objects connecting different characters
Arden greets the same blue butterfly as Tasi. According to Google, the blue butterfly can symbolize joy, fortune, a change in luck, the soul of a person, their essence, or transformation. It can also be linked to responsibility and decision-making.
Grandpa Arden also uses a magical staff that’s the same as the one Lorsan and Parisa have.
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Another detail is that the main characters who are students of the Three Sages might be potential successors: Lorsan/Arden, Eironn or Lyca/Granhie, and Parisa/Eomir.
Not much is known about Cecia’s human life, but she shares many similarities with the Wilders. Not only is her huge companion one of them, but she also has elements tied to nature.
Another interesting detail is Cecia’s crown, which is identical to the one Parisa wears. This could explain why she was in the Dark Forest, or why she may have had a connection to Eomir. There’s a theory that Cecia might have been the previous leader of the Thorned Guards.
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Another shared object is the flower that both Damian and Florabelle have. Just like with Cassadee and Cyran, it might symbolize how one is still learning while the other already has a more experienced understanding. There’s even a theory that Damian could eventually become a teacher like Florabelle(?)
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Rhys and Nara are quite similar — both belong to "selective" or exclusive groups. Rhys believes he’s seen the same way the Waters Wights viewed Nara, but the key difference lies in the power dynamics within their organizations: Rhys was only a bird caretaker, while Nara held a higher position. Also, unlike Nara, Rhys didn’t enjoy hurting people.
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Continuing with Nara, another character that can be paralleled with her is Silvina. Both died at a young age, but their circumstances were very different. Nara remained forever trapped in the memory of her childhood, while Silvina had to grow up much faster. (I got this from the animation when you win a battle. Nara walks in the same way that Koko does, representing how childish and immature she still is.)
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We can say that the most intelligent characters so far are Damian, Hugin, Cassadee, Viperian, Cyran and possibly Callan (considering his past life).
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Another small detail: Kafra mentions being somewhat sleepy, which could be due to the effect of Hewynn’s dew drops, which seem to have that kind of reaction on people.
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Walker and Atalanta are two lightbearers who are also bounty hunters, and both lost their best friend in some way (Also, neither of them seems to be very connected to the Lightbearer culture.)
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Sonja and Kruger witnessed the death of their siblings. (And interestingly, both of them succumbed to darkness in some way.)
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Marilee – According to her affinity stories, it's known that Marilee secretly watched the Wilders Archers to improve her own archery skills. So far, the only Wilders archers are Lyca and Bryon, so it's possible that Marilee already knows them.
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It's also mentioned that the memory of her parents has started to become blurry in her dreams. If it's true that Tasi can see all dreams, it really makes me want to see an interaction between them.
Same goes for Damian and Rowan — so far, there hasn't been any interaction between them beyond the cinematics during some events. I definitely think Rowan would find a way to make good money off of Damian's inventions.
Another detail is that, at least so far, the Hypogeans seem to have had more interaction with Merlin than the Celestials, not counting Harak—and speaking of him—it's mentioned in a story that he was a man in his life, but now he’s just a monster that devours everything in his path. This might be the same for the others.
That's all, I really love these details and just so you know, English isn't my first language, so I use the translator a lot hoping everything is written correctly. 😅
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relleytrots · 6 months ago
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On Humanity, Tenets and Convictions
The V5 corebook does an appalling job of explaining how these mechanics fit together and what they represent; I don't think even the Players' Guide really hits it in the terms that are needed. I don't want to jack the excellent post by @vixensdungeon but nevertheless, the urge to explain things on Tumblr dot Com, the App and Website, is very strong in me this morning.
Humanity itself is objective. Each notch on the scale has defined, concrete mechanical impact on what the character can and cannot do, and these are consistent no matter what the character thinks or believes or feels, and these are universally applicable, no matter who your character and my character and her character might be. At one end of the scale your character is Literally Unplayable; at the other, they are more human than most humans, certainly than most RPG protagonists, and might as well be unplayable considering the role of the TTRPG as societally unacceptable behaviour simulator (cf. Power Kill, as usual).
Tenets are subjective but shared. They are the ethical rules on which our story operates: the things that we have agreed should provoke a moral crisis in our vampire protagonists. For Humanity loss to occur, you need these cues and triggers, these "thou shalt not" rules, and for that central fact of the game - that unlife isn't life and living it makes you less of a person - to come up in play, they need to be rules your character is going to break.
Without Tenets you have no idea what makes Humanity vulnerable and precious and worth saving; there are not many universal, objective, "doing this always gives you a Stain" rules in V5. You have to do the work here. The game needs you to decide what's horrific in order for its personal and political horror to exist at all. You cannot skip this. You cannot rely on a universal morality that isn't there and isn't shared to dictate Humanity loss. The game needs you to think about these things.
Convictions are subjective, and entirely personal. They are the "but thou must!" imperatives which allow your character (and only your character) to justify breaking the Tenets and retain a grip on their Humanity. They create the opportunity for your character to resolve their moral and ethical qualms in their own favour every so often; to stop the process of play being a nihilistic rush down the Humanity scale. VtM works if you all speedrun down to Humanity 4 and act like the usual "chaotic evil until proven otherwise" TTRPG protagonists but it aspires to make you think and feel things about that and the rules are set up to demand you meet that aspiration.
If you want a vampire game where the state of being a vampire isn't a moral issue, can I recommend Vampire: the Requiem Second Edition? A game with an objective, universal definition of Humanity and the threats to it as "experiences that remind you you are not a human being any more," and the more fundamental that reality check is, the less likely it is a character will retain Humanity when confronted with it? It's extremely tidy and doesn't demand that you establish and interrogate any of your own principles. It's not moral "degeneration," it's experiential "detachment," and that hits very differently.
Also, none of this is to do with Lines and Veils. Tenets are rules you want your characters to break. They are the substance of your morality play. They will come up in play and they will do so often. Lines and Veils are rules about what you as a player do not want to have to experience at the gaming table and they are not supposed to come up/be directly narrated. One of these things is part of a core gameplay function and one is a safety tool. Know the difference.
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garden-variety-jumo · 1 year ago
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I want to talk about the latest Doctor Who episode looking at monoculture and worldbuilding and how it adds fantastically to the whole episode.
I knew about the twist in the episode before I went into it, so I have less to say about how the racism shocked me and more about the society they function in.
As I mentioned in a previous post, none of them experience the world around them- pretty much at all.
I watched Lindy walk to work and I thought to myself "is that their gardens? They never stop to look at them?" Maicured grass with decorative shrubs- not only is the grass itself a symbol or capitalism and class systems, but it's perfectly kept and that's pretty much all the biodiversity you see.
It's a monoculture, it's not hospitable to insects, and it reveals more about the planet to you. It's not hospitable to insects because they aren't meant to live there. There probably even aren't any, thanks to the forcefields around the city. They may be seen as pests, but they're absolutely vital to an ecosystem. It makes me imagine that even the dirt housing the grass is likely free of microfauna- meaning some other technological intervention is taking place to make the grass stay green- it might not even be real. Which implies nothing can grow.
Also note you also don't see any pets.
Additionally, the doctor that pops up on Lindy's screen notes she doesn't need to urinate. Sure it's just a silly joke about how when she gets scared she suddenly does need to. But it tells you:
1) That is seen as a good thing, having to pee is seen as an inconvenience or maybe a social faux pas
2) If she doesn't need to pee, she doesn't need to drink. If she doesn't need to drink, she doesn't need to eat either
And if she doesn't need to eat, she probably doesn't, and she almost definitely never cooks either. I'll say it a million times- as will Dungeon Meshi as it's surged in popularity: you need to eat to be alive and, in fact, being alive is all about being able to eat- finding balance and enjoyment and sharing experiences and staying alive. It's a celebration of who you are and where you came from and how good it is to still be alive. And in their society- it's just gone.
Everyone dresses so similarly and even acts similarly. Everyone dresses in clean cut clothing and pastels- even those who have more eccentric styling or hair, they fit into this world and it's not commented on. The most diversity they have is Goth Paul and even he doesn't dress fully in black- he has an almost pastel purple in his hair. So even with those "different" they're actually quite similar
(Thinking about it. Did anyone in that episode have curly hair besides the Doctor...?)
And it all leads back to monoculture. Even think about how everyone in the city is the same sort of demographic: 17-27, rich, white. Likely also able bodied and neurotypical. Nothing can live or thrive in a monoculture, no one can or will change, and so they stagnate- as does the world around them.
People become more accepting and open and kind when they try new experiences and meet new people, by expanding their worlds, they become more tolerant- but this is a world in which that can never happen. Even Ricky September, who turns off his bubble, stays inside to read. He never goes out, never tries anything- so not even he would have the capacity to change, truly.
Knowledge is such a powerful tool as well as being open to outside influences and change. By living with people who are the same, they can never take on the wisdom of their elders, and by living in a monoculture, their fashion will never change, they will never try new food, they will never appreciate new growth on plants or learn to take care of pets.
They can never change or grow. And the racism building their society has ensured that. They will never learn empathy, because they will never interact with different races and are taught to be disgusted by them. They will never be able to experience the joys of those cultures either, not that they deserve them, they won't pick up new fashion or recipes or dance or music. And from their point of view, they never want to.
Experiencing the world will teach you much more than books ever could. Ricky September showed bravery and empathy from his limited freedom, much more than Lindy was capable of. But he would still be racist if it came down to it, because why would he be otherwise?
This is their perfect society: nothing can live there and nothing ever will. And thanks to it, not one of them will survive.
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asm5129 · 23 days ago
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Sort of an essay, but curious as to your thoughts, this is regarding the idea that Cinder doesn't seem like a serious/believable threat to some, first off:
I do find it funny how the attitude towards Cinder went from "Villain Sue, can't hinder the Cinder!" to "Fail-Villain, I can't take seriously!"
Anyway, the people who feel Cinder lost a step aren't strictly wrong, but it also makes sense for her character. She did everything "right" at Beacon and got completely fucked over. Of course she's not got faith in doing things slowly or carefully anymore, that failed!
She's not stupid, she's traumatized, rattled and angry.
What's more she finally does have sufficient power to force issues, & let's not forget the second she had half of Amber's power she went and bullied Adam into submission. She also kept Roman in line with threats, Cinder was always a very heavy handed, the fall just turned the sultry filter she use off, the force was always there.
I think its also worth keeping in mind Cinder's Haven plan would have worked if not for a couple of factors she couldn't account for.
One being the Faunus militia, which was a whole situation brought about by Adam basically being left to handle things himself by Salem & Hazel. Two being the presence of Yang & Weiss which she may not have known of making the fight less one sided than she intended. Three & most integrally, Vernal was not the Spring Maiden.
Keep in mind if she had been Cinder would have gotten double Maiden powers, the lamp and likely blown Haven up herself. She lost because Salem is rather hands off (With Adam in this regard) and because the intel she received was bad.
As it is, she and Raven were nearly equal, in that both have moments where they got one up on the other and while Cinder was over all losing out during that fight she very nearly won and Raven still felt pressed enough to rely on a trick to get the final blow in.
Some might highlight her initial fall to Penny but I think it is worth keeping in mind again factors she likely couldn't account for. Namely, Emerald's Semblance being useless against Penny's sensors. IE, Cinder charged in with her guard down for a major attack, thinking Penny couldn't see her & got blasted. If she'd known that was a risk she might have been more careful.
I dunno, it does kind of irk me that CRWBY put a lot of thought into Cinder's wins and defeats but it never seems to get much attention.
This doesn't strictly address the potential narrative issue of a villain who can't win, but the thing is this is hardly uncommon, most villains can't meaningfully win. Frankly Cinder probably has a better W ratio than a lot of villains in fiction who might be considered her betters.
Like hell, let's look at Vegeta, that guy spends most of Z talking the maddest shit only to get humiliated time and again but he's still wanked out at the biggest badass ever. MCU Loki fails in functionally every appearance he has, but people still treat him like a mastermind. Yugioh's Marik did nothing but lose with every appearance & his one legit win only happened because his god card had a magic anti activation trick to it meaning Mai couldn't use it after stealing it.
So while I can see why her arguing against Salem, failing when going rogue and generally being impatient does diminish her somewhat, I don't think its nearly as bad as one might think if that makes sense.
I absolutely agree. At one point I had sort of fallen into the groupthink “Cinder is a boring character” but since then I’ve come to fucking LOVE her as a character.
First of all, as Miles said in one of his cameos he sees Cinder as a sort of reverse Shonen hero who gets back up every time even when you think she absolutely should be finished and that’s a FANTASTIC way to create a villain—and specifically an underling that the main villain doesn’t really value beyond their use as a tool for their own gains.
Cinder is a deeply flawed, broken person who sees the world divided into the powerful and the weak. If she is not the most powerful, then she is weak and she cannot accept that after what she went through as a child.
She has this fascinating mindset where she sees herself as the Big Bad, not Salem, and to me all of the above is what makes her losses interesting.
Sure, she loses a lot. But the point of her is very much to be a cockroach that as much as she loses she’s never gone and no matter how much of a threat she might be to the heroes in that moment, you know anytime she’s on screen she will be causing PROBLEMS.
Even after her biggest defeat at Haven, the VERY first thing we see her do in v6 is kill an innocent women just for her clothes. Whether or not the heroes can stop her immediate plans, she is a PROBLEM and I appreciate that about her. I think she’s a very unique villain in that regard and I think it adds to her more than it undermines her.
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onionpainter · 5 months ago
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just found your blog, I think your paintings are absolutely gorgeous! I've been wondering, what draws you to work with oil paints above other mediums? I've found them very tricky to work with in the past and I'm fascinated by the depth and cleanliness you can bring to them
Hello there, thank you for asking! I’m very glad to hear you enjoy my work :) I have many reasons why I must work in oil, allow me to offer you this numbered list. I am very normal about it.
The art which I have grown up loving and aspiring to make was largely made with oil. It is my strong feeling that if you want to recreate an art style, the easiest way to achieve this is to use the same medium in the same way that the original artist made their work in. All mediums have their own idiosyncrasies and it is far more practical to use the same medium than to try to recreate the effect of one medium through another medium. I learned this the hard way trying to achieve the particular look of paint tool SAI, first through drawings coloured with water based paints, then with clip studio paint. It is better to use the same materials that your chosen art movement used if you want to work accurately in the style. I was asked once why I don’t use watercolour. I don’t use watercolour because I can’t make an oil painting out of it.
They are difficult to gain control over. This seems like a point against them, but let me tell you why this is a point in their favour for me. There was a time in my digital illustration career when I hit a very brutal plateau. I was very bored and I strongly disliked working on my commissions. Digital art had ceased to be particularly hard in terms of program handling, but my drawing skills were weak at the time. I decided I needed something properly difficult, and not having had time or space until that point to work in oil, I took it up again. Being so unpracticed and unskilled, it was very punishing, frustrating, and unrewarding, and by the end of my painting practice I would be begging to return to the relative ease of my digital work. Of course, there is only so long that I can engage with a skill before I fall into a bottomless pit of commitment.
Another point regarding difficulty and maybe more importantly, perceived difficulty. I am a highly competitive person, some might say pathologically. And since oil is often seen as the most difficult medium [although I would say, again, it is the easiest thing to make an oil painting out of] there is then less overall competition within the medium than there is in water based mediums for example. I compare this to another scenario, that of horse training. Why would a horse trainer choose to work with feral, unhandled mustangs, when you can work with a nice horse who has been handled and conditioned from foalhood? One reason is to show very high level horsemanship. If you train a mustang then you really know how to train horses. Technical difficulty can be dealt with, it is only a matter of hundreds of hours of work. Oversaturation of a niche, however, is a much more difficult problem, which is also out of my personal control. I’d rather prove myself against one oil painter than three acrylic painters.
On the topic of perceptions, oil is commonly seen as the most valuable type of painting. I’m not saying that’s a fair perception, just that it exists. Often when people think of “good paintings” the paintings they imagine are typically in oil. I’m sure we’ve all seen particularly dynamic fotografs compared to oil paintings. This has two functions for me, one, that I can make these objects of perceived value, which please and entertain. The second function of them is to legitimize myself as an artist in the eyes of the general public. Digital art is a commonly devalued and little known or cared about art form, even though so much incredible contemporary art is of digital mediums. Unless someone is already involved in digital art communities, it can be difficult for them to relate to it or even imagine what it could be, or how it is made, even though it permeates society. Digital art is seen as low art. On the other hand, the first thing that comes to mind for people when they think of art or “Fine Art” is usually oil paintings. There are significant social advantages to being able to say “I am a painter” versus the awkwardness of having to admit “I am a digital illustrator” with all of the confusion and skepticism that brings. Again, I don’t bring this up in order to champion this line of thinking, I am just saying that this perception exists.
On a technical level, there is something about oil. The textures and handling needs of the different pigments and mediums, and the physical feeling of manipulating all of it is something I cannot do without. My teacher who first introduced me to oil compared it as painting with melted butter against the feeling of painting with glue or toothpaste, which he felt about acrylic paint. This is a matter of opinion, but one I agree with. There are tactile sensations which only exist in oil, and the longer drying time allows for much more mixing on the palette. I would be furious if I spent time mixing a colour only for it to dry and become unusable within the hour.
The dangers involved, both to the art in terms of archival quality, and to myself in terms of poisoning or fire, make this medium into something that demands strict attention. Many of my materials can kill if I do not handle them correctly. To me, this immediate danger brings the specter of death from the shadows and defangs him, transforms an unknown terror into a banal familiar matter. These materials might harm me, but instead they help me and they are my dear familiar companions. My duty is just to honour and steward them well and help them fulfill their purpose, which is to please and entertain.
In terms of my recommendation of this medium to others, I would recommend it if you are the kind of person who can withstand slow progress and who wants to earn something hard. Beginnerhood typically lasts a long time with these materials, unless you are a particularly strong painter in other mediums already and have a good teacher. I wouldn’t know because I am the initially unskilled type. A warning for the initially skilled people reading this: there will come a time in your practice when your initial skills are no longer adequate for the task ahead. I suggest you learn how to work hard before you come to this point so it will be less devastating for you. Enjoy the simple struggles of your beginning, even if it may overall be very boring. Lose yourself within it. The milestones of the intermediate stage are much farther apart than those in the beginner’s fight.
With regards to your comment on cleanliness, first I thank you, that is very kind. I allow myself to work slowly and try to control my impulsivity. Speed will come with time and experience, I am content with a slow and measured process for now.
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forged-in-paper · 2 months ago
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Let's have a chat about gathering & crafting (with emphasis on gathering)
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New topic! For all the games I've played, I rarely see systems that put more than token effort into crafting systems, and even more rarely into mechanics for gathering raw materials. This has always irked me because I feel like being a miner or a blacksmith or some other variation of gatherer/crafter is such a common fantasy that people want to indulge in, and I'm included in that so when I was planning where I would focus development for celestial solstice I knew I wanted to make gathering and crafting not only work, but be fun to engage with.
Let's hop into it with gathering, cause we need raw materials before we can craft. For the most part, gathering skills are used while traveling the wilderness but resources can be found anywhere the keeper wants to place them, like a mine dungeon for example. There are rules for generating wilderness routes which include what resources are available there (we'll talk about that more in another post), and characters can survey the segments that make up these routes to see if they have any available resources. If resources are discovered then characters with the appropriate gathering skills and tools can gather those resources.
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As a foundational design principle, many aspects of solstice function on a five tier system (again, we'll talk about this more in another post), including NPCs, items, factions, and a whole mess of other things including resources. As far as resources are concerned, this means a few things.
Your gathering skill needs to be at a high enough tier to gather a resource. You can't be a tier 1 miner and gather tier 5 ore.
You need to have a gathering implement of a tier high enough to gather that ore. Even if you're a tier 5 miner, you can't gather that tier 5 ore with a tier 1 pickaxe. For each tier higher the tool is than the resource, the gatherer gains a +1 bonus to tests made to gather that resource.
When you craft an item using a gathered resource, the resulting item will be of the same tier as the resource.
When you gather a resource, the amount you gather is determined by the tier. The higher the resource's tier, the less of that resource you will find.
Once you gather a resource, that resource will be depleted and you'll have to pass a survey test to find a new source before you can gather more from that route segment. This test is harder for higher tier resources.
There are five gathering skills: Foraging, forestry, herbalism, mining, and skinning.
Foraging is used to find food and water. Since characters need to eat and drink to survive, this is an important skill for at least one character to invest in.
Forestry is used to chop down trees and gather wood which can be used for crafting by a character with woodworking. The different tiers of wood are pliable wood, hard wood, heartwood, elderwood, and wyrdwood. When gathering using forestry, you roll a die for a chance to find a bird's nest a la' runescape. Check the bird's nest for bonus loot!
Herbalism is used to gather the plants and other reagents used by characters with the alchemy skill. When you gather using herbalism you gather a herb package from tier one to five rather than specific herbs and these herb packages are used to craft potions and poisons. If you roll a critical success when gathering you find a rare pristine herb that can be used to craft special potions!
Mining is used to gather ores and stone which are used for crafting by characters with the blacksmithing skill. The different tiers of resources which can be gathered by a miner are iron, coal, gaeastone, raw gem, and dragonite. When gathering using mining, you roll a die for a chance at finding a valuable fine gem!
Skinning is used to gather hides from game animals such as deer which are used for crafting by characters with the leatherworking skill. The different tiers of hides which can be gathered are thin leather, thick leather, ogre leather, tyrant leather, and dragon leather. When gathering using skinning, you roll a die for a chance at gathering a fine meat that can be cooked to make a special bonus-granting meal!
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I've been doing my level best to keep these posts as short as possible but I feel like I'm probably leaving things out and making things unnecessarily vague in the process. If anyone ever has any questions concerning any of these posts, let me know and I'll be more than happy to explain more fully. Once these more widely explanatory posts are completed you'll be seeing more focused content, but I'm trying to get the basics out there first so just bear with me for now. Thanks for reading this far, and happy gaming! - Forge
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