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#or maybe the ancient krogan art
baejax-the-great · 1 year
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I do think post-war everyone on the Normandy should get matching Kalros tattoos
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omniblades-and-stars · 8 months
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WIP Whenever I Don't Care You're Not My Real Dad
I got tagged by @korblez for this. So I'm gonna post something that is 100% absolutely his fault. I haven't written a ton this week, so this is what I have to offer today.
I'm brain dead for real after the week I've had work. So you, if you're reading this, I have tagged you. Yes, you! Go forth, share with us.
Without further ado snippet of the thing I'm working on (sorry, not sorry):
BLOOD & GRENADINE
The pair walked casually to a small table set in a corner. It gave them a good view of the entire ballroom. And the view of the ballroom?
It was like someone watched far too many ancient vids about old Hollywood parties, with the old art deco style with the dark walls and solid line accents to break it up, but instead of stylish gold, they embedded weak cyan lights into the wall. The effect was like looking at old computer chips except it gave you a migraine if you stared at it too long. The lights cast strange shadows.
Across the room on the far side were rows of floor to ceiling windows and glass doors that led to high balconies with large ferns planted in cement planters cast with thick, angled lines to further ape a time long since passed. Those Zaeed couldn't find any faults with. Maybe a drink or two in, he might have been willing to even say that he liked them. Three or four and maybe he'd put on a trilby and start talking like an old school mobster for shits and giggles, schee?
“Too many goddamn windows,” Zaeed muttered.
“We'd be sitting ducks if there was a sniper out there,” said Garrus at the same time.
Negative one.
They sat across from each other and Massani wasted no time in perusing the drink menu. Fancy wines, over-priced liquor, cocktails that cost enough to feed a family for one night. Ah well, when in Rome and all that. He was going to get a drink. Just add it to the tab for Red to reimburse him for.
“Are you really going to drink tonight?”
Zaeed raised his eyes only scooch off of the menu to respond with a wink, “You want people to believe this is a dinner date, or what?” Usually, he just drank his liquor straight, whiskey, bourbon, vodka - shit, it didn't really matter. That burn as it went down was what reminded him that he was still breathing. Taste didn't really matter when you were often scraping the bottom of the galaxy's barrel running hither and yon chasing down assholes for credits. Didn't mean he was a man without taste, he just knew how to turn it off, measure his expectations. “'Sides, one drink isn't gonna do anything to me except cost me enough credits to buy a new scope for the old Mattock.”
Garrus' mandibles fluttered briefly as he considered the wisdom of Zaeed's defense. Or more accurately, considering just how often he'd seen him with a tumbler of some brown liquor or another during the years that they'd been working together now. Given the truly unbelievable number of bottles left over as evidence of Shepard and Zaeed's contest (the number of which could have killed a krogan), it was within the scope of belief that drinking one cocktail wouldn't make a dent in the man's sobriety.
Having decided that Zaeed was correct, Garrus picked up the menu to peruse it himself. The offerings of dextro safe wines and liquors were unsurprisingly small, and included dual-chirality options that were just right out. Those were never good. He'd be better off chugging a bottle of rubbing alcohol based on taste alone.
“Good evening, gentlemen. I'll be your server tonight,” a chipper young woman with curly hair interrupted their ponderance of booze and its variations with a broad smile on rosy cheeks. “Dinner will be served in about fifteen minutes. May I get you something to drink while you wait?” She was a pretty girl, with masses of curly brown hair that were barely wrangled into a braid, and doeish, brown eyes that looked far too happy to be living on Earth post-near-apocalypse.
Zaeed heard a rumble in Garrus' chest, that same one that always came before he made a bad joke. And coupled with the daring glint in those baby blues of his, Zaeed knew that it was on. “Hm, I don't know. Darling, what looks good to you?”
Even.
“For you, love, the Brandy Alexandrus. You have quite a sweet tooth,” Zaeed practically purred without looking up from his menu. Blue was going to have to try a lot harder than that if he wanted the merc to crack. He sat through Shepard's god awful speech before hitting the Collector base without so much as cracking a grin. Besides, he'd definitely been to dinner with a helluva lot worse than the likes of the smug turian across from him. At least he was reasonably certain that Vakarian wouldn't try to kill him by the end of the night.
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waheelawhisperer · 2 years
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Not really an open ask either but If you were to crossover two of your interests/fandom what two would you pick and how do you think it would go?
I have a whole bunch of answers for this one tbh, really interesting question. Let's start with the one I already did: RWBY x Arknights.
I feel like there are actually a lot of similarities between the two, maybe more than there seem at first glance. In both RWBY and Arknights, humanity faces threats to its survival from all angles, and yet that often takes a backseat to the awful, horrible, terrible things people do to other people who are just a little bit different. Immortal beings play with the fate of nations. Elite warriors with special weaponry and powers stand against the darkness, carrying the hopes of the masses upon their shoulders.
Even the weapons and powers are easily translated between franchises. Bagpipe's gunlance or Nearl's swordspear wouldn't be out of place on Remnant, and the various Arts could easily correspond to a character's unique Semblance. While the average power level seems to be higher on Terra than it is on Remnant, the difference isn't so extreme that a little bit of rebalancing couldn't address that to keep everyone competitive.
RWBY x Bloodborne is also one I think would be really cool. RWBY actually feels to me like a lighter and softer hybrid of Bloodborne and Attack on Titan (yes, I'm well aware of Attack on Titan's... issues... but I wasn't back when I started watching it, back when it was the hot new anime series everyone was raving about). You have the AoT setup with humanity pinned within a small number of safe territories, surrounded on all sides by ravenous, unreasoning beasts bent on their destruction; you have the protagonists who do battle with those mysterious foes on behalf of humanity; you have the starting arc where the protagonists are accepted into a training program and learn about the world before something horrible changes the plotline; and you have the ancient evil behind the enemies that changes the context of the series and shows you that there's more going on than you thought.
As for Bloodborne, both series share fancy, intricate trick weapons that transform to allow their users to adapt to changing battlefield conditions; bestial foes that the protagonists hunt; eldritch gods unable to relate to the human experience who are either outright malicious or trying and failing to be kind because they can't relate to their supplicants well enough to truly understand their needs and desires; and a strange old man who serves as a mentor figure and is much more than he seems at first glance. Bloodborne really does feel like a darker, edgier RWBY set in London as seen through a Japanese cultural lens.
Bloodborne x Arknights is cool for a similar reason. 40% of the events are just Lowlight's Soulsborne fanfiction at this point, might as well go all the way. There's no shortage of strangeness on Terra to tie into Bloodborne lore, and Originium has some interesting parallels with the Scourge of Beasts. We also have the whole "maybe this source of knowledge and power isn't as benign as it seems and we shouldn't base our whole society on it, but by the time we've figured that out, it's so heavily integrated into daily life that we can't decouple the two" issue show up in both pieces of media.
Arknights x Fate Grand Order because I want to see how the Doctor and the FGO protagonist react to each other. They're very different characters with very different experiences that I think could nonetheless find common ground based on the way they've engaged with the horrors of war. Also, I want to see all the people with crushes on their respective protagonists argue over which one's better.
RWBY x Mass Effect solely because I want to see what happens when Yang meets a krogan.
Mass Effect x Starcraft: While I'm pretty much done with anything Blizzard at this point, I used to be really into Starcraft and it's similar to Mass Effect in a lot of ways, and I want to see how the various factions respond to each other.
I would love to see Godzilla x Gamera at some point. I used to be really into giant monster movies (which was a considerable source of parental suffering) and these are two of the real big, successful Japanese franchises. On the same note, I would probably die of happiness if we got a Godzilla/Pacific Rim crossover.
RWBY x Fate and Fate x Bloodborne/Elden Ring solely because I find it really interesting to think about which characters fit into which Servant containers. Feel free to ask me about that if you want.
RWBY x Hololive because Calliope Mori's video for Unalive literally looks like it could be the full version of a RWBY opening or a character trailer. Also, every vtuber has a unique design and some kind of power that could probably translate to RWBY with a little tweaking. Honestly, I just want to see Kanata arm wrestle Hazel with her gorilla strength.
Arknights x Hololive: Half the vtubers are animal people at this point. The crossover writes itself. Too bad Coco acknowledged that Taiwan exists, so now they can't do anything with China, ever.
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felassan · 4 years
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Mass Effect development insights and highlights from Bioware: Stories and Secrets from 25 Years of Game Development
This is the Mass Effect version of this post.
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[In case you can’t read it the subtitle in the bottom left logo above is “Guardians of the Citadel”]
Note: Drug use is mentioned.
Cut for length.
Mass Effect 1
ME began its life in a vision document in fall 2003
Codenamed “SFX”
Conceived of by Casey Hudson and a core team from KotOR. Its genesis was the intention to create an epic sci-fi RPG in an original setting that BioWare owned (so they could have full creative control), and in a setting that was conceived of first and foremost as a video game
Initially players could control any squadmate, but they wanted it to be about Shep and for players to be focused on Shep being a battlefield commander, rather than on switching bodies
By the start of 2004 its story was shaping up. Initially humans landed on Mars in 2250 and discovered evidence of an ancient alien race and a powerful substance, Black Sand, which rapidly advanced tech to the point that FTL travel was possible. (My note: obviously now the Prothean artifacts on Mars & associated mass effect force tech enabled this in the final canon, but I wonder if aspects of the ‘Black Sand’ naming-type & powerful substance stuff was rolled into red sand from final canon) Humans were suddenly capable of travel to multiple star systems and made contact with a multitude of other species. At the start of the first game, these species together with humans had a fragile peace, with focus placed on the political center of the galaxy, a hub known as Star City, later renamed the Citadel
Multiplayer was a vision for the series as far back as 2003. The plan was for ME1, an Xbox exclusive at launch, to take advantage of the platform’s online components. Early designs saw players meeting in one of the central hubs to interact and trade items in their otherwise SP adventures
By 2006 it had the name ME and the story was more specific, with the theme of conflict between organic and synthetic lifeforms. The story’s scope now stretched across 3 games and included scope for full co-op MP
They tried to do MP in every game, discussing it from the get-go, but it always just fell by the wayside. “When you’re trying to build something that is a new IP, on a new platform, with a new engine, you’ve got to really focus on the core elements of the game.” 
The conversation system prototype was made in Jade Empire, and some of ME’s earliest writing was done in an old JE build. At first there was no conversation wheel. Paragon was “Friendly” and Renegade “Hostile”. In the prototype Shep was a silent unnamed Spectre. Many conversations in the prototype about the player’s choice in smuggling a weapon through Noveria made it into the game
In said prototype a merchant referred to themselves as “this one”, though the word hanar never appeared. The PC in it also had the option to end a conversation with “I should go”. In the prototype also, Harkin was voiced by Mark Meer
An early version of the Mako got used as the krogan truck in ME2
Early concepts of the Citadel were drawn in pencil by CH. A piece of concept art of its final design was painted based on a photo of a sculpture near Aswan, Egypt
As with any new IP naming it was a struggle. They put out a call to all staff for ideas, did polls, made a name generator that combined words that they liked in random ways and made pretend logos of ones they liked in Photoshop to see if they could make themselves love the name or find visual potential in it. (Some of these names are in the pic at the top of this post.) CH liked “Unearthed” as it was a reference to Prothean ruins dug up on Mars and humanity’s ascendance going away from Earth. They knew the game would have a central space station featuring prominently so some of the ideas were based on that - “The Citadel”, “The Optigon”, “The Oculon”. “Element” was another one they had in mind due to the rare substance in the game 
CH: “I was a big fan of John Harris’ book Mass, which had epic-scaled sci-fi ideas, so that was a word that came up often. Many of the names came from the idea that the IP featured a fifth fundamental physical force (in addition to the known four of gravitational, electromagnetic, strong nuclear and weak nuclear) so the word ‘effect’ came up pretty often.” Ultimately none of the ideas really felt right. One Monday morning they were going over the names and Greg Zeschuk said he had an idea on the weekend: “Mass Effect!” CH: “I said, ‘I don’t hate it’, which in the naming process is a high compliment. And it stuck!”
CH on Shep’s Prothean vision from the beacon: “It was hard to imagine how we would do this. CG was - and is - really expensive. Instead I wanted to try doing it through photography and video editing. So I went to a local grocery store and bought a few packages of the weirdest looking meat that I could find. Then I set up a little photoshoot in my basement, complete with some electronics parts and some red wine for juicyness.” He used these props to create a video sequence where the photos were rapidly cycled and blurred, along with production paintings, to create the scary vision an organic/machine experiment on the Protheans. These mashups were also used as inspiration for concept artists and level designers who were working on these themes
Tali used to be called Talsi
On the licensing side they often joke that they’re licensing N7 not “Mass Effect” due to N7′s popularity
There was a confidential internal guide to the IP in 2007 to help devs along and summarize/synthesize the vision etc. Some excerpts from it are shown in the book and this is the first time the public have ever seen them
Early versions of Asari had hair
Asari were designed as a nod to classic TV sci-fi (with human actors wearing obvious makeup and prosthetics to play aliens)
The turian design guideline was “we want them to be birds of prey”. They also wanted a range of alien types, some close to human like Asari, while others were to be a lot further away, like turians
BioWare patented the conversation wheel, which was a first for them. CH had been frustrated with reviews of Jade Empire that said that the actioncentric game was too wordy [with its list dialogue]. “I’m like, story is words. [...] What is it about our games that is making people feel like they’re wordy?” Then he thought “In a game you kind of need to feel like you’re continuing to play it. Maybe you should continue feeling like you’re playing it actively into the dialogue.” “[The wheel] kind of gave a new experience with dialogue when you did start to react based on emotion, and that’s ultimately what we’re trying to bring out in our games”
The original krogan concept was based on a bat “with a really wide squidgy face. We just used its face on top of this weird body and it kinda worked”
Geth musculature was based on fiber-optic cables, with flexible plates of armor attached
The vision for the IP was 80s sci-fi inspired space opera
The concept art of Saren lifting Shep by the throat inspired a similar scene in-game. The staging wasn’t planned til designers saw that art
A squadmate with Shepard on the way to meet Ash in an old storyboard was called Carter. Early name of Kaidan or Jenkins?
Bono from U2 was kinda instrumental in bringing us ME lol
Finding the right cover art for ME1 was notably tricky
Matt Rhodes got his start drawing helmets for ME1, including one which would become Shep’s “second face”. He estimates he drew between 250-270 different ones
Some of the sounds in-game were people smashing watermelons with sledgehammers and sticking fists into various goos
The audio team had fun trying to slip the iconic main theme into unexpected places throughout the MET. “We were very aware of how powerful that track was for the fans and it was tempting to overuse it for any moment we wanted to make really emotional”.
The theme was creatively repurposed in ME3: slowed down and reworked as the ambient sound for the SR-2. “If you listen to it for a really long time, just stand in the Normandy and listen, you’ll actually hear the notes change slowly. It doesn’t sound like music, it sounds like a background ambiance, but it’s there.” (My note: Well no wonder the Normandy feels so much like home?? 😭 sneaky..)
Bug report: “Mako Tornado”. There wasn’t enough friction between the tires and the ground, causing testers to lose control of the vehicle and send it spinning into the air like a tornado. “As it turns, the front end comes up, and then it starts spinning and spinning and spinning and spinning faster and faster and faster until it just flies up in the sky” (My note: Sounds like a regular day in the Mako to me)
Cerberus originally had a bigger role in this game. It was cut but they had a whole explorable outpost. “I called it Misery,” says Mac Walters, “It was this planet with a little outpost that said ‘Welcome to Misery’”. Everything on the outpost was shit - dirty worn stuff, no windows, no kitchen, the vehicle bay was open to the elements etc
The Reaper sound is literal garbage. Some audio designers went on a recording trip to a national park. One of them got fixated on a garbage can, “a metal bear-proof receptacle with a heavy lid that creaked horribly when opened”. “It was like, ominous, spooky, tonal and almost musical. I decided to throw a mic into the garbage and record it moving. I didn’t know what it was going to be until later”
They were making lots of noises to record like throwing logs and rocks around. An old couple peered at them through the window of their camper van in the woods and must have called the cops because then the cops showed up, pulled them over and told them to stop. The cops towed their car (the driver’s plates were Cali plates and expired), drove them to Edmonton outskirts and then the audio producer Shauna got a call and had to go pick them up “like three little boys”. “We got a stern talking to”. Once back they were playing around with the garbage sound, editing it etc. Casey heard it and proclaimed “That’s the sound of the Reapers”
Preston Watamaniuk: “There are things I could have done to Mass 1 to make it an infinitely better game with better UIs” and some simple cuts and changes. “But when you’re living with it, it’s very hard to see those things”
BioWare Labs
As social media and smartphone games exploded, BioWare dedicated a small team dedicated to exploring opportunities here - BioWare Labs
Mass Effect: Galaxy used a unique graphic art style and static visual presentation common in visual novels. It has the distinction of being the only iOS game BW have made during their first 25 years
Scrapped ideas were a 3rd person space shooter called Mass Effect: Corsair and 2 DA titles - a strategy game and a top-down dungeon crawler starring young Wynne. (My note: Maybe the corsairs stuff was rolled into Jacob’s backstory in 2, the Alliance Corsairs)
Corsair was a very short-lived project that never got its feet under it. It was a spin-off on Nintendo DS featuring a behind-the-ship perspective and branching dialogue. At one point it had MP. The idea behind it was basically “ME: Freelancer” - fly your ship around, do missions, get credits. It had a limited branching story but was a gameplay-centered experience intended to fill the gap between ME1 and 2. That gap ended up being filled by Galaxy
Galaxy and Corsair’s smaller screen allowed concept artists to use bold colors and a simplistic character design style to help those games stand out from Shep’s story
Nick Thornborrow did some art for Corsair but was worried his art style didn’t fit ME. He moved to DA where he feels his art style fits better
Lots of BioWare VAs and even a lead writer and the VO director are drawn from Edmonton’s local community theater scene, which is vibrant. Think this is how Mark Meer got involved
Mass Effect 2
Player choices carrying over was a first for BW
Dirty Dozen-inspired plot
Its plot is a web of conditionals (see Suicide Mission)
Was more of a shooter than anything BW had made since Shattered Steel
There was 2 camps on the team, those who wanted to push combat and systems forward and redefine the ME experience and those who wanted to make a true sequel, with the same gameplay and systems but a new story. Karin Weekes: “I think it ended up being a good push-pull. It felt like a pretty healthy creative conflict”
“ME2 was a game you could hold up to someone who argues that games aren’t a serious medium and go ‘Oh yeah, then why is Martin Sheen in this?’” Sheen was their first pick for TIM
The idea for TIM came from a mash-up of concepts CH had collected over the years. The name “Illusive” originally came from his pitch for naming DAO’s Eclipse engine, a word inspired by Obi-Wan’s line “It’s not about the mission, Master. It’s something... elsewhere. Elusive”. “I thought, what if we called our next engine 'Elusive', but used an ‘I’, and then it’s like ‘Illusion’. [...] I still really like the word with an ‘I’ and what it conjures”
When ME1 DLC was in production, CH had been watching a lot of CNN, specifically Anderson Cooper. “How is one guy travelling to all these places and never looking tired and always being able to speak with clarity?” CH says it seemed almost superhuman. “What if there was someone who is the absolute maximum of the things you would aspire to be, but also the worst of humanity?” Cooper, though not evil, became an inspiration for TIM down to the gray hair and piercing blue eyes
Inspiration for TIM’s behind-the-scenes role pulling political strings came from Jack Bauer’s brother Graem in 24. Graem “can call up the president and tell him what to do and hang up, because he’s so connected and so influential”. Sheen had played a president and his performance brought gravitas and wisdom to the role. He had quit smoking, but the character smokes. He didn’t want to fake it, but he also didn’t want to smoke, “so he actually asked for a cigarette” to hold so he could stop his words to take drags with natural cadence
Writing was still pushing to write and revise lines hours before VO started. A series of problems like injury and some writers leaving for other opportunities left it so that Karin, Lukas Kristjanson and editor Cookie Everman hand to land the story safely, with PW helping where they could. Lukas: “We took over the writing bug and task list, and I can’t stress enough how much [Karin and Cookie] did to get ME2 out the door. There’s no part of that thing we didn’t touch”. Karin: “That was the most dramatic 2 weeks of my life”
Initial fan reaction when they started promo-ing ME2 was very negative because people didn’t want to know about new chars like Jack and Mordin. “[fans were like] ‘Get them out of here. We want our characters from the first game’. But then when they played them, those became some of the most popular chars [of the series]”
Concept art of Thane has an idea annotation saying “Face can shapeshift?”
At one point when designing Thane concept artists sent multiple variations of him to the team asking them to vote on which was the most attractive
Most of the Normandy crew was written by lead level designer Dusty Everman. Lukas gave him advice in the evenings between bugs
BioWare Montreal made ME2 and 3 cinematics
CC for Shep was based on tools used by char designers to create in-game chars. Under the hood similar tools existed to create aliens
Aliens were much easier to animate than humans. When something is human it’s very difficult to make it look realistic and you can see all the mistakes and everything
Over the holiday period in 2007 CH worked out a diagram on a single piece of paper that would define the entire scope and structure of the game. The diagram is included in the book
Bug report: “I shot a krogan so hard that his textures fell off”. At one point shotgun blast damage was applied to each of the pellets fired, and shot enemies ended up with just the default checkerboard Unreal texture on them after their textures got blown off
Blasto was meant to be 1 step above an Easter egg but his fan popularity prompted them to bring him back in ME3
They rewrote chunks of Jack 2 days before she went to VO. She was the only one they could change because all the other NPCs were recorded. They redesigned her mission by juggling locked NPC lines and changing Shep’s reactions by rewriting text paraphrases to change the context of the already-recorded VO
Lukas snuck obscure nods ito ME2′s distress calls. In the general distress call for the Hugo Gernsback, there’s BW’s initial’s and Edmonton’s phone number backwards. In a fault in a beacon protocol there’s the initials and backward phone number from Tommy Tutone’s “Jenny”. In 2 other general distress calls there’s initials and numbers from Glenn Miller Orchestra’s “Pennsylvania 6-5000″ and initials and numbers from Geddy Lee and Rush’s “2112″ respectively 
Mass Effect 3
“The end of an era marks the beginning of another”
ME3 “marked the end of Shep’s story”
Saying bye to Shep was as difficult for devs as it was for players
JHale’s final VO session included Anderson’s death and romanced Garrus’ goodbye. “We were in the session and we both just started crying”, Caroline says. “I couldn’t come on the line to give her notes because I was crying, and she was crying. And so there was just this minute-long pause of like, nothing, nothing, nothing - just silence through the airwaves. And then I came on and just told her that I was crying and she said ‘I’m crying!’” They talked about these anecdotes also here on the N7 Day reunion panel
The Microsoft Kinect voice support required devs to teach Kinect hundreds of commands in a variety of accents across multiple languages. The result was useful but made for some awkward moments. Numerous players accidentally said “geth” or “quarian” while making a particular decision and accidentally killed Tali
MP chars were voiced by cops and military people
The helmet on one of the MP chars was originally designed for cancelled project Revolver
The payload device at the end needed to attach to the Citadel while essentially serving as a giant trigger. “It ended up becoming quite the engineering feet just to visualize how this thing would move and connect to the Citadel”
Concept artists explored creating an anti-team, where Kai Leng was almost an anti-Shepard essentially, with an elite squad to counteract your team. This idea never went beyond concept phase
ME3 Special Edition was released on Nintendo Wii U exclusively. This exclusive version of the game includes Genesis 2 (a sequel to the original Genesis comic) and unique gameplay features that took advantage of the touchscreen GamePad. For years Sonic Chronicles: Dark Brotherhood had had the honor of being BW’s only game made for a Nintendo console
FemShep regrettably didn’t feature in major ME marketing til ME3. Later releases like DAI, MEA and Anthem have taken increasing care not to gender their protagonists in cover art
To capture combat sounds they took a trip to CFB Wainwright, a military base southeast of Edmonton. They got a big tour of it and were allowed to record anything they could find. The tour ended with them getting to drive and shoot tanks (real shells). The force of doing that sent waves through Joel Green, he felt his whole chest compress when it went off; the perfect sound for the Black Widow! After the trip the soldiers let him keep the shell he fired and it’s been passed on like a torch to various devs since
Kakliosaurs began life as a joke in the writers’ room after John Dombrow placed a Grunt figure on a t-rex toy he had on his desk. Lore was brainstormed to justify the mash-up before someone asked, “Why don’t we put this in the game?” They loved it so much Karin had custom coffee mugs made
Bug report: For a while Tali’s final romance scene would fire when she was supposed to be dead
“Balancing combat: how designers in ME3 entered an ‘arms race’” - the solution to players feeling OP vs players feeling frustrated by really strong enemies is to find a good middle ground, but for designers Corey Gaspur and Brenon Holmes, it was war. Brenon designed enemies, Corey designed guns. Corey “was obsessed with bigger, heavier guns. We had this sort of informal competition where he’d make this crazy overturned gun that would just murder all the enemies, and then I tuned some stuff up to compensate”
Brenon had to invent new ways to “stop Corey” and this led to the Phantoms. Corey had in turn designed consumable rockets that could wipe out entire waves of enemies. He must’ve figured this would make short work of Brenon’s space ninjas, but Brenon had other plans: “I had just added the ability for her to cut rockets [when Corey was playing MP and he was watching]. She cut the rocket in half... Corey just turns and looks at me and is like: ‘Really dude? I just shot a rocket at this Phantom and she’s fine? Not even damaged? Zero damage?’” 
This friendly rivalry helped elevate ME3′s gameplay. Corey had a knack for making a gun feel so good to fire it had his fellow designers scrambling to keep up. It was his version of balancing. Before Corey sadly passed away he mentored Boldwin Li in all things weapon design and the arms race continued
Corey designed the Arc Pistol. It was causing problems for enemies because it was too powerful. It seemed hell bent on staying that way, Boldwin would tune down all its stats and it was still doing 3x the damage it should have been doing. “I was like ‘What the hell?’, and then I looked closer. It secretly fired 3 bullets for every pull of the trigger! Corey, you sneaky jerk”
The day it launched there were midnight launch parties across North America including one near the BW building. Numerous devs sat at long tables greeting fans and signing autographs as the fans picked up preorders. When midnight struck the line was long enough that it took several hours for some fans to get their game. One particular fan is remembered: “It was 3am. Some guy drove up from Calgary with his friends. He was like one of the last people in line. I think he was sort of tired-drunk. He threw himself across the tables, pulled up his shirt and shouted ‘Guys, sign my abs!’ And like I did, because he waited so long. It felt impolite not to. So I hope he enjoyed his copy of ME3″
For designing Protheans concept artists had free reign to design something that read as ancient
Before the concept art team had the story of the game to work toward, they explored wild ideas of their own including an image of the crew stealing back the Normandy to go after the Reapers
Jen Cheverie was testing scenes and was initially excited to be testing Mordin scenes, til she saw she was testing the Renegade version of his death. “This is even before like all of the audio and everything was in, so you didn’t even have the sad music. I remember sitting at my desk and my hands just went to my face when I saw that the gun Shep pulls on Mordin is the gun he gives Shep in ME2. I burst into tears and was crying for the rest of the day. People are waving to me as they walk by and I’m like, ‘It’s ok, I’m just killing my best friend’” 
There’s a segment called “Shepard’s story ends”. Casey on the ending: “There’s a whole bunch of things that come together to make it incredibly tense and emotional for players. I think the biggest one was the sense of finality, that whatever it was that happened in that very last moment... was it.” 
Wrapping up the story was a massive feat. In a way all of ME3 is an ending. Its final moments were the players’ last with a char they’d been with all the way from Eden Prime
“And while the critical reception of the game was extremely positive, many fans were unsatisfied with the ending, which became one of the most controversial in the history of games.” CH: “We were, on one hand, at the end of a marathon trying to finish the game and the series. But as devs we also knew that there would be more. We knew that we would continue to tell the story. In retrospect, we didn’t fully appreciate the tremendous sense of finality that it would have for people”. He envisioned an ending that posed new questions, something in the tradition of high sci-fi that left players dreaming about what that particular galaxy’s future could hold. “Frankly, there’s a lot more that we could have and should have done to honor the work players put in, to give them a stronger sense of reward and closure”
AAA games are massive undertakings with a million moving parts. Somehow they come together but even the best-planned projects don’t turn out quite like devs hope. From start to end video game production is a series of compromises. It’s rare if not impossible for devs to ship a game they’re entirely happy with. “I think that people imagine that when you finish a game, it’s exactly the way you wanted it to be. But whether people end up loving or hating the final result, we work hard to finish it the best we can, knowing that there’s a lot we would have wanted to do better. I think that’s true of any creative work”
As the dust settled after the initial reaction to the ending and later its epilogue, meant to show the wide-reaching ripple effects of Shep’s final choice, “players emerged mostly asking for one thing”. CH: “Now, most of what we hear, after both ME3 and MEA, is ‘Hey, just go make more Mass Effect’. And that to me is the most important thing. Knowing that players want to return to the ME universe is what inspires us to press on and imagine what comes next”
Mass Effect: Andromeda
By creating a new ME in a new galaxy the team was challenged to put their own visual stamp on the game while keeping it true to the franchise
Being the first ME game on a new gen of consoles meant for more detail
“Massive transport ships called arks populated with salarians, turians, humans, asari and quarians” made the risky jump to the Cluster
MEA was the first time BW had truly codeveloped across 3 studios: Edmonton, Montreal and Austin. The bulk of the work especially early on was done in Montreal, which was composed of a handful of Edmonton expats and heaps of experienced devs who joined from elsewhere specifically to bring a new ME experience to life. Series vets in Edmonton then came on to contribute writing, cinematics, design and QA, along with leadership from creative director Mac Walters and the core Production team. Austin writers and level designers also joined the fray
“It took a new team to take ME beyond the Milky Way”
Mac: “A lot of people in Montreal joined BW as fans of the franchise, so they just had this passion, and it felt like it was more like the days of Jade Empire, where a smaller younger team gets to do something for the first time. Even though it wasn’t necessarily a new IP for me, it felt fresh and new because of that. The team was just super excited to be working on it”
Early plans had the player exploring hundreds of worlds, procedurally generated, allowing for a nearly infinite variety of experiences. But as development wore on, it became clear that the game narrative required more specific, hand-touched level design on each world to keep the story focused and the experience engaging. “The plan was to give players numerous uncharted worlds to explore. Designers worked hard to come up with procedural elements that would make such planets special. Eventually the team made the difficult decision to abandon procedural planets in favor of more memorable hand-touched alien worlds, each with a specific story to tell”
One challenge was defining what ME meant without Shep. Care was given to include many of the MET’s key species. “Ryder recruited turian, asari, krogan and salarian followers”. Like Shep Ryder represents humanity’s hope for a peaceful coexistence among aliens who had long operated without human contact
Beginning with MEA the team decided that with few exceptions vehicles in ME have 6 wheels. Early Nomad concepts were bulkier. Later ones focused on its ability to move over its ability to protect itself from hostile fire, underlining the themes of exploration
German concept designer and auto-motive futurist Daniel Simon was contracted to create the Nomad and Tempest. The Tempest’s final design took inspo from the Concorde 
Concepts for angaran fighter ships have the following notes: “Two doors swing open, wings rotate down to function as landing struts, the landing struts split open. It has a spinning turbine engine 
Despite being set a galaxy away and some 600 years after Mordin’s death, there was a time when he had a cameo. It wasn’t cut due to running out of time however, it was cut due to drug references. John Dombrow explains: “One day I had to write a small quest for Kadara. I thought it’d be amusing if these 2 guys living way out on the fringes in a shack were growing plants for uh, medicinal purposes, and needed Ryder’s help with it. It occurred to me, wouldn’t it be amusing if Ryder had the option of actually trying ‘the medicine’ to see what would happen? And I thought, what if it turned into some hallucination that somehow involved SAM - like maybe SAM would sing? But why? How could I motivate that? Then it hit me. Who else in the ME game sings unexpectedly? MORDIN. As a nod to him I wrote SAM singing Modern Major-General. It got even better when our cine designer John Ebenger wanted to take it even further. Bless him, he came in on a Saturday to do a special hallucination showing Mordin himself. It was great. Til the fateful day we were told MEA had already been submitted to the ratings board. That’s when you declare things like drug references in your game. Mordin fell under that category which meant it was a no-go. We were too late”
Ryder’s white AI armor contrasts Shep’s iconic dark armor (intentional design)
Concept art for Ryder involved experiments with cloth (cloaks, ponchos, capes - “Pull here to release cloak”) and asymmetrical design elements
For alien design, there’s a few exceptions but humanoid figures are the ME standard and this persisted into MEA
Kett and angara concepts explored striking lines and textures 
– From Bioware: Stories and Secrets from 25 Years of Game Development
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citadelsushi · 5 years
Text
Trust Tomorrow: Ch. 3
Third part of Avory Shepard’s origin story.
Art by antivancorvo
Also on AO3 and FF.net
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Nothing excites a crowd as much as spilled blood. 
Nick assumes human kind has always been this way. He remembers reading once about an ancient civilization who held massive events in which people would fight to the death for entertainment. They had even built an arena, called it the Colosseum, specifically to house the dozens of thousands of spectators who arrived from miles around to watch the gruesome fights. Competitors were called gladiators, granted the title as if it were something to be valued. As if they weren't simply unwanted cuts of meat thrown into a grinder, chewed up and spat out in a mangled mess of muscle and blood. 
Chicago's underbelly had adopted the same sport somewhere along the line, though it wasn't nearly as extravagant. There was no rich emperor sponsoring the fights, no luxury involved even for the highest ranks. In Rome, Nick had read, the majority of the Colosseum’s victims were slaves or captives of war, beaten and whipped until the driving force behind them was painful enough they were willing to enter the ring to escape, despite knowing they faced certain death. 
No one in the pit was forced to participate. At least, not explicitly. 
No, the Reds - Konnor - was a master of manipulation. Threats were beneath him, peasant’s work, the reason he kept Mikki around. Konnor was more subtle; if he wanted a person to do his bidding, he found a way to push his own desires onto them, to make his wants their wants, to turn his needs into their needs until little more remained of his victim than the relentless search for his approval.
Not that Konnor’s aversion to employing violence meant he enjoyed the pit any less than his subjects. In fact, Nick was inclined to believe he enjoyed the fights more than anyone else. A puppeteer watching his marionettes perform on stage, obeying his every command despite never uttering a word. The exhibit was as much to prove his control over his own gang as it was to prove the Reds as a group not to be fucked with.
Though, to everyone but Nick, it seemed none of that mattered. Hell, most of the time Nick doubted anyone else saw what he saw. He knew Avory didn't. As far as the rest of the Reds were concerned, there was no deeper meaning to any of it. To them, the monthly engagement was just a bunch of people gathering to beat the ever living shit out of one another. 
And Nick had to admit, going to the pit was a really fucking good time. Bringing together five groups of people who swore to oppose each other until death, but were able to put aside that hate long enough to watch a grisly fist fight, created a unique energy. The air crackled with it, a fuse of youthful rebellion ignited by alcohol, a powder keg of red sand exploding into enthusiastic violence. For a short time each month, every member could relax, get a little fucked up, and pretend they were kids. For a short time, they could forget to pretend they were adults.
Unfortunately for them, everything good is also short lived.
As much as everyone loves seeing a victor pummel their opponent into a bloody pulp, no one wants to lose a member, a friend, a sibling. Death in the pits is expected, but it never fails to kill the mood. For Nick, the mood had been ruined as soon as the serpent pulled a knife; watching his sister getting sliced up is a sure way to kill a buzz. Now, watching as Avory silently came to terms with what she had just done, all Nick can feel is sober relief.
An eerie silence falls over the crowd as Avory stands over her victim, the blade in her hand still dripping with blood. Steam rises from her crimson stained skin. Her chest heaves as she gazes down at the lifeless body beneath her. Backlit by hazy orange streetlight glow, she looks otherworldly. Like an ancient gladiator, cloaked in neon and death.
Mikki enters the circle, hips swaying in her usual exaggerated fashion, but she keeps her distance from Avory. She knows better than to approach a fighter stiff with adrenaline. As she approaches the center, she shouts, “And the knife hiding bitch makes four!” 
Some of the crowd cheers, some grumble in disdain. Accepting the outcome, most of the group begins to exchange credit chits and their meager, yet prized, possessions, passing over lost bets begrudgingly. But Nick's attention is drawn elsewhere, beyond Avory, over Mikki's shoulder where Sixth Street clumps together. 
Not a single face looks surprised, though maybe a bit disappointed. No sadness either. Instead, a cool, determined veil had fallen over all their faces, their eyes locked on Avory in identical fashion as if they were a singular being. Nissa doesn’t look fazed in the least by her gladiator's defeat. A chill creeps down Nick's spine, giving rise to the hairs on the back of his neck. He quickly glances to Konnor, statuesque as ever, to find his stare locked on Nissa. A grin stretches tight across his lips but his smile never reaches his eyes, the expression so unnatural on his gaunt face that it looks painful.
Nausea takes root in Nick’s stomach and blossoms upward, pushes gin flavored bile into his throat. 
As Mikki begins taunting the Broncs, Nick spots movement and his attention snaps back to the Serpents. Two bodies right of Nissa, a brute of a man with white pants and no shirt unfolds his arms and cracks his knuckles, his actions slow and deliberate. Nick had never seen a krogan in person, but he imagines this man is as close to krogan size as humans can get without genetic modification. The man's legs are thick as cement pillars, but they carry him efficiently enough that he bursts into the ring and makes it to the center before anyone in the crowd can react. 
Nick, however, is already watching.
Panic makes his voice hoarse when he yells, “Avory!”
Under less threatening circumstances, Nick would have been proud of Avory for knowing to look up in the direction opposite of where he stands, over her shoulder to the blind spot of which he has a perfect view. She looks just in time to dart forward, narrowly avoiding the juggernaut charging directly at her. The man’s momentum continues to carry him forward into Mikki, whose reflexes aren’t nearly as quick, and she takes the full force of his attack.
Mikki doesn’t have time to scream. The force of the man crashing into her sends her flying to the edge of the ring, limbs flailing as she spirals through the air. She lands with a thud, rolls to a stop at the feet of the Broncs. Blood trickles from her scalp down her hairline, her only movement comes from the unsteady rise and fall of her chest. No one bothers to check on her. The man growls, doesn’t bother casting Mikki a second look before he whirls around to find his target. 
Avory is a deer caught in headlights, and for the first time, Nick is afraid. He’s never seen her look quite as she does now, crouched and ready to run or rip out a throat. She clings desperately to the knife in her hand, keeps it tight against her body, ready for defense. Compared to the giant standing off against her, she looks so small, so young. The stone cold killer she had just proven herself to be vanished and left in the ring was a scared, scrawny teenage girl. 
Again, the brute charges, the ground shakes with each step. Blood rushes in Nick's ears, his body paralyzed with fear, unable to so much as holler with the rest of the crowd as the giant closes in on Avory. She stands directly in his path, every muscle in her body taut with anticipation. He wants to yell at her to move, to run, to charge back, to do anything but fucking stand still and let herself be trampled. 
Seconds later, Nick realizes he was stupid to worry. The giant is only a foot from collision when Avory ducks and darts forward, immediately turning to focus on the man who stumbles to a halt, his open arms still grasping for a body that was no longer there. He turns, growls, and charges again. Just as before, Avory waits until his fingertips are nearly on her before she jumps to the side, whirls around behind him before he can halt his momentum. This time, she delivers a swift kick to the back of the man's knee. It's almost as high as she can effectively reach. 
Coupled with his unstoppable momentum, the blow causes him to fall forward, forces him to throw his hands on the pavement, stops just short of smashing his forehead on the pavement. Avory looks pleased, almost allows herself a self-satisfied smirk. An axe chipping away at a giant Sequoia, every splinter of wood counts. 
Enthralled, the crowd grows louder each time Avory narrowly escapes the man's grasp. They dance around each other like a matador fighting a bull, Avory almost taunting the man, landing cheap shots wherever she can manage. Each jab only enrages the brute further, to the point that Nick swears he sees the man start to paw the ground before each charge. He almost laughs imagining steam coming from his ears and a giant ring piercing is septum. Avory, too, seems to be mildly amused by the fight. Nick is surprised to see her so keen after the last match, but she flutters about surprisingly light on her feet, never staying in one spot more than a few seconds. Her eyes never leave the giant in the ring, even as he throws his weight about like a wrecking ball.
Several minutes in and Nick is too focused on the fight to light another cigarette. When adrenaline was fresh and the threat new, Avory had been exhilarated enough to keep up with the challenge. She had grinned as she circled the man, dangling herself in front of him like bait only to disappear into thin air, leaving him empty handed and embarrassed each time. But now, Nick can see the signs of fatigue. Her blood pressure has been too high for the bleeding from her last battle to stop, blood ebbs from her wounds and with it, so does her energy. She no longer seems to float above the ground, each step becomes sluggish and her posture hunched, desperate for more oxygen her body can’t provide. 
The crowd can see it too. With each charge, the bull gets closer to goring her. He runs at Avory again and she evades him, but only just. She stumbles as she jumps to safety, her left hand clutches the laceration on her side while her right sticks straight out, seeking balance. Panic rises in Nick once again as she stays there, hunched over and gasping for breath, as the bull paws at the ground, thirsty for another attack. 
The man starts at her.
“Avory!” Nick shrieks, “God damnit, fucking move!”
Avory doesn’t lift her head, but she nods. Four, three, two, one stride out and Avory drops to the ground, rolls out of harm’s way at the last possible second. Nick breathes a sigh of relief. But now that she’s down, she struggles to get up. Her arms tremble with effort as she pushes her way to her knees. She’s slow, too fucking slow. She’s barely to all fours when the bull turns back on her, his eyes widened with murderous frenzy. Nick watches in slow motion as he approaches her, his stride slow for the first time since entering the ring, savoring each second as he approaches his victim. Avory doesn’t look up, but she must sense his presence because she starts to crawl as quickly as she can toward the edge of the ring. The bull walks behind her, no longer in a hurry now that she’s so slow, so weak.
Yet, the crowd is thirsty for more bloodshed, rooting for the giant underdog to finally wipe out the girl who stood champion for so long. Saliva sprays from savage mouths as they call for her head. The unfolding events chill Nick to his bones. They’re just kids. Him. Avory. Each person in the crowd, all children begging for the death of another child. He looks to Konnor, arms still crossed, his skeleton features blank. There’s not a single bone in his body that feels any of this. 
Nick’s own anger erupts from depths so deep he didn’t know he could tap. He turns to Konnor, shoves him as hard as he can. It’s just enough to make Konnor unfold his arms, to level his dead stare at Nick. 
“Fucking stop this!” Nick screams, his voice breaking.
Expressionless as ever, Konnor simply straightens, folds his arms once more, and turns back to the pit. “No.”
He’s about to shove him again, to punch him, kick him in the shin, beat the ever living shit out of him until the rest of the Reds pull him off, but the crowd bursts into cheers and Nick turns back to Avory. She’s lying on her side now, a foot away from the opposite end of the ring, curled in on herself. The bull stands over her, his arms held above his head as if absorbing the energy from the crowd. And with that energy, he drives his foot into Avory’s stomach.
Her mouth splits open in a silent scream and she rolls away from the source of the pain, arms wrapped around her abdomen. She lifts her chin and her tear filled eyes scan the crowd. She glances briefly at Nick before passing over him to Konnor, a desperate plea in her eyes.  She’s running on empty, too weak to fight, unable to take much more yet powerless to end her suffering. Konnor could stop this at any moment. Nick looks to him too, his heart already heavy with despair. 
One word and Konnor could put an end to the fight, he could save Avory’s life. But Nick knows the cost is too high. Stepping in to save her would set a dangerous precedent that Konnor’s subjects didn’t have to die for him. Protecting her would make Konnor look weak, would make her look valuable. Letting her die, however, cost him nothing but a night at the pit. Another bet, another gladiator, another child, lost.
Nick can’t afford a loss like that. 
Avory is all he has, all he’s ever had. From the first day he met her, when she had been welcomed into the foster home with open arms by the guardians who promised devotion yet disappeared just as quickly as the state officials, she had stuck her neck out for him. At nine years old, her knobby knees poking out every which way and her knotted hair equally as wild, Avory had more fight in her than he did at thirteen. When dinner time rolled around that night and the pirate-like hierarchy of unsupervised children reared its ugly head, Nick had already retreated to his makeshift bed of tattered towels in the corner. Being low on the totem pole and resources scarce, he would be having sleep for dinner once again. 
As the new kid, Avory’s right to food didn’t exist. Until she insisted. Until that wild haired, wide eyed little kid screamed, and stole, and kicked until no one, not even the oldest, wanted to waste energy on the crazy new girl. Nick had watched her then, admired her ferocity, her ability to charge head on into the unknown and take what she needed. He admired her more when she didn’t hoard her newfound treasures, when she handed out meager scraps to other kids who were too afraid, too weak, too beaten down to take anything for themselves. Himself included.
 The relationship that blossomed turned into something Nick had never experienced. Something kind, something crafted with care, something comfortable. Nick wasn’t accustomed to anything of the sort. No, the types of relationships he knew were violent, only existing because he was told there was no other option, because fear kept him from hoping for better. If there wasn’t anger, there was nothing, an empty hole void of attention, of love, of connection. What he and Avory found with each other made him feel the way old tv shows made him feel, like he was safe, protected, loved. Like he had a family.
Family is too rare a thing to lose without a fight. 
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weirdponytail · 6 years
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Quick ‘n Rough Huntik x Mass Effect intro (fanfic thing)
So I said like...3-4 days ago to expect some Huntik x ME that no one asked for or wanted, and I’d hate to leave the imaginary people who wanted it hanging. So heres some of what I have. 
It’ll never be a ‘real’ fic or anything like that, but maybe a few snippets and whatnot will appear. It’s this or stop writing anything Huntik related till I find some real good motivation so XD here’s some Huntik x ME!
For context, the idea is that Dante and the crew of the Nexus were ordered to pick up Sophie and Lok from Earth at the first hint of the Spirals starting their galaxy wide attack. There were hints that Lok could be a key to stopping the war and/or helping explore the recently discovered galaxy on the other end of a previously locked mass relay to see if the survivors could escape through there. Sophie’s the last known Casterwill descendant, and her biotics are the only ones that can activate old Casterwill nodes that will allow the new relay to safely function, as well as hey, don’t let the ancient mysterious race go extinct I guess?
They’re all fleeing Earth after the very sudden and unexpected attack. Everyone BUT Lok and Sophie were expecting this. 
“Cherit, get Terzi to plot the course to the Citadel. Cadets Lambert, Casterwill, until we get this protection detail settled you two aren’t leaving my sight.” Commander Dante Vale of the SSV Nexus jerked his thumb over his shoulder, indicating the elevator that rose through the ship’s levels. “So unless you’re injured I’m needed up on the bridge.”
Unable to speak, shaken and pale from the destruction they had witnessed, Lok and Sophie just nodded and followed the legendary man into the elevator.
~~~
The CIC was, in some odd way that only could be managed by the Foundation military, in a state of ordered chaos.
“Scarlett!”
The young Asari looked up from her station at the galaxy map, relived by the sound of the commander’s voice. “Dante! You made it! We were worried–“
“I’m fine, and I’m glad you made it too.” Dante gave the alien a quick clap to the shoulder as he passed, his eyes flicking around the busy room. Soldiers and support staff, though significantly fewer than usual on the Nexus, streamed past the commander and the two cadets clustered close to him. Many had rubble dust and blood on their uniforms, while some weren’t even in uniform at all, wearing whatever they could grab as they rushed to muster at their station. “We’re going to have to talk later. I’m need a list of all crew on board, as well as any civilians we took on and any personnel that aren’t part of our normal roster. We need to put them to work to fill in the gaps whether they like it or not.”
“Aye aye, commander, already in progress.” Scarlett seemed unperturbed by the two teenagers shadowing Dante, even gave Lok a quick smile when she recognized him before snapping back to her task with stone-faced focus. “I’ll report to medbay once I’ve sent it.”
Dante and the teens were already halfway across the CIC by that point though, and Dante had to turn slightly as he called back a final question. “Where’s our LCZ?”
It brought a slight flicker of a grin to the Asari’s lips. “Up on the bridge, filling in for you.”
~~
After hearing only stories about the great Commander Dante Vale and his impressive control over his unique ship and crew, Lok and Sophie were both startled to find a woman pacing the catwalk down the center of the bridge and stalking the cockpit, barking orders left and right. It even dampened the slight surprise of seeing a Salarian at the helm, flanked by a Krogan on one side at a darkened console beside the much smaller alien.
At least Terzi and Montehue, the oddball Salarian and Krogan duo that helped fly and maintain the Nexus respectively, had been mentioned in Foundation records and lessons at the academy. Their friendship was considered an important step in mending the rift between their races and thus warranted a paragraph.
But not even a footnote had hinted that Vale had any sort of second-in-command.
“Who’s that?” Sophie felt the words fall out of her mouth before she could stop them. Speak when spoken to was a basic rule for Cadets, especially on an active warship.
But there was something that twitched deep in her mind when she saw the woman crouched down over the recessed swivel seats and displays below the catwalk of the bridge. Something about how she moved, the set of her shoulders and the shift of her muscles, it all looked…off somehow. And the Casterwill Cadet had long ago learned to listen to her ancestral instincts.  
Dante didn’t even look back. “Lieutenant Commander Zhalia Moon, my battle partner. She’s my SIC as well, so if I’m not around you answer to her. I expect as much deference to her orders as mine in that situation, cadets.
“Zhalia! You’re here.” Unlike Scarlett, this woman didn’t do much more than give Dante a glance as she accepted a datapad passed to her from the officer at the monitoring station and stood. Fringes of dark blue hair hung into her face from where they had escaped her ponytail. “You had me worried, LC.”
“What are you waiting for, Ensign, don’t hand me this when your partner can check it! It’s fine, just send it Foundation Command.” The Lieutenant Commander shoved the datapad back to the young officer below her before turning to face her CO. “You’re the one that got your comms blown up. I’ve told you not to worry about me but now I had to go and worry about you. Had me thinking you were dead again!” She flicked a hand up in annoyance, drawing attention to fresh, deep bruises that mottled her arms from her split knuckles all the way to where her upper arms disappeared into her sleeves.
“I’d give you a shoulder pat to console you, but you’ve obviously been going against doctors orders.” Zhalia snorted at that, but waved the little group of commander and cadet into the cockpit. “What’s her status, guys? Did you manage to break my ship yet?”
“Green acr-cross the board, commander!” Terzi gave a quick salute before returning his three fingered hands to darting across the displays. “Welcome back, s-sir!”
Montehue grunted from where he was sitting with his beefy armored arms folded. There were fresh scuff marks on his headplate, a clear indicator that he had been using all his natural weapons as a Krogan to fight his way to the Nexus. “She’s got a few new scars, but that just enhances that beauty of hers. Nexi’s a tough girl with a quad to match her engines.”
“That’s a terrible visual to have in a room called the cockpit, Monty.” Zhalia muttered, leaning over the back of the Krogan’s seat to eyeball the fuel reserves. “We’ll have to cut it close. Citadel’s just at the edge of the fuel radius.”
Terzi’s hands blurred with speed, tweaking things here and there. “Almost…Cherit, if you w-would give me a little b-boost?”
“Of course!” Lok gave a massive twitch as the ancient AI disentangled himself from the youth’s brain and manifested in the crowded room. Before anyone could register Cherit’s sudden leap from an organic being to the ship’s computers, the ball of light was already zooming into the port on the wall. Consoles flared bright blue for a split second before the fuel reading returned with a boost of ten percent, as well as a new, shorter path to the Citadel on the map. “How’s that?”
“Perfect!” Terzi smiled as Cherit reemerged as his usual form of a tiny gargoyle creature. “Now we have some to spare.”
“Great. Zhalia won’t have to get out and push us the rest of the way if we have to stop.” Dante’s own smile was laced with his cocky sass, earning him a swift but soft kick to the back of his leg. “Speaking of our favorite LC, I need you and these two to report to medbay with me.”
Zhalia finally looked to the two cadets behind her commander. “…Prep Academy kids? Come on, Dante, I’m not a babysitter. There’s stuff I need to do up here.”
“They’re the two the Admirals sent us to protect and they need an entrance scan. Don’t worry, LC, I’ll be with you.” Dante assured, but added with the return of his cocky smirk, “If only to see Scarlett dress you down for breaking your arms again.”
Zhalia scowled, flexing her stiffening fingers. The boneweave that strengthened her skeleton had kept any major breaks from occurring and would speed up the healing process, but it was made to be coupled with armor. Going without always led to micro and stress fractures all up and down her arms. 
“Fine. Lead the way, o Great Commander Vale.”
~~~
By the time they reached the elevator at the far end of the CIC, Lok was eyeing all the new tech that lined the walls and bays of the Nexus with inquisitive eyes. The Academy had taken all the Cadets of his class on tours of several warships and other spacecraft, as well as run sims to test their knowledge of standard ship systems and layouts. But none of them had anything on the Nexus. It was beyond state of the art, and despite the narrow escape from death he, Sophie and Cherit had just been through the young man could feel his curiosity and wonder stirring again.
“So, you two are the real deal, huh?” Lok started at the LC’s comment, his mind already drifting to the possibilities open to him as he subconsciously reached out to explore the ship’s AI capabilities. “That little trick with Cherit was pretty telling.”
Sophie shifted slightly, moving between Lok and where Zhalia had leaned against the back of the elevator. “What do you mean, ‘real deal?’” Her question was sharp, almost hostile. Lok gave her a quick glance, trying to show her that he was fine with the question.
Zhalia just raised an eyebrow at the spectacle, bruised and battered arms already gently crossed in defense. “We got told to pick up the walking AI-interface genius son of Spectre Lambert and the only known living Casterwill descendant. Cadet Lambert’s got the AI interface thing down. I saw your biotics when we picked you up and they’re green. Casterwill confirmed.”
“Have something against biotics users, Lieutenant Commander?” The icy tone practically cracked the already cool air in the elevator.
“Stand down, Sophie.” Dante’s voice was warm enough to melt the tension, but firm enough to make clear the order in his words. “I know the last few hours have been rough but we’re all friends here. Zhalia had access to both your files, and it’s her job to watch my back as much as it is for me to watch hers. She’s just confirming we got the right people.”
Sophie’s shoulders slumped in defeat somewhat, but she still kept her easy stance at a slant to keep the LC in her sights. “Yes sir.”
‘What was that all about?’ Lok quietly questioned Cherit where the AI was nestled in his mind. ‘Sophie’s never been like that before.’
Cherit sent him the image of a clueless shrug.  ‘Maybe she’s concerned about being outed as a Casterwill?’
‘I guess…. I just hope she cools it. The LC and Dante seem pretty tight. We’re going to have to get used to them both.’
I have some other bits and bobs, but they need some more cleaning. Cheers mates!
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chancelipscomb · 7 years
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How to Win Back Andromeda
Wide-Open, New Worlds
With the canon of the Heleus Cluster being a ravaged wasteland, Bioware gave us an explorer’s playground with lots of space for expandable content. Critics argue that it was empty space, but it was an investment on future installments. We’ve settled into these decimated worlds and created a Milky-way friendly biome on them. To capitalize on it, simply do what settlers do: expand. DLC drop a new, post-game settlements. To facilitate a low-budget, fast paced schedule and reconcile fans of the series, I outlined a plan for modular DLC drops.  
1st DLC New Neighbors           $5-10
This one’s relatively cheap to produce. There’s not much new content and almost no new asset production, but it will give you an estimate of people willing to come back to your story.
Eos has its exile faction that wanted to mine the natural gas. If you helped them with the hammer, they’re underway. If you didn’t, they start stripping parts from the one you placed less than a kilometer away. Use pre-existing level assets, like Kadara & Elaaden’s caves, to build out a base for Ryder to explore. Drop a few hints with the exiles about the Benefactor’s assassin and leads to Kadara, for a bonus. Script out a peaceful and hostile solution for those settlers to build upon in future games. Key question: do they fold in with the Initiative, get blasted, or operate autonomously?
On Kadara, the assassin’s trail goes cold, but you learn that the Shadow Broker also has agents in Andromeda. They have new items to buy, and promises of quid pro quo. For the port itself, you simply see how your new power dynamic is playing out. Sloane or Reyes may have work hunting down the other faction, with Reyes having romance dialogue if courted. The Doc and bartenders may have some quests involving supply runs. Utilizing Vorn can tie Elaaden and the Nexus to the itinerary.
Not much has changed on the Nexus, H-047, or Elaaden, as newly awoken crew are funneled to settlements. The water crisis on Elaaden hasn’t changed yet, despite the vault and shipments from Voeld. New enemies in the Flophouse, and idle chatter over Okeer’s notes. Maybe spend some time reanimating Krogan fighting techniques.  
2nd DLC Voeld and Havarl       $15
As a two-for, this price point will be a little higher, but it has more content. With proper handling of the Eos pack and its nature, fans will be more eager.
Voeld and Havarl offer their own opportunity. Rather than new maps, focus on story expansion and lore here. The Angara have learned their origins and the truth about exaltation. In both places, they’re dealing with this. The Roekaar are leaderless, so address whether someone will fill the power gap or if they’ll be welcomed back by Evfra. Tie in the Glory Seekers here for added effect.
Use these stages to flesh out the body gestures for the existing dialogue system. This’ll draw attention away from stiff animations angst and give your developers better tools for future content, including DA:4 and other Frostbite titles. I haven’t seen your pipeline, but if this isn’t part of an art/animation workflow suite, you really need to hire me Bioware. I can make your life, and your fans, much happier.
On Havarl, expand upon the Mithrava lore and the ancient stellar maps we saved. Build some context around this new species. Crafty players now have access to shared scientific research thanks to the coop. That’s an opportunity for weapon/armor/item packs, not to mention ferry quests for flora to the Nexus and less fruitful planets. Use Jaal and his family to deepen our understanding as well. That’s a great place to flesh out angaran relationship culture. This’ll address fan feelings about the race and any animosity over Jaal’s romantic preferences.
For Voeld, pick up on the yevara poacher quest. These beasts will require modelling and animation, but your script made them a crucial bit of angaran history. We have evidence of living creatures on “The Lost Song” side quest. Since the Kett still have that huge fortress in the hills, prepare to drive them out for good. Organize the hunting party with the resistance. Now, get ready to drop the bomb: en route, you find a pair of Quarian escape pods. Since Voeld is now an ice planet, it makes sense they’d head there to limit foreign bacteria exposure. Thaw them out to reveal the fate of the Keelah Si’yah. Connect their audio log event to the assassin and Benefactor, implying their designs trace back to the Milky Way. It doesn’t have to be the core cause, but it’s important to keep that thread alive.
3rd DLC Quarian Ark    $5-10
Not going to lie, I want this to be free but it is content-heavy like DLC 2, so despite being an olive branch to fans, it’ll take money to make. The low cost still rewards fan loyalty.
Do not shortcut this one. Use the ME 2 assets to marry quarian style to the Initiative tech. Build the tertiary races like elcor, hanar, and drell… even if we only see them briefly. It’s both an investment in the franchise and rekindles that wonder and nostalgia from the original trilogy.
Not sure what the writers have in store, but based on the multiplayer additions, I’d say involve the Batarians and the Salarian pathfinder from the outset. With neither having a squad mate spot in Andromeda, there’s a huge opportunity here. Both have multiplayer and game models to source for single player inclusion.
If you followed up on DLC 2, let players pick the male or female Quarian escapee they want to party up with. The other will play a support role, like sibling Ryder. Vary their move-set if possible, but the story elements should be the focus of their addition. Build franchise characters like Tali so that their returns exceed development costs, and match accents with the original trilogy.
Now the rest depends on the plot direction scripted so far. If the Reaper-Geth or Reapers themselves followed the Initiative, there’s a much longer conversation I’d need to build this story. Open to chat, Bioware. I’ll even pitch it to EA for you. If the Benefactor, Kett, some malfunction, or Scourge are the culprit; tie up those loose ends here.
Kett: make it big and challenging. The Archon, like Corypheus, was a bust for a boss. Fighting the Architect in confinement was a nice touch, but if players tackled them already, it cheapened the experience. Craft an intense, unique battle that they’re eager to replay this DLC to repeat. The Primus is the perfect candidate, flouting that the Archon lost his way, and offering an ulterior motive to pulling their forces from the final battle. Since they aren’t present, even missing “Dissention in the Ranks” doesn’t upset the quest line. Finally, set up travel to Kett space or an invading armada for the true sequel.
Benefactor: Jien Garson’s body never turned up, and paired with Alec and SpecTRe agents seemingly littering the Initiative… they all point to the first-time game reveal of the Illusive Man’s identity, and his connection to Cora. You’ve laid out the dots connecting the Harpers and fans are clamoring for impact on their decisions. Make them wreathe. Does this shatter the pathfinder team’s core leadership, or will Ryder and gang be able to look past her heritage? Did she even have a relationship with her father? Could she be the assassin? That’d take some work to spin, but she was awake before Ryder and likely has special resources if so. In any case, it explores her character and the relationship to the crew. It ties two large settling points of the game plot together. Based on the outcome, you may even weave an enemy with very intimate knowledge of the crew into sequels. 
Scourge and Technical difficulties: The Quarians took on a lot to bring all those other races to Andromeda. For a sabotage angle, the original showed us that Reaper agents were embedded everywhere… even the Hanar, and by de facto, the Drell. Imagine fighting an indoctrinated version of Thane, or an enraged elcor. What if they were preventing the wake-up procedures? Have they evolved over the 600 year trip? What if the Volus simply seized the ship as an opportunity to create their own hierarchy, sick of their status in Council Space? Finally, as a technology based race, the Quarians face unique trials when it comes to the scourge, which wreaks havoc on any technology, even if it only actively seeks Rem-tech. This is pre-geth boosted immunity, but if the Krogan used their travel-time to adapt to the genophage, perhaps the Quarians did the same.
Overall, address what time their ark left the Milky Way and what that means for Mass Effect 3’s endings. Determine whether or not any more travelers are en route, friendly or otherwise. Even if these two aren’t enacted immediately, they’ll guide future scripts. And just for feels, let’s see some of Jill’s handiwork. Nothing says invested like newborn babes. If she and Gil had one, show him revealing to Kallo that they named it after one of the Tempest engineers. Show Cora tending sprouts in a garden, even if she’s now an enemy. Let Liam try an angaran sport on Aya. Show Vorn, Kesh, and Drack teaching Lexi Fire Breathing Thresher Maws of Doom in Vortex. Have Peebee, Jaal, and Suvi tinkering around the monoliths. Have Kallo and Lisana T’lesso, the ice runner from Voeld racing through the Scourge with new pilots.  
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priority: manor feictear (part 1)
absent: Kate’s player
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The party learns through Fawkes that the person who had funded Hiri’Nimit’s research on the Nova is currently on the garden world Watson - specifically in an expensive mansion called Manor Feictear, at which an art showcase being held. Armed with the knowledge that they are looking for someone with the letter ‘B’ in their name, Annos secures the party invitations, they pick out aliases, and they go undercover.
summary
Fawkes is a skilled cryptologist and, through the party and Annos’s strike team’s investigations on the Nova, was able to determine the source of Hiri’Nimit’s funding. He had traced the transaction to a garden world called Watson, specifically to a manor called Manor Feictear. As luck would have it, there is an art showcase there for the next few weeks, and with the Shadow Broker’s help, Annos has acquired invitations for the party. He is sending them there to find and capture the person responsible for moving the funds. The party’s only clue is that the letter B is contained in their name, so this is no easy task. Annos is able to provide a list of the guests, however, which may help narrow their search:
Motya Voski – human Zenyxamey M'Kyaius – asari Noreemlia B'Zelyt – asari Idhato Ben'fehal – batarian Bexidia Agonianus – turian Bihirn Merajii – salarian Hartaw Ix – salarian
As it stands, the party arrives on Watson a few days later, spending the time developing their aliases while undercover. Beetle chooses to go as the brilliant yet enigmatic Dr. Boubou Thulphul, a researcher who studies the historical and psychologically effects of Forta’s work; Vekar is her bodyguard, operating under the name Voetreer Orlea. Phos assumes one of her many mercenary names, Gouda Rach, a friend of Dr. Thulphul’s who is interested in purchasing some of the rare weapons that are on display at the Manor.
in discord Beetle: boubou thulphul is a scientist who studies the effects of forta's paintings and other art on the sentient psyche, and has a string of unfortunate husbands who "died" "suspiciously"
Vasir who goes by Reia’Velar, an acquaintance of Dr. Thulphul and an art collector’s employee sent to make purchases for their boss. Last is Isolde, who simply goes as herself, and Aster, who accompanies her as her friend Kirien Juons.
Upon arrival to the Manor, the party is greeted by a quarian who introduces herself as Vleera. She quickly passes them off to Bình, a quiet human who leads them to the ground floor of the manor where the party will be staying. They quickly take their leave, however, and so the party finds themselves in a large gathering room, where there are a few guests about and a human bartender behind the counter. He introduces himself as Prakash and answers their questions as he serves Phos and Beetle a drink, guides them to their rooms, and wishes them a good rest before returning to his post. Looking over the rooms reveals that they are bugged extensively to track their occupants’ movements.
The party returns to the gathering room to speak with some of the guests. Beetle in particular introduces herself to Motya Voski, a young human woman passionate about the arts, and to Idhato Ben’fehal, a batarian art historian, in a brief conversation in which she almost blows the party’s cover. Aster and Phos also speak to Bexidia Agoniaus, a surly, taciturn turian who isn’t inclined to talk. From there, they wait for the first tour of the Manor to begin.
notable lines + interactions
Advika: . . . and there’s a gala going on to showcase art by various species. Beetle: Oh, fuck yes. Vasir: Keelah. DM: Annos looks over at soon as you say that, Beetle, and just gives you a very, very deadpan look, like, do not. Beetle, OOC: [laughs] Vasir, OOC: A very stern glare. DM: Yeah. It’s not effective, I’m sure, but he does it anyway. Beetle: No, but I respect that. Like, get up and go, just keep doing that.
Vasir: We infiltrate a gala and try to locate the people and bring them in. Annos: Pretty much. Beetle, crosstalk: I’m good at infiltrating! It’s in my class name. Vasir: Anything else?
Phos: Do any of you guys have experience working under an alias? Vasir: ... Yes. Phos: Well, Vasir, with you working in Intel, I’m guessing you had plenty. That would be a little hypocritical to - Vasir: It’s fine, Phos. Phos: - but the rest of us, I’m worried about. Vasir: I’m sure Beetle will be fine by cloaking or talking. Beetle: I’m good at talking. Phos: Do you know how to work under an alias? Vekar: I understand the concept, never had the opportunity. Phos: Okay. This will be a learning - a learning moment for - Vasir, weirdly enthusiastic: A learning experience. Beetle: I have my alias all ready. Vekar: What, your real name’s not Beetle? Beetle: Um, no.
Beetle, OOC: I’m Boo Boo the Fool. Spelled ‘Boubou Thulphul’. Just call me Boo. Short for Boubou Thulphul. Vekar, OOC: Oh my god.
Phos: Beetle, call me Rach if you have to talk to me, because Gouda is my alias’s last name. Beetle: But Gouda is so fun. Phos: Yes, but it’s my last name, so please don’t. Beetle, extremely disappointed: Oh. Phos: If you refer to me by my last name, you’re trying to address my clan. Beetle: Is it formal? Phos: Well, talking to me as Gouda would technically mean you’re addressing the clan instead of me as an individual, and you’re trying to insult, challenge, or impress the clan. Beetle: Hey, Rach of clan - Gouda. Phos: Yes. That’s me. Beetle: Beetle: Okay! I can do that.
Beetle: Call me - Ms. Thulphul. [long pause] Oh wait. One minute. Call me Dr. Thulphul.
in discord Vasir: N N O DM: everyone REALLY takes her seriously
DM: Oh god. Phos: Okay. Okay, this is taking a turn for the weird. Vasir: When doesn’t it, Phos? Phos: Well. [pause] Good point. Good point, Vasir.
Beetle, OOC: I’m willing to get the mission started. Beetle’s already completed her reign of terror.
Vasir: Remember, use the alias. When we get started, I’m not Vasir or Rama. I’m Reia’Velar. Beetle: Who are you? Vasir: You heard me, Beetle. Beetle: [giggles] Vasir: Or should I say, Dr. Thulphul. Beetle, sincerely: Thank you. It’s important to me that you recognize my academic achievements. Vekar: What have you written, Dr. Thulphul? DM: Annos just sighs. Vekar, OOC: I’ve got all the aliases jotted down, so I won’t forget. Phos, OOC: Oh shit, good idea.
Vasir, OOC: I bet there’re theaters and, like - Beetle, OOC: There’s probably an entertainment center in there. Vasir, OOC: Yeah. Beetle, OOC: I’m gonna go sit in it and die.
Beetle: i have a question for all of you. Do we have any idea how we are going to interact with each other? Like, how our backstories intersect? DM, laughing: I like how you’re doing this on the tram, on the way there. Beetle, OOC and ruefully: Yeah. I’m like, uh, hey, uh. DM: Well, talk it out, if you - if you would like.
Vasir: Do we have anything to take people with us? How are we gonna do that. Beetle: Do we even have any weapons? Phos: We’ve got Space Tape. DM: Did you buy a new roll? Phos, after a pause: Yes. DM: Did you? Phos, defensively: There’s 10 meters per roll! I haven’t used up that much. DM: ... Okay, fine. I wasn’t keeping track anyway. Beetle, OOC: Never change, you big, beautiful Space Tape dispenser. Never change. I love you. Phos, OOC: Just gonna check how much it costs.
in discord Vekar: Voetreer Orlea = BODYGUARD
Beetle, OOC: I’m just imagining Vekar screaming “BODYGUARD.” Like, who are you? “BODYGUARD.”
DM: How do you all know each other? Phos, OOC: My guess is that the doctor has been betting on me and Isolde in fights. Beetle: Yes. I am a patron of the arts, even the physical ones. Phos, OOC: And thusly she has invited us to this fine establishment, and Vekar comes as her bodyguard, and I guess Aster is just an acquaintance of Dr. Thulphul? Party: [laughter at the name] Vasir, OOC: Meanwhile, I’m taking this seriously. Beetle: We are taking this seriously. Did you not see the work I put into my backstory? Vasir, OOC: [sighs]
in discord Vasir: reia knew voetreer from someone they bought art for. who voetreer was guarding. Vasir: and then maybe reia got art for rach?
Phos, OOC: Oh, yeah. That sounds dank. Vasir, OOC: Like, I just went and bought some art for you. Vekar, OOC: Or some fine, ancient swords. Or krogan warhammers. DM: That’s how Rach and Dr. Thulphul are friends: they both appreciate the arts. Phos, OOC: They both have a decorative, matching warhammer at home. Vekar, OOC: Very fancy warhammers. Vasir, OOC: How about the thing I found for Rach was a frickin’ ancient earth katana? Because - Phos, OOC: YES. Vasir, OOC: - why not go full nerd here? Whatever, this is already hell. DM: Oh my god. Vasir, OOC: Roll in a little weeaboo spice. DM, quietly: Oh my god, that’s terrible. Jesus. Vasir, OOC: You already dug your grave, [DM]. I’m just making it cozy. Phos, OOC and decisively: Sword.
DM: Is everyone happy with the current state of affairs? Vasir and Vekar, OOC: Yes. DM: Okay. Telissa drops you off at the landing pad, you’re in the tram and moving sideways, and [sees Vekar’s player post in discord] JESUS CHRIST.
in discord Vekar: clan Gouda is a clan of weeaboos
Phos and Vasir, OOC: [hysterical laughter] Beetle, OOC: [starts screaming] DM: Nooooooo. Oh gooooooood. Fuuuuuuck. Beetle, OOC: Oh. My god. Phos, OOC: I’m dying. Beetle, OOC: Oh. My god. DM: God save my soul. Okay. Phos, OOC: There ain’t no saving in this Dungeons and Dragons. DM: Oh, hush. I’m DM, I don’t have to do anything. Except all the work.
Phos, OOC: Wait, time out, time out. Can I get, like, two minutes to get some water? DM: No. - Yeah, go ahead.
Beetle, OOC: Say goodbye to the Beetle you knew and say hello - to Dr. Thulphul. Vasir, OOC: Dr. Boubou Thulphul. Beetle, OOC: Dr. Boubou Thulphul.
DM: 1v1 me in chess, [Vasir’s player]. Vasir, OOC: We’d have to find an online chess player. DM: Wait, do you want to? Vasir, OOC: I don’t know. DM: I’m like halfway decent at chess, so I may or may not win. Vasir, OOC: I’ve played it maybe five times in my life? DM, who used to play chess competitively: Oh dear, yeah, okay.
Phos, OOC: I’m back. DM: Wow, look at that. Vasir, OOC: We - and the party - are listening to elevatorstuck because we’re on this frickin’ tram. DM: This is incorrect. I am not doing this because I’m not on this frickin’ tram. Vasir, OOC: You’re the DM. Beetle, OOC: I’m not listening to it, either. Vasir, OOC: Oh. DM: Yeah, I’m the DM. Bite me. Vekar, OOC: You’re listening to it through osmosis, [DM]. DM: Wow. Thanks.
DM: I’ve got to consult my shitty map. - You guys are never going to see these shitty maps, I’m just telling you that right now. Phos, OOC: When I come visit, I’m going to hack into your computer to see these shitty maps. DM: Good fuckin’ luck.
DM: Who was next...? Vekar, right. Vekar, what were you even looking for? Vekar, who had rolled a nat20, OOC: I don’t know! DM: Just save it for another perception roll.
Phos, OOC: I drag Isolde with me, like, I put an arm around her shoulders and say, “Let’s get something to drink.” DM: Isolde gives you a look and says out of the corner of her mouth - Isolde: I’m gonna fucking kill you, don’t just touch me like that - DM: - as she goes along with you.
Phos, OOC: I’m getting a Vodka Infusion. DM, laughing: Is that a legit thing? Is it just a bunch of vodka? Just a bunch of different kinds of vodka? Phos, OOC: Yes. Vekar, OOC: Weed vodka! Potato vodka! Phos, OOC: Cinnamon vodka!
Vasir, OOC: Does Aster even have an alias? DM: I think I might’ve just forgotten to tell you. Let me go look it up. [pause] Oh, shit. Okay, so I have Aster’s name listed here, but the value where I’d put the name in is blank, so - let me just make something up really quick. Vasir, OOC and laughing: Let’s just call him Wasabi Rage! DM: No, fuck that! Beetle, OOC: Starboy. Vasir, OOC, still laughing: We already have Dr. Thulphul! Beetle, OOC: We have such a long talk about background and then Aster shows up and does fuckall. DM: That’s my fault, though. Beetle, OOC: [laughter] DM: Can someone just give me a randomly generated name? Bear, OOC: Yeet. DM: Thanks.
DM: Annos offered you the guest list and none of you took him up on it. Beetle, OOC: Yep, we’re just all fools - Vasir, OOC: Wait, no, I thought we did. Vekar, OOC: I’m pretty sure we did, actually. DM: Hmm. Really? Beetle, OOC: Oh, yeah, we absolutely did. DM: Ha. I’ll listen back in the recording later and we’ll see.
[As it turns out, Annos had only mentioned the guest list but made no move to otherwise offer it to the party, so we were all wrong.]
Phos, OOC: And I take a deep, deep drink of my vodka - Prakash: Oh, god, don’t do that, you don’t want to do that. Phos: I’m a krogan, hon, it’s fine. Prakash: Don’t call me that, please.
in discord Vekar: Narrator: it was not fine
Beetle, in a very weird accent: If I may ask, is there some sort of itinerary I could look at? DM: What the fuck is your accent right now? Beetle, OOC: I don’t fuckin’ know.  You think I know what my accent is? Beetle: I’ve been to so many places, I don’t even know what my accent is anymore.
Prakash: [details everything to do in town] Beetle: That sounds quite hella, boy, thank you - DM, interrupting as Vasir and Phos’s player lose it: What did you just say?
in discord Vasir: KLJGKJF Vasir: "that sounds quite hella, boy, thank you" Vasir: FJLSKFJ
Beetle, OOC and laughing: Thank you for giving me recommendations to do around town - DM, in hysterics: Okay, okay, I’m sorry, you have to repeat that, I just lost it all. Say again? Beetle: That sounds quite lovely -
Prakash: You’re welcome, Doctor. If there’s anything else? Beetle: Dr. Thulphul, if you please. Party: [laughter] Prakash: Of course, Dr. Thulphul. Anything else I can do for you? Beetle: No, that will be all. I’ll be retiring to my quarters. Prakash: Would you like me to show you the way? Beetle: Please, if you will. DM, in hysterics: Oh my god. I’m just - I’m just thinking of how much pleasure Beetle is taking in this, how much fun she’s having. Beetle, OOC: She’s having so much fun. Vasir, OOC: This is almost painful.
Prakash: Now, Voetreer, I understand that you are the bodyguard of the good d - of Dr. Thulphul here. I have you in separate rooms, but if you would prefer to stay together, I’m sure we can make accommodations. Vekar: I suppose I’ll leave it up to the doctor. Beetle: Yes, I would like the security of my bodyguard.
in discord Vasir: voetreer Vasir: HE SOUNDS SO DEAD Vasir: INSIDE Phos: Tsæadhjakad THAT VOICE Beetle: IM WEEPING Beetle: THERE ARE TEARS Phos: IM DYINGdf Phos: ds Phos: fdsnamdnsaldsnad Vasir: ............. Vasir: THAT............................. Vasir: UH Vasir: GOD Vasir: lkSAKFHE Vasir: IM.........I FEEL........................... Vasir: SLKFHJGEfjk Phos: He just inwardly goes: I DONT WANT TO BE INVOLVED IN THIS Vekar: This is vekar inside
DM, laughing: Goddamn. Just let him live. Beetle: Voetreer, of course I will be paying you for this service. Phos, OOC: No, no, [Beetle’s palyer], never say that again, don’t, don’t - DM, in hysterics: Uh, Prakash is giving you a weird look, and he says, um - Prakash: I will get Volutia to help you with the bed, Dr. thulphul. Let me show you to your room. DM: And you can kind of tell he’s like, “uh, okay.” Beetle: What presumptions are you making about me? Prakash: Nothing, nothing, of course not. Don’t be ridiculous.
Prakash: I’ll call Volutia about helping you with the bed, Dr. Thulphul. If you’ll excuse me, I need to return to my post - Beetle: Make it post-haste. Prakash: ... Okay.
DM: Every time I hear “Doctor Thulphul,” my brain has a moment of staring into the void and I can’t hear the rest of whatever’s being said.
Beetle, OOC: Is there any way to communicate with each other? Because omni-tools are bugged, so - Vasir, OOC: You know what? It’s called pen and paper. Old-fashioned spy stuff. Beetle, OOC: Oh, yeet. Beetle has a lot of extra paper. Vasir, OOC: And we burn it when we’re done. DM: That’s so fucking terrible.
DM: Roll dex, Vekar. Beetle, OOC: Oh, god. Vekar, OOC: Well, it’s dex. It can’t be that bad. Beetle, OOC: This is going to be so embarrassing. I’m preemptively hurt. DM: I’m glad you’re covering your bases. Beetle, OOC: Like I’m already in pain. Vekar, OOC: Worry not, Doctor, it’s fine. Beetle, OOC: Is it? Vekar, OOC: [rolls an 18] DM: Okay, yeah. Beetle, OOC: Oh, fuck yes.
Beetle: All the voice coaches in the world and none of them can get rid of this accent.
Phos, OOC: I just wanted to hit the intercom and ask whoever’s on the other side, “What happens if we break something in here?” DM: Well, the person on the other end is Prakash, of course. Prakash: If you happen to do that, just let us know, and we’ll get it sorted out. Phos: ... Okay. Prakash: That doesn’t mean you should go breaking things willy-nilly, okay? I just want to make that clear. Phos: It’s just a ‘just in case’ thing, because even with my inventory, I doubt I’d be able to replace something if I broke it. Prakash: No. You would not be able to.
Beetle: I should go inform - inform the person I’m sp - Vasir, OOC: Rach. Beetle: The person I brought with - Vasir, OOC: Rach. Beetle, decisively: The krogan.
Beetle: Vekar, would you mind checking up on Rach for me?
in discord Phos: TAHT IS NOT HIS NAME Phos: beetle said "vekar"
Beetle, OOC: Oh, fuck! Beetle: Voetreer, sometimes I fucking forget your name!
in discord Vekar: say that its one of your dead husbands Vasir: HOLY SHIT Vasir: [Vekar’s player] youre amazing
Beetle: God! You just look like one of my husbands! He passed away tragically from knife-in-the-sternum syndrome.
Phos: That's why there's a need for 'services' Vekar: quick on my feet fast for the memes Beetle: NAT20
Everyone: [laughing] Beetle, OOC, sounding like he’s dying: I’m weeping. DM: Okay, you say this to Vekar. Vekar, what do you do? Vekar: It’s alright, Doctor. I understand the nature of your work. Everyone: [in hysterics] Beetle: Don’t worry, Voetreer, I - you know, sometimes it’s hard. You know, like, um, the voice coach has been working with me on the name thing, too. It just hasn’t taken.
DM: I assume you go find Phos? Vekar, OOC: I go find Rach, yes. DM: Alright, cool. I - I don’t - I don’t know you interact with each other, like, do you knock on the door? Do you just barge in? Do you kick it down? Do you break the door off its hinges? What do you do? Vekar, OOC: I knock on the - Vasir, OOC and laughing: He cryo blasts the door. Vekar, OOC: That’s going to go excellently.
in discord Beetle: beetle still in her room, on the monitor: Space Google Search - earth birds. Big earth birds. Bigger please. What is the biggest earth bird you can find
in discord Vekar: also [Beetle's player] i love boubou but also did you consider "Pithy" Beetle: SDFKJHDFSJHJFHDFD Phos: a good night for brewing vintage memes
Phos, OOC: I’m gonna go to town. Beetle, OOC: Uh... fuck.
Beetle, OOC: Beetle looks at herself at herself in the mirror - and then goes to find Aster. DM: I like that you have to go to the mirror - Beetle, OOC: But like, it’s a really dramatic mirror look, like, she’s doing it, she’s voguing. She’s like, pre-gaming. DM: Pre-gaming what?
drinks (from here)
Potato Blizzard Tonic Snake Noxious Torrent Whipped Orb Spearmint Roar Wasabi Rage Garlic Java Black Parody Sherry Thunder Incredible Tornado Vodka Infusion Oblivious Bull Hushed Eye Blue Velvet Perfect Brew Boiled Petal Spirit Lotus Flower Barrage Cloudy Grog Whiskey Score Wonderful Smash
technical notes
The party examines the foyer. Perception roll. 1d20 + perception modifier.
Vekar → 20 - 4 → 16 Phos → 18 + 1 → 19 Vasir → 17 + 0 → 17 Beetle → 16 + 1 → 17 Aster → 13 + 3 → 16 Isolde → 4 + 3 → 7
Vekar and Vasir check security; Beetle checks to see if there’s anything to loot; Phos looks for weaponry.
Beetle and Phos order a drink. Beetle gets a Black Parody while Phos orders a Vodka Infusion.
The party looks over their respective rooms. Perception roll. 1d20 + perception modifier.
Vekar → 20 - 4 → 16 Vasir → 19 + 0 → 19 Beetle → 3 + 1 → 4
"This room is quite lovely,” Beetle’s player says.
Vekar explains the security systems to Beetle using pen and paper, keeping it out of view of the cameras. Dexterity roll. 1d20 + dexterity modifier → 16 + 2 → 18 He does so.
Beetle covers up her mention of Vekar’s name. Persuasion roll. 1d20 + knowledge modifier → 20 + 1 → 21 She does so beautifully.
Prakash spots Vekar handing Phos the paper detailing security in the rooms. Perception check. 1d20 + perception modifier → 5 + 0 → 5 He doesn’t notice a thing.
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0 notes