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#my own oc's
marinerainbow · 4 months
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If Poppy and Ben had a child, I imagine they'd have a son named Timmy (Timothy being his full first name).
Definitely not thinking about another angsty timeline with this information.
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crystalitar · 2 years
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Bunch of doodles related to a very fun rp
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paintalyx · 3 months
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the funniest thing about ttrpgs is that you can create a guy and say "his name is blorbo bleebus. he sucks severely. i hope that many misfortunes befall blorbo bleebus. he does not deserve to be happy." and at least one of your friends will immediately jump in to say "noooo... don't bully blorbo bleebus... i love blorbo bleebus..."
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gallusrostromegalus · 4 months
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New Meme Alignment Chart came to me in a fit of Mania this morning. Have fun kids!
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ketchup112 · 6 months
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GamePonyGirl1  
art trade. And she wanted me to draw Willow and William her fan kid. To wear costumes. And if you could tell from the feminine alone, it's very cute and I love doing this and I can't wait to do more. 
Happy late Halloween at everyone.
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tapeworrmart · 3 months
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Inferiority complex
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moonlight-mistral · 10 months
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commission for @cianur0!
based off this post
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leopardmuffinxo · 4 months
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figured i'd post this amazing gif commission of Raven & Astarion from @froschkuss from a while back. (2021) i'm still completely mesmerized by it. ♡
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muwitch · 6 months
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right in front of his dead daughter salad
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pythosblathers · 28 days
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trying to work out how to draw the lesbian from that lesbian game now that I’ve finally played it (Signalis)
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marinerainbow · 2 months
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Wait... so I've crack shipped Poppy with Winnie Weasel before, she's blonde. Psycho, my favorite guy to ship Poppy with, has a yellowish underbelly; one could argue that can count for blondness (not to mention the fact that I've seen plenty of humanized Psycho's with blonde hair). And lately, I've been shipping Poppy with @slashingdisneypasta OC Rena, who also has blonde locks.
...
I think I accidentally made Poppy into blondes.
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revvetha · 1 year
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[shows up at your door at 2AM] hey can we go through that last D&D session scene by scene and discuss the symbolism and the narrative themes and their implications, and how each character has grown and evolved? But in a normal way?
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ecoamerica · 23 days
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youtube
Watch the American Climate Leadership Awards 2024 now: https://youtu.be/bWiW4Rp8vF0?feature=shared
The American Climate Leadership Awards 2024 broadcast recording is now available on ecoAmerica's YouTube channel for viewers to be inspired by active climate leaders. Watch to find out which finalist received the $50,000 grand prize! Hosted by Vanessa Hauc and featuring Bill McKibben and Katharine Hayhoe!
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zipsunz · 5 months
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every day, sunrise to sunset 🌇
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hauntingrabbits · 2 years
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Peak character design
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clanborn · 20 days
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some residents of murderclan
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sabertoothwalrus · 3 months
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so I’ve been gaining a lot of insight into the animation industry recently, especially in regards to pitching & the creation of new shows. There’s a few ways to go about it.
First, there’s pitching to a studio. When you pitch, it has to be SHORT and CONCISE. You may write a lovingly detailed pitch bible that perfectly breaks down episodes and characterizations, and it might barely even get read. First impressions, first impressions, first impressions!
Most peoples’ first projects don’t get picked up. I’ve heard a few stories from directors that said they tried pitching a story they’d had for years, which got rejected, to then spend a week or even several hours in their car coming up with a new idea, only for that to get greenlit.
But that’s not the end of it. Just because a show gets greenlit, doesn’t mean it will ever get finished. There’s lots of things that can happen. Sometimes, unexpected major world events (like… a global pandemic) can cause projects to get chopped. Sometimes, a CEO change or studio merge means a single person can decide a project “no longer fits with the company’s brand.” Sometimes, the one producer that was rooting for your project gets laid off, and no one else cares enough, so it gets shelved. Sometimes, a streaming service decides to create an animation department, and then they decide they don’t want it anymore. Sometimes, the studio will be simultaneously be developing another project that was too similar to yours and they just didn’t think to tell you until they decide yours is the one with less potential.
On top of that, almost everyone in the industry is saying that “studios just don’t pick up original content anymore.” Studios want something they can franchise, something that will bring in money. New content is risky. Established fanbases are safer.
However! Studios can still be a very good thing. They can be unionized. They can provide better benefits and resources. They can have connections and infrastructure and a larger volume of workers. At a studio, you can divide the labor and produce more in less time. Longer episodes, longer seasons, more consistency in quality.
But this comes with all of the disadvantages of having more in the kitchen.
The alternative is indie animation.
With indie animation, you have total freedom. Full artistic control. It doesn’t even matter if your idea sucks ass, because there’s no one to tell you you can’t make it. You could make it anyway, and you can make it whatever you wanted.
The thing is, making animation is hard. In my production class last semester, the average maximum animation one person could make in that timeframe was 30-60 seconds, and that’s not even counting background design, sound design, or cleanup/color. To make a 5 minute animated short, you should probably have at least 5 people.
And it is CRUCIAL you have a production manager. Ideally someone who’s not already doing art for the project. Most projects without a production manager will fall apart pretty quickly. Once the adrenaline and impulse-fueled motivation wears off, you need someone to hold you accountable and enforce deadlines and proper time management.
Speaking of time, that’s also hard to get. The more people you have, the more likely schedules won’t line up. Most people will have school, or other jobs.
And it costs MONEY!!!!!! You either have everyone work for free and volunteer their time & energy, or you establish a business as a proper indie studio, with people who may or may not have experience on how to handle paying someone else’s salary. And the money has to come from somewhere, so you have to rely on crowdfunding like patreon or kickstarter. (This, by the way, is why I could never fault an indie animation for releasing merch with their pilot.)
And like, maybe you wanna do a series, and all your friends agree to volunteer their labor and time to make the first episode, but it was unanimously not sustainable. Deciding not to produce a second episode until you can raise enough money is not being suddenly greedy, it’s attempting to compensate people rather than expecting them to be continuously taken advantage of.
You have to consider your output as well. There are some outliers like Worthikids, who afaik does all his animation himself, and afaik can work on it full-time thanks to his patreon subscribers. And he still has only produced a total of 30 minutes of animation (for Big Top Burger specifically) in the past 4 years. This is an IMPRESSIVE feat and this is with using a lot of 3D as part of his pipeline!!
Indie animation also has the complication of being more accessible for fandoms. When you’re posting your Official Canon Content on youtube, it doesn’t look a lot different than the fandom-created video essay in the sidebar next to it. What’s canon vs what’s fanon becomes less distinguishable. The boundaries are blurrier. When the creator is just some guy you follow on twitter, it’s easier to prod them for info regarding ships and theories and word-of-god confirmation. They don’t have a PR team or entire international tv networks to appeal to. And this is when creators get frustrated that their fans snowball and turn their creation into something they don’t recognize (and no longer enjoy) anymore.
So it’s tricky.
Thankfully, the threshold to learn animation is fairly low nowadays!! There are TONS of resources online to learn it on your own without forking over a couple hundred thousand to a private art college. There are conventions and discord servers and events where you can network, if you know where to look.
I know it can seem discouraging in the face of capitalism, but I think that’s all the more reason why it’s so important to BE DETERMINED about animation!! We’re already starting to see the beginning of an indie animation boom, and I think it’s a testament to humanity’s desire to tell stories and create art. Even if there’s no financial gain, we do whatever it takes to tell our stories anyway.
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