#oracle training
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erponlinetraining03 · 2 years ago
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uipathtraining · 2 years ago
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No.1 Training institute in india for Oracle training in 2023 NareshIT
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marieaqua · 5 months ago
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The Bad Kids go to college and Adaine “will throw hands” Abernant gets into collegiate level kickboxing. This is how we get mma (mixed magical arts) wizard
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fanficrocks · 4 months ago
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Train-ing/Training Tuesday
Continuing with the idea of new daily themes for the new year.
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I put you on a train.
I got off.
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The one that was all (or at least a lot) about trains and stations
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A train alright, but mostly as a prop
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Emo-turtleneck Morse in Italian trains*
*Correction - most likely a British train built in the pre-WW2 period (shout out to @3lysa for researching that)
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bruce saying "i expect no less" about babs
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"i'm not impressed by the amazing accomplishments of batgirl or robin anymore--i've come to expect them!" (the batman family (1975) #7)
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"i'll do my best not to disappoint then." "i wouldn't expect anything less from you." (bruce wayne: the road home: oracle (2010))
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"what? you're not impressed?" "no. i wouldn't expect anything less from you." (bruce wayne: the road home: oracle (2010))
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"i expect no less." (gotham knights (2022))
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maxedes · 5 months ago
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damn just when i thought we were done with breaking news
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Love how you can tell how many Zelda games people have played/know about based on their takes. Like "Oh but Breath of the Wild is the first mainline Zelda game where you can jump on command with a dedicated jump button"
Do they mean nothing to you?
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tmmyhug · 1 year ago
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we need to stop putting barbara in boring manual wheelchairs and instead give her one of those fancy hands-free electric ones. if you dont think bruce didn't personally design and manufacture a custom batwheelchair for her youre wrong. it has rockets. it goes 60mph
edit: hands free wheelchair examples for reference: the omeo & the uni-one
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unintentionaloracle · 7 months ago
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*to the tune of Buddy Holly*
🎵Ooh wee oooh, kick his butt now, Buddy Matthews!
Oh oh! Whoop that traitor, Adam Cole!🎵
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loregoddess · 11 months ago
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some general observations as I put together notes for analyzing the Octo1 characters weaknesses from the extra battle update to Octo2. Some minor spoilers for late-game stuff.
weaknesses are definitely mechanics-driven, every character has 3 weaknesses, except Primrose and Ophilia, who each only have 2 weaknesses, which is interesting since they're each the main "support" character for their respective teams, so it's apparently harder to hit and take out the support (and from what I've heard so far about Ophilia's battle kit, she is the one you wanna take out first which is SO funny considering that like, story-wise Ophilia is just the sweetest, even if she doesn't take shit from anyone)
the rest of the travelers being balanced at 3 weaknesses each (and having access to the secret jobs), makes me think the extra battle takes place in Octo1's post-game as well, as they'd be more experienced (less weaknesses) and also work together more cohesively as a team (hence why this extra battle is so hard, ignoring the fact that it's a special post-game bonus superboss-esque fight)
like what we see with the Octo2 characters' weaknesses, every character who uses long-ranged weapons has a weakness to a short-ranged weapon and vice versa. Daggers seem to be treated exclusively as long-ranged weapons, which makes for an even balance of 3 long- (polearms, bows, daggers) and 3 short-ranged (staffs, axes, swords) weapons. The fire-ice, lightning-wind, and light-dark weakness patterns are also consistent.
there's some fancy balancing with the weapon weaknesses again, every weapon is strong against at least 2 characters, with the exception of polearms which are only strong against 1 character (Therion), and daggers which are strong against 3 characters (Ophilia, Cyrus, and Alfyn)
likewise we have some interesting numbers for elemental weaknesses, as each element is strong against at least two characters except lightning and light, which are only strong against one character each
I'm assuming the balance of weaknesses is for battle mechanics balancing purposes, since it fairly equally spreads out the potential weaknesses (and the player is expected to be using secondary jobs and secret jobs at this point, and should theoretically be able to hit any weakness), but it is interesting that polearms, lightning, and light are unpopular choices for weaknesses
for character specific observations:
Ophilia is weak to daggers (ranged counter against her melee staff), and dark (counter to her light), which makes sense overall (her main antagonist was working in the shadows along assassins, so the dagger specifically makes sense as a weakness). Nothing too surprising about her except her lack of weaknesses (despite her kindness, she is incredibly capable and aware).
Cyrus has no elemental weaknesses (makes sense given his general mastery of elements, even if he's not a magic scholar specifically), and instead is weak to swords, daggers, and axes. The daggers make sense as the ranged counter to his melee staff, but swords and axes fill out the rest of the melee-ranged weapons for his weaknesses which is very interesting (and entirely opposite from Osvald's "ranged-weapons only" weakness set). But if we consider the fact that all of Cyrus's story's major beats occur with people close to him betraying him in some way (Therese telling a lie about him, Yvon kidnapping him, etc.), it does make sense that he would have a weakness to weapons a person would need to get close to him to use.
Tressa is weak to staffs to counter her ranged polearm and bow, as well as fire and lightning. The lightning makes sense, given that Tressa's main element is wind, but the fire is interesting. Tressa does live in a coastal village, so this could be the idea of fire being the natural opposite to water, the same way we see how Ochette (who lives on an island) is weak to fire.
Olberic's a fun enigma, because he's weak to axes, ice, and wind. As a warrior (master of arms), I'd expect him to have nothing but elemental weaknesses, similar to Hikari, but we don't see that here. Axes counter Olberic's ranged polearm, and wind is Erhardt's main element in CotC (Olberc also notably has access to lightning skills in CotC to allow the player a way to break an elemental weakness w/ Olberic, and as a tie-in to the fact that Olberic is Brand god of battle thunder's chosen traveler), so the wind weakness makes sense, albeit in a somewhat tragic way. The ice weakness is surprising though, especially given that both the Highlands and Hornburg are mountainous regions (high elevations tend to be chillier), but if I had to hazard a guess I'd say it has something to do with Olberic's burning passion to protect others (ice being the counter to fire).
[It should be noted that, in-game Erhardt is weak to swords, axes, ice, and dark, so Olberic and Erhardt share the axe and ice weaknesses (Erhardt is the "Blazing Blade" so the ice weakness isn't as surprising); swords probably exist as a weakness for mechanical purposes to ensure the player can break him during the forced fight in Olberic's Ch3, although dark is surprising--perhaps it hints at Erhardt's eventual heel-face turn?]
Primrose is weak to swords (to counter her ranged dagger) and light (to counter her dark), which more or less checks out with her narratively as well. Her quest for revenge requires her to live and operate in the shadows, and shining light on it would only show the truth of the violence of her quest. I was under the impression that Simeon stabs Primrose with a dagger at the end of her Ch3, but for all I know it was a sword, and even if it wasn't, some daggers are long enough to be considered short swords.
Alfyn is weak to daggers and bows (ranged counters to his melee axe), and fire (counter to his ice). It was interesting that polearms weren't amongst his weaknesses, given the whole situation with Miguel, but if we assume the extra battles take place in a hypothetical "post-game", maybe Alfyn's lack of weaknesses to polearms is testament to his character growth over the course of his story.
Therion is weak to polearms and bows (ranged counters to his melee sword, although it is interesting to note that this may be the only case when dagger is treated as a potential close-ranged weapon). The fact that he has only weaknesses to ranged weapons is consistent with his characterization--Therion won't let anyone get close enough to hurt him (emotionally) again, so the only way to hurt him is from afar. He's also weak to ice as a counter to his fire affinity, although this makes the fact that his final chapter takes place in a cold and bitter place rather symbolic (he must go into his weakness--the cold, and also trusting Heathcote--to fulfill his quest).
H'aanit is weak to staffs (melee counter to her ranged bow), and more interestingly to wind and dark. Wind makes sense, given that H'aanit's main element is lightning, but the dark is surprising, since unlike Castti (who also had a weakness to dark because of story events), we don't see H'aanit struggle against anything "dark" except Redeye, who she's entirely triumphant against. However it's interesting to note that in CotC, Z'aanta has access to light attacks, and given that he raised H'aanit, it's possible she has an affinity to light despite not having access to it as an elemental attack. Additionally, H'aanit works alongside Eliza closely during the events of her story, and Eliza also has access to light as her main element in CotC, making most of the characters H'aanit works closely with light-aligned.
[In addition to Z'aanta and Eliza, Alaic has a weakness to dark as well, either in connection to his backstory and/or because he too has an affinity for light--potentially. I don't have a good guide to all NPC's weaknesses for either of the games, so I can't go and double-check all of H'aanit's NPC weaknesses, but it is interesting that at least 3 of the major NPCs in her story either share her weakness to dark or are definitely linked with light.]
Again, no specific direction or point I'm trying to make with these notes, just jotting them down for the sake of thinking about game mechanics and characterization ties.
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caracolcondiarrea · 7 months ago
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I think I haven’t shown my Zelda collection here so here it is
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In total there are 105 items here, 30 of them are from Japan. If you count you will count like 100 or Less, that’s bc some items are a bit hidden, there are 3 Zelda shirts in my closet and I have the Hylian shield and the Master sword.
there are only like 2/3 things that aren’t exactly The legend of Zelda, but have something to do, those are: the train I have next to spirit tracks and to things I don’t know the name that are used for four swords (adventures)
also I think the rarest thing probably are these two
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I think they are the rarest bc it has a not for sale so it’s probably a thing they made for something. It’s the music from twilight princess and the 2nd one is just a mix of music from every game to wind waker
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quatregats · 9 months ago
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Still debating whether or not I want to try for a second draft of the Hornblower time loop fic or just do some basic edits and throw it into the world as fanfic was intended to be published
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oracles-art-icles · 2 years ago
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Made some fan HTTYD tablet wallpapers for a friend!
OTHER CLASSES WILL BE ON A REBLOG OF THIS POST AND IN THE HTTYD TAG ON THIS BLOG
Dimensions are 1600x2560 px
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whalehouse1 · 2 years ago
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Jason went mad and killed those people due to pit madness.
Jason made a conscientious choice to kill those people and the pit doesn’t cause madness.
Me: I go with whatever I’m vibing with that day or what seems funnier to me at a particular moment. He didn’t shove that guy off the roof though, not that I would have blamed him.
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arcanusarchieves-if · 1 year ago
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What is the allure of “magicae” and why do people dedicate their lives to its pursuit?
"Magicae" is just this world's version of magic! The allure people feel doesn't stem from anything mystical/fantastical but instead stems from the very human emotions of curiosity and a desire for power.
A lot of Magus simply can't imagine a life without it which means most end up dedicating their lives to some career/goal that utilizes magicae (whether that be cursebreaking, potion-making, teaching it, etc).
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