I love tumblr because “I love this character so much I want to put them in a blender, pour the results into an ice tray, stick it in the freezer, and make popsicles out of them so that I may consume their essence” is not only a common sentiment, but a socially acceptable one here
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this is just my opinion but i think any good media needs obsession behind it. it needs passion, the kind of passion that's no longer "gentle scented candle" and is now "oh shit the house caught on fire". it needs a creator that's biting the floorboards and gnawing the story off their skin. creators are supposed to be wild animals. they are supposed to want to tell a story with the ferocity of eating a good stone fruit while standing over the sink. the same protective, strange instinct as being 7 and making mud potions in pink teacups: you gotta get weird with it.
good media needs unhinged, googling-at-midnight kind of energy. it needs "what kind of seams are invented on this planet" energy and "im just gonna trust the audience to roll with me about this" energy. it needs one person (at least) screaming into the void with so much drive and energy that it forces the story to be real.
sometimes people are baffled when fanfic has some stunning jaw-dropping tattoo-it-on-you lines. and i'm like - well, i don't go here, but that makes sense to me. of fucking course people who have this amount of passion are going to create something good. they moved from a place of genuine love and enjoyment.
so yeah, duh! saturday cartoons have banger lines. random street art is sometimes the most precious heart-wrenching shit you've ever seen. someone singing on tiktok ends up creating your next favorite song. youtubers are giving us 5 hours of carefully researched content. all of this is the impossible equation to latestage capitalism. like, you can't force something to be good. AI cannot make it good. no amount of focus-group testing or market research. what makes a story worth listening to is that someone cares so much about telling it - through dance, art, music, whatever it takes - that they are just a little unhinged about it.
one time my friend told me he stayed up all night researching how many ways there are to peel an orange. he wrote me a poem that made me cry on public transportation. the love came through it like pith, you know? the words all came apart in my hands. it tasted like breakfast.
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I understand and agree with a lot of the frustrations about the shortcomings of Inquisition as a story. but sometimes when I hear people complain about the chosen one narrative in it I do want to just be like... you know it's a deconstruction of the concept more than anything, right. the inquisitor isn't actually chosen by anything except stumbling into the wrong (right?) room at the right (wrong?) time because they like, heard a noise or whatever. or if you think they are chosen, as many do in-universe, that's something you have to take on faith, the maker-or-whoever moves in mysterious ways indeed-style. the Inquisitor isn't actually a Destined Chosen One, they're a Just Some Guy in a fancy hat, self-delusions of grandeur to taste as you'd prefer.
a running thread that goes through all of the personal quests of the companions is the concept of a comforting lie vs. an uncomfortable truth, upholding old corrupt structures vs. disrupting them, and the role of faith in navigating that. (blackwall the warden vs. thom rainier the liar and murderer. hissrad vs. the iron bull, or is that the other way around? cassandra and the seekers -- do we tell the truth about what we find, even if it means dismantling the old order of the world? and so on.) and your inquisitor IS at the same time a comforting lie (a necessary one, in dark times? the game seems to ask) and an uncomfortable truth (we are the result of random fickle chance, no protective hand is held over the universe, it's on us to make a better world because the maker sure as hell won't lift a divine finger to help anyone, should he against all odds exist). faith wielded for political power... where's the point that it crosses the line into ugliness? is it before it even begins? what's the alternative? will anyone listen to the truth, if you tell it?
interesting how you also get a mix of companion agency in this -- you have characters like dorian who ALWAYS choose one side of the comforting lie vs. uncomfortable truth dichotomy. he will always make up his own mind to go back to tevinter and try to dismantle the corruption of the old system no matter what you say, or how you try to influence him. meanwhile iron bull is on the complete opposite side of the spectrum -- so psychologically trapped and mangled, caught in an impossible spiritual catch-22, that his sense of identity is left entirely to you and your mercy. you cannot change dorian in any way that matters; you can be his friend or not, support him or not, but he is whole no matter what. you are given incredible and potentially destructive-to-him power over bull's soul. it's really cool (and heartbreaking) to think about.
this is a game about how history will eat you even while you're still alive, and shape you into whatever image it pleases to serve it, and for all your incredible power right now you are powerless in the face of the gravitational force of time -- of more than time, of History. you won't recognize yourself in what History will make of you, because you belong to it now. you don't belong to yourself anymore and you never will again. the further you were from what it needs from you to begin with, the more you will find yourself distorted in its funhouse mirror. (why hello there inquisitor ameridan, same hat!)
and to me this is so much the core of what Dragon Age is about right from the Origins days -- how and by whom history gets written, the inherent unreliable narration of it all. I hope you like stories, Inquisitor. You are one now.
I do think it's probably still the weakest of the games narratively, and it's hampered by its structure and bloated systems. but I also find it disingenous to say that there's nothing deeper or actually interesting going on with it, thematically. if you're willing to engage with it there is Some Real Shit going on under the high fantasy-tinted surface.
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This is one of my favorite minor details in Dungeon Meshi, firstly because what in the femme fatale, but also because it's one of those little things that raises so many questions about worldbuilding.
The Occam's Razor defense attorney in me says that Ryoko Kui gave Kabru a boot knife because she wanted him to escape from his bonds here. And Kabru is a very competent swordsman, why wouldn't he have a boot knife, sure. He's already got a dagger, he can have this too.
And yet: the implications. Kabru, why do you have that? That is not remotely something that could be easily accessed or used in combat. Nobody is pulling out a pen knife from the heel of their boot during a fight with a monster. It's useless in the dungeon ... unless you're the type of person who isn't just worried about monsters.
I've mentioned this before, but I consider one of Kabru's functions in the narrative as being the character who fully brings the idea of human ecosystems into the story. There's a reason why he's always connected to large groups of people (Toshiro's party, the Canaries). He (along with Mr. Tansu, briefly) introduces the reader to the social and political forces working on the dungeon, showing us that none of this is happening in a monster-filled vacuum. His confrontation with the corpse retrievers, who very nearly kill Kabru's party permanently with their reckless murder-for-money scheme, reminds us that monsters are not the only things that prey on humans. Kabru understands the ways the dungeon causes people to put profit over human lives.
We only get hints of it in the story, but like any gold-rush-style economic boom, it's implied that there is a lot of crime and corruption surrounding the dungeon.
So yeah, it really makes me wonder why Kabru keeps a tiny knife in his boot, meant to be carried on him even in situations where he would otherwise be unarmed. Stored exactly in the place where it's easy to reach, even if, for some reason, your hands are tied behind your back.
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Imagine you live in pelican town.
The new farmer has been here a couple weeks now and seems to be settling in, except... He's picking the weirdest friend choices. Like sure it's not weird to befriend the local fisherman, especially when he has an interest in fishing himself, but you're pretty sure you've seen him rooting through the Saloon's garbage with the local homeless man. As well, he keeps harassing the poor guy who works at Joja even though you KNOW he doesn't want to be friends with him.
And since you're on the topic of weirdness, isn't it odd he seemingly runs everywhere at a full sprint? Or just... Eats entire raw fish while fishing for "energy reasons"...
...
Despite all that, it's too early to call him off putting or anything... He has been engaging in town traditions, and he's started helping out with the old community centre. He's probably like the rest of you. Someone with a few quirks, that will fit in with the valley great!
Surely he can't get any weirder... Right?
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