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#playercharacters
fiona-lawton · 1 year
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We're going to a ball in our pirate campaign! Hopefully, nothing terrible or devastating will happen...
Jhara (left): @big-cheesy-productions
Piper (right): Me
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patrizio-ag · 2 years
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https://davventura.altervista.org/approfondimento-il-realismo-in-dragonlance/ ho sempre usato per i componenti della #CompagniadellaLancia l’appellativo «#eroi» soprattutto perché è lo stesso usato costantemente nei #ModulidAvventura; sono sempre stati definiti «#heroes», quasi mai «#playercharacters» (personaggi giocanti o PG). Eppure, nonostante tutti loro rappresentino in modo inappuntabile gli aspetti positivi degli #avventurieri che accettano una missione di supremo valore morale (magari a esclusione del cupo #Raistlin), nessuno di loro manifesta in modo spiccato e integrale gli usi #alteri, #austeri, distaccati e se vogliamo “#aristocratici” degli eroi più classici, quelli “#senzamacchiaesenzapaura”. https://www.instagram.com/p/Cm4BqbioRIY/?igshid=NGJjMDIxMWI=
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fevervoidthing · 5 months
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I don't think I've ever posted my Kinito anthro, here he is lmao
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calculusbandit · 3 months
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More Nedi, this time with her hair up.
My Tarnished: Nedilla, Voice of the Muted Coven
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kristal-dawn-art · 6 months
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I recently played a Tier 4 D&D homebrew one-shot, and rolled up a caster because I'd noticed my party was mostly martials. Did a quickly colored version of this to show the other players during the "introduce your character" segment on game day, because I tend to take a long time verbally describing my characters ^^;
She's very obviously based on Raven from Teen Titans, I think. And I was too lazy to think up another magic effect so... let's say she's just about to hurl an Eldritch Blast at someone =P
Name: Varona Rookwood Race: Fallen Aasimar Class/es: Fiend warlock 12/Whispers bard 5 Magic Items: Robe of the Archmagi, Rod of the Pact Keeper +3, Manual of Quickness of Action, Amulet of Health
Dungeons & Dragons (c) WoTC Raven Roth (c) DC Comics Varona Rookwood, art (c) me [Kae/Kris]
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kodoukat · 4 months
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FiL 'n' Fun! my favorite clown bard and his balls XD
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Interested in a commission?
Check out my Com page!!
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ashsomethingart · 4 months
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Here we go!
After around two months of work, revisions and going back-and-forth on the the designs, here is the full set of character class icons for FGG Games, LLC and their upcoming TTRPG, The City of Ascalon.
These icons are all drawn by me and are (C) Ash Something Art and FGG Games LLC No AI was used in the creation of these images.
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silliebones-moved · 2 years
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seeing stars but i dont remember how to draw
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anxiously-awaiting · 4 months
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just finished section 4 of avalon. im going to eat glass.
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mutantlord · 1 year
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Creating a mutant freak A player randomly rolling up a new character for The Mutant Epoch RPG. Some have said that this is like a game on its own, and I agree. Just wait until the Expansion Rules come out in a few months, then the oddities will be off the chart!
Art from page 9 of The Mutant Epoch RPG hub rules.
Grab a free sample here: https://www.outlandarts.com/The-Mutant-Epoch-RPG-Hub-Rules-DEMO.pdf
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degusart · 2 years
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Backup PC for one of the games I'm in. Laurel Antoinette, a genasi monk/bloodhunter. Really went off with her aesthetic but she's been one of the easiest designs I've had for a hot minute, she really wanted to be made.
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bellshazes · 2 years
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it's interesting to think about video games that attract lore-crafters as sizeable parts of their audience, and the legitimacy of those audiences within the fanbase entire. fnaf attracts this type because its origin as a simple horror game was effective because, in part, it was vague enough to make the horror work. now that it's become a beast of a franchise, the later works have leaned into answering and not answering core mysteries and reviving earlier plot points into narrative zombies. combine this with the explosion of popularity amongst a younger crowd, it's a recipe for a community who sees their favorite game as an encyclopedia brown exercise to be solved.
fromsoft games in the soulsborne+ suite have the opposite problem; the gameplay is not overly concerned with the details of the lore, but the lore is actually voluminous and requires a particular effort that has nothing to do with the gameplay to a) engage with and b) disentangle. the primary legacy of the fromsoft fanbase is "git gud," and fan interactions you're likely to stumble across are usually that angle - but the fraught, ambiguous suggestion of continuity across the dark souls series gives space for creators like vaatividya to arise and become storytellers in their own right. git gud and lorecrafting are not mutually exclusive, but require fundamentally distinct and not inherently overlapping skills; you can finish the game if you're good and still struggle to put the story together, even reading item descriptions. so there's a need and a hunger from people who played the game to have their gaps in understanding filled.
vaati has become an incredible storyteller in his own right - especially with the help of his team. they are cinematic and engaging and thoughtfully researched, almost anthropological or historiographical documentaries of a virtual fictional world shot with a filmmaker's eye. arguably the storyteller who positions themself as authority because they are telling tales originated by someone else is, in fact, the oldest form of teller's legitimacy, at least in english and its predecessors.*
while "theorycrafting" you might find may be qualified with phrases such as "I like to think," or allude to headcanons, the exercise is largely predicated on a search for an objective truth with attention to conflicting details and what it all really means. naturally this is challenging in a medium typically produced by teams of people who are often subject to the whims and wishes of corporate stakeholders and development cycles.
nevertheless, dark souls 2 fans are most curious of all for their obsession with the platonic ideal of DS2 which to many is evidenced by its cut content suggesting alternate concepts squashed by the tight and fraught development deadlines. to many, the cut content of DS2 - but also many other games, both in and out of soulsborne - speaks to a better, more preferable and more enjoyable "truth" that is revealed through the perfection of theorycrafting that deconstructs a game into code and dev tools and reveals its guts, which must say something about its true nature.
what it actually reveals is that these worlds and stories are artificial, narratives whose tensions and contradictions owe both to the in-universe narrators with conflicting interests and the fragmented nature of collaborative programming projects. i am myself not immune to the desire to know how the behind-the-scenes production process affects the final result presented to me, but sometimes things are cut from the final version because it better told the story the author wanted.
which, to my actual point, is really wild being a fan of anything mcyt-related because minecraft as a sandbox game with next to no lore** the story of minecraft is in perfect alignment with the story of the player playing the game. it is whatever story you are telling in the world you are making. and yet there is the constant pressure and/or desire to search for some unifying truth whether that be in analyzing the gameplay features and functions to derive lore from them or by seeking to interconnect every world and SMP into a larger multiverse*** in an effort to solve them. it is, again, encyclopedia brown behavior; fun, but a juvenile way of engaging with mysteries, and specifically a modern one!
this sort of "theorycrafting" or obsession with lore is only possible in a world where authorship confers intellectual property rights, thus illegitimizing the narratives about a narrative constructed by non-authors. it establishes a definitive version to which readers/players are beholden, a thing alien to the contradictory and divergent parallel narratives of pre-modern stories most easily identifiable in arthuriana. it requires active effort to let contradictory narratives occupy the same universe of fiction, even when the text/game suggests that they must through incomplete exposition or the infinite variations of minecraft seeds which have their own unique instances. i wish it weren't so hard.
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tanookijon · 1 year
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Caesar took mortal damage!
A Mother 1 styled pixel art piece of a final moment from a D&D 5e homebrew campaign I ran in the past, feat. a seemingly immortal controlled Rygar Mythos, my tabaxi PC turned NPC, & also Caesar Hellwalker, my Tiefling PC/NPC in his final moments...  
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the-flying-ryan · 2 years
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I haven’t painted many “people” shaped things lately, but this Druid or spell caster was calling to me to get painted up. Now I just need a campaign to use him in!! #druid #dungeonsanddragons #dnd #dndminiatures #miniaturepainting #paintedminiatures #paintedminis #playercharacter #human #nolzursmarvelousminiatures #painting #painted #paint (at Kuwait City) https://www.instagram.com/p/CoVrSDwNfkT/?igshid=NGJjMDIxMWI=
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calculusbandit · 3 months
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Nedilla - Voice of the Muted Coven, got to the Realm of Shadow and her fellow Tarnished attempted to burn her for speaking her witchcraft (to no avail).
(She corrected them on how to pronounce Scadu, it's pronounced Shadu/Shadow.)
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drale251 · 2 years
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Ashes Level 16
Finally did one of the last members of my player party. This is Ashes the Rogue/Cleric. She worships the Moon-Weaver. For Early Access, Hi-Res and other exclusive things, come check out my Patreon!
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