#new patch notes
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loadingjoey · 1 year ago
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:(
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blacktabbygames · 8 months ago
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(slight, vague spoilers ig?) about the HEA route, were we always intended to dislike smitten and his actions here were clarifying that intent, or was it more like character development? I've been seeing more people say that his actions here have made them dislike him during other routes too, so I wasn't sure if he was always supposed to be difficult to like or not
The voices are, among other things, manifestations of the player's emotions. Even the best things in life can be destructive in excess, and in terms of voices, this is far from being a unique characteristic of the Smitten. See also: Cage!Skeptic; Tower!Broken; Witch!Opportunist, etc. etc.
Smitten in HEA is an interesting stand-out case because the route hits particularly close to home for a lot of players. And when something in a fantastical setting hits close to home, there's a tendency to apply real world standards to the characters involved in that event. So players are more likely to take Smitten to task, than they are, say, Hunted, who traps you in a cycle where you and The Den violently eat each other forever, or Broken, who insists on torturing Apotheosis.
If anything, prior to release, I thought Smitten-heads would mostly be upset at his lack of screen time. He has almost *no* dialogue in The Pristine Cut, even in "his own" route, where the role he serves is more that of an echo than that of an active participant. I liked abby's answer in our AMA.
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All of this is to say, there's no overarching intention for you to "like" one voice or "dislike" another. Each iteration of them is "different," much like each iteration of the Player is "different" at the start of each version of Chapter 1. And all of them have the capacity to change, for better or for worse.
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archangelofsacrifice · 9 months ago
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The devs really fucked up this update which could have been really cool and fun for everyone, but no, they have to cater to the whales who spend thousands of dollars on every single thing that gets added ffs. For those who don't know, the devs added a TEMPORARY LIMITED TIME secondary moon to Earth's atmosphere, but I can only assume they fucked up the scaling of it because it's TOO FUCKING SMALL (and dim) TO BE SEEN WITH THE NAKED EYE, AND EVEN STANDARD TELESCOPES WON'T BE ABLE TO SEE IT, YOU NEED PROFESSIONAL GRADE TELESCOPES APPARENTLY.
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ruvviks · 4 months ago
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to celebrate nearly three years of posting about these bozos, have the clown brigade in all their glory (please for the love of god click for better quality)! bios are in order of the individual pictures! vincent "v" mayer [he/him] >> the living legend of the afterlife. a resourceful and skilled merc working for vitali dobrynin and many other fixers in night city vitali dobrynin [he/him] >> a high profile fixer from wellsprings, and v's partner. offers high risk / high reward gigs and is well known for joining his mercs on the job cato wu [she/her] >> one of kang tao's most wanted. becomes head of security for vitali after mikhail koshechkin steps down from the role shiro nakano [he/him] >> ex arasaka security turned assassin and security expert. handles vitali's most dangerous assassination gigs huxley byrne [she/they] >> skilled gunner and (getaway) driver. used to run with the moxes before becoming one of vitali's most trusted eddie wolfe [he/they] >> ex bouncer turned mercenary. handles most bodyguard-type gigs at vitali's office and provides on-site security lauren dimas [she/her] >> a skilled netrunner and techie from t-bug's circle. has known vitali since college and handles all of his office's cybersecurity mikhail koshechkin [he/him] >> vitali's ex head of security and main medic at his office. regularly tags along on gigs when no one else is available thibault lajoie [he/they/xe] >> ex doll turned mercenary. specializes in stealth operations and provides on-site security with eddie wolfe
taglist (opt in/out)
@nistarot, @deadrlngers, @euryalex, @ordinarymaine, @mojaves;
@shellibisshe, @dickytwister, @mnwlk, @rindemption, @ncytiri;
@calenhads, @noirapocalypto, @faithchel, @radioactiveshitstorm, @strafethesesinners;
@fashionablyfyrdraaca, @radioactive-synth, @katsigian, @estevnys, @devilbrakers;
@aezyrraesh, @carlosoliveiraa, @adelaidedrubman, @fromgotham, @wardenevka;
@samuraifics
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parallelkozak · 3 months ago
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order for two dali coffees ☕
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thesimcommunity · 7 days ago
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parasocial-paradox · 15 days ago
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rebrand content predictions
i say "predictions" in heavy air-quotes, it's really more of a pleading poke and a nudge to the universe, but there's 3 things of varying likelihood i would love to see in the new era below the cut. walk with me
REBRAND TRAILER (most likely) ooooo you wanna do another goofy trailer soooo bad. you wanna do more silly short film content soooo baddd the revival one was such a blast, and the sequel/subversion potential is Right There. listen i know deifying me as a prophet with my screenplay "pitch" (read: poorly disguised fanfic) might have its challenges, but consider: it would be so awesome. it would be so cool
PODCAST/STREAMING (plausible. here's how phodcast can still win. kind of) listen. now hear me out. i've been on team longform yapcast from day one, and i know plenty of other monologue-loving roombas feel the same. BUT. i feel like (assuming their setup doesnt go on the fritz) semi-consistent streaming (with uploaded/edited VODS) could scratch the same itch, hence why i lump them together. here's what i'm squinking. all the cool stuff they got to do with radio 1... BUT. full creative control. it's hot. its vogue. its full-circle. its got endless possibilities for segments and games and... dare i say... audience engagement.... imagine, if you will... similar formatting and segment ideas to my beloved dystopia daily... but live, on-stream, and with phil's brilliant mind manning the fun little games and tonal balance. bespoke activity area i miss you every day
DAN AND PHIL TRY ___ (not impossible, but of the three, my least likely hail mary) for those familiar, think something vaguely akin to The Grumps' Ten Minute Power Hour series, or something like Unus Annus (especially the ones where they go outside and goof off). for those not, imagine a sort of reclamation of the II era-- the "giving the people what they want" style of content. this time around, the guys challenge themselves to do stupid shit (like conjoined baking and codependency yoga) on their own terms. they're giving the people what they want. said stupid shit could be as small as trying food they've never had before or as ambitious as... i dunno. mini golf. naturally though, each video would have its own spin, and one unique to them. suffice to say. this would be beast as hell
that all being said, i love them, which means i love everything they make. i mean it with my whole fart when i say nothing they do in this new era content-wise would even remotely disappoint me-- i'm all over that shit, whatever it looks like. between both of their creative prowess, they've more than earned my excitement <3 phrebrand, i await you with open arms <3
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unofficial-fhr-polls · 1 month ago
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The fallen hero pope has still not been determined as there is no 2/3rds majority (but it was close). Once more, black smoke is waffing out of the unofficial-fhr-polls blog. Another round of voting starts.
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humblemooncat · 2 months ago
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My indecisive ass can't choose, so I figured I'd source some opinions.
I want something fun and engaging that has dialogue I can use for back and forth while I collect an audience, so I've narrowed it down to 3. I just need help deciding at this point.
I'll leave this poll up for a week, and then design & make my schedule. The game with the most votes will be played on debut day, and the second place one will be the next stream's. And I'll alternate between them for a bit until I feel comfy slotting more in to juggle. o7
Thank you in advance for helping me out! <3
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thecrofttomb · 2 months ago
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Tomb Raider IV-VI Remastered: Update #1
The teams at Aspyr and Saber Interactive rolled out the first major update to Tomb Raider IV-VI Remastered, which should already be live across all platforms worldwide. The highly anticipated patch addresses some of the community's most reported issues while introducing new graphics settings—like a brightness slider and retro filter options—and improving many aspects of the gameplay, visuals, UI, among others.
Take a look at the official patch notes below for a detailed list of changes.
General
New Outfits Unlocked: Dive into Photo Mode with iconic looks from Lara Croft's past adventures. Unlock them via the Outfit Selector in Tomb Raider IV and V.
Photo Mode Upgrades: Now includes an Animate option, sunglasses, and facial animations in classic graphics mode.
Graphics Settings Expanded: New Brightness and Retro Filter options have been added to customise your visuals.
Flyby Camera Maker Tweaks: You can now adjust individual cameras when setting up cinematic shots.
Menu Font Adjustments: TR4 and TR5's HD fonts have been resized for better consistency with the classic visuals.
Texture Fixes & Enhancements: Cleaned up textures and improved texture blending to reduce visible seams.
Lighting Fixes: Flares now properly illuminate the environment.
Animation Corrections: Lara no longer animates while unconscious or dead.
Camera Updates: Fixed cameras have been removed for Modern Controls, giving players a smoother experience.
Control Refinements: Improved interaction with jump switches, rope grabbing, and torch handling—especially with Modern Controls.
Ceiling Camera Fixes: Modern Controls camera now behaves more predictably near low ceilings.
Music Behaviour Updates: Music now pauses when you open the inventory, and secret music tracks now layer over ambient sounds instead of interrupting them.
Retractable Trap Enhancements: Items like spikes now animate properly instead of scaling.
Fall Reactions: Lara now reacts with appropriate facial expressions when falling from great heights.
Inventory Frame Rate Fix: Inventory now runs at a smooth 60 fps.
Localisation: Various text and translation fixes across multiple languages.
Tomb Raider IV: The Last Revelation
Visual Touch-Ups: Enhanced lighting, effects, and general visual fidelity across all levels.
HD Loading Screens: Brand new HD loading screens added for a more immersive transition.
Lens Flare: A classic cinematic touch is now back in TR4.
Vehicle Controls: Jeep and bike controls have been smoothed out for a better driving experience.
Geometry Fixes: Filled in gaps in the Tomb of Seth and removed a floating door in Desert Railroad.
Character Consistency: Aziza's HD face model now matches between gameplay and cutscenes.
Environmental Accuracy: Arabic signage in Cairo has been corrected for authenticity.
Music Fixes: The Temple of Horus level now plays the correct ambient music.
Tomb Raider V: Chronicles
Sky & Lighting Enhancements: Updated HD skyboxes and added lightning effects for atmosphere.
Model Updates: Winged griffins and white brick textures have been revised to better match the original game and real-life references.
Boss Fight Visuals: Missing hole textures during the hydra battle have been restored.
Environment Fixes: Corrected visual inconsistencies with doors, grates, and overly bright lighting.
Water Effects: Resolved z-fighting on blood in the Sinking Submarine level.
HD Object Revisions: Treasure, vending machines, and other set dressing have been updated to match classic aesthetics.
Logo Fixes: Mirrored VCI logos have been corrected.
Level Design Tweaks: Corridor illusions replaced with actual hallways, and metal rods restored to match the original look.
Tomb Raider VI: The Angel of Darkness
New HD Assets: Additional characters and inventory items now feature high-definition models.
Hair Physics: Lara and Kurtis now sport flowing locks with dynamic hair physics.
Texture Upgrades: Restored original texture detail and tone while improving HD fidelity.
Water Improvements: Visual updates make water more realistic and fluid.
Performance Boosts: Faster loading and smoother gameplay across all platforms.
PS5 Stability: Crashes when playing the PS4 version on PS5 have been resolved.
Classic Controls Return: An option for the original 2003 console controls has been added.
Story Detail Fixes: Corrected misspellings (like Vasiley's address) and environmental inconsistencies (like signage and texture gaps).
Model Consistency: Corrected visual bugs, including mismatched textures, incorrect lighting, and missing transparency in key scenes.
Environmental Interactions Expanded: Radios now play news segments, and you can practice hand-to-hand combat with a new tutorial in the Parisian Ghetto.
Camera Control Upgrades: Fixed camera views can now be cancelled with the "Reset Camera" button when using Modern Controls.
Achievement Fixes: The "Parkour" achievement now unlocks as intended.
Combat & Movement Fixes: Addressed animation glitches, stuck enemies, and fixed various bugs related to dual pistols, ragdoll physics, and player movement.
Audio Bug Fixes: Resolved issues with missing or looping sound effects and adjusted volume levels after reloads.
Gameplay Logic Fixes: Keypad sounds now play, puzzle sequences no longer break animations, and stats track correctly.
Outfit & Animation Fixes: Switching outfits no longer affects Lara's eye animations in cutscenes.
Enemy Behaviour Fixes: Cleaned up animation bugs for the Cleaner, Boaz, and Kurtis.
Camera & FOV Tweaks: Adjusted field of view to better match the original experience, especially with Tank Controls.
Visual Bug Fixes: Resolved issues with incorrect camera roll, respawning items, broken geometry, and lighting inconsistencies.
Chirugai Updates: Fixed several bugs affecting audio, visuals, and gameplay while using the Chirugai.
Tomb Raider IV-VI Remastered is available on Nintendo Switch, PC via Epic Games Store, GOG and Steam, PlayStation 4/5, Xbox One and Xbox Series X|S.
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shitpostingkats · 8 months ago
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The wail of despair I let out upon hearing "the moonstone axe no longer blocks foes"
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dr-spectre · 7 months ago
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The latest patch is actually surprisingly good, like sure they buffed the Splattershot but it's fine, it's not a buff that's gonna break shit.
A Booyah Bomb buff is absolutely wild tho, making it faster to fire it is crazy and I've immediately noticed the speed when trying out the new patch. The developers are paying attention to the fast paced nature of Splatoon 3 and making changes to make stuff flow better.
Can't believe they did a good patch that everyone can agree is solid. Hope it continues.
Please... don't let the meta turn into Splatoon 2's.. please Nintendo...
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magistralucis · 1 year ago
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@absolut--kurant!
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darckcarnival · 5 months ago
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.
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evilfarmin · 1 year ago
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Jiuxiao's horrible terrible no good introduction to the capital
Real "four page" comic enjoy more inside VVV
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Jby: so nice to be back home and see my annoying ass baby ass chubby cheeked neighbor who is now taller than me
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Wuxi was like "we're holding hands now" and jby did not protest... Give an inch situation....
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Jiuxiao: zishu I don't feel good :(
Zzs: well maybe you shouldn't've peeved off the one person in the capital whose special interest is poison get bell soon *wep *wet
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solution: don't get within biting range of the thing
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alpanmix · 9 months ago
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"What do you think is out there?" "Nothing good."
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