#platformer mechanics
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Platformer Mechanics: What is Coyote Space?
While Combat Nightsuit Saboteur is going to be a simple game in terms of game mechanics as a platformer, there's one mechanic that I personally feel is essential to platformers besides jumping, and that's coyote space.
The term coyote space comes from the cartoon Wile E. Coyote and the amusing gag where he will walk off of the edge of a cliff for a few steps before it's too late for him to recover. In gameplay terms, players who walk off of an edge (or run, slip, etc) will have a limited amount of time or frames where they can still jump.
You may be asking, "is coyote space that necessary to implement?" In my expert opinion, yes, absolutely.
Take an innocuous section of your typical platformer game, such as the below screenshot:
When platformers do not implement coyote space, I feel that their gameplay becomes inherently too strict, due to how human it is for your timing to be a few fractions early or late. Coyote space is crucial because we are not calculators that know the precise instant that our next pixel will be the last chance to jump.
Because of this lack of insight and our natural margin of error, the scenarios in the above screenshot show where issues in a platformer without coyote space will be exacerbated. Platforms with a very small amount of horizontal space (like the platforms on the left) and areas with an overhang matching your floor's width (the platforms on the right) are guaranteed to produce a degree of frustration. Either you slip off because you jumped too late, or you hit your head on the ceiling due to jumping too early.
Coyote space solves both of these problems. The video below demonstrates a before-and-after with an exaggerated coyote space window of 0.5 seconds to show the effect.
Coyote space is one of the many small things that makes game development take longer to polish and perfect, but it's worth it to preserve a satisfying player experience.
#game development#coyote space#platformer#mechanics#combat nightsuit saboteur#devlog#platformer mechanics#cyberpunk#anime#pc98
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Point for the home boy
#started painting during the red flag as a coping mechanism#formula 1#f1#f1 fanart#f1 art#yuki tsunoda#rok art#the terrifying ordeal of reposting an artwork to 3 different platforms at 1am
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thematic throughlines I am noticing in veilguard so far:
-- even at times when everyone involved is acting with the best of intentions, bad things and consequences still happen. how will you live with it, how will you move on from it? (b/c the alternative isn't pretty)
-- parenthood, leaving a legacy in other people's lives, what do we owe each other -- and what is too much to ask of anyone?
-- the tension between individuals and the organizations and structures they exist in
-- the transcendent power of love and connection to overcome despair (this is a bioware game that one comes free on the bingo card)
-- if there were a bunch of gigantic hands everywhere would that be cool or what? (it would)
#I love lucanis enough that I forgive that his traversal ability has elements of timed platforming mechanics (my Enemy)#and also because sometimes the platforms are hands and undeniably it looks kind of sick#hands reaching out just. everywhere. sure is Doing something to my brain though they're cooking with this#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#this is part of why I'm fine with the slight restrictions in roleplay horizontally as it were -- we are exploring Themes with this one folk#we are looking at some specific questions to answer#I like that approach to rpgs more than the sandbox one that's just my personal preference
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the age old (70 year) problem of wanting to play video games but you suck at video games
#ik saying I suck at video games is so broad given how there’s so many differing factors (genre platform mechanics etc)#but i say this as I am replaying resident evil 4 on my gamecube#which to me is significantly harder than playing on something like a switch
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today's filmed training
#working on sustained paws up on platform + my mark/reward mechanics l#lol#glimmer glamor#trying to post more of these.
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Losing followers actually makes me lose my shit!!! I thought you guys loved me!! Wtf
#~ : ୨୧ :~ broadcasting now#needy streamer overload#needy streamer overdose#needy girl overdose#nso#nso kangel#kangel#jiraiblr#jiraiblogging#jirai lifestyle#jirai girl#jirai kei#landmine jirai#losing my shit#I hate when it happens on any platform#I know I shouldn’t care#I only post for fun#but internet numbers give me a high#they literally are my coping mechanism
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New Combat Mechanic!
You can now 'BREAK' enemies in Mizuki and the Crimson Moon!
What is breaking?
'Breaking' an enemy allows you a few extra moments to reposition or do some extra damage! I'm even thinking of implementing a healing mechanic of some kind to better take advantage of a 'broken' enemy.
In order to break an enemy, you need to hit them just right. This is done by hitting them with the right attack, hitting them in the right place, or hitting them at the right time. Usually, it will be some combination of these three.
The reason I've implemented a Break system is because I wanted to find a way to make combat a little more interesting in my platforming game. Teleporting definitely adds depth and maneuverability, but until you unlock extra attacks, not much else was happening. My hope is that this makes combat reward skill and make it more satisfying.
That's all for today. With this system implemented, I'm ready to finish up the first boss! And by the way, learning how to 'Break' a boss will be key in getting through each fight.
#screenshotsaturday#mizuki and the crimson moon#indiegamedev#game development#japanese inspired#indie dev#indie games#platformer#solodev#game mechanics
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repostober 6
#cookie run#timekeeper cookie#milkart2206#i did like cookie run quite a bit... i really love two-handed fast platformers like that.. it's just that i felt that the gacha/event#-mechanic was in my face all the time#boson x remains undefeated as the best mobile platformer
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hades 2 boss spoilers
lord i haven't been able to kill chronos a single time i'm playing on ultra mega baby mode and i'm still taking nothing but Ls 💀 what is gramps ON!!
#hades#hades 2#hades 2 game#hades game#hades 2 spoilers#hades spoilers#SPOILERS#i feel like his attacks are. bad#some of those hitboxes are deceiving and other attacks are just not fun to play against#old man literally said ur in time out get on top of the fridge (time platform where my time bombs don't time explode u)#but im bad at video games so i reserve the right to be mega wrong about game mechanics
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Baneberry, a man who's totally and most certainly not morally questionable in certain ways
#lycorisicecream#oc#oc art#art#pixel art#roblox#roblox oc#roblox art#i want to use him for a game if i can get good at 3d modeling#silly little platformer game basically#he'd be a very important character#still trying to brainstorm what i want the game to be outside of platformer though#as in the story and stuff#and mechanics#oh yeah i should state that i have multiple roblox ocs for multiple different roblox things#the exploiter ocs of mine and clip aren't going to be used for this project#they have their role somewhere else#if i can ever get around to it#but yeah#hope you enjoy
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i will honestly be surprised if Mythic Ansurek is killable as it is. reaching enrage at 10% with a mostly clean pull makes it seem even more impossible. I feel bad for the rwf people bc I kinda think this might go into a 3rd week
#also wtf is it with blizzard designing first tier final bosses with platforms and adds. and adds with shields. and orbs to dodge. and-#a dangerous ring mechanic.... and oh and the boss itself has a shield to dps down fast or else wipe... ansurek has a pull instead of winds#pretty sure the raszageth designer did this boss#this is just raszageth
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Whichever group of people runs the mechs twitter rp accounts I’m suing yall for emotional damages my ass is sobbinf
#the mechanisms#main tagging cuz I’m brave#Shi rambles#I’m supposed to be doing an essay for my French course…#Whayever#mechs insteD#/pos btw#I’ve consumed all fan works for mechs available on any other platform so this is great
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the lizard is winninggggg
#week one clear?? hello????#oh yeah also i stream prog y’all should come say hi to lzr and distract me with lore during mechanics#i WILL die and walk off a platform thinking about hades ffxiv while trying to prog#meg plays ffxiv#ffxiv
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SILKSONG
#IM SO HAPPY IM SO HAPPY IT LOOKS SO COOL#HAPPY HAPPY HAPPY HAPPY#THE CORAL REEF PARTS THE PLATFORMING MECHANICS#LAAAAAAAAAAAAAAAAAAAAAAAACE#COMING SOON 2025 EEEEEEE#im just happy the developers are still interested in working on it and were just taking their time during development lol i remember when#it got taken off the nintendo direct site and id assumed it was shelved but omg what a pleasant surprise! good for them#quirinahscreams#im so .... giggling. maybe its time to replay hollow knight#HORNET CAN BACKFLIP HORNET CAN BACKFLIP EEEK EEK EEK EEK EEK EE EE EE EE#JUMPING UP AND DOWN
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🌌 Calling all gamers and sci-fi lovers! Tomorrow is the day you've been waiting for—Awaken – Astral Blade drops! Embark on a biopunk adventure as Tania, a unique bioengineered character, exploring the lush yet mysterious Horace Islands. This game is influenced by cinematic classics like Annihilation and Blade Runner 2049, making it a must-play!
With fluid combat mechanics, a rich narrative, and choices that impact your journey, this game is set to immerse you into its captivating world.
Get ready for the release on PS5! 🎮🚀
#Awaken Astral Blade#Biopunk Adventure#Sci Fi Gaming#Dark Pigeon Games#Action Game#Platform Adventure#Cinematic Influence#Annihilation#Blade Runner 2049#Horace Islands#Game Lore#Mystery And Intrigue#Combat Mechanics#Gaming Community#Video Game Release#Game Narrative#Engaging World#Fluid Gameplay#Karpas Energy#Game Customization#Character Development#Gaming News#October 2023 Release#PS5 Games#Gamer Life#Fantasy World#Strategic Combat#Player Choices#Epic Gaming Adventure
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i almsot feel bad for every other indie trying to put their own spin on classic card games because they will forever be paired against balatro, but on the other hand every indie genre has the breakout hit they all get compared to so they must be used to it by now lol
#EVERY collectathon platformer with pixel art gets compared to celeste#every story RPG with subversive combat mechanics gets compared to undertale#etc etc
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