Professor Layton themed candle !! :D
This is a tea set that I painstakingly but lovingly painted, varnished, then poured scented candle wax into and decorated.
More details under the cut :)
Here's some more pictures !
I used a random teacup and assorted plate I bought from a guy in my town. I painted it black (should've used spraypaint but I only had white), then handpainted the gold rim on the plate as well as the logos. The rim of the teacup is lined with some gold leaf I had lying around (I originally wanted to use gold leaf for the logos as well, but... it was my first time using gold leaves and I had no idea what I was doing, so I didn't want to ruin it). I used acrylics for all the paint.
I made the tophat with airdry clay; the letter and newspaper are paper (obviously), the Laytonmobile-looking thing is a scrapbooking sticker I bought from my local art store (it's actually what gave me the idea to make this in the first place). The key I just had lying around again and just had to paint it golden (I keep a lot of things around just in case I want to use them for art projects...) and for the gold chain, I sacrificed one I had from a necklace I barely wear.
As for the candle part, well, I used some white wax I had from a candle-making kit I was gifted when I was 7, as well as crayons for color, and hibiscus candle scent (flavoring?) I bought at the same time as the Laytonmobile sticker. I poured it in two layers so that the decorations wouldn't just sink to the bottom.
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hi dema! i’m learning how to do digital art, would you mind sharing your coloring process? coloring (and lineart) is the hardest thing for me to do T_T… what brushes do you use for coloring and how do you not make it look muddy? i’ve been trying to follow tutorials from different artists on youtube but i find my work to look so muddy… thank u in advance >__<
Hi, and thank you for thinking about me for advice! I'm honoured to share a bit of my process, nerve-wracking as that is for my shy self, and hopefully help you out as much as I can. Forgive me if I don't express myself very clearly—I have a bit of a hard time explaining these things. Now, let's get started, shall we?
I'll be using the first panel of this artwork as an example.
My process is pretty straight-forward for most artworks. Make a sketch, draw the lineart, and follow a self-made guideline for coloring and rendering.
Sometimes I'll throw the guideline to the trash bin and start experimenting with brushes and chiaroscuro and color palettes, but that doesn't happen most of the time and, when it does, it's more a challenge than anything else, and not really what I think you're looking for.
I'll include my usual steps here, however, and like I said earlier, these steps are more like what you'd call guidelines than actual rules.
(I just realized I didn't save the sketch for this artwork. Oops)
This is the lineart!
I tend to think that details bore me and are actually pretty exhausting to do, but then I go and make things as clear and detailed as I can. Because I'm a hypocrite like that.
I did try to keep things simple here, though, mostly because I had to go through three other panels and didn't want to burn out my fuel mid-process.
Base colors! The blush (and Zuko's scar!) I draw in a different layer in case I need adjusting the brightness or saturation later.
It's time for shadows!
Pick a color depending on the atmosphere you want the artwork to have. Is it a cozy, warm scene in a honey-tinted room, or is it a moment shared under the moonlight? The color choice should come as an answer to those questions—deep red for the first one and dark blue for the second.
Choose a color and make it dark and saturated. Then, play with the layer opacity! A darker shadow means harsher light, while less opacity works best for a softer look. See the difference? It's subtle, but it's there.
Of course, this is my personal choice. The way shadows are drawn and color is chosen depends on the artist and the artwork. I choose to play with a more simple coloring style, keeping shadows from blending into each other, but you may like a more realistic approach to shadows and colors.
My best advice? Try doing it every way you can, but in the end choose what works best for you. Whatever feels more comfortable, whatever you enjoy drawing the most. And then work to improve it. Love the little proof that you've gotten better, even if it's subtle.
And talking about subtlety...
I love to play with gradients. I use them mostly to give the artwork some form of atmosphere, and make it look cohesive and whole. A light gradient in the color and direction of the shadows will help the characters blend with the background, as will another gradient in lighter colors for the light.
Get creative with gradients! Use them so the lights feel brighter and the shadows darker.
Now it's time to work with the lineart again.
The pure black lineart makes the artwork look harsher, sharper, so I tend to give it some color to soften its edges and compliment the rest of the drawing. In darker shades as the rest of the colors, growing more saturated as the light comes closer.
I love to make the characters' eyes pop and glow! It's really fun what you can do by just messing a bit with the tones of the lineart.
Finally, I play with the level correction. A high contrast will help your artwork stand out and look brighter. See the difference?
And it's done!
Sometimes I like to add other effects or details, but this is the very, very rough shape of my usual process, and thus what I thought you'd like to see.
Once again, I'd like to point out that this is what works for me, and a large part of improving as an artist is just fooling around and messing up until you find the tools and tricks you're most comfortable with.
So keep drawing those muddy shadows and colors! They're only a step of the process.
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do u have any navi thoughts from your oot replay
i've been waiting to answer this until I actually beat the game in my current playthrough because navi is another one of those characters that i think of in like a "set" with several other characters who serve relatively the same thematic purpose; in this case that purpose being the "mother" character, and i wanted to have all the characters in that set fresh in my mind. it's notable that while oot shows us very clear and consistent instances of the ways in which the adults of hyrule fail to protect their children, there ARE several adults who DO go out of their way to both oppose ganondorf and protect and nurture the children under their care. All of these characters are adult women, and all of them explicitly help the children out of some sort of parental responsibility or sense of duty towards them. in this group I include link's late mother, impa, nabooru, and navi.
all 4 mother characters, despite being adults or adult-coded, reject the inaction mentality which characterizes other adults in the game. they become either direct supports or shields to their children from the conflict the world has to offer them, and they are always explicitly punished for their interference--link's mother is killed trying to protect her son, impa's village is burned, nabooru is brainwashed. The mother's fatal flaw is that she will protect her child above all else, even in a world in which children cannot truly be protected. however, with the exception of link's mother, these characters manage to persist even in the face of her punishment, and this is where I think navi becomes the exemplary character.
Navi, after a lifetime of being link's only support system, the only adult in his life he could truly, consistently count on, receives her punishment at the hands of ganondorf--in the final battle, she is pushed out. she is unable to reach her child. she cannot protect him. However, BECAUSE link has grown up with her at his side, he is strong enough to take ganondorf down. and when ganon rises again, navi is there to support link, promising not to leave his side, and the intuitive targeting of that battle (a mechanic which navi is inherently tied to!!) makes it a cinch to win. Navi, and the other mothers we meet, are a reminder to the player that the world doesn't HAVE to be the way it is. Their persistence when punished, their insistence that their children ought to be protected, is a reminder that good adults do exist, and that good adults raise good children. link and zelda are able to win in spite of the adults who refused to help them, but also BECAUSE of the adults who DID. It's a reinforcement of the core theme of oot--that childlike idea that the world SHOULD be good and fair and if it isn't, it should be changed until it is. The mothers of oot are examples of what the world COULD be, reminders that it is possible to grow up without losing hope or growing bitter, and they are examples of the next step for the children they've raised to change the word--to continue fighting even in the face of punishment, to refuse inaction, and to foster that same hope and persistence in the generations to come.
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Was anyone going to tell me the country was named Vougarde instead of Vanguard, or was I just supposed to realize it in the 78th fanfic I've read.
Like, I played the entire game and got this far into my obsession and this is the first time I've noticed
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How do I put what's in my head onto the page? Is it always hard?
Hello!
If you're asking me how to make the writing live up to the fantasy, just remember: writing isn't a transcription service, it's an art form.
Writing isn't thinking, but between you and me, thinking isn't that great anyways. It's like singing in the shower. Thinking needs to be translated through a skill like writing before it'll make a good scene.
Creation is choices and actions, not recreation. Let me give you an example: I crocheted my dog recently, and I didn't aim to perfectly recreate my dog in tiny crochet form. Instead, while I crocheted, I converted her into a small character with plushie proportions. She had all her recognisable features and was a pretty good crochet dog, checked all the boxes, Dad was happy. But the little crochet dog didn't look exactly how the subject did, sat there wagging on the rug. That's because I wasn't trying to copy her. I was trying to crochet her. In the same way, I don't transcribe my daydreams, I convert them into writing form, and that's 90% less frustrating and 100% more possible.
As for whether writing remains hard forever, yes and no. Writing becomes easier with practice the same way anything does, but it gets harder as you naturally challenge yourself to write better, like a bodybuilder increasing the weights. But if you stop expecting writing to come out 'correctly' and instead lose yourself in the process, you won't feel the dead ends, you'll be too busy finding solutions and thinking on your feet -- you'll be in the zone.
I just wish I knew how to do that on command!
-HM
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