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#not to talk about learning color theory shading and anatomy
c6scaramouche · 2 years
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A Xiaoven piece I made for my friend for the holidays, which was also a good excuse to practice lmao
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punch-aholic · 7 months
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I love your art style, I was wondering what your inspirations were/your process for getting your art style to where it is now
Oh my gosh what an amazing question!! Thank you so much, I really appreciate this :) I'd love to talk about my style and how I've kind of honed in my style over the years. This will be a bit of a long one so I'll put in a cut!
I've been drawing DC art for a long, long time. Since I was really young back when I was playing Lego Batman lol. Before I was doing digital art I was really focused on designing my own versions of characters. I sort of learned how to draw one thing at a time. I learned how to draw hair, then eyes, then noses etc.
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I wasn't very good lol. I think these are from like 2016? I took a lot of inspiration from DC Comics actually! I always describe my style as almost-realistic though, because I actually grew up as a life-drawing artist. I can't stress enough how important it is to take the time to really study the human body if you want to draw people. I went to college for Life Drawing and Anatomy studies and it really helped me figure out posing, how certain parts of the body move and stuff like that
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I use myself as a reference a lot too. You're your own model! It leads to some pretty funny pics too haha (I ended up changing the pose a bit, but you get the vibe)
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These are older and my handwriting is unintelligible but you get the picture. Learning how to translate emotions and character into a pose is really helpful and then of course figuring out how to draw clothes is helpful too. Before I was doing Superheroes I did a lot of fantasy art which helped me kind of perfect armor, cloth and those textures.
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When I moved to digital drawing it really helped me learn how to render, which was kind of the final piece of the puzzle. Shading is so fucking difficult and I'm not perfect at it by any means (these drawings are two or three years old now and they still have a lot of issues). I mean, to show you how much my style has changed, this is the same character in 2016, 2020 and 2023
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SO yeah! I get a lot of inspiration from older Disney, I really liked She-Ra's art style, and mimicked that a lot when it came out, and now I've kind of grown it into something all my own to the point where I can do full character scenes with my own designs. Anatomy, color theory and character design are big passions of mine and I try to show that in every drawing I do on here.
Thank you for asking by the way, I hope this is what you were looking for! Sorry for rambling lol
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ultimateinferno · 2 years
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Something I learned recently as an artist that took me 10 years to settle in is how to balance the different parts of art. I don't mean like composition, value, form, etc. I mean different exercises that are in complete opposition with one another are equally important. Honest to God just learned this right now.
Like, there's taking things slow, really chewing on artistic principles. Doing studies, breaking down reference images and going through the meticulous push and pull of refining your drawing. That's what I personally have basically been doing for a while now.
However, there's also a virtue of throwing all of that to the wind and seeing just how fast you can get stuff done. One of my art professors for a life drawing class told a story about a pottery class. He said that in that class that professor would tell the students at the beginning of the semester they could choose to be graded between two options. The first was quality. They had to make a single pot for the entire semester, and would be graded on how well made that one pot was. The second was quantity. When the semester was over, the professor would take out a scale, put all the pots on it, and if it reached a certain weight they'd pass.
Our professor told us that the students who picked the quantity option ended up producing better pots by the end of the semester than the quality students. Because the cycle of making and completing pieces was invaluable. They were able to bounce back from their mistakes much more quickly because all they cared about was getting stuff done.
This life drawing class ended up being my boon and bane. At this point, I was a "quality" student. I'd take my time with pieces pushing and pulling at the lines to get things just right. When I signed up for the class, my most common subject was people, so I thought it would be easy. However, the thing about life drawings is that there's an actual model before you, and they're not always very good at staying still, especially depending on the pose. So when the 20 or so minutes were up, I would have like a single arm done and nothing else. I had to push myself to achieve something in those 20 minutes. I was the slowest artist in the class. I knew much more theory and fundamentals, but none of that mattered cause I had nothing to show for it. Then poses started getting shorter. 15. 10. 8. 5. 2 minute poses. There was no time to analyze I simply had to draw.
Over the course of that semester I got better of reaching those time limits. By the time it was over, I put down my charcoal and returned to my drawing tablet. Art took me so long that I can only focus so much on an outlet at a time. I could either take classes or draw in my free time. Never both. When I started drawing over the summer, I noticed something: I was faster. My poses were better. I was able to sketch, ink, color and shade a piece in three days. That never happens, it would take me a month to get things just right beforehand. Yet now, even with art pieces where I was allowed to be slow, my speed improved greatly.
And this is because I was put in a class that looked at me and said "I don't want quality. I just need finished pieces. You need to turn in a piece every day." Yet this isn't the "lesson" I'm talking about. I think it's actually very much both. Quality and quantity.
You need to spend long hours breaking down anatomy or values or other fundamentals, to really digest them. You also need to put your feet to the fire and just get shit done. They're both very important skills to learn. Focusing on quality builds up your repertoire and artistic encyclopedia so you can produce artwork from a place of understanding. Focusing on quantity, meanwhile, is all about going through the motions. Learning when to accept "good enough" and apply the knowledge gained from your long-form studies and turn them into instincts. This lets you go back to the studies and build upon your knowledge using the shortcuts gained, continue building up more details to your skills.
Without ever focusing on quality, you will be repeating the same artistic mistakes over and over again with minimal improvement, never actually learning anything.
Without focusing on quantity you'll be so caught up in the details and the studies that you'll be stuck at step 1 indefinitely, breaking down each new part and be cursed to never finish a piece.
Focusing on one is already hard enough, so two would be difficult. However, as a part of the greater process, you don't need to focus on both at once. So long as you keep cycling through taking your time to get things right, and forcing yourself to get things done on dietary occasions, each practice will feed into themselves and each other far more than anything in isolation.
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sadly-im-vhena · 2 years
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This is a reminder to everyone who is far too hard on themselves, like I am.
You have to make bad art to get to the good stuff.
You have to write awkward, cringeworthy scenarios that you think are brilliant, you’re going to realize you have no memory of any vocabulary words passed the bare minimum of what you use on a day to day basis; you’re going to use he/she/they ‘said, gasped, sighed’ more than you ever have in your life, you’re going to be overwhelmed by what may or may not sound natural, you’re going to use big words that are way out of place in your story randomly because adjectives and adverbs are confusing and you want to create art, not just another story! You have to write terrible stories with grammar issues and weird time skips and needless narration and descriptions before you can write stories that flow from your finger tips with ease— the kind of stories that make people think you were born for this.
You have to draw horribly misshapen heads, give everything a weird and shiny, metallic looking texture because you don’t really get how to shade things— your backgrounds will be strange, flat colors because you’ve never drawn a forest in your life and you know nothing about color theory, your hands are going to look like terrifying claws or ugly hotdoggy nubs. You’re not going to understand how perspective works, or how bodies change when you spin them around and look at them from all angles. Your faces are going to be inconsistent, you’re going to have strangers anatomy before you can draw characters with meaning— characters with haunting expressions, characters with purposefully fluid or rigid gestures, gems that sparkle and armor that shines— linens that the viewer can almost feel.
Your sculpts are going to burst in the kiln, or burn, or become horribly misshapen or cure the wrong color before you can craft works like the clay was made for you and you alone, bending to your every whim and desire, till you can produce exactly what you want every time like your fingers never spent a minute away from your medium.
Your music is going to sound messy- your wildly supportive friends and family might even cringe when you talk about your new band or your sound cloud, you’ll play the guitar and snap a string or two while learning how to tune it, you’re voice will crack while you practice singing— your raps will be off rhythm and clunky, your violin or clarinet will sound more like a shrieking monster than a musical instrument, but if you persist you’ll have the ability to create music effortlessly, as if the melody reverberates in your very bones.
You’re going to be so bad at the things you’re interested in, the things you’re passionate about, before you get to be really, really good. Failure is part of the process, it’s something you’ll have your whole life, but failure isn’t bad. Make mistakes, absolutely suck at your hobbies, because you’ll start learning quickly about why you’re failing, you’ll learn how to improve! You’ll find techniques and styles and flows that just click for you, and you’ll eventually be able to make the art you want to see in the world.
This works for other areas too! Any time you want to be good at something, to learn something new, be gentle with yourself. Be prepared to suck before you can be incredible.
You have to earn your skills through time, effort, and countless failures.
You can do this!
Idk if this post was nonsensical, I’m feeling weirdly positive and it’s so late and I’m sleepy shhh. Be nice.
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mymarifae · 2 years
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i was talking to a friend about art processes and development and at one point he said, "i don't know how you do it." 'it' being my refusal to study color theory, the way i rarely use references, and the way i've managed to rapidly improve over the past year especially despite not learning anything. and it just got me thinking, like yeah huh how do i do it indeed, and i think it's literally just the way i frame my thoughts.
when i draw, i think "i don't know what the hell i'm doing." and it's not in a negative sense. it's not like, "i don't know what i'm doing, so this drawing is going to come out poorly :(" i just shrug my shoulders and see what comes out from my pen anyway. when you go into something thinking it's going to end poorly because you don't know what you're doing--in this instance, trying out a more dynamic pose than you normally would, or attempting a new technique, or whatever--you're dooming yourself to a self-fulfilling prophecy. you've already decided that you're not going to like the final drawing, and you haven't even drawn it yet..! you doom yourself to fretting over imperfections and putting pressure on yourself to Learn and that's just not conducive to creativity
i'm realizing that what i've done over the years is built up confidence. i don't take art seriously; i never have. i draw something knowing that i technically don't know what i'm doing, i accept that fact and i decide to see what i can make anyway, and more often than not, all i feel once a drawing is finished is pride. like fuck yeah. i don't know what i'm doing. but look what i was able to make anyway!! even if i end up looking back on it in a few years and decide it sucks ass, what matters is in the moment, i feel proud, and i feel confident enough to try something a little more daring in my next drawing. i go for it, rather than force myself to stew on the same lessons and concepts for weeks on end so i can get it "perfect." i accept that my art isn't going to be perfect and i embrace it
no, i won't draw disembodied hands for hours to "get a feel for the anatomy." i'm just going to go draw a full character piece and i'll figure out how hands work in due time. i don't understand how lighting and shading works; i just guess based on what i happen to observe in real life. color theory means nothing to me. i simply pick out what i like. you know? obviously i'm learning. but i'm not learning in a restricted, stifling environment.
i see lots of people say their art feels stagnant or that they're slow to improve or that they're just. burnt out. and i really do think a lot of that can be traced back to how we're taught to approach learning to do anything. "sit with it until you get it perfect." that's an awful lot of pressure to put yourself under...!! your brain is going to shut down pretty damn quickly. like, yeah, sometimes that is the best way to get yourself to learn something. but i think it's really, really important to recognize when (in terms of art especially) it might not be.
i've been talking about drawing specifically, but really, this applies to any form of art. learning an instrument and you're avoiding trying out a complex song because "you're not that good yet"? throw yourself at it anyway. you'll be surprised how much more quickly you learn through direct experience. go make a complex sculpture out of clay even though you've never done it before. paint landscapes and sceneries. crochet a blanket. write a novel. bake a three-tiered cake. don't wait until you're "better" to try tackling a big project. acknowledge that you don't know what you're doing, and let that be a positive force rather than a negative one. just... think about things a little bit differently.
"i had no idea what i was doing when i made this, so isn't it fucking cool that i could make anything at all?? i can do more than i initially gave myself credit for. and now that i've done this really hard thing once, i've learned a lot of different things, so i can do it even better next time!! :D"
in conclusion:
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pandemique · 4 years
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hI!! i love your art and was wondering if you could make a tutorial showing how you paint stuff? only if you can! it's just really pretty !!
hi nonnie! thats very flattering !! i’m sorry i dont think i’ll be very helpful bc i’m a mega noob as well :D but i’ll try my very best <3
my process is very tailored for speed instead of quality (oops soz LOL) so i do suggest this for if u have short doodle breaks ⬇️⬇️⬇️
thumbnailing (for comics) -> lines (sketch who?) -> bucket tool/color drop in the base color -> color in the lines -> one multiply layer for a “base” shadow (in the vid below its purple!) -> one (1) render/paint layer a.k.a lawless no man’s land
full rendering process & more general painting tips below the cut‼️
NOTE: i’ll be focusing more on traditional/fundamental tips for stylized art because i’m sure there’s a much more effective way in digital. I truly do only use one normal layer for render... i think this is bc before i made this blog, my only prior experience in drawing is middle school art class, so all i know is traditional painting on one layer.... pray i can answer this again in the future with something smarter lmao
🌺 MY PAINT PROCESS
1. Choose a color scheme!
It doesn’t have to be set in stone like below, but i at least keep in mind the color range i’d like to use depending on what i want to convey (ex. soft pastels for soft fluff, or warm colors for happy vibes). I try to be as limited as possible for base colors because I tend to go ham when painting, you’ll see later AHAHA
2. Base coloring + Base shadow
Base -> bucket tool in the color scheme (I know other artists are against this but when i discovered the bucket tool in digital art I immediately divorced manual coloring i’m sorry i loved you tho bae) (this is why my style and lines are simplistic as they are, so the color drop works!)
Base shadow -> in theory, warm-colored light creates cool-colored shadows and vice versa. because i’m a fluff addict i mainly use warmer light, so i like using blue/purple as the shadow. generally u can’t go wrong with complementary colors!! (yellow light & purple shadows / orange light & blue shadows).
I make a new multiply layer (decreased opacity just bc i like things soft okay) and clip it on the base layer, then block in the areas i think would get blocked from the light.
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3. Color in the lines!
for simplistic styles i swear this works wonders. i just clip a layer to the lineart and manually color the lines with a darker but more saturated version of the base color. it just tends to look more dead i guess with low saturation lol (ex. u can see above i use both peach and red or pink for lines of skin, i guess it implies the blood under the skin too. or something :D)
4. RENDERRRR
when i’m not in a rush i just paint things completely (and mindlessly), but here are the things i almost always do:
line the shadows with a saturated color! i’m not sure this is common but i love it lol, in almost all my doodles just check the shadows—on the edges, there’s bound to be a wild color :D (usually its the light color, shadow color or a color scheme color but sometimes i’m just like boY do i loVe piNk)
my art major friend told me about saturated colors on desaturated bases and my life was changed forever lol. u can see below even when my base is very grayyy, my rendering is very gay :D ❤️🧡💛💚💙💜
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make the shadows darker where i think they should be darker. usually i can just colorpick from that darker, saturated lineart color!
if it’s a more realistic piece i usually make the highlights lighter, but in simple doodles i find it unnecessary, and i dont like how light/white it looks :( i tend to just make the areas exposed to light more saturated
color in the rebound light~ in reality there’s usually not only one primary light source, at least there’d be secondary light from where light bounces off objects. in art we just emphasize that! so in large shadow areas, or in areas close to other objects/colors, i like to ‘splash’ other colors on
yeah this part is less intuitive for beginners and u have to learn a grasp on the concepts over time, like for lighting and structure. values can be more important than color, so i do suggest learning shading first before coloring, but only if u like (u can always be like me and just pull up references when u dont get how the light would fall on some materials :>). i have more general paint tips below! don’t give up okay, i believe in u nons, we’re all still in the eternal learning process together ( •̀ᄇ• ́)ﻭ✧
5. OOOOHHH SHINY ✨🤩
this step is just me being mesmerized by how easy it is to play with lighting in digital. i play around with the layer settings (multiply for shadow, overlay for light, and often try out the other settings too!). my favorite effect is the highlight glow thing, where u just make a copy layer of the highlights below the original layer, and blur it slightly so it looks like glow ✨✨🤩 overpriced acrylic could never
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6. COLOR ADJUST / EDIT
Truthfully i usually skip this step, but my more pro friends really vouch for it!! i think definitely an incredible thing with digital is that u can edit proportions and even color after you’re done. i think they usually use like the curves adjustment layer in photoshop until they get colors they like, but for me, well, in a reaally diligent day i like to slap on the “auto” fliter in the iphone’s photos edit button lmaoooo
🌺 GENERAL PAINTING TIPS
learn basic theory: i think theres free courses everywhere online, but heres a few things u might like to have a basic understanding of: color, perspective, shape language, lighting, composition. don’t sweat it too much tho, it should be fun to explore the concepts!
and for drawing hoomans: proportion, gesture, expression, and veery basic anatomy. i find that overall forms are so much more important to learn than like detailed anatomy bc u can always look it up lol
but remember, u mostly want to learn the rules so u know better ways to break them :)
uuuuse manyyyyy referencessss every time u draww!
^this includes other people’s art — when u see good stuff, figure out why u like it and apply it to ur own art
get feedback!!!!
draw tons!!! brainrot helps !! ;D
aaand thank u for coming to my ted talk! sorry for the ramble nonnie, i hope u got something out of this lol
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genderhoax · 4 years
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I used to want to be an artist but then i stopped drawing for like 7 years. I want to go back but i'm scared and dont know where to start. So yes, i am interested in those drawing videos can you post them if you dont mind? ^_^
Of course!! I am in the same situation as you actually. I used to draw a lot in middle school (2010-2012) but my depression worsened during high school and in college, I’d only draw as a distraction, never seeking to study or improve. I decided to get back this year, since I decided drawing was the only thing I could see myself doing professionally. I felt very lost, because how do you get back? How do you know what’s your actual, current, art skill? What are your weaknesses? Your strong points?
That’s how I learned to study the fundmentals of art. Because visual art is not a skill. It is a set of skills, if you are very good at anatomy but not really when coming to painting your art is going to look differently than someone who learned anatomy in how to draw manga books but paint like a pro. I am going to divide this post in categories, Also, all the videos I link I also recommend all the channels they are from! My favorites are The Drawing Database, Sycra and Ganev, Sycra and The Drawing Databse have a little of everything and are great at explaining. Ganev is a bit sarcastic but I like the way he teaches. I took some parts of the text of this post from here.
How do I begin? How do you even get back at art? What tips should you use? These are general tips videos, usually nice to draw along. /the fundmentals and how to get started/ /5 tips for better drawing/ /perfect pratice/  /beginner’s guide/ /5 tips for digital art/ /10 tips to improve/ /why your drawings are stiff/ /what level is your art/ /improve your art fast/ /drawing basics/ /how to hold and control your pencil/ /intuitive drawing method/ /iterative drawing/
The Fundamentals: Proportion & Placement Proportion is relationship between one element and another. In the visual arts proportion relates most importantly to the abstract quality of scale and placement. You know how stereotypically an artists puts a pencil to their eye when looking at an object? They’re mesuring the proportion of the object in question and how to represent it corectly in the drawing. /principles of proportion/ /ways to create illusion of space/ /drawing the human figure/ /how to draw proportions playlist/ /how to use proportion in character design/ /basic anatomy and proportions part one/ /part two/ /part three/ /part four/ /proportion basics/
Form & Construction The idea of form is how we see the 3D objects in or world and transform them into 2D in the paper/canvas. It’s understading that eveyrthing is made up of basic forms. /dynamic sketching part one/ /part two/ /how to draw forms/ /structure/ /building form/ /another how to draw forms/ /how to visualize 3D forms/ /form study process/
Perspective & Depth Perspective is knowing that as things move away from the viewer’s eye, things seem to get smaller. Get familiarized with terms like horizon line and vanishing point. This is the basic that must be understood to learn perspective. Here’s a good article about this. /an intro video on the subject/ /step by step tutorial/ /perspective basics part one/ /part two/ /part three/ /part four/ part five /part six/  /another basics video/ /20 perspective lessons/ /eye level tip/  /linear perspective/  /simple form perspective/ /drawing the figure in perspective/
Anatomy Anatomy is something I think it’s one the most crucials things to learn in order to make your drawing look good. Once you understand how joints work you’ll be able to see how bones and muscles move. And this goes for anything with a skeleton. It’s one of those things of you learn the rules before breaking them. I am linking different playlists, since linking different videos on various parts of anatomy would take forever. Just study a body part at time: head, eyes, nose, lips, ears, shoulders, neck, hairline, breats, torso, hands, feet etc. /how to do an anatomy tracing/  /playlist 1 /  /draw the head from any angle/  /anatomy for artists/ /draw facial features/ /how to draw and paint/ /playlist 2/ /draw 3/4 head with loomis method/ /playlist 3/ /drawing a head in 3 hours (this one is great to draw along with the artist)/ /how to draw a body/ draw a head with loomis method part 1/  /part 2/ /part 3/ /decipgering bridgman’s anatomy/ /anatomy quick tips/
Gesture Gesture drawing is a method of capturing figures in exaggerated poses, usually drawn quickly. It is important to undersand that the goal of all gesture is to study the figure and see how it moves. I like looking at poses and copying them. Here’s a good article. /how to draw gesture/  /how to draw any pose/ /draw interesting poses/ /a guide on gesture drawing/  /tips for expressive dynamic poses/  /figure drawing tips/
Composition The overall layout of a piece is very important. Artists often consider things like the rule of thirds or the infamous golden ratio. Neither truly defines a composition, but they can both go into your decision making. /composition in art/  /understanding composition/ /10 composition tips/ /beginner’s guide to composition/ /art fundamental: composition/
Value Studying value is very much the study of light and shadow. But there is a technical side of light that you’ll want to pay attention to if you’re going for technical rendering. /guide on rendering/  /seeing light and shadows in daily life/  /10 minutes to a better painting/ /understaing colors and values/ /shading basics/ /ambient occlusion/ /shadow colors/ /tips on how to shade/ /draw shadows on objects and people/ /lighting tutorial/
Color Theory Color theory is understanding which colors go good with eachother, and knowing the pyschology behind it. (what are cool colors? what colors make someone feel comfortable?) It is fundamental in art for you to understand the relationship between colors and what makes them look good. Best color theory books. A comprehensive guide to color theory. /hue value saturation in photoshop/ /color theory for noobs/ /understanding color/ /what you should know about colors/  /warm and cool colors/  /the basic elements/ /choose colors that work/
Traditional Media If you draw in traditional media, all videos above can be used easily. These are just videos for general tips in traditional media, there isn’t many since my focus is digtal ^^’ /watercolor tips/ /draw with colored pencils/ /blending colored pencils/ /4 how to draw lessons/ /Block in colors/ /holding the brush/ /
Digital Media Digital art is how everyone’s been doing art these days. It doesn’t matter if you’re doing with your phone or your computer. I don’t do art on my phone, I know the most used app is mediabang for android and procreate for apple, and I think anyone who is able to do art with their finger is very skilled. If you are like me and prefer doing art on your computer, you probably have your tablet. If not, well you should have. Not having a tablet is not an option if you want to get better at art ^^’ Best tablet for beginners in 2020. Or you can just buy an old used one, if it still works, and you are a beginner, a small intuos is all you need. When talking about softwares, the three big ones I see people using are: Photoshop, Clip Paint Studio and Paint Tool Sai. The best one is CPS, but I find Sai easier to navigate, but CPS is extremely complete and I hope to be able to master it someday. CPS Tutorials. I don’t have much to say about photoshop, people use it mostly because they’ve been using it forever lol I divide my digital painting process in steps: Sketch/Lineart/Color Blocking/Shading/Blending/Color correction. Sketch is the basics, draw your idea. Lineart is to clean your sketch. Color Blocking is to color your drawing one color, so it’s easier to work in it. Shading is to understand where the lighting sources are coming from and apply them. Blending is to blend the colors of your drawing with brushes. Color correction is when I use filters of hue/saturation and others to make the drawing more appealing. These require understadings of the software of your choice which I am not very good at the moment so I can’t give you more tips than that ^^’ Hopefully these videos can help. /perspective grid/ /clean line art/  /coloring process/ /make lineart interesting/ /best brushes for digital painting/ /skin shading tutorial/  /lineart vs painting/ /art in clip studio paint/ /hair tutorial/ /3 tips for improving/ /10 digital art mistakes/ /color block tutorial/ /shading skin/ /from lineart to painting/ /cleaner lineart/ /add texture to your art/ /improve your art with better shadows/ /the importance of brushes/ /use layer modes/ /improve your lines/ /how to blend colors/ /another blending tutorial/  /color blocking/
Exercises It’s no secret that to improve on art, you must pratice. Everyday, even if it’s just a little! A great way to pratice is make use of youtube picture in picture function to draw along in your software of choice. /pratice drawing forms/ /proportion exercises/ /perspective exercises/ /value studies/ /creative drawing exercises/  /simple drawing esercises/
Resources Senshi stocks, a deviantart page full of poses photos. Quick poses,  pictures of models, contains nudes. Character design references DesignDoll, create a personalized sketch doll and make it pose.
Phew!!! This took forever to make and is way more than you asked for, but I decided to go all in so I can have a masterpost for me too and for anyone else interested in art. As soon you can understand the fundamentals, you can do your own research and study, youtube is really great for this. I hope this helps, let’s get better at drawing together!!! Ganbarimashou (ง •̀_•́)ง
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gally-hin-phantom · 3 years
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Tutorial/Step-by-step/Tips 4
I will this time mainly talk about how to create coherent Characters Design, break down my thoughts process and give additional general tips
Since it's Concept Art, I won't do a "clean" lineart (I will mainly use my usual comfort textured brush and won't go further than a clean 2nd Sketch) nor add any shadings/effects (to not alter the color palettes)
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Those characters are my friend pages_of_altaire's OCs, Vlad Masters's employees
I’m not a professional and nothing is “rule”, just an art nerd sharing what they learn in their free time
Long post !
xxx
Step 0: Collect Information
It’s tempting to straightly jump into the drawing but I really don’t recommend it
I usually make a tab with a part including basic information like : Name, Hair color & type, Eyes color, Skin color, Height, Body type And a part with : Cloths, Particular Accessories, Personality
If your characters are good with themselves and not hiding personality traits nor secrets, their personality and what they do in life/where do they live should be reflect in their clothing (however it’s interesting to make contrast if you want to create surprise, like a ruthless evil character with childish traits, or a very kind and sweet muscular tall man)
Pages_of_altaire made me a tab with all the information + mood boards 👌💚
Tip: We artists are often confront to same-face syndrome, but I will add that same body type syndrome is also very common while less talked about (even in the professional world like comics, or mangas) I highly recommend you to try going outside the “perfect standard body type” we usually start our drawing journey with if you want to vary your characters and give more depth to your world & stories (manly to feminine, thick to thin, tall to short, muscular to frail, old to young...) Tip: Like changing eyes types, varying hair is also very interesting to give your characters more personality (long, short, straight, waivy, curly, coily, braided, tied, messy, clean) Tip: Including a little personalized accessories and details really make a character stand up and more “unique” (a ring, a watch, glasses, jewelries, freckles, make up, a printed t-shirt...) Tip: If you don’t have any ideas, searching clothes and fashions references on Google or Pinterest could help
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Step 1: First sketch
This is just a really rough sketch to choose the eyes types and what poses would reflect each characters’ personality best
Eyes and face are the reflect of the character soul, it’s what we tend to look first and focus on (it’s biologic) so obviously we will have to be careful about the face
If the eyes are the soul, the hands are the spirit Don’t neglect how important hands are in a pose, are they showed ? hided ? crossed ? opened ?... A good pose includes good hands poses
Ask yourself, is your character cheerful ? grumpy ? confident ? cool ? shy ?...
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Tip: The spin also shows how confident a character is, they could rise up or bend Tip: To make an interesting character sheets composition don’t sort the characters by height smaller to taller, try to vary and make height “waves”
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Step 2: Second sketch
I’m usually don’t bother doing a second sketch, unless I really want to have a clean final result But the cleaner your sketch is, the cleaner your final lineart will be
Since I’m still not totally comfortable with my anatomy (still working on my memories library) to make clean final product I generally use 3d models with the free app Easy Pose and adjust my sketch to give them the height & body type I want (changing the hips, busts, shoulders, muscles etc...), correcting the pose if necessary
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There is nothing wrong with tracing a pose as long as you trace responsibly, it’s really common in industries (like Disney or Ufotable) to use 3d models to speed up the work and make artists’ lives easier Good tutorial and explanations by @pesky-poltergeist under @the-stove-is-on-fire‘s art tutorial => https://pesky-poltergeist.tumblr.com/post/646558144390119425/wing-drawing-hack-trace-a-photo-no-seriously
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Tip: Use a dark blue instead of pure black to draw to rest your eyes, you will focus better this way and could still change the line color after :) Tip: To make a lively lineart, vary the line weight; thick for separate shapes & intersections, and thin for details & textures Tip: We tend to draw the eyes first, but try to draw the eyes at the very end of your sketch/lineart As said above, us human are social creatures, we are biologically programmed to search eyes and faces, by drawing the eyes first we tend to unconsciously search the eyes of our characters and then are distracted from the whole picture
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Step 3: Silhouettes
The silhouette help to understand how strong a character design is, iconic characters like Sonic or Cloud have very distinguished figures A silhouette also help to see how confident a character is If the silhouette is still clear the pose is strong and the character confident, on the contrary if the silhouette is more blurry the character is more shy
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Step 4 : Values + Textures (useful for greyscale comics like mangas)
The most important in a drawing is values (brightness), before saturation and color/hue (if you don't know value/saturation/hue, I recommend you to search some tutorials about the color theory on Youtube) I always start with choosing my values before adding any saturation or colors
Values could drastically change the mood of a piece (calm, drama, tension etc...) and for character design, artists use a full range for clarity; from high key to low key
There my example with bad values, as you could see cloths, hair and skin blend together and make the visual difficult to read
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My final values, with define separations between the different parts
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Tip: When you are drawing a group, try to vary where the darker and lighter values are between each characters to make an interesting and harmonious blend Tip: Adding textures/patterns give more life to a flat 2D drawing, especially for clothes or backgrounds; you could hand draw it or use premade brushes
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Step 5: Values / Hue / Saturation (Finished Concept Arts)
The value “rule” for clarity is still there for a colored drawing, you will just have a bit more values to consider
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Since I was working on a group, to not clash characters I decided to give each of them a different main color based on their personality
Abby - Green : Youth, Energy, Freshness (bonus: green go well with redheads)  Nate - Blue : Serenity, Stability, Wisdom, Reliability Jolie - Red : Passion, Danger, Importance Angel - Purple : Independence, Nobility, Bravery Brad Yellow : Joy, Optimist, Enlightenment
While adjusting my hues I adjust at the same time the saturation to make something harmonious to the eyes, I usually choose to saturate one/two piece(s) of clothes or accessories by character to make it pop, usually the main cloth or the hair
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To finish I just blur the line a bit, a bit of blushes, eyes lights and a paper texture on the whole piece Tada it’s done !!
Bonus: Step-By-Step gifs
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Thank you pages_of_altaire for the character design exercise opportunity
I haven’t draw braids nor curly hair for a while now and it’s good to challenge ourselves a bit sometimes It’s help me go back on art after some rough weeks, and force me to go outside my comfort zone and comfort characters (aka Danny & Dani)
If you have any questions don’t be scared to ask me, I’m not a professional but I like to nerd about art ^^ 💚
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daaziscoolbesties · 3 years
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i yearn for one(1) thing only, and that is to have a nice, simplistic, cartoonish artstyle. an artstyle that doesnt rely on anatomy, but the "movement" of the drawing, if you get what i mean.
i dont want realistic proportions and traditional colors and basic poses and gradient shading, i want funky lil dudes in funky poses with funky styles littering my sketchbook :( but alas i havent figured out how to develop that kind of style yet, my brain wants anatomy to look nice but also i dont want to draw eyes. i dont want to take time out of my day to learn how to draw lips i want to draw a line that extends past the characters face. i dont want all my characters to have pointy chins with curved cheeks i want their heads to be round and friend-like or full of sharp edges depending on their personalities and styles. i want to give them all not-quite human ears, blob feet, simple faces, but at the same time i want enough detail to convey the story or emotion im trying to tell.
ive spent so much time recently agonizing over how to use 3d model websites, using real-life references and tracing over them for practice, color-picking from real images to try and do realism and failing miserably, but you know whats easier than that? funky little dudes. little dudes who do not care if their legs are too long or their hair is too bouncy. i dont want my characters to look human.
ive spent enough time on the artfight website to realize that most people who classify their characters as "human" have the most basic ass designs (no offense to people who like basic human designs its just not my thing) or its like dnd-medieval style outfits which i cant draw for the life of me (ive tried). again no offense to people who actively enjoy and draw characters like that. i just need my dudes to have that certain,,, off-ness to them. tails are cool. wings are swag (especially if they arent even like,, fully attached,, ), elf ears are so wonderful to me no matter how much theyre overused, horns are so much fun to draw, and colors!! i have no knowledge in the color theory department so this works great for me!! the only thing i really know is dont shade with black, other than that i just colorpick from references usually but i dont want to do that!! i want the colors to hurt people's eyes but in a satisfying way. like the character's design is so nice to look at that you dont mind your eyes hurting a bit. like how im enjoying writing this post even though its 2 am and the brightness on my computer wont go any lower.
and then another thing ive noticed from being on the artfight website is that a lot of people classify their characters that are anthro/have anthro features under humanoids/monsters. like i made a google form to find some people to attack and someone sent me in a character with some sort of animal (wolf? idk) arms and legs. like dude!! peak character design i love her. but me personally? i cant draw that shit, its so hard for me. i tried a while back and its just Not my thing. nothing against furries i just. cant. and i dont want to either.
and i got another submission that i accidentally deleted that was like full anthro/wolf-like like my comrade,,, i cannot draw animals what makes you think i can draw an animal who acts like a human lmao. i can do like. very basic tails, and also animal ears but i cant do the arms and legs and such i just dont know the anatomy, and i know i was talking about how i dont want to care about anatomy but i feel like for anthros you really do need to know at least basic animal anatomy so you know how the limbs look and shit and i dont have that knowledge and dont feel like gaining it.
and then there were some submissions that i absolutely adored. there was one that like, was vaguely human shaped but definitely was not a human. they had a dark-ish lavender colored skin and horns and tusks and like goat ears and a sorta fluffy tail with spikes on it and they had wings and such and they were such a pleasure to draw i love them. and they had a fairly simple outfit too, nothing too complicated. and then i also enjoy object head characters, theyre so neato to me. i got one of those and i really wish i had the motivation to work on it cause it looks so fun.
i want to make funky characters but id have nothing to do with them because the only book i ever tried writing (key word tried - never got past planning it out) had strictly human characters in it, and most of the books i read are humans/humans with powers in situations specific to them so id have no idea what lore to make with the dudes. assuming i have the motivation to make lore and backstory because honestly i just really enjoy character designing its super duper fun.
(side note a song about trucks doing the deed came on just now and its interrupted my flow, apologies).
i only have three actual characters right now. one is an original roleplay oc whos design is literally athletic shorts, an oversized long sleeved grey sweatshirt, long purple hair, and demon horns. the second one is my persona whos design some sorta medival knight outfit kinda thing? but not ugly it looks really cool (idk one of my friends designed it bc i won some contest from him but the drawing was on a super small scale so idrk the details,,,) with a plague doctor mask and crown, and shoulder length wavy brown hair, dyed bright pink at the end. and then my last one im not too comfortable using other places because theyre a character my friend is using in the story hes writing, and thats really the only place theyve been used. but theyre easily my favorite and im already writing a ton so ill talk about them too.
they're a sorta elf species thing from another planet, with pale green skin and pointed ears. they also have a tail, its like,, super thin, but with a feathery bit at the end. probably not the texture of a feather but i dont know how else to describe it. they have short, curly, almost-draco-malfoy-blonde hair that when it gets too long they can put in a man bun. their eyesight is kinda shitty so when they got to earth, they were exploring some supply closets around the airship. drop off area. thing. like airport but for rocketships and also fancier. yeah. they were exploring that area and found a nice big pair of round glasses with grey frames. and they also found a cowboy-style hat and a sharpie so they wrote their name on the underside of the brim of the hat and stole the hat and glasses (but left the sharpie in the supply closet).
yeah theyre my favorite, my absolute beloved, my child, so cool. i want more characters like them but with maybe a bit more snazzier designs. theyre super cool and all but they could have more pizzazz if they werent in a story where its too late to give them more pizzazz. i just want to be able to give my characters thigh-high boots with a bunch of buckles and fluffy hair with tons of accessories crammed in and abnormally large and long ears that can harbor many piercings and horns that can hold rings on them and special little details on their outfits like who knows what but i dont have any characters to do that too, so i have to make them from scratch, which is always hard especially when you have artblock.
and i also have like 17 characters i need to fully draw, line, and maybe color for artfight before august 1st. so i dont know. i have many things to do and plenty of time to do it but instead i spend my time halfway watching repetitive youtube videos that get boring or sleeping all damn day because i stay up too late doing things like this or i just do nothing at all and its tiring and frustrating but i also feel nothing about it like theres no consequence if i dont do it besides you know. not doing it, not gaining that experience, not making something i enjoy.
so i should do it but i dont for whatever reason, i think its called executive dysfunction but im not sure. this post started out very differently than it ended and i said somewhere up there that i was writing this at 2 am but now its almost 3. this is so many words why couldnt i have put this energy into something productive
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hereliesbitches--me · 4 years
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Full name:  Toruga ( Winchester ) Nicknamed:  The Good Doctor, Father, Doc, Purple Pimp
Gender: Male Species: Demon Age: Immortal, appears to be in his late 30s, early 40s Sexuality: If its a shade of royal purple, its within that field of interest. Otherwise, he couldnt care less Nationality: Travels about, German based design. Dude is a demon imitating human design City or town of birth: The Enigma , The realm of Neikan and the Emotions Currently lives: Moves where there is work, primarily between Europe and the United States, where is assets are located Languages spoken: English, Spanish, German, Russian, Korean, Japanese, variations of the chinese dialect (fluent in Mandarin) , Hindi -- basically a workable understanding of many mainstream languages of varying countries. He’s old, he’s been around, and he is able to retain and learn easily Native language: prefers English and German Accent/diction: Speaks with refined annunciation with his English, but in a more relaxed state he has a slight German accent. Relationship Status: A widower still obsessed with his monsters and his creator but she just wont see him in such a way rip the man
PHYSICAL APPEARANCE
Height: 6’6 Weight: 160 pounds in human form, his dark form varies in weight Figure/build: Tall, stocky built. His muscle is primarily in his arms, legs, and chest, with a faintly noticeable gut (lowkey dad bod) Hair color: Black, peppered with grey strands Hairstyle: keeps it medium length but professional, Eye color:  A deep orange Skin/fur colour: His skin is a sandy beige complexion littered by dark discolored scars. Having tiger features, he has inverted colors with black fur and white stripes. Tattoos: Neikan’s branding is on his left inner forearm. Tends to stroke it absentmindedly  Scars/distinguishing marks: Toruga is littered by minor discolored scars all over his arms and chest, but his iconic scar is the 3 clawed slashing going down his face. Preferred style of clothing: In a button up collared shirt and black dress pants, coupled with his lap coat, He never really goes anywhere without his labcoat. He has no real sense of.. Dressing casual. If not his lab coat, he still wears a kind of trenchcoat in some way. And suspenders for a touch of extra class
HEALTH
Bad Habits: -Cant form real human connection - sees everything as object variables to dissect ,explore, and use for experimentation. - Regularly abuses the fuck out of the other negatives because they are inferior idiots - Sociopathic murderer (“for Science”). -Obsessed with Neikan, the demon who created him, and will turn on anyone in her defense, friend or foe. -Views any personal connection to a person like having a pet you're fond for, but nothing is above Neikan. -Stress smoker.
Addictions: -Sexually infatuated by the color purple, - Takes Sadistic pleasure in watching the bold break down, - Gets off on taking control and causing pain in the act of intimacy.
PERSONALITY
Personality: Toruga is a deceptive man by nature, a demon conjured up and hand made by Neikan herself, inspired by Josef Mengele which she had seen in the lives of one of her vessels. Being based on the mad doctor, Toruga himself is brilliant in the fields of genetics, biology, and the anatomy of anything he can get his hands on. Despite the basis, Toruga is simply a being that never was a child, thus has formed a persona that imitates human emotion and relations to get his way. He doesn't feel true connection, he doesn't feel empathy, sympathy, or guilt for what he does, as long as it feeds into the goal of appeasing his mistress and furthering her goals. Which makes lying and altering his persona to the liking of his associates quite easy. Toruga presents himself like a fatherly figure -- even tempered, soft but confidently spoken, and constantly utilizing praise and interest in another when he’s looking to make nice. He’s a master of manipulation and will not hesitate to research a person’s history, or gauge a weakness from conversation alone, and exploit it if it makes them more agreeable or himself more appealing.   He doesnt respond to insults or physical attacks,  not a single thing in the world bothers him, save for the failure of the negatives to complete a task, or if the insult is directed at his mistress. Or if it is impeding his work, because that would make him unappealing to Neikan. Only then will he react. And he will do so swiftly and violently to make his point known. He is not afraid of death threats, or to be beaten or dismembered or tortured, because of his inability to die (Thanks to his connection to Neikan. For as long as she lives, he can) He finds those sorts of threats mildly amusing, because he has been here for centuries, and he will continue to be well after humanity is nothing more than bones and Ash beneath their feet. His personality can swivel on a dime, but overall he is a fairly pleasant person to interact and talk with. He;s had plenty of time to master human expression.  Toruga also tends to be very physical when he shows interest, with subtle touches, unbroken eye contact, and closeness. Its simply the spider tossing the silk of his webs to capture the poor fly that has no idea the fate to come. He can be incredibly jealous and spiteful when it comes to what diverts the attention of his mistress
Strengths: Determined, Even tempered, charming personality. Incredibly intelligent and gifted with holding conversations. A great asset if you need a doctor to work on any sort of viral or bacterial bioweapon, or if ya need a guy that likes to alter and play with mortal genetics. His inability to stay permanently dead makes him quite the threat in theory, and with that demonic origin he does have supernatural strength compared to the average mortal. He has no real blood, just inky mass of dark matter that makes up his form and drips in imitation blood.
Weaknesses: Neikan. Divine weaponry and magic also hurt like a bitch and would require he directly return to neikan to get fixed up.
Fears/phobias: Failing Neikan to the point she abandons him or makes another negative to replace him.
Favourite color:
P U R P L E 
Did I say purple?  Very important to know. And any shade that compliments it.
Hobbies: - Kidnapping subjects indiscriminately based on their viability and their chance of being pursued, disfiguring them, wiping their memory, and then using them as test subjects for his viral bioweapon projects. - Making handmade clothing for his test subject children. He’s quite the skilled tailor. He especially loves dressing up his daughter before she ran away - Traveling about to meet with and work closely with assorted allies towards an end goal of toppling human society and shifting power - Taking out his anger and frustration on the negatives because they dont die - Talking to his dead husband he keeps perfectly preserved in a case down in his lab
Theme Song: - “Pet” by perfect circle - “Trust me” from the Devil’s Carnival
SKILLS
Talents/skills: - Tailoring clothing of all materials - Extensive knowledge of the medical field - skilled virologist and biochemist - Manipulative - Skillful liar
Education: Multiple lifetimes of trial and error through multiple dimensions and a variety of different levels of technology he’s explored with. Lacking any formal training, being an extension of his mistress means he also inherits the knowledge of her vessels. Coupled with his own experimentation and studied through multiple worlds.
Abilities: Being a demon made of dark matter means he’s endowed with an assortment of natural abilities, however unlike the more well known hell spawn demons, the negatives and their abilities from Neikan are typically only physical based.  Those abilities include: - Enhanced Strength and Endurance (built up after years of handling monsters, and the lack of human limitations/strains on the body) - Complete Regeneration (as long as the weapon is not enchanted or by divine means) - Minor shapeshifting, limited to his true forms. From human, to the black mass in the shape of a man, to a beastial tiger form - A photographic and auditory memory that retains just about any information he finds worthy of withholding. It also allows him to learn any language with ease after being exposed to it for a period of time
FAMILY, FRIENDS AND FOES
Personal history: Created around the time period of Pride’s((The Vessel) lifetime, 6 vessels prior to Nikki, Toruga was formed at first out of curious reasons and the need for a friend, but her intent with him became malicious shortly after her grief in the following life which split her soul into two halves. Left with nothing but malice and hatred for humanity, with the worst aspect of her being, Neikan utilized all her negativity to create a figure that would help speed up the process of ending the lives of the future vessels. Toruga was based on Josef Mengele, which Neikan had been exposed to as a child through the eyes of her second vessel, Hate. The demon was never a child, born as a perfectly capable adult to keep this young grieving woman company, it was at the start of his existence which paved the way to his obsessive love for his Creator. Toruga was her friend, her pet project that she left responsible with overseeing any of her new creations were given a job and set in order. While not active at first, Toruga observed humanity from the distance and learned the art of imitating them perfectly to blend in and manipulate what he understood. He studied their texts, he studied their culture, the array of species, their anatomies, their science and their technologies, absorbed it all until he could put it to use at the very end. Toruga is in love with his mistress, but with her fixation on her vengeance and the delicate heartbreak, she refuses to see him in such a way. Which, in turns, drives his unyielding determination to please her to make her see him. Coming to the existence of the last vessel, Nikki, things got complicated. Neikan assigned him a task to make a malleable beast that can infiltrate, a living machine to be the wolf in sheep's clothing, so when the last life became known, this being would be sent to kill it. Unfortunately for them, that bio weapon became the last life. Once inheriting Neikan and all the previous lives, any of the previous wiring he had instilled in the fetus were completely wiped away with the new presence of thought and free will -- the result, which would send Toruga on a wild chase to retrieve his experiment , all the way back to Earth. He spends years having to establish bases and connections on earth, all while scouring for his little project, taking well over 10 years before finally finding her. When he eventually does kidnap her and attempt to reset her mentally, Nikki retaliates and flees, leaving him with the iconic face scar he has now, but his project was now an unstable mess.  
Toruga is a man who juggles many projects at once. Despite a singular failure, he is always looking to make improvements, which would have eventually led to the creation of Malakaid as a failsafe to getting rid of Nikki, then immediately lost after yet another raid by Rosie and the authorities. But there is no stopping, there is always alternatives to getting what he wants. His web is vast, his determination and will unyielding. The world will fall to his mistress, one way or another. As of now, Toruga works closely with a variety of associates, primarily the Branches of Virtues because of their plentiful assets, and acts as a kind of apostle for Neikan to gain more souls willing to join their cause. His main project is a viral mutagen called the Uxoru virus, and helping work towards a modified super soldier serum made from Angel’s blood.
Parents names: Neikan Shadou (Sheila Lunarcrest)
Siblings: The other negatives, including John, Sebura, Kura, and Joku. By technicality, anyone made by Neikan is a kind of sibling.
Relationship with siblings: Toruga is the head honcho of the show, responsible for directing and punishing the others for their failures. Their stupidity and clumsiness prove to be incredibly irritating to him, and because they cant die he has no hesitation in brutally maiming and abusing them for it. They all have a bitterness, but a respectful fear towards him, and he knows it well. None of them are his equal, for he was the first, and he intends to keep it that way.
Partner/Spouse: -Vermont (Former husband, now deceased. Murdered mistakenly by Toruga himself after Vermont questioned Neikan’s intentions and plans. )
Children:
- Nikki Ai (His first experiment, artificially created and planted within a mother. She has no recollection of him as her creator, but rather this monster that hunts her down. She never came back as she was suppose to, and thus is a nuisance he needs dead)
- Malakaid (The second improvement to Nikki’s design , made from Nikki and Jacob’s dna, spliced with his own. Malakaid was stolen as a baby by Rosie and imprinted on her. Because of this, he will not go back to Toruga.)
( From his relationship with Vermont)
- Veronica Winchester (Eldest daughter, ran away at 12 years old.)
- Toby Winchester ( A young boy, still living with him. He drags him around on his work trips when he’s able to. Because he witnessed his birth parent murdered as a toddler, Toby is practically a skittish mute of a boy that fears his father but will not dare leave the way his sister did.)
Enemies:
Basically got beef with everyone bcuz he probably fucked over your loved ones at some point and just doesn't recall it. He primarily has enemies with Rosie( A very personal vendetta) and the Angel Project, the Divine Calvary, and any enemies of the Branches of Virtues. He doesn’t try to make enemies but if people are gonna try to stop him from completing his work because its “unethical” and “Inhumane” then a bitch gonna go into the cage with the rest of the subjects. But he’s a hard man to hate because as long as you are blissfully ignorant, he seems like such a pleasant man to keep company with.
Associates:
- The Branches of Virtue
- Nathair Elerdand
- Neikan and the Negatives
Affiliated verse:
Tag: :The Good Doctor (Toruga):
- Iniquitous Essence (The info above)
- Pokeverse : Toruga is a scientist of the Aether foundation , working on a secret specialized project for Lusamine, to create a world where human and pokemon are one -- as halflings. He experiments using genetic information gathered from the ultra beast data, along with splicing human dna with that of Pokemon, varying from adults to unborn fetuses. Everyone of which failed (dying in a matter of months, if born. Dying and resulting in a stillbirth. Or death induced by the Human body rejecting the intrusive genetics and triggering a shut down response) until finally there was Rosie. He studied her for the entirety of her childhood, a secret success he dare not report until certain she would not die like the rest, only to be lost in a fire (as far as he knows) aimed at silencing her rowdy father.
Much to his dismay, Toruga continues his research on human genetics, milking the foundations of its assets to feed his curiosity, with no real loylty to anyone but himself. But those skulligans are a promising bunch of nobodies to utilize for testing. He’s on the hunt to get his pet project back
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meetthefatess · 4 years
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PART TWO
Okay this is tutorial part two where I talk about coloring & clothing stuff!
Disclaimer: I don’t really know what I am doing & all statements on what you should & shouldn’t do are in reference to my style in particular! There are no real rules so you guys can do whatever you want!
part one
Colors/color palettes
Jumping right in, I mentioned before that I try not to use black or white, so using Hades I’m going to show you the colors I use instead!
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The eyes and teeth I do with a more yellow-y tone & his hair is probably the closest I get to white with a light grey, & darker grey on the eyebrows.
I once again apologize for my handwriting.
For dark tones I usually use dark, desaturated blues because they match my lineart the best. I also use some more warm toned greys if the situation calls for it.
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Here are a few of the main colors I use as well.
Dark tones in the top are usually used for shading (the more red ones used primarily on skin tones)
I have also included the skin tones I usually work with for Hadestown characters because those are the ones I have saved. Hades & Persephone have more red toned colors & Orpheus and Eurydice have slightly more yellow toned colors.
I also include a lot of my base colors. Basically, when I need a new color I use one of those base tones that I had saved at some point & play with its saturation/lightness/tone until I am happy with the color.
I’m not going to talk about color theory because I don’t think I’d do a super good job explaining it & I only really use it when I am mixing paint, but I’m going to go through a couple tips I’ve learned for choosing your colors digitally.
Try to keep everything the same saturation level! It can work well if you are trying to make a certain color “pop” & make it more saturated, but switching between super saturated and super desaturated tones on the same character doesn’t usually look nice.
Also, try not to mix too many warm & cool tones. Again, this can add some contrast but if you alternate between cool & warm tones without purpose doesn’t look cohesive.
If you are referencing clothing/something from a photo I wouldn’t take the color directly from the photo because it usually will end up darker than you want it. Instead test out a few colors of your own to find one that matches but still looks natural in your drawing.
Personally, I try not to use straight black or white because I don’t like how looks, but if you do use it it can create some nice contrast
Clipping masks are your best friend for layering complex things like skintones. Like do not rely on your initial skin tone because it’s the layering you do that will make the skin look more realistic.
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Here’s a fun little look at all the clipping masks angry Hades got!
Clothing!
The fun part! In my opinion
Okay so my style is pretty geometric but even with that you have to take into account the direction & curves in your fabric.
A dress, even without pleats, will naturally curve at the bottom. Don’t just squiggle the bottom, use a reference of the skirt, or one similar, to decide how it will drape.
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Like here’s a really messy & simple way to show pleats/ curves of a skirt rather than using straight lines.
It’s really up to you but I like to use triangles to make everything a bit less stiff 🤷‍♀️
ALSO! Pay attention to the direction of your cloth, especially if it is prone to draping. Even if your reference is not the pose you are using paying attention to how the fabric moves can really help!
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Looking at clothing like this can help you figure out where creases go too!
I tend to represent lots of things with triangles but however you do your creases, remember to show that shape with your shading and your lineart. Don’t just rely on lineart to give your clothing dimension!
About references!
Do not feel bad about using a reference for anything! Especially if you are a beginner, drawing from reference helps build the skills you need to draw from memory. Additionally, it helps you figure out anatomy & once you’ve got a basic understanding of that, you can change it a bit to suit your art style!
When I draw a new character I always like to do a quick full-body to determine their proportions. If you are not super familiar with anatomy though, use a reference! Don’t copy it exactly but use it to figure out how everything is supposed to work.
& remember, if you can’t find a reference, make your own! I have so many random pictures of my hands on my phone from when I couldn’t find a good reference.
Again this is just some stuff I’ve picked up on, you are free to disagree with any of my methods!
Hopefully this was helpful, I tried to cover a lot of things really quickly so if there is anything you are confused about let me know
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jinjojess · 5 years
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I was reading an article the other day about how this particular woman thinks that buying a graphics tablet before you’ve mastered drawing techniques will stunt your potential as an artist.
While I do agree that the weird sentiment that you NEED a graphics tablet to become a good artist is silly and untrue, the premises laid out in the article don’t sit well with me, and the author doesn’t seem to understand why people in the comments take issue with the way she presents her stance.
Since the thing is three years old right now there’s really no point in me trying to comment directly, but I still want to just talk a bit about it, because I think there’s a lesson to be learned here about making assumptions about your audience or treating your anecdotal evidence as an indication of a wider pattern.
Here’s the article if you want to read it yourself.
So you’ll notice that the first issue is the clickbaity title: Why You Shouldn’t Get a Graphics Tablet. Uh, yeah. That’s missing quite a bit of context and is shitty for the same reason that clickbait titles are always shitty--it doesn’t accurately sum up the author’s main point. You can’t call your article that and then complain later that what you really meant was Why You Should Learn the Basics of Drawing Before Trying Digital Art.
But even if the title were accurate, there’s still huge issues with that premise. What the author thinks she’s saying is that you can’t cheat or take shortcuts when it comes to learning anatomy or color theory, and that sometimes, the limitations you face can be responsible for your greatest ingenuity. I do really like the example where she compares “draw anything you want” to “draw something with these three requirements” and the stance that you must know the rules to break them.
However, in her zeal to prove how just having a hard pencil is not inferior to a tablet, she accidentally over-corrects, and takes on a weirdly Luddite stance with regards to quality of life improvements.
Besides the weird idea that painting is always linked to realism and the implied idea that it’s not as creative or conceptual as drawing (which sounds like the sourest grapes right up there with her “poor kid with hard pencil is always a better artist than rich kid with cintiq”), the author also lists other “evils” such as: changing to a different artistic method if it suits you better; the ability to erase a line in an effort to get the correct one; using layers to minimize mess; adding color; the ability to use workarounds.
Out of these, only the last one is an actual criticism. Yes, you should actually learn anatomy and color theory and all of the other skills and practice them without fudging everything to make it look acceptable. Yes, you should learn how things look so that you don’t have to redraw your lines a bajillion times. However, if you find that you prefer painting to drawing...that’s fine? If you can erase lines because your arm twitched or something, that’s not a big deal? If you have learned the proper skills, you wouldn’t have a ton of mess whether you were doing traditional or digital? Also, if someone is content with what they’re making, even if it’s amateurish and couldn’t cut it professionally, that’s okay too. There’s a reason I hold published books/literary fiction and fanfiction to different standards.
Basically, this is a horribly biased and conservative take on making art. The digital art community does and still is very vocal about how you should learn how to actually draw, and there a lots of tutorials in the same vein as the ones at the end of the article. There’s already a push to use simple brushes to create your own images rather than rely on stamps or brushes. If you’re going to color your art, you’re encouraged to learn shading and color theory.
I think the lines here that best illustrate the flaws in this woman’s thinking is this, from the conclusion:
Do you know what you and artists like Leonardo da Vinci and Michelangelo have in common? Yes, none of you has (or had) a graphics tablet! The difference is these artists didn't waste their time waiting for the "better" tool to come. They used what they had, and they made the best of it. There's a special charm to using a simple, humble tool, a relic of less technologically advanced times, and doing wonders with it, no matter where you are and how much money you have. And, most importantly, you stay an artist even without electricity!
Hahahahaha what the fuck?!
Imagine applying this logic to other creative disciplines. 
“You’re not a real writer unless you write all of your manuscripts by hand or on a typewriter. The ability to erase a sentence makes you lazy and the best way to be a good writer is to never write a bad sentence to begin with.”
“Don’t even think about getting into 3D modeling unless you’re a master of using clay. You won’t be doing sculpting anymore, you’ll be doing texturing, and we all know that texturing is all about being as realistic as possible, while sculpting is about shapes that don’t exist--only our minds make them real.”
“Maybe you want to take photos with a digital camera because you want them to be in color. That’s a good reason, but remember that color is a very complex subject, and it’s easy to make eye-catching photos in color, but this black-and-white photo speaks on its own and captures more of the energy of the scene.”
“Do you know what you and artists like Beethoven and Mozart have in common? Yes, you don’t have electric instruments or amps! Those guys didn’t wait until a “better” tool came along, they just used the pianos they had. There’s a special charm to simple, humble live music, to being the guy at the party who whips out an acoustic guitar.”
I think you get my point.
Basically, she is correct that if you want to be a professional or highly skilled artist, you need to learn and practice particular skills, but at the same time she’s romanticizing traditional art to the point that it’s obnoxious and dismissive of anything else. If you look at the comments, she refuses to evaluate her tone, and insists that she isn’t making a value judgement against digital art (despite lines like “Yes, this is a way. But is it the only way? And... is it the correct way?” being all over the thing).
So basically I just wanted to rant about this dumb article this lady posted and make a point about being aware of your own biases.
Good day.
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calliecat93 · 6 years
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RvB Season 16 Commentary Masterpost
This post details the commentary from the RvB16 DvD. I tried to add as much and be as detailed as possible and I apologize if I misconstrued anything. This was 12 pages long BTW... I hope you all enjoy!
Commentators
All Episodes: Joe Nicolosi (writer/director)
Episodes 1-5: Kyle Taylor (machinima director), Josh Ornelas (senior machinimator)
Episodes 6-10: Jason Weight (co-writer), Greg Slagel (show producer), Billy Burson (Visual Supervisor/Lighter)
Episodes 11-15: Phillip Sparn (Audio Mixer/Sound Designer), Ian Sheppard (Lead Animator), David Levy (Audio/Music Composer)
Episode 1
The intro scene with the knights involved zero machinima (Kyle very much appreciated that), IDK if this was a joke, but Joe said that he wrote the intro three years ago and sent it to Miles, who was confused by it. He thought this would be a good place to finally use it.
The Grif knight is now Sir Gryffandor and the Simmons one Simmtarian XD
Joe use to be in a time traveled-theme band and many of the unused ideas it's where he got several of his ideas for this season.
Joe felt that it took far too long to get into the action in S15, so he tried to have it go faster this time around. Hence why he sped through the setup in this and Season 2.
Kyle and Joe talk about how there was a joke in S11 where Caboose responded to his echo in a cave. Joe wanted the echo to have been time travel Caboose, but when they decided on the slideshow format he couldn't. Miles confirmed at RTX that it is now canon so yay!
Joe had gone back through the show and made notes about where the characters could mess with their past. He also has a fan theory that Two Coffee Mug Guy from the Freelancer Saga is the cause of everything bad that happened since if he didn't show up, North wouldn't have gotten caught, the mission would have gone fine, etc. I am on board with this theory!
In one shot, they forgot to put Huggins and Muggins in as the headlights and it was too late to fix when the time came to air it. Oops. Kyle jokes that they have to blink off every one in a while due to their anatomy XD
The scene where Donut has... broke I guess was apparently a pain in the ass to do. For example when there's like eight of him in a row, they had to time the shot exactly right to machinimate it properly. It involved a LOT of coordination. They all agree that the bit where Donut glitches/contorts is the stuff of nightmares.
Speaking of that bit, you'd think that would be easy since it's essentially glitched out animation. But doing it apparently broke all the rendering machines and they had long talks with the tech department to get it rendered properly. It got to the point where it actually went up to Gray Haddock, the Head of Animation. Daaamn.
Joe's original vision for Episode 1 was to have a long conversation about food that triggered a series of horrific events as it was going on. Kind of like a one act play. Only the Caboose bit with Donut made it through however.
Grif's love of Sammie Raphaello's is based on Joe's feelings about a similarly named place in New York, including eating it for 100 days straight. It had been worth it.
Starseat, the Cosmic Gods base. Is one of the only maps that they hadn't used form Halo 5. They used the majority in S15 so they needed to use some of the alien locations for this one. Since S16 has the Cosmic Powers, it worked out for them.
Episode 2
The forest area was a custom map made by Josh. They used several custom maps this season.
Josh calls layering trees the 'Bob Ross effect' XD
There's this lightning effect in this map that had to me timed perfectly to not mess up the shot. Lets just say that they had to redo several shots because they got the timing wrong or it was too distracting.
When there is a joke that has an awkward pause or silence in it, Joe likes to add a bird effect to it. In the bit with Caboose's 'Your Mama' joke, he used an owl effect
It is canon that Caboose has shy tinkle and can't do his business with others around XD
Because the Halo 5 models have this bad tendency with their coloring (ie, Simmons sometimes looks too much like Sarge), they hired a colorist for the first time in the series history. So every Simmons scene (IDK if they mean just this one or every single one) had to be hand colored to keep him as maroon as possible.
Kyle asked about what was going in on Chorus. Joe says that this is NOT canon, but in his mind Locus got arrested when he brought Wash back to Chorus. They want to try Locus as a war criminal where he COUDL escape, but since he swore off killing people he cna't without doing so. Apparently his ship has an AI ready to split the planet with him Locus gone so Kimball, whose in the middle of an election, has the choice to either let Locus go and save the planet, or not and not get re-elected. This is strictly headcanon, but Joe considered using it as a subplot but since it had nothing to do with the time travel, he opted against it.
Donut is now God Jesus Donut. Something that Joe was very excited to do.
Kyle had no idea how they were going to have Donut walk across water. Apparently Halo 5 has these invisible blocks that they were able to use to pull off the effect.
The music used in this scene is a genre called 'monk-step', which is like Gregorian chanting mixed with ETM (from what I can gather, it's some kind of electro music). Apparently this is a real genre.
The city and destroyed Sammie Raphaello's was made by Austin Clark and Kyle Moran.
Conner, one fo the editors, edited the scene pretty tightly as with most RvB scenes. Joe then made him go back and add a punch of long. pauses
The cop was indeed voiced by Jeremy Dooley. Joe's direction to him was that he thought he was the main character of the story and to just go off with it. He did so for several minutes and Joe had to cut it down, but you can see the full thing in the blooper reel.
Joe didn't want to lock onto a specific place aside form 'somewhere in America' for the city location. But since Grif said he went to Harvard in a PSA, he guesses that it's somewhere in Massachusetts.
Joe has this pet peeve about a truck in the shot as the exact same model was also there when we the place again in Episode 4. Kyle makes a backstory for it about being driven by a dump truck driver who cheated on his wife and was caught, left the truck there, and went on to become president. The truck is now a monument. I am all for this!
They storyboarded Donut putting the guns on the ground... and Joe decided at the last second to just have them flash and appear to not waste time just having him lay down guns for 20 seconds.
Kyle calls Grif a coward for not taking the bullet for Sammie's. That's not nice Kyle!
“Donut uses his shield powers that... never come up again” Thanks Joe...
To get Sarge and Simmons properly on the ground when they land in Egypt, Kyle simply had Josh kill them in-game. They landed perfectly XD
Episode 3
The snow scene with Grif and Doc apparently shows the horizon for the first time in the series due to using very boxed in multiplayer maps. It is also a custom map with the horizon point, which was green-screened, blending into the snow.
Sister and Tucker were green-screened into Halo 3. Apparently it wasn't too bad here, but it was MUCH harder for Halo 2. They VERY much appreciated having a green-screen within Halo 5.
The desert scene with Sarge and Simmons apparently had a shadow in it, so they had to color correct it to make it look more desert-like. Simmons color apparently overlapped with Sarge's a lot.
The storylines were supposed to be about the characters all trying to fix their past mistakes, but only make it worst. This was meant to tie into the season's theme on how fucking up is a part of life. Them not learning it, of course, causes what happens in the end. Joe does mention that it doesn't seem like it worked for everyone watching, however but Kyle mentions how rewatching it can get people to pick up on it more.
The map they used for The Battle of Broken Ridge went through several iterations. They went with one they called White Dwarf which was very detailed tot he point where they fuzzied it up to make it look less so. The rock formations are underwater rocks and have coral textures to them to make them look more alien.
Present!Sarge is wielding a sniper rifle in this scene, not his shot gun. They imply that he shot the previous CO so that his past self would be given the position. GDI Sarge.
Apparently Halo characters do NOT like rough terrain, so recording the soldiers running across it was difficult to make it look natural.
For the PoV shot with Caboose, apparently you can't move the camera much in Halo 5 but you CAN have the character walk closer into it. So Austin and Kyle Moran did so to get the shot and was one of the first they did on their own.
Lopez couldn't be color corrected apparently. They had to go with a shade nearly identical to Grif's because otherwise he looked onto much like Master Chief. As such he looks different in every scene. Thanks Halo 5.
Episode 4
Joe wanted to use all the main locations (Blood Gulch, Valhalla) at least once. He was able to use Halos 2 and 3, but didn't get around to using Halo 4, so we didn't get Chorus aside form the one we saw last season.
The Tucker and Sister storyline was the most changed. Originally, it was going to be about Tucker trying to stop himself from getting laid with all the women that got him a lawsuit last season. He succeeded... but his present self got seduced anyways. This however created a bit of a paradox (I assume since it was clear that Tucker remembered it last season) so he decided he wanted to do something more personal between Tucker and Sister.
Joe wanted this, Episode 5, and Episode 6 to feel more episodic. Hence why he get a major focus on Tucker and Sister here, Sarge and Simmons in 5, and Grif and Doc in 6.
Joe apparently cockblocked himself once. Oops.
Kyle wants to use a time machine to go back and mess with himself when past!him was working in a check out line. Joe would use it to go see old movies and bands when they opened up.
The Broken Ridge map made all the visors green.
Hammerspace exists in the RvB verse due to all the weapon shifts.
The machinima team used the PC version of Halo 2 (the same one used for the Blood Gulch remaster) due to technical reasons. The problem is all the servers, services, etc that were available when doing the remaster no longer exist in 2018. While they have copies of the game, to do what they need they had to use fan hacks, a laptop, and Joe's home computer to make the scenes properly.
Lindsay Jones (VA for Kimball) plays one of the three kids using her Space Kid voice form Camp Camp. Kyle thought one of the actors was the VA for Qrow in RWBY (Vic Mignogna) but it wasn't.
They had a lot of fun macinimating Grif's freakout and Joe outright called Geoff's performance Oscar worthy. They considered submitting it XD
The guy left the truck (form Episode 2) on this very day XD
Tucker asking Sister if she turned off her radio was a reference to O'Malley since at this time, he was still around and going through different people's heads. It was important to make sure that he paid attention to continuity in the time he was going to mess with. Since he felt that this was a memorable event in Blood Gulch, he wanted to go back to it and make sure that he wasn't accidentally messing up anything.
This is the third time they've gone back to this in RvB's history as Josh previously directed a S14 episode written by Barbara Dunkleman (VA for Jensen) about O'Malley in different headspaces. Wow, they must love this scene XD
Joe made Nico (one of the composers and part of Trocadero) make porno music for the cave pond scene. He said “On it Joe!”
Joe liked making Tucker dense when it comes to sex, especially in this scene.
There were talks about if Tucker and Sister should still be in Halo 5 armor when time travleing or if it should change. They ultimately decided to stick to the Halo 5 armor, which Joe felt was the right choice since he was no real reason to have them in the game's default. RvB14 had a similar philosophy where whatever time period the story is taking place, ti had to match that version of Halo.
Episode 5
The map used at the very beginning was a user-made map that's meant to be reminiscent of a Halo 3 map.
Using John Wayne was apparently a pain in the ass. They couldn't refer to him as John Wayne and several other names like The Duke due to legal reasons. It was at the point where they had to have Gus and Matt frequently come in to do re-recordings due to all the changes. They finally settled on Private John... and they hope that they don't get sued for saying it in the commentary.
To remake Desert Gulch, they had to use all the characters at the same time and do several different shots for several reasons.
George Washington was voiced by Todd Womack, a Creative Producer for Broadcast at RT. He also voiced the Simmons knight in Episode 1.
Chris Kokkinos, a Lead Audio Engineer for RT Animation, played Alexander the Great. They did ten minutes of Google searches to put together a voice that sounded accurate enough to what Ancient Masadonian (I think) would sound like.
There's a radio effect in the movie filming scenes where, if you listen close enough, you can hear someone trying to find the bestboy. When I rewatch this with commentary off, I am ging to listen HARD to find those lines.
Kohan Wooter, the producer Jax torments, was voiced by RT's 3D Animation producer Koan Wooten. Joe jokes that he's a 'pathetic ball of anxiety' so he based the character on him. Don't worry, he actually loves Koen XD Koen produced Seasons 13, 14, and 15, but 16 has a new producer, Greg who we'll hear in Episodes 6-10 commentary.
Apparently in Halo 5 (Kyle isn't sure if this was an update or he just never saw it there's an option to max character speeds. So when Jax, Simmons, and Sarge are walking through the set, they were able to set all three to the same speed without it looking like they're sprinting, something that is normally difficult to do in machinima.
In S15, Joe wanted Jax to get successful at some point... and then fall back down off his horse due to his ego. So he did it here!
They wish that they showed Jax's version of S15, though we do get a sample in Episode 12.
Austin and Kyle Moran worked on the scene where Sarge and Private John are doing lines.
For this scene, Matt was late for a CEO meeting so he had to do all of his lines in one take in quick succession. He nailed every single one of them.
I think most know this, but just in case, Atlus is voiced by SungWon Cho aka ProZD. Joe was a big fan of him and was really excited to cast him.
All the Gods we see who aren't Atlus, Kali, Genkins, and Burnstorm are Minor Gods and this is the only time we get to see them all. Kyle says one is the God of Anxiety XD
Kyle made Atlus' throne and used spaceship parts to make it. It was also a chore to decide on all the Gods guns.
Episode 6
Jason wrote Episodes 6, 7, 10, 11, 13, and 14 (Joe confirmed the latter four on Twitter).
Joe says that Grif and Doc are somewhere in Calabria, Ancient Italy. It is known as 'The Boot of Italy'.
Greg previously on a 2D show at another company (I couldn't make out what he said it was) before arriving at RT and being put on RvB. Since machinima is treated more like live action when filming, it was a very different experience along with storyboarding the animation. He had to learn a lot about what can and can't be done in machinima.
Billy previously worked on a live action RvB short (I assume the RvB14 finale but they didn't specify) and before this worked on RWBY and RWBY Chibi. He works on both lighting and composition.
Billy really liked working on the lens flare shots XD Which are also apparently hard to render despite how easy it looked at first.
Jason wrote most of Sister's dialogue, which had to be cut down a bit. Apparently one line he wrote was Sister saying “I want Lancelot to slay my p***y like a Dragon”. This once got cut because Microsoft told them to, which is a VERY rare occurrence.
Genkins was the one going crazy with the airhorn during Atlus' intro. They used up all their airhorn budget for that one XD
Joe credited Jason for Atlus' portrayal. Jason feels that Atlus is very human and fragile on the inside and the kind of characters that he likes to write.
They all laughed at Tucker and Sister being blown up, which they tried to reuse form other stuff, but Joe refused. They joke that they just got it off the internet.
Joe feels that he could have done this episode better as he didn't feel anything for Doc at the end like he had intended.
They have an animator specifically for O'Malley's finger motions. He'll be in the 11-15 commentary and is reffered to as 'The Fingerer'
Episode 7
Since this is an episode that mixes live action, they started working on this even before Episode 1. They were excited at first... until they finally started doing it.
Gus Sorola (VA for Simmons) played the Cyclops as well as his wife.
Joe knows that some people weren't happy with this episode, but he still liked it cause Tucker and Sister got to fight a giant cyclops. They do admit it is one of the stupidest thing they've ever done though XD
They went over budget doing the scene and had to go all the way up to Matt to get more. At RTX, Matt said that he allowed it when they said that Gus was going to be uncomfortable for several hours. Best CEO XD Joe brought in Koen to convince help him.
Huggins had several different animators, but most of the credit goes to an animator named Owen for giving a glowing sphere so much energy with the animation.
Gus' scenes were shot in one day, but because they had to change the lighting so much to correspond with Halo, it took a LOOOOOT of hours.
When the cyclops bit into the Tucker armor, Joe had it in the script that Gus just pulled the head off. Gus asked if he could eat it, which Joe allowed. Joe had to paint it the day before the shoot after Greg went and got it. They used a toy since animating Tucker in Gus' hand would have been too much work to get right.
Joe did a lot of the work on the scenes while listening to an audiobook, so now he just hears it whenever watching the episode. Fortunately, he has a lot of work with green-screen XD
David Levy composed the music for the scene and Joe had him listen to stuff from Jason and the Arganots and such things to give him an idea of what to do.
Tucker jumping to hit the Cyclops'... privates...w as a reference to Independence Day apparently.
Joe wished that, when we see the location again in the finale, he just showed the Cyclops' corpse rotting away... so I guess that confirms that he's dead. He thought of it after the fact however so he couldn't.
Joe deliberately told the Art Department about the female cyclops at the last second so that they would buy a shitty costume for Gus to put on. Greg was confused. The shot later for Episode 15 was a surprise shot Joe did since he was writing the finale around this time, so he wanted it just in case he wanted to use it... which he did XD
Episode 8
The map with the Chorus towers were a Live Map. IDK what that means, but apparently they can't use. So the machinimators had to go around it and take various shots of the towers to put them in the opening scene. It got several accounts banned as a result XD
After the last episode used so many different things (animation, machinima, live action), the fact that they were able to get an animation sequence into this one had Joe feeling good about the production flow for the season since the previous one would normally go over deadlines. Fortunately, the production went through seemlessly.
The animation team is mostly from RWBY Chibi.
Originally Carolina and Dr. Grey's talk was in Grey's office. Miles said that it wasn't weird enough to fit Grey though, so Joe change the setting to a morgue. The dialogue stayed the same though! The feet of the body were apparently hard to render XD
Joe wished that Carolina was holding some guy's intestines to further show how creepy it is.
With the cyclops, Joe apparently wanted him to have a giant, hanging dong cause he things it would be Tucker's worst nightmare. Greg immediately shot that down since no amount if pixilation would be able to hide it.
Joe wanted to give Grif a magic fairy companion, ehnce why we got Huggins and the two would learn form each other.
Huggins is based off of her actress, Ashley Spillers, in terms of personality.
Apparently doing shots showing tall buildings like in Chorus is much easier than getting a dead guy's feet in properly. Huh...
Joe got obsessed with doing different shots to make shots of a character just talking interesting and he felt he went a little too crazy.
Joe felt bad that he couldn't use more of Dylan, but he learned last season that RvB has a TON of characters and he needs to break them up when it's necessary. This is part of why the Reds and Blues were split up this season.
Billy did a lot of work on the wrestling scene in the finale due to how much lighting was needed. It also involved a lot of comp due to the amount of shots.
Wash's cat, Loki, is based off a cat Joe had in RL. Many of the same things happened to it and lived for over 20 years. Wow...
Episode 9
Joe makes it clear that he loves Koen and he only made fun of him because he loves him. Greg felt much of Kohan's portrayal hit too close to home XD
Since they used most of the maps in S15, Joe knew that they were going to have to reuse some of them and the filmset plotline was done in order to do so. Considering Wash's state, he felt that it worked well for character.
The Female Frozen Freelancer was voiced by Minni Clark, their Animation Coordinator.
Joe considered what Wash and Carolina would do with a time machine. For a while, he considered having Carolina use it to go to the future, but he felt that could botch future storylines so he decided to not use the future at all.
They liked the campfire map and giving Huggins sparkles. The sparkles got added late into production. Luckily they emphasized that no one was harmed in the making of this production XD
Huggins will only swear when quoting Die Hard. The lens flare in the movie was also Joe's favorite lens flare in film XD
Joe was originally going to have Grif come across Lopez's head after he sank in the titanic. But since Grif was in Ancient Italy, that would not work so it was cut.
Joe also intended for Grif to use a boat to get over the English Channel, but since it would have been a hard set-piece to make and they already had an underwater map, they went with that instead.
The effect to make past!Simmons portal appear/green-screen was apparently fun XD Joe also liked having Sarge stab Achilles in the foot.
This season has the most green-screen used in any season.
Apparently there are a LOT of time travel stories out there with very complicated rules. Joe went with the ones that he felt were the most common.
Joe got very mad because The Covlerfield Paradox came out sometimes before the season starts. He also gets mad in the finale cause Infinity War did what he did essentially XD
Joe found using time travel to test free will interesting as he doesn't recall anyone doing it before.
Matt improved his lines regarding the back and forth on deciding to open the door. He does that a lot XD
They didn't want to add a shot of Simmons pressing the keypad, so they just showed the door opening.
Episode 10
To make Caboose's vacation easier, they decided to go with the slideshow and just use stills. Most were easy to comp, but some like the monkeys were more difficult. It was orignally going to be animated.
With the shot of the RT Founders, they originally had a Halo helmet in the photo. Joe changed it to a bowling ball.
Joe was counting down the days of production and told no one. Greg was very confused when he saw '100 Days' on Joe's calendar.
Jason wrote Camelto and voiced Lancelot/Sir Gryffandor. Joe used all of his first takes XD
Jason writes long scripts, so Joe had to cut them down and he felt bad about it. Jason said that he got rid of the garbage bits XD
There is some kind of cannon by Tucker's shoulder when he meets with Grif. Joe headcanosn that Tucker just demanded that they make a cannon.
Even Joe points out that Grif's trying to push the plot forward now. They joke that it's just so it an end faster.
The reason why Tucker started the war with France they decided was because they ate snails, hence his line “Those fancy f***s eat snails!”
Joe clarifies on what turning into a shisno means. I wrote about this already, but I'll do so again here. It is not a form of corruption or mind control, but people like Tucker giving more and more into temptation and as such, the worst part of them comes out. He felt that them trying to make the past better is a big convenience in time travel and decided that them screwing it up and therefore still trying was an effect of Chrovos. It's not direct mind control however, it just makes your darker impulses stronger.
Joe confirms that Genkins was the PA who lead Wash to the scene recreating where he got shot solely to make him worst and keep the plan going in the right direction.
Joe, having grown up on films like Evil Dead, really likes bloody shots and thinks that his seasons have had the most blood effects XD
They checked over Donut and O'Malley's scene a LOT due to a lot of screw ups and using a large white void.
Billy's favorite thing to have lighted was Chrovos. They were very happy with the gears design.
Joe really liked Chrovos' VA
Episode 11
Phillip played one of the guards that got crushed by the horse in the finale. It is his proudest moment.
Doing work for Huggins was painful since she required several swooshing effects and her animation turned out to be much more work due to Ian deciding to make her more energetic to not make it boring.
Muggins is less energetic due to being older
Joe had to get special permission from Miles and Kerry to use the RWBY moon and now calls it canon... which he honestly isn't all that wrong if you've watched RWBY V6...
Audio liked adding the effects to Atlus' voice, something that ProZD apparently does in his videos.
When he decided to use God sin RvB, Joe had wanted to have a wish granting scene and the one we got is one of his favorites. He also mentions how most Gods go to places, mess with younger races, so he felt like this fit.
The music for this was challenging for David as Joe instructed him to base it on Danny Elfman-esque scores. The guitar rift when Grif makes the sword wish was treated like a sound effect.
Apparently they used a laughing seagull effect to laugh at Tucker. I need to listen for these things more.
They used a sunset map for Tucker and Sister's talk, and while lighting is often difficult in RvB, Joe felt that this worked very well. Using Halo 5 in general was hard, but after last year they had a good grasp on what they could and couldn't do. They'll be us9ig a new Halo next year, which since Halo 6 isn't out I assume is referring to Halo 2 Anniversary
Okay... so this bit is probably gonna be the biggest part. So the whole scene with Tucker and Sister's talk? Originally in the outline, Joe simply had Sister go 'And I don't care!' when she and Tucker realize that their s*xventures were coming to an end. Then he sent it off to Jason, who expanded on it in the script to have Sister's verbal beatdown to Tucker. Joe let it stick, and we got what we got.
Episode 12
This is the first episode of RvB shot in 4K
You know the opening shot where Actor!Wash dips Actress!Carolina? The scene was mo-caped by Joe as Wash an an animator named Harley (she works primarily on RWBY) as Carolina. When they acted it out, Joe tried to catch Harley when she fell back... except that he had recently dislocated his arm. So he ended up just dropping her and he fell over and hit his head. The mocap for it looked really funny though XD
The reason why Joe used 4K for this episode was in order to do wide shots so that After Effects could put in the shaky cam. He did it in one weekend. He's not a fan of 4K however due to feeling it adds too much production time, so he used it for only this episode.
They joke about making an RvB Soap Opera where Church has a twina nd Sarge goes into a coma. I WANT THIS!
Joe had not seen The Office when he went with the interviews idea.
This, and the later episodes, were written during the production.
This episode was the RvB equivalent of a Beach Episode like you see in anime. But because of armor and stuff, he couldn't go all the way. Also apparently if Halo characters hit the water unless it's an underwater map, they die. Huh...
Joe continues to make it clear that he loves working with Koen. Good job on making sure you don't piss your boss off dude!
The Chinese Finger Trap gag with Caboose was improved by Joel. The trap was composed in and they used the Huggins rigs to help with the stretching.
Joe felt he went a little too strong with the color correction in this episode and that the colors came off too strong, especially with Donut.
Joe liked the audio cue used for when Wash has one of his memory blocks.
There was a lot of improve done with the actors for Jax's movie. Phillip also didn't get the Rodney Dangerfield reference. Joe put that specific one in because the Private John actor did one for funsies in his session.
According to Joe, after he gets hit by Atlus' hammer, he forgets all of his movie ideas and is now in the next stage of his life in trying to figure them out. They ask if this is autobiographical for Joe XD
The gold club is an actual weapon in Halo 5 (some kind of multiplayer mode), huh...
In the original take where everyone is saying titles, Joel had Caboose curse. Joe found it funny... but since Caboose doesn't swear to that level (I think in another interview Joe said he used the F word), he decided two days prior to cut it and edit several takes together to get what we got. They added it back in for the Blooper Reel, and I can confirm that it is hilarious.
Episode 13
David used wall to wall music for this episode.
The first drafts for the final three episodes were over 70 pages long. The average is around 12-18 pages, so... yeah... he had to cut it down to 54 within about three days.
Joe didn't get to work a lot with Genkins' VA (Ricco Fajardo since he forgot the name in the commentary) since Genkins had very few lines. He really enjoyed working with him and the other professional voice actors since he can really push them and they love going along with it.
Jason did the script for this episode.
This episode, along with 13, had very little animation due to the finale going crazy with it. So they cut down on it in these two to make up for that time.
Joe's not a fan of exposition scenes, but since Starseat was a unique set design, he felt like it was a good place to do it.
The Cosmic Powers are always green-screened so that they can look much larger.
David wanted to listen to his master work XD
Joe hadn't told mahcinima what swords to give everyone and is happy with the options that they went with.
Burnstorm's VA is a theater actor in Dallas
Joe regretted that he wasn't able to have the Gods in action much and wishes that he was able to fit in one God fight at least. But he had gone over the animation budget, so even if he wanted to he couldn't.
The Neanderthals hair in Caboose's slideshow apparently didn't work at all, so they photoshoped it in.
Joe really enjoyed doing Carolina and Wash's scene, especially with how well Jen and Shannon performed it. He felt so much regret for what he did to these characters XD
Joe did research on brain injuries to make sure that he portrayed Wash's condition as accurately as possible.
Machinima built the room that the Reds and Blues were teleported to. It was originally a hallway apparently.
Episode 14
The intention of the episode was to be a runway into the finale and to be a bit of a cool down after the last one.
Jason once more did the script for this one.
Halo 5 armor in multiplayer apparently can't be black, so in shadows it just glows. Huh, weird.
No one aside from Joe saw the shot of the Fates. Ian never saw them as he handed them to someone else while doing 15, and they did them all without him having to check them.
Joe wrote the demo for The Fates song to give to the singers who auditioned.
Joe thought a lot about Carolina time traveling prior to this, but felt that she was too responsible and smart to use it the same way the Reds and Blues did.
Phillip was kind of glad that Huggins got 'killed' (I'm still denying it) since it meant no more swoosh sounds
The buildup to the... death scene... dropped the ambiance to build up the creepiness factor.
Joe did the black hole effect and went on until it made him too sad and he kicked his computer. You have only yourself to blame.
They like how the Cosmic Powers just become more and more normal acting as time goes on XD
Joe had been very nervous about The Fates and considers it the weirdest sequence in the season. He suggested the orchestral tuning build-up.
Joe explains how The Fates work. The Cosmic Powers are AI/computers, and that includes The Fates. They are like a series of quantum supercomputers who scan the atoms around them to determine the outcome of the future. Their prophecies are mere projections.
Episode 15 (Season Finale)
They call this 'The Beast Episode'
David added 15 minutes of music with no stop. It continues to accelerate as it continues on.
The episode was done more like a music video. All the animation was done first, and then David composed it to the animation instead of before it. He used bits of previous cues and themes as well. It took him two weeks to do.
The room that Carolina and the others hid in had been very bright, so they had to darken it.
This was very tightly edited in order to stay matched up to the music.
The strategy for the Donut vs O'Malley was to treat the finale as two episodes. The fight was done by one team and all the other stuff was done by another.
They like the 'Use what you learned' advice.
Audio used a program called Vocaline to dot he effects for Chrovos' voice and the gear ticking effects.
The edit for the episode was very different from the script as Joe did a lot of re-arranging of scenes to improve the flow. He got advice form Connor, one of the editors, to pace them better.
The pizza is a photoshopped Home Slice Pizzal
If you watch the scene where Caboose hits the Red with his golf club in slow mo, the body flies off but his soul stays put in an extra frame. If you watch it frame by frame, you can see the soul dissolve. Will make a note to do so later.
David wrote three separate tracks for each storyline in the episode (Donut vs O'Malley, Grif vs Genkins, and the others saving Wash) which all blend together as they go on.
The cue playing when Genkins goes on his boredom rant is Joe and David's favorite cue.
Genkin's rant was also much longer and was pretty much Genkins breaking up with the universe. Joe felt that it was losing momentum as it went on however, so he cut it down.
Phillip had a ringing bell sound effect play when Donut hit the plane on the commentary track. All of them lost it XD
The longest scene to animate was Donut jumping after The Hammer.
Each bit of the fight went to different animators. Ian worked on the Blood Gulch part and reference show he's known for being good at finger animation. Hence why we got O'Malley's evil finger wiggling XD They were bummed that they didn't have more time, but with so much going on, they had no choice. Everything was mo-caped and hand framed due to the uniqueness of all the scenes, all of which used no machinima, which normally has to be in a specific view. Joe was happy since he could move the camera around more.
The city for the final part of the fight was stolen taken from Gen:Lock. It's meant to be New York.
Joe has no regrets regarding the fight scene and was very happy with how it all came together.
There's a ticking effect during the episode that accelerates, but during the final part where Grif is running and stuff, the ticking significantly slowed down.
Grif's running was machinimated and they used an after effects plugin to slow him down properly.
Again, Joe was very mad that Infinity War came out during this time XD This happened a lot this season apparently, such as Legion.
The final scene is done in Halo 2 Anniversary. Joe chose this because it looks familiar, yet is different. He did this specifically to not make people think that they were rebooting it... which happened anyways XD
Again, they confirm that they are NOT doing a reboot. Joe tried to put in as many clues as he could (like Church not being voiced by Burnie) to demonstrate that. There is a reason for why things are like this and why the final three shots are in reverse order from the events in Blood Gulch.
Joe watched all of Deep Space 9 while editing the season. All 6 seasons! Two he watched during the cyclops episode!
Apparently the Security part of the credits (which lists pets) hjust gets added onto without chances, so many of them are probably dead... ending on a morbid note then!
This took like... five hours to type up. But I always like listening to behind-the-scenes stuff and I had a lot of fun doing this! To all of those who actually made it through the entire post, thanks for reading! Looking forward to S17!
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so you've drawn
Cool so you've tried to draw. How was it? Are you happy with it? If you are happy with what you've drawn, you're good to go. Don't bother reading any more.
If you aren't happy with it, this is what we're going to do.
First, we gotta train that pesky muscle memory. If you haven't drawn much before, your brain literally doesn't know how to do the physical actions. We gotta build those dendritic pathways. Make those connections within the gray matter. Get your hand moving in a way that works a bit more how you want it to be moving.
These are not one-off exercises, unfortunately. I am not Tony Stark or Bruce Wayne, and I assume you are not either, or else you would not be reading this. It will take time, repetition for this to work. Best way is probably to use these as warm-ups, to get your brain in the right mindset and also literally warm up your hand so that it is ready for the strenuous activity that is translating the world into visual interpretation that others can also appreciate. Do it every day, every other day, doesn't matter exactly how often, just often enough that one day you look down at your hand and you will have drawn a nice, non-shakey, confident stroke.
<let's move that hand>
Now that that's out of the way, we start training your thinking brain. Your visual brain. When you look at an apple, are you seeing just an "apple?" Do not. That is not an apple. That is a sphere, with some divots, and some planes that are misshapen from a perfect sphere. We are going to start thinking about the world, but in shapes. In forms. In visual language that is easier to break down, to understand.
<minecraft isn't that far off from irl>
Q: Is this really the most effective way to learn to draw?
A: Pretty much, yeah. Drawing often is just you reinterpreting the world, and you've got to figure out how to make it make sense to you before you can make it make sense to other people. The muscle memory part was to start training your hand (literally), and the shape thing was to start training your eye. Drawing is a skill, and to improve at any skill, we must practice the relevant parts of it.
Why this "hand" and "eye" language?
Why am I telling you to "practice"? How do I start practicing?
Those two comics are brilliant explanations about why we talk the way we do, and how to get started.
I am in love with this post on how to draw anything.
And this post on how to find your style (it is in line with my theory about drawing being an act of translation).
And at this point, we are at a crossroads, but with many, many paths to go down. Below, a list of overarching ideas that you may be interested in. There is no linear way to go about this. You can learn these at any time, and you may learn different parts of each thing at different times. In my opinion, you need to know all of these, at least the big picture versions of them. Go forth, young grasshopper. Let's spiral down these rabbit holes together.
Shading / Values
Color
Composition
Anatomy (Human)
Anatomy (Non-human)
Environment
Design
Clothing
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deluxebeautygroup · 3 years
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Live Or Online Microblading Training: Which Is Best?
Working Fewer hours, more income, and job satisfaction that's what every person wants. But only a few jobs offer this kind of experience, and the beauty industry is one of them. A new trend has attracted fresher and experienced beauty artists to earn heft salaries for the work they love. We are talking about microblading; the course is getting popular among artists passionate about beauty and makeup. Thus, online microblading training institutes are experiencing massive growth in enrollments.
However, students are also opting for live microblading courses. There are many ways to learn this new eyebrow shaping technique, but the question is which one is better? It's a bit daunting for someone fresh in the industry.
We have got them covered. Read on to know how the two are different and which is more suitable.
Online Microblading Training Sessions
The word, the training is entirely online, whereby students will get virtual classes on different aspects of microblading. There would be an instructor on the other side of the screen who will teach all the basics and guide by performing the technique on a model.
All the online classes will cover live sessions, audio instructions, written guides or manuals, and webinars. The training would be of set duration every day and may include a certificate of completion that attendees would get at the end of online microblading training.
The attendees get broad exposure to the course and get a chance to connect with trainers across the globe rather than learning in a confined area. In addition to this, students get support via other teachers and students in community groups offered by the online institutes.
The positive sides of such training are many like students can learn at their comfort. It is perfect for someone who wants quick exposure to microblading and planning to get in-depth knowledge later.
Other Pros Of Online Microblading Training Include The Following:
1.Better time management
2.Short courses
3.Saving on travel and Accommodation
4.Highly useful for cosmetic professionals
5.Improves self-learning ability
However, the short courses and inability to understand the basics on their own can make beginners move to live microblading training. It's an excellent choice for beginners who have never practiced any beauty methods.
But online microblading training will give you more freedom of learning and reduce the cost of training. If you understand better with live sessions, here is what such activity will offer to you.
Live Microblading Training
The first step is to find an ideal institute that is certified by the American Academy of Pigmentation. It ensures that you are getting the proper training, and your learning will be helpful to and recognized in the industry. The same goes for the online classes as well.
The difference will lie in your residence location, which will affect the fees of the course as well. Approximately it will cost you between $3000-$4000. Again the difficulty lies in the selection because there might be several institutes or training centers within your locality.
Even though the course will be the same but fees and quality will make a difference. An excellent way to make a wise decision is to look for a microblading training center that gives you a training kit and a chance to work on live models.
A very few centers provide transport and accommodation facilities as well. If you succeed in finding such, then it's good but doesn't get lure by only these facilities. Also, look for the quality and consider the client's reviews. That's one of the best ways to select an institution that makes you future-ready.
Benefits Of Live Microblading Institute
Well, if online microblading training has something good for you, this one also offers some incredible benefits. Here are they:
1. Learning directly from the trained artists rather than relying on the virtual guidance
2.The sessions would be smaller and time-consuming, which means you get enough time to clear your doubts and learn better
3.Visuals are not always a better way to get a better understanding of a topic. And since microblading has lots of topics involves, understanding each one requires better focus which can only come during a live session.
4.It also offers step-by-step instructions that will make you learn in fragments rather than consuming all the knowledge at once.
5.In case of doubts, you can directly ask the artist and work on the basics until you are sure about it.
Choose any of the two depending upon your ease and comfort, and get certified now.
What Will You Learn During The Online Microblading Course?
You should know the benefits, but one should also know what they are going to learn. Students will learn the basics of the microblading technique. Experts from the industry will guide them about the core skills, safety measures, proper tools, use them, and all the necessary steps of microblading.
Here Are The Basic Topics You Will Be Learning:
Understanding color theory as you will have to mix pigments for the right skin tone
Learns about eyeliner and eyebrows to make a perfect shape using the right tool
Use of new and conventional needles as you would be dealing with clients of different hands and hair growth issues
Know the skin anatomy
Makeup application techniques and Blood pathogens
Safety and sterilization methods as per the standard guidelines
Pre preparation and post-procedure instructions
Anesthetics safety and healing methods
Client communication
Legal issues
Special problems
The course may include workbooks and manuals for instructions and practice. Depending upon the course duration, classes will be divided into parts for both theory and practice parts. Live demonstrations and demos will be part of online microblading courses. There will be regular sessions for doubts and queries so that students can move forward without any troubles. They may conduct exams to brush the skills of students.
Most of the academies also provide training manuals, supplies, and equipment to the students. However, the course may or may not include supplies and will ask for extra fees. So, therefore, students are advised to check the course basics and costs before opting for it.
Those who complete the curriculum will receive a certificate upon completion. The course will take few days and if you want to learn in more depth then practice in a salon so that you understand the basics clearly. Without rehearsing, learning is not worthy.
It will help me get a beginner job in microblading. With more experience, one can even start their salon. However, one should take care of all the standards and guidelines for opening a microblading salon as the process demands utmost safety and hygiene.
More Microblading Courses
Microblading is not just about one thing, i.e., brows; being an artist, you may be working with other aspects of beauty as well. So one should understand the different types of mice blading courses as well.
Microblading Vs. Micro Shading
It will be confusing for clients as both are natural-looking brows, but the two do not apply to all skin types. The former is better for normal and dry skin, whereas micro shading is mainly preferred for oily skin.
Factors affecting microblading
Here are some factors that can Shorten the lasting effects of microblading.
Excessive exposure to the sun can minimize the impact of ink on the skin; therefore, clients should limit or altogether avoid getting out of home after the procedure for few days.
Poor skin routine and use of makeup can damage the skin and thus causing microblading brows to fade away
If a client doesn't follow the post-care instructions of microblading, then also the ink can fade faster
These three factors are essential to take care of to look for a more extended period without multiple sessions.
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whittynovels · 7 years
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restore me predictions 2
*"It made me wish I’d had a sister. Or a mother. Someone to learn from and lean on. A woman to teach me how to be brave in this body, among these men" -Juliette gets friends!!!!! -I want juliette to get a makeover and people who give her boy advice and talk with her about girl stuff and ugh girls -She was never this way with the twins it always felt so awkward *Will Kenji get a love interest? -“he tries” -kenji totes flirts with international people -is the ex-girlfriend his????? -tahereh said kenji doesn’t get anyone in this book but thats ok we'll have a slow burn over a 3 book arc it's what he deserves -T said it’s someone we don’t already know which is fair bc everyone we already know he said is too much like a sister to him so it would be weird *Juliette’s favorite color is black? Sounds fake but ok *JAMES AND WARNER JAMES AND WARNER JAMES AND WA -“were you CRYING?” ummmm just fucking punch me in the lung next time -honestly is every character in this book just gonna witness a warner breakdown why we gotta do him so dirty like that -james is gonna be so mad when they find out they’re brothers because in unravel me he gets pissed about not being told stuff/getting left out -I don’t think it’ll happen this soon *WARNER’S EMO POWERS IN HIS POV -THIS IS THE NUMBER ONE THING I’M EXCITED FOR AND SHE HASN’T SHOWN IT YET IN THE SAMPLER SO I WAS WORRIED BUT YIPPEE I CANT WAIT TO GET CUTE WARNETTE SCENES WHERE WARNER IS AWARE OF JULIETTE'S FEELINGS AND ASKS HER ABOUT IT AND WANTS TO VALIDATE THAT SHE FEELS OKAY ASFUGHJKL;; *JULIETTE DRINKING ADFSGUHDIJ’K -I always wanted to write this but idk -Juliette is happy drunk / warner is emo drunk -Warner super concerned taking care of her *More people with powers? [we been knew reaction pic] -I honestly couldn’t guess any of the powers without just reciting powers from twilight or something lol *Kenji calling warner a dick and warner wanting to punch him -ME -Tahereh is teasing so much kenji & warner dialogue that it makes me wonder about them. Why are they together so much. Why does warner trust kenji. What. Help. Slow down *THE KIND OF MUSIC WARNER LISTENS TO -Either smooth jazz or beyonce, there’s no in between *What warner did to be leader of sector 45 -Pressure waves dude??? -No other predictions. no clue. help. *A cliffhanger?? -I honestly can’t tell you what state my anxiety will be in if there’s a cliffhanger -I think it’ll mirror other books where there’s certainly stuff unsolved but it’s not like someone dies then it’s like “aight, see ya next year” *She keeps hinting about deaths but tbh I don’t think anything will happen until book 6 -She did this with ignite me thinking big deaths would happen but it was nothing -I think she teases to create angst and fear but we’ll be fine -I trust her (t don’t let me down) *Another chapter 55 (◕‿◕✿) *lgbt characters !!!!!!!!! kenji, Brendan, Winston, whatever mans kenji gets *nO ADAM AND KENJI BRO MOMENTS HAHAHAHA -Kenji roasts adam at every opportunity *wARNER SPEAKING SEVERAL LANGUAGES UUGHGHHHHH WHAT A MAN!!!!!! WHAT A MAN, MY DUDES!!!!!!!!!!!! -Seven languages? Oh my lORDDT -I’m not even gonna predict what they are but hooooleeeee mollleeeeeey -We get to see him speak “a couple” ugghhhh I can’t wait to see juliette hear him break into Arabic or something and she’s just like !!!!!!!!!!!! *When asked about juliette and adam’s friendship growing, tahereh said “he’s a part of the story and there’s more left to come” and im just like noooooooo -At the same time, juliette is so forgiving I don’t doubt they’ll finally talk *PPL ROAST ME ABOUT AN ADAM REDEMPTION ARC BUT JUST THINK ABOUT WARNER AND ADAM’S FRIENDSHIP AND ADAM BEING SOMEONE WHO CAN SAVE THEM ALL IF HE PROJECTS HIS POWER AND DISABLES OTHERS’. I’M JUST SAYIN G *WARNER NAKED CRYING ON THE GROUND -WARNER HAS ANXIETY??? PLS LET WARNER HAVE ANXIETY I WANT ANXIETY REP -But at the same time I don’t because #tooreal -I feel like she posted this quote so out of context and it could be nothing but I leapt to the worst conclusions -Why isn’t juliette there? Did they have a fight? Did something happen to her? Did he read his dad’s journals? -DOES KENJI SEE HIS SCARS? -Is warner completely naked?? I’m so confused. I’M SO CONFUSED *Kenji calling warner cute constantly mY HEArt *WHY IS JULIETTE’S POV SPOILERY -Is she kidnapped??? Is she miserable??? Is a character with mind control powers harming her??? Is she separated from warner? Like WHAT??? It’s so spoilery that she can’t even find one quote to give us? *THE VALENTINES DAY SNIPPET -JULIETTE’S CONFIDENCE -THE TOWEL -WARNER’S POV SEXYTIMES -FWUJAOIFPKOIOBLHEIJKMF -SLIHBFLABKVLEAJFGFYOUDLHIJF -I was legit sobbing I was so happy for the first warnette kiss in 4 years -(lowkey wish there was more dialogue and description but that feels almost gluttonous at this point because we are so fortunate for having it at all) *Tahereh said she “likes” the ending of restore me -I don’t think we’ll have a cliffhanger, like I said. -She said “I don’t think it’s sad” so I hope it’s empowering like previous books -T said juliette is her favorite, ever, by the end of RM, so I think she’s fine and she doesn’t die clearly lol *AN EX-GIRLFRIEND COMES INTO PLAY -WHOSE??? WHAT IS THE TRUTH?????? -WHO IS GONNA CLAIM THIS WOMAN -Warner? Is it one of the overseas people? MY MANS IS A HOE!!!!! He out here saying “I didn’t have friends” but he actually meant “I had friends with benefits” -Kenji? Adam? Castle? I literally wish it were anyone else lol I’m solid on my theory of juliette being warner’s first everything but the internet and the author say otherwise *It’s confirmed that juliette MEETS her parents!!!!!! Oufhaouhilvgudyahisjkop;pzfx;ia I’MS O  EXCITED SHE’S GONNA ROAST THEM I’M REA DY FOR HER TO ROOOAST THEM!! -Also warner said in unravel me he wants to kill whoever made her miserable as a kid so I want warner to threaten them or pull a gun or something and im just ready for there to be tea -The biggest question I have—more than what warner did to be leader of sector 45—is what her parents are like. Not even just physically and with their personalities. I’m so split on wondering if they’re sorry or if they still hate her. Are they happy without her? Do they regret it? Will they accept her as she is now? Will they learn to trust her? *New novellas??!!?!! -I was shocked we didn’t get one before this book. -Whose POV? We get a kenji short story so maybe from him. Since we get warner POV in the book, it’s not as important anymore as a separate novella. So it’s gotta be kenji, adam, castle, Anderson, someone, idk. james? new characters? -Maybe it’ll have bonus content from previous books in the trilogy (LS PS LP PL SP L S PL SPL S PLS PLS PL SPL S PLS PL S PLS) *The bird symbolism comes back I’m emo -Juliette flying (ie. Airplanes, she becomes the bird herself? Idk) -I always thought it was so weird that the “the bird I imagined is the bird on adam’s chest” conflict/coincidence was just randomly dropped. -Does juliette become adam’s bird? -DOES MY GIRL FINALLY GET TO SEE A BIRD???? AHHHHHHH --i used to want ignite me to end with her seeing a bird so maybe i can finally have my dream come true and one of these books has her seeing a bird in it *Juliette’s powers are still growing -Unless it has to do with killing people and not physically moving stuff like castle then idk. I’m conflicted about this one. *More about warner’s mom, it’s ok I’m just gonna cry over here *Warner’s virginity better not be a hot topic in this book because I am tired and I’m so happy not knowing -Same how I feel with sex scenes like ty for having them but I don’t need to be ~too~ well-acquainted with their anatomy, ya know? pls no sarah j maas porn in these woods, thank you *Juliette and warner get to travel!!!!!!! -Now that warner knows how to drive a helicopter I just imagine them being like “hey Barbie wanna go for a ride” “sure ken” “hop in” then I don’t wanna live forever starts playing because wasn’t there a helicopter scene in fifty shades *Warner and his 5 o’clock shadow sounds fake bc in unravel me when he was being held captive there was no beard [angery frog meme] -Why my mans so stressed he aint shavin????????? He needs a hug and 3 advil *SHE EITHER GETS A HAIRCUT OR A TATTOO IN THIS BOOK -I’m 50/50. On one hand, she mentioned in ignite me that she needs a haircut, but I really really reall yreally hate haircuts in books so I’m salty -Also Ive always wished she’d get a tattoo bc it’s so empowering and she has a lot of mantras she lives by and warner is such a cheerleader for them and he would love it too *WARNER IS LITERALLY THE EMBODIMENT OF CAR RADIO ABOUT OUTRUNNING SILENCE OAUHOSJIKO;DI;FSLDGYHIJ MY MANS IS EMO AND I LOVE AND SUPPORT HIM UNCONDITIONALLY -I’m concerned that he and juliette aren’t together more in this book. She’s in a meeting he’s not invited to??? Aaron warner? More like aaron burr, not being in the room where it happened
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