Tumgik
#dnd one shot
rysttle · 5 months
Text
FROST AND JOETETEE CONTENT JFBDKDNKDDN
Tumblr media
Pondering the orb,,,,
Tumblr media
Also Pov you're skrimm
Tumblr media
AND ALSO LAST BUT NOT LEAST :
youtube
NIMATIC BUT SPOILERS FOR THE ENDING
377 notes · View notes
fruitsalad864 · 4 months
Text
Tumblr media Tumblr media
Moth and his (Moth)er from the DND One-Shot, Rolling Ghosts! If you like the idea of a group of friends hanging out in a haunted house on Halloween, you should give it a listen or view!
82 notes · View notes
oneshotsfunshots · 5 months
Text
Homebrew D&D One Shot #10
Tumblr media Tumblr media
[PDF]
Trap your players in a Frost Giant's mansion during a blizzard, as they are forced to solve a murder and decide which of two feuding brothers is to blame for their father's death!
59 notes · View notes
calibrationneeded · 1 month
Text
Tumblr media
Very off brand of me, but here’s a my little pony OC I made for a dnd one shot lmfao
22 notes · View notes
rain-is-cool · 2 months
Text
Tumblr media
TWELVE MINUTES TILL DND TUBATHON!!!!
BE THERE OR BE SQUARE! 🫵
(ON TUBBO’S CHANNEL LIVE RN)
26 notes · View notes
animentality · 1 month
Text
Alright, so people asked about the haunted castle one shot I want to DM for, so here goes.
Premise:
You live in the kingdom of Miasmatos, a tumultuous land rife with political unrest ever since it became plagued with unpredictable magic storms. Where before no one would dare stand against the king, or his circle of dark mages and knights, now there are whispers of peasants overthrowing their landlords, religious orders rebelling against the divine right of kings, wielding fearsome magic beyond his understanding, and ambitious merchants, funding private armies of their own. 
On the fringes of Miasmatos, farther out that any other feudal domain, resides the manorial estate of Desidirae…only, no one is sure who resides there now, not after a ferocious magic storm passed over its walls five years ago. 
There are whispers that the landlord was overthrown, that the peasants were slaughtered when they tried to rebel, and yet, nothing has entered or left the domain for half a decade, neither peasant, nor noble. Many have traveled to Desidirae, hoping to discover what happened, or take what remains, but none have returned. 
You have arrived at the gates of Desidirae, closed, but unlocked and unguarded. You have walked the main streets, observing its vacant houses and abandoned shops, looking for signs of a struggle or a rebellion, but finding nothing at all to indicate what happened to its populace, not even a single corpse. It appears as though the people simply vanished one day…except, when you wander in and out of homes, you find fires lit, doors ajar, unspoiled food set on tables, as if the residents have only just left. 
Now you stand before the great wooden doors of Castle Cavaecor, the seat of political power for the domain, a foreboding dark dwelling cloaked in a thick fog, its towers and battlements obscured by a rather unnatural looking black cloud. There are lights flickering inside the castle, flashing gently through windows, but if you look too closely at any of them, they fade away, leaving nothing but a gaping void. You are here with a strange, colorful cast of misfits, the only people you could find who would be willing to assist you in your endeavors. But none of you know each other particularly well, and truthfully, no one comes to Desidirae with something to lose. 
You all have your own agendas, and should things turn sour, you will all do whatever it takes to survive and achieve your goals. Not a single person has survived Desidirae yet, but maybe you'll be the first.
Maybe.
Alright that's the premise.
So here are the character presets.
I plan on letting my players do whatever they like, though, these are more like guidelines on characters that they can pick and alter. I have plans for all the presets, but I absolutely can adjust to whatever my dnd group would want to play. I have many twisted ideas...anyway.
Cleric - You are an unholy priest of Bane, and you despise those who would overthrow their rightful masters. You suspect that no one is still alive inside of Desidirae, and the domain is cursed, although you do not know if the peasants, mages, foot soldiers, or forces unknown are responsible. Your duty is to cleanse the domain, so that it may be re-taken by the king, and made useful once more. You will tame whatever wild magic dwells within, and you will put down any heretics you find, living or undead. You have a great affinity for speaking with the dead, and a talent for emotional and psychological manipulation. No one knows that you are a Cleric of Bane; they assume you're nothing more than a healer, a soothsayer, but that's just how you like it.
Fighter - You are a hired mercenary, supporting the work of the black market merchants of Lucrum, who hope to expand their influence and obtain more land for themselves. Many tried to warn you that Desidirae is haunted by forces more powerful than mortal comprehension, but you laughed at them, for you do not believe in ghosts, and even if you did, you would not fear them. Why should you? They do not wield swords, and even if they did, yours is better.
Paladin - You were once a devout servant of the king, rising from the peasantry to knighthood through hard work and well-honed talent, sworn to protect him and his family from harm. But while you were away, serving in the capital, your brother rose to power in your domain, worming his way into noble circles with his cunning and scheming. He convinced you that the divine right of kings was a lie, and that he and his council deserved to rule instead. So you abandoned the king and broke your oath in order to train the Emissaries of Peace, your brother’s own personal infantry of warriors with the intention of uniting the kingdom - under your brother’s rule instead. But once you had a small, but loyal and powerful army, your brother betrayed you, poisoning you and selling you to merchants, who intended to take you back to the king in chains. However, you broke free and swore that you would have your revenge. Now you approach Castle Cavaecor, the domain your brother was too afraid to even pass, much less enter, hoping to understand and absorb its dark power, and return home with a vengeance.
Rogue - You are the best thief currently working for the black market merchants of Lucrum, stealing valuable jewelry, vital battle plans, and powerful magic items. But secretly you long to abandon your life of crime and live the simple life with your family. You try to discreetly gather funds and supplies to aid your escape and re-settlement away from the fighting, but the Lucrum are ahead of you: they have imprisoned your family and are threatening to kill them if you do not perform one last heist. So here you are, at the gates of Castle Cavaecor, with one objective: obtain the Nemesis, a dark magical sword that once hung on the wall behind the lord of Desidirae’s bedroom. Be careful, though. The fighter has his eye on you, as a mercenary of the group you tried to betray, and the dark paladin might have a hankering for that dark sword too...
Wizard - You don’t remember much about your life before you crawled out of the gates of Desidirae five years ago, covered in blood, skin badly burned and twisted. You remember flashes of red, screams of agony, and the distant roar of something inhuman and sorrowful, but there’s nothing else, not unless you count the spellbook on your hip, filled with your own handwriting. You know from reading your own spells that you must not have been a good person, but you’ve left that mysterious past behind you, choosing to tear out the more powerful, evil spells and throw them away. Now you just want to live the peaceful life with the lover who found you all those years ago, stumbling outside of Desidirae, and patched up your wounds, welcoming you into their home. But even though you’d moved on, they had not, insisting that you must reclaim your past, lest it reclaim you. But you told them no, repeatedly, until one day, you find their side of the bed is cold. They went to Castle Cavaecor to solve the mystery of your past on their own, and never returned. Now, you stand before the same castle, hoping to find them and confront the past you so desperately wish you could escape.
Wild Magic Sorceror - For your entire life you have struggled to keep the magic bubbling within from boiling over, burning anyone who dares get close to you. But your powers are becoming stronger every day, and you’re afraid that you won’t be able to control yourself for much longer. You have been studying the magic storms for years, trying to understand their, and your, origin. But you haven’t had much luck, chasing after the dangerous phenomena. It’s a tricky business, highly unpredictable, and you’ve yet to gather any information that could actually help you. You now stand before Castle Cavaecor with the others, wondering if perhaps this castle holds the secret to your past, and the savage power that courses through your veins.
Ranger/ Druid: You are a merciless custodian of the wilderness, disgusted by the avarice of lords, the bloody tyranny of the foolish king, and the expansion of feudal territories into the safety and solitude of the woods. You seek to understand the magic storms, not because you want to prevent them, but rather because you revel in the chaos and destruction of structures and society. Although you do not care for castles,  you are oddly compelled to join this strange group of adventurers, for something calls you from deep within, and it feels both natural and unnatural. Whether human, creature, or incomprehensible extraplanar entity, you long to release it from its cage. 
Warlock - You grew up a peasant of Miasmatos, a casualty of its restless political infighting. You have been the victim of invading neighbors, cruel lords, and the tyrant king your entire life, forced from anywhere you might call home. But you are also ambitious, conniving, a true survivor, drawing on your wits, charms, and will to not only survive, but thrive. You seek power wherever you can take it. Perhaps that is why, late one night, a dark voice whispered in your ear just before you slept, promising you power in exchange for mortal souls. It refused to tell you its name or its origin, but in an act of good faith, it bestowed upon you powers of the undead. You are here today because your patron wills it, and although you have no issue whatsoever with killing, you would prefer the path of least resistance. As you stand before the castle, you plan on feeding your patron any rogue souls that you encounter, in the hopes of gathering more magical power for yourself. But you should be careful, because you do not know exactly what kind of souls you're feeding to your patron, nor do you even know the identity of your patron. Tread as carefully here as you have tread your entire life. And trust no one, your patron included.
And uh.
There.
That's my one shot idea so far.
You start off on the steps of the Castle.
And fin.
20 notes · View notes
quillowisp · 3 months
Text
Tumblr media
The Carnival fliers that are magically spawned for the Van Richten's Guide to Ravenloft setting of.. The Carnival. I suppose when there are no other carnivals for competition you don't really need an actual name.
I tried to model this after old circus fliers, but make it look more medieval
38 notes · View notes
therockymarrow · 3 months
Text
Tumblr media Tumblr media
Hello, here is a more refined version of this idea from a while ago. Just formatted in a little print-out-style page. It could definitely still use some tlc, but I love the idea of the Brain in a Jar NPC.
21 notes · View notes
i-simp-for-fennorian · 4 months
Text
I miss Robbie at the table so much. 😭
He never fails to make me laugh.
"Yea-what???"
39 notes · View notes
spadespider · 4 months
Text
THE MIMIC (my interpretation)
Tumblr media
33 notes · View notes
sleepymccoy · 10 months
Text
Dnd high level one shot ideas for a group that like to create chaotic, RP heavy characters. I need help. Other suggestions welcome too!!
Part of the consideration is my bf is joining for the first time and he's used to calmer more serious dnd but likes the sound of how my friends play, so I'm trying to give them something they can make truly batshit crazy
54 notes · View notes
zombie-the-derg · 8 months
Text
bad oneshot idea: everybody makes characters and you present like the adventure is going to be very typical, but then some fuckass wizard swaps everyones bodies, and they have to play each others characters and figure out how to use their abilities in order to get back at that fuckass wizard
51 notes · View notes
rollforimagination · 5 months
Text
Oneshot / Campaign idea:
Hydration
Plot: The players meet an Hydra in the middle of the desert, wounded and burned, she begs for help to return to a place with enough water for her to live peacefully. Your player can see that: some of her scales are missing and the skin is burning red due to the sun, the Hydra can’t move on it’s own because her legs were cut, then a metal disc was placed on the burnt meat and finally sealed with long nails into the legs of the Hydra, the number of her head is significantly higher than what expected because to survive the heads had to eat each other.
The Hydra tried to move with her heads but it’s simply too difficult and dangerous since the sand burns too.
Give to one of the player a magic compass to know where to find a large body of water or make that they just know that.
The Hydra can speak Common, because she learnt it when she was little.
The Hydra is now Neutral Good, because she was sent into the desert by a sorcerer who put her there for torture for what she did to his village, now she’s sorry and aims to become a better Hydra.
You can choose the name of the Hydra, make the players decide because she never had one or call her Varixia or Molly
If they help her the Hydra will give them:
Her blood (= health potions), All the scales that fall due to the sun (=armor material), the teeth of the heads that the others will eat (=arrow head or jewellery), the heads of the eaten parts (If kept like normally it can sell high because it’s a valuable trophy, but it can even be modified a bit with the help of the Hydra to make it a powerful shield that one time per round can use a bonus action of the holder to bite an enemy in a 5ft radius).
And the players will be able to eat with the Hydra (yes, eat the Hydra’s heads, but she’s cool with it)
Inspiration:
Hydras are described as reptiles, roam around places with water like swamps and have a swim speed of 30ft.
38 notes · View notes
oneshotsfunshots · 3 months
Text
Homebrew D&D One Shot #12
Tumblr media Tumblr media Tumblr media
[PDF]
36 notes · View notes
leftsidebonfire · 3 months
Text
I gotta build a dnd character for a one shot this Monday and I'm hitting a wall with creativity.
So I'm putting it up to a poll with my favorite options. Winners will make the character, second place will be my backup character in case I die!
14 notes · View notes
pendrawlum · 10 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Meet Ekko Frye!
A Prince from a distant land who is now an adventurer with two knives at hand.
32 notes · View notes