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#oh they're having fun
machinerot · 8 months
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excali8ur · 4 months
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So there's this AU,
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milkywayes · 4 months
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GARRUS VAKARIAN: DATABASE IMAGE ACCESS. > PT. 1 : 2160, 2166, 2170. > all files backdated according to user preferences: (terran_coordinated.calendar).
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fluffyartbl0g · 1 year
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Everytime I go into the Zosopp tag, I just see people SCREAMING CRYING SOBBING about the lack of posts IN the Zosopp tag. THE ZOSOPP ECONOMY IS IN SHAMBLES
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fudgecake-charlie · 2 months
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to my IRL(s) who keeps sending me disco elysium memes despite the fact i haven't played it in months THIS IS BECAUSE OF YOU. HELP ME. If people have ideas on this AU feel free to have fun with it considering I. have only a few!
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mayasaura · 1 year
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I don't wanna further hijack that poor poll, but the thing about Harrow's schizophrenia is that it's canon. The author has confirmed it, and shared that it's based on her own experience.
It's a pretty obscure bit of canon, so of course there's no shame in not already knowing, but that's why I'm so obnoxiously persistent about letting people know.
Whatever else is up with Harrow, autism or cptsd or any number of likely headcanons, she is also schizophrenic. I feel like that's too important to be handwaved away as a difference of opinion.
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blueflipflops · 10 months
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Baby Switcharoo
Here's another short dpxdc prompt
"Daddy!" Dick instictively caught the kid before she kissed the floor despite knowing she can fly and-- wait a damned minute. That is not Mar'i.
Meanwhile...
"Papa!" Danny smiled as he braced himself for the flying missile of a child that raced to him. He swirled them around when he caught her making her giggle as her legs swing. Hold the fuck up-- This is not Ellie.
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collophora · 4 months
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TBB cadets ideas
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lisondraws · 8 months
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All the time in the world -
Newmann Secret Santa for @pomeplanetary with some married and happy lovers!!! I really hope you will like it :'D
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mangotelevision · 3 months
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a seamstress and her knight
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gammija · 2 years
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he would not say that, podcast/book edition:
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reksink · 15 days
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Beloved Residents of Dirtmouth (And Quirrel 👍)
#hollow knight#elderbug#bretta hollow knight#bretta hk#sly hollow knight#sly hk#zote the mighty#zote hk#hollow knight nymm#nymm hk#hollow knight quirrel#quirrel hk#confessor jiji#my art#fanart#Oh the folks Dirtmouth; how you are able to enrich hope into such a bleak setting#Also hiiiiii I'v been replaying Hollow Knight recently!! I'm already at 20+ hours pfffff#And as a result I simply must draw the characters of the humble game I cherish so much hehe#This has also filled my mind with bees of various headcanons I've just made or I've had for a awhile but never shared#Major one I've had: Quirrel has deform lower arms; he was simply born with them and they don't do harm to his person#They can get in the way and get cut easily; so they're often bandaged for safety#+ Quirrel needs a cane/leg braces to help him walk because of serve leg damage caused by his overexertion while wearing Monomon's mask#In summary; the mask made is so his mind ignored the pain rather than actually get rid of it#Resulting in Quirrel never getting the *true* rest he needed for certain expeditions#He knew that risk and warning before but he forget later after his journey away from Hallownest#And for funnies: Bretta is a hypocephalus armatus!! Finding refs of them was quite the challenge so I hope I got the overall feel down#They have funky little back legs I don't think I quite captured here but the effort was fun!#I have way more for the other characters here but for now I shall have my mouth sealed until asked
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sleepinglionhearts · 8 months
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New stickers! New stickers!
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fluentisonus · 2 months
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hooned · 6 months
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prof sunghoon can't catch a break
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michajawkan · 2 months
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encounter design is an interesting subject bc while I do enjoy games where every fight is designed to be fought and cleared by the party, it's not the whole of what an encounter can be and it's a shame that so many people think that's the only option, like, for some even just stepping back as little as removing the concept of "every encounter must be winnable" is too much for them
Like, again, I like walking into every fight knowing I am intended to be able to clear it in games built in that manner, it's very fun to navigate a battle with the foreknowledge that it's possible for me to handle in some way or another, but this design also inherently removes a lot of the tension from the situation, which is fine for a heroic fantasy adventure, but less useful in, say, a survival horror campaign
and "should encounters be assumed to be winnable" is just a tiny part of encounter design, which itself is just one segment of a larger game, and it already has such a strong effect on how the game feels, imagine how much it'd change if you altered even more of your approach, or removed the concept of them entirely
The mechanics inform the feel of the story you're telling through the game and I think that's really cool, and I really love seeing how different games emulate their different priorities through the design of their systems and it's a shame to see so many people disinterested in this and think any system out there can or even should do literally everything equally well all at once
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