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#nora sacred land
gentlyrowan · 3 months
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RED ECHOES
STERLING-MALKEET / RED ROCKS AMPHITHEATER
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➶ Photo by David Amirault from Wikimedia Commons
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➶ Vantage Point VP by @robo-dino-puppy
Source: Denver.org
The giant sandstone outcroppings that form the walls of Red Rocks Amphitheatre are higher than Niagara Falls and are part of the geological Fountain Formation, deposited approximately 280 million years ago. Believe it or not, the Rolling Stones weren't around yet, and, in fact, Red Rocks didn't get its start as a music venue until the early 1900s, when Renaissance man John Brisben Walker set up a makeshift stage among the rocks. A famous opera singer came to perform and declared it “acoustically perfect,” and it’s been revered by musicians ever since.
HORIZON WIKI: RED ECHOES
NORA SACRED LAND
RED ECHOES aka STERLING-MALKEET AMPITHEATER (NEAR DEVIL'S GRIEF)
RED ROCKS AMPHITHEATER (NEAR DENVER) COLORADO, USA
Post 4 of 5 from Red Rocks
Get to know Creation Rock, Ship Rock, and Stage Rock in Post 3
Thanks for graciously collaborating, @robo-dino-puppy!
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mr-jaybird · 2 years
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the nora sacred lands component of my horizon zero dawn painted miniatures diorama is now complete!
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gaiasnewdawn · 29 days
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robo-dino-puppy · 2 years
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waiting at the campfire
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phanthief · 1 year
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too lazy to download the screenshots since no one gives a shit anyway but when you sit at varl's grave and the prompt to get up only says 'farewell'......now tell me why do i cry every time i see it...
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quiche-draws · 14 days
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Updated "A Spirit's Flight" last week with two new chapters!
Author/Artist Note: I also decided to update Aloy and Beta's outfits for my Wind Weaver fanfic on a more official basis. Aloy's was based off @i-lavabean's design during the AU's early stages of dev (sounds so official 😂). For Beta's, I realized her first design was a bit too similar to Aloy's so I figured I'd change it around, give her look more of an identity and realized she'd look great in a skirt!
For the bottom image, I tried sketching out what they'd look like while they're still in the Sacred Lands (didn't really try to change much from in-game, other than Beta getting Aloy's in-game Nora Huntress outfit). Aloy's Nora look would've been similar to the Nora Sentinel outfit. Story-wise, they're eventually given the top-image's outfits as part of becoming members of the skyship crew :)
PLEASE DO NOT REPOST! REBLOG ONLY!
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enchantedbarnes · 10 months
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Uncle Buck • Part 6
I Caught Fire
Pairing: Bucky Barnes x Single Aunt!Reader
Word Count: 900
Masterlist: One | Two | Three | Four | Five | Six | Seven |
A/N: I know, I know - I'm sorry I suck at posting. Again - none of this was planned to go on after Part 1 😂 Only warning is this is just a short silly idea that popped into my head. However, I do have something else that's much longer cooking up, I just have been on the struggle bus to finish it. Ideas and suggestions are always welcome and what keeps this nonsense going. If you wanna spam me with replies, gifs, reblogs, what you love about these - maybe it will get the inspo bus moving along again. xoxo thank you so much for all the love so far 🥰
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Bucky arrives at the house to meet up with you. You both had plans to check out the local farmer's market.
Nora opens the door with a welcoming smile, "Hey, Bucky!" She pulls him into a quick warm hug.
"Good to see your handsome face around here again," She teases while stepping back to let him step inside, "She's in the attic, go on up."
Bucky gets to the attic landing and hears music.
Stopping short he waits a moment to listen. You're singing along to the song playing.
He takes a seat on the bottom steps, enjoying the moment of you happily singing along without a care in the world.
"I'm melting, I'm melting!
In your eyes, I lost my place
Could stay a while
And I'm melting
In your eyes like my first time
That I caught fire
Just stay with me, lay with me.."
Benji walks out of his room and is about to let out a shout of excitement when Bucky holds a hand up and brings his finger up to his lips to silence him. He waves Benji over and pats the open spot next to him.
Benji runs over and takes a seat next to Bucky with a grin.
Bucky silently nods his head towards the stairs and points upstairs with an eyebrow raised.
Benji answers the silent question with a shrug and nod, as if to say, "Yup, this is what we deal with here."
"You can stay and watch me fall
And of course, I'll ask for help
Just stay with me now
We could take our heads off, stay in bed
Just make love, that's all
Just stay with me now!"
Bucky's eyebrows raise so high they almost levitate off his face.
The chorus starts up again and you let out a string of curses, "Shit. Damnit. Fuck. 1-2-3-4-5-6-7- Wait...Shit.. 6-7-8-9-10..."
Bucky holds his palms up and mouths, "What is she doing?"
Benji then mimes crocheting while mouthing the answer. "She lost count or something, happens a lot..." He whispers.
The next song starts to play. A soft guitar intro begins only to then be broken up with fast drums and heavier guitar, the unexpected transition almost startles Bucky.
Benji starts air drumming along to the song while headbanging.
Bucky lets out a silent laugh with a shake of his head.
"The toxicity of our city, of our city," you join in, singing along to the more aggressive chorus of Toxicity by System of a Down, "YOU, what do you own the world?
How do you own disorder? Disorder!
Now! Somewhere between the sacred silence
Sacred silence and sleeeep
Somewhere, between the sacred silence and sleep
Disorder, disorder, disorder!"
Benji is still busy in his fantasy drum performance rocking out.
Bucky starts to wonder what exactly happens in this household on a daily basis. He's certain nothing he can possibly imagine will be anything close to the actual reality.
His phone vibrates in his pocket pulling him out from his thoughts. You had sent him a text.
Did you take a scenic route to get here?
You could say that.. be there sooner than you'd think.
He's about to stand up when Benji grabs his arm and mouths, "Wait. One second..." Benji scurries off to his room and comes back a moment later with his tablet. He taps around for a bit and the song changes. The intro seems to grab your attention because he hears you go "Oooh shit." Benji smirks.
The two sit there a moment, Bucky can hear shuffling and footsteps, but they're not approaching the stairs from what he can tell.
He looks over at Benji to see if he has an answer.
"This is her favorite band," he whispers, he motions Bucky to follow him.
They both slowly move up the stairs, one step at a time, until you're in view. They stay low trying to keep out of sight as much as they can. Benji is lying on his stomach against the stairs with his head peeking up. Bucky continues to sit on a step and has his arm leaning on the next step, propping his head up to watch in amusement as you dance around the attic while carrying your crochet project with you, somehow continuing your row of stitches. You start singing along as the vocals start up.
"If you have an opinion
Maybe you should shove it
Or maybe you could scream it
Might be best to keep it
To yourself…
To yourself!"
Benji hops up and runs over to you as the beat picks up, both of them start jumping up and down with each other.
"This is why I don't leave the house!
You say the coast is clear
But you won't catch me out
Oh, whyyyyy?"
You point your crochet hook at Benji as a makeshift microphone and continue dancing as you shout, "This is why!-" You suddenly catch sight of Bucky leaning against the wall with his arms crossed at the top of the stairs and freeze in your spot.
"How long have you been here..."
"Honest answer?" He asks with a smirk.
"Obviously."
"Something about catching fire a few songs ago."
"Oh my God," You groan in embarrassment. "Creep!" You laugh while throwing a ball of yarn at him.
"Maybe they'll have a karaoke contest you can start at the market."
Another projectile ball of yarn hits his chest.
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Song list/links:
I Caught Fire by The Used
Toxicity by System of a Down
This is Why by Paramore
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Taglist: if you'd like to be on the taglist let me know. Also if you're on the taglist and change your username - let me know so I can update the list! xo
Next: Part 7 Goodnightmorning
Dividers by @saradika
@pono-pura-vida @bitchy-bi-trash @random-writer-23 @jvanilly @clintsupremacy @eatingtheworldsoffanfiction@firstcashheroathlete@stany0url0calwh0res111@sjsmith56@eliwinchester99@babymady@shaking-a-jar-of-bees @its-daydreamer23@capswife@thecubanator2@wintermunsonreads@buckybarnessimpp@moon-light1928@emily-roberts@jeanbarton@doublevirgogirl@unknownpengu@trixxietat@imdoingbetternow@buckys-bbg@samsgirl93@lovebittenbyevans@inwhichiramble@jbuckybarnesfan@buckysfirstbitch@marvel88 @spiderman-stilinski@marvelfreakgirl@assassinscross@foolishwaitersblog@thatsojasminesworld@buckysbaby-doll@kilikina34512@rintheemolion@themorningsunshine@saranghaey@je-suis-prest-rachel@alovecraft@openup-yourmind@alicedopey@ilovetaquitosmmmm @sebbystanlover-vk@sleepertown@ivorycrow19@songoficecreamandfireworks@ellabraun9339@vicmc624@tiedyedghoulette@superduckmilkshake@ozwriterchick@kandis-mom@wintersoldierdarling@scooobies@magz-muni
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howlingday · 4 months
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Arc: You Valkyries are pretty tough and scary. How about we give you land and in return, you protect us from other vikings.
Valkyrie: Mm. Alright.
Nora: (Converts to Oumism)
Nora: (Learns Valian)
Nora: (Sees Jaune) Huminah huminah~!
Jaune: Sacre bleu~!
And then they had Norman babies...
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superiorsturgeon · 1 year
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Previously…
*phone ringing*
Saphron: *picks up* Hello?
Weiss: *trying to conceal her nervousness* Hello, Mrs Terra-Cotta-Arc, this is Weiss Schnee. We met a few months ago at your home in Argus?
Saphron: Oh, you’re one of Jaune’s friends aren’t you? I hope everything is okay with Jaune and the rest of you!
Weiss: Y-yes, Jaune is doing very well! Except for a small incident a few weeks ago that landed him and his partner in the nurse’s office, everything is okay!
Saphron: Well, that’s good to hear, but…if Jaune is okay, then what’s this call all about?
Weiss: *swallows* W-well…you see…! I’ve met a friend of a friend…actually more of an acquaintance to a friend? And she and I started spending time together…but maybe more like…what was it Nora said…together-together? A-and it turns out she’s actually a Faunus! B-but my family has treated them so poorly in the past, and-and! I feel that I should put the extra effort-
Saphron: Okay! Okay, calm down! It’s obvious you want to make this girl feel special, so here’s what I recommend…!
Weiss: 😳
Weiss: *frantically taking notes*
Later…
Lisa Lavender: Late breaking news! Has SDC heiress Weiss Schnee committed a hate crime against a Chameleon faunus by literally banging her brains out? More at eleven!
Weiss: *turns off tv*
Weiss: How dare they broadcast our private lives on the evening news?! Is nothing sacred? 😤
Ilia: *naked from the waist down, babbling incoherently with pink hair/skin* Ah…buh…! Luv you…white…? …tongue…?
Weiss: *gathers Ilia’s head to her lap and gently pets her head while changing the channel* Of course, dear! I love you too.
Blake: *hiding in the shadows, on the phone with Saphron, and completely in awe* …that’s right, she literally tounged her brains out!
Saphron: Impressive! Tell her I’m proud of her!
Next:
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horizoncountdown · 5 months
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For those that are curious, this is the Real World Horizon location map that Count uses, done by jesuscuervo on Reddit.
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See under the cut for more information.
Real World Horizon Map (Speculative)
The Embrace proper is just the valleys and lakes between Pike’s Peak and Cheyenne Mountain, the core of the Nora Territory. Here, I placed each village in a valley respective to the location of Cheyenne Mountain but moved a few things around so it would not be too crowded.
The Outer Sacred Lands – outside the Embrace proper – contain several outcast camps. I had the Nora Territory expand across the Grand Mesa and Gunnison National Forest. Brom’s Camp is located over the Black Canyon of the Gunnison as it is depicted in-game, while Rost’s Hovel and Grata’s Camp are located on the hills/mountains closer to the Embrace.
Valleymeet; the neutral land between The Sacred Lands and the Carja Sundom is based on Maroon Bells, CO in-game. However, I mapped it out to include all of the White River National Forest within Valleymeet.
Hunter’s Gathering the main settlement in Valleymeet would likely be would be located on the Roaring Fork Valley near Woody Creek. That is the largest open valley in the area and the path through which the present-day CO-82 passes could work as a main throughway between the Nora and Carja lands.
Shivering Watch, following CO-82 the mountains narrow into a canyon south of Glenwood Springs (not Glenwood Canyon). The canyon acts as the chokepoint and border between the formerly Nora lands and the Carja Sundom where Shivering Watch and The Daytower are located.
Two Teeth Camp is depicted as being on Maroon Peak in-game. However, it is built over the ruins of the Smuggler-Union Hydroelectric Plant, which is further south in Telluride, CO. I kept Two-Teeth in the southern location so it acts as a second buffer between the Sacred Lands and the Sundom.
The Carja Sundom; is where the game took the greatest artistic liberty. The game depicts the heartland of the Carja Sundom south of the Colorado River (Lake Powell specifically); however the real-world locations depicted within The Sundom, the area its geography is based on (Eagle Canyon, Arches, and Canyonlands National Parks), and the route Alloy travels through suggests the Sundom is actually located north of the Colorado River in the real world. Thus rather than having the Sundom’s heartland located in the Colorado Mesa, it would make more sense to place it in the already fertile Price and Green River Valleys in Utah. This way I was able to keep Meridian in Eagle Canyon and Sunfall in Bryce Canyon. Thus Sunfall is actually southwest rather than northwest of Meridian. The Carja Sundom would extend across most of the Western Slope in Colorado into most of eastern and southern Utah. With Shatter Kiln (Provo) as its northernmost boundary.
The Sun-Steps – are the first region of the Sundom that Alloy encounters on her journey. In-game it stretches from Arches National Park to what appears to be Horseshoe Bend. However, Horseshoe Bend is too far south for it to make sense as the border, so I have Morning Watch located further north on another bend. Since river bends can form anywhere it is not a stretch to think there is a new bend somewhere else. Over all the Sun-Steps correspond to the Grand Valley in CO.
Free Heap – located within the Sun Steps is Free Heap, an Oseram outpost set up to provide construction material for Meridian. If they are mining for industrial materials from the Old Ones, it would make the most sense for Free Heap to be located on or near Grand Junction CO, which is the largest settlement in the area today.
Gatelands – form the eastern half of the central Carja Sundom. Unlike the rest of the Sundom, this region is relatively easy to map out since most locations have an obvious real-world reference corresponding to Arches and Canyonlands National Parks.
Lone Light had to be relocated since Horseshoe Bend is much further downriver in reality. I placed it in a smaller bend upriver.
Gatelands Bandit Camp - I depicted the Bandint Camps as neutral/independent enclaves within the Sundom, the Gatelands Camp being the largest one of these and corresponding to the entirety of Arches National Park.
The Jewel – the central heartland of the Carja Sundom appears to be based on Monument Valley in present-day Utah and Arizona. However this location would be rather out of the way from Aloy’s journey and it doesn’t fit some of the locations depicted within the Jewel itself (mainly Meridian, which is located in Eagle Canyon). Thus, I thought it made more sense for it to be centered on the eastern Green River Basin along the present-day Carbon, Emery, and Wayne counties. This way Meridian remains in Eagle Canyon and the Spurflints in the San Rafael Reef. The Spearshafts would be a new formation (not present today) somewhere in Canyonlands National Park.
Rustwatch – in-game the Shadow Carja territory is north of the Jewel across from Daybrink (Lake Powell), however since The Jewel is no longer located south of the Lake, Rustwatch and Sunfall are now southeast of the Carja heartland. But Sunfall keeps its location in Bryce Canyon.
The Southern Frontier – in-game Kestrel’s Perch is defined as a fortress built by the fifth Sun King Zavarad as the Sundom expanded north of Daybrink (Lake Powell) into Rustwatch. However because in the real world, Lake Powell is south of what I’ve defined as the Carja heartland, this frontier is now south of Daybrink and Rustwatch.
The Mountain Frontier – Call of the Mountain doesn’t really give many references on where Rising Light and the main route of the game are located, except that it is mountainous and – for the most part – densely wooded. So I opted for the Sundom to have a “Mountain Frontier” along the Wasatch Range. Because the world of Horizon is likely set in a warmer and wetter Earth (due to rising sea levels), the Bonneville and Lahontan Great Lakes have been resurrected east of this range. The former of these acts as The Sundom’s western border and provides the precipitation and rainfall necessary to create forests and jungles in the Colorado Plateau.
Shattered Kiln – a bandit camp near the northern reaches of the Sundom, as in-game it is based on Provo Utah near Maker’s End (Salt Lake City).
The Daunt; the southwestern corner of the Carja Sundom corresponds to Zion National Park. However, Zion is relatively small to fit all the in-game locations. In-game, Zion National Park appears to be the same size as the entirety of Southern Nevada or the California Central Valley. To fit everything in, I extended The Daunt to include the entire Virgin River Basin in Washington County Utah.
Barren Light would then be located with St George, Utah where the Virgin River (and the I-15) cross Bloomington Hills.
Chainscrape and the Redhew Quarry, the Oseram settlement within the Daunt is located along a bit upriver from Barren Light.
The Claim; the Oseram territory is not depicted in-game, however, Pitch Cliff and Free Heap are two Oseram settlements near their border with the Carja Sundom. It is stated that their territory is north of The Sundom and west of The Cut, so it likely corresponds to Idaho, specifically the Snake River Basin.
Pitch Cliff is likely located along the Roan Cliffs, and possibly very near the border between the Claim and the Sundom.
The lands between The Long Roam, the Claim, and the Carja Sundom form an unclaimed region around the present-day Uintah Basin. Oseram traders travel through it and the Carja might have sent some raiders across it, but it remains mostly unpopulated. I shaded this area pink as the Carja might claim it but likely hold no direct control.
No Man’s Land - is the border between the Carja Sundom and the Tenakth Clanlands. No Man’s Land borders are not well defined in-game, but they seem to correspond to the northern shore of Lake Mead, specifically the area around the Overton Arm where the Virgin River meets the Lake. The overall location works for a real-world equivalent, but a few things get shuffled around for them to fit.
Jagged Deep; the eastern bank of the Virgin River was tenuously controlled by the Carja Sundom. What remains is Riverwatch, an abandoned fort on the banks of the Overton Arm, and Jagged Deep an abandoned mine that is now delved by Oseram adventurers. The Carja Camp on the west bank of the Overton Arm is the furthest west Carja settlement.
Eastern Lie & Deadfalls are the westernmost Tenakth settlements closest to the Cajra and Utaru borders, which have been taken by Regalla’s Rebels. In fact, most of the Tenakth side of No Man’s Land is occupied by the rebels.
Spinebreak; in-game Spinebreak is located on the southeastern border between No-Man’s Land and the Tenakth Clanlands proper and built under the ruins of a present-day highway tunnel. The issue is that there are no tunnels – or logical places to put a tunnel – between the Overton Arm and Las Vegas (the Stillsands). I thus place Spinebreak further north on the Virgin River Canyon acting as a second border between Barren Light and the Tenakth camps.
The Utaru Tribal Lands; the Utaru settled in the lands surrounding the Western Grand Array (WGA), which they named Plainsong.
Plainsong, although the WGA is based on the Very Large Array in New Mexico, the VLA is very far from Aloy’s path and the in-game geography. Furthermore just like the Nora take their name from the NORAD Facility and the Tenakth take their name from the Tenth Task Force, I suspect the Utaru take their name from Utah. Thus it is likely that the WGA is not the VLA but rather a new array built somewhere in Southern Utah, between the Carja Sundom and the Desert Clans. With this in mind, I placed Plainsong on the Cedar Valley and worked from there.
Stone’s Echo – Stone’s Echo is an Utaru outpost near the Stillsands, just past No Man’s Land. I placed it along the Meadow Valley Wash, which would likely be a tad more fertile than in the present day. Because we are dealing with what I expect is a warmer and wetter climate due to rising sea levels (and AETHER’s supercell storms going haywire).
Riverhymn – On the northern edge of the Utaru lands lies Riverhymn; the second largest Utaru settlement after Plainsong. In-game it is located in a fairly mountainous corner. So it is likely located near Frisco Peak with the river that passes through it being the Beaver River. However this river flows in the opposite direction that is seen in-game, rather than flowing south towards Plainsong, it flows north into the Sevier Lake.
·Due to the wetter climate, it is possible that the entire Bonneville Basin is once again flooded and Lake Bonneville acts as a boundary between the Utaru, the Carja, the Oseram, and Tenakth Desert Clans but the game map does not go that far north. Regardless I thought it be cool so I opted to depict it as such.
Tenakth Desert Clans; the Desert Clans inhabit most of Southern Nevada. Their territory reaches the present-day Great Basin National Park in the northeast and the Shining Wastes (Death Valley National Park) to the West.
The Stillsands; southwest of the Utaru territory, is another semi-contested region (it is within the Tenakth Desert Clan territory but both major settlement Camp Nowhere and Hidden Ember are Oseram). This is pretty simple since it corresponds to Clark County NV, with Hidden Ember clearly being Las Vegas. I originally had Devil’s Grasp be located in Barstow CA, but opted to place it closer to Las Vegas in Primm.
Dry Yearn; is the easternmost region of the Clanlands. It contains Arrowhand, the second largest Desert Clan settlement, and Restless Weald. It is fairly easy to place since Restless Weald is based in Caliente, NV. With this in mind, I placed Arrowhand over Crystal Springs, NV, and the Dry Yearn Camp just north of Restless Weald.
The Greenswell; is the northernmost region of the Desert Clanlands; it is also the least arid region of the Desert Clans. Part of this can be attributed to the supercell storms, but I also opted to have the core of the territory within the Great Basin National Park, which is a very green area within the Nevada desert, which further explains the area’s climate.
Scalding Spear; centrally located in the Nevada desert, the capital of the Desert Clans is located on the present-day Crescent Dunes Solar Energy Project.
Shining Wastes; is an arid mostly flat expanse of land, which for the most part corresponds to Death Valley National Park. The only problem is that Death Valley is not particularly flat. I included Death Valley, now filled in with a saline lake, within the Shining Wastes but placed the main settlements located further north within the Nevada Desert (which is mostly flat).
Runner’s Wild – a small region in the Desert Clan territory, Runner’s Wild corresponds to Mammoth Lakes in California and acts as a border between the Desert and Sky Clans.
Salt Bite – north of Runner’s Wild this region borders Runner’s Wild and the Greenswell, it is clearly based on Mono Lake in California and the geography easily fits into this location.
Memorial Grove; although the Tenakth are divided into three warring Clans (and Regalla’s Rebels), the Memorial Grove acts as a capital / neutral ground for all three. The Grove is located on a museum and military base – specifically an airforce base – south of Mono Lake. The base does not exist in the present day but could be located anywhere in the Owens Valley. I paced it on Independence, CA (fitting name). Like other areas on the map, the Owens Valley is also much more fertile than in the current day.
Tenakth Sky Clans; northwest of the Memorial Grove the Sky Clans make their home along the Sierra Nevada, specifically Yosemite Valley and the Sierra National Forrest. Not many changes here, but it doesn’t seem like their territory expands much further north than Lake Tahoe (unless it is not depicted).
The Bulwark; the capital of the Skyclans is based on Sentinel Dome in Yosemite Valley, I kept it here and based the rest around it.
Sheerside Mountains; are based on the Sierra Nevada, the region itself corresponds to the northern half of the Sky Clans’ territory. I took Sheerside Climb to be the pass from Mammoth Lakes to Yosemite and assumed Bonewhite Tear and the other settlements would be located along CA Route 120 and the Tuolumne River.
Stand of the Sentinels the southern region of the Sky Clans appears to be based off the Sierra National Forest. Its major settlements follow a pass from Mammoth Lakes to Tide’s Reach (possibly Fresno CA, see below). This suggests that the major settlements are located along the San Joaquin River.
Tenakth Lowland Clans; like the Carja Sundom, the Lowland Clans pose a huge conundrum. The Lowlands seem to consist of the foothills of the Sierras along Kings Canyon National Park and the Sequoia National Forrest towards a coast. This suggests that California’s Central Valley is flooded due to rising sea levels. If this is the case it helps explain why The Long Coast (Bakersfield) is a coast and not inland.However, if this were the case there should be a long peninsula formed from California's Coastal Ranges. But this peninsula is completely absent from the in-game map. Furthermore, Tide’s Reach appears to be based in Oakland, but it is geographically located at the foothills of the Sierra National Forrest. This should be impossible; Oakland would be located on the aforementioned “peninsula” between San Francisco Bay and the “Central Valley Sea”, but this peninsula is nowhere to be found on the map.
I tried my best to come up with a creative solution.
Raintrace – as in-game Raintrace is based on Sequoia National Forrest, Lowland Path and Fall’s Edge are located along CA Route 180 and King’s Canyon, which provide a direct route from the Memorial Grove to the rest of the Lowland Clans’ territory. Fenrise is further south on Isabella Lake where the Kern River valley provides a connection between the Desert Clans and Lowland Clans’ territories.
Tide Reach – I relocated Tide’s Reach to Fresno, CA which is now along the coast of the “Central Valley Sea”. I opted to have it based on Fresno since it provides another large present-day settlement where to base it, and more importantly, it is directly on the path Alloy would take from Stand of the Sentinels. Since Alloy can’t swim from Tide’s Reach to the Isle of Spires (San Francisco) it makes sense to place it further away from the island than Oakland. SF Bay is large, but not large enough for there to be a storm that wrecks Alloy’s raft. To make the route Alloy takes a bit more logical I also broke up the Coastal Ranges north of the Salinas River into an archipelago. I considered sinking the entirety of the Mt Diablo Range, to provide a direct route from Tide’s Reach to the Island, but I thought that would be too much.
The Long Coast – in-game The Long Coast seems to refer to the Pacific Coast, but as already mentioned it also refers to the ruins of Bakersfield CA. Thankfully a flooded Central Valley means we’ve gained a new coast. Thus the Long Coast now refers to the western coast of this inland sea. Thornmash, in-game coordinates suggest it is located near Tracy, CA. but I placed it a little further south on this coast so it forms a triangle with Tide’s Rach and Raintrace Rise and so it is not too close to San Francisco.
Cliffs of the Cry – as in-game the Cliffs correspond to Big Sur and the California Pacific Coast. I opted to have Raintrace West located on the Cliffs (close to San Luis Obispo) since you travel from it to the Zennith Base.
Isle of Spires; is straightforward San Francisco, which is now an island. Alva describes San Francisco as an archipelago, so this helped me further justify the breakup of the Coastal Ranges. Although I realize that such geologic shifts would likely destroy the city of San Francisco itself. This is the suspension of disbelief in a world that has a volcano appear on Yellowstone and New Zealand sink beneath the waves.
Zenith Base; originally I thought about having it located in Monterey however it is south of Tilda’s Mansion, which is in Big Sur. It then seemed fitting to place the Zenith Base in Vandenberg Airforce Base instead.
The Burning Shores; it is LA, which like San Francisco is now an archipelago due to tectonic activity and rising sea levels. This is pretty much explained in-game.
Fleet’s End is located somewhere in the Baldwin Hills, which are now the main island of the “bay”
Pangea Park / Londra Productions is described as being on a peninsula. Because it is partially based on Dinseyland (or Universal Studios) I’ve opted to keep it in Anaheim. To make Anaheim a peninsula I’ve flooded the San Gabriel Valley in the north and Newport Beach in the south.
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Quality Control Time
okay everyone: realistically despite having read some since last tournament I can't have read all of these books as I am one person running a blog for funnies
so I'm posting a list after I've gone through the submissions and I'm counting on you guys to tell me if any of these submissions don't count (or if someone typoed something in the submission I didn't catch)
that said here are your (tentative) competitors:
Rune Saint-John- The Tarot Sequence by KD Edwards
Quinn Saint Nicholas- The Tarot Sequence by KD Edwards
Layne Dawncreek- The Hourglass Throne by KD Edwards
Silas Bell- The Spirit Bares it's Teeth by Andrew Joseph White 
Daphne Luckenbill- The Spirit Bares it's Teeth  by Andrew Joseph White 
Benjamin/Benji Woodside- Hell Followed with us by Andrew Joseph White 
Sideways Pike- The Spacegracers by HA Clarke
Tayend of Tremmelin- Magician’s Guild series (The Novice, The High Lord) by Trudi Canavan
Gideon Nav- The Locked Tomb by Tamsyn Muir
Ianthe Tridenarius, Ianthe the First- The Locked Tomb by Tamsyn Muir
Harrowhark Nonagesimus- The Locked Tomb by Tamsyn Muir
Dekka- Gone series by Michael Grant
Therem Harth rem ir Estraven- The Left Hand of Darkness by Ursula K. Le Guin
Seregil í Korit Solun Meringil Bôkthersa- Luck in the shadows/the nightrunner series by Lynn Fleweling
Victor Vale- Vicious by VE Schwab
Alucard Emery- Shades of Magic series by VE Schwab
Rhy Maresh- Shades of Magic series by VE Schwab
Elliot Schafer- In Other Lands by Sarah Rees Brennan
Sebastian Black- The Sacred Sins of Father Black by St John Starling
Father Victor Ardelian- What Manner of Man by St John Starling
Wenren È- Devil Venerable Also Wants To Know by Cyan Wings
Zhu Chongba- She Who Became The Sun by Shelley Parker-Chan
Ouyang- She Who Became The Sun by Shelley Parker-Chan
Giovanni- Giovanni's room by James Baldwin
David- Giovanni's room by James Baldwin
Danny Tozer- Dreadnought by April Daniels
Magnus Bane- The Mortal Instruments by Cassandra Clare
Alec Lightwood- The Mortal Instruments by Cassandra Clare
Thomas Lightwood- The Last Hours by Cassandra Clare
Alastair Carstairs- The Last Hours by Cassandra Clare
Alex Fierro-Magnus Chase and the Gods of Asgard series by Rick Riordan
Magnus Chase- Magnus Chase and the Gods of Asgard series by Rick Riordan
Nico di Angelo- The Sun and the Star by Rick Riordan
Frances Janvier- Radio Silence by Alice Oseman
Nick Nelson- Heartstopper by Alice Oseman
Charlie Spring- Heartstopper by Alice Oseman
Tori Spring- Solitaire by Alice Oseman
Gwen (Princess Gwendoline)- Gwen and Art Are Not in Love by Lex Croucher
Jack Alston/Lord Hawthorn- The Last Binding Trilogy by Freya Marske
Maud Blyth- The Last Binding Trilogy by Freya Marske
Robin Blyth- A Marvelous Light by Freya Marske
Silariathas “Silas”- Sorcery of Thorns by Margaret Rogerson
Nathaniel Thorn- Sorcery of Thorns by Margaret Rogerson
Ballister Blackheart- Nimona by N.D. Stevenson
Ambrosius Goldenloin- Nimona by N.D. Stevenson 
Neil Josten- All for the game by Nora Sakavic
Andrew Minyard- All for the game by Nora Sakavic
Nicky Hemick- All for the game by Nora Sakavic
Xie Lian- Heaven Official's Blessing / Tian Guan Ci Fu by Mo Xiang Tong Xiu / mxtx 
San Lang/ Hua Cheng- Heaven Official's Blessing / Tian Guan Ci Fu by Mo Xiang Tong Xiu / mxtx 
Luo Binghe- The Scum Villain’s Self-Saving System by Mo Xiang Tong Xiu / mxtx
Shen Qingqiu- The Scum Villain’s Self-Saving System by Mo Xiang Tong Xiu / mxtx
Lan Wangji/ Lan Zhan/ Han Guang Jun- Mo Dao Zu Shi (The Grandmaster of Demonic Cultivation by Mo Xiang Tong Xiu / mxtx
Wei WuXian/ Wei Ying/ Yiling Patriarch- Mo Dao Zu Shi (The Grandmaster of Demonic Cultivation by Mo Xiang Tong Xiu / mxtx
Kelly Bennett- Heartsong by TJ Klune
Linus Baker- The House in the Cerulean Sea by TJ Klune
Arthur Parnassus- The House in the Cerulean Sea by TJ Klune
Laurent- Captive Prince by C.S. Pacat
Damianos (Damen)- Captive Prince by C.S. Pacat
Will Kempen- Dark Rise Series by C.S. Pacat
Sarcean- Dark Rise Series by C.S. Pacat
James St. Clair- Dark Rise Series by C.S. Pacat
Ronan Lynch- The Raven Cycle by Maggie Stiefvater
Adam Parrish- The Raven Cycle by Maggie Stiefvater
Loki- Loki- Where Mischief Lies by Mackenzi Lee
Theo Bell- Where Mischief Lies by Mackenzi Lee
Daniela- We Set the Dark on Fire by Tehlor Kay Mejia
Carmen- We Set the Dark on Fire by Tehlor Kay Mejia
Seonid Traighan Sedai- Wheel of Time series by Robert Jordan
Siuan Sanche Sedai- Wheel of Time series by Robert Jordan
Shallan Davar- The Stormlight Archive series by Brandon Sanderson
Jasnah Kholin- The Stormlight Archive series by Brandon Sanderson 
Jesper Fahey- Six of Crows by Leigh Bardugo
Wylan van Eck- Six of Crows by Leigh Bardugo
Nina Zenik- Six of Crows by Leigh Bardugo
Evelyn Hugo- The Seven Husbands of Evelyn Hugo by Taylor Jenkins Reid
Moiraine Damodred Sedai- The Wheel of Time Series by Robert Jordan 
Yan Wushi- 千秋 /Thousand Autumns/Qian Qu by Meng Xi Shi
Shen Qiao- 千秋/Qian Qiu/Thousand Autumn by Meng Xi Shi
Alex Claremont-Diaz- Red, White, and Royal Blue by Casey McQuiston
Henry Fox-Mountchristen-Windsor- Red, White, and Royal Blue by Casey McQuiston
Biyu "Jane" Su- One Last Stop by Casey McQuiston
August Landry- One Last Stop by Casey McQuiston
Jolene Whitaker- Stars Still Fall by Jules Kelley
Jude St. Francis- A Little Life by Hanya Yanagihara
Francis Abernathy- The Secret History by Donna Tartt
Ishita Dey- Hani and Ishu's Guide to Fake Dating by Adiba Jaigirdar
Carmilla Karnstein- Carmilla by J Sheridan le Fanu
Murderbot- The Murderbot Diaries by Martha Wells
Shuos Jedao- Ninefox Gambit by Yoon Ha Lee
Achilles- Song of Achilles by Madeline Miller 
Patroclus- Song of Achilles by Madeline Miller 
Yin Hanjiang- Devil Venerable Also Wants To Know by Cyan Wings
Daja Kisubo- The Circle of Magic series, The Circle Opens series, The Will of the Empress by Tamora Pierce
Simon Torquill- October Daye Series by Seanan McGuire
Kade Bronson- Wayward Children Series by Seanan McGuire
Jack Wolcott- Wayward Children Series by Seanan McGuire
Sundew- Wings of Fire by Tui T Sutherland
Zanja Na'Tarwein- The Elemental Logic Series by Laurie J. Marks
Karis G'deon- The Elemental Logic series by Laurie J. Marks
Thaniel Steepleton- The Watchmaker of Filigree Street, The Lost Future of Pepperharrow by Natasha Pulley
Raff Barden- One Night in Hartswood by Emma Denny
Penn de Foucart- One Night in Hartswood by Emma Denny
Alec Campion- Swordspoint by Ellen Kushner
Richard St Vier- Swordspoint by Ellen Kushner
Nico Ferrer De Varona- The Atlas Six by Olivie Blake
Parisa Kamali- The Atlas Six by Olivie Blake
Sam Black Crow- American Gods by Neil Gaiman
Salim- American Gods by Neil Gaiman
Hunter- Neverwhere by Neil Gaiman
Islington- Neverwhere by Neil Gaiman
Tsukiko- The Night Circus by Erin Morgenstern
Zachary Ezra Rawlins- The Starless Sea by Erin Morgenstern
Dorian- The Starless Sea by Erin Morgenstern
Katrina- The Starless Sea by Erin Morgenstern
Katherine- The Privilege of the Sword by Ellen Kushner
Geraldine- Christabel by Samuel Coleridge 
Priya- The Jasmine Throne/The Oleander Sword by Tasha Suri
Malini- The Jasmine Throne/The Oleander Sword by Tasha Suri
Henry Gaunt- In Memoriam by Alice Winn
Sidney Ellwood - In Memoriam by Alice Winn
Benji Ovich- Beartown by Frederik Backman
Renly Baratheon- A Song of Ice and Fire (ASOIAF) by George R.R. Martin
Loras Tyrell- A Song of Ice and Fire (ASOIAF) by George R.R. Martin
Oberyn Martell- A Song of Ice and Fire (ASOIAF) by George R.R. Martin
Ellaria Sand- A Song of Ice and Fire (ASOIAF) by George R.R. Martin
Ead Duryan- The Priory of the Orange Tree by Samantha Shannon
Thara Celehar- The Witness for the Dead by Katherine Addison
Iäna Pel-Thenhior- The Witness for the Dead by Katherine Addison
Vanyel Ashkevron- The Last Herald-Mage Series (Magic's Pawn, Magic's Price, Magic's Promise) by Mercedes Lackey
Galen- Paladin's Hope by T. Kingfisher 
Doctor Piper- Paladin's Hope by T. Kingfisher 
Eliot Waugh- The Magicians by Lev Grossman
Simon Spier- Simon vs. the Homo Sapiens Agenda by Becky Albertalli
Bram Greenfield- Simon vs. the Homo Sapiens Agenda by Becky Albertalli
Leah Burke- Leah on the Offbeat by Becky Albertalli
Abby Suso- Leah on the Offbeat by Becky Albertalli
Jay Gatsby- Self-Made Boys by Anna-Marie Mclemore
Harold Hutchins- Captain Underpants by Dav Pilkey
Eric "Bitty" Bittle- Check, Please! By Ngozi Ukazu 
Jack Zimmermann- Check, Please! By Ngozi Ukazu 
Ollie O'Meara- Check, Please! By Ngozi Ukazu
Pacer Wicks- Check, Please! By Ngozi Ukazu
Maurice Hall- Maurice by E.M. Forster 
Alec Scudder- Maurice by E.M. Forster 
Clive Durham- Maurice by E.M. Forster 
Cal Stephanides- Middlesex by Jeffrey Eugenides
Therese Belivet- Carol or The Price of Salt by Patricia Highsmith 
Carol Aird- Carol or The Price of Salt by Patricia Highsmith 
Baz Pitch- Carry On Series by Rainbow Rowell
Tennalhin (Tennal) Halkana- Ocean's Echo by Everina Maxwell
Evander (Andy) Mills- Lavendar House by Lev Ac Rosen
Kaiiestron (Kai) l, Prince of the Fourth House of the Underearth- Witch King by Martha Wells
Max Owen- Magical Boy by The Kao
Remy Pendergast- Silver Under Nightfall by Rin Chupeco
Ben De Backer- I Wish You All The Best by Mason Deaver
Nathan Allan- I Wish You All The Best by Mason Deaver
Genevieve Lefoux- The Parasol Protectorate series by Gail Carriger
Maddie Morrow- Havenfall by Sara Holland
Catherine St. Day- The Lady's Guide to Celestial Mechanics by Olivia Waite
Lucy Muchelney- The Lady's Guide to Celestial Mechanics by Olivia Waite
Fetter- The Saint of Bright Doors by Vajra Chandrasekera
Leonie Jackman- Her Majesty's Royal Coven by Juno Dawson
Red- This is How You Lose the Time War by Amal El-Mohtar and Max Gladstone 
Blue- This is How You Lose the Time War by Amal El-Mohtar and Max Gladstone 
Rose- Camp Damascus by Chuck Tingle
Li Shimin- Iron Widow by Xiran Jay Zhao
Cliopher Mdang- The Hands of the Emperor by Victoria Goddard
Lily Hu- Last Night At The Telegraph Club by Malinda Lo
Patrick O’Hara- The Guncle by Steven Rowley
Ambrose Cusk- The Darkness Outside Us by Eliot Schrefer
Kodiak Celius- The Darkness Outside Us by Eliot Schrefer
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gentlyrowan · 2 months
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Me: They've been taunting us with it since the Embrace.
Him: Chekhov's Metal Devil.
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forbiddenwestern · 9 months
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I wish we could've gotten some testimony from someone in the Forbidden West that 25-30 years ago a Nora Death-Seeker came through Utaru and Tenakth lands looking for the bandits who killed his wife and daughter, but instead we got retcon that he never left the Sacred Lands
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foibles-fables · 5 months
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   Something about the Horizon games that feels like it should be a major theme, and almost it but isn't quite "reached" is the concept of indigeneity as an antithesis to the ideology that ended the world (over and over) & created the villain of all 3 games: Faro/Far Zenith/all the silicon valley Musk-esque colonizer tech billionaire corpos who only see the Earth/the land as as a rock to vampirically leech for resources for their own gain.
   The antithesis for this, and the reason why the "primitive tribals" will win over that "advanced" ideology & Nemesis is because they are indigenous and view the Earth as a home, their home worth fighting for, not something to extract for resources before ditching it and living it to die.
   And it feels like the end of the 2nd game moves a bit towards that theme, with the protagonist and other major characters developing slowly towards that ideal as a (tribal) group, so the third game, with all of the world's tribes banding together, should really hammer this theme in as the final thesis. At least it should, it really should.
   Also, on a related note, I'd love to see at least 2 things/missions happen in the 3rd game:
   Since the an early version of the  APOLLO database was obtained, I hope that GAIA has read through much of it and learning about the Old World, specifically how many tribal indigenous people existed and how they fought to keep the Earth safe as colonization ravaged the climate and caused the crises. How, even though datapoints in the metropole praised tech billionaires & trillionaire Ted Faro for the "Claw Back", they only "saved" the climate (for only a few decades) to profit off of it, and in the end this same thing led to  Zero Day/the Apocalypse since their voracious hunger & disrespect of the earth & worship of money continued.
   GAIA reading through these bits if history, and especially pondering on the fact that so much indigenous knowledge was destroyed before it could ever be stored in the APOLLO archive, and gaining a newfound appreciation for tribal cultures would be great to see. Sylens' reaction would be funny too, since his character development has only just barely started and seeing the super intelligent AI praising the "superstitious primitives" he looks down would irk him and his Zenith/Faro-like superiority complex at first.
    Anyways, imagine if one of the early missions is based off of this, and GAIA acts a bit like a mom and subtly pushes Aloy to return to the Sacred Lands and reconnect with the Nora tribe. GAIA can use the pretext of wanting to Aloy repair the Cradle facility enough to communicate directly with the Nora, and Aloy can go with Zo can go talk to Varl's mother Sona.
   As a protag, Aloy is disconnected from her tribe and without Varl there's like no Nora rep, and even though the second game hints towards some development, Aloy ironically has some of Sylens' tribal superiority attitude, so it'd be a great opportunity for some character development and the theme of indigeneity being touched on as she retreads old ground.
   Even though GAIA Prime and its data blew up and all, but it'd be cool if in GAIA's last transmission to the Nora Cradle facility she instinctively stored some memories that Aloy can restore of GAIA watching over the Nora over the centuries leaving the Cradle and building their civilization, and also some recordings of GAIA's later conversations with Elisabet that did not make it into the root kernel copy Aloy rebooted her from.
    And after going through the archives and memory, GAIA looking at the Nora ideology and how they kept close to respecting of the land that they worshipped could be used to nor how the Nora's tribal culture is analogous to real world tribal cultures. GAIA should recognize that ideology as valuable in the fight to protect Mother Earth, after all, themes and all that. She could, speaking through the Cradle door, ask the High Matriarchs and the rest of the tribe to help her rebuild her facilities in the area in the absence of machines that initially built it, like a Nora maintenance crew.
   The 2nd main mission I'd love to see would probably play off the 1st, but while Aloy is reconnecting with her tribe, GAIA has a task for her to head further up north, out of range of the signal towers of Regional Command Center, into the Cut so she could make contact with CYAN.
   It'd be the first time since rebooting GAIA that Aloy and Zo wouldn't be able to talk to her, and Sona could offer to petition for a Seeker's mark to join their crew, and add some non-Aloy Nora rep on the team, while they head north, which GAIA thinks is a good idea.
   Besides just wanting to contact CYAN, even though the command center that MINERVA bunkered in has pretty decent range, it's not infinite, so GAIA wants to ask CYAN to connect her telecoms network to hers to increase her reach, which would probably be a long-term goal of Horizon 3 if we're going global to all the tribes to fight Nemesis.
   Obviously, Aloy would have to appear in person & give CYAN an encryption key & assure them that it's really GAIA trying to communicate & not HEPHAESTUS trying to hack them again. But after that it'd be cool to have CYAN on the team.
   Just those 2 missions would already take the player into so many different places, and there's so many more people would love to see, like actually seeing Ban-Ur, the Banjo homeland instead of just the Cut leading to it (we gotta check back in the Banuk, their culture is so cool), and also the Claim (Oseyan homeland) west of Ban-Ur, and the Savage East because apparently there's a bunch of tribes out East of the Sacred Lands that we hear little about. And that's not even mention going to the Quen territory, and also possibly going to South America & Africa and see what the tribes there are like, since if Aloy's mission is to gather all the tribes in the world to fight Nemesis, it should really feel global.
   They should probably do it like how Burning Shores was added, with most of the in-between area left blank and a flying/riding cutscene to connect the chunks of playable territory, or else the game size would get so fucking gigantic lmao. As long as we get to explore whole new areas and travel with our companions, I'm good.
You've pretty much said it all here re: the core conflict of the series! You've nailed both the thesis and antithesis--and also how it hasn't quite DUG INTO that theme yet.
This is one of the reasons why I lament the Zeniths being brought in as a game two baddie instead of the series culmination baddie. I just...still don't jive with the concept of Nemesis and I think being faced with the Zeniths themselves would've been a more thematic way to approach the colonizer vs. indegeneity concept. I also thought we'd be getting a LOT more about the Clawback in HFW, so...maybe we can hope for more in H3?
I absolutely believe that we'll be going to the Sacred Land in H3! However, I'm not so confident it'll have anything to do with GAIA or ELEUTHIA-9--I think we'll be going that way to (re)visit Metallurgic, as it's one of the companies named in Londra's data in BS. Plus to see Sona, as you said! We already know Zo is heading there herself. But your quest ideas sound AWESOME, and I'm truly hoping we do see Ban-Ur and The Claim this time around. It'll be interesting to see if/how they handle CYAN, since, well, DLC content. Plus she already rejected GAIA's friend request in HFW, so. Lol. I miss her too.
I don't think the rest of the world will be part of H3's narrative scope--but I do think it's prime for some rich spin-off material, which I truly hope we get!!! Thanks for sharing your thoughts, nonny!!! Keep 'em coming!!!
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no-title-currently · 8 months
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These are the two spears available in Forbidden West. There are no stat differences between the two, and the only major differences are the color scheme, and how they are obtained.
The first one is the Nora Legacy Spear. The heavy amounts of brown and blue, with hints of gold is a color combination often seen in the Nora Sacred Lands in Zero Dawn. Now, the only way to get this weapon is through purchasing the Special, Collectors, or Regalla edition of the game. However it was also a preorder bonus alongside the Nora Legacy outfit back when the game first came out.
The second one is the Champion’s Spear. It has more vibrant colors, bright reds complimented by blacks and blues. This color scheme is often seen in the Sundom, which is seen in both Zero Dawn, and a part of the tutorial in Forbidden West.
What’s interesting is that while the Champion’s Spear is the only one of the two that was made by the Carja, the detailing done on the actual head of both spears have design elements seen in Carja weaponry, specifically in the etchings on one side.
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kobbers · 6 months
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Been poking at this list a while, for my favorite Solid Guy. It's a reflection of our time with Varl, largely constructed of Vibes but also laid out chronologically.
Song choice/vibe notes under the cut.
[Here I Am] - Just... baby Varl running around the Embrace. Out in the wilds, learning everything he'll need to grow into the warrior he becomes. I also like it in context of the Nora people in general, coming out into the world for the first time all those years ago.
[Hip to Be Square] - a cheeky nod to the fact that Varl is the exact flavor of dedicated, mostly-serious Good Dude that I'm drawn to in fiction.
[War] - Both in the matter of winning vengeance for his fallen sister and the decimation of Nora lands late in HZD, Varl is deeply grateful for Aloy's spear and bow at his side when things were at their worst.
[Let Me Try] - After Aloy saves the remainder of the Nora and asks for their aid on the Alight, Varl is eager to answer the call.
[Fatalis suite] - The Battle of the Alight, a fight against terrible odds and an enemy almost beyond comprehension.
[Into the Unknown] - Once the battle is won, the rest of the Nora gratefully return to the Sacred Land, but... Varl feels drawn to Aloy's side, to back her up no matter how far off the map she goes.
[I'm Gonna Be (500 Miles)] - Seriously. You're not going to be able to shake this golden retriever off your heels.
[Someone to Fall Back On] - Rebuffed, but not willing to give up. He knows he's not up to Aloy's level, but that doesn't mean he's useless as an ally.
[Hey Brother] - the sibling language makes me happy here - I like to think that Varl mentally takes Aloy on as a sister once he gets past the whole Anointed thing.
[Battle Scars] - Especially appropriate for Aloy being injured post-Latopolis. Varl "carries her home," but also reminds her they both carry scars and are going to need each other.
[Count on Me] - Also good for Aloy recovery context.
[Accidentally in Love] - suddenly, T-boned by the most incredible Utaru woman.
[Shivers] - giddy infatuation ✨
[All Love Everything] - Varl as wife guy. I just. it's so cute to me.
[Conquest of Spaces] - Establishing the Base.
[Children of Planet Earth] - Study group begins. I'm devastated that in canon he wouldn't have made it to having access to the Voyager golden record.
[Count on Me] - a softer reaffirmation that Varl's got you - this time for Beta.
[Never Look Away] - Things are getting tougher and more complicated, but he's still dedicated to being the anchor point.
[Saturn Return] - More vibes than a literal match to anything specific, but things continue to get rougher and more dire leading up to the big mission.
[The Final Countdown] - Throwing a bone to myself here with something a bit silly, referencing the big Gemini mission and the fast approaching... end. There's also space imagery, which is a bonus. The aliens are not friends though :(
[Saturn] - Somber mood, reflecting on the beauty of life, a decent bookend to the opening song. Incredibly bittersweet. My boy didn't deserve this, in or out of fiction.
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