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#one shot campaign
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Through the Tombs of the Dead
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Take your players through a three-level puzzling dungeon that pits them against ancient Mortalitasi architecture, wandering undead, and their own psyche. They will need to learn to work together and race against the clock before they, too, become another body in the tombs of the dead.
Estimated 3-5 hours
This one-shot is set for beginner-level characters (levels 1-3) but can be adjusted to suit your DM-ing needs.
Read the PDF here!
Or get the print-friendly (non-customized) PDF here!
Looking for Dragon Age inspired ambient music for your campaign? Click here!
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magithy · 1 year
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Olive sleepy prays for you
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plantwriting · 7 months
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venusbasil · 2 months
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spoilers to OUAW one host from TooManyGames 2024 for Legends of Avantris
I’m surprised nobody has made art of this scene or even written anything
because the angst potential alone is in describable, especially knowing Gideons history
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essektheylyss · 1 year
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I know it wouldn't make sense for Essek to show up in the narrative at the moment, but alternatively it would be very funny to have a highly disgruntled Verin in Jrusar commanding a battalion of echo knights because he was recently promoted for "you're in the military, no getting comfortable," reasons, and promptly got voluntold to go help out with whatever's happening in Marquet, as a sign of good will and maybe some religious and political outreach.
And then he runs straight into some punk with a beacon in their head. Imagine. Everyday Verin Thelyss wakes up indeed.
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galacticsabc · 9 months
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🌟 Star Struck Cleric 🌟
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sevibun · 3 months
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the herald of andraste vs. nosy companions
a quick lil dai piece in between comms 🧙
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bbaked-beans · 6 months
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explodes. I LOVE THEM ALL SO MUCH AHSHHDHSJABDBF
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I'm gonna miss them :(( I can't believe it's over whaaa! I've been listening to rolling with difficulty since the very beginning and it seems like it started just yesterday, absolutely wild to me that we've reached the finale!
I'm excited to see what awaits us in the next campaign!
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dandelion-roots · 5 months
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[ID: a digital drawing of Riz Gukgak from D20 fantasy high from the waist up. He looks like he's holding onto sanity by a thread and is covered in blood as he attempts to sew a finger back onto Biz's hand and says, ha ha, oopsie! End ID]
Damn man being 14 sure is tough... It's all just pimples this, brutally shooting off a classmate's fingers before figuring out he wasn't the mastermind and then immediately regretting it that...
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dizegamble · 1 year
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I am praying so hard, I am shouting to the gods above that essek is in the next m9 one shot because I need to see him worried over caleb. I need to see him terrified and willing to do anything to get caleb back and I need them to kiss and hug after caleb returns back to him— after his caleb returns back to his embrace
You’re telling me Mr. Essek “Used his reroll to get Caleb out of debris” Thelyss isn’t worried sick and nauseous right now?
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I like how Sindel’s hair is just reverse Laudna
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utilitycaster · 5 months
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Hi there,
You said in the answer you just gave that, "the Nein mechanically played really well to the casts strength." Could you talk more about that? I'm someone who hasn't actually played D&D before, and everything I've learned has been through osmosis with CR, and your more crunchy posts have been really interesting to read, too.
Hi anon,
Thank you! I can answer but this is definitely pretty subjective in terms of how I see the classes they played and my view of the cast's mechanical strengths so know that you're getting one very specific perspective here. You will notice as a theme that I am not one for indecision.
Anyway: I think Liam and Travis are both notable within the cast for being decisive, in and out of combat, and both played characters with a huge array of options, as arcane utility spellcasters (plus Fjord's melee and, later, paladin abilities) and so having people who can make a quick, confident decision and stick to it with their spellcasting was crucial. Travis also has, as I once put it, court sense, and so having a character with options at basically any range in combat (from melee to eldritch blast range) was extremely good for him. I also just think they like utility casting, which, as my url indicates, I obviously think is awesome; but not all people like it and that's okay! I also just think they like it - both have mentioned on 4SD that Orym and Chetney are much more limited in what they can do.
I think Sam can get really hung up on the optimal and ideal thing to do at times. Really, the best way to put it - and FCG's death is a great example actually - is that Sam is not precious at all with his own characters but is worried about letting other people down. So I think the fact that Veth had a limited but interesting number of choices was actually quite good for him - he could make creative decisions (and even think outside the box, as with fluffernutter) but didn't have an endless list. It also still provided spellcasting, which is important to him.
I think Marisha is one of the strongest players on adding flavor to combat which is purely non-mechanical but is important in actual play if you are playing a character who does mostly the same thing. For what it's worth a lot of the things Beau played to her strengths were on the RP side (give the notetaker a character who has a reason to know a lot of lore) and also, I like monks but they are very straightforward characters to play in battle for the most part so there's not a ton to say, but I think she had a good sense of melee combat and would love to see her play more melee characters; Keyleth was obviously incredibly versatile, but this meant she did spend a lot of time in melee! Marisha also has decent instincts for tanking (Keyleth as regular tank thanks to wildshape and Beau as a dodge tank) so Beau allowed her to exercise that.
Taliesin is also a generally strong player in terms of mechanics and I think, honestly, his strength is that he doesn't seem to have a strong preference on what sort of class he plays and therefore was able to lean into a character who was almost purely support without any resentment over not getting the kill. In general I think Taliesin is very good at just...doing what his character is built to do, which seems damning with faint praise but honestly I think people who get really obsessive about Subverting Their D&D Class are annoying so this is praise and respect.
Laura is an interesting one in that I think she really likes to do Big Damage but she actually is quite skilled at utility casting. Having Caduceus definitely allowed Jester to shine in that she didn't have to serve as dedicated healer, but she also was a strong healer. Laura can be somewhat precious about her characters and I think being a healer is a good antidote for that in that you have the power to heal yourself if you get worried (honestly, this is why I started off as someone who played healers until I allowed myself to accept that dying on graph paper, as Taliesin once said, is fine). Being a prepared caster is also good for someone who, like Laura, can be competitive - it's interesting because she and Sam have a lot of similarities but I think respond in different ways, and Laura having a lot of options and knowing she can change them works well for her approach.
Ashley is also quite strong at flavor descriptors but I also think she likes doing damage, and I think Yasha was very much a "right character at the right time" for her in that barbarians are complicated in the sense of maneuvering, but not in the sense of options - it's a much easier character to jump back into after being away because she is, for the most part, going to be hitting things with a sword. I think she's doing a great job with Fearne too, but wildfire druid is MUCH harder to put down and pick up.
Really, in short, I think the cast members who thrive on having a ton of decisions had them; the cast members who at times have trouble picking what to do had a much more limited list which helped them; and those who don't really have a strong preference had other stylistic elements that were a good fit.
(I also happen to think, as I alluded to especially for Marisha's portrayal of Beau, that the Nein played to the cast's RP strengths as well and/or were given the time and space for the cast to grow into things they were less confident doing, eg: Travis and romance; and I think that does bleed into combat in that it helps you take actions that feel right for the character which in turn helps the other people around you predict what you'll do. It's the drift compatibility.)
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venusbasil · 1 month
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Spoilers for the GENCON with Chuckes and Friends, but Jolly tormenting Carnivàle Lecroux will never not be funny to me 😭😭😭
lord🙏🙏🙏 Take Jolly’s pain and double it into Chuckles, for me?
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magpigment · 1 year
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this is just for fun and very lighthearted but!
i love hearing other people’s thoughts and opinions about things so feel free to talk about your favorites and why they’re your favorites in the replies/tags/comments/wherever!
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it is very fun to me that the legend of vox machina is finally daring to ask the question what if you COULD edit a dnd campaign. what if you COULD look at it as a whole story, beginning to end, and decide what needs to be kept and what can be cut, what was inconsequential to the overall plot but integral to a particular character arc, what works better done in a different order or merged together, what characters can be introduced earlier or in a different place or together. it's really really fun to think of the campaign itself as sort of a "rough draft" and watch how it shifts
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probablyemery · 1 year
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Here’s my final for my motion graphics class, my genuine pride and joy from the entirety of last year, the title sequence I made inspired by Skyjacks! This project took ages but it was so much fun and I really enjoyed the entire process of making it so… yeah!
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