Got a new modem, so of course the internet’s out because it’s not connecting. Might as well finally sit down and learn how to play Cataclysm: Dark Days Ahead!
I’ve watched a few tutorial videos, and I saw Nookrium’s play through of Bright Nights. I thought he had just started out with the defaults and end up getting some kind of prepper. Started out in a bunker with lots of supplies. Which sounded like a great start to me. Learn the ropes on easy mode? Yes please! Play Now (Fixed Scenario)!
I did not find myself in a bunker.
I was not surrounded by supplies.
I was not a prepper.
I was in a FEMA shelter. I had the clothes on my back and a handful of oxy to my name. The NPC in the shelter with me needed an inhaler from the town to the north.
Well, none of this was on my schedule for today, so might as well help the poor guy.
I pop a pill, grab an emergency jacket and supplies then head out. Following the road north I see a giant hornet and a collie in my periphery, but they don’t react as I pass by. The few cars on the road are empty and unusable.
I spot more zombies as a reach a bridge at the edge of town. I climb into a street sweeper, figuring it should be safe enough, but it appears to be remote controlled and I can’t drive it. The zombies have noticed me by now so I rush into a nearby house and close the door.
I can hear them outside, but they don’t seem to be trying to break in. So I pop another pill and ransack the place. Found a bunch of football gear, a big stick, and some more drugs. Morale is high, despite the danger, or maybe just because of the drugs. Who knows.
I walk outside ready to fight through the hoards to bring my new friend an inhaler. A zombie moves towards me but I’m faster, I move around it and spot a bicycle. Just found some armor, now some transportation! I hop aboard and ride off down the road, sailing past all these zombie chumps.
And then I crash right into a parked car, with a zombie right next to me. I rush at it with my big stick but it bites my arm. I swing some more but can’t land a hit, while the zombie lands bite after bite. I can see more zombies coming so I try to break away, but I can’t pull free. More zombies move in and surround me. I swing wildly around while shoveling pills into my mouth.
Painkillers coursing through my veins I don’t feel anything at all as the hoard tears me to pieces.
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honestly, brennan getting completely fooled by zac is so relatable to me because whenever I DM, all knowledge of dnd leaves my brain except for the basics. like I cannot for the life of me tell you what a spell does when I DM. my player's abilities are unknown to me. I am simply here to be fooled by my players
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you mean to tell me i ground my ass off in the og game main story for nothing—
kidding aside, i'm so, so glad they added this feature! it even includes the hard mode stories! i just might start binge-reading again~
this also makes me kinda sad because it's like the devs really are about to abandon the og game... almost all the content can be found in nightbringer aside from the old events and cards
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So EA/Bioware were retweeting all the negative comments towards Larian,huh
Can't say I'm not surprised by that. A lot of the ones doing so are pretty big names that could definitely improve their games and yet they wanna complain as if fans are expecting 'too much' from them. Like we should just accept getting half baked games all the time...really showing their arses, aren't they.😅
I think what these devs don't comprehend and why they are panicking is because they think everyone wants them to do all the same things when x game becomes popular. And they know they will fail because it happens Every Single Time.
You can't copy paste someone's work and think that it will be revolutionary. It's the same thing that happened when skyrim had huge open world then they all did that. But they do this to themselves!!! They want constant big successes without creativity. Now they whine in advance saying they can't do this. Good. Nobody wants the same game but worse released 500 times.
It reveals their way of thinking, they do the "copy homework" thing because they think it's expected of them. This is what they mean by the "new standard". Their brains immediately leapt to "we now need to replicate everything about the style and scope of this game."
NO. That is not the standard. If only they embraced their own style and leaned into their own strengths and listened to feedback.
Bioware's stupidity in particular is truly incredible. because they achieved this at one point, they were a success story with Baldur's Gate. Then they went on to make games that people still consider some of the greatest rpgs of all time, they "set the standard". But then they refused to listen.
Because every company tries to appeal to the masses, they try to entice the playerbase of different games. But actually they just lose their own players. Oh by the way, dear tumblr staff... does this remind you of someone?
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Recently Arknights seems to be releasing characters players have wanted playable since the start, do you think this is a sign that the main story is coming to an end soon?
I don't think so (gacha games and live service games in general never stop gracefully of their own volition, they run out of money and are forced to go end of service) but man that would be nice.
I've said this before, but I genuinely think Arknights should end of service sooner rather than later and then pull a megaman and just have the full game out there without gacha. Don't drag it on forever. They will, but I can dream.
HG investing into actual proper game modes like IS and RA makes me hope they are at least thinking about the future when AK's live service ends and it will have to stand on its own without the endless stream of new content.
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seriously, high approval Vivienne's post-reaching Skyhold conversation is one of my absolute favorites in the game. it's a pity so many players miss it bc it shows such a different side to her than most are aware of. particularly, what an invaluable, caring friend she becomes if the Inquisitor makes the effort to befriend her
she's literally the only companion that asks the Inquisitor how they're doing after they nearly die escaping Haven! that's huge to me?? meanwhile, most of the others are at their peak awed religious hero worship, thinking the Inquisitor's this untouchable thing sent by Andraste, not a regular person with fears and doubts (who nearly fucking died not too long ago) too. Vivienne's the only one who seems to remember their fragile humanity and recognize they need to be checked in on and supported just like anyone else
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The best thing about this game can often be to share old things, with friends who have just started playing. Like doing coils for the story they have, and of course the really cool fights.
Yes.. we did die on a certain woman, because she can still kick your ass, and we played nice with Bahamuth so he showed off some of all his tricks. We did it unsynced, so we basically lightly poked Bahamut for a while 😎
Now soon, we have the Crystal Tower Raids, and I am looking forwards to it!
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I think the biggest thing about Sunless Skies that gives it a different feel than Fallen London (other than the obvious gameplay differences) is the position of your player in the universe. In Flondon, your character is important and singular. The storyline is oriented around mastery and influence: starting from the bottom and climbing to the top, gaining recognition and reach as you unravel the world's secrets. While social play is encouraged, there are few in-game characters comparable to the PC, and in many plotlines the idea of being the only or the first one to accomplish a certain thing is specifically emphasized. The story is about what path you take to Make Your Name.
In Sskies, that goal is not absent, but there's a sense of...fleetingness, that never quite leaves you. There are many others like you. You see their entries in the cache logs, they are mentioned in the ports and pubs, you find their frozen bodies littering the open void like stones. It is the very first thing you know when you start: you are a Captain filling the shoes of a predecessor, and in all likelihood simply keeping them warm for the next to come after you, and the next. Your time is limited. Your significance to the wild, vast, ancient skies is negligible. The drive in the story comes from this: Your space in this universe is small and hard fought. Make it count.
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