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#osrs fashion
petluck · 6 months
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🌸 OSRS ~Aesthetic~ Posting (Pets + Fashion) 🌸
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rallis-fatalis · 1 year
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LETS FUCKING GOOOOOOOOOOOOOOOOO
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sprintingowl · 2 years
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What Non DnD TTRPGs Feel Like
Okay, quick thread about what playing different non DnD ttrpgs feels like.
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Pathfinder
This is DnD. It feels like DnD. It's like going to a slightly different church. Some of the words used during the service are different, but at the end of it the pulpit turns out to be a mimic and you cast Entangle and summon your direwolf.
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Fate
This is Rule Of Cool with additional rules. The GM has powers to one-up you or lead you into temptation, but you have powers to one-up the GM, and all these powers use the same kind of token that you ultimately shuffle back and forth.
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Savage Worlds
Handwave-style DnD (positive connotation.)
The GM has a lot of freedom to pick genre and setting, and the gameplay is sleeker, rule-of-cool-ier without losing meaningful combat or character building.
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Call Of Cthulhu
You may not be an old librarian, but you sure are built like one. Most acts of violence can flatten you in a couple of hits, but violence doesn't happen often. It's the punctuation mark at the end of a long sentence. Atmosphere and pacing rule over this land.
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World Of Darkness
This is a game about getting deep into your character's headspace. It's about figuring out who they are and roleplaying them passionately. Your backstory choices and powers have a huge affect on how you interact with the world around you.
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Warhammer Fantasy / Dark Heresy
You are Scrumbles McGrumbles, a walking heap of morbidity and washed-up soldiering. You are trying to find your place in a world that's having an even worse day than you are. Your best friend is a ratcatcher. Together you will be heroes.
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OSR (Mork Borg, Mausritter, Into The Odd, Dungeon Crawl Classics, Labyrinth Lord, Cairn, tons more)
DnD boiled down to two components: GMing + Making A Guy. GMing is made as easy as possible and PCs are somewhat disposable, so the story is the hijinks you get into together.
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Powered By The Apocalypse (Masks, Nahual, Monsterhearts, Pasion De Las Pasiones, tons more)
The goal is to get into trouble and stir up drama. Succeeding on a roll with no consequences is rare, but when you fail you fail forward into even bigger, messier drama.
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Blades In The Dark
You go on missions and then return to your base. The missions are about choices as much as about rolls, and you build your base together to make yourselves more powerful as a squad.
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Trophy
Your goal is to lose. Specifically, it's to lose in a dramatic and harrowing fashion that sticks with everyone at the table. Think movies like Annihilation, but as oneshot games.
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Golden Sky Stories
You like everyone at the table with you. When someone does something adorable, you can award them exp. The highlight of the session is someone getting flustered and/or speaking in a squeaky voice.
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Ryuutama
You are going on a journey and helping other people along the way. Important choices include packing lunch, wearing appropriate clothing, and completely filling your canteen. Combat is a cozy, pastel color jrpg.
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The Indie
There are so, so many games that are just completely their own thing, and that I can't squeeze into a single thread. If you discover you like game mechanics and you want to Get Weird with seeing what they can do, there is an entire scene here waiting to welcome you.
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Stuff I Missed
There's lots of stuff I haven't played, or didn't remember in the moment, or absolutely love but it would take a whole thread to explain why I love it. I will do more game recommendations in the future, but you can also comment systems you like below!
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theresattrpgforthat · 8 months
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Hello, I wanted to ask if you know any games where magic system isn't that diverse? I mean, I like magic but it seems in most of games everyone can have tons of different spells which is a bit overwhelming for me, so is there any game where magic user could use only one type of magic like fire, water, illusion etc?
Theme: Specific Magic
Hello friend, I've got a few games for you here. All of these games come from very different houses of design. I hope you find a fit that is right for you!
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Weave, by UFO Press.
A game about fashion, travel and everyday magic. You are mages who draw power from fabric, threads and garments. Your search for mystical power will take you to new lands and new cultures.
Fall in love with a local. Drink too much at a festival. Get entangled in town politics. Summon a spirit of yarn and tradition. Bargain for power, and try not to cause irreversible harm to your host culture.
Learn responsibility.
You've lived your entire life in the enclaves of your cult - until now. As a coming-of-age rite, you're travelling the world. You'll visit new cultures, find out why they value the fashion they do, and summon the spirits of garments to learn magical secrets. You're only novices, and things won't always go well. You might fall in love, get involved in local politics, or overindulge at a festival. When you summon spirits, be careful. You might twist them into a rampaging monster, or destroy the culture's relationship with the garment. What right do you have to power?  
This is a diceless game focused on fabric-magic. The character sheet contains a series of threads dedicated to “protects”, “Conceals” “suffices” and “reveals,” as well as three abilities called Traditions. There’s also a number of areas drawn as blank graphs, for you to fill in glyphs.
I don’t own this game, so I can’t tell you how it works but the loops on the character sheet and the presence of the graphs tell me that you likely have limited resources, and you’ll also be expected to create your own magic. It looks like there’s plenty of possibilities within the magic system here, but limiting how you can use it in the form of glyphs tells me that this might be a game that is specific enough to provide limitations for creativity.
Sordid Truths of Fire, by Shouting Crow.
You are a pyromancer, an avatar of flame. Kleptothermic parasites have frozen your world.You must walk the line between fire and flame-- feeding off of and transforming into the things which feed off of your energy-- without losing your sense of self in the drifting snow.
Sordid Truths of Fire is a classless, rules-lite TTRPG. It uses a roll-under system and is basically the bastard child of games like Tunnel Goons and The Black Hack.
This game is for the OSR lovers out there. With three base stats and a roll-under mechanic, character creation is fairly simple. I especially like the events that happen when you roll a 1 or a 20. Rolling a 1 grants you burnout. A little bit of burnout isn’t too bad, but accrue too much, and cannot cast magic. You do, however, gain the features of a creature called a walking torch. Rolling a 20 grants you a point of frostbite - which also takes away your magic, and grants you the features of a monster called a Heat Vampire. You can sacrifice points in your stats to save yourself, and gain points when you roll just right. Will you burn too brightly or get snuffed out?
Nancy Druid, by 9th Level Games.
In Nancy Druid, you will play as a druid scout who solves mysteries along with a trusty animal companion! Your magic is drawn from the natural world, the day-night cycle, and the turning of the seasons.
Will you be a sun druid, who brings brightness and a warm glow to all, with the help of your scout troop's companion critter? Or will you be a moon druid, versed in all things celestial and able to transform into an animal yourself?
The Polymorph system assigns different kinds of dice to roles, based on the character you have. Your role determines what kinds of things you are more likely to succeed at, giving clear strengths and weaknesses among players. This system usually also eschews lists of abilities or catalogues of spells in favor of a special ability that expects you to fill in the blanks.
In Extremis, by Keganexe.
In Extremis is a tabletop roleplaying game designed for 2-6 players, about fighting back the man using necromancy, that uses the LUMEN system by Spencer Campbell. Inspired by The Locked Tomb trilogy, players take on the role of exceptionally powerful witches who use their mastery of life, death, and the human condition to keep them and their own safe from other planetary invaders who want to steal their land. As a Necromancer, you are one of a handful of hideously powerful death witches that protect the planet Hecate, the final holdout for The Coven, from the ever encroaching war of the Corvus Dominion. 
This is a game for feeling like a badass. Every character option uses a different kind of necromancy, but you only really need to worry about your character. You get 3 stats: Muscle, Bone and Nerve. You get a passive and active social spell, a list of combat spells, and a weapon. The setting takes place on a galaxy-wide scale, as the game is heavily inspired by Gideon the Ninth. Your source of your magic is a resource called Wells: necromancers only have so many, but the amount you have at any given time is dependant on the phase of the moon. If you want your magic to be gritty and used in high-stakes situations where death is everywhere, this is the game for you.
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camashred · 1 year
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Gotta hand it to 'em! Sometimes you get given a party hat and it's just not gonna work cause your ears too big. Sometimes you make it work regardless and you become a fashion icon. That's how it is on Gielinor.
OSRS chathead for the trendsetting lilsnowcat over on Twitter. <3
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stresshyperdeath · 11 months
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I have thoughts on a hill that calls me to die on. If you're a Player or a GM, you've most likely played in a Fantasy TTRPG at some point, yeah? You know how different GMs run their Orcs, Goblins, and so in different fashions? One thing I noticed in most of the games I'm in is that most people have moved away from making every Orc into essentially a Legend of Zelda Moblin (some guy you beat up).
But there's a weird thing that I noticed in some TTRPG spaces, mostly the OSR ones. There's some folks that are weirdly insistent about trying to take Goblins and Orcs and bring them "back to their roots and make them monstrous again". I dunno y'all, it feels a bit sketchy. Is it really that hard to just take an orc lady and contrive a reason for why wants to hit you with a hammer? It just feels a bit backwards to try and just say "oh, all my kobolds are evil" again.
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dicebound · 1 year
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RPG Spotlight
✨ A game I wish more people were talking about.
Free From the Yoke Is a Slavic Fantasy TTRPG by UFO Press based on their other game, Legacy: Life Among the Ruins 2nd Edition. The players takes on roles of Houses as well as Characters in that house, dealing with the aftermath of a revolution in which they regained their independence from the Empire. I recently purchased this game and have been diving deep into its rule book and I am terribly impressed with it. It seems like the most comprehensive system for collaboratively building a world with your players and playing both the small and big players in its political sphere. It only has one actually play series and a single review on Youtube. I need more people to know this game! 🌱 An unreleased game I’m looking forward to. I recently backed Dolmenwood by Necrotic Gnome on Kickstarter after seeing it talked about here on Tumblr and covered by QuestingBeast on his Youtube Channel. It's a beautiful OSR Style Fairy Tale RPG inspired by Celtic and Irish Folklore. The artwork is absolutely stunning and the setting has been lovely crafted for over 10 years. Its got highly detailed, useful information to run a game in its world and I literally cannot wait to get my hands on the full version. You can get the free Quick Start here. 🌠 A game with a mechanic I love. I recently got ahold of Household by Two Little Mice when it was on sale on DrivethruRPG and I have been engrossed in reading the books cover to cover. I've already covered it on this blog, but it's basically a High Fantasy Setting about little fairies living in an abandoned house complete with tiny cities, saddle mice, and spider hunters. After reading the Core Rulebook, I discovered a quite lovely aspect of their Aces mechanic. Aces are metacurrency players get and their tied to the four suites (Hearts, Diamonds, Spades, Clubs) as well as a Joker. The Aces can be spent to do things like get an additional die to your dice pool for a check, remove a condition, get a another use out of a once-per-session move etc. The Joker is all that and more with one aspect I found very fascinating. It can be spent by another player to prevent someone else's character from Bowing Out. Bowing Out removes a character from the story for a while and can be as serious as dying depending on the fiction. The Idea of a Meta Currency used to prevent character "death" that can only be used for others was really fascinating to me and I'm looking forward to seeing it in play.
You can get the pay-what-you-want Quick Start rules here. 📖 My favorite class or playbook from a game. We played Dungeon Crawl Classics by Goodman Games for the first time a while back, using the critically acclaimed Sailors on the Starless Sea adventure. It was my first time encountering the concept of the 0th-level funnel, in which you each player controls 3 or even 4 no-class no-powers peasants, such as farmers, chicken chasers, and cheese makers, and tries to take their 1st level in adventurer without dying. We had 15 characters overall and lost all but 3 of them by the end and it was a BLAST. So, I'm gonna say 0th Level Classless is my favorite class from a game and I'd like to see more system implement this. I was begging to play more DCC by the end. Free Quick Start Rules here. 🌺 A game with stunning layout or visual design. Frontier Scum by Games Omnivorous is the first thing that came to mind. It was the 2023 Silver Ennie Winner for Best Layout & Design and it absolutely deserved it. Frontier Scum is an Acid Punk Weird West Rules-Light Western TTRPG inspired by Mork Borg. It is an absolute blast to play with wild and weird characters but the book's layout is absolutely stunning. It really looks like a diegetic chapbook from the setting complete with odd ads and interesting locals laid out in a similar fashion to an old-timey newspaper. It is an overall treat to look at.
💡 A game that inspired my own creative process. I tend not to play an RPG if it doesn't creatively inspire me, but I'm going to call out Warhammer Fantasy Roleplay 4th Edition by Cubicle 7 as it is the system my group is currently playing as we work through the Evil Within Campaign. Starter Set Here. I was very inspired by this game's "Class" system, in which you're very likely to start off as a Rat Catcher or a Servant but slowly work you way into being a Knight of the White Wolf or a Duelist. It feels like the best of both worlds between classes as jobs and classes as feature grab-bags. I desperately want to see this type of profession system implemented into an more OSR style game or a PbtA Game, or even base DnD, the longshot that it may be. It inspired me to start conceiving how I might make such a thing a reality and really consider which games I plan to run might benefit from said system.
🔥 A game designer whose whole design corpus I admire.
City of Mist by Son of Oak Games is just an all around impressively design game and piece of narrative fiction. The core idea is that all the players are living in a world covered by the mist, which obscures the supernatural happenings of the world. Additionally, they're all vessels for legendary stories and powers, walking around and influence by the tales. We're talking a journalist rift of Don Quixote, a guttersnipe rift of Little Red Riding Hood, a Mob Boss rift of Hades, etc. Their Theme Book, Logos vs Mythos, and Power Tags system is so versatile that you could build literally anything with it and get a mechanically balanced, narrative focused and interesting character. It can be a bit difficult to get your head around it at first, but once you do you'll likely find City of Mist as revelatory as I did. Free Quick Start Rules Here. 🔮 One of my favorite memories playing a game.
After a decade of playing all sorts of TTRPGs its so hard to call out a single memory. I'll call out a more recently one, that occurred Chaosium's Call of Cthulhu 7e system in which we played the one-shot adventure the Lightless Beacon. Quick Start Rules Here.
My Character was Horse Driver and Trick Shooter by Trade in an Wild West Show (look it up, it's a real thing). She was also a Catholic. Myself and another PC were being chased by fish men after they'd swarmed and killed our other companion. We had no way off the island, but saw a boat in the distance rowing towards us. When we signaled for help, it was then that it tried to turn around. I was very nervous about shooting an innocent person and it was only after my GM assured me that the rower was also a fishman that I proclaimed, in character, "Wait, You aren't made in the image of God!" and shot the fishman dead where he sat. We all broke out in raucous laughter and we still quote the phrase from time to time.
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bertdrawsstuff · 2 years
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Time to make a comic!
Allright, time to write about a personal project for this year. And that is to make a shirt comic again! I’ve already written an outline and now I need it to fit 8 pages. And why 8 pages? Well, I want to make the comic as an A5 sized zine, so the number of pages is determined by increments of 4 (as a standard A4 sheet holds 4 A5 pages). And I will do it in a classic 6 panel grid. And in black and white.
Why not publish it digitally, as a webcomic then? I first thought about that, but then I started listening to IKO’s The Lost Bay podcasts about TTRPG zine creators; and Chris Schweizer started posting about his swashbuckling comic project. I decided I wanted to try and print my comic, first in DIY fashion at my decent home printer.
So, what will it be about? A group of ratcatchers dying horribly in a dungeon, basically. It isn’t complex. I’ve been doing a lot of OSR/NSR inspired art lately and formed a short story idea in my head. 
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What inspired me to do this? Honestly, it was KINGLY and SCRIBES, the comics by Nick Edwards. To make a comic in such an abstracted style suddenly seemed very doable to me, as I saw some of my own current artstyle reflected in his. Other stylistic abstraction influences for this will probably be Benjamin Schipper, Artyom Trakhanov, Brüno and my past Secret of Kells obsession. 
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Currently, I’m plotting out the comic over its 8 pages. Figuring out where on the page and in which of its 6 panels certain story beats happen. It’s a puzzle. I’m already scrapping parts of my outline for brevity sake and to make room for more depth in other story areas. Furthermore, I’m sketching characters and going through previous art of mine to see who I can recycle for this story. It’s only 6 characters (4 adventurers, a shepherd and a tax collector).
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ernuotori · 3 months
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my impact
[ID: First Image. A screenshot of the Tumblr mobile dashboard taken on June 25th, 2024. A notice reads: "Hello there. 👋 With these Supporter Badges, you will help Tumblr's long-term future, take us one step closer to a user-led monetization model, foster the creativity we are so very (in)famous for, *and* nurture the communities that make Tumblr a sanctuary in the [text is cut off]. Find out more..." End ID]
[ID: Second Image. A Tumblr Support email from user "themenasaur", sent on August 28th, 2023. Email reads: "My issue will not be solved until Tumblr moves to a democratic user model. Allow users who pay a premium to vote on website functions, in a similar fashion to Old School Runescape's current model. Hundreds of thousands of users pay for premium membership to OSRS specifically so they can participate in site democracy. Also, return to the former dashboard layout. Tumblr's attempts to ape Twitter as it rapidly dies are sad." End of text.]
[ID: Third Image. A follow up to the previous Tumblr Support email. Text reads: " [Tumblr employee's name redacted] I know this is not really your issue. You are not the CEO. But, if you have any power as an employee, use it to advocate for a user-owned model. I spoke before about OSRS, but they are not necessarily user-owned. A better example would perhaps have been the team AFC Wimbledon, who are actually owned by the fans. John Green, notable Tumblr user, is a major advocate for user- and fan-ownership, and has been supporting the team for ten years in this capacity." Text ends.]
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sprintingowl · 6 months
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After The Bomb
There's an official Fallout ttrpg. I've read it. It's okay!
There's also, completely fanmade, After The Bomb.
And I want to put After The Bomb on your radar, because it's very, very good.
ATB uses a simple d20 + stat system, with bonuses from gear and perks factored in. You have a HP track, which burns at both ends from radiation and damage, and also a survival track that breaks pieces of your equipment whenever it depletes. Rolls are player-made, and the system spends a lot of time in that osr headspace where it cares more about the choices the players make than how they built their character. The game's currency is Junk, and you spend it repairing your gear and crafting consumables.
Levelling up is surprisingly rich with choice, and fights and obstacles are tense and deadly. Again, the core mechanics are simple, but they use this simplicity to push complex choices towards the players. You see a piece of valuable Junk floating in a bog. Do you go in and take a point of radiation? Risk coming back later? Waste your own Junk fashioning a contraption to try and get it out?
After The Bomb comes with its own sandbox campaign set in Minnesota, plus a *lot* of GM support for stuff like factions, monsters, and basebuilding.
It's a gem in our current pre-apocalypse, and I strongly recommend giving it a look.
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jeffs-gamebox · 1 year
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Does 5E Character Creation Take Too Long?
Someone recently disparaged the D&D Survey by saying they wouldn't play 5E because character creation "took too long."
We’re talking about making characters by hand, with no app. Recently a well-known proponent of the OSR was heard saying that he wouldn’t play 5E because “character creation takes too long.” I agree with that statement. If you think character creation takes too long, it’s time to consider another game.I’m old fashioned. I make pretty much the first character for any TTRPG I try for the first time…
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camashred · 11 months
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Sure it's just a regular party hat until you tell people how much it costs on the black market and they're like "you're getting holes in it why would you do that" and "please leave this tavern you're bothering the patrons."
OSRS art for the fashionable BillyBroccy2 over on Twitter. <3
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secret-biome · 2 years
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cutting trees and mining ore in the cutest outfit possible at all times bc osrs is a fashion rpg n gielinor is a catwalk
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radhika24 · 2 years
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Diamond Kundan Polki Pearl Light Weight Earring
This Beautiful artificial latest designer earrings design for women are fashion style with the fine finishing that will keep your beauty alive. Diamond Kundan Polki pearl light weight buy artificial earrings online for Women. OSR products are designed with high-quality Kundan Stones and these products are enhanced with plating that are skin-friendly & with love to reach your heart. Gracefully pair Saree, Kurti, or any Indo-western outfit to enhance your look. Perfect for Weddings, Parties, Festivals, and Traditional Occasions.
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gabethesquid · 2 years
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Favorite TTRPGs (Part 2): The Black Hack 2e
This is the second part in my series on my favorite TTRPGs.
This 126 page book is an lightweight OSR game (I do like my rules lite RPGs). I have it as a PDF, and it's quite readable on the screen.
It is called "The Black Hack" for three reasons. One, it is a hack of the 1st few D&D Editions (0e, AD&D 1e, B/X and AD&D 2e), with many of the rules streamlined for easier play, and with much better writing. Two, the person who wrote it is David Black. Not only that, beforehand there was a Whitehack game with similar rules, so having a "Black Hack" isn't too far of a stretch.
The 1st edition came out in 2016, and was much smaller than this one. It became a well regarded game amongst the Old School Renaissance, but even today cannot stand up to OSR titans like Old School Essentials. The 2nd edition came out in 2018, and didn't change much in terms of rules or player options, but vastly expanded Game Master tools.
It is a d20 system, and you have your six core stats like in D&D (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma), all rolled up with 3d6. The way anything is resolved is by rolling a d20 against an appropriate stat and trying to roll underneath. Certain situations give you advantage or disadvantage, but otherwise, that's the base system.
Combat is pretty much the same system. You also make defense rolls instead of the GM attacking you, rolling against your Dexterity, with some exceptions for special attacks.
There are the four base classes that are present in most RPGs (Warrior, Cleric, Thief, Wizard), but because of a very streamlined approach to class making, where all abilities are gained at first level, and only increase in power (usually in a dice # equal to level), it's not hard to make classes of your own. Spells are also done in a linear 1:1 fashion, with 2nd level spells gained at 2nd level.
Damage is the same across weapons, all that really matter is your class. Hit Dice vary from a d4 to a d8.
instead of tracking resources like arrows, you have a usage die, which is measured by a d4, a d6 and other dice. When it becomes relevant, roll that die. If you roll a 1 or 2, the die is downgraded by one type (i.e. d8 to d6). If you roll a 1 or 2 on a d4, you are out of that resource.
The GM section starts at page 30 of the book, after the rules and player options, with random tables galore and advice on how to make hexcrawls, dungeons, towns, encounters, and monsters.
It is meant to be easily compatible with an Old School or OSR adventure. All you really need are Hit Dice.
There are several other hacks of the Black Hack, my favorite being the Mecha Hack, and ones that interest me being the Cthulhu Hack and Solarcrawl.
A fun simple game that emulates that Old School feeling without a ton of rules! I'm currently running the module "Woodfall" with this system, and my players are having a great time. I've also played in a campaign of this, with the GM running "The Black Wyrm of Brandonsford". It was his first time, and the system was simple enough for him to do well.
If that interests you, go check it out. It's on Drivethrurpg.com
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I am goddamn styling for these rooftops
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