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nitrateglow · 5 months ago
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HOLY SHIT YES FUCKING YES THE VERY TITLE OF THIS VIDEO GETS ME
I'm so sorry older movies don't overuse closeups and cut every 2 seconds. Doesn't make them plays, kids.
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callmesel · 1 month ago
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I swear there was someone other than me that talked about Percy switching ages with Ron so he was in having adventures with Harry and Hermione
I'm pretty sure there was something somewhere but I don't recall where or who or what they said. All I know it that someone once said something about how fun would be switch Percy's and Ron's role because Percy would be some little maniac trying not to break the rules with his friends but also achieving his goals.
THERE WAS EVEN A FIC. I SWEAR THAT I'M NOT CRAZY.
If anyone knows what I am talking about, please tag me on the comments or smt. Because I go mental every time I think about it
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ombrathefurry · 2 months ago
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I love weirdness. I love being weird. Weirdness is originality and uniqueness and joy and it should be embraced more often. I love my weird little drawings of the weird little guys that live in my weird little head.
I infodumped about Thadrofinica to my dad over lunch on Sunday and he pointed out that Thadrofinica is very not earthlike and i was like "yes. That's the whole point this is perfect." I love that I'm human and I have an imagination and I think it's magical I can use it to think beyond my human experience.
i love it i love it i LOVE IT when I see stories and creations stripped down to bare concepts and built up again all fresh and new. And I love to see weirdness explained. Weird doesn't necessarily mean illogical. I love seeing weird new concepts and all the weird new science that could come with it
weirdness is new perspective manifested. i've seen so many strange takes on the same topics and saw them rejuvinated and new each time and I think that's beautiful like creation itself
don't be afraid to make something weird and show off your weirdness proudly. just because you don't conform with taboo standards doesn't mean you're unsightly. I want to see more weirdness. I want people to love their weirdness.
Love your weirdness. Your weirdness makes you *you*. Be weird and proud.
just wanted to dump this out while it was in my head
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mythals-whore · 2 months ago
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I swear to FUCK
if i get on the Davrin tag and see any more of you bitches (gender-neutral) posting gods DAMNED ROOKANIS CONTENT.
if you post rookanis content of any kind in the Davrin tag i am going to find you. I am going to find you and i am going to appear to you like a demon from your worst nightmares. I am your sleep paralysis demon now.
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fish4ricecakes · 4 months ago
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Why has no one written about Thanos/Thangyu zombie fic yet I feel like that would be something really fire
Like he is just a weird looking zombie with a fork out his neck or smth
If someone has already done this pls lmk thanks u guys
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bluejulius · 6 months ago
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Do you have any other favorite ships than Eretlout?
I have a loving for Fishret lol
I can see them getting along! not my thing but here’s some Fishret for you 🤲 I have never drawn Fishlegs before so I hope it looks okay!
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To answer your question: Eretlout is my favourite ship and main ship, but others that I enjoy are Fishlout and Tufflout (bc honestly Snotlout has great dynamics with the whole cast imo) and a certain off-the-coast fic by @spacenintendogs has gotten me on the Snotstrid train as well! ((Hope you don’t mind me tagging you!)) Snotman is just very interesting to me and tbh I just wanna see him happy 🥹
Stobber is also a favourite of mine!
Also in terms of canon I really liked Throk and Ruff and I’m sad they had to retcon it :,) Hiccstrid I think is cute ofc but if you’re gonna see any ship from me, it would be mostly Eretlout 🫶
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soupradio · 26 days ago
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I'll go under like a video of an autistic person being autistic and a lot of the comments seem to forget that autism is indeed a disability.
I hate when people try to treat disabilities like they're not disabling. I'm capable smart powerful and cool as fuck in spite of my disability not because of it. Autism isn't a superpower, it's not a curable disease, it's just something that's so happens to be a part of me.
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whatudottu · 3 months ago
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Hello Ben 10 fans, it's been a hot second hasn't it, it's time for another round of Whatudottu Rambles and it's been a long time coming! Not just because of the gaps between posts but because this original idea comes straight from 2023 notes yay!
Today, we'll be talking about vulpimancers, but specifically their history and the politics of Vulpin! Because! For some reason! Whenever I think about vulpimancers, Vulpin, and vulpinic tortugans I think about their relation to the rest of the universe at large and frankly I want to elaborate what has been years of note taking!
God it's gonna be LONG!
So! One of the caveats when dealing with societal structure and the politics therein with significantly more animalistic appearing species, especially vulpimancers who do not have the actual physical structure to speak Earth languages, is that trying to base them off of a real human culture is a SIGNIFICANT FAUX PAS let alone taking inspiration from more traditional and indigenous cultures from around the world. It's part of the reason my obviously-armadillo ant bio talpaedans have their cultural influence taken from historial Europe more specifically during the time of their royal blood swapping since that's the basis of the tradie marriages.
What this means for vulpimancers is that I won't be taking from any modern world culture and hopefully harkening their lives and otherwise timeline to be kind of the present day equivalent of early human communities. Vulpimancers don't exactly have hard borders on territory beyond their stable hunting grounds and are nomadic, sticking together in communities, working within packs, then bundling for rest with families. This will persist until the 'modern era' which consists of a lot more than just the last 25 so years 'today' means, and that territory ends up becoming a whole country, a few communities per country with their relevant amount of working packs and individual families within.
Communities are 'run' by family elders and pack leaders, being a combination of 'the eldest takes care of the youth' parent style but also of those in charge of resource gathering being the... I suppose statistical analysts of the community who take stock of the resources they have, the mouths they need to feed, the seasons of their country, and how well one resource is actually growing (in the case of plants) or breeding (in the case of animals). It's not completely flawless sure, but it's certainly a system that works in a deadly pitch black environment filled with predators galore. Each country has a basic sense of politics even without a so called 'government head' or unified governing body, and historically their international politics extend to the access foreign vulpimancers have to the lands and resources of their country. Often smelling like a region none of the communities have traveled through (and countrymancers would have had interactions with the other communities and familiarised themselves with their scents), the allowance of foreign travel are limited in small numbers to only a few members of a family and only one or two members of a worker pack just outside (never within) the border; a whole community is expected to remain well away from the border unless the border happens to be at the centre of a river or by a dense cave system.
This system would have gone uninterrupted were it not for the fact that early tortugan settlers, an old species already at space fairing technology well beyond many of the civilisations we know were what they are today, landed on Vulpin during their mission to colonise their star system. One argues that the tortugan got to their level of technology from having a lack of predators and thus more proposed 'free time' to dedicate to advanced sciences, another says that they were simply haughty and underprepared for an environment that they had no ability to even understand beyond the atmosphere let alone the conditions on the ground. What inarguably happened though was in some way the settlers were stranded, their ships corroding and decaying from the harsh chemicals of the air, fighting for their damn lives in the pitch black of Vulpin. Forced to adapt or die, the settlers faced the wild threats of Vulpin fighting tooth and nail to live, running into what would and will continue to be the apex predator vulpimancers reacting in fear to their initial 'foreigners in our territory' related hostilities. It was a reluctant few vulpimancers who saw the fear of the settlers and tried to, realising they both shared the same sapience (or at least an intelligence that was not well adapted to the daily stress of Vulpin), allowing their kindness to inform the tortugans of their own intelligence in turn.
However over time, evolving not only themselves but the environment around them in small yet incredibly noticeable ways, the nations of vulpimancers (particularly near the original region/s of the settler landing zones) were quick to notice and many quick to anger in reaction to the distortion of THEIR land - their COUNTRY - some even quick to forgo what kindness they had extended to the quivering death fodder. Hodgepodging together shelter from their ship scraps, warped metal and corroded rust making for an ironic newly created collection of beaten up shanty towns, the torugans (on their way to becoming the vulpinic tortugans of the modern era) were either left to fend for themselves as communities of vulpimancers dropped their support or had to rebuild again and again as some ran them out, furious at the junk obstructing their riverways, digging up their plants, and diverting the natural and long studied hunting grounds of their prey. The very rare few communities - or rather, specific individuals - leave the attempts at expansion to run it's course and to meet it's maker at the hands of the weather and wilds seeking to erase the settlers' old technology, truly predating on anything the tortugans have build up whether it be the walls of their home or the flesh beneath their skin.
Unlike the nomadic vulpimancers, the tortugans are sedentary in their housing and are densely packed into small Minitowns so to say, their population never particularly comparable to the large number of vulpimancers. Minitowns are only ever really found in countries that have notable 'places of evil' that the communities of the region avoid like the literal plague, especially areas that not a lot of wildlife disturb, which technically makes for shit city planning since it means prey species and plants aren't nearby in the area, but the tortugans would take anything to get predators off their backs even if it means they need to have their own versions of worker packs. Some Minitowns have actually consulted with a few communities about where best to place a sedentary 'camp' so to speak, which varies given the relationship a specific group or nation of vulpimancers have towards the settlers whether they'd rather hide them away near a cave system that could provide good shelter and cave-dwelling prey, or in specific colder locations where the tortugan-vulpimancer relationship is actually neutral to positive, they might suggest a Minitown to be built adjacent to a winter site to help during what might usually be a deadly chill.
Tortugans however can still be 'on the run' however if they've wondered into regions where vulpimancers hate them, but unfortunately the early settlers who have not yet adapted to the conditions of the planet are run off to die instead. This and the former paragraph would be referred to in modern times as the New Settler policy, more of a general reaction the general vulpimancer had to the tortugans rather than an official decree, but a generalised trend that can all be connected under a retroactive title.
With a somewhat stable environment, the remaining survivors and the descendants of the settlers would have adapted and become the vulpinic tortugans, now able to sustain themselves and not be as entirely reliant on their historical Minitowns; they still aren't an apex predator by any means, nor too far removed from being a prey species, but their poison spines and defense curl allows them not to be completely food. Due to the inherent limitations of even the recommended locations of Minitowns, a fair many tortugans become nomadic out of necessity, the growing number of mouth unable to be filled with the lack of resources. Tortugan and vulpimancer relations are still heavily varied between regions, but with the new nomadic tortugan groups - tending towards groups of friends or small families - there may yet be more opportunity for the two species to bond in the best case scenario. In a neutral but positive case, some countries that had been very hostile to the tortugans may view the up-and-coming nomads to not be as much of a threat to their land and allow them transit, though nothing more and in the most untrusting of cases they'll be escorted to the next border with haste or even only allowing passage if the path to an adjacent nation is otherwise hard to cross over.
Throughout their entire time trying to survive Vulpin, the tortugans previously didn't have enough time to consider anything as formal as politics. With their physical adaptations, now they can enter the world of more unspoken politics that the vulpimancers were already scent deep into, splitting into the primary two demographics of settler and nomad tortugans. Settler tortugans typically stay within the country, even if some may have nomadic tendencies to travel between known Minitowns of the region, often having a specialised class of the worker pack to rely on food and materials; they still cling onto every scrap that their ancestor came with, though they have long forgotten a lot of what they specifically meant to them. Nomadic tortugans can but often don't travel exclusively within their country - a contrast to their neighbouring communities - needing to avoid countries that actively hate them and only occasionally daring to step within countries that tolerate them at BEST but would rather not have to interact with them; they often sympathise with the original vulpimancer communities affected by their coloniser ancestors, those who ultimately failed in their goal regardless, travelling around the world that they know would have had attempts made to terraform it into something unrecognisable should the colonists have had 'better' circumstances to do so.
It was sometime in the modern era that Vulpin began to become an intergalactic dumping ground fueled by the tortugan colonies, or rather the United Tortugan Market - a trade colony built up of several planets within the same system, except for Vulpin - who are filling up with excess waste, recalled that one of their ancestral colony ships failed to produce any results on Vuplin and thus considered it the trash they they dumped onto it. Ignorant not only because the settlers failed to report back about a sapient species, they also wholeheartedly believe that the passengers sent to the planet on that initial voyage died before they could populate, they emptied out their waste bins and tossed them down onto the planet at ranges that would not allow corrosion to interfere with their ships flight. And now, where both the vulpimancer communities - disgruntled about repeated history - and the newly adapted vulpinic tortugans - newly afraid to taste their own ancestors' medicine - have to deal with their lands and homes being ruined and overrun by scraps and busted machines, the UTM begins selling a service to local customers for their new planet sized dump, dubbing it Vulpin: the Market Junkyard.
With the intergalactic trash piling up, destroying the ecosystem, damaging ancient lands and displacing many communities and even whole fucking countries of vulpimancers, new political ideologies start to form. There are the 'fuck aliens' crowds who - despite reluctance - allow for vulpimancer refugees of neighbouring countries, beginning to revert to (or worsing their already bad relationship to the tortugans) xenophobia towards both settler tortugans and nomadic tortugans, some countries turning to the ones cohabiting with them to 'go back to where [they] came from' and leave their planet alone. Others have put their foot down and - essentially - form the political ideology of 'learn to fucking cope' where communities specifically refuse to share their unmarred land to even their fellow countrymancers, splitting off into the 'okay LET'S fucking cope' ideology where the otherwise displaced community in reaction would essentially sever that community's nomadic path from the rest of the country by actively posturing against any movement into what is now deemed their own new country.
The last two ideologies, loosely titled 'maybe we need help' and 'there's too much shit to ignore', mirror the initial settler/nomad tortugan political split that spawned initially from vulpimancer influence. The first ideology works in stark contrast to the 'fuck aliens' ideology where displaced communities find refugee within tortugan settlements, between small families making homes in Minitowns or whole communities and even countries depending helping tortugans with Junkyard Cities - cities that are still only technically about the equivalent for maybe suburbs at most, Vulpin countries aren't particularly large but they are numerous - making use of the intergalactic trash to build homes and (unfortunately) having a steady supply able to repair and maintain them; it is however more common to have Minitowns with a partial nomadic life, even if it's only for the purpose of resources which still stem from their initial hurdles in town construction. The 'too much shit to ignore' ideology mirrors the international tortugan nomads where an entire country's worth of land is filled with rubbish that not even the native wildlife can make use of it's resources buried beneath the scrap, making the region an undeniable dead zone that may bring many species into extinction, if not simply endanger them; international travel would probably only be for family sized groups, probably only families given that, and only if they have experienced enough worker pack members.
Vulpinic tortugans, in contrast to the disgusted and resentful opinions that the vulpimancers hold for the trash piles, generally speaking simultaneously view the growing junkyards as horrendous yet rife with opportunity as the lands they were forced to call home fill with materials they can use to build their homes and potentially enter the stars their ancestors had dreams of one day returning to. Nomadic tortugans are revolted as though this may not have been the terraforming they feared their ancestors could have fallen into doing, they are still affecting the planet as if they were dominating the land with technology and greed, and settler tortugans specifically in areas not yet prone to junkfall do not much benefit from the opportunity they'd provide in order for their opinion to differ from the nomads, unless their worker packs reach further into the the junkyards for 'treasures'. As mentioned in the afforementioned 'we need help' vulpimancer ideology, settler tortugans in junkfall regions would gather around junkyards and build cities from the scraps, using the fact that the wildlife would steer clear of the cluttered regions as a deterrent to the risks of expansion to make larger settlements than they could have otherwise on an untainted Vulpin, especially with the wealth of materials able to maintain the structures of the city. But even the Junkyard Cities require an ample source of food and other resources not found in the trash, so overrun countries and the deep centre of the junkyards forming around the planet cannot support a city of needy people, displaced or otherwise, and thus even the settler tortugans of Junkyard Nations must leave to find greener-but-not-literally pastures; depending on the population of the displaced settler town, they may resettle at the edge of the junkyard to create a city, move even further away to recreate a Minitown just for them, or even become nomads and set a course away from their ruined homes.
With all these broadstroke political ideologies, there is the fundamental truth that within these junkyards houses 'useless garbage' from societies with much higher tech levels sitting in scraps of themselves, the levels ranging from interplanetary to even intergalactic levels of technology that may be broken to the point of being garbage, but their structure still exists and the stray opportunist to take the time to reverse engineer the scraps can do so with lots of trial and error. The tortugans have to learn by this exact trial and error having long forgotten the sciences their ancestors used to strand themselves on Vulpin, and ever watchful the vulpimancers (especially those displaced, especially those cohabiting with the tortugans) keep an open ear (gill?) to the goings on in the junkyards, enough so that a handful of individuals take the same route as their junkyard neighbours to trial and error their own tech.
Leaving a planet and it's inhabitants to rot under the piles of trash and metal you litter it with leaves for bitter peoples who scrap themselves their own frankensteinian machines of your and all your customers' technologies, influencing a rising tide of Vulpin spacefarers that offer no fealty or kindness to the United Tortugan Market your own peoples find respect in. Junker Pirates, you call them, rising from the pitch black of the corrosive atmosphere you first lost a colony fleet to, and how interesting. The settlers DID survive. And they've made pets- or so the tortugans and the rest of the intergalactic community believe.
Pirates are treated like pirates, of course; arrested like the criminals they are. Unfortunately this is one of the first instances of not recognising vulpimancers for the sapient beings that they are, where the vulpinic tortugans - revealed to be the closest cousin species hereditarily to the arburian pelarota, and thus obviously capable of sapience even if 'more feral' 'more savage' 'more undeveloped' - are sentenced to whatever punishment suits the declaration that they are indeed guilty of piracy, the vulpimancer crew on the other hand are treated like trained dogs and sent into the null void where a large population begins to form and a new brand of hostility begins to brew. Given that the vulpimancers with tortugan crew have to actually tolerate the tortugan enough to be isolated on a ship with them, the null void pirates do not generally resent the vulpinic tortugans of the crew, rather they may despise specifically the tortugan cousins or even the UTM, if they do not generalise and grow to hate everyone not from Vulpin. If the tortugan pirate are sent back to their planet - deported so to speak to Vulpin - and carry back the news that the vulpimancer members of their crew were sent to the null void without due processing, new hostilities spark on homeground. Communities that grow to despise the pirates for giving Vulpin and it's newly discovered people an even worse reputation that it already has, those that once again circle back into hating the tortugans - now their reasoning being that they 'keep getting away' from karma and still hurting their vulpimancer kin - and then there are those that grow to hate the intergalactive governments for stealing their family away and locking them between the folds of the dimensions. The pirates are still going to pirate, regardless of if they are breaking their terms by leaving the planet again, and those who have lost crew to the null void seek to find (and steal if necessary) null void technology and in a worst-case scenario memorise the construction of the projectors so they may smuggle back those illegitimately 'processed' back on Vulpin.
Other pirates that are either set free or are bound to fulfill the conditions of community service (which if word ever got back to Vulpin, the returning pirates being the key here, those that resent the intergalactic governments would resent the community service in turn) more often than not find themselves in the long term not returning to Vulpin. The pirate whom were set free may return full force into piracy once again, though this time without their vulpimancer crew - at least those that do not follow through with finding null void tech - and may begin to accrue members of other species into their Junker Ship, if they were open to such ideas. Those that were given community service may learn more about the intergalactic governments and try to find a way to fix their perceptions of vulpinic tortugans, vulpimancers, and Vulpin in it's entirety by eventually settling somewhere where they can begin getting into the far more structured and far more... loophole ridden poiltics of written law and relations. Those in the political field will begin to realise that Vulpin is legally speaking a part of the United Tortugan Market, that it's official name in the colony is Vulpin: the Market Junkyard, and that very distinctly is NOT UNDER THE 'OWNERSHIP' VULPIN'S OWN PEOPLES. The ex-pirates that happen to return home, learning a little of the politics if they are not politicians themselves, spread the news back home inciting others (including the very fucking understandably furious vulpimancers) to potentially engage in interplanetary and intergalactic politics of their own, especially vulpimancers who are tired of others - which includes the vulpinic tortugans who have been the most vocal not necessarily by choice, mind - speaking over them.
The introduction of interplanetary and intergalactic communications, even if it is limited to visitations as the environment in Vulpin (especially with Junkfalls now present as an element worry about) makes setting up a communications array for the height required to transmit and receive signals rather difficult on a good day, let alone a day shared with very... opinionated communities, has allowed for the ability to access foreign language and common symbols that can help with interspecies relations. Or hinder them, if you teach a very well used universal 'fuck you' sign to a very understandably pissed vulpimancer forced to be treated like an animal deaf to all the words being spoken around them. The access to language also helps form the first technologies allowing for Vulpin languages to be added to translators. However, with a lot of the languages in the intergalactic community having their own writing system (with Vulpin languages not needing a writing system for the longest time), the previously unwritten Vulpin languages are given one by the vulpinic tortugans who use a carved variety of and Old Tortugan writing system and transliterate many of the sounds, especially vulpimancer languages as unlike Vulpin tortugan languages, the sounds did not already have close equivalents. Writing it planetside is often done with sheets of metal rather than wasting plant material, but intergalactically with sighted individuals it is written on the average data screen.
With it's basis in Old Tortugan, modern tortugan languages with the same root language such as Arburian languages, not only can tortugans begin to read Vulpin languages, but anyone who has knowledge on tortugan languages can engage with Vulpin languages more thoroughly than they were able to previously. Which considering they considered the vulpinic tortugans as the 'most' sapient of the Vulpin species despite them both speaking in what essentially amounts to growls and yamper, is quite significant of a development, even as it is functionally once again removing the voice of vulpimancers in favour of the tortugan voice. Sometimes vulpimancer politicians are willing to let that slide in favour of being understood, walking around with tortugan liasons who have the mouth structure in other to reciprocate more common intergalactic languages. Other vulpimancer politicians refuse to rely on their fellow Vulpin national to speak for them and instead insist on using some newly created translators fitted with their relevant Vulpinic language pack, speaking for themselves with a voice technically not theirs but one that they can assuredly say voices their own personal experiences.
On Vulpin, there is a growing community of junkers, a variety of members not exactly connected like the communities of vulpimancers and their own ideologies made up of tortugans and vulpimancers (often called weirdos mostly because of their more nontraditional tortugan-like behaviour and interests), who spend most of their time in the junkyards scrapping together all the tech tossed homeward bound into their lands to develop distinctly Vulpinic technology. Unlike the pirates - which if questioned, they'll say they 'heeded the warnings' from the pirates and elect not to fall into the same trap - Junkers often remain on ground zero and don't actively seek out revenge, not like they are suddenly so much kinder than the Junker Pirates, but rather they use their pretty fucking justified anger to fuel their projects and scavenger hunts; it's also not like they're push overs with hearts of gold either, especially since some a working on building pretty powerful machines that could be considered weapons, they WILL defend themselves and they have quite a bit of faith in their abilities. And remaining on the planet is quite the majority of the vulpimancer communities, and not just the xenophobic ones, as they have unlike the politically motivated interplanetary travelers they choose to remain in their home territories (or as close as they can if they are one of the displaced communities). They are the communities and countries that try to maintain the general political interactions between each other that had been present for a long time within their evolutionary history, which does mean they do not explicitly care about the interplanetary affairs beyond hoping that the Vulpin politicians can get them to stop using the planet as a dumping ground. They - unless otherwise stated in their individual political ideologies - do not care to pay much attention to the weirdo vulpimancers and the alien tortugan who are a very clear example of how no other alien is likely to decide to live on Vulpin willingly ever.
One of the first interplanetary organisations that Vulpin and it's peoples were introduced to were the Plumbers, and given that their first interaction was with the Junker Pirates and their very severe sentences, Vulpin and Vulpin officials stationed even in government bodies are rather typically ACAB (or I suppose APAB, All Plumbers are Bastards), and many of the politicians are moving to get legally defined rights not just for the recently reintroduced vulpinic tortugans but also the very hard to fight for, very tooth and nail political clambering, establishment of rights for vulpimancers as well. Regardless of how well the pirates are breaking out the members of their crew from the null void, getting the official rights to trial and thus the ability to call the illegitimate processing of vulpimancer pirates as a violation of a vulpimancer's sapient rights and thus hopeful (doubtfully) garner some consequences for the hasty arrest of the early pirates. Politicians were also attempting to get the rights for Vulpin into the legal 'ownership' of the people of Vulpin, specifically recognising the vulpimancers as the original custodians of the land and respecting the national land of the vulpinic totugans that have evolved to live on Vulpin, but in order to do so they would need to actively find the current root owner of Vulpin within the United Tortugan Market. As much as the pirates and all those resentful of the intergalactic governments and the UTM would have liked to tear at the throats of the trade colony, the Vulpin representatives are in a tentative situation trying to prove not only the species' sapience, securing the rights in which that is allotted with, but also that the peoples are of... sound sociability in order to gain any semblance of recognition of being even a national people.
It is with the arrival of the tick on Arburia that presented an... ample opportunity to try and... convince the United Tortugan Market of that 'sound sociability' and potentially... a bargaining chip to their own planet's ownership. As much as the potential of damning an entire planet to suffer in ways similar to how they have suffered was very appealing, it would have been significantly detrimental to the work the politicians and the future of Vulpin against the tide of Junkfalls if they left the innocents of Arburia to die or to in fact use them as hostages to outweigh the biases to give them their legal ownership. Instead, at the begging of Vulpin representatives - with the help of the onboard communications of Junker Ships and the pirates that drove them - the members and species of Vulpin gambled on kindness and sought to rescue and save the arburian pelarota and their families like the early vulpimancers once did with the early tortugan settlers, ships lined full of fleeing families even as the government heads of the UTM began to panic upon seeing the pirate ships, especially when infamous crews and ships began to be sighted. Arburian pelarota's, being exposed in their time of need to the act of kindness from both vulpinic tortugans (which they believed to be more violent cousins) AND vulpimancers (where they had been wrongly informed where simple trained animals) had allowed them to understand their mutual sapience, regardless of the roughened and angry exterior of the peoples of Vulpin in addition to their nature as pirates. Fully willing to deliver the inhabitants of Arburia (which, they were not the only ship fleet, but they were the ones willing to keep searching even as the planet was in it's death marches) onto solid ground within the UTM colonies, they seek to enter the atmosphere of any of the requested planets. Hesitantly, not willing to let pirates into their planets, it was at the behest of their Aburian inhabitants that they allow the Junker Ships entry. It is with the evacuation of Arburia that Vulpin gained it's first ally.
It does not mean they suddenly have all the goals they have set out to do, but it means there is someone who is not themselves who have a ball in their court.
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mollypollykinz · 2 years ago
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hiii im back again with the finished piece ! :3c i stfg ive been enjoying the fic sm 🫡
AAA so cool !! Ty!!!
[Image ID: sketch of shinjiro from persona 3 leaning against a railing with a scowl. Small Akechi holds a knife behind his back. End ID]
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imbiowaresbitch · 1 year ago
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WIP wheeeeeee!
I finally have something I can share. Tagged by @cr-noble-writes
Single dad Dean is coping with having his 6-year-old daughter, Emma, home with a concussion after being bullied at school, and she's not taking to the "resting" part well.
For context, Lydia died when Emma was 3.
Much to Emma’s disappointment, when Sunday rolled around she hadn't slept well the night before, so was feeling tired and cranky. She still wanted to go on a playdate with Jack and his big cousin Claire – apparently dads were superfluous – but Dean put his foot down. With Emma in her room, crying and throwing her stuffies at the door, Dean pulled out his phone to text Cas. Dean: hey Sunshine. Emma’s having a very bad morning. Think she overdid it yesterday refusing to have a nap. It's just not a good plan to take her out, I don't want her to feel worse. Dean heard the heavy thump of something more substantial hitting Emma’s door and sighed, rubbing at his eyes. He knew she’d be upset even before he told her they couldn't see Jack, and Dean was just glad he hadn't mentioned the Butterfly Conservatory to her. Still, throwing stuffies was one thing. Other things could be broken, and that wasn't okay. He knocked on her door, being a stickler for giving her privacy, then opened the door. He found her sitting on her bed, her arms crossed as she glared at him, an adorable pout on her tear-streaked face. The door bumped against something more solid than a plush toy, and he glanced down. Her tiny black shoes – Charlie called them Mary Janes – sat behind the door, and there was a black streak on the door from the soles.  “Hey, sweetpea,” Dean said softly, picking up her shoes and tucking them back into her closet. He picked up a couple of her stuffies and set them back on her bed, then dropped to a crouch in front of her. “I know you're mad at me, Emma, but no wrecking your things. Your stuffies can't break, but you could knock over something, like one of your music boxes, and break it.” Fresh tears welled in her eyes, and she stared at him, her lip quivering. Lydia had given her the music boxes she had, and he knew the idea of something happening to them would be scary. Her tears spilled over, and she started to sob. Dean felt a pang of guilt. Maybe he should have mentioned the Star Wars lamp from Charlie and Stevie instead, but too late now. He held out his arms, and she fell into them, hiccoughing as she burrowed against his chest.
Tagging @aishitara @nickelkeep @bleuzombie @dwinchester1979 @winchester-reload. Share whatever, or not. 💕
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skillabe · 1 year ago
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TRYING TO GET BACK IN THE HABIT OF POSTING..
// EYESTRAIN!! + minor blood .
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BARNEY :^)!!
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swampythesweetsketch · 2 months ago
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A dozen Crazy Diamonds running amok in a amusement park, they all have t-shirts that read "If Lost, Return To Taka".
Then there is Kiyotaka, wearing a "I Am Taka" shirt sitting at the food tables.
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bg3 has consumed my every waking thought for 2 weeks please send help
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hyperfixed-owl · 3 months ago
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Hey listen I appreciate having breaks from things it’s good but um if we could have some new Hazbin or Helluva content soon that’d be lovely 😘
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wildflowerteas · 1 year ago
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writing and rewriting the answer to this ask because it has to be PERFECT
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